Name Set ImageFile Type Unique Affiliation-Icon Cost Quadrant Points Staffing Specie-Class Icons Attributes Span Compatible Foil Rarity Collector Text A Living Death SE ST2E-EN01001 Dilemma [P] 2 U 01-001 Place this dilemma on this mission. Each personnel on this planet who does not have Treachery is attributes -1. At the end of this turn, this dilemma is overcome. Aggressive Behavior SE ST2E-EN01002 Dilemma [S] 2 R 01-002 Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship. | Damage - This ship is attributes -2. Alien Abduction SE ST2E-EN01003 Dilemma [S] 1 C 01-003 Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped. Antedean Assassins SE ST2E-EN01004 Dilemma [D] 3 {1E} C 01-004 Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Armus Roulette SE ST2E-EN01005 Dilemma [P] 4 R 01-005 Randomly select four personnel. Unless they have Cunning>22 or one of them has Cunning>7, your opponent chooses one of them to be killed, then the other three are stopped. Assassin's Blade SE ST2E-EN01006 Dilemma [D] 3 C 01-006 Unless you have 2 Security or Cunning>26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Assassination Attempt SE ST2E-EN01007 Dilemma [P] 4 {1E} {A0} R 01-007 Randomly select two personnel. Each of those personnel who does not have Treachery is killed. Authenticate Artifacts SE ST2E-EN01008 Dilemma [P] 2 {1E} C 01-008 Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Automated Weapons SE ST2E-EN01009 Dilemma [P] 3 {1E} C 01-009 Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Berserk Changeling SE ST2E-EN01010 Dilemma [D] 5 R 01-010 Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped. Blended SE ST2E-EN01011 Dilemma [P] 2 U 01-011 Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two or more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped. Bynars' Password SE ST2E-EN01012 Dilemma [D] 3 C 01-012 Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Captain's Holiday SE ST2E-EN01013 Dilemma [P] 3 {1E} C 01-013 Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Center of Attention SE ST2E-EN01014 Dilemma [D] 3 C 01-014 Unless you have 3 Security or a Hand Weapon and Cunning>28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped. Chula: Echoes SE ST2E-EN01015 Dilemma [D] 1 C 01-015 Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped. Chula: Pick One to Save Two SE ST2E-EN01016 Dilemma [D] 2 C 01-016 Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped. Command Decisions SE ST2E-EN01017 Dilemma [S] 1 {1E} S 01-017 Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. Console Overload SE ST2E-EN01018 Dilemma [S] 1 C 01-018 Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile. Contamination SE ST2E-EN01019 Dilemma [D] 2 C 01-019 Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile. Damaged Reputation SE ST2E-EN01020 Dilemma [P] 3 {1E} U 01-020 If you have Integrity>50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Dangerous Liaisons SE ST2E-EN01021 Dilemma [D] 4 C 01-021 Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Debris Field SE ST2E-EN01022 Dilemma [S] 1 C 01-022 Unless you have Astrometrics or Navigation, all Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile. Drumhead SE ST2E-EN01023 Dilemma [S] 3 R 01-023 Unless you have Law, randomly select a personnel who has INTEGRITY<4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Enemy Boarding Party SE ST2E-EN01024 Dilemma [S] 4 R 01-024 Randomly select three personnel. Each of those personnel who has Strength<6 is killed. Equipment Malfunction SE ST2E-EN01025 Dilemma [D] 1 S 01-025 Return all your equipment to their owner's hands. Explosive Decompression SE ST2E-EN01026 Dilemma [S] 4 {1E} R 01-026 Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed. Gravimetric Distortion SE ST2E-EN01027 Dilemma [S] 3 R 01-027 Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship. | Damage - This ship is attributes -2. Graviton Ellipse SE ST2E-EN01028 Dilemma [S] 3 {1E} R 01-028 Unless you have Astrometrics, Engineer, and Physics or Shields + unused RANGE this turn>13, all your personnel are stopped and this dilemma is placed on your ship. | Damage - This ship is attributes -2. Hunter Gangs SE ST2E-EN01029 Dilemma [P] 2 C 01-029 Randomly select two personnel. Each of those personnel who has Cunning+Strength<11 is killed. Impressive Trophies SE ST2E-EN01030 Dilemma [D] 4 R 01-030 Unless you have Cunning>32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped. Invidium Leak SE ST2E-EN01031 Dilemma [S] 1 {1E} C 01-031 Unless you have Engineer and 2 Programming or 2 Medical, all your personnel are stopped. Kelvan Show of Force SE ST2E-EN01032 Dilemma [D] 5 {F6} R 01-032 Your opponent chooses two personnel (except an Android or a Hologram). Randomly select one of those personnel to be killed. Kolaran Raiders SE ST2E-EN01033 Dilemma [P] 1 {1E} S 01-033 Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. Limited Welcome SE ST2E-EN01034 Dilemma [D] 2 S 01-034 Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. Maglock SE ST2E-EN01035 Dilemma [S] 3 {F6} R 01-035 Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Magnetic Field Disruptions SE ST2E-EN01036 Dilemma [S] 1 {1E} C 01-036 Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed. Microbrain SE ST2E-EN01037 Dilemma [D] 3 {1E} C 01-037 Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Misguided Activist SE ST2E-EN01038 Dilemma [D] 3 C 01-038 Randomly select a [Com] personnel to be stopped. Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead. Nanite Attack SE ST2E-EN01039 Dilemma [S] 3 {1E} {A0} R 01-039 Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship. | Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed. None Shall Pass SE ST2E-EN01040 Dilemma [P] 3 C 01-040 Unless you have 2 Anthropology or 3 Diplomacy or Strength>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Ornaran Threat SE ST2E-EN01041 Dilemma [D] 4 {1E} C 01-041 Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Personal Duty SE ST2E-EN01042 Dilemma [S] 2 {1E} {F6} R 01-042 Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped. Pinned Down SE ST2E-EN01043 Dilemma [D] 2 {1E} S 01-043 Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. Planetary Survey SE ST2E-EN01044 Dilemma [P] 2 {1E} C 01-044 Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Primitive Culture SE ST2E-EN01045 Dilemma [P] 3 U 01-045 Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Pursuit Just Behind SE ST2E-EN01046 Dilemma [P] 4 {1E} R 01-046 Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed. Quarren Labor Shortage SE ST2E-EN01047 Dilemma [D] 2 U 01-047 Unless at least half your personnel are not [NA], all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Recurring Injury SE ST2E-EN01048 Dilemma [D] 3 {1E} C 01-048 Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses a Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Skullduggery SE ST2E-EN01049 Dilemma [D] 4 U 01-049 Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed. Stellar Core Fragment SE ST2E-EN01050 Dilemma [D] 3 {1E} C 01-050 Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses a Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Sympathetic Magic SE ST2E-EN01051 Dilemma [P] 3 {1E} R 01-051 Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped. | Damage - This ship is attributes -2. Systems Diagnostic SE ST2E-EN01052 Dilemma [S] 2 {1E} C 01-052 Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Temptation SE ST2E-EN01053 Dilemma [D] 3 {1E} U 01-053 Randomly select three personnel. Each of those personnel that does not have Honor or Treachery is stopped. Tense Negotiations SE ST2E-EN01054 Dilemma [D] 3 {1E} C 01-054 Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses a Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. The Moon's a Window to Heaven SE ST2E-EN01055 Dilemma [P] 5 R 01-055 Unless you have a Leadership personnel who has Cunning>6 or Telepathy, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped. Trabe Grenade SE ST2E-EN01056 Dilemma [P] 1 C 01-056 Randomly select a personnel who has Leadership or Security. If that personnel has Cunning<7, he or she is killed. Triage SE ST2E-EN01057 Dilemma [P] 1 {1E} C 01-057 Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. Unscientific Method SE ST2E-EN01058 Dilemma [D] 3 R 01-058 The most Cunning Science personnel who does not have Treachery is killed. Unless you have Cunning>24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Vastly Outnumbered SE ST2E-EN01059 Dilemma [S] 3 {1E} U 01-059 If you have Strength>55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Wavefront SE ST2E-EN01060 Dilemma [S] 2 {1E} C 01-060 Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Alien Gambling Device SE ST2E-EN01061 Equipment 5 R 01-061 When a random selection is made at this mission, you may ignore its result and select again. You may do this only once each turn. Bajoran Phaser Pistol SE ST2E-EN01062 Equipment 1 U 01-062 Hand Weapon. While in combat, each of your [Baj] personnel present is Strength +1. Cardassian Phaser Pistol SE ST2E-EN01063 Equipment 1 U 01-063 Hand Weapon. While in combat, each of your [Car] personnel present is Strength +1. Engineering Kit SE ST2E-EN01064 Equipment 1 C 01-064 Each of your Engineer personnel present gains Physics. Engineering PADD SE ST2E-EN01065 Equipment 1 C 01-065 Each of your Engineer personnel present gains Astrometrics. Klingon Disruptor Pistol SE ST2E-EN01066 Equipment 1 U 01-066 Hand Weapon. While in combat, each of your [Kli] personnel present is Strength +1. Medical Kit SE ST2E-EN01067 Equipment 1 C 01-067 Each of your Medical personnel present gains Biology. Medical Tricorder SE ST2E-EN01068 Equipment 1 C 01-068 Each of your Medical personnel present gains Exobiology. Romulan Disruptor Pistol SE ST2E-EN01069 Equipment 1 U 01-069 Hand Weapon. While in combat, each of your [Rom] personnel present is Strength +1. Science PADD SE ST2E-EN01070 Equipment 1 C 01-070 Each of your Science personnel present gains Archaeology. Starfleet Type-2 Phaser SE ST2E-EN01071 Equipment 1 U 01-071 Hand Weapon. While in combat, each of your [Fed] personnel present is Strength +1. Tricorder SE ST2E-EN01072 Equipment 1 C 01-072 Each of your Science personnel present gains Geology. A Chance for Glory SE ST2E-EN01073 Event 3 {1E} R 01-073 Assault. Maneuver. Plays in your core. | Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, score 10 points. A Treasure Beyond Comparison SE ST2E-EN01074 Event 1 R 01-074 Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card. Astrometrics Lab SE ST2E-EN01075 Event 1 {1E} C 01-075 Plays in your core. | Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard RANGE +2 until the end of this turn. You may do this only once each turn. Awaiting Trial SE ST2E-EN01076 Event Yes 1 {1E} R 01-076 Punishment. To play this event, you must command three [Car] personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card. Back-Flush Bussard Collectors SE ST2E-EN01077 Event 0 U 01-077 To play this event, you must command a [Fed] Engineer personnel. Discard a card from hand to draw two cards. Destroy this event. BaH! SE ST2E-EN01078 Event 2 {1E} U 01-078 Maneuver. Plays in your core. | Order - Destroy this event to begin an engagement involving your [Kli] ship. That ship is Weapons +1. If you win, score 10 points. Bajoran Gratitude Festival SE ST2E-EN01079 Event 1 C 01-079 To play this event, you must command three [Baj] personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event. Battle Drills SE ST2E-EN01080 Event 3 {1E} R 01-080 Maneuver. Plays in your core. | Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved. Blind Spot SE ST2E-EN01081 Event 2 {1E} C 01-081 Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its RANGE from your next turn. Brutal Struggle SE ST2E-EN01082 Event 2 {1E} U 01-082 Assault. Plays in your core. | Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. Cry ''Havoc!'' SE ST2E-EN01083 Event 3 {1E} S 01-083 Maneuver. Plays in your core. | Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. D'Arsay Archive SE ST2E-EN01084 Event 2 S 01-084 Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. Days of Atonement SE ST2E-EN01085 Event 0 U 01-085 To play this event, you must command a [Baj] Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event. Diplomatic Overture SE ST2E-EN01086 Event 3 {1E} C 01-086 Plays on a mission, if your [Fed] Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills. Engage Cloak SE ST2E-EN01087 Event 2 R 01-087 Plays in your core. You may execute only one order using this event each turn. | Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event. (While a ship is here, this event cannot leave play.) | Order - If a ship is on this event, place that ship at any mission. That ship's RANGE for this turn is used. Feast on the Dying SE ST2E-EN01088 Event 4 C 01-088 Examine the top two cards of your deck. You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order. Remove this event from the game. For All Our Sons SE ST2E-EN01089 Event Yes 3 R 01-089 Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other. How Would You Like a Trip to Romulus? SE ST2E-EN01090 Event 1 {A0} R 01-090 Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event. Inspiring Leader SE ST2E-EN01091 Event 1 R 01-091 Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is RANGE +2. Just Like Old Times SE ST2E-EN01092 Event 1 {1E} U 01-092 Assault. Plays in your core. | Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points. Labor Camp SE ST2E-EN01093 Event Yes 3 {1E} U 01-093 Punishment. Plays on your planet mission. At the start of each of your turns, if your [Car] personnel is on this planet and you have a captive, score 10 points. Let Honor Guide You SE ST2E-EN01094 Event 1 {1E} U 01-094 Assault. Plays in your core. | Order - Destroy this event to begin combat involving your [Kli] Honor personnel. If you win, randomly kill an opponent's personnel involved. Line of Defense SE ST2E-EN01095 Event Yes 2 {1E} C 01-095 Plays in your core. While your ship is at a mission that has a matching affiliation icon, it is Shields +2. Nelvana Trap SE ST2E-EN01096 Event 2 {1E} R 01-096 Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each [Rom] ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved. No Love for the Spoon Heads SE ST2E-EN01097 Event 2 U 01-097 Assault. Plays in your core. | Order - Destroy this event to begin combat involving your [Baj] personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event. No Peace in Our Time SE ST2E-EN01098 Event Yes 3 {1E} R 01-098 Maneuver. Plays in your core. Each of your [Kli] Treachery personnel is Cunning +2. | Order - Destroy this event to begin an engagement involving your [Kli] Treachery personnel. If you win, randomly kill an opponent's personnel involved. Nothing That Happens is Truly Random SE ST2E-EN01099 Event 0 U 01-099 To play this event, you must command a [Fed] Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be discarded, then you take the other two into hand. Destroy this event. ''Observer'' from the Obsidian Order SE ST2E-EN01100 Event 0 U 01-100 To play this event, you must command a [Car] personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event. Order of the Bat'leth SE ST2E-EN01101 Event 0 U 01-101 To play this event, you must command a [Kli] Honor personnel. Discard a card from hand to draw two cards. Destroy this event. Peacemaker or Predator? SE ST2E-EN01102 Event 1 {1E} C 01-102 Examine a number of cards from the top of an opponent's deck equal to the number of [Rom] Leadership personnel you command. Replace those cards in any order. Destroy this event. Pierce Their Defenses SE ST2E-EN01103 Event 2 U 01-103 Maneuver. Plays in your core. | Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. | Damage - This ship is Shields -2. Point Blank Strike SE ST2E-EN01104 Event 2 U 01-104 Maneuver. Plays in your core. | Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is Weapons -2. Precise Attack SE ST2E-EN01105 Event 2 U 01-105 Maneuver. Plays in your core. | Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. | Damage - This ship is RANGE -2. Prejudice and Politics SE ST2E-EN01106 Event Yes 2 {1E} U 01-106 Plays in your core. | Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn. Process Identification SE ST2E-EN01107 Event 2 {1E} U 01-107 To play this event, you must command three [Car] personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event. Rescue Captives SE ST2E-EN01108 Event 0 U 01-108 Discard any number of cards from hand to take an equal number of your personnel from your opponents' brigs and place them on your headquarters mission. Destroy this event. Resistance Tactics SE ST2E-EN01109 Event 3 {1E} R 01-109 Plays in your core. When combat or an engagement involving your [Baj] card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved. Romulan Intelligence Network SE ST2E-EN01110 Event Yes 2 {1E} U 01-110 Plays in your core. At the start of each of your turns, if you have a [Rom] personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top. Standard Cardassian Procedure SE ST2E-EN01111 Event 3 {1E} U 01-111 Capture. Maneuver. Plays in your core. | Order - Destroy this event to begin an engagement involving your [Car] ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig. Tactical Planning SE ST2E-EN01112 Event 0 U 01-112 To play this event, you must command a [Rom] Security personnel. Discard a card from hand to draw two cards. Destroy this event. Taken Prisoner SE ST2E-EN01113 Event 2 {1E} U 01-113 Assault. Capture. Plays in your core. | Order - Destroy this event to begin combat involving your [Car] personnel. If you win, randomly select an opponent's personnel involved to place in your brig. Tapestry SE ST2E-EN01114 Event 4 {1E} R 01-114 Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game. The Orion Underworld SE ST2E-EN01115 Event 3 {1E} R 01-115 Crime. Maneuver. Plays in your core. | Order - Destroy this event to begin an engagement involving your [NA] ship with your Thief aboard. If you win, score 10 points. The Pillage of Bajor SE ST2E-EN01116 Event 1 {1E} U 01-116 To play this event, you must command three [Car] personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event. The Reman Mines SE ST2E-EN01117 Event Yes 2 {1E} U 01-117 Plays on Supervise Dilithium Mine. Each of your [Rom] ships is RANGE +1 for each Reman you command (limit +3). To Boldly Go SE ST2E-EN01118 Event 3 U 01-118 To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your [Fed] personnel are about to be stopped by a dilemma, you may destroy this event to prevent that. Warrior's Birthright SE ST2E-EN01119 Event 2 {1E} C 01-119 To play this event, you must command three [Kli] personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead. Alternate Identity SE ST2E-EN01120 Interrupt R 01-120 Order - Replace a [Rom] personnel you command with a [Rom] personnel from your hand. Place the personnel you replaced in your discard pile. Amanda Rogers SE ST2E-EN01121 Interrupt {A0} R 01-121 To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. Lose 5 points. Arrest Order SE ST2E-EN01122 Interrupt R 01-122 Capture. To play this interrupt, you must command a [Car] Security personnel equipped with a hand weapon at a non-headquarters mission. | Order - Stop that personnel to randomly select an opponent's personnel present to place in your brig. Comfort Women SE ST2E-EN01123 Interrupt U 01-123 When your Gul or Legate is attempting a mission, he or she gains one skill from your non-[Car] personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt. Condition Captive SE ST2E-EN01124 Interrupt R 01-124 Punishment. | Order - Place your captive on your headquarters mission. You now command that personnel. Dimensional Shifting SE ST2E-EN01125 Interrupt {1E} R 01-125 Order - Discard a random card from hand to place any number of your personnel and equipment at one mission aboard any ship at the same mission. Empathic Touch SE ST2E-EN01126 Interrupt {1E} R 01-126 When your personnel is about to be killed, if your Telepathy personnel is present, stop both personnel to prevent that. Escape SE ST2E-EN01127 Interrupt {F6} R 01-127 When any number of your personnel facing a dilemma are about to be killed or placed in an opponent's brig, discard a random card from hand to prevent that. Those personnel are stopped instead. Evasive Maneuvers SE ST2E-EN01128 Interrupt U 01-128 Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement. Kevin Uxbridge SE ST2E-EN01129 Interrupt {A0} R 01-129 To play this interrupt, you must have 5 or more points. | Order - Destroy an event. Lose 5 points. Lasting Peace SE ST2E-EN01130 Interrupt {1E} C 01-130 To play this interrupt, you must command a [Baj] Diplomacy personnel. | Order - Place an equal number of [Baj] personnel and non-[Baj] personnel from your discard pile on top of your deck in any order. Mission Briefing SE ST2E-EN01131 Interrupt S 01-131 When your [Fed] personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your stopped [Fed] personnel at the same mission. This effect lasts until the end of that dilemma. Power to the Shields SE ST2E-EN01132 Interrupt {1E} U 01-132 Maneuver. When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement. Protection of the Tal Shiar SE ST2E-EN01133 Interrupt U 01-133 When your non-Intelligence [Rom] personnel is facing a dilemma, he or she is attributes +1 and gains all skills on one of your [Rom] Intelligence personnel at this mission. This effect lasts until the end of that dilemma. Pursuit Course SE ST2E-EN01134 Interrupt R 01-134 Pursuit. Temporal. When an opponent's ship moves away from a mission where you have a staffed ship, place that ship at the mission the opponent's ship moves to. Quantum Slipstream Drive SE ST2E-EN01135 Interrupt C 01-135 To play this interrupt, you must command a ship with your Engineer personnel aboard. | Order - That ship is RANGE +4 until the end of this turn. Render Assistance SE ST2E-EN01136 Interrupt S 01-136 Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins that engagement. Secret Conspiracy SE ST2E-EN01137 Interrupt {F6} R 01-137 When an opponent is about to complete a mission, if your [Rom] Intelligence personnel is at that mission, add that personnel's skills (except Intelligence) to the mission's requirements. This effect lasts until the end of that opponent's turn. Sensor Sweep SE ST2E-EN01138 Interrupt U 01-138 Pursuit. To play this interrupt, you must command an Astrometrics personnel. | Order - Download a Pursuit card. Sermon SE ST2E-EN01139 Interrupt R 01-139 To play this interrupt, you must command a personnel who has Anthropology and Leadership. When an opponent plays an event, place a random card from hand on top of your deck to prevent that event and place it on top of that opponent's deck. Shady Resources SE ST2E-EN01140 Interrupt S 01-140 When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your other Treachery personnel at this mission. This effect lasts until the end of that dilemma. Souls of the Dead SE ST2E-EN01141 Interrupt {1E} C 01-141 To play this interrupt, you must command three [Baj] personnel. | Order - Place a card from your discard pile on top of your deck. Symbol of Devotion SE ST2E-EN01142 Interrupt U 01-142 To play this interrupt, you must command a Kai, Prylar, or Vedek. | Order - Download a [Baj] personnel, then place the Kai, Prylar, or Vedek you command on the bottom of your deck. The Promise SE ST2E-EN01143 Interrupt S 01-143 When your [Kli] personnel is facing a dilemma, he or she gains all skills and attributes on a [Kli] personnel in your discard pile. This effect lasts until the end of that dilemma. The Tides of Fortune SE ST2E-EN01144 Interrupt U 01-144 When an opponent is facing a space dilemma, if your staffed [Rom] ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points. Ties of Blood and Water SE ST2E-EN01145 Interrupt S 01-145 When your [Baj] personnel is facing a dilemma, he or she gains all skills on a [Baj] personnel in your discard pile. This effect lasts until the end of that dilemma. Torture SE ST2E-EN01146 Interrupt U 01-146 Punishment. You may play only one copy of this interrupt each turn. | Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn. Twist of Fate SE ST2E-EN01147 Interrupt {1E} R 01-147 When your [Rom] personnel is about to be killed, randomly select another of your personnel present to be killed instead. Abduction Plot SE ST2E-EN01148 Mission Yes [S] A 35 [Car] [Dom] [Rom] 3 {1E} S 01-148 Transporters, Treachery, Cunning>34, and (Intelligence and Leadership or Law and Officer) Access Relay Station SE ST2E-EN01149 Mission Yes [P] G 35 [Baj] [Car] [Fed] [Kli] [Rom] 2 U 01-149 2 Programming, Cunning>34, and (Engineer and Officer or Intelligence and Security) Acquire Illicit Explosives SE ST2E-EN01150 Mission Yes [S] A 30 [Baj] [Car] [Fer] 2 U 01-150 Physics, Treachery, Cunning>30, and (Astrometrics or Engineer) | Region: Bajor System. Amnesty Talks SE ST2E-EN01151 Mission Yes [S] A 35 Any affiliation (except [Bor]) may attempt this mission. 3 {1E} {P0} U 01-151 Anthropology, 2 Diplomacy, Law, and Integrity>31 or Leadership, Security, 2 Treachery, and Cunning>36 Bajor, Gift of the Prophets SE ST2E-EN01152 Mission Yes [H] A HQ Bajoran Headquarters 2 {P0} U 01-152 You may play [Baj] cards, [NA] cards, and equipment at this mission. | Region: Bajor System. Cardassia Prime, Hardscrabble World SE ST2E-EN01153 Mission Yes [H] A HQ Cardassian Headquarters 2 {P0} U 01-153 You may play [Car] cards, [NA] cards, and equipment at this mission. | Region: Cardassia System. Cargo Rendezvous SE ST2E-EN01154 Mission Yes [P] A 30 [Baj] [Fed] [Fer] [Kli] [Rom] 2 U 01-154 Engineer, Physics, Transporters, and Integrity>29 or Acquisition, Transporters, Treachery, and Cunning>34 Changeling Research SE ST2E-EN01155 Mission Yes [P] G 45 [Baj] [Car] [Fed] [Rom] 2 U 01-155 2 Exobiology, Geology, 3 Science, and Cunning>42 Chart Stellar Cluster SE ST2E-EN01156 Mission Yes [S] G 35 [Bor] [Car] [Fed] [Fer] [Rom] 4 U 01-156 2 Astrometrics, Programming, 2 Science, and Cunning>34 Collect Sample SE ST2E-EN01157 Mission Yes [S] A 35 [Car] [Dom] [Fer] [Kli] [Rom] 3 U 01-157 Physics, 2 Science, Transporters, and Cunning>34 Colony Preparations SE ST2E-EN01158 Mission Yes [P] G 35 [Baj] [Car] [Fed] [Kli] [Rom] 2 U 01-158 Biology, Geology, Science, Security, and Strength>34 Cure Blight SE ST2E-EN01159 Mission Yes [P] G 40 [Baj] [Fed] 2 U 01-159 Anthropology, 3 Medical, Science, and Cunning>36 Deliver Supplies SE ST2E-EN01160 Mission Yes [P] A 30 [Baj] [Fed] [Fer] [NA] 2 U 01-160 Navigation, Transporters, Strength>28, and (Acquisition or Honor) Earth, Cradle of the Federation SE ST2E-EN01161 Mission Yes [H] A HQ Federation Headquarters 2 {P0} S 01-161 You may play [TNG] cards, [E] cards, [NA] cards, and equipment at this mission. | Region: Sector 001. Earth, Home of Starfleet Command SE ST2E-EN01162 Mission Yes [H] A HQ Federation Headquarters 2 {P0} U 01-162 You may play [Fed] [DS9] cards, [E] cards, [NA] cards, and equipment at this mission. | Region: Sector 001. Eliminate Harvesters SE ST2E-EN01163 Mission Yes [P] A 30 [Car] [Fed] [Kli] [NA] [Rom] 2 U 01-163 Exobiology, Medical, Programming, and Integrity>27 or Intelligence, Medical, Treachery, and Cunning>28 Encounter at Farpoint SE ST2E-EN01164 Mission Yes [P] A 30 Any affiliation (except [Bor]) may attempt this mission. 2 {1E} U 01-164 Exobiology, Honor, Telepathy, and Integrity>25 or Acquisition, Diplomacy, Treachery, and Cunning>30 Evacuate Colony SE ST2E-EN01165 Mission Yes [P] A 35 [Car] [Fed] 2 U 01-165 Anthropology, 2 Diplomacy, Honor, and Integrity>31 or Officer, Security, 2 Treachery, and Strength>34 | Region: Demilitarized Zone. You cannot complete this mission if your [Maq] personnel is on this planet. Excavation SE ST2E-EN01166 Mission Yes [P] A 30 [Fed] [Fer] [Rom] 2 U 01-166 Anthropology, 2 Archaeology, and Cunning>30 Explore Black Cluster SE ST2E-EN01167 Mission Yes [S] A 35 Any affiliation (except [Bor]) may attempt this mission. 4 {P0} S 01-167 Astrometrics, Leadership, Physics, Science, and Cunning>24 Extraction SE ST2E-EN01168 Mission Yes [P] A 35 Any affiliation (except [Bor]) may attempt this mission. 2 U 01-168 Biology, Medical, Treachery, Cunning>36, and (Diplomacy or Intelligence) Feldomite Rush SE ST2E-EN01169 Mission Yes [P] A 30 Any affiliation (except [Bor]) may attempt this mission. 2 {P0} U 01-169 Engineer, Geology, Cunning>22, and (Acquisition or Law or 2 Treachery) Fissure Research SE ST2E-EN01170 Mission Yes [S] A 35 Any affiliation may attempt this mission. 3 {P0} S 01-170 Astrometrics, Engineer, Physics, Science, and Cunning>36 Geological Survey SE ST2E-EN01171 Mission Yes [P] A 30 [Car] [Fed] [Fer] [NA] 2 S 01-171 Geology, Physics, Science, and Cunning>30 | When you complete this mission, if your personnel completing it have 2 Acquisition or 2 Geology, score 5 points. Host Metaphasic Shielding Test SE ST2E-EN01172 Mission Yes [S] A 35 Any affiliation (except [Bor]) may attempt this mission. 3 {1E} S 01-172 Diplomacy, Engineer, Navigation, Science, and INTEGRITY>29 Hunt for DNA Program SE ST2E-EN01173 Mission Yes [P] A 50 Any affiliation (except [Bor]) may attempt this mission. 2 U 01-173 2 Archaeology, 2 Biology, Leadership, Programming, Cunning>44, and (Honor or Treachery) Iconia Investigation SE ST2E-EN01174 Mission Yes [P] A 35 [Dom] [Fed] [Rom] 2 U 01-174 2 Archaeology, 2 Programming, and Cunning>32 | Region: Neutral Zone. Intercept Maquis SE ST2E-EN01175 Mission Yes [S] A 35 [Car] [Fed] 3 U 01-175 2 Leadership, Officer, Security, and Cunning>36 | Region: Demilitarized Zone. You cannot complete this mission using a ship that has a [Maq] personnel aboard. Intercept Renegade SE ST2E-EN01176 Mission Yes [S] A 35 [Car] [Fed] [Rom] 3 S 01-176 2 Intelligence, 2 Treachery, and Cunning>34 or 2 Leadership, Officer, Security, and Integrity>33 Investigate Alien Probe SE ST2E-EN01177 Mission Yes [S] A 30 Any affiliation (except [Bor]) may attempt this mission. 3 {P0} U 01-177 Anthropology, Biology, Programming, and Integrity>25 Investigate Coup SE ST2E-EN01178 Mission Yes [P] A 35 [Baj] [Fed] [Rom] 2 S 01-178 Leadership, Navigation, Officer, Security, and Strength>36 Investigate Massacre SE ST2E-EN01179 Mission Yes [P] A 30 [Fed] [Rom] 2 {P0} U 01-179 Diplomacy, 2 Science, and Cunning>24 | Region: Neutral Zone. Investigate Rogue Comet SE ST2E-EN01180 Mission Yes [S] A 35 Any affiliation (except [Bor]) may attempt this mission. 3 S 01-180 Anthropology, Archaeology, Engineer, Programming, and Cunning>34 Investigate Rumors SE ST2E-EN01181 Mission Yes [S] G 30 [Baj] [Car] [Fed] [Rom] 4 U 01-181 Astrometrics, Navigation, Science, and Cunning>30 | Nebula. Investigate Sighting SE ST2E-EN01182 Mission Yes [S] A 30 [Fed] [Rom] 3 U 01-182 Exobiology, 2 Treachery, and Cunning>28 or 2 Telepathy and Integrity>29 Khitomer Investigation SE ST2E-EN01183 Mission Yes [P] A 35 [Kli] [Rom] 2 S 01-183 Programming, Security, Cunning>32, and (2 Honor or 2 Treachery) Kressari Rendezvous SE ST2E-EN01184 Mission Yes [S] A 30 [Baj] [Car] [Fer] 2 {P0} U 01-184 Officer, 2 Treachery, and Strength>30 | Region: Cardassia System. When you complete this mission, you may place up to three of your Hand Weapons aboard the completing ship in their owners' discard piles. Score 5 points for each. [ERRATA_09.21.07: This card's title is Kressari Rendezvous] Medical Relief SE ST2E-EN01185 Mission Yes [P] A 30 [Fed] [Kli] 2 U 01-185 Biology, Exobiology, Medical, and Cunning>32 Military Exercises SE ST2E-EN01186 Mission Yes [S] A 35 [Car] [Dom] [Fed] [Kli] [Rom] 3 U 01-186 Leadership, 2 Officer, Security, and Cunning>34 Mining Survey SE ST2E-EN01187 Mission Yes [S] A 35 Any affiliation (except [Bor]) may attempt this mission. 3 S 01-187 Engineer, Geology, Physics, Science, and Cunning>34 Mouth of the Wormhole, Deep Space 9 SE ST2E-EN01188 Mission Yes [H] A HQ Bajoran/Federation Headquarters 1 {P0} S 01-188 You may play [DS9] cards, [NA] cards, and equipment at this mission. | Region: Bajor System. When any player is about to move a ship between this mission and a [GQ] mission, do not add 2 to the span total of those missions. Pegasus Search SE ST2E-EN01189 Mission Yes [S] A 50 Any affiliation may attempt this mission. 3 U 01-189 2 Astrometrics, Engineer, 2 Navigation, Physics, Treachery, and Cunning>44 Plague Planet SE ST2E-EN01190 Mission Yes [P] A 30 [Car] [Dom] [Fed] [NA] [Rom] 2 U 01-190 Archaeology, Biology, Medical, and Cunning>30 Qo'noS, Heart of the Empire SE ST2E-EN01191 Mission Yes [H] A HQ Klingon Headquarters 2 {P0} S 01-191 You may play [Kli] cards, [NA] cards, and equipment at this mission. Qualor II Rendezvous SE ST2E-EN01192 Mission Yes [P] A 30 [Fed] [Fer] [NA] 2 U 01-192 Acquisition, Security, Treachery, and Cunning>30 Quest for the Sword of Kahless SE ST2E-EN01193 Mission Yes [P] G 40 [Car] [Fer] [Kli] [Rom] 2 U 01-193 Archaeology, Leadership, 2 Science, Strength>38, and (Honor or Treachery) Rescue Prisoners SE ST2E-EN01194 Mission Yes [P] A 30 [Baj] [Fed] [Kli] 1 U 01-194 Leadership, Security, Transporters, and Strength>30 | Region: Cardassia System. When you complete this mission, you may take one of your personnel from an opponent's brig and place him or her on your headquarters mission. Romulus, Seat of Power SE ST2E-EN01195 Mission Yes [H] A HQ Romulan Headquarters 2 {P0} S 01-195 You may play [Rom] cards, [NA] cards, and equipment at this mission. | Region: Romulus System. Runabout Search SE ST2E-EN01196 Mission Yes [P] A 35 [Baj] [Fed] [Fer] 2 U 01-196 Medical, Science, Transporters, Cunning>32, and (Acquisition or Honor) | When you complete this mission, if your ship is at this mission, you may take a [Baj] personnel or a [Fed] personnel from your discard pile and place it aboard that ship. Search and Rescue SE ST2E-EN01197 Mission Yes [P] A 35 [Baj] [Fed] 2 U 01-197 Leadership, 2 Navigation, Security, and Strength>34 | Region: Badlands. You cannot complete this mission if your [Maq] personnel is on this planet. Search for Survivors SE ST2E-EN01198 Mission Yes [P] A 35 [Baj] [Car] 2 S 01-198 Leadership, Officer, Programming, Security, and Strength>36 Security Briefing SE ST2E-EN01199 Mission Yes [P] A 35 [Baj] [Car] [Dom] 2 S 01-199 2 Diplomacy, 2 Security, and Cunning>32 Sensitive Search SE ST2E-EN01200 Mission Yes [P] A 30 [Fed] [Fer] [Kli] [Rom] 2 S 01-200 Programming, Security, Cunning>30, and (Acquisition or Honor or Law or Treachery) Study Cometary Cloud SE ST2E-EN01201 Mission Yes [S] A 35 [Dom] [Fer] [Kli] [NA] [Rom] 3 S 01-201 Astrometrics, Navigation, Programming, Cunning>34, and (Acquisition or Security) Supervise Dilithium Mine SE ST2E-EN01202 Mission Yes [P] A 35 [Rom] 1 {1E} S 01-202 2 Geology, Leadership, Security, and Strength>34 | Region: Romulus System. Surgery Under Fire SE ST2E-EN01203 Mission Yes [P] A 35 [Fed] [Kli] 2 {1E} S 01-203 Biology, Leadership, Medical, Officer, and Strength>36 Uncover DNA Clues SE ST2E-EN01204 Mission Yes [P] A 30 Any affiliation (except [Bor]) may attempt this mission. 2 U 01-204 Archaeology, Exobiology, Science, and Cunning>30 Verify Evidence SE ST2E-EN01205 Mission Yes [S] A 35 [Baj] [Car] 3 U 01-205 Leadership, 2 Navigation, Science, and Cunning>34 | Region: Badlands. Wormhole Negotiations SE ST2E-EN01206 Mission Yes [S] A 45 [Fed] [Fer] [Kli] [NA] [Rom] 2 U 01-206 Astrometrics, Cunning>42, and (3 Diplomacy and 2 Honor or Telepathy and 3 Treachery) Anara SE ST2E-EN01207 Personnel Bajoran 1 [Stf] Bajoran [DS9] INT = 5 CUN = 5 STR = 4 C 01-207 [-]Engineer [-]Physics [-]Transporters Bareil Antos, Esteemed Vedek SE ST2E-EN01208 Personnel Yes Bajoran 5 Bajoran INT = 8 CUN = 6 STR = 5 {1E} {F6} R 01-208 [-]Anthropology [-]Biology [-]2 Diplomacy [-]2 Honor [-]Leadership [-]Science | Vedek. Each of your other [Baj] personnel present is Integrity +1 (or +2 while facing a dilemma). Benjamin Sisko, The Emissary of the Prophets SE ST2E-EN01209 Personnel Yes Bajoran 5 [Com] Human [DS9] INT = 9 CUN = 7 STR = 6 {1E} {F6} R 01-209 [-]Anthropology [-]Archaeology [-]2 Diplomacy [-]2 Honor [-]2 Leadership | When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn. Brilgar SE ST2E-EN01210 Personnel Bajoran 1 [Stf] Bajoran [DS9] INT = 5 CUN = 5 STR = 6 {1E} C 01-210 [-]Anthropology [-]Law [-]Security Dohlem SE ST2E-EN01211 Personnel Bajoran 1 [Stf] Bajoran INT = 6 CUN = 5 STR = 5 {1E} C 01-211 [-]Anthropology [-]Diplomacy [-]Navigation | Vedek. Furel, Resistance Fighter SE ST2E-EN01212 Personnel Yes Bajoran 2 [Stf] Bajoran INT = 6 CUN = 6 STR = 5 {1E} U 01-212 [-]Astrometrics [-]Biology [-]Engineer [-]Geology | Bajoran Resistance. When you play this personnel, you may download Resistance Tactics. Hazar SE ST2E-EN01213 Personnel Bajoran 2 [Com] Bajoran INT = 5 CUN = 5 STR = 5 U 01-213 [-]Astrometrics [-]Leadership [-]Officer [-]Transporters | General. When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a [Baj] ship, that [Baj] ship may join that engagement. Jabara SE ST2E-EN01214 Personnel Bajoran 1 Bajoran [DS9] INT = 6 CUN = 6 STR = 4 {1E} C 01-214 [-]Exobiology [-]Medical [-]Programming Keeve Falor SE ST2E-EN01215 Personnel Bajoran 1 [Stf] Bajoran INT = 6 CUN = 5 STR = 6 C 01-215 [-]Biology [-]Honor [-]Leadership Kira Nerys, Colonel Kira SE ST2E-EN01216 Personnel Yes Bajoran 3 [Com] Bajoran [DS9] INT = 6 CUN = 6 STR = 6 {1E} R 01-216 [-]Diplomacy [-]Honor [-]Leadership [-]Officer [-]Programming [-]Security | While this personnel is present with your [Fed] personnel, each of your other [Baj] personnel present is attributes +1. Li Nalas, Legend of Bajor SE ST2E-EN01217 Personnel Yes Bajoran 2 [Com] Bajoran [DS9] INT = 8 CUN = 5 STR = 5 {1E} S 01-217 [-]Geology [-]Honor [-]Leadership [-]Officer | Bajoran Resistance. When you play this personnel, you may draw a card. When this personnel is killed, you must discard a card from hand. Lupaza, Resistance Fighter SE ST2E-EN01218 Personnel Yes Bajoran 2 [Stf] Bajoran INT = 5 CUN = 6 STR = 5 {1E} U 01-218 [-]Medical [-]Programming [-]Security [-]Transporters | Bajoran Resistance. When you play this personnel, you may download Just Like Old Times. Mora Pol, Pioneering Scientist SE ST2E-EN01219 Personnel Yes Bajoran 2 [Stf] Bajoran INT = 5 CUN = 7 STR = 4 {1E} U 01-219 [-]2 Exobiology [-]Physics [-]2 Science Odo, Constable SE ST2E-EN01220 Personnel Yes Bajoran 5 [Com] Changeling [DS9] INT = 6 CUN = 7 STR = 8 {1E} {F1} R 01-220 [-]Honor [-]Law [-]Leadership [-]Navigation [-]2 Programming [-]2 Security | Shape-shifter. While an opponent's Thief or Treachery personnel is at this mission, that personnel cannot use his or her abilities. Opaka, Kai of Bajor SE ST2E-EN01221 Personnel Yes Bajoran 5 Bajoran INT = 9 CUN = 6 STR = 3 R 01-221 [-]Anthropology [-]Diplomacy [-]2 Honor [-]3 Leadership | Kai. When you play this personnel, you may download a [Baj] personnel. Ranjen Koral, Student of B'hala SE ST2E-EN01222 Personnel Yes Bajoran 2 Bajoran INT = 6 CUN = 5 STR = 4 {1E} U 01-222 [-]Anthropology [-]Archaeology [-]Programming [-]Science | Prylar. When you play this personnel, you may take a card from your discard pile into hand. Rom, Diagnostic and Repair Technician SE ST2E-EN01223 Personnel Yes Bajoran 3 [Stf] Ferengi [DS9] INT = 5 CUN = 5 STR = 4 {1E} R 01-223 [-]2 Engineer [-]Navigation [-]Physics [-]Programming | While this personnel is facing a dilemma, he is attributes +1 and gains Astrometrics, Honor, and Physics. Shakaar Edon, Resistance Leader SE ST2E-EN01224 Personnel Yes Bajoran 3 [Stf] Bajoran INT = 6 CUN = 6 STR = 6 {1E} R 01-224 [-]Biology [-]Geology [-]2 Leadership [-]Security | Bajoran Resistance. Each of your other [Baj] personnel present is Strength +1 (or +2 while in combat). Shandor SE ST2E-EN01225 Personnel Bajoran 1 Bajoran [DS9] INT = 6 CUN = 5 STR = 3 {1E} C 01-225 [-]Archaeology [-]Diplomacy [-]Honor | Prylar. Trazko, Hired Muscle SE ST2E-EN01226 Personnel Yes Bajoran 2 [Stf] Bajoran INT = 2 CUN = 5 STR = 6 {1E} R 01-226 [-]Astrometrics [-]Programming [-]2 Treachery | Assassin. | Order - Return this personnel to his owner's hand to kill an opponent's Treachery personnel present. Weld Ram SE ST2E-EN01227 Personnel Bajoran 1 [Stf] Bajoran INT = 5 CUN = 5 STR = 5 C 01-227 [-]Archaeology [-]Geology [-]Science Winn Adami, Kai of Bajor SE ST2E-EN01228 Personnel Yes Bajoran 2 Bajoran INT = 3 CUN = 6 STR = 4 {1E} {A0} U 01-228 [-]Diplomacy [-]Law [-]Leadership [-]Treachery | Kai. | Order - Discard a card from hand to place a non-[Baj] personnel from your discard pile on top of your deck. Ari SE ST2E-EN01229 Personnel Cardassian 2 [Stf] Cardassian INT = 6 CUN = 5 STR = 6 U 01-229 [-]Honor [-]Officer [-]Programming [-]Transporters | Dissident. When you play this personnel, if you have a Gul or Legate at this mission, this personnel's cost is -1. Corbin Entek, Undercover Operations Supervisor SE ST2E-EN01230 Personnel Yes Cardassian 2 [Com] Cardassian INT = 3 CUN = 6 STR = 5 R 01-230 [-]Biology [-]Exobiology [-]Intelligence [-]Security [-]Treachery | Order - Kill your captive to destroy an event that captive's owner commands. Damar, Loyal Glinn SE ST2E-EN01231 Personnel Yes Cardassian 2 [Stf] Cardassian INT = 4 CUN = 5 STR = 6 {1E} U 01-231 [-]Astrometrics [-]Engineer [-]Physics [-]Programming | Glinn. | Order - If this personnel is present with your Gul, shuffle your deck. You may do this only once each turn. Danar, Irascible Gul SE ST2E-EN01232 Personnel Yes Cardassian 2 [Com] Cardassian INT = 5 CUN = 5 STR = 6 {1E} U 01-232 [-]Astrometrics [-]Engineer [-]Leadership [-]Navigation [-]Officer | Commander: Aldara. Gul. Darhe'el, The Butcher of Gallitep SE ST2E-EN01233 Personnel Yes Cardassian 3 [Com] Cardassian [Pa] INT = 1 CUN = 6 STR = 5 {1E} U 01-233 [-]Exobiology [-]Geology [-]Leadership [-]Officer [-]2 Treachery | Gul. When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn. Daro SE ST2E-EN01234 Personnel Cardassian 1 [Stf] Cardassian INT = 5 CUN = 5 STR = 5 C 01-234 [-]Astrometrics [-]Engineer [-]Transporters | Glinn. Dukat, Military Advisor SE ST2E-EN01235 Personnel Yes Cardassian 3 [Com] Cardassian INT = 2 CUN = 6 STR = 6 {P0} R 01-235 [-]Diplomacy [-]Leadership [-]Navigation [-]Officer [-]2 Treachery | Commander: Prakesh. Gul. | Order - Place a card from hand on the bottom of your deck. Elim Garak, Agent of the Obsidian Order SE ST2E-EN01236 Personnel Yes Cardassian 2 [Com] Cardassian INT = 3 CUN = 6 STR = 6 {1E} {F1}[top} R 01-236 [-]Exobiology [-]Intelligence [-]Programming [-]Security [-]Treachery | While this personnel is attempting a mission, you may discard a personnel from hand to give him one of the discarded personnel's skills until the end of that mission attempt. Emok SE ST2E-EN01237 Personnel Cardassian 1 [Stf] Cardassian INT = 5 CUN = 5 STR = 5 {1E} C 01-237 [-]Exobiology [-]Intelligence [-]Medical Enabran Tain, Head of the Obsidian Order SE ST2E-EN01238 Personnel Yes Cardassian 4 [Com] Cardassian INT = 2 CUN = 7 STR = 3 R 01-238 [-]Engineer [-]2 Intelligence [-]Leadership [-]Programming [-]Security [-]2 Treachery | When an engagement involving your [Car] ship or [Rom] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. Evek, Attache to the Demilitarized Zone SE ST2E-EN01239 Personnel Yes Cardassian 3 [Com] Cardassian INT = 4 CUN = 5 STR = 6 {1E} R 01-239 [-]Anthropology [-]Diplomacy [-]Law [-]Leadership [-]Officer [-]Security | Commander: Vetar. Gul. When you play this personnel, you may discard a card from hand to download a Capture card. Gilora Rejal, Subspace Researcher SE ST2E-EN01240 Personnel Yes Cardassian 2 [Stf] Cardassian INT = 6 CUN = 6 STR = 4 {1E} U 01-240 [-]Astrometrics [-]Engineer [-]Programming [-]Science | While this personnel is facing a dilemma, she gains Physics and Science. Jerax SE ST2E-EN01241 Personnel Cardassian 1 [Stf] Cardassian INT = 4 CUN = 5 STR = 7 {1E} C 01-241 [-]Biology [-]Geology [-]Security | Glinn. Joret Dal, Patriotic Visionary SE ST2E-EN01242 Personnel Yes Cardassian 1 [Stf] Cardassian INT = 6 CUN = 5 STR = 6 R 01-242 [-]Biology [-]Honor [-]Intelligence [-]Science [-]Security | Dissident. Glinn. While a [Car] ship is at this mission, it is Weapons -2 and Shields -2. Kovat, Public Conservator SE ST2E-EN01243 Personnel Yes Cardassian 1 Cardassian INT = 5 CUN = 5 STR = 3 U 01-243 [-]Anthropology [-]Diplomacy [-]Law | While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt. You may do this only once each turn. Lemec, Posturing Negotiator SE ST2E-EN01244 Personnel Yes Cardassian 3 [Com] Cardassian INT = 4 CUN = 5 STR = 6 {1E} U 01-244 [-]Diplomacy [-]Geology [-]Medical [-]Officer [-]Transporters [-]Treachery | Commander: Reklar. Gul. While you have a higher score than each of your opponents, this personnel is Cunning +2 and Strength +2. Madred, Calculating Captor SE ST2E-EN01245 Personnel Yes Cardassian 3 [Com] Cardassian INT = 2 CUN = 6 STR = 5 {1E} R 01-245 [-]Archaeology [-]Intelligence [-]Officer [-]Security [-]2 Treachery | Gul. When you play this personnel, you may download a Punishment card. Makbar, Chief Archon SE ST2E-EN01246 Personnel Yes Cardassian 2 Cardassian INT = 4 CUN = 7 STR = 4 {1E} R 01-246 [-]Anthropology [-]Law [-]Medical [-]Treachery | At the start of each of your turns, each of your opponents who has a captive in your brig must discard the top card of his or her deck. Megar SE ST2E-EN01247 Personnel Cardassian 1 Cardassian INT = 5 CUN = 5 STR = 5 {1E} C 01-247 [-]Anthropology [-]Biology [-]Law Ocett, Dogged Rival SE ST2E-EN01248 Personnel Yes Cardassian 3 [Com] Cardassian INT = 4 CUN = 6 STR = 5 {1E} {A0} R 01-248 [-]Archaeology [-]Exobiology [-]Navigation [-]Officer [-]Science [-]Treachery | Commander: Bralek. Gul. When you play this personnel, you may discard the top card of your deck to place any other card from your discard pile on top of your deck. Parn SE ST2E-EN01249 Personnel Cardassian 2 [Com] Cardassian INT = 4 CUN = 6 STR = 5 {1E} C 01-249 [-]Archaeology [-]Diplomacy [-]Leadership [-]Officer [-]Treachery | Legate. Rogesh SE ST2E-EN01250 Personnel Cardassian 2 [Stf] Cardassian INT = 4 CUN = 6 STR = 5 {1E} C 01-250 [-]Intelligence [-]Navigation [-]Physics [-]Science [-]Treachery Altman SE ST2E-EN01251 Personnel Federation 1 [Stf] Human [DS9] INT = 6 CUN = 5 STR = 5 {1E} C 01-251 [-]Biology [-]Engineer [-]Transporters Alyssa Ogawa, Enterprise Medical Assistant SE ST2E-EN01252 Personnel Yes Federation 2 [Stf] Human [TNG] INT = 6 CUN = 5 STR = 4 {1E} R 01-252 [-]Biology [-]Exobiology [-]Medical | When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck. Andrea Brand, Academy Superintendent SE ST2E-EN01253 Personnel Yes Federation 2 [Com] Human [E] INT = 6 CUN = 6 STR = 3 {1E} U 01-253 [-]Law [-]2 Leadership [-]Navigation [-]Officer [-]Transporters | Admiral. Bandee SE ST2E-EN01254 Personnel Federation 1 Human [DS9] INT = 6 CUN = 5 STR = 5 {1E} C 01-254 [-]Biology [-]Medical [-]Programming Barron SE ST2E-EN01255 Personnel Federation 1 Human [E] INT = 5 CUN = 5 STR = 4 {1E} C 01-255 [-]Anthropology [-]Archaeology [-]Geology Benjamin Sisko, Defiant Captain SE ST2E-EN01256 Personnel Yes Federation 4 [Com] Human [DS9] INT = 6 CUN = 6 STR = 6 S 01-256 [-]Diplomacy [-]Engineer [-]Honor [-]Leadership [-]Navigation [-]Officer | Commander: U.S.S. Defiant. When you play this personnel, you may download a [DS9] ship. Beverly Crusher, Chief Medical Officer SE ST2E-EN01257 Personnel Yes Federation 3 [Com] Human [TNG] INT = 6 CUN = 6 STR = 4 {1E} R 01-257 [-]Biology [-]Exobiology [-]2 Medical [-]Programming | When your other personnel present is about to be killed, you may discard a card from hand to place that personnel on top of your deck. You may do this only once each turn. Daniel Kwan SE ST2E-EN01258 Personnel Federation 1 [Stf] Human/Napean [TNG] INT = 6 CUN = 5 STR = 5 {1E} C 01-258 [-]Engineer [-]Physics [-]Telepathy Data, Aspirer SE ST2E-EN01259 Personnel Yes Federation 5 [Com] Android [TNG] INT = 6 CUN = 10 STR = 10 {1E} {P0} R 01-259 [-]Astrometrics [-]Engineer [-]Exobiology [-]Officer [-]2 Programming | While this personnel is facing a dilemma, he is Integrity +2 and gains Honor. Davies SE ST2E-EN01260 Personnel Federation 1 [Stf] Human [TNG] INT = 5 CUN = 6 STR = 5 {1E} C 01-260 [-]Geology [-]Physics [-]Science Deanna Troi, Guide and Conscience SE ST2E-EN01261 Personnel Yes Federation 3 [Com] Betazoid/Human [TNG] INT = 6 CUN = 5 STR = 4 R 01-261 [-]Anthropology [-]Biology [-]Diplomacy [-]Navigation [-]Officer [-]Telepathy | When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card. You may do this only once each turn. [ERRATA_09.21.07] Elizabeth Shelby, Formidable Presence SE ST2E-EN01262 Personnel Yes Federation 2 [Com] Human [TNG] INT = 6 CUN = 6 STR = 5 S 01-262 [-]Exobiology [-]Geology [-]Leadership [-]Officer [-]Security Geordi La Forge, Chief Engineer SE ST2E-EN01263 Personnel Yes Federation 3 [Com] Human [TNG] INT = 6 CUN = 6 STR = 5 R 01-263 [-]2 Engineer [-]Leadership [-]Physics [-]Programming | Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn. Gideon Seyetik, Great Terraformer SE ST2E-EN01264 Personnel Yes Federation 2 [Stf] Human [E] INT = 5 CUN = 7 STR = 4 {1E} U 01-264 [-]Astrometrics [-]2 Physics [-]Science | When you complete a mission requiring Science, if this personnel is at that mission, you may discard up to four cards from hand to draw an equal number of cards. Hoya SE ST2E-EN01265 Personnel Federation 1 [Stf] Benzite [DS9] INT = 6 CUN = 5 STR = 4 {1E} C 01-265 [-]Astrometrics [-]Navigation [-]Officer Jadzia Dax, Science Officer SE ST2E-EN01266 Personnel Yes Federation 4 [Stf] Trill [DS9] INT = 6 CUN = 7 STR = 6 {1E} R 01-266 [-]Anthropology [-]Archaeology [-]Astrometrics [-]Exobiology [-]2 Navigation [-]Science | Host. While this personnel is facing a dilemma, she gains Geology and Physics. Jean-Luc Picard, Argo Pilot SE ST2E-EN01267 Personnel Yes Federation 4 [Com] Human [TNG] INT = 8 CUN = 6 STR = 6 {F1} R 01-267 [-]Archaeology [-]Diplomacy [-]Honor [-]Leadership [-]Navigation [-]Officer | Commander: U.S.S. Enterprise-E. While this personnel is facing a dilemma, you may discard a card from hand to download Escape. Jean-Luc Picard, Explorer SE ST2E-EN01268 Personnel Yes Federation 4 [Com] Human [TNG] INT = 8 CUN = 6 STR = 6 {P0} S 01-268 [-]Archaeology [-]2 Diplomacy [-]Honor [-]Leadership [-]Officer | Commander: U.S.S. Enterprise-E. | Order - Place three cards from hand on the bottom of your deck in any order to draw a card. Julian Bashir, ''Frontier'' Physician SE ST2E-EN01269 Personnel Yes Federation 4 [Stf] Human [DS9] INT = 5 CUN = 8 STR = 6 R 01-269 [-]Biology [-]Exobiology [-]3 Medical | Genetically Enhanced. When your other personnel present is about to be killed, you may stop this personnel and discard a card from hand to prevent that. Kalandra, Battlefield Surgeon SE ST2E-EN01270 Personnel Yes Federation 2 Human [E] INT = 6 CUN = 6 STR = 4 {1E} U 01-270 [-]Biology [-]Honor [-]Leadership [-]Medical | While your other Medical personnel at this mission is facing a dilemma, he or she is attributes +2. Kathryn Janeway, Wry Admiral SE ST2E-EN01271 Personnel Yes Federation 3 [Com] Human [E] INT = 6 CUN = 6 STR = 5 R 01-271 [-]Anthropology [-]Diplomacy [-]Leadership [-]Officer [-]Physics [-]Science | Admiral. When you play this personnel, you may download How Would You Like a Trip to Romulus? Leyton, Chief of Starfleet Operations SE ST2E-EN01272 Personnel Yes Federation 3 [Com] Human [E] INT = 4 CUN = 6 STR = 5 R 01-272 [-]Leadership [-]Officer [-]Security [-]Treachery | Admiral. When you play this personnel, you may download an [E] ship. Lian T'su SE ST2E-EN01273 Personnel Federation 1 [Stf] Human [TNG] INT = 6 CUN = 5 STR = 4 {1E} C 01-273 [-]Navigation [-]Officer [-]Transporters Lopez SE ST2E-EN01274 Personnel Federation 1 [Stf] Human [TNG] INT = 6 CUN = 5 STR = 6 {1E} C 01-274 [-]Biology [-]Honor [-]Security Luther Sloan, Man of Secrets SE ST2E-EN01275 Personnel Yes Federation 3 [Com] Human [E] INT = 2 CUN = 6 STR = 5 {A0} R 01-275 [-]2 Intelligence [-]Programming [-]2 Security [-]2 Treachery | Order - Destroy your event and return this personnel to his owner's hand to destroy an opponent's event. Martin SE ST2E-EN01276 Personnel Federation 1 [Stf] Human [TNG] INT = 6 CUN = 5 STR = 5 {1E} C 01-276 [-]Exobiology [-]Medical [-]Programming Miles O'Brien, Chief of Operations SE ST2E-EN01277 Personnel Yes Federation 3 [Stf] Human [DS9] INT = 7 CUN = 6 STR = 5 R 01-277 [-]2 Engineer [-]Honor [-]Physics [-]Programming [-]Transporters | While this personnel is facing a dilemma, he is Cunning +1 for each equipment he is equipped with (limit +3). Mills SE ST2E-EN01278 Personnel Federation 1 [Stf] Human [DS9] INT = 6 CUN = 5 STR = 6 {1E} C 01-278 [-]Geology [-]Physics [-]Security Nog, Eager Cadet SE ST2E-EN01279 Personnel Yes Federation 2 [Stf] Ferengi [E] INT = 6 CUN = 5 STR = 5 R 01-279 [-]Acquisition [-]Engineer [-]Honor [-]Physics | Cadet. When you play this personnel, you may examine the top four cards of an opponent's dilemma pile, then replace them in the same order. Paulson SE ST2E-EN01280 Personnel Federation 1 [Stf] Human [DS9] INT = 6 CUN = 5 STR = 4 {1E} C 01-280 [-]Astrometrics [-]Science [-]Transporters Rixx SE ST2E-EN01281 Personnel Federation 1 [Com] Bolian [TNG] INT = 6 CUN = 5 STR = 5 {1E} C 01-281 [-]Astrometrics [-]Leadership [-]Officer Robin Lefler, Mission Specialist SE ST2E-EN01282 Personnel Yes Federation 2 [Stf] Human [TNG] INT = 6 CUN = 6 STR = 5 U 01-282 [-]Engineer [-]Exobiology [-]Programming [-]Transporters | Order - Discard the top card of your deck to beam one of your stopped personnel at this mission. Seth Mendoza SE ST2E-EN01283 Personnel Federation 1 Human [E] INT = 6 CUN = 5 STR = 4 {1E} C 01-283 [-]Anthropology [-]Diplomacy [-]Law T'Lara SE ST2E-EN01284 Personnel Federation 2 [Com] Vulcan [E] INT = 6 CUN = 7 STR = 5 {1E} C 01-284 [-]Exobiology [-]Law [-]Leadership [-]Officer Admiral. T'Lor SE ST2E-EN01285 Personnel Federation 1 [Stf] Tiburonian [DS9] INT = 5 CUN = 5 STR = 5 C 01-285 [-]Geology [-]Programming [-]Science Tasha Yar, Chief of Security SE ST2E-EN01286 Personnel Yes Federation 3 [Stf] Human [TNG] INT = 7 CUN = 5 STR = 6 {1E} R 01-286 [-]Honor [-]Leadership [-]Security [-]Transporters | When your non-Security personnel on the same planet as this personnel is randomly selected to be killed, you may choose this personnel to be killed instead. Van Orton SE ST2E-EN01287 Personnel Federation 1 Human [E] INT = 5 CUN = 6 STR = 4 {1E} C 01-287 [-]Archaeology [-]Biology [-]Science Wesley Crusher, Prodigy SE ST2E-EN01288 Personnel Yes Federation 3 [Stf] Human [TNG] INT = 5 CUN = 7 STR = 4 {1E} R 01-288 [-]Astrometrics [-]Engineer [-]Physics [-]Programming | While this personnel is facing a dilemma, he gains Engineer, Exobiology, Navigation, and Science. William T. Riker, Number One SE ST2E-EN01289 Personnel Yes Federation 2 [Com] Human [TNG] INT = 6 CUN = 6 STR = 6 {1E} S 01-289 [-]Diplomacy [-]Leadership [-]Navigation [-]Officer | While this personnel is facing a dilemma, he gains Anthropology and Security. Worf, Security Detail Leader SE ST2E-EN01290 Personnel Yes Federation 4 [Com] Klingon [TNG] INT = 8 CUN = 5 STR = 8 S 01-290 [-]2 Honor [-]Leadership [-]Officer [-]Security | Order - Examine a number of cards from the top of an opponent's dilemma pile equal to the number of other [Fed] Security personnel you command (limit three). Then replace them in the same order. Worf, Strategic Operations Officer SE ST2E-EN01291 Personnel Yes Federation 4 [Com] Klingon [DS9] INT = 8 CUN = 5 STR = 8 S 01-291 [-]Diplomacy [-]2 Honor [-]Leadership [-]Officer | When an engagement involving your [Fed] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. B'amara SE ST2E-EN01292 Personnel Klingon 2 [Stf] Klingon INT = 6 CUN = 5 STR = 6 {1E} C 01-292 [-]Biology [-]Honor [-]Medical [-]Physics [-]Programming B'Etor, Sister of Duras SE ST2E-EN01293 Personnel Yes Klingon 2 [Com] Klingon INT = 2 CUN = 6 STR = 6 R 01-293 [-]Leadership [-]Physics [-]Science [-]2 Treachery | Smuggler. When you play this personnel, if you command Lursa, you may download a Treachery personnel. Bo'rak, Klingon Intelligence Agent SE ST2E-EN01294 Personnel Yes Klingon 3 [Stf] Klingon INT = 6 CUN = 4 STR = 7 R 01-294 [-]Engineer [-]Intelligence [-]Physics [-]Transporters | When an opponent downloads a card, that opponent must place it on top of his or her deck instead of in his or her hand. Dokar SE ST2E-EN01295 Personnel Klingon 1 [Com] Klingon INT = 5 CUN = 4 STR = 7 {1E} C 01-295 [-]Biology [-]Navigation [-]Officer Duras, Son of a Traitor SE ST2E-EN01296 Personnel Yes Klingon 3 [Com] Klingon INT = 2 CUN = 6 STR = 7 {1E} R 01-296 [-]Diplomacy [-]Law [-]Leadership [-]Programming [-]2 Treachery | High Council Member. When an opponent completes a mission, if this personnel is at that mission, you may kill one of that opponent's personnel at that mission. Gowron, Leader of the High Council SE ST2E-EN01297 Personnel Yes Klingon 4 [Com] Klingon INT = 6 CUN = 5 STR = 8 {P0} S 01-297 [-]Anthropology [-]Honor [-]Law [-]2 Leadership | Chancellor. When you play this personnel, you may download an Honor Klingon. J'Dan SE ST2E-EN01298 Personnel Klingon 1 [Stf] Klingon INT = 3 CUN = 5 STR = 7 C 01-298 [-]Exobiology [-]Science [-]Treachery | Smuggler. K'nera, Klingon Defense Force Commander SE ST2E-EN01299 Personnel Yes Klingon 2 [Com] Klingon INT = 6 CUN = 4 STR = 7 {1E} S 01-299 [-]Honor [-]Law [-]Officer [-]Security [-]Transporters Kahlest, GhojmoH of Worf SE ST2E-EN01300 Personnel Yes Klingon 2 Klingon INT = 7 CUN = 5 STR = 3 {1E} S 01-300 [-]Anthropology [-]Honor [-]Medical | Each of your other Honor Klingons present is Cunning +1. Kahmis SE ST2E-EN01301 Personnel Klingon 1 [Stf] Klingon INT = 6 CUN = 4 STR = 7 {1E} C 01-301 [-]Leadership [-]Security [-]Transporters Kang, Honored Warrior SE ST2E-EN01302 Personnel Yes Klingon 3 [Com] Klingon INT = 6 CUN = 6 STR = 7 R 01-302 [-]Honor [-]Leadership [-]Officer [-]Physics [-]Security | Commander: I.K.S. Lukara. When you play this personnel, if you command Koloth or Kor, you may download a [Kli] K'Vort-class ship. Kitrik, ''The Tyrant Molor'' SE ST2E-EN01303 Personnel Yes Klingon 2 [Stf] Klingon INT = 6 CUN = 5 STR = 6 {1E} S 01-303 [-]Exobiology [-]Medical [-]Programming [-]Science | When you play this personnel, if you command a mission requiring Science, you may draw a card. Koloth, D'akturak SE ST2E-EN01304 Personnel Yes Klingon 3 [Com] Klingon INT = 7 CUN = 6 STR = 7 {1E} R 01-304 [-]2 Diplomacy [-]Exobiology [-]Honor | When you play this personnel, if you command Kang or Kor, you may download an Assault card. Kor, Dahar Master SE ST2E-EN01305 Personnel Yes Klingon 3 [Com] Klingon INT = 6 CUN = 6 STR = 6 R 01-305 [-]Anthropology [-]Archaeology [-]Honor [-]2 Leadership | When you play this personnel, you may download Jadzia Dax, Kang, or Koloth. Koroth, High Cleric of Boreth SE ST2E-EN01306 Personnel Yes Klingon 3 Klingon INT = 5 CUN = 7 STR = 6 {1E} U 01-306 [-]Anthropology [-]Archaeology [-]Biology [-]Leadership [-]Science | When you play this personnel, you may download Kahless. Kroval SE ST2E-EN01307 Personnel Klingon 1 [Stf] Klingon INT = 5 CUN = 5 STR = 6 {1E} C 01-307 [-]Archaeology [-]Geology [-]Science Kurak, Warp Field Specialist SE ST2E-EN01308 Personnel Yes Klingon 3 [Stf] Klingon INT = 4 CUN = 7 STR = 6 R 01-308 [-]Astrometrics [-]Physics [-]Programming [-]Science [-]Transporters | While an opponent has not completed a mission, that opponent must discard a card from hand to use the skills on one of his or her Science personnel. Kurn, Squadron Commander SE ST2E-EN01309 Personnel Yes Klingon 4 [Com] Klingon INT = 6 CUN = 5 STR = 7 R 01-309 [-]Astrometrics [-]Diplomacy [-]Honor [-]Leadership [-]Navigation [-]Officer | Commander: I.K.S. Hegh'ta. When an engagement involving your [Kli] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. Lursa, Sister of Duras SE ST2E-EN01310 Personnel Yes Klingon 2 [Com] Klingon INT = 2 CUN = 6 STR = 7 R 01-310 [-]Engineer [-]Geology [-]Leadership [-]2 Treachery | Smuggler. When you play this personnel, if you command B'Etor, you may download a Treachery personnel. Martok, Soldier of the Empire SE ST2E-EN01311 Personnel Yes Klingon 4 [Com] Klingon INT = 8 CUN = 6 STR = 8 {F1} R 01-311 [-]2 Honor [-]2 Leadership [-]Navigation [-]Officer | Commander: I.K.S. Rotarran. General. High Council Member. Each of your [Kli] ships at this mission is Weapons +1. Meraht SE ST2E-EN01312 Personnel Klingon 2 Klingon INT = 6 CUN = 5 STR = 6 {1E} C 01-312 [-]Anthropology [-]Exobiology [-]Honor [-]Intelligence [-]Transporters Morka, Klingon Intelligence Agent SE ST2E-EN01313 Personnel Yes Klingon 3 [Com] Klingon INT = 6 CUN = 5 STR = 7 R 01-313 [-]Astrometrics [-]Geology [-]Intelligence [-]Officer | When an opponent is about to place a card on top of his or her deck, you may discard a card from hand to place that opponent's card on the bottom of his or her deck instead. Nu'Daq, Tenacious Rival SE ST2E-EN01314 Personnel Yes Klingon 3 [Com] Klingon INT = 4 CUN = 6 STR = 7 {1E} {A0} R 01-314 [-]Archaeology [-]Exobiology [-]Leadership [-]Navigation [-]Officer [-]Treachery | Commander: I.K.S. Maht-H'a. When you play this personnel, you may discard a card from hand to take a card from your discard pile into hand. T'vis SE ST2E-EN01315 Personnel Klingon 2 [Stf] Klingon INT = 6 CUN = 5 STR = 7 {1E} C 01-315 [-]Diplomacy [-]Honor [-]Law [-]Security Vorax SE ST2E-EN01316 Personnel Klingon 2 [Stf] Klingon INT = 6 CUN = 5 STR = 7 {1E} C 01-316 [-]Astrometrics [-]Engineer [-]Geology [-]Programming Acost Jared SE ST2E-EN01317 Personnel Non-Aligned 1 Ventaxian INT = 5 CUN = 5 STR = 5 {1E} C 01-317 [-]Anthropology [-]Law [-]Leadership Altovar, Vindictive Criminal SE ST2E-EN01318 Personnel Yes Non-Aligned 2 [Stf] Lethean INT = 2 CUN = 5 STR = 6 {1E} R 01-318 [-]Exobiology [-]Medical [-]Telepathy [-]2 Treachery | Thief. | Order - Return this personnel to his owner's hand to return a Medical personnel present to his or her owner's hand. Berild SE ST2E-EN01319 Personnel Non-Aligned 2 [Com] Solari INT = 5 CUN = 5 STR = 7 {1E} C 01-319 [-]Archaeology [-]Law [-]Leadership [-]Officer Bhavani SE ST2E-EN01320 Personnel Non-Aligned 2 Barzan INT = 6 CUN = 5 STR = 4 {1E} C 01-320 [-]Diplomacy [-]Honor [-]Law [-]Leadership [-]Physics Brull, Encampment Leader SE ST2E-EN01321 Personnel Yes Non-Aligned 2 [Com] Acamarian INT = 6 CUN = 5 STR = 6 {1E} U 01-321 [-]Astrometrics [-]Diplomacy [-]Honor [-]Leadership [-]Navigation | Gatherer. Thief. Chorgan, Leader of the Gatherers SE ST2E-EN01322 Personnel Yes Non-Aligned 2 [Com] Acamarian INT = 4 CUN = 5 STR = 6 {1E} U 01-322 [-]Law [-]Leadership [-]Physics [-]Transporters | Gatherer. Thief. While this personnel is facing a dilemma, if another Gatherer is present, this personnel is attributes +1 and gains Diplomacy and Leadership. Dallan SE ST2E-EN01323 Personnel Non-Aligned 1 [Stf] Acamarian INT = 4 CUN = 4 STR = 6 {1E} C 01-323 [-]Medical [-]Navigation [-]Physics | Gatherer. Thief. Dathon, Speaker of Tama SE ST2E-EN01324 Personnel Yes Non-Aligned 4 [Com] Tamarian INT = 8 CUN = 6 STR = 6 {1E} R 01-324 [-]2 Diplomacy [-]2 Honor [-]Leadership [-]Officer | Commander: Tama. While your other Diplomacy personnel is present, you may meet Strength requirements of each dilemma this personnel faces using Integrity instead. Durg SE ST2E-EN01325 Personnel Non-Aligned 2 [Stf] Markalian INT = 3 CUN = 5 STR = 7 {1E} C 01-325 [-]Acquisition [-]Exobiology [-]Medical [-]Navigation [-]Treachery | Smuggler. Etana Jol, Ktarian Operative SE ST2E-EN01326 Personnel Yes Non-Aligned 3 [Com] Ktarian INT = 3 CUN = 6 STR = 4 {1E} U 01-326 [-]2 Exobiology [-]Medical [-]Programming [-]Science [-]Treachery | Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn. Galnar SE ST2E-EN01327 Personnel Non-Aligned 1 [Stf] Acamarian INT = 4 CUN = 4 STR = 5 {1E} C 01-327 [-]Navigation [-]Programming [-]Science | Gatherer. Thief. Grathon Tolar, Hologram Forger SE ST2E-EN01328 Personnel Yes Non-Aligned 2 Alien INT = 2 CUN = 7 STR = 3 {1E} U 01-328 [-]Engineer [-]Exobiology [-]2 Programming [-]2 Treachery Grenis SE ST2E-EN01329 Personnel Non-Aligned 1 [Com] Solari INT = 6 CUN = 5 STR = 6 {1E} C 01-329 [-]Geology [-]Leadership [-]Officer Inad SE ST2E-EN01330 Personnel Non-Aligned 2 Ullian INT = 7 CUN = 5 STR = 3 {1E} C 01-330 [-]Anthropology [-]Biology [-]Exobiology [-]Honor [-]Telepathy Jo'Bril, Patient Schemer SE ST2E-EN01331 Personnel Yes Non-Aligned 4 [Com] Takaran INT = 2 CUN = 6 STR = 6 {1E} R 01-331 [-]Astrometrics [-]Navigation [-]Physics [-]2 Science [-]2 Treachery | Assassin. Thief. When this personnel is about to be killed by a dilemma, place him on top of his owner's deck instead. Kamala, The Perfect Mate SE ST2E-EN01332 Personnel Yes Non-Aligned 3 Kriosian INT = 6 CUN = 6 STR = 4 {1E} {F6}[top} R 01-332 [-]2 Anthropology [-]Archaeology [-]Diplomacy [-]Telepathy | Order - This personnel gains one skill from another personnel present. She keeps this skill until the start of your next turn. You may do this only once each turn. Kolos SE ST2E-EN01333 Personnel Non-Aligned 1 [Com] Alien INT = 4 CUN = 5 STR = 6 {1E} C 01-333 [-]Acquisition [-]Navigation [-]Transporters Leyor SE ST2E-EN01334 Personnel Non-Aligned 1 Caldonian INT = 5 CUN = 5 STR = 6 {1E} C 01-334 [-]Astrometrics [-]Diplomacy [-]Science Marouk, Sovereign of Acamar SE ST2E-EN01335 Personnel Yes Non-Aligned 1 Acamarian INT = 6 CUN = 5 STR = 3 {1E} U 01-335 [-]Diplomacy [-]Law [-]2 Leadership | While a Gatherer is at this mission, he gains Geology and loses Thief. Marshor SE ST2E-EN01336 Personnel Non-Aligned 1 [Stf] Idanian INT = 6 CUN = 5 STR = 5 C 01-336 [-]Honor [-]Intelligence [-]Security Morn, Barfly SE ST2E-EN01337 Personnel Yes Non-Aligned 3 [Com] Lurian INT = 4 CUN = 7 STR = 5 R 01-337 [-]Acquisition [-]Biology [-]Engineer[-]Navigation | Smuggler. Thief. At the start of each of your turns, if this personnel and your other Smuggler or Thief are at Mouth of the Wormhole, you may draw a card. Nel Apgar, Temperamental Researcher SE ST2E-EN01338 Personnel Yes Non-Aligned 2 Tanugan INT = 3 CUN = 7 STR = 3 {1E} {P0} U 01-338 [-]2 Physics [-]Science [-]Treachery | When you play this personnel, you may draw three cards, then place three cards from hand on the bottom of your deck in any order. Pran Tainer, Atrean Seismologist SE ST2E-EN01339 Personnel Yes Non-Aligned 2 Atrean INT = 5 CUN = 7 STR = 3 {1E} C 01-339 [-]2 Geology [-]Physics [-]Programming [-]Science Rabal SE ST2E-EN01340 Personnel Non-Aligned 2 [Stf] Hekaran INT = 4 CUN = 6 STR = 5 {1E} C 01-340 [-]Astrometrics [-]Engineer [-]Physics [-]Programming [-]Transporters Regana Tosh SE ST2E-EN01341 Personnel Non-Aligned 1 [Com] Markalian INT = 3 CUN = 5 STR = 5 {1E} C 01-341 [-]Acquisition [-]Geology [-]Science [-]Treachery | Smuggler. Retaya, Urbane Poisoner SE ST2E-EN01342 Personnel Yes Non-Aligned 3 [Stf] Flaxian INT = 2 CUN = 6 STR = 5 R 01-342 [-]2 Biology [-]Physics [-]Science [-]2 Treachery | Assassin. | Order - Return this personnel to his owner's hand to kill an opponent's Intelligence personnel present. Riva, Respected Mediator SE ST2E-EN01343 Personnel Yes Non-Aligned 1 Ramatin INT = 6 CUN = 5 STR = 4 {1E} U 01-343 [-]2 Diplomacy [-]Honor | When you play this personnel, each player may draw a card. Serova, Warp Field Theorist SE ST2E-EN01344 Personnel Yes Non-Aligned 3 [Stf] Hekaran INT = 4 CUN = 7 STR = 4 {1E} {P0} R 01-344 [-]2 Astrometrics [-]2 Engineer [-]Physics [-]Science | While this personnel is facing a dilemma, each of your other Engineer personnel present is Cunning +1. Soto SE ST2E-EN01345 Personnel Non-Aligned 1 [Stf] Lethean INT = 4 CUN = 5 STR = 6 C 01-345 [-]Security [-]Telepathy [-]Treachery | Thief. Sunad SE ST2E-EN01346 Personnel Non-Aligned 2 [Com] Zalkonian INT = 4 CUN = 5 STR = 4 {1E} C 01-346 [-]Law [-]Leadership [-]Officer [-]Physics [-]Security Temarek SE ST2E-EN01347 Personnel Non-Aligned 1 [Stf] Acamarian INT = 4 CUN = 5 STR = 5 {1E} C 01-347 [-]Biology [-]Geology [-]Security | Gatherer. Thief. The Albino, Killer of Children SE ST2E-EN01348 Personnel Yes Non-Aligned 3 [Com] Alien INT = 2 CUN = 6 STR = 6 {1E} {A0} R 01-348 [-]Exobiology [-]Leadership [-]2 Medical [-]2 Treachery | Assassin. Thief. | Order - Return this personnel to his owner's hand to kill an opponent's Honor personnel present. Togaran SE ST2E-EN01349 Personnel Non-Aligned 2 [Com] Tamarian INT = 6 CUN = 5 STR = 6 {1E} {P0} C 01-349 [-]Honor [-]Leadership [-]Officer [-]Security [-]Transporters Tosk, The Hunted SE ST2E-EN01350 Personnel Yes Non-Aligned 4 [Stf] Tosk INT = 6 CUN = 6 STR = 6 {1E} R 01-350 [-]Engineer [-]Honor [-]2 Navigation [-]Programming [-]Security | While this personnel is facing a dilemma, exclude him from any random selections. Ty Kajada, Relentless Investigator SE ST2E-EN01351 Personnel Yes Non-Aligned 2 [Com] Kobliad INT = 4 CUN = 6 STR = 5 S 01-351 [-]Intelligence [-]Leadership [-]Programming [-]2 Security Vash, Treasure Hunter SE ST2E-EN01352 Personnel Yes Non-Aligned 2 Human INT = 3 CUN = 6 STR = 4 {1E} {F6} R 01-352 [-]Anthropology [-]2 Archaeology [-]Science [-]Treachery | Thief. When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead). Volnoth SE ST2E-EN01353 Personnel Non-Aligned 1 [Stf] Acamarian INT = 4 CUN = 4 STR = 3 {1E} C 01-353 [-]Anthropology [-]Archaeology [-]Engineer [-]Exobiology | Gatherer. Thief. Alidar Jarok, Conscientious Admiral SE ST2E-EN01354 Personnel Yes Romulan 2 [Com] Romulan INT = 4 CUN = 6 STR = 5 {1E} U 01-354 [-]Leadership [-]Navigation [-]Officer [-]Security | Admiral. When you play this personnel, for each player who commands a [Rom] personnel, you may examine the top four cards of his or her deck. Replace them in the same order. Chagrith SE ST2E-EN01355 Personnel Romulan 1 [Stf] Reman INT = 4 CUN = 6 STR = 6 {1E} C 01-355 [-]Archaeology [-]Geology [-]Science Cretak, Supporter of the Alliance SE ST2E-EN01356 Personnel Yes Romulan 3 [Com] Romulan INT = 5 CUN = 5 STR = 5 S 01-356 [-]Anthropology [-]Diplomacy [-]Law [-]Physics [-]Security | Senator. When you play this personnel, you may download a D'deridex-class ship. Donatra, Compassionate Patriot SE ST2E-EN01357 Personnel Yes Romulan 2 [Com] Romulan INT = 4 CUN = 6 STR = 5 {1E} R 01-357 [-]Engineer [-]Leadership [-]Officer [-]Physics | Commander: Valdore. Dissident. While this personnel is facing a dilemma, she gains Honor and Security. Dralvak SE ST2E-EN01358 Personnel Romulan 1 [Stf] Reman INT = 4 CUN = 6 STR = 6 {1E} C 01-358 [-]Biology [-]Medical [-]Physics Hiren, Romulan Praetor SE ST2E-EN01359 Personnel Yes Romulan 2 Romulan INT = 4 CUN = 5 STR = 3 {1E} U 01-359 [-]Archaeology [-]Astrometrics [-]Diplomacy [-]Law [-]Treachery | Praetor. When you play this personnel, you may download Prejudice and Politics. Jorvas SE ST2E-EN01360 Personnel Romulan 1 [Com] Reman INT = 4 CUN = 4 STR = 7 {1E} C 01-360 [-]Astrometrics [-]Engineer [-]Navigation Lovok, Tal Shiar Colonel SE ST2E-EN01361 Personnel Yes Romulan 4 [Com] Romulan INT = 5 CUN = 6 STR = 7 R 01-361 [-]Intelligence [-]Navigation [-]Officer [-]Programming [-]Science [-]Transporters | Commander: Serrola. When an engagement involving your [Car] ship or [Rom] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. Mopak SE ST2E-EN01362 Personnel Romulan 1 [Stf] Romulan INT = 5 CUN = 5 STR = 6 C 01-362 [-]Biology [-]Intelligence [-]Security Movar, Political General SE ST2E-EN01363 Personnel Yes Romulan 2 [Com] Romulan INT = 4 CUN = 5 STR = 6 S 01-363 [-]Anthropology [-]Officer [-]Physics [-]Treachery | General. Smuggler. While you command two [Kli] Treachery personnel, the cost of each of your [Kli] ships is -1. N'Vek, Soldier of the Underground SE ST2E-EN01364 Personnel Yes Romulan 2 [Com] Romulan INT = 4 CUN = 5 STR = 6 R 01-364 [-]Astrometrics [-]Biology [-]Programming [-]Science | Dissident. | Order - If this personnel is present with another non-Treachery Romulan, place that Romulan on the bottom of its owner's deck to draw a number of cards equal to his or her cost. You may do this only once each turn. Noram SE ST2E-EN01365 Personnel Romulan 1 [Com] Romulan INT = 4 CUN = 6 STR = 5 {1E} C 01-365 [-]Exobiology [-]Leadership [-]Officer | Dissident. Sabrun SE ST2E-EN01366 Personnel Romulan 1 Romulan INT = 4 CUN = 6 STR = 5 {1E} C 01-366 [-]Diplomacy [-]Exobiology [-]Law | Senator. Sela, Mysterious Operative SE ST2E-EN01367 Personnel Yes Romulan 3 [Com] Human/Romulan INT = 2 CUN = 6 STR = 5 R 01-367 [-]Diplomacy [-]Intelligence [-]Leadership [-]Officer [-]2 Treachery | While an opponent does not have an Intelligence personnel at this mission, his or her personnel at this mission cannot use their abilities. Selveth, Tal Shiar Pilot SE ST2E-EN01368 Personnel Yes Romulan 3 [Stf] Romulan INT = 4 CUN = 6 STR = 6 {1E} U 01-368 [-]Astrometrics [-]Engineer [-]Geology [-]Intelligence [-]2 Navigation [-]Treachery Shinzon, Capable Commander SE ST2E-EN01369 Personnel Yes Romulan 4 [Com] Human INT = 1 CUN = 6 STR = 6 {F1} R 01-369 [-]Biology [-]Engineer [-]Leadership [-]Officer [-]2 Treachery | Commander: Scimitar. | Order - Discard a card from hand to take a Maneuver card from your discard pile and place it on top of your deck. Shinzon, Romulan Praetor SE ST2E-EN01370 Personnel Yes Romulan 3 [Com] Human INT = 1 CUN = 6 STR = 6 {1E} S 01-370 [-]Biology [-]Diplomacy [-]Engineer [-]Leadership [-]2 Treachery | Praetor. | Order - Discard a card from hand to draw a card. You may do this only once each turn. Suran, Ambitious Commander SE ST2E-EN01371 Personnel Yes Romulan 3 [Com] Romulan INT = 4 CUN = 5 STR = 6 {1E} R 01-371 [-]Leadership [-]Navigation [-]Officer [-]Security [-]Treachery | Commander: Soterus. Dissident. When you play this personnel, you may download a Maneuver card. Tal'Aura, Impatient Senator SE ST2E-EN01372 Personnel Yes Romulan 3 Romulan INT = 1 CUN = 6 STR = 4 {1E} R 01-372 [-]Biology [-]Diplomacy [-]Geology [-]Programming [-]2 Treachery | Assassin. Dissident. Senator. | Order - Return this personnel to her owner's hand to kill an opponent's Leadership personnel present. Talvin SE ST2E-EN01373 Personnel Romulan 1 [Com] Romulan INT = 4 CUN = 5 STR = 6 {1E} C 01-373 [-]Anthropology [-]Geology [-]Officer | Dissident. Taris, Deceitful Subcommander SE ST2E-EN01374 Personnel Yes Romulan 2 [Com] Romulan INT = 4 CUN = 5 STR = 6 U 01-374 [-]Archaeology [-]Leadership [-]Medical [-]Officer [-]Transporters | Commander: Haakona. When you play this personnel, you may examine an opponent's hand. Telek R'Mor, Astrophysical Researcher SE ST2E-EN01375 Personnel Yes Romulan 3 [Com] Romulan [Pa] INT = 6 CUN = 5 STR = 6 R 01-375 [-]2 Astrometrics [-]Engineer [-]Honor [-]Programming [-]Science | You may play this personnel aboard your [Rom] ship. The Viceroy, Shinzon's Protector SE ST2E-EN01376 Personnel Yes Romulan 2 [Com] Reman INT = 3 CUN = 6 STR = 7 {1E} {A0} R 01-376 [-]Exobiology [-]Geology [-]Leadership [-]Medical [-]Telepathy [-]Treachery | When you play Shinzon or another Reman at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck. Thexor SE ST2E-EN01377 Personnel Romulan 2 [Stf] Reman INT = 4 CUN = 5 STR = 8 {1E} S 01-377 [-]Programming [-]Security [-]Transporters [-]Treachery Tomalak, Beguiling Adversary SE ST2E-EN01378 Personnel Yes Romulan 3 [Com] Romulan INT = 4 CUN = 6 STR = 7 {1E} R 01-378 [-]Diplomacy [-]Leadership [-]Navigation [-]Officer [-]Treachery | Commander: Deranas. While you have a higher score than each of your opponents, if this personnel is aboard a [Rom] ship, that ship is attributes +2. Vreenak, Tal Shiar Chairman SE ST2E-EN01379 Personnel Yes Romulan 3 Romulan INT = 4 CUN = 6 STR = 5 R 01-379 [-]Anthropology [-]Diplomacy [-]2 Intelligence [-]Law [-]Leadership | Senator. While an opponent's Diplomacy personnel is at this mission, that opponent must discard a card from hand to use that Diplomacy. Assault Vessel SE ST2E-EN01380 Ship Bajoran 5 [Stf] [Stf] [Stf] Janitza Class RAN = 6 WEA = 7 SHI = 7 U 01-380 Bajoran Interceptor SE ST2E-EN01381 Ship Bajoran 4 [Com] [Stf] Perikian Class RAN = 6 WEA = 7 SHI = 6 C 01-381 Bajoran Scout Vessel SE ST2E-EN01382 Ship Bajoran 5 [Stf] [Stf] Bestri Class [DS9] RAN = 7 WEA = 6 SHI = 6 C 01-382 Bralek SE ST2E-EN01383 Ship Yes Cardassian 6 [Com] [Stf] [Stf] Galor Class RAN = 8 WEA = 8 SHI = 8 {1E} {A0} R 01-383 While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills. Galor SE ST2E-EN01384 Ship Cardassian 5 [Com] [Stf] [Stf] Galor Class RAN = 8 WEA = 8 SHI = 8 C 01-384 Keldon SE ST2E-EN01385 Ship Cardassian 6 [Com] [Stf] [Stf] [Stf] Keldon Class RAN = 8 WEA = 9 SHI = 8 C 01-385 Keldon Advanced SE ST2E-EN01386 Ship Cardassian 6 [Com] [Stf] [Stf] Keldon Class RAN = 6 WEA = 8 SHI = 7 U 01-386 Cloaking Device. | While your [Car] Intelligence personnel is aboard this ship, this ship is attributes +2. Prakesh SE ST2E-EN01387 Ship Yes Cardassian 6 [Com] [Stf] [Stf] Galor Class RAN = 8 WEA = 8 SHI = 8 {1E} U 01-387 While this ship is in an engagement you did not begin, it is Shields +4. Reklar SE ST2E-EN01388 Ship Yes Cardassian 6 [Com] [Stf] [Stf] Galor Class RAN = 8 WEA = 8 SHI = 8 {1E} R 01-388 While you have a captive, this ship is Weapons +2 and Shields +1. Vetar SE ST2E-EN01389 Ship Yes Cardassian 6 [Com] [Stf] [Stf] Galor Class RAN = 8 WEA = 8 SHI = 8 {1E} R 01-389 When you play this ship, you may download a Pursuit card. U.S.S. Akira SE ST2E-EN01390 Ship Federation 6 [Com] [Stf] [Stf] [Stf] Akira Class [DS9] RAN = 8 WEA = 10 SHI = 9 S 01-390 U.S.S. Defiant, Prototype Warship SE ST2E-EN01391 Ship Yes Federation 7 [Com] [Com] [Com] [Stf] Defiant Class [DS9] RAN = 8 WEA = 10 SHI = 10 {1E} {F1} R 01-391 Cloaking Device. | While this ship is in an engagement, it is Weapons +1 and Shields +2. U.S.S. Enterprise-E, Federation Envoy SE ST2E-EN01392 Ship Yes Federation 7 [Com] [Com] [Stf] [Stf] Sovereign Class [TNG] RAN = 9 WEA = 9 SHI = 9 {1E} {F1}[top} R 01-392 When you complete a [Fed] planet mission, if this ship is at that mission, score 5 points. U.S.S. Excelsior SE ST2E-EN01393 Ship Federation 4 [Stf] [Stf] [Stf] Excelsior Class [E] RAN = 8 WEA = 7 SHI = 7 C 01-393 U.S.S. Galaxy SE ST2E-EN01394 Ship Federation 5 [Com] [Stf] [Stf] [Stf] Galaxy Class [E] RAN = 8 WEA = 8 SHI = 9 C 01-394 U.S.S. Nebula SE ST2E-EN01395 Ship Federation 5 [Com] [Stf] [Stf] Nebula Class [E] RAN = 8 WEA = 8 SHI = 8 S 01-395 U.S.S. Sovereign SE ST2E-EN01396 Ship Federation 6 [Com] [Com] [Stf] [Stf] Sovereign Class [TNG] RAN = 9 WEA = 9 SHI = 9 {1E} U 01-396 I.K.S. Hegh'ta SE ST2E-EN01397 Ship Yes Klingon 5 [Stf] [Stf] [Stf] K'Vort Class RAN = 7 WEA = 8 SHI = 7 R 01-397 Cloaking Device. | While this ship is at a space mission, it is Weapons +2. I.K.S. K't'inga SE ST2E-EN01398 Ship Klingon 4 [Com] [Stf] K't'inga Class RAN = 7 WEA = 7 SHI = 7 C 01-398 Cloaking Device. I.K.S. K'Vort SE ST2E-EN01399 Ship Klingon 4 [Stf] [Stf] [Stf] K'Vort Class RAN = 7 WEA = 8 SHI = 7 U 01-399 Cloaking Device. I.K.S. Lukara SE ST2E-EN01400 Ship Yes Klingon 5 [Stf] [Stf] [Stf] K'Vort Class RAN = 7 WEA = 8 SHI = 7 {1E} U 01-400 Cloaking Device. | While your [Kli] personnel at this mission is in combat, you may add this ship's Weapons to your total Strength. I.K.S. Maht-H'a SE ST2E-EN01401 Ship Yes Klingon 6 [Com] [Stf] [Stf] [Stf] Vor'cha Class RAN = 8 WEA = 9 SHI = 8 {1E} {A0} R 01-401 Cloaking Device. | While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills. I.K.S. Rotarran, Ship of Tears SE ST2E-EN01402 Ship Yes Klingon 5 [Stf] [Stf] [Stf] K'Vort Class RAN = 7 WEA = 8 SHI = 7 {F1} R 01-402 Cloaking Device. | For each Honor Klingon aboard this ship, it is Weapons +1 (limit +3). I.K.S. Vor'cha SE ST2E-EN01403 Ship Klingon 5 [Com] [Stf] [Stf] [Stf] Vor'cha Class RAN = 8 WEA = 9 SHI = 8 S 01-403 Cloaking Device. Flaxian Scout Vessel SE ST2E-EN01404 Ship Non-Aligned 4 [Stf] [Stf] Nimaria Class RAN = 7 WEA = 6 SHI = 6 C 01-404 Miradorn Raider SE ST2E-EN01405 Ship Non-Aligned 5 [Stf] [Stf] [Stf] Ma-Karn Class RAN = 7 WEA = 8 SHI = 8 C 01-405 T'Lani Munitions Ship SE ST2E-EN01406 Ship Non-Aligned 4 [Com] [Stf] A'norum Class RAN = 6 WEA = 7 SHI = 7 C 01-406 Tamarian Vessel SE ST2E-EN01407 Ship Non-Aligned 6 [Com] [Stf] [Stf] [Stf] Darmok Class RAN = 8 WEA = 8 SHI = 9 C 01-407 D'deridex SE ST2E-EN01408 Ship Romulan 5 [Com] [Stf] [Stf] [Stf] D'deridex Class RAN = 7 WEA = 9 SHI = 9 S 01-408 Cloaking Device. D'deridex Advanced SE ST2E-EN01409 Ship Romulan 5 [Com] [Stf] [Stf] D'deridex Class RAN = 6 WEA = 7 SHI = 7 U 01-409 Cloaking Device. | While your [Rom] Intelligence personnel is aboard this ship, this ship is attributes +2. Deranas SE ST2E-EN01410 Ship Yes Romulan 6 [Com] [Stf] [Stf] [Stf] D'deridex Class RAN = 7 WEA = 9 SHI = 9 {1E} U 01-410 Cloaking Device. | While this ship is at a Region: Neutral Zone mission, it is Weapons +2 and Shields +2. Haakona SE ST2E-EN01411 Ship Yes Romulan 6 [Com] [Stf] [Stf] [Stf] D'deridex Class RAN = 7 WEA = 9 SHI = 9 {1E} R 01-411 Cloaking Device. | When you play this ship, you may download Engage Cloak or a Pursuit card. Romulan Scout Vessel SE ST2E-EN01412 Ship Romulan 4 [Stf] [Stf] Lanora Class RAN = 7 WEA = 6 SHI = 6 C 01-412 Scimitar, Predator SE ST2E-EN01413 Ship Yes Romulan 7 [Com] [Com] [Com] [Stf] [Stf] Scimitar Class RAN = 9 WEA = 11 SHI = 10 {1E} {A0} R 01-413 Cloaking Device. | When you win an engagement involving this ship, the loser discards the top card of his or her deck. Serrola SE ST2E-EN01414 Ship Yes Romulan 6 [Com] [Stf] [Stf] D'deridex Class RAN = 6 WEA = 7 SHI = 7 {1E} R 01-414 Cloaking Device. | While your [Rom] Intelligence personnel is aboard this ship, this ship is attributes +2. While this ship is at a [GQ] mission, it is Weapons +2 and Shields +1. Valdore SE ST2E-EN01415 Ship Yes Romulan 7 [Com] [Com] [Stf] [Stf] Norexan Class RAN = 9 WEA = 9 SHI = 9 {1E} R 01-415 Cloaking Device. | When an opponent begins an engagement involving your other ship, if this ship is on your Engage Cloak, you may place this ship at that mission to join that engagement. A Klingon Matter En ST2E-EN02001 Dilemma [P] 3 U 02-001 Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning>32, randomly select a personnel. If that personnel has Strength<7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. [CLARIFICATION_09.21.07: Whether someone dies or not, if you do not meet the requirements, all your other personnel are stopped.] Casualties of War En ST2E-EN02002 Dilemma [P] 4 R 02-002 Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed. Crippling Attack En ST2E-EN02003 Dilemma [S] 3 {1E} U 02-003 Unless you have 2 Leadership and Officer or 2 Navigation and Shields>6, randomly select a personnel to be killed, then this dilemma is placed on your ship. Damage - This ship is attributes -2. Dedication to Duty En ST2E-EN02004 Dilemma [S] 3 {1E} C 02-004 Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of [-] icons on that personnel. Disgraceful Assault En ST2E-EN02005 Dilemma [S] 3 {1E} C 02-005 Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped. Disruptor Accident En ST2E-EN02006 Dilemma [S] 3 {1E} C 02-006 Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped. DNA Security Scan En ST2E-EN02007 Dilemma [D] 4 {1E} C 02-007 Unless you have Engineer and 2 Programming or 2 Security and Cunning>36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Exposed Power Relay En ST2E-EN02008 Dilemma [D] 3 {1E} U 02-008 Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed. If you still have ten personnel remaining, your opponent chooses a third personnel to be killed. Face to Face En ST2E-EN02009 Dilemma [S] 4 {1E} {F6} R 02-009 Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed. Flim-Flam Artist En ST2E-EN02010 Dilemma [P] 3 {1E} U 02-010 Unless you have Diplomacy and 2 Programming or Law and Cunning>32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile. Head to Head En ST2E-EN02011 Dilemma [P] 4 {1E} {F6} R 02-011 Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed. Hired Muscle En ST2E-EN02012 Dilemma [D] 2 {1E} U 02-012 Unless you have 2 Acquisition or choose to discard three cards from hand, your opponent chooses a [NA] personnel to be placed on top of his or her owner's deck. Houdini Mines En ST2E-EN02013 Dilemma [P] 4 C 02-013 Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile. Meaningless Words En ST2E-EN02014 Dilemma [D] 3 {1E} C 02-014 Unless you choose to discard the top three cards of your deck, your opponent chooses a personnel to be stopped. Memory Invasion En ST2E-EN02015 Dilemma [D] 2 {1E} C 02-015 Your opponent examines your hand and chooses a card. Unless you choose to discard that card, randomly select three personnel to be stopped. Nausicaan Pirates En ST2E-EN02016 Dilemma [S] 3 {1E} C 02-016 Unless you have Leadership and 2 Security or 2 Treachery and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped. Picking Up the Pieces En ST2E-EN02017 Dilemma [P] 2 {1E} U 02-017 Unless you have Geology or Programming, all your personnel are stopped. If you have two or more personnel who have Geology or Programming, randomly select all but one of those personnel to be stopped. Plasma Shock En ST2E-EN02018 Dilemma [D] 4 {1E} U 02-018 Randomly select a personnel. If that personnel has Strength>6, he or she is stopped. Otherwise, he or she is killed. Quaint Technology En ST2E-EN02019 Dilemma [P] 3 {1E} U 02-019 Unless you have 2 Anthropology and Programming or 2 Diplomacy and Cunning>34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Racial Tension En ST2E-EN02020 Dilemma [D] 0 {1E} C 02-020 Randomly select two personnel. Unless they are the same species, both are stopped. Sorting Things Out En ST2E-EN02021 Dilemma [D] 0 {1E} C 02-021 If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped. Stolen Computer Core En ST2E-EN02022 Dilemma [S] 2 U 02-022 Unless you have Intelligence and Transporters or 2 Security and Cunning>34, all your personnel are stopped and this dilemma is placed on your ship. Damage - While a Programming personnel is aboard this ship, his or her owner must discard a card from hand to use that Programming. Subspace Accident En ST2E-EN02023 Dilemma [S] 2 {1E} C 02-023 Unless you have Astrometrics and 2 Navigation or 2 Physics and Science, randomly select a personnel to be placed on the bottom of his or her owner's deck. Telepathic Deception En ST2E-EN02024 Dilemma [D] 4 {1E} C 02-024 Unless you have Biology, Exobiology, and Security or Telepathy and Cunning>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Timescape En ST2E-EN02025 Dilemma [D] 0 {P0} C 02-025 Place this dilemma on this mission. You cannot begin a mission attempt at this mission. At the end of this turn, this dilemma returns to its owner's dilemma pile. Training Accident En ST2E-EN02026 Dilemma [S] 4 R 02-026 Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed. Traitor Exposed En ST2E-EN02027 Dilemma [D] 3 {1E} C 02-027 Randomly select a Treachery personnel. If that personnel has Cunning>6, he or she is stopped. Otherwise, he or she is killed. Unexpected En ST2E-EN02028 Dilemma [D] 3 {1E} C 02-028 Randomly select a personnel to be stopped. Unless you have Astrometrics and 2 Diplomacy or Exobiology and 2 Medical, place that personnel on top of his or her owner's deck instead. Bat'leth En ST2E-EN02029 Equipment 0 C 02-029 Hand Weapon. When you win combat involving your Klingon present, the loser discards a random card from hand. Ak'voh En ST2E-EN02030 Event Yes 4 R 02-030 Plays in your core. When a dilemma kills a personnel, his or her owner discards a card from hand. Assassination Plot En ST2E-EN02031 Event 1 {1E} R 02-031 Plays in your core. | Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin. Born for Conquest En ST2E-EN02032 Event 3 {1E} U 02-032 Assault. Plays in your core. | Order - Destroy this event to begin combat involving your [Kli] Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved. Brief Reunion En ST2E-EN02033 Event 2 U 02-033 To play this event, you must command Cardassia Prime. Download a unique [Car] personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event. Cargo Run En ST2E-EN02034 Event Yes 2 {1E} C 02-034 Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points. Common Ground En ST2E-EN02035 Event 1 R 02-035 To play this event, you must command three [TNG] personnel. Starting with the player to your left, each player may place a personnel from hand on a headquarters mission where that personnel could be played. (Yours must be a [TNG] personnel.) Destroy this event. Complications En ST2E-EN02036 Event Yes 5 {F6} R 02-036 Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. Confessions in the Pale Moonlight En ST2E-EN02037 Event 2 {F6} R 02-037 Plays in your core. While your [Fed] [DS9] Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn. Conscription En ST2E-EN02038 Event 2 R 02-038 Download two Glinns, then place them on top of your deck in any order. Destroy this event. Crowd Control En ST2E-EN02039 Event Yes 0 C 02-039 Plays in your core. When a player is about to play a personnel who costs 1, if that player has played exactly one other personnel who costs 1 during this turn, that personnel is cost +2. Deep Roots En ST2E-EN02040 Event 4 R 02-040 Plays in your core. When you play a Bajoran Resistance personnel, you may destroy this event to destroy an event. Disable Sensors En ST2E-EN02041 Event 3 {1E} R 02-041 Maneuver. Plays in your core. | Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - Personnel aboard this ship cannot attempt missions. Ferocity En ST2E-EN02042 Event Yes 1 {1E} U 02-042 Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your [Kli] personnel, you may destroy this event to randomly kill an opponent's personnel involved. For the Cause En ST2E-EN02043 Event 3 C 02-043 Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your [Maq] personnel with these requirements: Leadership, Security, Treachery, and Strength>36. For the Sisko En ST2E-EN02044 Event 2 {1E} U 02-044 Prophet. Plays in your core. | Order - If you command three [Baj] personnel, discard a non-personnel card from hand to place two [Baj] personnel from your discard pile on top of your deck in any order. Heart of Glory En ST2E-EN02045 Event 4 {1E} C 02-045 Assault. Maneuver. Plays in your core. | Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill two opponent's personnel involved. Kotra En ST2E-EN02046 Event Yes 2 {1E} U 02-046 To play this event, you must command three [Car] personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn. Legal Proceedings En ST2E-EN02047 Event Yes 2 {1E} C 02-047 Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points. Life Support En ST2E-EN02048 Event 3 C 02-048 Take a personnel from your discard pile and place him or her on your headquarters mission where he or she could be played. At the end of this turn, remove that personnel from the game. Destroy this event. Machinations En ST2E-EN02049 Event 2 {F6} R 02-049 Temporal. Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for your opponent's personnel to face that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down. Mental Discipline En ST2E-EN02050 Event 1 {1E} U 02-050 Plays in your core. When your unique personnel is facing a dilemma, you may discard a personnel with the same card title from hand to make him or her attributes +1 and gain one of the discarded personnel's skills until the end of that dilemma. Peldor Joi En ST2E-EN02051 Event 3 U 02-051 To play this event, you must command three [Baj] personnel. Take a [Baj] personnel from your discard pile and place him or her on your headquarters mission where that personnel could be played. Each of your opponents may take a personnel from his or her discard pile into hand. Destroy this event. Personal Forcefield En ST2E-EN02052 Event 1 {1E} C 02-052 Name a unique personnel you command. For the rest of this turn, when he or she is about to be killed by a dilemma, prevent that. Destroy this event. Picking Up the Basics En ST2E-EN02053 Event 1 U 02-053 Plays in your core. | Order - Destroy this event and stop one of your [TNG] personnel to make one of your other [TNG] personnel present gain all of that stopped personnel's skills until the end of this turn Pickpocket En ST2E-EN02054 Event Yes 1 C 02-054 Crime. To play this event, you must command a Thief. Plays in your core. | Order - Reveal the top card of an opponent's deck. If it is not a personnel, destroy this event. Otherwise, each of your Thieves is attributes +2 until the end of this turn. You may do this only once each turn. Political Leverage En ST2E-EN02055 Event 2 {1E} U 02-055 Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed [Car] ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event. Power to the Weapons En ST2E-EN02056 Event 5 {1E} C 02-056 Maneuver. Plays in your core. | Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved. Rash Aggression En ST2E-EN02057 Event 3 {1E} C 02-057 Assault. Plays in your core. | Order - Destroy this event to begin combat involving your [Baj] Treachery personnel. If you win, choose an opponent's personnel involved to be killed. Reconfiguration En ST2E-EN02058 Event 0 {1E} C 02-058 To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event. Retaliation En ST2E-EN02059 Event 3 R 02-059 Capture. Plays in your core. | Order - Destroy this event and stop your three [Maq] personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig. Salvaging the Wreckage En ST2E-EN02060 Event 3 C 02-060 Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order. Remove this event from the game. Shadow Operation En ST2E-EN02061 Event Yes 1 R 02-061 To play this event, you must command two [Rom] Intelligence personnel. Plays in your core. When you are about to play a [Rom] personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2. Sickbay En ST2E-EN02062 Event 1 {1E} U 02-062 To play this event, you must command a Medical personnel. Plays in your core. At the end of your turn, destroy this event. When your personnel is about to be killed by a dilemma, if you command a ship at the same mission, place that personnel on top of his or her owner's deck instead. Smuggling Run En ST2E-EN02063 Event Yes 2 U 02-063 Crime. Plays in your core. At the start of each of your turns, if your Smuggler is at an opponent's non-headquarters mission, that opponent has no ship at that mission, and your personnel at that mission have its requirements, you may destroy this event to score 10 points. Staunch Determination En ST2E-EN02064 Event 1 U 02-064 Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your [Car] ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost. Straying from the Path En ST2E-EN02065 Event 2 {1E} R 02-065 Prophet. To play this event, you must command three [Baj] personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game. Temba, His Arms Wide En ST2E-EN02066 Event 2 U 02-066 To play this event, you must command three [TNG] personnel. Plays in your core. When you are about to play a personnel, you may give command of this event to the player on your right to make that personnel cost -3 (move this event to his or her core). The Text of the Kosst Amojan En ST2E-EN02067 Event Yes 1 R 02-067 Pah-wraith. Plays in your core. | Order - Stop your Kai or one of your [Baj] Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn. Under Scrutiny En ST2E-EN02068 Event 3 {1E} R 02-068 Plays in your core. When you play this event, name a personnel. While that personnel is attempting a mission, his or her owner must discard a card from hand to use his or her skills. Unexpected Difficulties En ST2E-EN02069 Event 0 C 02-069 Plays in your core. When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas. Unseen Manipulations En ST2E-EN02070 Event 3 U 02-070 To play this event, you must command three [Rom] Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck. Vast Resources En ST2E-EN02071 Event 0 U 02-071 Punishment. To play this event, you must command three [Car] personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event. Visionary En ST2E-EN02072 Event 2 {1E} R 02-072 Temporal. To play this event, you must command two [DS9] Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn. We Will Not Surrender En ST2E-EN02073 Event 4 {1E} U 02-073 Maneuver. Plays in your core. | Order - Destroy this event to begin an engagement involving your [Kli] Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved. Bank Heist En ST2E-EN02074 Interrupt U 02-074 Crime. When your Thief is facing a dilemma, choose an opponent to reveal the top three cards of his or her deck. That Thief gains one skill from each personnel revealed until the end of that dilemma. Replace those cards in the same order. Coordinated Attack En ST2E-EN02075 Interrupt C 02-075 To play this interrupt, you must command three [Kli] Officer personnel. | Order - Download an Assault or Maneuver card. Diplomatic Masquerade En ST2E-EN02076 Interrupt U 02-076 When your [Rom] Diplomacy personnel is facing a dilemma, reveal the top card of an opponent's deck. If it is a personnel, that [Rom] personnel gains the revealed personnel's skills until the end of this dilemma. Discreet Inquiry En ST2E-EN02077 Interrupt U 02-077 When your [Fed] [DS9] personnel is attempting a mission, reveal a personnel from hand to make him or her gain one of the revealed personnel's skills until the end of that mission attempt. Place the revealed personnel on top of your deck. Emergency Treatment En ST2E-EN02078 Interrupt C 02-078 When your unique personnel is about to be killed by a dilemma, if your Medical personnel is present, that unique personnel is stopped instead. That dilemma's owner may draw three cards. Fresh Tactic En ST2E-EN02079 Interrupt C 02-079 To play this interrupt, you must command three Guls. | Order - Download a Capture or Punishment card. Honorable Death En ST2E-EN02080 Interrupt U 02-080 To play this interrupt, you must command a unique [Kli] personnel present with an opponent's personnel. | Order - Kill that [Kli] personnel to destroy an opponent's event. If Wishes Were Horses En ST2E-EN02081 Interrupt R 02-081 Order - Discard a card from hand to download an event, then discard a random card from hand. Ja'chuq En ST2E-EN02082 Interrupt R 02-082 When you win combat or an engagement involving your [Kli] Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game. Powerful Example En ST2E-EN02083 Interrupt R 02-083 To play this interrupt, you must command three [TNG] personnel. | Order - Destroy your event to make each of your opponents destroy an event he or she commands. Precautionary Measures En ST2E-EN02084 Interrupt {1E} U 02-084 When your [DS9] personnel is about to be stopped by a dilemma, stop one of your [E] personnel present to prevent that. Relentless En ST2E-EN02085 Interrupt R 02-085 When your Honor Klingon is about to be stopped by a dilemma, discard an interrupt from hand to prevent that. Shared Delicacy En ST2E-EN02086 Interrupt {1E} U 02-086 Punishment. To play this interrupt, you must command three Guls and have a captive. | Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck. Stricken Dumb En ST2E-EN02087 Interrupt U 02-087 When your personnel is facing a dilemma, discard a card from hand to make that personnel lose all his or her skills until the end of that dilemma. Team of Ambassadors En ST2E-EN02088 Interrupt {1E} C 02-088 When your Diplomacy personnel is facing a dilemma, meet Cunning and Strength requirements of that dilemma using Integrity instead. The Prophets' Guidance En ST2E-EN02089 Interrupt {1E} C 02-089 Prophet. To play this interrupt, you must command two Vedeks. | Order - Take a [Baj] personnel from your discard pile into hand. The Truth of War En ST2E-EN02090 Interrupt C 02-090 Assault. When you win combat, the loser discards the top two cards of his or her deck. Vile Deception En ST2E-EN02091 Interrupt R 02-091 When an opponent's personnel is attempting a mission, if your Romulan is at that mission, that opponent chooses to reveal his or her hand and discard all interrupts revealed or chooses two of his or her personnel involved in that mission attempt to be stopped. Vision of Violence En ST2E-EN02092 Interrupt {1E} C 02-092 Prophet. When your [Baj] personnel is in combat, add the Strength of a [Baj] personnel in your discard pile to your total Strength. We Are Klingon En ST2E-EN02093 Interrupt U 02-093 When your [Kli] personnel is attempting a mission, he or she is Strength +1 until the end of that mission attempt (or +3 if you command Kahless). Well-Crafted Lure En ST2E-EN02094 Interrupt U 02-094 Capture. To play this interrupt, you must command a [Car] Law personnel at a non-headquarters mission. | Order - Randomly select an opponent's non-unique personnel present. You may discard a number of cards from hand equal to that personnel's cost to place him or her in your brig. Aid Clone Colony En ST2E-EN02095 Mission Yes [P] A 35 Any affiliation (except [Bor]) may attempt this mission. 2 U 02-095 Biology, Diplomacy, 2 Medical, and Cunning>36 | When you complete this mission, you may download a copy of a personnel you command. Athos IV, Maquis Base En ST2E-EN02096 Mission Yes [H] A HQ Maquis Headquarters 2 {P0} U 02-096 You may play [Maq] cards, [NA] cards, [Fed] Treachery personnel, and equipment at this mission. | Region: Badlands. | Order - Discard a card from hand to download For the Cause. Avert Danger En ST2E-EN02097 Mission Yes [P] A 30 [Baj] [Car] [Fed] 2 U 02-097 Astrometrics, Physics, Science, and Cunning>32 | When you complete this mission, if your personnel completing it have 2 Physics or 2 Science, score 5 points. Brute Force En ST2E-EN02098 Mission Yes [P] A 40 [Kli] [NA] 2 U 02-098 2 Leadership, 3 Security, and Strength>38 | When you complete this mission, if each of your personnel at this mission is a [Kli] personnel, score 5 points. Cargo Haul En ST2E-EN02099 Mission Yes [S] A 35 [Fer] [NA] 4 U 02-099 Acquisition, Medical, and Cunning>44 | You cannot move your ship from this mission to a headquarters mission. When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may draw a card. Investigate Maquis Activity En ST2E-EN02100 Mission Yes [P] A 30 [Baj] [Car] [Fed] 2 {1E} {P0} U 02-100 Diplomacy, 2 Leadership, and Integrity>27 | Region: Demilitarized Zone. You cannot complete this mission if your [Maq] personnel is on this planet. When you complete this mission, if you have completed no other missions, score 5 points. Mine Nebula En ST2E-EN02101 Mission Yes [S] A 30 [Baj] [Fed] [Kli] [Rom] 4 U 02-101 Engineer, 2 Navigation, Officer, and Cunning>31 | Nebula. When you complete this mission, if you command three [Baj] personnel, score 5 points. Treat Plague Ship En ST2E-EN02102 Mission Yes [S] A 20 [Baj] [Fed] [NA] [Rom] 3 {1E} U 02-102 Biology, Medical, and Cunning>26 When you complete this mission, place one of your Medical personnel at this mission in your discard pile. Akorem Laan, Revered Poet En ST2E-EN02103 Personnel Yes Bajoran 2 [Stf] Bajoran INT = 6 CUN = 4 STR = 4 {1E} U 02-103 [-]Anthropology [-]Law [-]Navigation [-]Physics | While two [Baj] personnel are in your discard pile, this personnel is attributes +2. Borum, Selfless Hero En ST2E-EN02104 Personnel Yes Bajoran 2 [Stf] Bajoran INT = 6 CUN = 5 STR = 4 {1E} {F6} R 02-104 [-]Exobiology [-]Honor [-]Medical | Bajoran Resistance. | Order - Exchange this personnel with a [Baj] Leadership personnel in your discard pile, then remove this personnel from the game. Jaro Essa, Leader of the Circle En ST2E-EN02105 Personnel Yes Bajoran 3 Bajoran INT = 3 CUN = 6 STR = 5 R 02-105 [-]Diplomacy [-]Law [-]Leadership [-]Treachery | When this personnel is facing a dilemma, you may remove a personnel in your discard pile from the game to make him gain one of the removed personnel's skills until the end of that dilemma. You may do this only once each dilemma. Kira Nerys, Impassioned Major En ST2E-EN02106 Personnel Yes Bajoran 2 [Com] Bajoran [DS9] INT = 6 CUN = 6 STR = 6 {1E} R 02-106 [-]Honor [-]Leadership [-]Officer [-]Security | Bajoran Resistance. When this personnel uses a skill to complete a mission, you may take one of your personnel from an opponent's brig or from your discard pile into hand. Kurn, Bajoran Security Officer En ST2E-EN02107 Personnel Yes Bajoran 3 [Com] Klingon [DS9] INT = 6 CUN = 5 STR = 7 {1E} R 02-107 [-]Law [-]Navigation [-]Officer [-]Security | When you win combat involving this personnel, you may return him to his owner's hand to kill an opponent's personnel involved. Leeta, Dabo Girl En ST2E-EN02108 Personnel Yes Bajoran 1 Bajoran [DS9] INT = 6 CUN = 5 STR = 4 {1E} R 02-108 [-]Anthropology [-]Honor | Dabo Girl. When this personnel is randomly selected during a mission attempt, you may make one of your other [Baj] personnel present gain one skill he or she already has until the end of that mission attempt. Ro Laren, Maquis Sympathizer En ST2E-EN02109 Personnel Yes Bajoran 3 [Com] Bajoran [Maq] INT = 4 CUN = 6 STR = 6 {1E} {P0} C 02-109 [-]Leadership [-]Navigation [-]Programming [-]Security [-]Treachery | When this personnel uses a skill to complete a mission, you may choose an opponent to place two random cards from hand on top of his or her deck. The Sirah, The Storyteller En ST2E-EN02110 Personnel Yes Bajoran 2 Bajoran INT = 8 CUN = 5 STR = 2 U 02-110 [-]Anthropology [-]2 Honor [-]Leadership | While this personnel is facing a dilemma, you may stop him to make each of your other [Baj] personnel present attributes +3 until the end of that dilemma. Varis Sul, Tetrarch of the Paqu En ST2E-EN02111 Personnel Yes Bajoran 1 Bajoran INT = 6 CUN = 5 STR = 3 {1E} U 02-111 [-]Geology [-]Honor [-]Law | While a [Baj] Leadership personnel is in your discard pile, this personnel gains Diplomacy and Leadership. Winn Adami, Devious Manipulator En ST2E-EN02112 Personnel Yes Bajoran 2 Bajoran INT = 3 CUN = 6 STR = 4 R 02-112 [-]Diplomacy [-]Leadership [-]Treachery | Vedek. When you play this personnel, you may download a Treachery Bajoran. Boheeka, Clandestine Connection En ST2E-EN02113 Personnel Yes Cardassian 3 [Stf] Cardassian INT = 4 CUN = 5 STR = 5 U 02-113 [-]Biology [-]Engineer [-]Officer [-]Physics | Glinn. Smuggler. When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards. Enabran Tain, Retired Mastermind En ST2E-EN02114 Personnel Yes Cardassian 3 [Com] Cardassian INT = 2 CUN = 7 STR = 3 {1E} R 02-114 [-]2 Intelligence [-]Programming [-]Security [-]2 Treachery | When this personnel is about to be stopped, you may kill one of your other [Car] personnel present to prevent that. Evek, Harsh Interrogator En ST2E-EN02115 Personnel Yes Cardassian 2 [Com] Cardassian INT = 4 CUN = 5 STR = 6 {1E} R 02-115 [-]Diplomacy [-]Leadership [-]Officer [-]Security | Commander: Vetar. Gul. While you have a captive, this personnel gains Biology and Law. Jural En ST2E-EN02116 Personnel Cardassian 1 [Stf] Cardassian INT = 4 CUN = 6 STR = 5 C 02-116 [-]Geology [-]Science [-]Transporters | Glinn. While this personnel is present with a Gul, he gains Physics. Natima Lang, Professor of Political Ethics En ST2E-EN02117 Personnel Yes Cardassian 1 Cardassian INT = 6 CUN = 6 STR = 4 {1E} U 02-117 [-]Diplomacy [-]Honor [-]Law [-]Leadership [-]Programming | Dissident. When you play this personnel, discard a card from hand. Benjamin Sisko, Man of Resolve En ST2E-EN02118 Personnel Yes Federation 2 [Com] Human [DS9] INT = 4 CUN = 6 STR = 6 {1E} {P0} U 02-118 [-]Diplomacy [-]Engineer [-]Leadership [-]Officer [-]Security | Order - This personnel loses Diplomacy and gains Treachery until the end of this turn. You may do this only once each turn. Cal Hudson, Attache to the Demilitarized Zone En ST2E-EN02119 Personnel Yes Federation 3 [Com] Human [Maq] INT = 4 CUN = 6 STR = 6 U 02-119 [-]Diplomacy [-]Leadership [-]Navigation [-]Officer [-]Treachery | When you play this personnel, you may download a [Maq] ship. Chakotay, Freedom Fighter En ST2E-EN02120 Personnel Yes Federation 3 [Com] Human [Maq] INT = 4 CUN = 6 STR = 6 R 02-120 [-]Anthropology [-]Archaeology [-]Leadership [-]Navigation [-]Treachery | Commander: Valjean. While this personnel is facing a dilemma, each of your other [Maq] personnel present is attributes +1. Ezri Dax, Station Counselor En ST2E-EN02121 Personnel Yes Federation 2 [Stf] Trill [DS9] INT = 6 CUN = 6 STR = 4 R 02-121 [-]Anthropology [-]Diplomacy [-]Geology | Host. If you command Jadzia Dax, place this personnel in her owner's discard pile. While this personnel is facing a dilemma, you may discard a card from hand to make her gain Engineer, Law, or Science until the end of that dilemma. Jake Sisko, Temporal Anchor En ST2E-EN02122F Personnel Yes Federation 4 Human [E] [Fut] INT = 7 CUN = 7 STR = 3 {F6} R 02-122 [-]Anthropology [-]Astrometrics [-]Biology [-]Physics [-]Programming [-]Science | Order - Place this personnel in his owner's discard pile to download a [Fed] [DS9] personnel. [ERRATA_09.21.07: Replace his [Pa] icon with a [Fut] icon.] Joseph Sisko, Creole Chef En ST2E-EN02123 Personnel Yes Federation 3 Human [E] INT = 7 CUN = 5 STR = 3 {1E} U 02-123 [-]Anthropology [-]Biology [-]Honor | Each of your [Fed] [DS9] personnel present is attributes +1. Julian Bashir, ''Unnatural Freak'' En ST2E-EN02124 Personnel Yes Federation 3 [Stf] Human [DS9] INT = 4 CUN = 8 STR = 6 U 02-124 [-]Biology [-]Exobiology [-]3 Medical | Genetically Enhanced. While this personnel is attempting a mission, you may remove two cards in your discard pile from the game to make him gain Treachery until the end of this turn. You may do this only once each turn. Keiko O'Brien, School Teacher En ST2E-EN02125 Personnel Yes Federation 3 Human [DS9] INT = 6 CUN = 5 STR = 4 R 02-125 [-]Biology [-]Exobiology [-]Honor [-]Science | When you are about to play a [Baj] personnel at this mission, you may discard a card from hand to make that personnel cost -1. Kelly, Relief Tactical Officer En ST2E-EN02126 Personnel Yes Federation 2 [Stf] Human [TNG] INT = 5 CUN = 7 STR = 7 {1E} C 02-126 [-]Engineer [-]Physics [-]Security | Genetically Enhanced. Michael Eddington, Noble Hero En ST2E-EN02127 Personnel Yes Federation 2 [Com] Human [Maq] INT = 4 CUN = 6 STR = 6 {1E} R 02-127 [-]Engineer [-]Leadership [-]Security [-]Treachery | Commander: Guingouin. While an opponent's ship is in an engagement at this mission, that opponent cannot play interrupts. Miles O'Brien, Transporter Chief En ST2E-EN02128 Personnel Yes Federation 3 [Stf] Human [TNG] INT = 7 CUN = 5 STR = 5 R 02-128 [-]Engineer [-]Honor [-]Navigation [-]2 Transporters | While this personnel is equipped with an equipment, he gains Physics and Programming. Niles En ST2E-EN02129 Personnel Federation 2 [Stf] Human [Maq] INT = 4 CUN = 6 STR = 5 C 02-129 [-]Navigation [-]Security [-]Transporters [-]Treachery | When you play this personnel, you may download Retaliation. Rebecca Sullivan, Resistance Fighter En ST2E-EN02130 Personnel Yes Federation 3 [Com] Human [Maq] INT = 6 CUN = 5 STR = 4 {1E} R 02-130 [-]Biology [-]Honor [-]Medical [-]Science | Order - Take a [Maq] personnel from your discard pile and place him or her on the bottom of your deck. You may do this only once each turn. Thomas Riker, Defiant Leader En ST2E-EN02131 Personnel Yes Federation 3 [Com] Human [Maq] INT = 4 CUN = 6 STR = 6 {1E} {A0} R 02-131 [-]Geology [-]Leadership [-]Officer [-]Security [-]Treachery | Commander: U.S.S. Defiant. While this personnel is aboard your [Fed] ship, it is RANGE +2. William Patrick Samuels, Maquis Saboteur En ST2E-EN02132 Personnel Yes Federation 4 [Stf] Human [Maq] INT = 4 CUN = 6 STR = 5 {1E} U 02-132 [-]Astrometrics [-]Engineer [-]Treachery | Order - If this personnel is on a planet mission, stop him to place a Damage card from hand on an opponent's undamaged ship at this mission. Bregath En ST2E-EN02133 Personnel Klingon 2 [Stf] Klingon INT = 4 CUN = 5 STR = 6 C 02-133 [-]Archaeology [-]Engineer [-]Security [-]Treachery | While an opponent commands a ship that has a Damage card on it, this personnel is attributes +2. Divok En ST2E-EN02134 Personnel Klingon 2 Klingon INT = 6 CUN = 5 STR = 6 C 02-134 [-]Biology [-]Honor [-]Medical [-]Physics | When you play this personnel, if you command Kahless, you may draw a card. Drex, Arrogant Warrior En ST2E-EN02135 Personnel Yes Klingon 2 [Stf] Klingon INT = 4 CUN = 4 STR = 7 R 02-135 [-]Astrometrics [-]Officer [-]Security | Order - Return this personnel to his owner's hand to kill an opponent's personnel present who costs 2 or less. K'mpec, Klingon Supreme Commander En ST2E-EN02136 Personnel Yes Klingon 3 [Com] Klingon INT = 6 CUN = 7 STR = 6 R 02-136 [-]2 Leadership [-]Officer [-]Security | Chancellor. Commander: I.K.S. Qam-Chee. When you play an Honor Klingon at this mission, you may place a card from hand on the bottom of your deck to draw a card. You may do this only once each turn. Kahless, The Greatest Warrior of Them All En ST2E-EN02137 Personnel Yes Klingon 5 Klingon INT = 10 CUN = 5 STR = 8 {1E} {P0} U 02-137 [-]Anthropology [-]2 Honor [-]3 Leadership | While this personnel is facing a dilemma, you may meet Integrity and Cunning requirements of that dilemma using Strength instead. Kahless, The Unforgettable En ST2E-EN02138 Personnel Yes Klingon 5 Klingon [Pa] INT = 10 CUN = 5 STR = 8 R 02-138 [-]2 Honor [-]3 Leadership | When you kill an opponent's personnel in combat or an engagement, if you command a [Kli] ship, you may place a [Kli] personnel who costs 3 or less from hand aboard that ship. Kargan, Rash Captain En ST2E-EN02139 Personnel Yes Klingon 2 [Com] Klingon INT = 5 CUN = 4 STR = 7 {1E} R 02-139 [-]Leadership [-]Officer [-]Programming | Commander: I.K.S. Pagh. When you play this personnel, you may download a Maneuver card. Khar En ST2E-EN02140 Personnel Klingon 2 Klingon INT = 6 CUN = 5 STR = 6 C 02-140 [-]Exobiology [-]Honor [-]Officer [-]Security | When you play this personnel, if you command Kahless, this personnel's cost is -1. Khos En ST2E-EN02141 Personnel Klingon 2 [Com] Klingon INT = 5 CUN = 4 STR = 6 {1E} C 02-141 [-]Biology [-]Medical [-]Navigation [-]Officer | When an opponent's personnel is killed, this personnel is attributes +2 until the end of this turn (limit +4). Konmel, Renegade Warrior En ST2E-EN02142 Personnel Yes Klingon 3 [Stf] Klingon INT = 6 CUN = 4 STR = 7 R 02-142 [-]Astrometrics [-]Honor [-]Navigation [-]Officer | When your other Klingon present is killed during a mission attempt, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn. Koral, Dour Smuggler En ST2E-EN02143 Personnel Yes Klingon 2 [Stf] Klingon INT = 4 CUN = 4 STR = 7 {1E} C 02-143 [-]Archaeology [-]Astrometrics [-]Navigation [-]Treachery | Smuggler. When you play this personnel, he is attributes +2 until the end of this turn. Korris, Renegade Captain En ST2E-EN02144 Personnel Yes Klingon 3 [Com] Klingon INT = 6 CUN = 4 STR = 7 {1E} R 02-144 [-]Engineer [-]Honor [-]Officer [-]Security | When your other Klingon present is killed during a mission attempt, this personnel is Strength +3 until the end of that mission attempt (limit +3). Losta En ST2E-EN02145 Personnel Klingon 2 [Stf] Klingon INT = 5 CUN = 5 STR = 6 {1E} C 02-145 [-]Geology [-]Navigation [-]Officer | While you command Kahless, this personnel is attributes +2. M'vil En ST2E-EN02146 Personnel Klingon 3 [Stf] Klingon [Maq] INT = 5 CUN = 5 STR = 6 U 02-146 [-]Archaeology [-]Astrometrics [-]Biology [-]Medical | When you play this personnel, you may destroy an opponent's event. That opponent may place two cards from hand on top of his or her deck in any order to prevent this. Amaros, Earnest Vanguard En ST2E-EN02147 Personnel Yes Non-Aligned 3 [Com] Human [Maq] INT = 4 CUN = 5 STR = 6 U 02-147 [-]Engineer [-]Leadership [-]Navigation [-]Physics [-]Treachery | When an engagement involving your [Maq] ship begins at this mission, if this personnel is aboard a [Maq] ship, that ship may join that engagement. Arctus Baran, Mercenary Captain En ST2E-EN02148 Personnel Yes Non-Aligned 2 [Com] Alien INT = 2 CUN = 5 STR = 6 C 02-148 [-]Archaeology [-]Biology [-]Officer [-]Treachery | Commander: Fortune. Smuggler. Thief. While this personnel is facing a dilemma, you may discard a card from hand to download Shady Resources. Harana En ST2E-EN02149 Personnel Non-Aligned 2 Human [Maq] INT = 4 CUN = 6 STR = 5 C 02-149 [-]Anthropology [-]Geology [-]Medical [-]Physics | When this personnel is killed by a dilemma, in combat, or in an engagement, you may destroy a non-Maneuver event. Jaglom Shrek En ST2E-EN02150 Personnel Non-Aligned 1 [Stf] Yridian INT = 4 CUN = 5 STR = 3 {1E} C 02-150 [-]Navigation [-]Physics [-]Transporters | When you play this personnel, you may examine the top card of any player's deck. Kobb En ST2E-EN02151 Personnel Non-Aligned 2 Human [Maq] INT = 4 CUN = 6 STR = 4 C 02-151 [-]Diplomacy [-]Law [-]Science | When you play this personnel at Athos IV, choose an opponent to place a card from hand on top of his or her deck. Liam Bilby, Family Man En ST2E-EN02152 Personnel Yes Non-Aligned 1 Human INT = 3 CUN = 5 STR = 4 C 02-152 [-]Geology [-]Leadership [-]Treachery | Thief. While this personnel is facing a dilemma, you may place a card from hand on top of your deck to download Bank Heist. Macius En ST2E-EN02153 Personnel Non-Aligned 1 Human [Maq] INT = 6 CUN = 6 STR = 3 {1E} C 02-153 [-]Exobiology [-]Leadership [-]Medical | Order - Place this personnel in your discard pile to take a [Maq] personnel or For the Cause from your discard pile into hand. Maques, Cairn Delegate En ST2E-EN02154 Personnel Yes Non-Aligned 2 Cairn INT = 8 CUN = 5 STR = 4 {1E} C 02-154 [-]Diplomacy [-]Honor [-]2 Telepathy Narik En ST2E-EN02155 Personnel Non-Aligned 1 [Stf] Alien INT = 4 CUN = 4 STR = 5 {1E} C 02-155 [-]Engineer [-]Physics [-]Programming | Smuggler. Raimus, Criminal Master En ST2E-EN02156 Personnel Yes Non-Aligned 3 [Stf] Farian INT = 2 CUN = 6 STR = 5 U 02-156 [-]Acquisition [-]Engineer [-]Leadership [-]2 Treachery | Thief. | Order - Place a card from hand on top of your deck to download a Crime card. You may do this only once each turn. Roga Danar, Decorated Subhadar En ST2E-EN02157 Personnel Yes Non-Aligned 4 [Com] Angosian INT = 4 CUN = 8 STR = 8 {F6} R 02-157 [-]Biology [-]Engineer [-]Leadership [-]Navigation [-]Programming [-]Security | Genetically Enhanced. When this personnel is about to be placed in a brig, place him on top of his owner's deck instead. Sakonna, Gunrunner En ST2E-EN02158 Personnel Yes Non-Aligned 3 [Stf] Vulcan [Maq] INT = 4 CUN = 7 STR = 6 {1E} R 02-158 [-]Acquisition [-]Engineer [-]Physics [-]Treachery | Smuggler. | Order - This personnel gains one skill from one of your captives. She keeps this skill until the start of your next turn. You may do this only once each turn. Sark En ST2E-EN02159 Personnel Non-Aligned 1 [Stf] Bolian [Maq] INT = 4 CUN = 6 STR = 6 {1E} C 02-159 [-]Exobiology [-]Science [-]Transporters Vekor En ST2E-EN02160 Personnel Non-Aligned 1 [Stf] Alien INT = 4 CUN = 5 STR = 4 C 02-160 [-]Medical [-]Navigation [-]Science | Thief. Galathon, Steadfast Rival En ST2E-EN02161 Personnel Yes Romulan 3 [Com] Romulan INT = 5 CUN = 6 STR = 6 R 02-161 [-]Archaeology [-]Geology [-]Law [-]Leadership [-]Officer | Commander: Trolarak. When you play this personnel, you may take Engage Cloak or a Pursuit card from your discard pile into hand. Mirok, Interphase Researcher En ST2E-EN02162 Personnel Yes Romulan 2 [Com] Romulan INT = 4 CUN = 6 STR = 6 {1E} U 02-162 [-]Engineer [-]Physics [-]Science [-]Treachery | When an opponent attempts this mission with an Engineer personnel, that opponent discards a card from hand. Neral, Senate Proconsul En ST2E-EN02163 Personnel Yes Romulan 2 Romulan INT = 3 CUN = 6 STR = 5 R 02-163 [-]Diplomacy [-]Law [-]Leadership [-]Treachery | Senator. While this personnel is facing a dilemma, you may discard a card from hand to download Diplomatic Masquerade. Palteth En ST2E-EN02164 Personnel Romulan 2 [Stf] Romulan INT = 5 CUN = 6 STR = 5 C 02-164 [-]Astrometrics [-]Engineer [-]Navigation [-]Officer [-]Programming Sirol, Diplomatic Adversary En ST2E-EN02165 Personnel Yes Romulan 3 [Com] Romulan INT = 3 CUN = 6 STR = 6 {1E} R 02-165 [-]Astrometrics [-]Diplomacy [-]Leadership [-]Navigation [-]Officer [-]Treachery | Commander: Terix. While an opponent's Treachery personnel is at this mission, that opponent must discard a card from hand to use that Treachery. T'Rul, Curt Subcommander En ST2E-EN02166 Personnel Yes Romulan 2 [Stf] Romulan INT = 5 CUN = 6 STR = 5 {1E} U 02-166 [-]Engineer [-]Physics [-]Programming [-]Security | Order - If this personnel is aboard a ship on your Engage Cloak, examine the top card of an opponent's deck. Toraan En ST2E-EN02167 Personnel Romulan 2 [Stf] Romulan INT = 5 CUN = 5 STR = 6 C 02-167 [-]Intelligence [-]Security [-]Transporters | When you play this personnel, choose an opponent to discard a card from hand. Toreth, Cautious Commander En ST2E-EN02168 Personnel Yes Romulan 2 [Com] Romulan INT = 5 CUN = 6 STR = 5 {1E} R 02-168 [-]Honor [-]Leadership [-]Navigation [-]Officer | Commander: Khazara. When this personnel uses a skill to complete a mission, you may examine an opponent's hand and choose one of those cards to be discarded. You may do this only once each turn. Kitara En ST2E-EN02169 Ship Yes Bajoran 5 [Com] [Stf] Perikian Class [DS9] RAN = 6 WEA = 7 SHI = 6 {1E} R 02-169 When an opponent beams to or from this mission, if it is a planet mission and this ship is staffed, you may take a card from your discard pile into hand. Aldara En ST2E-EN02170 Ship Yes Cardassian 6 [Com] [Stf] [Stf] Galor Class RAN = 8 WEA = 8 SHI = 8 {1E} R 02-170 While you have a higher score than each of your opponents, each of your Cardassians aboard this ship is Cunning +1. Guingouin En ST2E-EN02171 Ship Yes Federation 5 [Com] Condor Class [Maq] RAN = 6 WEA = 6 SHI = 6 {1E} U 02-171 When you win an engagement you began involving this ship, if each ship you command is a [Maq] ship, score 10 points. Maquis Raider En ST2E-EN02172 Ship Federation 4 [Com] Condor Class [Maq] RAN = 6 WEA = 6 SHI = 6 {1E} C 02-172 When you win an engagement involving this ship, the loser places one of his or her personnel involved on top of that personnel's owner's deck. Valjean En ST2E-EN02173 Ship Yes Federation 5 [Com] Condor Class [Maq] RAN = 6 WEA = 6 SHI = 6 R 02-173 Order - Reveal the top card of an opponent's deck. If it is not a personnel, place it on the bottom of its owner's deck to make this ship attributes +2 until the end of this turn. You may do this only once each turn. I.K.S. Qam-Chee En ST2E-EN02174 Ship Yes Klingon 7 [Com] [Stf] [Stf] [Stf] Vor'cha Class RAN = 8 WEA = 9 SHI = 9 {1E} R 02-174 Cloaking Device. | While this ship is at an opponent's mission, if this ship is staffed, each of your opponent's personnel and ships at this mission is attributes -1. Fortune En ST2E-EN02175 Ship Yes Non-Aligned 6 [Stf] [Stf] [Stf] Virayllan Class RAN = 8 WEA = 7 SHI = 7 R 02-175 When you play this ship, you may download a [NA] Archaeology personnel. Mercenary Ship En ST2E-EN02176 Ship Non-Aligned 5 [Stf] [Stf] [Stf] Virayllan Class RAN = 8 WEA = 7 SHI = 7 C 02-176 Tama En ST2E-EN02177 Ship Yes Non-Aligned 7 [Com] [Stf] [Stf] [Stf] Darmok Class RAN = 8 WEA = 8 SHI = 9 {1E} U 02-177 While this ship is at a planet mission, if this ship is staffed, an opponent must discard a card from hand to beam to or from this planet. Khazara En ST2E-EN02178 Ship Yes Romulan 6 [Com] [Stf] [Stf] [Stf] D'deridex Class RAN = 7 WEA = 9 SHI = 9 {1E} R 02-178 Cloaking Device. | Order - If this ship is on your Engage Cloak, examine an opponent's hand and choose one of those cards. That opponent exchanges that card with the top card of his or her deck. You may do this only once each turn. Terix En ST2E-EN02179 Ship Yes Romulan 6 [Com] [Stf] [Stf] [Stf] D'deridex Class RAN = 7 WEA = 9 SHI = 9 {1E} R 02-179 Cloaking Device. | While this ship is at an opponent's space mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission. Trolarak En ST2E-EN02180 Ship Yes Romulan 6 [Com] [Stf] [Stf] [Stf] D'deridex Class RAN = 7 WEA = 9 SHI = 9 {1E} R 02-180 Cloaking Device. | While this ship is at an opponent's planet mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission. A Bad End CA ST2E-EN03001 Dilemma [P] 0 {1E} C 03-001 Randomly select one of your stopped personnel on this planet to be killed. An Old Debt CA ST2E-EN03002 Dilemma [D] 3 S 03-002 Unless you have Biology, Physics, and Cunning>32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed. Close Call CA ST2E-EN03003 Dilemma [P] 2 {1E} C 03-003 Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer personnel to be killed. Confined to Quarters CA ST2E-EN03004 Dilemma [S] 3 {1E} C 03-004 Randomly select three personnel. If any of those personnel has Leadership, all three are stopped. Dangerous Climb CA ST2E-EN03005 Dilemma [P] 4 {1E} R 03-005 Unless you have 2 Geology or Strength>40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Depression CA ST2E-EN03006 Dilemma [D] 3 C 03-006 Unless you have 2 Anthropology or 2 Medical or Telepathy and Integrity>32, your opponent chooses a personnel to be stopped and this dilemma is returned to its owner's dilemma pile. DNA Analysis CA ST2E-EN03007 Dilemma [D] 3 {1E} S 03-007 Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Don't Let It End This Way CA ST2E-EN03008 Dilemma [S] 0 {1E} C 03-008 Randomly select one of your stopped personnel on this ship to be killed. Dressing Down CA ST2E-EN03009 Dilemma [D] 3 U 03-009 Randomly select three personnel. If the cost of any of those personnel is 1, all three are stopped. Failure To Communicate CA ST2E-EN03010 Dilemma [P] 2 {1E} S 03-010 Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses an Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Forsaken CA ST2E-EN03011 Dilemma [D] 6 {1E} R 03-011 Unless you have 2 Honor or 2 Treachery, all your personnel are stopped. Each Honor or Treachery personnel that uses his or her skills while facing this dilemma is placed on the bottom of his or her owner's deck. Gomtuu Shock Wave CA ST2E-EN03012 Dilemma [S] 3 {1E} {F6} R 03-012 Unless you have 2 Diplomacy and Integrity>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is attributes -2. Graviton Wave CA ST2E-EN03013 Dilemma [S] 2 {1E} C 03-013 Unless you have Astrometrics, Physics, and Cunning>32 or Biology and 2 Medical, randomly select a Science personnel to be killed. History Repeats Itself CA ST2E-EN03014 Dilemma [P] 3 {1E} C 03-014 Randomly select three personnel. If any of those personnel has Anthropology, all three are stopped. Inside Collaborators CA ST2E-EN03015 Dilemma [D] 3 {1E} S 03-015 Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Justice or Vengeance CA ST2E-EN03016 Dilemma [D] 3 {1E} S 03-016 Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity>32, randomly select a Treachery personnel to be killed. Miner Disagreement CA ST2E-EN03017 Dilemma [P] 2 C 03-017 Unless you have Anthropology, Diplomacy, and Cunning>32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile. Murder Investigation CA ST2E-EN03018 Dilemma [D] 4 {1E} C 03-018 Randomly select three personnel. If any of those personnel has Security, all three are stopped. Overwhelmed CA ST2E-EN03019 Dilemma [D] 4 {F6} R 03-019 Place this dilemma on this mission. When a personnel facing a dilemma at this mission uses his or her skills, he or she is stopped. At the end of this turn, return this dilemma to its owner's dilemma pile. Psychic Receptacle CA ST2E-EN03020 Dilemma [D] 2 {1E} U 03-020 Your opponent names a skill. Randomly select a personnel who has that skill. While a personnel who has that same card title is facing a dilemma, he or she cannot use his or her skills. This effect lasts until the end of this mission attempt. Psycho-Kinetic Attack CA ST2E-EN03021 Dilemma [D] 3 {1E} S 03-021 Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed. Quantum Filament CA ST2E-EN03022 Dilemma [S] 3 {1E} R 03-022 Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields>8, this dilemma is placed on your ship. Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped. [CLARIFICATION_09.21.07: Quantum Filament's effect is suspended until it is verified that the dilemma that is about to be faced can actually be faced. Then Quantum Filament's effect happens before any effects from the revealed dilemma happen.] Restricted Area CA ST2E-EN03023 Dilemma [D] 3 {1E} U 03-023 Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is placed in your opponent's brig instead, then randomly select a second personnel to be placed in your opponent's brig. If you still have ten personnel remaining, randomly select a third personnel to be placed in your opponent's brig. ''Rock People'' CA ST2E-EN03024 Dilemma [P] 3 {1E} C 03-024 Unless you have 2 Anthropology and Integrity>30 or Exobiology, Medical, and Cunning>35, randomly select a personnel to be killed, then all your other personnel are stopped. Rogue Borg Ambush CA ST2E-EN03025 Dilemma [P] 3 U 03-025 Unless you have Intelligence and Cunning>35 or a Hand Weapon and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped. Secret Identity CA ST2E-EN03026 Dilemma [D] 0 {1E} U 03-026 Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your deck. Place the personnel your opponent chose in his or her owner's discard pile. Shuffle and replace your deck. Sheer Lunacy CA ST2E-EN03027 Dilemma [S] 2 C 03-027 Unless you have 2 Anthropology and Cunning>32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile. Skeleton Crew CA ST2E-EN03028 Dilemma [D] 0 {1E} U 03-028 Place this dilemma on this mission. To begin a mission attempt at this mission, you must have at least six personnel involved. When you complete this mission, this dilemma is overcome. So Many Enemies CA ST2E-EN03029 Dilemma [D] 4 {1E} C 03-029 Randomly select three personnel. If any of those personnel has Treachery, all three are stopped. Sokath, His Eyes Uncovered! CA ST2E-EN03030 Dilemma [D] 3 S 03-030 Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. The Demands of Duty CA ST2E-EN03031 Dilemma [P] 4 {1E} R 03-031 Your opponent chooses a personnel. Unless you choose to have all your personnel be stopped, that personnel is killed. Jem'Hadar Disruptor Pistol CA ST2E-EN03032 Equipment 1 U 03-032 Hand Weapon. While in combat, each of your [Dom] personnel present is Strength +1. A Second Chance at Life CA ST2E-EN03033 Event 2 {1E} C 03-033 Q. Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event. Abduction CA ST2E-EN03034 Event 2 R 03-034 Plays in your core. | Order - Destroy this event and stop your two [Bor] Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her. Adding to Our Perfection CA ST2E-EN03035 Event 2 U 03-035 Assault. Plays in your core. | Order - Destroy this event to begin combat involving your [Bor] personnel. If you win, randomly select an opponent's personnel involved and take command of him or her. Borg Cutting Beam CA ST2E-EN03036 Event 5 S 03-036 Maneuver. Plays in your core. | Order - Begin an engagement involving your [Bor] ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that [Bor] ship, then place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is attributes -2. Bred for Battle CA ST2E-EN03037 Event 1 {1E} R 03-037 Assault. Plays in your core. | Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved. Building a Bridge CA ST2E-EN03038 Event Yes 1 {1E} R 03-038 To play this event, you must command three [Dom] personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card. Cavalry Raid CA ST2E-EN03039 Event 3 R 03-039 Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your [Kli] personnel and [Kli] ships involved and restore all RANGE those ships have used this turn. You cannot begin any other engagements this turn. Changeling Sabotage CA ST2E-EN03040 Event 1 U 03-040 Infiltration. Plays in your core. | Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship. Dispensing the White CA ST2E-EN03041 Event 0 C 03-041 To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event. Dissolving the Senate CA ST2E-EN03042 Event Yes 1 U 03-042 To play this event, you must command three [Rom] personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect lasts until the end of that mission attempt. Enemy in Your Midst CA ST2E-EN03043 Event 1 C 03-043 Infiltration. Morph. Plays in your core. | Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission. I Don't Like to Lose CA ST2E-EN03044 Event Yes 0 {F6} R 03-044 Plays in your core. When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas. Jem'Hadar Ambush CA ST2E-EN03045 Event 3 {1E} C 03-045 Assault. Maneuver. Plays in your core. | Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel. If you win, score 10 points. Jem'Hadar Birthing Chamber CA ST2E-EN03046 Event Yes 2 R 03-046 Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played. Jem'Hadar Strike Force CA ST2E-EN03047 Event 5 {1E} U 03-047 Assault. Maneuver. Plays in your core. | Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel. If you win, score 10 points and randomly kill an opponent's personnel involved. One With the Borg CA ST2E-EN03048 Event Yes 3 U 03-048 To play this event, you must command three [Bor] personnel. Plays in your core. | Order - Destroy this event to score 5 points for each personnel you command but do not own. Psychological Pressure CA ST2E-EN03049 Event 1 {1E} R 03-049 Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill. Quite a Coincidence CA ST2E-EN03050 Event 2 {1E} C 03-050 Plays in your core. When you play this event, name a personnel. When an opponent's personnel who has that card title is killed, destroy this event to score 10 points. Regeneration Alcoves CA ST2E-EN03051 Event 1 C 03-051 Plays in your core. When you are about to play a [Bor] personnel at your Unicomplex, you may discard the top card of your deck to play that personnel on your [Bor] ship instead. Sabotage Program CA ST2E-EN03052 Event 1 U 03-052 To play this event, you must command three [DS9] personnel. Plays in your core. When an event is played, you must destroy this event to prevent that event and place it in its owner's discard pile. Sensing a Trap CA ST2E-EN03053 Event 2 U 03-053 To play this event, you must command a [Rom] Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn. Set Up CA ST2E-EN03054 Event 1 {1E} R 03-054 Infiltration. Plays in your core. When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities. Severed Link CA ST2E-EN03055 Event 0 C 03-055 To play this event, you must command a [Bor] Programming personnel. Discard a card from hand to draw two cards. Destroy this event. Sluggo CA ST2E-EN03056 Event 4 R 03-056 Plays in your core. When you play this event, name a personnel. That personnel cannot use his or her skills to meet mission requirements. Steeled By Loss CA ST2E-EN03057 Event 2 R 03-057 Replace a [Baj] personnel you command with a [Baj] personnel in your discard pile that has at least one of the same skills. Place the personnel you replaced in his or her owner's discard pile. Remove this event from the game. Stir Crazy CA ST2E-EN03058 Event 1 C 03-058 Plays in your core. When the player on your right begins a mission attempt, if he or she has already completed a mission of the same type, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. The Blight CA ST2E-EN03059 Event 3 R 03-059 To play this event, you must command two Founders. Plays in your core. | Order - Destroy this event. Starting with the player to your left, each player may choose an event to be destroyed. The Crystalline Entity CA ST2E-EN03060 Event 2 R 03-060 Plays in your core. | Order - If you command another event, give command of this event to the player on your right to destroy an event (move this event to his or her core). The Enterprise Incident CA ST2E-EN03061 Event 4 R 03-061 Capture. Maneuver. Plays in your core. | Order - Destroy this event to begin an engagement involving your [Rom] ship. Each of your ships at the same mission that has your [Rom] Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig. The Manheim Effect CA ST2E-EN03062 Event 1 {F6} R 03-062 Temporal. Plays in your core. When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile. The Trial Never Ended CA ST2E-EN03063 Event 0 U 03-063 Q. Plays in your core. When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile. (The new dilemma is overcome.) The Will of the Collective CA ST2E-EN03064 Event 3 U 03-064 Assault. Maneuver. Plays in your core. | Order - Destroy this event to begin combat or an engagement involving your [Bor] personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your [Bor] ship at this mission. Trial of Faith CA ST2E-EN03065 Event Yes 1 {1E} U 03-065 Prophet. To play this event, you must command three [Baj] personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points. | Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn. Under Suspicion CA ST2E-EN03066 Event Yes 2 U 03-066 Infiltration. Plays in your core. When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas. Vorta Cloning CA ST2E-EN03067 Event 2 {1E} C 03-067 Plays in your core. When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead. We're Mutants CA ST2E-EN03068 Event 1 U 03-068 To play this event, you must command three [Fed] personnel. Plays in your core. While your Genetically Enhanced personnel is attempting a mission, you may destroy this event to make him or her gain one of every skill he or she already has until the end of this turn. Adapt CA ST2E-EN03069 Interrupt U 03-069 When your [Bor] personnel is facing a dilemma, if a copy of that dilemma is overcome at a mission you command, prevent and overcome that dilemma. Analyze CA ST2E-EN03070 Interrupt S 03-070 When an opponent's dilemma that your [Bor] personnel is facing is about to be returned to its owner's dilemma pile, overcome that dilemma instead. [ERRATA_09.21.07] Cultist Attack CA ST2E-EN03071 Interrupt {1E} C 03-071 Pah-wraith. To play this interrupt, you must command a [Baj] Treachery personnel. | Order - Each player removes all interrupts in his or her discard pile from the game. Founder Trap CA ST2E-EN03072 Interrupt R 03-072 Infiltration. When an opponent is about to complete a mission, if your Infiltrator is at that mission, discard a random card from hand to add that Infiltrator's skills to the mission's requirements. This effect lasts until the end of that opponent's turn. Insult CA ST2E-EN03073 Interrupt U 03-073 To play this interrupt, you must command three [Rom] personnel. | Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck insted of discarding it. Our Death is Glory To the Founders CA ST2E-EN03074 Interrupt R 03-074 When an event or interrupt is played, kill one of your Jem'Hadar to prevent that event or interrupt and place it in its owner's discard pile. Parting Shot CA ST2E-EN03075 Interrupt R 03-075 To play this interrupt, you must have 5 or more points. When an opponent's personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel. Pseudopod CA ST2E-EN03076 Interrupt R 03-076 Infiltration. Morph. | Order - Return your Infiltrator to his or her owner's hand to randomly kill an opponent's personnel present with that Infiltrator. Security Sweep CA ST2E-EN03077 Interrupt {1E} U 03-077 To play this interrupt, you must command two [Rom] Security personnel. | Order - Reveal the top three cards of an opponent's deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent's deck. The Founder Is Wise CA ST2E-EN03078 Interrupt C 03-078 When your Vorta is facing a dilemma, he or she is attributes +2 and gains all skills on one of your Founders present. This effect lasts until the end of that dilemma. We're Everywhere CA ST2E-EN03079 Interrupt C 03-079 Morph. When your Shape-shifter is killed, download a Shape-shifter. You Could Be Invaluable CA ST2E-EN03080 Interrupt {1E} U 03-080 To play this interrupt, you must command two [Fed] [Maq] personnel. | Order - Reveal the top four cards of your deck and take a non-[ Maq] personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order. Archanis Dispute CA ST2E-EN03081 Mission Yes [P] A 30 [Dom] [Kli] 2 U 03-081 Leadership, Cunning>30, and (Diplomacy and Law or Intelligence and Treachery) Assault on Species 8472 CA ST2E-EN03082 Mission Yes [S] D 35 [Bor] [Fed] [Kli] 4 S 03-082 2 Engineer, Exobiology, Physics, and Cunning>34 Battle Reconnaissance CA ST2E-EN03083 Mission Yes [S] D 35 Any affiliation may attempt this mission. 2 {1E} S 03-083 Exobiology, Programming, Security, Transporters, and Strength>32 Camping Trip CA ST2E-EN03084 Mission Yes [P] G 35 [Baj] [Fed] [Fer] 2 U 03-084 Biology, Geology, Science, Cunning>34, and (Acquisition or Honor) | You may attempt and complete this mission using your [Dom] personnel with these requirements: Anthropology, Intelligence, Security, Treachery, and Cunning>34. Clash at Chin'toka CA ST2E-EN03085 Mission Yes [S] A 35 [Car] [Dom] [Fed] [Kli] [Rom] 3 {1E} U 03-085 Engineer, Leadership, Navigation, Officer, and Cunning>36 Destroy Iconian Gateway CA ST2E-EN03086 Mission Yes [P] G 35 [Dom] [Fed] 2 {1E} S 03-086 Engineer, Leadership, Physics, Security, and Strength>34 Destroy Transwarp Hub CA ST2E-EN03087 Mission Yes [S] D 50 Any affiliation (except [Bor]) may attempt this mission. 3 U 03-087 2 Engineer, Exobiology, Navigation, Physics, Programming, Security, and Cunning>48 | Nebula. You may attempt and complete this mission for 35 points using your [Bor] personnel with these requirements: Engineer, Programming, 2 Security, and Cunning>34. Evade Borg Vessel CA ST2E-EN03088 Mission Yes [S] A 35 Any affiliation (except [Bor]) may attempt this mission. 4 U 03-088 Astrometrics, Leadership, Navigation, Officer, and Cunning>36. | Nebula. You may attempt and complete this mission using your [Bor] personnel with these requirements: Astrometrics, Engineer, Physics, Security, and Cunning>34. Paulson Nebula: Evade Dominion Squadron CA ST2E-EN03089 Mission Yes [S] A 35 [Baj] [Fed] 3 {1E} U 03-089 Astrometrics, Geology, 2 Navigation, and Cunning>34 | You may attempt and complete this mission using your [Dom] personnel with these requirements: Astrometrics, Leadership, 2 Navigation, and Cunning>34. Expose Changeling Influence CA ST2E-EN03090 Mission Yes [P] A 40 [Baj] [Fed] [Kli] 3 U 03-090 Anthropology, Engineer, Honor, 2 Security, and Integrity>36 | You may attempt and complete this mission using your [Dom] personnel with these requirements: Anthropology, Diplomacy, Intelligence, Security, Treachery, and Cunning>40. Extract Defector CA ST2E-EN03091 Mission Yes [P] A 35 [Fed] [Kli] 3 U 03-091 Intelligence, 2 Navigation, and (Security and Strength>34 or Transporters and Cunning>32) | You may attempt and complete this mission using your [Car] or [Dom] personnel with these requirements: Intelligence, Leadership, Programming, Security, and Cunning>34. Founders' Homeworld, Home of the Great Link CA ST2E-EN03092 Mission Yes [H] G HQ Dominion Headquarters 2 {P0} S 03-092 You may play [Dom] cards, [NA] cards, and equipment at this mission. | Nebula. Region: Omarion Nebula. Harness Omega Particle CA ST2E-EN03093 Mission Yes [P] D 50 [Bor] [NA] 2 U 03-093 Engineer, Geology, Medical, 2 Physics, Programming, Science, and Cunning>48 | You may attempt and complete this mission using your [Fed] personnel with these requirements: Engineer, Medical, Officer, Physics, Science, Security, Transporters, and Cunning>48. Hunt Alien CA ST2E-EN03094 Mission Yes [P] D 35 [Bor] [Kli] 3 S 03-094 2 Exobiology, Navigation, Strength>32, and (Leadership or Security) Instruct Advanced Drone CA ST2E-EN03095 Mission Yes [S] D 40 Any affiliation (except [Bor]) may attempt this mission. 3 U 03-095 Anthropology, Diplomacy, Honor, Medical, Programming, and Integrity>35 | Nebula. You may attempt and complete this mission using your [Bor] personnel with these requirements: Astrometrics, Engineer, Programming, Security, Transporters, and Cunning>40. Mouth of the Wormhole, Terok Nor CA ST2E-EN03096 Mission Yes [H] A HQ Cardassian/Dominion Headquarters 1 {P0} U 03-096 You may play [TN] cards, [NA] cards, and equipment at this mission. | Region: Bajor System. Pacify Warring Factions CA ST2E-EN03097 Mission Yes [P] G 30 [Baj] [Fed] [NA] 2 U 03-097 Anthropology, Diplomacy, Leadership, and Integrity>33 | When your personnel attempting this mission is killed by a dilemma, you may return that personnel to his or her owner's hand instead. Peaceful Contact CA ST2E-EN03098 Mission Yes [S] G 35 [Baj] [Fed] [Fer] [Rom] 4 U 03-098 Diplomacy, Honor, Leadership, |Navigation, and Integrity>31 | You may attempt and complete this mission using your [Dom] personnel with these requirements: Intelligence, Leadership, Security, Transporters, and Strength>34. Plot Invasion CA ST2E-EN03099 Mission Yes [P] A 30 [Bor] [Dom] 2 U 03-099 Transporters, Cunning>30, and (Leadership and Officer or 2 Security) | You may attempt and complete this mission using your [Fed] personnel with these requirements: Intelligence, Leadership, Security, and Strength>30. Political Intrigue CA ST2E-EN03100 Mission Yes [P] A 35 [Dom] [NA] 2 U 03-100 Engineer, Intelligence, Security, Treachery, and Cunning>34 | You may attempt and complete this mission using your [Fed] or [Kli] personnel with these requirements: Anthropology, 2 Intelligence, Security, and Cunning>34. Rescue Prisoners of War CA ST2E-EN03101 Mission Yes [S] G 35 [Car] [Fed] [Kli] [Rom] 2 S 03-101 Intelligence, Navigation, Programming, Transporters, and Cunning>32 | You may attempt and complete this mission using your [Dom] personnel with these requirements: Exobiology, Leadership, Security, Treachery, and Strength>32. Restock Ketracel-White CA ST2E-EN03102 Mission Yes [S] A 35 [Dom] 2 U 03-102 Biology, 2 Leadership, Transporters, and Integrity>29 | You may attempt and complete this mission using your [Fed] or [Kli] personnel with these requirements: Engineer, Intelligence, Security, Transporters, and Cunning>36. Salvage Borg Ship CA ST2E-EN03103 Mission Yes [P] A 35 Any affiliation may attempt this mission. 2 {1E} S 03-103 Astrometrics, Engineer, Medical, Programming, and Cunning>34 Salvage Dominion Ship CA ST2E-EN03104 Mission Yes [P] G 35 [Fed] [Kli] 2 S 03-104 Diplomacy, Engineer, Leadership, Programming, and Strength>34 | You may attempt and complete this mission using your [Dom] personnel with these requirements: 2 Diplomacy, Honor, Medical, and Cunning>34. Signal for Rescue CA ST2E-EN03105 Mission Yes [P] A 45 [Dom] [Fed] [Kli] 2 {1E} U 03-105 Biology, Engineer, Programming, Security, Strength>42, and (Diplomacy and Treachery or Honor and Leadership) Stage Bombardment CA ST2E-EN03106 Mission Yes [S] G 35 [Car] [Rom] 4 U 03-106 2 Leadership, Navigation, Officer, and Cunning>34 | Nebula. Region: Omarion Nebula. You may attempt and complete this mission using your [Dom] personnel with these requirements: Intelligence, 2 Leadership, Treachery, and Cunning>32. Study Rare Phenomenon CA ST2E-EN03107 Mission Yes [S] A 35 [Fed] [NA] 3 {1E} U 03-107 Engineer, Navigation, Physics, Science, and Cunning>34 | You may attempt and complete this mission using your [Dom] personnel with these requirements: Engineer, Leadership, Programming, Security, and Strength>34. Survey Star System CA ST2E-EN03108 Mission Yes [S] G 30 Any affiliation may attempt this mission. 3 S 03-108 Astrometrics, Navigation, Science, and Cunning>34 | When you complete this mission, if your personnel completing it have Acquisition, Diplomacy, or Treachery, score 5 points. The Siege of AR-558 CA ST2E-EN03109 Mission Yes [P] A 40 [Dom] [Fed] 2 {1E} U 03-109 Engineer, Leadership, Physics, Programming, Security, and Strength>38 | You may attempt and complete this mission using your [Fer] personnel with these requirements: Anthropology, Diplomacy, Honor, Security, and Strength>42. Unicomplex, Root of the Hive Mind CA ST2E-EN03110 Mission Yes [H] D HQ Borg Headquarters 2 {P0} S 03-110 You may play [Bor] cards and equipment at this mission. You cannot command another Headquarters mission. Jorem CA ST2E-EN03111 Personnel Bajoran 2 Bajoran [DS9] INT = 6 CUN = 5 STR = 6 C 03-111 [-]Exobiology [-]Geology [-]Honor [-]Security | When you play this personnel, for each Assault event you command, he is cost -1. Kira Nerys, Reformed Collaborator CA ST2E-EN03112 Personnel Yes Bajoran 1 [Com] Bajoran [TN] INT = 4 CUN = 6 STR = 6 {1E} R 03-112 [-]Officer [-]Security [-]Treachery | Dissident. When you play this personnel, discard a card from hand. While a Cardassian or Vedek is in your discard pile, this personnel is attributes +1, loses Treachery, and gains Honor and Physics. Odo, Wayward Link CA ST2E-EN03113 Personnel Yes Bajoran 2 [Com] Changeling [TN] INT = 5 CUN = 7 STR = 8 {1E} R 03-113 [-]Law [-]Leadership [-]Programming [-]Security | Dissident. Shape-shifter. When you play this personnel, discard a card from hand. When your Bajoran present is about to be killed by a dilemma, you may stop him or her and this personnel to prevent that. Porta, Advisor to the Emissary CA ST2E-EN03114 Personnel Yes Bajoran 2 Bajoran INT = 4 CUN = 5 STR = 4 R 03-114 [-]Anthropology [-]Archaeology [-]Biology | Vedek. When this personnel is facing a dilemma, he may gain a skill from an Anthropology Bajoran in your discard pile until the end of that dilemma. You may do this only once each turn. Tahna Los, Voice of the Kohn-Ma CA ST2E-EN03115 Personnel Yes Bajoran 2 [Stf] Bajoran INT = 3 CUN = 5 STR = 6 {1E} U 03-115 [-]Acquisition [-]Astrometrics [-]Navigation [-]Physics [-]Treachery | Bajoran Resistance. This personnel is Integrity -1 and Strength +1 for each non-Bajoran present (limit -3/+3). Yassim, Zealous Protester CA ST2E-EN03116 Personnel Yes Bajoran 3 Bajoran INT = 8 CUN = 5 STR = 3 R 03-116 [-]Anthropology [-]2 Honor [-]Leadership [-]Medical | Vedek. When your [Baj] personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that. Yelsar CA ST2E-EN03117 Personnel Bajoran 2 [Stf] Bajoran INT = 4 CUN = 5 STR = 6 C 03-117 [-]Acquisition [-]Diplomacy [-]Medical [-]Navigation [-]Transporters | You may play this personnel at Mouth of the Wormhole. Acclimation Drone CA ST2E-EN03118 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-118 [-]Anthropology [-]Engineer [-]Exobiology [-]Medical | Drone. When you play this personnel, for each personnel you command but do not own, this personnel is cost -1. Allocation Drone CA ST2E-EN03119 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-119 [-]Science. | Drone. Interlink: Geology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Geology until the end of that mission attempt.) Appraisal Drone CA ST2E-EN03120 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-120 [-]Science. | Drone. Interlink: Archaeology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Archaeology until the end of that mission attempt.) Archival Drone CA ST2E-EN03121 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-121 [-]Science. | Drone. Interlink: Anthropology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Anthropology until the end of that mission attempt.) Borg Queen, Bringer of Order CA ST2E-EN03122 Personnel Yes Borg 4 [Com] Borg INT = 3 CUN = 8 STR = 6 {P0} S 03-122 [-]3 Leadership [-]Treachery | Order - Discard the top card of your deck to name a skill. Each of your Borg gains that skill. This effect lasts until the end of this turn. You may do this only once each turn. Borg Queen, Guardian of the Hive CA ST2E-EN03123 Personnel Yes Borg 4 [Com] Borg INT = 4 CUN = 8 STR = 6 {F6}[top} R 03-123 [-]3 Leadership [-]Treachery | While this personnel is facing a dilemma, you may replace your Drone present with a Drone from your discard pile. Place the Drone you replaced in his or her owner's discard pile. You may do this only once each dilemma. Calibration Drone CA ST2E-EN03124 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 {1E}-Blue S 03-124 [-]Archaeology [-]Biology [-]Geology | Drone. | Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw an equal number of cards. Cartography Drone CA ST2E-EN03125 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-125 [-]Engineer | Drone. Interlink: Astrometrics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Astrometrics until the end of that mission attempt.) Computation Drone CA ST2E-EN03126 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 6 STR = 5 {1E}-Green C 03-126 [-]Navigation [-]Programming | Drone. Each of your other Borg present is Cunning +1. Continuity Drone CA ST2E-EN03127 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-127 [-]Science | Drone. Interlink: Programming. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Programming until the end of that mission attempt.) Evaluation Drone CA ST2E-EN03128 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-128 [-]Security | Drone. Interlink: Exobiology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Exobiology until the end of that mission attempt.) Guidance Drone CA ST2E-EN03129 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-129 [-]Engineer | Drone. Interlink: Navigation. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Navigation until the end of that mission attempt.) Information Drone CA ST2E-EN03130 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-130 [-]Exobiology [-]Science [-]Transporters | Drone. Interlink: a skill on your non-[Bor] personnel present. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain a skill on your non-[Bor] personnel present until the end of that mission attempt.) Invasive Drone CA ST2E-EN03131 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-131 [-]Programming [-]Security [-]Transporters | Drone. | Order - Return this personnel to his owner's hand to place any number of your personnel at this mission aboard a ship at the same mission. Locutus, Voice of the Borg CA ST2E-EN03132 Personnel Yes Borg 4 [Com] Borg INT = 1 CUN = 6 STR = 8 {F6}[top} R 03-132 [-]2 Diplomacy [-]2 Leadership [-]Officer [-]2 Treachery | Commander: Locutus' Borg Cube. While this personnel is facing a dilemma, if he uses his Diplomacy, Leadership, Officer, or Treachery to meet its requirements, score 10 points. [ERRATA_09.21.07] Negation Drone CA ST2E-EN03133 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 U 03-133 [-]Anthropology [-]Security | Drone. | Order - Kill this personnel and your other Drone present to destroy an opponent's event. Opposition Drone CA ST2E-EN03134 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 6 C 03-134 [-]Biology [-]Security | Drone. Each of your other Borg present is Strength +1. Preservation Drone CA ST2E-EN03135 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-135 [-]Medical | Drone. Interlink: Biology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Biology until the end of that mission attempt.) Reclamation Drone CA ST2E-EN03136 Personnel Borg 3 [Stf] Borg INT = 5 CUN = 5 STR = 5 {1E}-Red U 03-136 [-]Engineer | Medical Drone. When your Borg present is about to be killed by a dilemma, you may stop your other Drone present to place that Borg on top of his or her owner's deck instead. Research Drone CA ST2E-EN03137 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-137 [-]Medical | Drone. Interlink: Physics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Physics until the end of that mission attempt.) Seven of Nine, Part of the Greater Whole CA ST2E-EN03138 Personnel Yes Borg 3 [Stf] Borg INT = 5 CUN = 7 STR = 6 R 03-138 [-]Astrometrics [-]Engineer [-]Programming [-]Science | Drone. | Order - Place your Drone present on the bottom of his or her owner's deck to draw a number of cards equal to that Drone's cost. Seven of Nine, Representative of the Hive CA ST2E-EN03139 Personnel Yes Borg 3 [Stf] Borg INT = 5 CUN = 7 STR = 6 {1E}-Blue {P0} S 03-139 [-]Engineer [-]Exobiology [-]Physics [-]Programming [-]Science | Drone. While this personnel is facing a dilemma, she is Strength +2 and gains Security. Transwarp Drone CA ST2E-EN03140 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 03-140 [-]Astrometrics [-]Navigation [-]Physics | Drone. | Order - If this personnel is aboard a ship, return him to his owner's hand to make that ship RANGE +2 until the end of this turn. Damar, Useful Adjutant CA ST2E-EN03141 Personnel Yes Cardassian 3 [Com] Cardassian [TN] INT = 3 CUN = 5 STR = 6 {F6} R 03-141 [-]Engineer [-]Officer [-]Physics [-]Security [-]Treachery | Glinn. While this personnel is attempting a mission and an opponent is about to draw dilemmas, you may discard a card from hand to subtract one from the number he or she can draw. You may do this only once each turn. Davin CA ST2E-EN03142 Personnel Cardassian 2 [Com] Cardassian [TN] INT = 4 CUN = 6 STR = 6 {1E} C 03-142 [-]Astrometrics [-]Law [-]Treachery | When you play this personnel, discard the top card of an opponent's deck. Dukat, Liberator and Protector CA ST2E-EN03143 Personnel Yes Cardassian 3 [Com] Cardassian [TN] INT = 2 CUN = 6 STR = 6 {1E} {P0}{F6} R 03-143 [-]Diplomacy [-]Leadership [-]Officer [-]2 Treachery | Gul. When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn. Elim Garak, Plain, Simple Tailor CA ST2E-EN03144 Personnel Yes Cardassian 2 [Stf] Cardassian [DS9] INT = 3 CUN = 6 STR = 6 {1E} {P0} U 03-144 [-]Diplomacy [-]Intelligence [-]Programming [-]Treachery | When this personnel is about to be killed by a dilemma, you may discard a personnel from hand to take this personnel into your hand instead. Magren CA ST2E-EN03145 Personnel Cardassian 1 Cardassian [TN] INT = 5 CUN = 6 STR = 5 {1E} C 03-145 [-]Biology [-]Medical [-]Physics Mavek, Science Officer CA ST2E-EN03146 Personnel Yes Cardassian 2 [Stf] Cardassian [TN] INT = 6 CUN = 5 STR = 5 {1E} U 03-146 [-]Biology [-]Geology [-]Navigation [-]Science | When you play this personnel, if your non-Cardassian is at this mission, you may download an equipment. Nerot CA ST2E-EN03147 Personnel Cardassian 2 [Stf] Cardassian [TN] INT = 5 CUN = 5 STR = 6 C 03-147 [-]Archaeology [-]Exobiology [-]Security [-]Transporters | Glinn. When you play this personnel, for each Punishment event you command, he is cost -1. Thorel CA ST2E-EN03148 Personnel Cardassian 1 [Stf] Cardassian [TN] INT = 6 CUN = 5 STR = 5 {1E} C 03-148 [-]Archaeology [-]Geology [-]Science Tora Ziyal, Beloved Daughter CA ST2E-EN03149 Personnel Yes Cardassian 0 Bajoran/Cardassian [TN] INT = 6 CUN = 4 STR = 4 {1E} R 03-149 [-]Anthropology [-]Geology [-]Honor | Dissident. When you play this personnel, discard a card from hand. When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card. Bashir Founder, Nefarious Saboteur CA ST2E-EN03150 Personnel Yes Dominion 4 [Stf] Changeling INT = 1 CUN = 7 STR = 6 {F6} R 03-150 [-]Engineer [-]Exobiology [-]Intelligence [-]Medical [-]Physics [-]2 Treachery | Founder. Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card. Borath, Psychological Researcher CA ST2E-EN03151 Personnel Yes Dominion 3 [Com] Vorta INT = 4 CUN = 6 STR = 4 {A0} R 03-151 [-]Exobiology [-]Intelligence [-]Medical [-]Programming [-]Treachery | Order - Examine a random card from an opponent's hand. If it is a personnel, draw a card. You may do this only once each turn. Founder Councilor CA ST2E-EN03152 Personnel Dominion 2 Changeling INT = 4 CUN = 5 STR = 6 C 03-152 [-]Biology [-]Diplomacy [-]Science | Founder. Shape-shifter. | Order - Replace this personnel with a Founder from hand, then place this personnel in her owner's discard pile. Founder Leader, Beguiling Teacher CA ST2E-EN03153 Personnel Yes Dominion 3 Changeling [TN] INT = 3 CUN = 7 STR = 5 {1E} U 03-153 [-]Anthropology [-]Exobiology [-]2 Leadership [-]Science [-]Treachery | Founder. Shape-shifter. When you play this personnel, each of your other [TN] personnel is Cunning +1 until the end of this turn. Founder Leader, Forbidding Judge CA ST2E-EN03154 Personnel Yes Dominion 3 Changeling INT = 4 CUN = 7 STR = 5 S 03-154 [-]Biology [-]Diplomacy [-]Law [-]Leadership [-]Medical | Founder. Shape-shifter. When you play this personnel, you may download a Changeling. Ikat'ika, Honorable Warrior CA ST2E-EN03155 Personnel Yes Dominion 3 [Com] Jem'Hadar INT = 8 CUN = 5 STR = 9 {1E} R 03-155 [-]Anthropology [-]Biology [-]Honor [-]Leadership [-]Officer | While this personnel is attempting a mission, you may make him attributes +2. If you do this, he is killed at the end of this turn. You may do this only once each turn. Imat'Korex CA ST2E-EN03156 Personnel Dominion 2 [Stf] Jem'Hadar [TN] INT = 6 CUN = 5 STR = 8 {1E} C 03-156 [-]Biology [-]Honor [-]Programming [-]Security Keevan, Conniving Liar CA ST2E-EN03157 Personnel Yes Dominion 2 [Com] Vorta INT = 2 CUN = 6 STR = 3 {1E} U 03-157 [-]Anthropology [-]Diplomacy [-]Exobiology [-]Geology [-]2 Treachery | When you play a Jem'Hadar at this mission, you may choose to have each player draw a card. Kilana, Dissembling Envoy CA ST2E-EN03158 Personnel Yes Dominion 2 [Com] Vorta INT = 4 CUN = 5 STR = 5 {1E} S 03-158 [-]Archaeology [-]Diplomacy [-]Medical [-]Transporters [-]Treachery | Order - Examine a number of cards from the top of your deck equal to the number of your Changelings present. Replace those cards in any order. You may do this only once each turn. Kira Founder, Examiner CA ST2E-EN03159 Personnel Yes Dominion 3 [Com] Changeling INT = 3 CUN = 6 STR = 6 R 03-159 [-]Anthropology [-]Geology [-]Navigation [-]Officer [-]Programming [-]Treachery | Founder. Infiltrator. Shape-shifter. | Order - If this personnel is present with an opponent's personnel, discard a card from hand to take an Infiltration event from your discard pile into hand. Limara'Son, Fierce Soldier CA ST2E-EN03160 Personnel Yes Dominion 3 [Stf] Jem'Hadar INT = 6 CUN = 5 STR = 8 U 03-160 [-]Astrometrics [-]Navigation [-]Security [-]Transporters | Order - Begin combat involving this personnel. If you win, randomly kill an opponent's personnel involved. Place this personnel in his owner's discard pile after combat. Lovok Founder, Puppet Master CA ST2E-EN03161 Personnel Yes Dominion 4 [Com] Changeling INT = 2 CUN = 7 STR = 7 U 03-161 [-]Astrometrics [-]Intelligence [-]Officer [-]Science [-]Transporters [-]2 Treachery | Founder. Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, that opponent discards a random card from hand. Martok Founder, Poison of the Empire CA ST2E-EN03162 Personnel Yes Dominion 3 [Com] Changeling INT = 2 CUN = 6 STR = 8 S 03-162 [-]Diplomacy [-]Intelligence [-]Leadership [-]Officer [-]2 Treachery | Founder. Infiltrator. Shape-shifter. When you play an Assault or Maneuver card, you may discard a card from hand to download an Infiltration card. Noret'ikar CA ST2E-EN03163 Personnel Dominion 2 [Stf] Jem'Hadar [TN] INT = 6 CUN = 5 STR = 8 {1E} S 03-163 [-]Geology [-]Leadership [-]Officer [-]Transporters Odera'Klen CA ST2E-EN03164 Personnel Dominion 1 [Stf] Jem'Hadar [TN] INT = 5 CUN = 5 STR = 8 {1E} C 03-164 [-]Anthropology [-]Security Rak'tazan CA ST2E-EN03165 Personnel Dominion 1 [Stf] Jem'Hadar [TN] INT = 6 CUN = 5 STR = 8 {1E} C 03-165 [-]Astrometrics [-]Officer Remata'Klan, Unit Leader CA ST2E-EN03166 Personnel Yes Dominion 4 [Com] Jem'Hadar INT = 7 CUN = 6 STR = 8 {1E} {F6} R 03-166 [-]Exobiology [-]Honor [-]Leadership [-]Officer [-]Security | When this personnel is an eligible target for a random selection, you may exclude another [Dom] personnel present from that selection. Tholun CA ST2E-EN03167 Personnel Dominion 2 [Com] Vorta INT = 4 CUN = 5 STR = 4 {1E} C 03-167 [-]Archaeology [-]Law [-]Medical [-]Programming [-]Treachery Tozara'Kesh CA ST2E-EN03168 Personnel Dominion 2 [Stf] Jem'Hadar [TN] INT = 6 CUN = 5 STR = 8 {1E} C 03-168 [-]Engineer [-]Exobiology [-]Navigation [-]Officer Varen'agor CA ST2E-EN03169 Personnel Dominion 2 [Stf] Jem'Hadar INT = 6 CUN = 5 STR = 8 {1E} C 03-169 [-]Biology [-]Navigation [-]Officer [-]Physics Weyoun, Instrument of the Founders CA ST2E-EN03170 Personnel Yes Dominion 3 [Com] Vorta INT = 2 CUN = 6 STR = 4 U 03-170 [-]Diplomacy [-]Exobiology [-]Intelligence [-]Leadership [-]2 Treachery | While this personnel is present with a Founder, he is attributes +2 and gains Security. Weyoun, Loyal Subject of the Dominion CA ST2E-EN03171 Personnel Yes Dominion 3 [Com] Vorta [TN] INT = 3 CUN = 6 STR = 4 {1E} {F6} R 03-171 [-]Anthropology [-]Diplomacy [-]Law [-]Leadership [-]Security [-]Treachery | When this personnel uses a skill to complete a mission, you may draw a card. Yak'Talon, Deadly Patroller CA ST2E-EN03172 Personnel Yes Dominion 3 [Stf] Jem'Hadar INT = 6 CUN = 5 STR = 8 U 03-172 [-]Astrometrics [-]Engineer [-]Physics [-]Security | When an opponent begins a mission attempt, if this personnel is at that mission, you may kill this personnel to make each personnel attempting the mission attributes -1 until the end of that mission attempt. Yelgrun, Blunt Negotiator CA ST2E-EN03173 Personnel Yes Dominion 2 [Com] Vorta INT = 4 CUN = 5 STR = 4 R 03-173 [-]Anthropology [-]Archaeology [-]Biology [-]Diplomacy | Order - Kill your non-Changeling present to make each player shuffle his or her hand and exchange it for an equal number of cards from the bottom of his or her deck. B'Elanna Torres, Creative Engineer CA ST2E-EN03174 Personnel Yes Federation 2 [Com] Human/Klingon [Maq] INT = 5 CUN = 6 STR = 6 {1E} R 03-174 [-]Astrometrics [-]Engineer [-]2 Programming | When an opponent is about to discard a card from hand, you may place a card from your hand on top of your deck to randomly select that opponent's card from all eligible cards. Jack, Maladjusted Misfit CA ST2E-EN03175 Personnel Yes Federation 3 Human [E] INT = 4 CUN = 8 STR = 6 {1E} R 03-175 [-]Anthropology [-]Astrometrics [-]Physics [-]Programming | Genetically Enhanced. | Order - Stop this personnel to name a card type, then reveal a random card from an opponent's hand. If it is that type, place it on top of its owner's deck. Lauren, Seductress CA ST2E-EN03176 Personnel Yes Federation 2 Human [E] INT = 5 CUN = 8 STR = 5 R 03-176 [-]Astrometrics [-]Biology [-]Geology | Genetically Enhanced. | Order - Stop this personnel to reveal the top card of an opponent's dilemma pile. If that dilemma could have been faced at your completed mission, you may place it face up beneath that mission (it is overcome). Michael Eddington, Traitor to Starfleet CA ST2E-EN03177 Personnel Yes Federation 2 [Com] Human [DS9] INT = 3 CUN = 6 STR = 6 {1E} {F6} R 03-177 [-]Engineer [-]Programming [-]Security [-]Treachery | Order - Return this personnel to his owner's hand to return an opponent's Leadership personnel present to his or her owner's hand. Norah Satie, Starfleet Investigator CA ST2E-EN03178 Personnel Yes Federation 3 Human [E] INT = 6 CUN = 5 STR = 4 U 03-178 [-]Anthropology [-]Archaeology [-]Diplomacy [-]Intelligence [-]Law [-]Officer | Admiral. For each mission you have completed, this personnel is attributes +1. Patrick, Idiot Savant CA ST2E-EN03179 Personnel Yes Federation 3 Human [E] INT = 5 CUN = 8 STR = 4 {1E} U 03-179 [-]Anthropology [-]Engineer [-]Programming | Genetically Enhanced. | Order - Stop this personnel to name a card type (except ship), then reveal the top card of an opponent's deck. If it is that type, place it on the bottom of that opponent's deck. Reginald Barclay, Reclusive Engineer CA ST2E-EN03180 Personnel Yes Federation 2 [Stf] Human [TNG] INT = 5 CUN = 6 STR = 5 R 03-180 [-]Engineer [-]Physics [-]Programming | Order - If this personnel is aboard a ship, discard two cards from hand to make it RANGE +2 until the end of this turn. You may do this only once each turn. Sarina Douglas, Cataleptic Conundrum CA ST2E-EN03181 Personnel Yes Federation 2 Human [E] INT = 6 CUN = 8 STR = 4 {1E} U 03-181 [-]Exobiology [-]Physics [-]Programming [-]Science | Genetically Enhanced. | Order - Stop this personnel to place the bottom card of your deck on top of your deck. Quark, Resistance Informant CA ST2E-EN03182 Personnel Yes Ferengi 1 Ferengi [TN] INT = 4 CUN = 6 STR = 4 {1E} {F6} R 03-182 [-]Acquisition [-]Anthropology [-]Diplomacy [-]Programming | Dissident. When you play this personnel, discard a card from hand. When this personnel is facing a dilemma, he may gain a skill from your Dissident present until the end of that dilemma. You may do this only once each turn. Rom, Undercover Spy CA ST2E-EN03183 Personnel Yes Ferengi 1 [Stf] Ferengi [TN] INT = 6 CUN = 6 STR = 4 {1E} R 03-183 [-]Engineer [-]Honor [-]Physics | Dissident. Thief. Waiter. When you play this personnel, discard a card from hand. While this personnel is present with your Dissident, he gains Astrometrics, Engineer, and Programming. Alexander Rozhenko, Good Luck Charm CA ST2E-EN03184 Personnel Yes Klingon 2 [Stf] Human/Klingon INT = 6 CUN = 4 STR = 5 {1E} R 03-184 [-]Engineer [-]Honor [-]Officer [-]Transporters | When you win an engagement involving this personnel, you may draw a card. Darok, Martok's Aide CA ST2E-EN03185 Personnel Yes Klingon 2 [Stf] Klingon INT = 6 CUN = 5 STR = 4 R 03-185 [-]Anthropology [-]Exobiology [-]Programming | When you play this personnel, you may draw a card for each of your [Kli] Leadership personnel present (limit three). Kor, Noble Warrior to the End CA ST2E-EN03186 Personnel Yes Klingon 2 [Com] Klingon INT = 6 CUN = 5 STR = 6 R 03-186 [-]Anthropology [-]Honor [-]Leadership | Commander: I.K.S. Ning'tao. While this personnel is in an engagement, you may kill him to make the ship he is aboard attributes +3 until the end of this turn. Larg, Piece of Baktag CA ST2E-EN03187 Personnel Yes Klingon 2 [Com] Klingon INT = 4 CUN = 5 STR = 6 {1E} U 03-187 [-]Biology [-]Officer [-]Science [-]Treachery | While this personnel is attempting a mission, he is attributes +1 for each Assault and Maneuver event you command (limit +3). Martok, Leader of Destiny CA ST2E-EN03188 Personnel Yes Klingon 4 [Com] Klingon INT = 8 CUN = 6 STR = 8 {1E} U 03-188 [-]2 Honor [-]2 Leadership [-]Officer | Chancellor. Commander: I.K.S. Rotarran. While this personnel is facing a dilemma, if you command an Assault or Maneuver event, each of your Honor Klingons present is attributes +1. E'Tyshra CA ST2E-EN03189 Personnel Non-Aligned 2 [Com] T'Lani INT = 4 CUN = 5 STR = 4 C 03-189 [-]Diplomacy [-]Engineer [-]Intelligence [-]Leadership [-]Treachery Jakin CA ST2E-EN03190 Personnel Non-Aligned 1 [Com] T'Lani INT = 5 CUN = 5 STR = 5 {1E} C 03-190 [-]Engineer [-]Navigation [-]Officer Kasidy Yates, Maquis Smuggler CA ST2E-EN03191 Personnel Yes Non-Aligned 2 [Com] Human [Maq] INT = 5 CUN = 5 STR = 4 R 03-191 [-]Engineer [-]Leadership [-]Navigation [-]Transporters | Commander: Xhosa. Smuggler. | Order - Discard a card from hand to take Smuggling Run from your discard pile into hand. Nydrom CA ST2E-EN03192 Personnel Non-Aligned 2 T'Lani INT = 6 CUN = 5 STR = 4 C 03-192 [-]Anthropology [-]Biology [-]Honor [-]Medical [-]Physics Sharat CA ST2E-EN03193 Personnel Non-Aligned 1 [Stf] Kellerun INT = 4 CUN = 5 STR = 6 C 03-193 [-]Diplomacy [-]Programming [-]Treachery Karina, Intelligence Analyst CA ST2E-EN03194 Personnel Yes Romulan 2 [Com] Romulan INT = 3 CUN = 6 STR = 5 {1E} U 03-194 [-]Intelligence [-]Physics [-]Science [-]Transporters [-]Treachery | When your Romulan present is stopped by a dilemma, you may discard a card from hand to have this personnel gain Diplomacy and Security until the end of this mission attempt. Mullen CA ST2E-EN03195 Personnel Romulan 2 [Com] Romulan INT = 4 CUN = 5 STR = 6 C 03-195 [-]Archaeology [-]Navigation [-]Programming [-]Security | When you play this personnel, for each Maneuver event you command, he is cost -1. Pardek, Betrayer CA ST2E-EN03196 Personnel Yes Romulan 2 Romulan INT = 3 CUN = 6 STR = 4 {1E} R 03-196 [-]Anthropology [-]Diplomacy [-]Treachery | Senator. | Order - If this personnel is present with an opponent's personnel, return this personnel to his owner's hand to reveal the top four cards of that opponent's deck. You may place a personnel revealed in his or her owner's discard pile. Replace the remaining cards in the same order. Ruwon, Intelligence Analyst CA ST2E-EN03197 Personnel Yes Romulan 2 [Com] Romulan INT = 3 CUN = 5 STR = 6 {1E} R 03-197 [-]Exobiology [-]Intelligence [-]Leadership [-]Security [-]Treachery | When your Romulan present is stopped by a dilemma, you may discard a card from hand to make this personnel Cunning +2 until the end of this mission attempt. Borg Cube CA ST2E-EN03198 Ship Borg 6 [Stf] [Stf] [Stf] [Stf] [Stf] Cube RAN = 10 WEA = 12 SHI = 11 C 03-198 Borg Sphere CA ST2E-EN03199 Ship Borg 5 [Stf] [Stf] [Stf] [Stf] Sphere RAN = 9 WEA = 10 SHI = 9 S 03-199 Locutus' Borg Cube CA ST2E-EN03200 Ship Yes Borg 7 [Stf] [Stf] [Stf] [Stf] [Stf] Cube RAN = 10 WEA = 12 SHI = 11 R 03-200 Order - If this ship is staffed, return your Drone aboard it to his or her owner's hand to download a Maneuver card. You may do this only once each turn. Modern Galor CA ST2E-EN03201 Ship Cardassian 5 [Com] [Stf] [Stf] Galor Class [TN] RAN = 8 WEA = 8 SHI = 8 {1E} C 03-201 When you play this ship, discard a card from hand. If you command a [Dom] personnel, you may then draw a card. Jem'Hadar Attack Ship CA ST2E-EN03202 Ship Dominion 5 [Com] [Stf] Attack Ship [TN] RAN = 7 WEA = 8 SHI = 7 S 03-202 Jem'Hadar Warship CA ST2E-EN03203 Ship Dominion 6 [Com] [Stf] [Stf] Warship [TN] RAN = 9 WEA = 9 SHI = 9 C 03-203 Tenak'talar, Weyoun's Warship CA ST2E-EN03204 Ship Yes Dominion 7 [Com] [Stf] [Stf] Warship RAN = 9 WEA = 9 SHI = 9 {1E} R 03-204 When an opponent's mission attempt fails, if this ship is staffed and at that mission, score 10 points. U.S.S. Defiant, Stolen Warship CA ST2E-EN03205 Ship Yes Federation 7 [Com] [Com] [Com] [Stf] Defiant Class [Maq] RAN = 8 WEA = 10 SHI = 10 {A0} R 03-205 Cloaking Device. | Order - If this ship is staffed and at a non-headquarters mission, this mission's owner places two cards from hand on top of his or her deck. You may do this only once each turn. [ERRATA_09.21.07: This ship has Weapons of 10.] I.K.S. Pagh CA ST2E-EN03206 Ship Yes Klingon 5 [Stf] [Stf] [Stf] K'Vort Class RAN = 7 WEA = 8 SHI = 7 {1E} R 03-206 Cloaking Device. | While this ship is on Engage Cloak, each opponent's ship is RANGE -1. Xhosa CA ST2E-EN03207 Ship Yes Non-Aligned 5 [Com] Antares Class [Maq] RAN = 6 WEA = 5 SHI = 5 R 03-207 When this ship is about to move between a Region: Badlands mission and a non-Region: Badlands mission, subtract 1 from the RANGE required. Soterus CA ST2E-EN03208 Ship Yes Romulan 7 [Com] [Com] [Stf] [Stf] Norexan Class RAN = 9 WEA = 9 SHI = 9 {1E} R 03-208 Cloaking Device. | While this ship is in an engagement, you may discard a Maneuver card from hand to make it attributes +2 until the end of that engagement. A Devil Scorned NE ST2E-EN04001 Dilemma [P] 2 C 04-001 Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile. A Pleasant Surprise NE ST2E-EN04002 Dilemma [S] 2 {1E} C 04-002 Randomly select a Diplomacy or Treachery personnel to be stopped. A Royal Hunt NE ST2E-EN04003 Dilemma [D] 0 C 04-003 Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile. Alluring Spy NE ST2E-EN04004 Dilemma [S] 2 C 04-004 Unless you have Diplomacy, 2 Exobiology, and Strength>42 or Intelligence, 2 Leadership, and Cunning>38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile. B'omar Stipulations NE ST2E-EN04005 Dilemma [S] 2 {1E} C 04-005 Unless you have Diplomacy and Cunning>30 or Leadership and Strength>30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile. Back Room Dealings NE ST2E-EN04006 Dilemma [D] 2 {1E} C 04-006 Choose a personnel who has Treachery or Integrity<4 to be stopped. If you cannot, randomly select a personnel to be killed. Biochemical Hyperacceleration NE ST2E-EN04007 Dilemma [P] 3 {F6} R 04-007 Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select three personnel. They cannot use their skills while facing this dilemma. | Unless you have Biology, Geology, and Medical or 2 Security and Strength>38, those personnel are returned to their owner's hand. Bleeding to Death NE ST2E-EN04008 Dilemma [P] 3 {1E} U 04-008 Unless you have Biology and 2 Medical or 2 Honor and Integrity>30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game. Broken Captive NE ST2E-EN04009 Dilemma [D] 2 {1E} {F6} R 04-009 Your opponent chooses one of his or her captives. Unless you have the skills on that captive, all your personnel are stopped. Cave-In NE ST2E-EN04010 Dilemma [P] 1 U 04-010 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 2 Engineer and Transporters or Geology, Officer, and Strength>35, randomly select two personnel to return to their owner's hand. Counterinsurgency Program NE ST2E-EN04011 Dilemma [D] 2 {F6} R 04-011 Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisition, Intelligence, Law, or Telepathy) for each one. Unless you have those skills, all your personnel are stopped. Dealing With Pressure NE ST2E-EN04012 Dilemma [D] 3 U 04-012 Randomly select three personnel. Unless one of those personnel has an attribute>6, all three are stopped. Echo Papa Stasis Field NE ST2E-EN04013 Dilemma [P] 2 {1E} C 04-013 Randomly select an Officer or Security personnel to be stopped. Formal Hearing NE ST2E-EN04014 Dilemma [D] 7 U 04-014 For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have Diplomacy, Intelligence, 2 Programming, and Cunning>38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped. Guess Who's Coming to Dinner? NE ST2E-EN04015 Dilemma [D] 2 {1E} C 04-015 Choose a personnel who has Diplomacy or Integrity>6 to be stopped. If you cannot, randomly select a personnel to be killed. Harsh Conditions NE ST2E-EN04016 Dilemma [P] 3 {P0} U 04-016 For each headquarters mission you command, your opponent names a skill. Place this dilemma on this mission. While your personnel is facing a dilemma, he or she cannot use those skills. At the end of this mission attempt, this dilemma is overcome. In the Way NE ST2E-EN04017 Dilemma [P] 1 {1E} C 04-017 Randomly select a personnel. If that personnel has a skill listed in this mission's requirements (or any alternate requirements listed in game text you are using to attempt it), he or she is stopped. In Training NE ST2E-EN04018 Dilemma [P] 2 {F6} R 04-018 Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel who costs 1 or 2. All other personnel who cost 1 or 2 are stopped. Lack of Preparation NE ST2E-EN04019 Dilemma [D] 2 C 04-019 Unless you have the skills needed to complete this mission, this dilemma and all remaining dilemmas you have not yet faced return to their owner's dilemma pile. Language Barrier NE ST2E-EN04020 Dilemma [D] 2 C 04-020 Unless you have Anthropology and Leadership or 2 Diplomacy and Integrity>30, randomly stop two personnel for each headquarters mission you command. On Foreign Ground NE ST2E-EN04021 Dilemma [P] 1 C 04-021 Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command. If you have at least one card in your hand, you may discard your hand to prevent this. Renegade Ambush NE ST2E-EN04022 Dilemma [P] 2 U 04-022 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Choose one of your personnel to be killed. If your opponent commands a Jem'Hadar, randomly select that personnel instead. Short Circuit NE ST2E-EN04023 Dilemma [S] 3 {1E} U 04-023 Unless you have Engineer and 2 Physics or 2 Programming and Science, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile. Side by Side NE ST2E-EN04024 Dilemma [D] 2 {1E} U 04-024 Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is stopped. Talosian Trial NE ST2E-EN04025 Dilemma [P] 0 {F6} R 04-025 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent takes one of his or her planet dilemmas that is overcome beneath one of your missions and places it face down on top of his or her stack of chosen dilemmas. Test of Wisdom NE ST2E-EN04026 Dilemma [P] 3 C 04-026 Unless you have Anthropology, 2 Archaeology, and Integrity>38 or 2 Honor and 2 Officer, all your Treachery personnel are stopped. The Dreamer and the Dream NE ST2E-EN04027 Dilemma [D] 2 {F6} R 04-027 Place this dilemma on this mission. At the end of this turn, this dilemma is overcome. If at that time this mission has not been completed, its owner discards his or her hand. Tsiolkovsky Infection NE ST2E-EN04028 Dilemma [S] 8 {X4}{F6} R 04-028 For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning>38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed. Ungracious Hosts NE ST2E-EN04029 Dilemma [P] 2 {1E} U 04-029 Choose a personnel. Your opponent may discard cards from hand equal to the number of [-] icons on that personnel to place him or her in your opponent's brig. Whisper in the Dark NE ST2E-EN04030 Dilemma [P] 8 {X4}{F6} R 04-030 For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Geology, 2 Physics, and Cunning>38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed. Your Moment is Fading NE ST2E-EN04031 Dilemma [P] 2 C 04-031 Randomly select a personnel. Unless that personnel has an attribute>6, he or she is stopped. If that personnel also has an attribute<5, he or she is killed instead of being stopped. Emergency Transport Unit NE ST2E-EN04032 Equipment 2 {1E} C 04-032 When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead. He or she is stopped. The Stone of Gol NE ST2E-EN04033 Equipment Yes 2 U 04-033 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When combat begins involving your personnel present, the opponent's personnel involved who has the highest Strength is killed. The Sword of Kahless NE ST2E-EN04034 Equipment Yes 2 {F6} R 04-034 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2. Accepting the Past NE ST2E-EN04035 Event 1 R 04-035 To play this event, you must command three [Baj] personnel. | Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event. All-Out War NE ST2E-EN04036 Event 2 {X4} R 04-036 Assault. Maneuver. Lose 5 points to play in your core. | Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill three opponent's personnel involved. Anything or Anyone NE ST2E-EN04037 Event Yes 3 {X4} R 04-037 Infiltration. To play this event, you must command three [Dom] personnel. Plays in your core. You may execute only one order using this event each turn. | Order - Place an Infiltrator from hand on this event. (You now command that personnel.) | Order - Place an infiltrator from this event aboard an opponent's ship or on an opponent's planet mission. Apprehended NE ST2E-EN04038 Event 0 U 04-038 Assault. Capture. Maneuver. Plays in your core. | Order - Lose 5 points and destroy this event to begin combat or an engagement involving your [Car] personnel. If you win, choose an opponent's personnel involved to place in your brig. At an Impasse NE ST2E-EN04039 Event 2 U 04-039 To play this event, you must command three [Rom] personnel. Plays in your core. No player may draw cards from his or her deck. | (Players do not need to spend all their counters on their turns.) At the end of the opponent on your right's turn, remove this event from the game. [ERRATA_09.21.07] At What Cost? NE ST2E-EN04040 Event 0 {F6} R 04-040 Lose 5 points to spend 7 additional counters this turn. Destroy this event. Battle Lust NE ST2E-EN04041 Event 3 U 04-041 Assault. Maneuver. Plays in your core. | Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1. Biological Distinctiveness NE ST2E-EN04042 Event 1 U 04-042 To play this event, you must command three [Bor] personnel. Plays in your core. Each of your [Bor] personnel is attributes +1 for each personnel on this event. | Order - Place a personnel you command but do not own on this event. | The thousands of species assimilated by the Borg have each by their own small measure brought the Collective a step closer to perfection. Captain on the Bridge NE ST2E-EN04043 Event 1 C 04-043 Plays in your core. You may play a Commander that corresponds with your ship aboard that ship. When you do, he or she is cost -1. Caught in the Act NE ST2E-EN04044 Event 2 R 04-044 Capture. Plays in your core. | Order - Stop two of your [Car] personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn. Collateral Damage NE ST2E-EN04045 Event 3 C 04-045 Assault. Maneuver. Plays in your core. | Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost. Deep Hatred NE ST2E-EN04046 Event 1 C 04-046 To play this event, you must command three [Rom] personnel. | Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event. Deploy the Fleet NE ST2E-EN04047 Event 1 U 04-047 Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event. Desperate Sacrifice NE ST2E-EN04048 Event 3 U 04-048 Plays in your core. | Order - If you command four events, destroy this event to make each player choose two events he or she commands, then destroy each other event he or she commands. Endangered NE ST2E-EN04049 Event 0 {F6} R 04-049 Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. Escaping Detection NE ST2E-EN04050 Event 2 U 04-050 To play this event, you must command three [Rom] personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship. Far-Seeing Eyes NE ST2E-EN04051 Event 0 {F6} R 04-051 To play this event, you must command three [Rom] personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck. Field Studies NE ST2E-EN04052 Event 0 {F6} R 04-052 To play this event, you must command three [Fed] personnel at your space mission. Lose 5 points to reveal the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event. Forcing Their Hand NE ST2E-EN04053 Event Yes 2 {1E} U 04-053 To play this event, you must command three [Rom] personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile. | Order - Place a random card from an opponent's hand on this event. You may do this only once each turn. Forever Linked NE ST2E-EN04054 Event 2 {1E} U 04-054 Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your [Fed] personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that [Fed] personnel gain a skill from that discarded personnel until the end of this turn. Getting Under Your Skin NE ST2E-EN04055 Event Yes 2 {1E} U 04-055 To play this event, you must command three [Rom] personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn. Gunboat Diplomacy NE ST2E-EN04056 Event 2 {1E} C 04-056 Plays in your core. When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points. Hollow Pleasantries NE ST2E-EN04057 Event 0 C 04-057 Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1. Holographic Hoax NE ST2E-EN04058 Event 0 C 04-058 To play this event, you must command three [Rom] personnel. | Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event. Militia Patrol NE ST2E-EN04059 Event 4 {1E} R 04-059 Assault. Plays in your core. | Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this. Misdirection NE ST2E-EN04060 Event Yes 1 {1E} U 04-060 Infiltration. Plays in your core. While an opponent's personnel is present with your Infiltrator, he or she is attributes -1. Mission Accomplished NE ST2E-EN04061 Event 2 {1E} U 04-061 Plays in your core. When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points. More Than Meets the Eye NE ST2E-EN04062 Event Yes 0 U 04-062 Q. Lose 5 points to play in your core. When you reveal a planet dilemma from your dilemma stack, it is cost -1. Mutual Advantage NE ST2E-EN04063 Event 0 C 04-063 To play this event, you must command three [Fed] personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event. No Escape NE ST2E-EN04064 Event 0 C 04-064 To play this event, you must command two Jem'Hadar. Plays in your core. When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1. Organized Terrorist Activities NE ST2E-EN04065 Event 0 R 04-065 To play this event, you must command three [Fed] [Maq] | Personnel. | Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a non-ship card to remove from the game. He or she shuffles and replaces his or her deck. Destroy this event. Party Atmosphere NE ST2E-EN04066 Event Yes 1 {P0} C 04-066 Plays in your core. When a player plays an event in his or her core, he or she chooses an opponent. For each headquarters mission that opponent commands, that event is cost -1. [ERRATA_09.21.07: This event is now unique.] Power Shift NE ST2E-EN04067 Event 0 U 04-067 To play this event, you must command three [Rom] personnel. Plays in your core. While your [Rom] personnel is attempting a mission, you may lose 5 points to make each of your [Rom] personnel attributes +1 until the end of this turn. Prison Compound NE ST2E-EN04068 Event 2 {1E} R 04-068 Punishment. To play this event, you must command three [Car] personnel. Round the total number of [-] icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event. Pulling the Strings NE ST2E-EN04069 Event 1 C 04-069 To play this event, you must command two Vorta. Plays in your core. | When the player on your right begins a mission attempt, you may place this event on the bottom of its owner's deck to draw an extra dilemma and spend one extra in total cost on dilemmas. Ressikan Flute NE ST2E-EN04070 Event Yes 2 R 04-070 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. | Order - Stop your personnel who has Integrity>6 to take an event from your discard pile into your hand. | A long-dead civilization on the planet Kataan is remembered only through this instrument and the memories bestowed upon its player. Running a Tight Ship NE ST2E-EN04071 Event Yes 3 {F6} R 04-071 Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas. [ERRATA_09.21.07: This event is now unique.] Shared Problems NE ST2E-EN04072 Event 0 C 04-072 To play this event, you must command three [TNG] personnel. Plays in your core. When a player begins a mission attempt, the player to his or her left may draw an extra dilemma and spend one extra in total cost on dilemmas. Standing Your Ground NE ST2E-EN04073 Event 1 C 04-073 Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost. Storage Compartment NE ST2E-EN04074 Event Yes 2 {X4}{F6} R 04-074 Plays in your core. When you have chosen dilemmas, you may place one unused planet dilemma or space dilemma on this event instead of beneath your dilemma pile. When you have drawn dilemmas, you may take any dilemmas from this event and add them to those drawn. Targeted for Assimilation NE ST2E-EN04075 Event 0 U 04-075 Assault. Lose 5 points to play in your core. | Order - Destroy this event to begin combat involving your [Bor] personnel. If you win, choose an opponent's personnel involved and take command of him or her. | The Borg assimilation process occurs with such speed and efficiency that it takes only a few minutes to transform an ally into an enemy. Tempted By Flesh NE ST2E-EN04076 Event 1 U 04-076 To play this event, you must command three [Bor] personnel. | Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command. You may place those dilemmas on the top and bottom of that dilemma pile in any order. Destroy this event. The Key to Victory NE ST2E-EN04077 Event 0 C 04-077 Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three [Car] personnel, you may draw a card. Destroy this event. The Perfect Tool NE ST2E-EN04078 Event Yes 2 {F6} R 04-078 Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own. Thought Maker NE ST2E-EN04079 Event 2 R 04-079 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn. Shuffle and replace your dilemma pile face down. | Illegal device that twists a victim's mind into reliving the past. Undercover Resource NE ST2E-EN04080 Event 1 U 04-080 Infiltration. Plays in your core. While your Infiltrator is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during each of your Play and Draw Cards Segments. VIP Welcome NE ST2E-EN04081 Event Yes 1 C 04-081 To play this event, you must command three [TNG] personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card. We Are Back NE ST2E-EN04082 Event Yes 2 C 04-082 To play this event, you must command three [Rom] personnel. Plays in your core. Each of your [Rom] Officer personnel is Cunning +2. | When an opponent plays an event to his or her core, destroy this event. You've Always Been My Favorite NE ST2E-EN04083 Event 0 {X4} R 04-083 To play this event, you must command three [Bor] personnel. Lose 5 points to play in your core. When you play this event, download up to five cards, then place them on this event. You may spend 1 counter to take a card on this event into your hand. When there are no cards on this event, destroy it. Your Fear Will Destroy You NE ST2E-EN04084 Event 2 U 04-084 Infiltration. For each opponent's headquarters mission where you command an Infiltrator, score 5 points. Remove this event from the game. Allies on the Inside NE ST2E-EN04085 Interrupt R 04-085 Order - Download a Dissident personnel, then discard cards from hand equal to that personnel's cost. Remove this interrupt from the game. Brainwashing NE ST2E-EN04086 Interrupt {F6} R 04-086 Capture. To play this interrupt, you must command three [Rom] personnel. | Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.) Chance Observation NE ST2E-EN04087 Interrupt C 04-087 When your [Rom] personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed. This effect lasts until the end of that dilemma. Indomitable NE ST2E-EN04088 Interrupt U 04-088 To play this interrupt, you must command three [Bor] personnel. | When your mission attempt ends, lose 5 points to unstop each of your personnel who became stopped during that attempt. You cannot attempt that same mission again this turn. Knowledge and Experience NE ST2E-EN04089 Interrupt {X4}{F6} R 04-089 To play this interrupt, you must command three [Bor] personnel. | When a personnel you command but do not own is facing a dilemma, lose 5 points to prevent and overcome that dilemma. Lying in Wait NE ST2E-EN04090 Interrupt U 04-090 When a personnel is about to be randomly selected by a dilemma, if you command a [Rom] personnel at the same mission, make the selection as follows instead: the player who commands the eligible personnel excludes one from that selection, then the dilemma's owner chooses from the remaining eligible personnel. | Many fail to detect any Romulan influence in events until it is too late. Natural Instincts NE ST2E-EN04091 Interrupt U 04-091 When your Bajoran Resistance personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has. That Bajoran Resistance personnel gains that skill until the end of that dilemma. One-Upsmanship NE ST2E-EN04092 Interrupt U 04-092 Order - Download a personnel or event, then shuffle that card and each copy of that card your opponents command into their owners' decks. Operational Necessity NE ST2E-EN04093 Interrupt U 04-093 To play this interrupt, you must command two [Fed] [Maq] personnel. When an interrupt is played, discard a [Maq] card from hand to prevent that interrupt and place it in its owner's discard pile. Outlining the Stakes NE ST2E-EN04094 Interrupt {F6} R 04-094 To play this interrupt, you must command three [Rom] personnel. | When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements. Reborn NE ST2E-EN04095 Interrupt U 04-095 To play this interrupt, you must command three [Bor] personnel present together at a non-headquarters mission. | Order - Lose 5 points to randomly select an opponent's personnel present with those [Bor] personnel and take command of him or her. The First of Many NE ST2E-EN04096 Interrupt {1E} C 04-096 When your Borg is stopped while attempting a mission, discard the top card of your deck to unstop one of your other stopped Borg present. The Borg you unstop joins the mission attempt. The Order of Things NE ST2E-EN04097 Interrupt C 04-097 When your Founder or Vorta is about to be killed, kill your unique Jem'Hadar present with him or her to prevent that. The Rite of Emergence NE ST2E-EN04098 Interrupt {F6} R 04-098 When your Host is attempting a mission, discard two random cards from hand to make him or her gain Treachery and a skill of your choice until the end of this turn. Anneli NE ST2E-EN04099 Personnel Bajoran 1 [Stf] Bajoran [DS9] INT = 5 CUN = 5 STR = 5 {1E} C 04-099 [-]Astrometrics [-]Biology [-]Science | While you command an event in your core, this personnel is attributes +1. | In early 2370, the Federation was forced by the Alliance for Global Unity to abandon Deep Space Nine. The Bajoran Militia was dispatched to secure the station. Bareil Antos, Opaka's Protector NE ST2E-EN04100 Personnel Bajoran 4 Bajoran INT = 8 CUN = 6 STR = 5 R 04-100 [-]Anthropology [-]Diplomacy [-]2 Honor [-]Leadership [-]Programming Vedek. | Order - Stop this personnel to download a card, then place that card in your discard pile. Day Kannu, Field Colonel NE ST2E-EN04101 Personnel Yes Bajoran 2 [Com] Bajoran [DS9] INT = 3 CUN = 5 STR = 6 U 04-101 [-]Engineer [-]Officer [-]Security [-]Treachery | When you win combat involving this personnel, score 5 points. Dukat, Anjohl Tennan NE ST2E-EN04102 Personnel Yes Bajoran 2 [Com] Cardassian INT = 2 CUN = 6 STR = 6 {X4} R 04-102 [-]Anthropology [-]Archaeology [-]Diplomacy [-]Programming [-]2 Treachery | While this personnel is facing a dilemma, you may remove an Anthropology or Leadership personnel in your discard pile from the game to make this personnel attributes +1 until the end of this mission attempt. Kira Meru, Comfort Woman NE ST2E-EN04103 Personnel Yes Bajoran 1 Bajoran [Pa] INT = 5 CUN = 5 STR = 5 {1E} R 04-103 [-]Anthropology [-]Exobiology [-]Geology | While this personnel is attempting a mission, you may lose 5 points to make her gain a skill on a [Baj] personnel in your discard pile until the end of that mission attempt. Krim, Thoughtful Tactician NE ST2E-EN04104 Personnel Yes Bajoran 2 [Com] Bajoran [DS9] INT = 6 CUN = 6 STR = 6 {F6} R 04-104 [-]Astrometrics [-]Honor [-]Leadership [-]Officer | Commander: Talnot. General. | Order - Lose 5 points and stop this personnel to name a dilemma. | Choose an opponent to take each copy of that dilemma from his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down. Kulan, Militia Soldier NE ST2E-EN04105 Personnel Yes Bajoran 2 [Stf] Bajoran INT = 6 CUN = 5 STR = 5 C 04-105 [-]Engineer [-]Honor [-]Navigation [-]Transporters | Bajoran Resistance. When you play this personnel, for each event in your discard pile, he is cost -1. While you have a Navigation personnel in your discard pile, this personnel gains Navigation. Leeta, Rebel Supporter NE ST2E-EN04106 Personnel Yes Bajoran 0 Bajoran [TN] INT = 6 CUN = 5 STR = 4 {1E} R 04-106 [-]Anthropology [-]Honor | Dabo Girl. Dissident. When you play this personnel, discard a card from hand. While you have more than ten cards in your discard pile, each of your Dissident personnel present is attributes +1. Razka Karn, Scavenger NE ST2E-EN04107 Personnel Yes Bajoran 2 [Stf] Bajoran INT = 4 CUN = 6 STR = 5 {1E} C 04-107 [-]Acquisition [-]Archaeology [-]Astrometrics [-]Engineer [-]Navigation | Bajoran Resistance. Smuggler. Thief. While this personnel is facing a dilemma, you may discard an event from hand to replace his Integrity with the Integrity of a [Baj] personnel in your discard pile until the end of that dilemma. Solbor, Faithful Attendant NE ST2E-EN04108 Personnel Yes Bajoran 3 Bajoran INT = 7 CUN = 5 STR = 3 {1E} R 04-108 [-]Anthropology [-]Exobiology [-]Honor | Prylar. When you complete a mission involving this personnel, if your Kai, other Prylar, or Vedek used a skill to complete it, score 5 points. Surmak Ren, Medical Administrator NE ST2E-EN04109 Personnel Yes Bajoran 3 Bajoran INT = 5 CUN = 6 STR = 5 U 04-109 [-]Biology [-]Leadership [-]Medical [-]Programming [-]Science | Bajoran Resistance. When you play this personnel, each opponent discards a card from hand for each headquarters mission he or she commands. Treyam, Militia Soldier NE ST2E-EN04110 Personnel Yes Bajoran 2 [Stf] Bajoran INT = 5 CUN = 5 STR = 6 C 04-110 [-]Archaeology [-]Medical [-]Physics [-]Programming | Bajoran Resistance. When you play this personnel, for each event in your discard pile, he is cost -1. While you have a Medical personnel in your discard pile, this personnel gains Medical. Defragmentation Drone NE ST2E-EN04111 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 04-111 [-]Physics [-]Security | Drone. | Order - Destroy an event in your core to draw cards equal to that event's cost. | TASK: Scan active directives for outdated instructions from the hive mind. Purge. Examination Drone NE ST2E-EN04112 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 C 04-112 [-]Anthropology [-]Archaeology [-]Astrometrics | Drone. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands. | TASK: Process data on recent contact with alien species. Analyze. Facilitation Drone NE ST2E-EN04113 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 U 04-113 [-]Biology [-]Geology [-]Medical [-]Programming | Drone. When you play this personnel, you may reveal up to three cards from the bottom of your deck. As your next action, you may play one of those cards as if it were in your hand. Those you do not play are placed in your discard pile. | TASK: Process requisitions of informational and biological resources. Access. Five of Twelve, Secondary Adjunct of Trimatrix 942 NE ST2E-EN04114 Personnel Yes Borg 3 [Stf] Borg INT = 5 CUN = 6 STR = 6 U 04-114 [-]Anthropology [-]Biology [-]Engineer [-]Navigation [-]Programming | Drone. When you fail a mission attempt involving this personnel, he is not stopped. Reconnaissance Drone NE ST2E-EN04115 Personnel Borg 3 [Stf] Borg INT = 5 CUN = 5 STR = 5 {1E}-Red U 04-115 [-]Exobiology [-]Navigation [-]Security [-]Transporters | Drone. When you play this personnel, you may download a non-Drone personnel, then place that personnel on top of your deck. | TASK: Scout areas where resistance is anticipated. Secure. Aamin Marritza, Honorable Patriot NE ST2E-EN04116 Personnel Yes Cardassian 2 [Stf] Cardassian INT = 8 CUN = 6 STR = 3 {1E} U 04-116 [-]2 Honor [-]Programming | While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt. You may do this only once each turn. Broca, Grovelling Lackey NE ST2E-EN04117 Personnel Yes Cardassian 3 [Com] Cardassian INT = 4 CUN = 5 STR = 5 U 04-117 [-]Archaeology [-]Engineer [-]Officer [-]Transporters [-]Treachery | Legate. | Order - Discard a card from hand and reveal an event from hand to download a copy of that event. You may do this only once each turn. Hogue, Student of Political Ethics NE ST2E-EN04118 Personnel Yes Cardassian 1 [Stf] Cardassian INT = 6 CUN = 5 STR = 5 C 04-118 [-]Honor [-]Leadership [-]Navigation | Dissident. | Order - Discard the top card of your deck to make this personnel gain Science until the end of this turn. You may do this only once each turn. Kira Nerys, Iliana Ghemor NE ST2E-EN04119 Personnel Yes Cardassian 1 [Stf] Bajoran INT = 6 CUN = 6 STR = 6 {X4} R 04-119 [-]Honor [-]Programming [-]Security | Dissident. | Order - Lose 5 points and stop this personnel to download up to three Dissident personnel, then place them on a headquarters mission where they could be played. Mila, Trusted Confidante NE ST2E-EN04120 Personnel Yes Cardassian 2 Cardassian INT = 7 CUN = 5 STR = 3 U 04-120 [-]Biology [-]Honor [-]Intelligence [-]Medical | Dissident. When an interrupt is played, you may kill this personnel to prevent that interrupt and place it in its owner's discard pile. Odo, Impartial Investigator NE ST2E-EN04121 Personnel Yes Cardassian 3 [Stf] Changeling [Pa] INT = 6 CUN = 6 STR = 8 {X4} R 04-121 [-]Anthropology [-]Exobiology [-]Honor [-]Law [-]Security | Shape-shifter. | Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig. Rusot, Proud Nationalist NE ST2E-EN04122 Personnel Yes Cardassian 2 [Com] Cardassian INT = 4 CUN = 5 STR = 6 {1E} U 04-122 [-]Biology [-]Geology [-]Officer [-]Treachery | Dissident. Gul. While you command more events in your core than each of your opponents, this personnel gains Leadership and Security. Seskal, Comrade in Arms NE ST2E-EN04123 Personnel Yes Cardassian 2 [Com] Cardassian INT = 5 CUN = 5 STR = 6 U 04-123 [-]Anthropology [-]Astrometrics [-]Officer [-]Science | Dissident. Glinn. While you command more events in your core than each of your opponents, this personnel cannot be stopped by dilemmas. Toran, Ambitious Brute NE ST2E-EN04124 Personnel Yes Cardassian 3 [Com] Cardassian INT = 2 CUN = 5 STR = 6 {1E} R 04-124 [-]Astrometrics [-]Diplomacy [-]Officer [-]Physics [-]2 Treachery | Assassin. Gul. | Order - Discard a personnel from hand and return this personnel to his owner's hand to kill an opponent's personnel present who has a skill that discarded personnel has. Amar'itak NE ST2E-EN04125 Personnel Dominion 2 [Stf] Jem'Hadar INT = 6 CUN = 5 STR = 8 C 04-125 [-]Exobiology [-]Geology [-]Security | When you play this personnel, if you command a Vorta, choose an opponent. You may draw a card for each headquarters mission he or she commands. Founder Architect NE ST2E-EN04126 Personnel Dominion 2 Changeling INT = 5 CUN = 5 STR = 5 {1E} {F6} R 04-126 [-]Astrometrics [-]Law | Founder. Shape-shifter. While this personnel is attempting a mission, he is attributes +1 for each event in each player's core (limit +5). Leyton Founder, Hostile Operative NE ST2E-EN04127 Personnel Yes Dominion 3 [Com] Changeling INT = 3 CUN = 6 STR = 5 C 04-127 [-]Biology [-]Intelligence [-]Leadership [-]Officer [-]Security [-]Treachery | Founder. Infiltrator. Shape-shifter. When you are about to play an Infiltration event, if this personnel is at an opponent's mission, that event is cost -1. Luaran, Cautious Inspector NE ST2E-EN04128 Personnel Yes Dominion 2 [Com] Vorta INT = 4 CUN = 6 STR = 3 U 04-128 [-]Biology [-]Engineer [-]Physics [-]Science [-]Treachery | When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command. O'Brien Founder, Agent Provocateur NE ST2E-EN04129 Personnel Yes Dominion 3 [Stf] Changeling INT = 3 CUN = 6 STR = 8 U 04-129 [-]Anthropology [-]Astrometrics [-]Engineer [-]Intelligence [-]Treachery | Founder. Infiltrator. Shape-shifter. When you play this personnel, you may download an Infiltration card. Odo Founder, Adept Imposter NE ST2E-EN04130 Personnel Yes Dominion 2 [Com] Changeling INT = 3 CUN = 6 STR = 8 {X4} R 04-130 [-]Engineer [-]Programming [-]Security [-]Treachery | Founder. Infiltrator. Shape-shifter. When you are about to place an Infiltration card in your discard pile, if this personnel is present with an opponent's personnel, you may place that Infiltration card on top of your deck instead. Rodak'koden NE ST2E-EN04131 Personnel Dominion 2 [Stf] Jem'Hadar INT = 6 CUN = 5 STR = 8 {1E} C 04-131 [-]Honor [-]Physics [-]Security [-]Transporters | When you play this personnel, if you command a Vorta, you may draw two cards, then discard three cards from hand (only discard two if you command an event in your core). Weyoun, Warship Commander NE ST2E-EN04132 Personnel Yes Dominion 2 [Com] Vorta INT = 2 CUN = 6 STR = 6 U 04-132 [-]Leadership [-]Navigation [-]2 Treachery | Commander: Tenak'talar. When an engagement involving your [Car] ship or [Dom] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. Beverly Crusher, Chief Physician NE ST2E-EN04133 Personnel Yes Federation 2 [Com] Human [TNG] INT = 6 CUN = 6 STR = 4 {1E} R 04-133 [-]Biology [-]Exobiology [-]2 Medical | When this personnel is stopped by a dilemma, you may take a [TNG] personnel from your discard pile into hand. Data, Pinocchio NE ST2E-EN04134 Personnel Yes Federation 5 [Com] Android [TNG] INT = 6 CUN = 10 STR = 10 {1E} R 04-134 [-]Astrometrics [-]Engineer [-]Exobiology [-]Officer [-]Programming | When you play this personnel, name Anthropology, Navigation, or Physics. This personnel gains that skill. Deanna Troi, Ship's Counselor NE ST2E-EN04135 Personnel Yes Federation 2 [Stf] Betazoid/Human [TNG] INT = 6 CUN = 5 STR = 4 {1E} U 04-135 [-]Anthropology [-]Diplomacy [-]Honor [-]Telepathy | Order - If this personnel is present with an opponent's personnel, stop this personnel to examine that opponent's hand and choose a card to place on the bottom of his or her deck. Dorian Collins, Acting Chief Petty Officer NE ST2E-EN04136 Personnel Yes Federation 1 [Stf] Human [E] INT = 6 CUN = 5 STR = 4 {1E} C 04-136 Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Anthropology, Engineer, Geology, Honor, and Transporters. Geordi La Forge, Conn Officer NE ST2E-EN04137 Personnel Yes Federation 1 [Stf] Human [TNG] INT = 6 CUN = 6 STR = 5 {1E} U 04-137 [-]Astrometrics [-]Navigation [-]Officer | While this personnel is on a planet, he loses Astrometrics, Navigation, and Officer and gains Engineer, Physics, and Programming. Guinan, Listener NE ST2E-EN04138 Personnel Yes Federation 3 El-Aurian [TNG] INT = 8 CUN = 7 STR = 4 {X4}{F6} R 04-138 [-]Anthropology [-]Exobiology [-]2 Honor | When you play this personnel, each player scores 5 points. Jadzia Dax, Problem Solver NE ST2E-EN04139 Personnel Yes Federation 3 [Stf] Trill [DS9] INT = 6 CUN = 7 STR = 6 {1E} {X4} R 04-139 [-]Astrometrics [-]Physics [-]Programming [-]Science | Host. When you are about to place an event in your discard pile, you may stop this personnel to place it on the bottom of your deck instead. [CLARIFICATION_09.21.07: This personnel does not prevent an event from being destroyed. If her ability is used, it changes where the event is placed after it is destroyed or discarded.] Jake Sisko, Reporter Behind the Lines NE ST2E-EN04140 Personnel Yes Federation 1 Human [TN] INT = 6 CUN = 5 STR = 5 R 04-140 [-]Anthropology [-]Biology [-]Honor [-]Programming | Dissident. When you play this personnel, discard a card from hand. | When you play another Dissident personnel, you may make each player discard the top card of his or her deck. Kalita, Maquis Pilot NE ST2E-EN04141 Personnel Yes Federation 2 [Com] Human [Maq] INT = 5 CUN = 6 STR = 5 U 04-141 [-]Astrometrics [-]Biology [-]Navigation | When you play this personnel, you may place an opponent's event on top of its owner's deck. Karen Farris, Rigorous Leader NE ST2E-EN04142 Personnel Yes Federation 1 [Com] Human [E] INT = 5 CUN = 5 STR = 5 {1E} C 04-142 Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Astrometrics, Engineer, Leadership, Officer, and Security. Lenara Kahn, Wormhole Theorist NE ST2E-EN04143 Personnel Yes Federation 2 [Stf] Trill [E] INT = 5 CUN = 6 STR = 4 {1E} U 04-143 [-]Astrometrics [-]Engineer [-]Physics [-]Science | Host. When you play this personnel, you may examine the top four cards of your deck. You may reveal one event and take it into hand. | Place the remaining cards on the bottom of your deck in any order. Miles O'Brien, Repair Chief NE ST2E-EN04144 Personnel Yes Federation 3 [Stf] Human [DS9] INT = 7 CUN = 6 STR = 5 U 04-144 [-]2 Engineer [-]Honor [-]Programming [-]Transporters | When your event is about to be destroyed by an opponent, you may discard an event from hand to prevent that. Riley Shepard, Confident Cadet NE ST2E-EN04145 Personnel Yes Federation 1 [Stf] Human [E] INT = 5 CUN = 5 STR = 6 {1E} C 04-145 Cadet. While this personnel is facing a dilemma, he is attributes +1 and gains Biology, 2 Navigation, Programming, and Security. Seth Matthews, Red Squad Cadet NE ST2E-EN04146 Personnel Yes Federation 0 [Stf] Human [E] INT = 5 CUN = 5 STR = 5 {1E} C 04-146 Cadet. While this personnel is facing a dilemma, he gains Exobiology and Science. Tamal, Technician NE ST2E-EN04147 Personnel Yes Federation 2 [Stf] Human [Maq] INT = 6 CUN = 6 STR = 6 {1E} C 04-147 [-]Anthropology [-]Engineer [-]Science | While this personnel is attempting a mission, you may discard a [Maq] Leadership personnel from hand to make a personnel present attributes +1 until the end of that mission attempt. Tim Watters, Valiant Captain NE ST2E-EN04148 Personnel Yes Federation 1 [Com] Human [E] INT = 5 CUN = 5 STR = 6 {1E} U 04-148 Cadet. Commander: U.S.S. Valiant. While this personnel is facing a dilemma, he is attributes +1 and gains Diplomacy, 2 Leadership, Officer, and Physics. William T. Riker, First Officer NE ST2E-EN04149 Personnel Yes Federation 2 [Com] Human [TNG] INT = 6 CUN = 6 STR = 6 {1E} R 04-149 [-]Anthropology [-]Leadership [-]Navigation [-]Officer When this personnel is about to be stopped by a dilemma, you may unstop one of your stopped [TNG] personnel present. That personnel joins this mission attempt. Worf, Conn Officer NE ST2E-EN04150 Personnel Yes Federation 3 [Stf] Klingon [TNG] INT = 7 CUN = 5 STR = 8 U 04-150 [-]Honor [-]Navigation [-]Officer [-]Security | Order - Destroy your event to exchange a dilemma beneath your mission with the top card of its owner's dilemma pile. B'Etor, Ambitious Renegade NE ST2E-EN04151 Personnel Yes Klingon 3 [Com] Klingon INT = 2 CUN = 6 STR = 6 R 04-151 [-]Astrometrics [-]Leadership [-]Programming [-]Science [-]2 Treachery When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Treachery personnel revealed into your hand. Replace the remaining cards in the same order. Jadzia Dax, Sworn Ally NE ST2E-EN04152 Personnel Yes Klingon 3 [Stf] Trill INT = 6 CUN = 7 STR = 6 {1E} R 04-152 [-]Anthropology [-]Diplomacy [-]Physics [-]Science Host. While this personnel is present with an Honor Klingon, she is attributes +1 and gains Honor. K'Tal, Senior Council Member NE ST2E-EN04153 Personnel Yes Klingon 2 Klingon INT = 6 CUN = 4 STR = 6 C 04-153 [-]Anthropology [-]Diplomacy [-]Law High Council Member. When you play a Chancellor or High Council Member at this mission, you may download an event. Lursa, Ambitious Renegade NE ST2E-EN04154 Personnel Yes Klingon 2 [Com] Klingon INT = 2 CUN = 6 STR = 7 R 04-154 [-]Engineer [-]Leadership [-]Navigation [-]2 Treachery When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Assault and Maneuver card revealed into your hand. Replace the remaining cards in the same order. William T. Riker, Exchange Officer NE ST2E-EN04155 Personnel Yes Klingon 2 [Com] Human INT = 6 CUN = 6 STR = 6 {X4}{F6} R 04-155 [-]Anthropology [-]Leadership [-]Navigation [-]Officer | While this personnel is facing a dilemma, you may discard a card from hand to make him gain a skill from your Klingon present until the end of that mission attempt. Aaron Conor, Born Leader NE ST2E-EN04156 Personnel Yes Non-Aligned 3 Human INT = 8 CUN = 6 STR = 6 C 04-156 [-]Diplomacy [-]2 Honor [-]Leadership Genetically Enhanced. When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -1. Crosis, Fanatical Lieutenant NE ST2E-EN04157 Personnel Yes Non-Aligned 2 [Com] Borg INT = 3 CUN = 6 STR = 6 {X4}{F6} R 04-157 [-]Exobiology [-]Officer [-]Programming [-]Security [-]Treachery For each event you command beyond the number of events an opponent of your choice commands, this personnel is attributes +1 (limit +6). Data, Loyal Brother NE ST2E-EN04158 Personnel Non-Aligned 1 [Com] Android INT = 3 CUN = 9 STR = 10 {1E} {F6} R 04-158 [-]Astrometrics [-]Biology [-]Engineer [-]2 Programming [-]Treachery At the start of each of your turns, you must discard an event from hand or stop this personnel. Goval, Follower of the One NE ST2E-EN04159 Personnel Yes Non-Aligned 1 [Stf] Borg INT = 4 CUN = 5 STR = 5 U 04-159 [-]Archaeology [-]Geology [-]Science | While this personnel is attempting a mission, you may discard an equipment or event card from hand to make him attributes +2 until end of this turn. Hannah Bates, Biosphere Expert NE ST2E-EN04160 Personnel Yes Non-Aligned 2 Human INT = 4 CUN = 7 STR = 5 {1E} C 04-160 [-]Engineer [-]Physics [-]Programming [-]Science Genetically Enhanced. Lore, The One NE ST2E-EN04161 Personnel Yes Non-Aligned 6 [Com] Android INT = 1 CUN = 10 STR = 10 {X4}{F6} R 04-161 [-]Diplomacy [-]Engineer [-]Leadership [-]Programming [-]Security [-]2 Treachery | While this personnel is facing a dilemma, he cannot be stopped. Martin Benbeck, Strict Interpreter NE ST2E-EN04162 Personnel Yes Non-Aligned 3 Human INT = 7 CUN = 6 STR = 6 C 04-162 [-]Anthropology [-]Honor [-]Law [-]Security Genetically Enhanced. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands. Morik NE ST2E-EN04163 Personnel Non-Aligned 2 [Stf] Borg INT = 4 CUN = 5 STR = 5 C 04-163 [-]Anthropology [-]Engineer [-]Medical [-]Transporters The cost of the event in your core that has the highest cost is added to this personnel's attributes. Reide NE ST2E-EN04164 Personnel Non-Aligned 1 [Stf] Human [Maq] INT = 4 CUN = 5 STR = 6 {1E} C 04-164 [-]Diplomacy [-]Exobiology [-]Physics | Order - Discard two [Maq] cards from hand to place two random cards from an opponent's hand on top of his or her deck. You may do this only once each turn. B'Etor, Romulan Conspirator NE ST2E-EN04165 Personnel Yes Romulan 2 [Com] Klingon INT = 2 CUN = 6 STR = 6 {X4}{F6} R 04-165 [-]Diplomacy [-]Physics [-]Programming [-]Science [-]2 Treachery | When this personnel is about to be stopped by a dilemma, you may unstop a stopped [Rom] personnel present. That personnel joins this mission attempt. Bochra, Loyal Centurion NE ST2E-EN04166 Personnel Yes Romulan 2 [Stf] Romulan INT = 6 CUN = 5 STR = 6 U 04-166 [-]Geology [-]Navigation [-]Officer | At the start of each of your turns, if this personnel is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during your Play and Draw Cards segment. Kell, Romulan Accomplice NE ST2E-EN04167 Personnel Yes Romulan 2 Klingon INT = 3 CUN = 5 STR = 5 C 04-167 [-]Diplomacy [-]Engineer [-]Exobiology [-]Programming [-]Treachery | High Council Member. While this personnel is at a [Kli] mission, he is an Infiltrator. While this personnel is at your [Kli] mission, you may attempt it. Koval, Chairman of the Tal Shiar NE ST2E-EN04168 Personnel Yes Romulan 3 [Com] Romulan INT = 3 CUN = 7 STR = 5 {F6} R 04-168 [-]Biology [-]Exobiology [-]Intelligence [-]Leadership [-]Security [-]Treachery | While an opponent commands more headquarters missions than you, this personnel cannot be stopped by dilemmas. Lursa, Romulan Conspirator NE ST2E-EN04169 Personnel Yes Romulan 2 Klingon INT = 2 CUN = 6 STR = 7 {X4}{F6} R 04-169 [-]Anthropology [-]Engineer [-]Law [-]2 Treachery | When your other [Rom] personnel present is about to be stopped by a dilemma, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn. Mareth NE ST2E-EN04170 Personnel Romulan 2 [Stf] Romulan INT = 5 CUN = 6 STR = 5 C 04-170 [-]Archaeology [-]Engineer [-]Programming [-]Transporters | When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. Parem, Special Security NE ST2E-EN04171 Personnel Yes Romulan 2 [Stf] Romulan INT = 4 CUN = 5 STR = 7 {1E} U 04-171 [-]Astrometrics [-]Physics [-]Security [-]Treachery | While this personnel is facing a dilemma, he is attributes +1 for each other dilemma he has faced this turn. Relam NE ST2E-EN04172 Personnel Romulan 2 [Com] Romulan INT = 4 CUN = 6 STR = 6 C 04-172 [-]Astrometrics [-]Officer [-]Science [-]Treachery | When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. Sela, Devious Schemer NE ST2E-EN04173 Personnel Yes Romulan 3 [Com] Human/Romulan INT = 2 CUN = 6 STR = 5 {1E} {P0} R 04-173 [-]Intelligence [-]Leadership [-]Officer [-]Security [-]2 Treachery | While an opponent's Security personnel is at this mission, that opponent must discard a card from hand to use that Security. Selok, Deep Cover Operative NE ST2E-EN04174 Personnel Yes Romulan 2 [Stf] Romulan INT = 4 CUN = 6 STR = 5 C 04-174 [-]Anthropology [-]Intelligence [-]Security [-]Treachery | While this personnel is at a [Fed] mission, she is an Infiltrator. While this personnel is at your [Fed] mission, you may attempt it. Setek NE ST2E-EN04175 Personnel Romulan 2 Romulan INT = 5 CUN = 5 STR = 6 C 04-175 [-]Anthropology [-]Exobiology [-]Medical [-]Physics | When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. Tamarith, Reformist NE ST2E-EN04176 Personnel Yes Romulan 2 Romulan INT = 6 CUN = 5 STR = 4 {1E} U 04-176 [-]Anthropology [-]Biology [-]Honor [-]Medical | Dissident. When you complete a [Fed] mission, if this personnel used any of her skills, score 5 points. Taul NE ST2E-EN04177 Personnel Romulan 2 Romulan INT = 5 CUN = 5 STR = 6 C 04-177 [-]Biology [-]Geology [-]Navigation [-]Security | When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. Talnot NE ST2E-EN04178 Ship Yes Bajoran 6 [Stf] [Stf] [Stf] Janitza Class [DS9] RAN = 6 WEA = 7 SHI = 7 U 04-178 While you command an event in your core and have a copy of that same event in your discard pile, your opponent cannot destroy that event. U.S.S. Valiant, Red Squad Training Ship NE ST2E-EN04179 Ship Yes Federation 7 [Com] [Com] [Com] [Stf] Defiant Class [E] RAN = 8 WEA = 10 SHI = 10 {1E} U 04-179 This ship is attributes +1 for each of your Cadets aboard (limit +4). I.K.S. Ning'tao NE ST2E-EN04180 Ship Yes Klingon 6 [Stf] [Stf] [Stf] K'Vort Class RAN = 7 WEA = 8 SHI = 7 R 04-180 Cloaking Device. When you win an engagement involving this ship, you may lose 5 points to download a Damage card and place it on an opponent's ship at this mission. Temporal Misalignment FT ST2E-EN05001 Dilemma [P] 2 P 05-001 Consume: X. (Your opponent chooses a number of cards to take from the top of his or her dilemma pile and places them face up beneath this mission.) Randomly select X personnel to be stopped. The Clown: Bitter Medicine FT ST2E-EN05002 Dilemma [D] 4 {1E} P 05-002 Place this dilemma on this mission. Your opponent names a skill. | Each of your personnel who has that skill is attributes -2. At the end of this turn, this dilemma returns to its owner's dilemma pile. Tragic Turn FT ST2E-EN05003 Dilemma [D] 3 P 05-003 Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission (limit one per mission). When a personnel at this mission is stopped by another dilemma, randomly select a personnel to be stopped. When a personnel at this mission is killed by another dilemma, randomly select a personnel to be killed. Cardassian Protectorate FT ST2E-EN05004 Event Yes 2 P 05-004 Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three [Car] personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand. Expand the Collective FT ST2E-EN05005 Event 2 P 05-005 To play this event, you must command three [Bor] personnel. Plays on your [AQ] mission worth 35 or fewer points. You may attempt and complete it using your [Bor] personnel with these requirements: [P] - Anthropology, Biology, Security, Transporters, and Strength>32; [S] - Astrometrics, Engineer, Physics, Science, and Cunning>36. When you complete it, destroy this event to score 5 points. Heightened Perception FT ST2E-EN05006 Event 4 P 05-006 Temporal. Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile. Medical Teams FT ST2E-EN05007 Event 1 P 05-007 Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your [DS9] personnel is about to be killed by a dilemma, you may place him or her on this event instead. | When this event is destroyed, you may place each personnel here at your headquarters mission. Noble Cause FT ST2E-EN05008 Event 0 {1E} P 05-008 Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three [Kli] personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand. Out of Options FT ST2E-EN05009 Event 1 {1E} P 05-009 Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three [Rom] personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand. Quantum Incursions FT ST2E-EN05010 Event 2 {1E} P 05-010 Plays in your core. At the start of each of your turns, if you command an [AU] personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order. Quarantine FT ST2E-EN05011 Event Yes 4 P 05-011 Decay: 5. (When there are five cards on this event, destroy it.) Q. | Plays in your core. When your dilemma is about to be overcome, place it on this event instead. When this event is destroyed, the player on your right places all dilemmas here face up beneath his or her mission. Security Drills FT ST2E-EN05012 Event 0 {1E} P 05-012 Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a [Fed] card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma. Spreading Fear FT ST2E-EN05013 Event 3 {1E} P 05-013 Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core. | Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. | Choose one of those selected personnel to be killed. Tampering With Time FT ST2E-EN05014 Event 3 P 05-014 Temporal. Plays in your core. At the start of each of your turns, you may choose one: stop one of your [Fut] personnel to examine the top three cards of an opponent's dilemma pile; or stop one of your [Pa] personnel to examine the bottom three cards of an opponent's dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order. [ERRATA_09.21.07] Temporal Test Subject FT ST2E-EN05015 Event 0 {1E} P 05-015 Temporal. Discard an [AU], [Fut], or [Pa] personnel from hand to take an [AU], [Fut], or [Pa] personnel from your discard pile into hand. Destroy this event. The Edge of Forever FT ST2E-EN05016 Event 0 {P0} P 05-016 Temporal. Plays in your core. | Order - Lose 5 points to choose one: download a [Fut] card and place it at your headquarters mission where it could be played; or take a [Pa] card from your discard pile and place it at your headquarters mission where it could be played. Destroy this event. The Play's the Thing FT ST2E-EN05017 Event 0 P 05-017 Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When you play this event, choose [AU], [Fut], or [Pa]. Each personnel you own who costs 3 or more gains that icon. | At the start of each of your turns, place a card from hand on this event. Unyielding FT ST2E-EN05018 Event 2 P 05-018 Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your [Bor] personnel is about to be stopped by a dilemma, you may place a personnel from hand on this event to prevent that. Explicit Orders FT ST2E-EN05019 Interrupt {1E} P 05-019 When your [Dom] personnel is attempting a mission, discard a [Dom] personnel of a different species from hand to make him or her gain the discarded personnel's skills until the end of that mission attempt. Fitting In FT ST2E-EN05020 Interrupt {1E} P 05-020 When your personnel is facing a dilemma, choose one for him or her to gain until the end of that dilemma: an attribute from a [Fut] personnel present; or a skill from a [Pa] personnel present. Collapse Anti-Time Anomaly FT ST2E-EN05021 Mission Yes [S] A 35 Any affiliation may attempt this mission. 3 {P0} P 05-021 Astrometrics, Engineer, Leadership, Physics, and Cunning>36 | Region: Neutral Zone. When you attempt this mission, if there are no dilemmas overcome beneath it, you may download a Q card. Kira Nerys, The Intendant FT ST2E-EN05022 Personnel Yes Bajoran 3 [Com] Bajoran [AU] INT = 2 CUN = 6 STR = 5 P 05-022 [-]Exobiology [-]Intelligence [-]Leadership [-]Transporters [-]2 Treachery | Order - Remove a card in your discard pile from the game to download a copy of that card. You may do this only once each turn. Kira Taban, Husband and Father FT ST2E-EN05023 Personnel Yes Bajoran 2 [Stf] Bajoran [Pa] INT = 6 CUN = 5 STR = 5 {1E} P 05-023 [-]Biology [-]Honor [-]Medical [-]Physics | Bajoran Resistance. When you play this personnel, if you have a lower score than each of your opponents, score 5 points. Dukat, Prefect of Bajor FT ST2E-EN05024 Personnel Yes Cardassian 3 [Com] Cardassian [Pa] INT = 2 CUN = 6 STR = 6 P 05-024 [-]Diplomacy [-]Exobiology [-]Leadership [-]Officer [-]2 Treachery Gul. When this personnel or a [Car] personnel present is about to be stopped by a dilemma, you may discard a non-[Car] personnel from hand to prevent that. You may do this only once each turn. Elim Garak, First Officer of Terok Nor FT ST2E-EN05025 Personnel Yes Cardassian 2 [Stf] Cardassian [AU] INT = 2 CUN = 6 STR = 6 P 05-025 [-]Biology [-]Officer [-]Programming [-]Security [-]2 Treachery When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that. Borath FT ST2E-EN05026 Personnel Yes Dominion 4 [Com] Vorta [AU] INT = 4 CUN = 6 STR = 4 P 05-026 [-]Diplomacy [-]Leadership [-]Medical [-]Programming [-]Treachery Founder. | Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck. If they are the same card type, draw yours and discard the opponent's. Founder Agitator, Elusive Assassin FT ST2E-EN05027 Personnel Yes Dominion 3 [Stf] Changeling INT = 2 CUN = 6 STR = 6 P 05-027 [-]Physics [-]Science [-]Security [-]2 Treachery Assassin. Founder. Infiltrator. Shape-shifter. | Order - Return this personnel to his owner's hand to return one opponent's non-unique personnel present to his or her owner's hand for each headquarters mission that opponent commands. James T. Kirk, Living Legend FT ST2E-EN05028 Personnel Yes Federation 4 [Com] Human [E] [Pa] INT = 7 CUN = 6 STR = 5 {P0} P 05-028 [-]2 Honor [-]Leadership While this personnel is facing a dilemma that has requirements you cannot meet, you may kill this personnel to prevent any further effects of that dilemma and overcome it. Tasha Yar, Tactical Officer FT ST2E-EN05029 Personnel Yes Federation 3 [Stf] Human [TNG] [AU] INT = 7 CUN = 5 STR = 6 {P0} P 05-029 [-]Engineer [-]Honor [-]Leadership [-]Security While this personnel is attempting a mission, you may place her on top of her owner's deck to prevent one of your personnel present from being stopped by dilemmas until the end of this turn. Worf, First Officer FT ST2E-EN05030 Personnel Yes Federation 3 [Com] Klingon [TNG] [AU] INT = 7 CUN = 5 STR = 8 {P0} P 05-030 [-]Honor [-]Leadership [-]Navigation [-]Officer | While this personnel is facing a dilemma, you may discard two cards from hand to exchange a [TNG] personnel you own present with a [TNG] personnel who has the same cost from your hand. Korath, Duplicitous Tinkerer FT ST2E-EN05031 Personnel Yes Klingon 4 [Com] Klingon [Fut] INT = 4 CUN = 6 STR = 7 P 05-031 [-]Diplomacy [-]Engineer [-]Leadership [-]Physics | High Council Member. When you play a non-Hand Weapon equipment, you may destroy an event that has no cards on it. Worf, Regent of the Alliance FT ST2E-EN05032 Personnel Yes Klingon 3 [Com] Klingon [AU] INT = 2 CUN = 5 STR = 8 P 05-032 [-]Biology [-]Leadership [-]Officer [-]2 Treachery | Chancellor. While this personnel is facing a dilemma, you may discard a [Car] or [Kli] personnel from hand to make this personnel attributes +3 until the end of that dilemma. Benjamin Sisko, Outlaw FT ST2E-EN05033 Personnel Yes Non-Aligned 3 [Com] Human [AU] INT = 5 CUN = 5 STR = 6 {1E} P 05-033 [-]Acquisition [-]Anthropology [-]Biology [-]Leadership [-]Navigation | Order - Choose one: each Honor personnel present is Cunning +1; or each Treachery personnel present is Cunning +1. This effect lasts until this order is executed again. Daniels, Temporal Enforcer FT ST2E-EN05034 Personnel Yes Non-Aligned 3 [Stf] Alien/Human [Fut] INT = 6 CUN = 6 STR = 6 P 05-034 [-]Anthropology [-]Archaeology [-]Engineer [-]Intelligence [-]Physics [-]Security | When this personnel is killed, shuffle him into his owner's deck. Miles O'Brien, ''Smiley'' FT ST2E-EN05035 Personnel Yes Non-Aligned 4 [Com] Human [AU] INT = 5 CUN = 6 STR = 6 P 05-035 [-]Engineer [-]Leadership [-]Physics [-]Transporters | When you play a ship at this mission, if you have played no other ships this turn, it is cost -1 for each of your Engineer personnel at this mission. The Traveler, Transcendent Explorer FT ST2E-EN05036 Personnel Yes Non-Aligned 2 [Stf] Alien INT = 6 CUN = 8 STR = 3 {1E} P 05-036 [-]Anthropology [-]Astrometrics [-]Engineer [-]Honor [-]2 Physics [-]Science | When this personnel is stopped by a dilemma, place him on the bottom of his owner's deck. Tomalak, Irate Commander FT ST2E-EN05037 Personnel Yes Romulan 2 [Com] Romulan [AU] INT = 4 CUN = 6 STR = 7 {1E} P 05-037 [-]Diplomacy [-]Exobiology [-]Leadership [-]Officer | Commander: Terix. At the start of each of your turns, you may stop your [Rom] personnel present to reveal the top card of each player's deck. B'tanay FT ST2E-EN05038 Ship Yes Bajoran 7 [Com] [Com] [Stf] [Stf] Ornathia Class [AU] RAN = 9 WEA = 9 SHI = 9 {1E} P 05-038 When you play this ship, remove all the cards in your discard pile from the game. Sphere 634 FT ST2E-EN05039 Ship Yes Borg 6 [Stf] [Stf] [Stf] [Stf] Sphere RAN = 9 WEA = 10 SHI = 9 P 05-039 When this ship is about to move between an [AQ] mission and a [DQ] mission, do not add 2 to the span total of those missions. U.S.S. Enterprise-D, Personal Flagship FT ST2E-EN05040 Ship Yes Federation 7 [Com] [Com] [Stf] [Stf] [Stf] Galaxy Class [TNG] [Fut] RAN = 10 WEA = 11 SHI = 10 {P0} P 05-040 Cloaking Device. When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both). Aftermath R2 ST2E-EN06001 Dilemma [D] 3 P 06-001 Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped. Dignitaries and Witnesses R2 ST2E-EN06002 Dilemma [D] 4 {1E} P 06-002 Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Eye to Eye R2 ST2E-EN06003 Dilemma [D] 4 {1E} P 06-003 Your opponent names a number. Randomly select two personnel. | Each of those personnel that has an attribute matching that number is stopped. Final Adventure R2 ST2E-EN06004 Dilemma [D] 3 P 06-004 Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Your opponent names a number. For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile. Full Security Alert R2 ST2E-EN06005 Dilemma [D] 3 P 06-005 Randomly select a Security personnel to be stopped. If that personnel costs 2 or less, randomly select two other Security personnel to be stopped. Hard Time R2 ST2E-EN06006 Dilemma [D] 3 {1E} P 06-006 Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your next turn, remove this dilemma from the game and return the personnel on it to his or her owner's hand. Helpless R2 ST2E-EN06007 Dilemma [P] 2 {1E} P 06-007 Randomly select a personnel. Unless he or she has at least one skill listed in this mission requirements, stop that personnel, then randomly select another personnel to be stopped. Mr. Tricorder R2 ST2E-EN06008 Dilemma [P] 3 {1E} P 06-008 Your opponent chooses a personnel. Unless you choose to place him or her aboard your ship at this mission, randomly select two personnel to be stopped. Shipboard Fire R2 ST2E-EN06009 Dilemma [S] 1 {1E} P 06-009 Unless there are no damage markers on this ship, all your personnel are stopped. The Three Vipers R2 ST2E-EN06010 Dilemma [S] 3 P 06-010 Unless you have Engineer and 2 Navigation or Astrometrics, Officer, and Science, all your personnel are stopped and this dilemma is placed on your ship. | Damage - At the start of each of your turns, discard a card from hand. Unknown Microorganism R2 ST2E-EN06011 Dilemma [P] 3 {1E} P 06-011 Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile. Urgency R2 ST2E-EN06012 Dilemma [D] 0 P 06-012 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Each personnel may use no more than one skill during each dilemma he or she faces. Each personnel may use no more than one skill to meet a mission's requirements. At the end of this turn, this dilemma returns to its owner's dilemma pile. Worn-Out Welcome R2 ST2E-EN06013 Dilemma [D] 3 P 06-013 Randomly select a personnel to be stopped. Unless you have Anthropology and 2 Diplomacy or Transporters and 3 Treachery, place that personnel on one of your headquarters missions. Adapted to Service Us R2 ST2E-EN06014 Event 1 P 06-014 To play this event, you must command three [Bg] personnel. Plays in your core. When you win combat or an engagement involving your [Bg] personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. | (Move that event to your core.) Biogenic Weapon R2 ST2E-EN06015 Event Yes 2 P 06-015 To play this event, you must command two [Fed][Maq] personnel. | Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands. Bustling with Activity R2 ST2E-EN06016 Event 2 P 06-016 Plays in your core. When you play a personnel at Mouth of the Wormhole, each player may discard a card from hand to download a personnel of the same affiliation as the played personnel. | With the discovery of the wormhole to the Gamma Quadrant, Deep Space 9 became a center of commerce and base of exploration virtually overnight. [ERRATA_09.21.07] Changed History R2 ST2E-EN06017 Event 1 {1E} P 06-017 Temporal. Plays in your core. When you win an engagement involving your [Bg] ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel). Disadvantage Into Advantage R2 ST2E-EN06018 Event 1 P 06-018 To play this event, you must command three [TNG] personnel. Plays in your core. The first unique personnel played each turn costs -2. Distant Exploration R2 ST2E-EN06019 Event 2 P 06-019 Plays on your headquarters mission. When you complete a mission that has a different quadrant icon than this mission, score 5 points. Friction R2 ST2E-EN06020 Event 2 {1E} P 06-020 To play this event, you must command three [Dom] personnel. Plays in your core. When a player plays a non-Jem'Hadar personnel, that personnel is stopped. Foresight R2 ST2E-EN06021 Event 1 P 06-021 Plays in your core. | Order - Stop your [Bg] personnel to examine the top card of your deck, then place it on the top or bottom of your deck. Guidance of the Council R2 ST2E-EN06022 Event 0 P 06-022 Plays in your core. When you play a Diplomacy personnel, you may download a Chancellor or High Council Member. | Since the mid-21st century, the Klingon High Council has governed the affairs of the Empire from the Great Hall in the First City on Qo'noS. High Command ''Motivation'' R2 ST2E-EN06023 Event 4 P 06-023 Plays in your core. At the start of each of your turns, you may kill one of your [Car] personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn. Interstellar Treaty R2 ST2E-EN06024 Event 4 P 06-024 To play this event, you must command two Diplomacy personnel. | Place a Diplomacy personnel from hand who costs 3 or less on your headquarters mission. Destroy this event. | As important as the military victory over the Dominion, was the diplomatic victory of uniting the Alpha Quadrant against them. Invocation of Kosst Amojan R2 ST2E-EN06025 Event 2 P 06-025 Pah-wraith. Discard a unique [Baj] personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel. Destroy this event. Maquis Raid R2 ST2E-EN06026 Event 0 P 06-026 To play this event, you must command two [Maq] ships. Plays in your core. When an opponent's personnel gains a skill as an effect of that opponent paying a cost, you may place a card from hand on this event. When your [Maq] personnel is facing a dilemma, you may take a card on this event into hand to make that personnel gain a skill of your choice until the end of that dilemma. Ohhhh! Nothing Happened! R2 ST2E-EN06027 Event 1 P 06-027 Q. Temporal. Plays in your core. When you play another Temporal card, you may destroy this event to name a dilemma. Choose an opponent to take a copy of that dilemma from his or her dilemma pile and remove it from the game. That opponent shuffles and replaces his or her dilemma pile face down. Quintessence R2 ST2E-EN06028 Event 1 P 06-028 Plays in your core. At the start of each of your turns, you may download a [Bg] personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card. Stalling for Time R2 ST2E-EN06029 Event 0 {1E} P 06-029 To play this event, you must command three [Fed][Maq] personnel. | Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. | Destroy this event. Stealth Mission R2 ST2E-EN06030 Event 2 P 06-030 Pursuit. Plays in your core. When your opponent overcomes a dilemma, you may place a card from hand on this event. At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card taken off this event this way. The New Resistance R2 ST2E-EN06031 Event 3 P 06-031 To play this event, your opponent must command a ship at a non-headquarters mission. Plays in your core. When you play a Dissident personnel, you may reveal the top card of your deck. If it is a Dissident, you may play him or her at cost -3. Tribunal Sentencing R2 ST2E-EN06032 Event 3 P 06-032 Punishment. To play this event, you must command three [Car] personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments. Change of Heart R2 ST2E-EN06033 Interrupt {1E} P 06-033 To play this interrupt, you must command three [Rom] personnel. | When a random selection is made by a dilemma, you may ignore its results and select again. | Commander Donatra appealed to Suran for support when she came to realize not only that do the ends not justify the means, but that Shinzon's goals had little to do with hers. Dark Secrets R2 ST2E-EN06034 Interrupt P 06-034 Pah-wraith. When your [Baj] personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your [Baj] personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead). I Need A Little Counseling R2 ST2E-EN06035 Interrupt P 06-035 When your personnel is attempting a mission, he or she gains a skill from your [TNG] personnel present until the end of that mission attempt. No Harm Done R2 ST2E-EN06036 Interrupt P 06-036 When a personnel facing a dilemma uses his or her skills, he or she loses all skills until the end of this turn. Shri-tal R2 ST2E-EN06037 Interrupt P 06-037 When your [Car] personnel is killed by a dilemma, you may draw cards equal to that personnel's cost. Strength for Our Struggle R2 ST2E-EN06038 Interrupt P 06-038 When your [Maq] personnel is facing a dilemma, he or she gains one of every skill he or she already has until the end of that dilemma. Transwarp Conduit R2 ST2E-EN06039 Interrupt P 06-039 Order - Move your ship at Destroy Transwarp Hub or Unicomplex to any mission. (No Range is required or used.) Odo, Curzon Odo R2 ST2E-EN06040 Personnel Yes Bajoran 4 [Com] Changeling [DS9] INT = 6 CUN = 6 STR = 6 {1E} P 06-040 [-]Anthropology [-]Diplomacy [-]2 Law [-]Security | Host. Shape-shifter. This personnel is Cunning +1 for each Diplomacy personnel in your discard pile (limit +4). This personnel is Strength +1 for each Security personnel in your discard pile (limit +4). Yarka, Harbinger of the Prophets R2 ST2E-EN06041 Personnel Yes Bajoran 2 Bajoran INT = 4 CUN = 5 STR = 4 P 06-041 [-]Anthropology [-]Archaeology [-]Physics | While each of your non-headquarters missions is a [Baj] mission, each of your Bajorans present is attributes +1. Annexation Drone R2 ST2E-EN06042 Personnel Borg 3 [Stf] Borg INT = 5 CUN = 5 STR = 5 P 06-042 [-]Geology [-]Navigation [-]Physics [-]Transporters | Drone. When you play this personnel, if each of your non-headquarters missions is an [AQ] mission, score 5 points. When you lose command of this personnel, remove it from the game. Requisitions Drone R2 ST2E-EN06043 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 {1E}-Blue P 06-043 [-]Archaeology [-]Astrometrics [-]Physics [-]Science | Drone. When you play this personnel, you may examine the top four cards of your deck and take one into hand. Place the remaining cards on the bottom of your deck in any order. Enabran Tain, ''Retired'' Spymaster R2 ST2E-EN06044 Personnel Yes Cardassian 3 [Com] Cardassian INT = 2 CUN = 7 STR = 3 P 06-044 [-]Anthropology [-]2 Intelligence [-]Security [-]2 Treachery | When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand. Goran R2 ST2E-EN06045 Personnel Cardassian 2 [Com] Cardassian INT = 6 CUN = 6 STR = 6 P 06-045 [-]Biology [-]Intelligence [-]Medical [-]Transporters | Infiltrator. When you play this personnel, you may discard an equipment or event card from hand to make this personnel cost -2. Gelnon, Aloof Tactician R2 ST2E-EN06046 Personnel Yes Dominion 3 [Com] Vorta INT = 4 CUN = 6 STR = 4 P 06-046 [-]Archaeology [-]Law [-]Leadership [-]Science [-]Treachery | When you play this personnel, if each of your non-headquarters missions is an [AQ] mission, you may download a Jem'Hadar and place it aboard your [Dom] ship. Ixtana'Rax, Honored Elder R2 ST2E-EN06047 Personnel Yes Dominion 2 [Com] Jem'Hadar INT = 6 CUN = 6 STR = 8 {1E} P 06-047 [-]Anthropology [-]Astrometrics [-]Honor [-]Leadership [-]Navigation [-]Officer | When this personnel uses one of his skills to complete a mission, he is killed. [ERRATA_09.21.07] Lamat'Ukan, Resourceful Third R2 ST2E-EN06048 Personnel Yes Dominion 3 [Stf] Jem'Hadar INT = 6 CUN = 5 STR = 7 P 06-048 [-]Programming [-]Security [-]Transporters | Alpha. When an engagement you began ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn. Jean-Luc Picard, Vintner R2 ST2E-EN06049 Personnel Yes Federation 2 [Stf] Human [TNG] [Fut] INT = 6 CUN = 5 STR = 3 P 06-049 [-]Archaeology [-]Biology [-]Diplomacy [-]Science | When you play this personnel, if each of your non-headquarters missions requires Biology, you may download up to three [TNG] personnel. Kira Nerys, Starfleet Emissary R2 ST2E-EN06050 Personnel Yes Federation 2 [Com] Bajoran [DS9] INT = 6 CUN = 6 STR = 6 {1E} P 06-050 [-]Leadership [-]Officer [-]Security | You may play this personnel at Bajor or Cardassia Prime. While this personnel is facing a dilemma, you may discard an event from hand to make a non-Bajoran present attributes +2 until the end of that dilemma. Santos, Squad Leader R2 ST2E-EN06051 Personnel Yes Federation 2 [Com] Human [Maq] INT = 4 CUN = 5 STR = 6 P 06-051 [-]Leadership [-]Medical [-]Navigation [-]Transporters | While this personnel is attempting a mission, you may destroy your event to add that event's cost to this personnel's attributes until the end of that mission attempt. Shankar, Maquis Soldier R2 ST2E-EN06052 Personnel Yes Federation 4 [Com] Human [Maq] INT = 4 CUN = 6 STR = 6 P 06-052 [-]Archaeology [-]Biology [-]Geology [-]Officer [-]Treachery | When you play this personnel, if you command at least three Region: Demilitarized Zone missions, you may make each opponent place his or her hand on the top of his or her deck in the order of his or her choice. William T. Riker, Wistful Admiral R2 ST2E-EN06053 Personnel Yes Federation 2 [Com] Human [TNG] [Fut] INT = 5 CUN = 6 STR = 5 P 06-053 [-]Leadership [-]Navigation [-]Officer [-]Security | Admiral. Commander: U.S.S. Enterprise-D. While this personnel is attempting a space mission, he is attributes +1 and gains Diplomacy and Law. Alexander Rozhenko, K'mtar R2 ST2E-EN06054 Personnel Yes Klingon 4 [Com] Human/Klingon [Fut] INT = 8 CUN = 5 STR = 8 P 06-054 [-]2 Diplomacy [-]Honor [-]Programming [-]Transporters | High Council Member. When you play this personnel, if each of your non-headquarters missions requires Diplomacy, you may download up to two events, then play each of them at cost -3. Worf, Son of Mogh R2 ST2E-EN06055 Personnel Yes Klingon 2 [Com] Klingon INT = 8 CUN = 5 STR = 8 {1E} P 06-055 [-]2 Honor [-]Officer [-]Physics [-]2 Security | When you play this personnel, each opponent draws a card. Jean-Luc Picard, Galen R2 ST2E-EN06056 Personnel Yes Non-Aligned 3 [Com] Human INT = 6 CUN = 6 STR = 6 {1E} P 06-056 [-]Anthropology [-]Archaeology [-]Leadership [-]Science | Commander: Fortune. Thief. While an artifact is in your discard pile, each of your Smuggler personnel and Thief personnel is attributes +1. Vina, Orion Slave Girl R2 ST2E-EN06057 Personnel Yes Non-Aligned 2 Orion [AU] INT = 6 CUN = 4 STR = 3 {1E} P 06-057 [-]Honor | Order - This personnel gains any one skill of your choice. She keeps that skill until this order is executed again. Deanna Troi, Major Rakal R2 ST2E-EN06058 Personnel Yes Romulan 2 [Com] Betazoid/Human INT = 6 CUN = 5 STR = 4 {P0} P 06-058 [-]Anthropology [-]Telepathy | While this personnel is present with a [Rom] Dissident personnel, she is attributes +1 and gains Intelligence, Leadership, and Security. Mendak, Duplicitous Admiral R2 ST2E-EN06059 Personnel Yes Romulan 3 [Com] Romulan INT = 3 CUN = 7 STR = 6 P 06-059 [-]Exobiology [-]Intelligence [-]Leadership [-]Officer [-]Transporters [-]Treachery | Admiral. Commander: Devoras. While each of your non-headquarters missions is not a [Rom] mission, you may attempt each of them using your [Rom] personnel. Dominion Battleship R2 ST2E-EN06060 Ship Dominion 7 [Com] [Com] [Stf] [Stf] [Stf] Battleship RAN = 9 WEA = 10 SHI = 10 {1E} P 06-060 This ship is attributes +1 for each of these species you have aboard it: Changeling, Jem'Hadar, and Vorta. U.S.S. Defiant, Repurposed Warship R2 ST2E-EN06061 Ship Yes Federation 7 [Com] [Com] [Com] [Stf] Defiant Class [DS9] RAN = 8 WEA = 10 SHI = 10 P 06-061 Cloaking Device. When you play this ship, if each of your non-headquarters missions is a [GQ] mission, you may spend 5 additional counters this turn. Charged-Particle Precipitation SW ST2E-EN07001 Dilemma [P] 2 U 07-001 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest * icons is stopped. If that personnel does not have at least four * icons, he or she is killed instead. Code of Honor SW ST2E-EN07002 Dilemma [P] 3 {P0} R 07-002 Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped. Coordinated Effort SW ST2E-EN07003 Dilemma [D] 1 C 07-003 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Entanglement SW ST2E-EN07004 Dilemma [D] 0 R 07-004 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent may spend three extra in total cost on dilemmas during this mission attempt. Financial Pitfall SW ST2E-EN07005 Dilemma [D] 2 U 07-005 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 3 Acquisition or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Heart to Heart SW ST2E-EN07006 Dilemma [D] 0 C 07-006 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Randomly select two personnel. If they share one or more of the same skills, both are stopped Meaningless Modifications SW ST2E-EN07007 Dilemma [S] 2 C 07-007 Unless you have 3 Engineer and Leadership or a personnel who has Cunning>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Molecular Reversion Field SW ST2E-EN07008 Dilemma [S] 3 {1E} R 07-008 Unless you have two personnel who e ach have Integrity>5, Cunning>5, and Strength>5, or have two personnel who have total attributes>38, all your personnel are stopped and this dilemma is placed on your ship. | Damage - You have 1 fewer counter to spend during each of your Play and Draw Cards segments. Outmatched SW ST2E-EN07009 Dilemma [P] 0 C 07-009 Consume: X. (Your opponent chooses a number of cards to take from the top of his or her dilemma pile and places them face up beneath this mission.) For each dilemma your opponent consumes with this dilemma, add 10 Cunning to this dilemma's requirements. Unless you have Cunning >15, all your personnel are stopped. Proximity-Actuated Field SW ST2E-EN07010 Dilemma [D] 3 {P0} R 07-010 Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. Psych Test SW ST2E-EN07011 Dilemma [D] 4 U 07-011 Your opponent chooses two personnel. Randomly select one of those personnel to be stopped. Quarrel SW ST2E-EN07012 Dilemma [D] 2 C 07-012 Randomly select two personnel. Unless they have Integrity>11 or Cunning>11, both are stopped. Small Problems SW ST2E-EN07013 Dilemma [S] 3 U 07-013 Randomly select three personnel. Each of those who is a [Com] personnel is stopped. Stay Where Thou Art SW ST2E-EN07014 Dilemma [D] 3 U 07-014 Unless you have Cunning>40 or a personnel who has both Diplomacy and Integrity>7, randomly select three personnel. They cannot use their skills during this mission attempt. Where No One Has Gone Before SW ST2E-EN07015 Dilemma [S] 3 {P0} R 07-015 Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical, and Integrity>32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission. Ferengi Computer SW ST2E-EN07016 Equipment 2 U 07-016 When a [Fer] personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that. Ferengi Whip SW ST2E-EN07017 Equipment 1 C 07-017 Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your [Fer] personnel present is Strength +1. While facing a dilemma, each [Fer] Treachery personnel present is Strength +1. Brinkmanship SW ST2E-EN07018 Event 2 R 07-018 Plays in your core. While your [Rom] Diplomacy personnel is facing a dilemma, you may discard a card from hand to meet that dilemma's Integrity requirements using Cunning instead. Delicate Negotiations SW ST2E-EN07019 Event 0 C 07-019 To play this event, you must command three [Fer] personnel. Discard a card from hand to spend two additional counters this turn. Destroy this event. Exceed Engine Output SW ST2E-EN07020 Event 0 {P0} R 07-020 Maneuver. Pursuit. Plays in your core. | Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship. | Damage - This ship is Weapons -2 and Shields -2. Holodeck Grid SW ST2E-EN07021 Event 2 U 07-021 Plays in your core. You may play Holograms aboard your ship if both of them could be played at the same headquarters mission you command. In the Pah-wraith's Wake SW ST2E-EN07022 Event 0 {P0} C 07-022 Pah-wraith. To play this event, you must command three [Baj] personnel. Remove two events in your discard pile from the game to destroy an event in an opponent's core. Destroy this event. Provoked Attack SW ST2E-EN07023 Event 3 R 07-023 Capture. Maneuver. Plays in your core. | Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig. Recover Components SW ST2E-EN07024 Event 1 C 07-024 To play this event, you must command three [Bor] personnel. Take a personnel you own from your discard pile and place it on the top of your deck. Place this event on the bottom of your deck. Rule of Acquisition #6 SW ST2E-EN07025 Event 0 R 07-025 Rule. To play this event, you must command three [Fer] personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.) | Order - Stop one of your [Fer] personnel to draw a card. Rule of Acquisition #22 SW ST2E-EN07026 Event 2 C 07-026 Rule. To play this event, you must command three [Fer] personnel. Plays in your core. At the start of each of your turns, you may discard three cards from hand to spend 3 additional counters this turn. Rule of Acquisition #76 SW ST2E-EN07027 Event 0 C 07-027 Rule. To play this event, you must command three [Fer] personnel. Plays in your core. | Order - Return a Rule to its owner's hand. [CLARIFICATION_09.21.07: This card can only return Rule cards that are in play to their owner's hand.] Rule of Acquisition #141 SW ST2E-EN07028 Event 9 R 07-028 Rule. Plays in your core. When you do not command three [Fer] personnel, destroy this event. At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core. Rule of Acquisition #144 SW ST2E-EN07029 Event 3 {P0} R 07-029 Rule. To play this event, you must command three personnel. Plays in your core. While your personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma. Seeing Double SW ST2E-EN07030 Event 2 {1E} C 07-030 Morph. Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your [Dom] personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event. Sonchi SW ST2E-EN07031 Event 2 C 07-031 Plays in your core. When you play an Anthropology Klingon, you may destroy this event to remove an event in an opponent's core from the game. Temporal Incursion SW ST2E-EN07032 Event 3 {P0} R 07-032 Temporal. Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.) Tongo: Confront SW ST2E-EN07033 Event 2 U 07-033 Plays in your core. | Order - Stop your [Fer] personnel to make each player discard the top card of his or her deck. The owner of the discarded card that has the highest cost scores 5 points. (In the case of a tie, each tied player scores.) You may do this only once each turn. Vedek Assembly SW ST2E-EN07034 Event 2 U 07-034 For each Vedek you command, take a card from your discard pile and place it on the bottom of your deck. Remove this event from the game. [ERRATA_09.21.07] Worth the Price SW ST2E-EN07035 Event 0 C 07-035 To play this event, you must command two [Fer] personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event. Ascertain SW ST2E-EN07036 Interrupt {P0} R 07-036 When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming. Clandestine Agent SW ST2E-EN07037 Interrupt C 07-037 When your Founder is attempting a mission, if your Infiltrator is present with an opponent's personnel, that Founder gains a skill of your choice until the end of this turn. Clear Ultimatum SW ST2E-EN07038 Interrupt {1E} C 07-038 To play this interrupt, you must command three [Rom] personnel. | Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it. Cluttering Irrelevancies SW ST2E-EN07039 Interrupt {1E} U 07-039 When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of that dilemma. At the end of this mission attempt, return that Hologram to its owner's hand. [ERRATA_09.21.07] Delegated Assignment SW ST2E-EN07040 Interrupt R 07-040 When one of your unique [DS9] personnel is about to be stopped by a dilemma, stop two of your personnel present to make that [DS9] personnel attributes +2 instead. [Erratum: When one of your unique [DS9] personnel is about to be stopped by a dilemma, stop two of your [DS9] unique personnel present to make that personnel attributes +2 until the end of turn instead.] Impromptu Prison SW ST2E-EN07041 Interrupt C 07-041 When an opponent's personnel becomes stopped by a dilemma, you may discard two cards from hand to randomly select another personnel present to be stopped. Means of Control SW ST2E-EN07042 Interrupt U 07-042 Punishment. To play this interrupt, you must have a captive. When your [Car] personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn. Swagger SW ST2E-EN07043 Interrupt C 07-043 To play this interrupt, you must command three [Car] personnel. | Order - Discard two cards from hand to destroy an event in an opponent's core that costs 3 or less. Veiled Threat SW ST2E-EN07044 Interrupt U 07-044 To play this interrupt, you must command three [Fer] personnel. When your [Fer] personnel is facing a dilemma, make him or her attributes +2 until the end of the mission attempt for each of these categories in which you have more than any core, and incomplete non-headquarters missions. Advanced Battle Simulation SW ST2E-EN07045 Mission Yes [P] A 35 Any affiliation (except [Bor]) may attempt this mission. 3 U 07-045 2 Leadership, Cunning>33, and (Engineer and Programming or Navigation and Security) | When you play a Manuever event, if you have completed this mission, that event's cost is -1. Advanced Combat Training SW ST2E-EN07046 Mission Yes [P] A 35 Any affiliation (except [Bor]) may attempt this mission. 2 U 07-046 Leadership, Medical, Officer, Security, and Strength>34 | When you play an Assault event, if you have completed this mission, that event's cost is -1. Deliver Prisoners SW ST2E-EN07047 Mission Yes [P] A 35 [Car] [Dom] [Kli] [Rom] 2 U 07-047 Law, Leadership, Security, Treachery, and Strength>32 | When you play a Capture or Punishment event, if you have completed this mission, that event's cost is -1. Ferenginar, Financial Hub SW ST2E-EN07048 Mission Yes [H] A HQ Ferengi Headquarters 2 {P0} U 07-048 You may play [Fer] cards, [NA] cards, and equipment at this mission. | When you place a card beneath this mission, place it face down. Dilemmas cannot be placed beneath this mission. Cards beneath this mission are not in play. Investigate Destruction SW ST2E-EN07049 Mission Yes [S] A 30 [Fed] [Rom] 3 {1E} U 07-049 Astrometrics, Diplomacy, Officer, and Integrity>25 or Navigation, Security, Treachery, and Cunning>28 | Region: Neutral Zone. Obtain Vaccine SW ST2E-EN07050 Mission Yes [P] A 30 [Fed] 2 U 07-050 Diplomacy, Honor , Security, and Cunning>30 | Any affiliation may attempt and complete this mission with these requirements: Biology, Leadership, Security, Treachery, and Strength>32. Protect the Escapees SW ST2E-EN07051 Mission Yes [S] A 30 [Baj] [Car] [Fed] 3 {1E} {P0} U 07-051 Engineer, Honor, Navigation, and Integrity>25 | You may attempt and complete this mission using your [Kli] personnel with these requirements: Leadership, Officer, Treachery, and Strength>30. Transport Delegations SW ST2E-EN07052 Mission Yes [P] A 35 Any affiliation (except [Bor]) may attempt this mission. 2 U 07-052 Anthropology, 2 Diplomacy, Leadership, and Integrity>31 [ERRATA_09.21.07: "Anthropology" is misspelled as "Anthropolgy" on this card.] The Last Outpost SW ST2E-EN07053 Mission Yes [P] A 35 [Fed] [Fer] [Non] 2 U 07-053 Acquisition, Security, 2 Treachery, and Cunning>36 or 2 Diplomacy, Leadership, Officer, and Integrity>31 Kira Nerys, Pious Major SW ST2E-EN07054 Personnel Yes Bajoran 4 [Com] Bajoran INT = 6 CUN = 6 STR = 6 U 07-054 [-]Anthropology [-]Diplomacy [-]Leadership [-]Navigation | When this personnel uses a skill to complete a [Baj] mission, score 5 points. You may do this only once each turn. Lenaris Holem, Bold Veteran SW ST2E-EN07055 Personnel Yes Bajoran 3 [Com] Bajoran INT = 6 CUN = 5 STR = 6 U 07-055 [-]Honor [-]Leadership [-]Officer | Bajoran Resistance. While this personnel is facing a dilemma, if you have ten or more cards in your discard pile, you may meet Cunning and Strength requirements of that dilemma using Integrity instead. Observation Drone SW ST2E-EN07056 Personnel Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 U 07-056 [-]Astrometrics [-]Biology [-]Engineer [-]Medical | Drone. When this personnel uses a skill to complete an [Alpha] mission, you may exchange up to three cards in your discard pile with the same number of cards from your deck. Then shuffle your deck Reinforcement Drone SW ST2E-EN07057 Personnel Borg 1 [Stf] Borg INT = 5 CUN = 5 STR = 5 U 07-057 [-]Anthropology [-]Archaeology [-]Geology | Drone. You may play this personnel at cost +1 where you have three [Bor] personnel present together. Dejar, Cunning Saboteur SW ST2E-EN07058 Personnel Yes Cardassian 4 [Stf] Cardassian INT = 4 CUN = 6 STR = 5 U 07-058 [-]Engineer [-]Intelligence [-]Science [-]Treachery | When this personnel uses her Intelligence to complete a mission, score 5 points. Tekeny Ghemor, Prominent Official SW ST2E-EN07059 Personnel Yes Cardassian 3 [Com] Cardassian INT = 7 CUN = 6 STR = 5 {P0} R 07-059 [-]Diplomacy [-]Engineer [-]Honor [-]Law [-]Leadership [-]Programming [-]Transporters | Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead. Duran'Adar, Attentive Sixth SW ST2E-EN07060 Personnel Yes Dominion 4 [Stf] Jem'Hadar INT = 6 CUN = 5 STR = 7 U 07-060 [-]Engineer [-]Programming [-]Security | Alpha. When this personnel uses a skill to complete an [Alpha] mission, score 5 points. You may do this only once each turn. Goran'Agar, Trusted Commander SW ST2E-EN07061 Personnel Yes Dominion 5 [Com] Jem'Hadar INT = 7 CUN = 5 STR = 9 R 07-061 [-]Honor [-]Leadership [-]Officer [-]Physics | While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1.| Order - Stop one of your Jem'Hadar present to draw a card. You may only do this once each turn. Omet'iklan, Steely Disciplinarian SW ST2E-EN07062 Personnel Yes Dominion 3 [Com] Jem'Hadar INT = 6 CUN = 6 STR = 9 {P0} R 07-062 [-]Biology [-]Geology [-]Leadership [-]Officer | When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn. Bruce Maddox, Chair of Robotics SW ST2E-EN07063 Personnel Yes Federation 2 [Stf] Human [TNG] INT = 4 CUN = 6 STR = 5 C 07-063 [-]Engineer [-]Officer [-]Programming | While this personnel is present with an Android, he is attributes +1 and gains Exobiology and Science. Daneeka, Reassuring Physician SW ST2E-EN07064 Personnel Yes Federation 4 [Stf] Human [TNG] INT = 6 CUN = 5 STR = 5 U 07-064 [-]Anthropology [-]Biology [-]Medical [-]Science | When this personnel uses Biology to complete a mission, score 5 points. Dr. Leah Brahms, Holographic Representation SW ST2E-EN07065 Personnel Yes Federation 2 Hologram [TNG] INT = 5 CUN = 6 STR = 4 C 07-065 [-]Astrometrics [-]Engineer [-]Physics [-]Programming | While this personnel is attempting a space mission, she is attributes +1 and gains Engineer. E.M.H. Program SW ST2E-EN07066 Personnel Federation 1 Hologram [E] INT = 5 CUN = 6 STR = 4 C 07-066 [-]Biology [-]Exobiology [-]Medical Leonard H. McCoy, Remarkable Man SW ST2E-EN07067 Personnel Yes Federation 3 [Com] Human [TNG] INT = 7 CUN = 6 STR = 2 {P0} R 07-067 [-]Biology [-]Exobiology [-]Leadership [-]Medical | Admiral. While this personnel is attempting a mission, if you have completed no missions, each of your personnel present is attributes +2. Michael Eddington, Loyal Leader SW ST2E-EN07068 Personnel Yes Federation 2 [Com] Human [Maq] INT = 4 CUN = 6 STR = 6 {P0} C 07-068 [-]Navigation [-]Programming [-]Security | While this personnel is attempting a mission, you may make him attributes +3 and gain Honor and Leadership. If you do this, he is killed at the end of this turn. You may do this only once each turn. Montgomery Scott, Relic SW ST2E-EN07069 Personnel Yes Federation 4 [Com] Human [TNG] INT = 7 CUN = 5 STR = 4 {P0} R 07-069 [-]Engineer [-]Honor [-]Programming [-]Transporters | While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is overcome and its effects are prevented. Arridor, ''Great Sage'' SW ST2E-EN07070 Personnel Yes Ferengi 3 [Com] Ferengi INT = 3 CUN = 6 STR = 4 R 07-070 [-]Acquisition [-]Anthropology [-]Exobiology [-]Leadership [-]Medical [-]Physics [-]Treachery | When you begin a mission attempt involving this personnel, you may reveal the top card of your deck. If it is a personnel, make this personnel gain all of the revealed personnel's skills until the end of that mission attempt. Birta, ''Helpful'' DaiMon SW ST2E-EN07071 Personnel Yes Ferengi 2 [Com] Ferengi INT = 5 CUN = 6 STR = 5 U 07-071 [-]Diplomacy [-]Law [-]Navigation [-]Security | When you play an Acquisition personnel at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck. Bok, Vengeful DaiMon SW ST2E-EN07072 Personnel Yes Ferengi 2 [Com] Ferengi INT = 2 CUN = 6 STR = 5 U 07-072 [-]Biology [-]Engineer [-]Officer [-]2 Treachery | Commander: Kurdon. While you command an event that has a higher cost than every other opponent's event, this personnel is attributes +1 and gains Programming. Borts SW ST2E-EN07073 Personnel Ferengi 1 [Stf] Ferengi INT = 3 CUN = 5 STR = 4 C 07-073 [-]Exobiology [-]Medical [-]Programming [-]Treachery Brunt, FCA Liquidator SW ST2E-EN07074 Personnel Yes Ferengi 2 [Stf] Ferengi INT = 3 CUN = 6 STR = 4 {P0} R 07-074 [-]Acquisition [-]Law [-]Navigation [-]Programming [-]Treachery | Commander: Audit's Spoils. | Order - If an opponent commands more events in his or her core than you, return this personnel to his owner's hand to destroy an event. Goss, Direct Negotiator SW ST2E-EN07075 Personnel Yes Ferengi 2 [Com] Ferengi INT = 3 CUN = 5 STR = 5 {1E} C 07-075 [-]Acquisition [-]Medical [-]Officer [-]Treachery | While you have six or more cards in hand, this personnel gains Diplomacy, Transporters, and Treachery. Gozar SW ST2E-EN07076 Personnel Ferengi 2 [Com] Ferengi INT = 3 CUN = 5 STR = 5 {1E} C 07-076 [-]Acquisition [-]Archaeology [-]Leadership [-]Navigation [-]Officer [-]Treachery Ishka, Moogie SW ST2E-EN07077 Personnel Yes Ferengi 2 Ferengi INT = 6 CUN = 6 STR = 3 {P0} R 07-077 [-]2 Acquisition [-]Biology [-]Honor | Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar. Kazago, First Officer SW ST2E-EN07078 Personnel Yes Ferengi 3 [Com] Ferengi INT = 6 CUN = 4 STR = 4 R 07-078 [-]Archaeology [-]Engineer [-]Honor [-]Navigation [-]Officer | For each card beneath your Ferenginar, this personnel is attributes +1 (limit +3). Kol SW ST2E-EN07079 Personnel Ferengi 2 [Stf] Ferengi INT = 3 CUN = 5 STR = 5 U 07-079 [-]Acquisition [-]Astrometrics [-]Navigation [-]Science [-]Treachery | When you play this personnel, you may place the top card of your deck beneath your Ferenginar. Krunk SW ST2E-EN07080 Personnel Ferengi 1 [Stf] Ferengi INT = 4 CUN = 5 STR = 6 {1E} C 07-080 [-]Engineer [-]Physics [-]Transporters Leck, Eliminator SW ST2E-EN07081 Personnel Yes Ferengi 2 [Stf] Ferengi INT = 2 CUN = 6 STR = 6 R 07-081 [-]Biology [-]Exobiology [-]Security [-]2 Treachery | Assassin. | Order - Discard any number of cards from hand and return this personnel to his owner's hand to randomly kill an opponent's personnel present whose cost equals the number of cards you discarded. Letek SW ST2E-EN07082 Personnel Ferengi 2 [Com] Ferengi INT = 3 CUN = 5 STR = 6 {1E} C 07-082 [-]Biology [-]Geology [-]Officer [-]Treachery | While you have a higher score than each of your opponents, this personnel is attributes +1 and gains Medical and Treachery. Lurin, Renegade DaiMon SW ST2E-EN07083 Personnel Yes Ferengi 3 [Com] Ferengi INT = 2 CUN = 6 STR = 6 R 07-083 [-]Acquisition [-]Geology [-]Leadership [-]Officer [-]Transporters [-]2 Treachery | At the start of each of your turns, you may discard a ship or equipment from hand to spend 2 additional counters this turn. Lwaxana Troi, Telepathic Asset SW ST2E-EN07084 Personnel Yes Ferengi 2 Betazoid INT = 6 CUN = 6 STR = 3 U 07-084 [-]Diplomacy [-]Telepathy | Order - One of your [Fer] Leadership personnel present gains any skill. This effect lasts until this order is executed again. Maihar'du, Silent Servant SW ST2E-EN07085 Personnel Yes Ferengi 3 [Stf] Hupyrian INT = 7 CUN = 5 STR = 7 U 07-085 [-]Exobiology [-]Honor [-]Navigation [-]Security | Order - Stop your [Fer] Leadership personnel present to take a card from beneath your Ferenginar into hand. Mordoc SW ST2E-EN07086 Personnel Ferengi 1 [Stf] Ferengi INT = 3 CUN = 5 STR = 6 {1E} C 07-086 [-]Astrometrics [-]Security [-]Treachery | While you have more cards in hand than any of your opponents, this personnel is attributes +1 and gains Transporters. Nava SW ST2E-EN07087 Personnel Ferengi 2 Ferengi INT = 3 CUN = 5 STR = 4 U 07-087 [-]Acquisition [-]Anthropology [-]Geology [-]Science [-]Treachery | When you play this personnel, you may take a card from beneath your Ferenginar into hand. Par Lenor, Lascivious Emissary SW ST2E-EN07088 Personnel Yes Ferengi 3 [Com] Ferengi INT = 4 CUN = 5 STR = 4 U 07-088 [-]Acquisition [-]Diplomacy [-]Exobiology [-]Geology | At the start of each of your turns, you may destroy one of your events to spend additional counters this turn equal to that event's cost. Quark, True SW ST2E-EN07089 Personnel Yes Ferengi 4 Ferengi [DS9] INT = 4 CUN = 6 STR = 4 R 07-089 [-]Acquisition [-]Anthropology [-]Diplomacy [-]Programming [-]Treachery | When you play this personnel, you may download a card and place that card beneath your Ferenginar. This personnel is Cunning +1 for each Rule you command that has a different card title. Rom, Younger Brother SW ST2E-EN07090 Personnel Yes Ferengi 2 [Stf] Ferengi [DS9] INT = 6 CUN = 6 STR = 4 U 07-090 [-]Engineer [-]Honor [-]Physics [-]Programming | Waiter. When a [Fer] personnel present is randomly selected by a dilemma, you may make that personnel attributes +1 until the end of that dilemma. Skron SW ST2E-EN07091 Personnel Ferengi 1 Ferengi INT = 4 CUN = 5 STR = 4 C 07-091 [-]Acquisition [-]Diplomacy [-]Law [-]Programming Sovak, Treasure Hunter SW ST2E-EN07092 Personnel Yes Ferengi 2 [Stf] Ferengi INT = 3 CUN = 6 STR = 5 {P0} R 07-092 [-]Acquisition [-]Archaeology [-]Programming [-]Science [-]Treachery | Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order. Taar, Bristling DaiMon SW ST2E-EN07093 Personnel Yes Ferengi 3 [Com] Ferengi INT = 3 CUN = 5 STR = 6 R 07-093 [-]Acquisition [-]Astrometrics [-]Engineer [-]Officer [-]Treachery | This personnel is attributes +2 for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and points scored. Zek, The Grand Nagus SW ST2E-EN07094 Personnel Yes Ferengi 3 Ferengi INT = 4 CUN = 7 STR = 2 R 07-094 [-]2 Acquisition [-]Diplomacy [-]Law [-]2 Leadership | Commander: Aurulent. | Order - Stop this personnel to reveal the top card of your deck. If it is a [Fer]personnel, draw it; otherwise, place it beneath your Ferenginar. Jean-Luc Picard, Worf's cha'Dich SW ST2E-EN07095 Personnel Yes Klingon 4 [Com] Human INT = 8 CUN = 6 STR = 6 {P0} R 07-095 [-]Diplomacy [-]Honor [-]Law [-]Security | When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel. K'Ehleyr, Diplomatic Advisor SW ST2E-EN07096 Personnel Klingon 4 Human/Klingon INT = 6 CUN = 5 STR = 6 U 07-096 [-]Anthropology [-]Diplomacy [-]Honor [-]Law | When this personnel uses her Diplomacy to complete a mission, score 5 points. Aikido SW ST2E-EN07097 Personnel Non-Aligned 2 Hologram INT = 5 CUN = 5 STR = 7 C 07-097 [-]Honor [-]Physics [-]Security | When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma. B-4, Dangerous Simpleton SW ST2E-EN07098 Personnel Yes Non-Aligned 2 Android INT = 4 CUN = 2 STR = 10 {1E} R 07-098 [-]Programming | Infiltrator. While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery. These effects last until the end of the mission attempt. You may only do this once each turn. Calisthenics Opponent SW ST2E-EN07099 Personnel Non-Aligned 2 Hologram INT = 5 CUN = 5 STR = 5 U 07-099 [-]Anthropology [-]Geology [-]Security | This personnel is attributes +1 for each of your Security personnel present. Flink SW ST2E-EN07100 Personnel Non-Aligned 1 [Stf] Alien INT = 5 CUN = 5 STR = 6 {1E} C 07-100 [-]Astrometrics [-]Engineer [-]Medical Ira Graves, Noted Molecular Cyberneticist SW ST2E-EN07101 Personnel Yes Non-Aligned 4 Human INT = 3 CUN = 7 STR = 3 R 07-101 [-]Biology [-]Engineer [-]Exobiology [-]2 Programming [-]Treachery | When this personnel or your Android present is about to be stopped or killed by a dilemma, you may discard an Android from hand to prevent that. You may do this only once each turn. Kivas Fajo, Collector SW ST2E-EN07102 Personnel Yes Non-Aligned 3 [Com] Zibalian INT = 2 CUN = 6 STR = 5 {P0} R 07-102 [-]2 Acquisition [-]Archaeology [-]Exobiology [-]Science [-]2 Treachery | Commander: Jovis. Thief. While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead. Minuet, Jazz Lover SW ST2E-EN07103 Personnel Yes Non-Aligned 1 Hologram INT = 5 CUN = 5 STR = 4 C 07-103 [-]Anthropology [-]Exobiology | When this personnel is facing a dilemma, you may stop a non-Hologram personnel present to make this personnel attributes +1 and gain Programming and Security. These effects last until the end of the mission attempt. Noonien Soong, Often-Wrong SW ST2E-EN07104 Personnel Yes Non-Aligned 3 [Stf] Human INT = 5 CUN = 7 STR = 2 R 07-104 [-]Engineer [-]Physics [-]2 Programming [-]Science | While this personnel is on a planet or aboard a ship, you may play Androids on that planet or ship. When you play an Android, you may discard a card from hand to download an Android. Palor Toff, Trader SW ST2E-EN07105 Personnel Yes Non-Aligned 2 [Stf] Alien INT = 4 CUN = 5 STR = 4 {P0} C 07-105 [-]Anthropology [-]Biology [-]Diplomacy [-]Law | This personnel is attributes +1 for each Artifact you command. Ruk, Old One Servitor SW ST2E-EN07106 Personnel Yes Non-Aligned 4 [Stf] Android [Pa] INT = 4 CUN = 9 STR = 10 C 07-106 [-]Exobiology [-]Geology [-]Security | When you play this personnel, each Android you command is attributes +1 until end of turn. Sigmund Freud, Father of Psychoanalysis SW ST2E-EN07107 Personnel Yes Non-Aligned 1 Hologram INT = 6 CUN = 7 STR = 3 C 07-107 [-]Anthropology [-]Biology [-]Medical Soong-type Android SW ST2E-EN07108 Personnel Non-Aligned 2 Android INT = 5 CUN = 5 STR = 5 C 07-108 While this personnel is facing a dilemma, you may reveal three Androids from hand to make it attributes +4 and gain a skill of your choice. These effects last until the end of the dilemma. You may do this only once each mission attempt. Tolian Soran, Renegade Scientist SW ST2E-EN07109 Personnel Yes Non-Aligned 0 [Stf] El-Aurian INT = 1 CUN = 7 STR = 6 R 07-109 [-]Astrometrics [-]Engineer [-]2 Physics [-]Programming [-]Transporters [-]2 Treachery | When this personnel uses a skill, randomly stop one of your personnel present. Varria, Lavishly Rewarded Aide SW ST2E-EN07110 Personnel Yes Non-Aligned 2 [Stf] Alien INT = 6 CUN = 5 STR = 6 {1E} C 07-110 [-]Geology [-]Honor [-]Navigation [-]Security [-]Transporters Vic Fontaine, Vegas Crooner SW ST2E-EN07111 Personnel Yes Non-Aligned 3 Hologram [DS9] INT = 7 CUN = 4 STR = 4 {P0} R 07-111 [-]Anthropology [-]Diplomacy [-]Honor | When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas. Kassem, Stern Operative SW ST2E-EN07112 Personnel Yes Romulan 4 [Stf] Romulan INT = 4 CUN = 6 STR = 5 U 07-112 [-]Intelligence [-]Medical [-]Officer [-]Treachery | When this personnel uses a skill to complete a non [Rom] mission, score 5 points. You may do this only once each turn. Spock, Celebrated Ambassador SW ST2E-EN07113 Personnel Yes Romulan 4 [Com] Human/Vulcan INT = 8 CUN = 8 STR = 6 {P0} R 07-113 [-]Archaeology [-]2 Diplomacy [-]Honor [-]Science | Dissident. While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1. Tebok, Posturing Commander SW ST2E-EN07114 Personnel Yes Romulan 2 [Com] Romulan INT = 4 CUN = 6 STR = 7 C 07-114 [-]Astrometrics [-]Diplomacy [-]Navigation [-]Officer | You may play this personnel at cost +1 to reveal the top three cards of an opponent's deck and replace them in any order. Audit's Spoils SW ST2E-EN07115 Ship Yes Ferengi 5 [Stf] [Stf] Na'Far Class RAN = 7 WEA = 5 SHI = 6 U 07-115 When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand. You may do this only once each turn. Aurulent SW ST2E-EN07116 Ship Yes Ferengi 5 [Stf] [Stf] Na'Far Class RAN = 7 WEA = 5 SHI = 6 {P0} R 07-116 When this ship is about to move between a non-[Gamma] mission and a [Gamma] mission, do not add 2 to the total span of those missions. D'kora Marauder SW ST2E-EN07117 Ship Ferengi 5 [Com] [Com] [Stf] [Stf] D'Kora Class RAN = 8 WEA = 9 SHI = 7 C 07-117 Kurdon SW ST2E-EN07118 Ship Yes Ferengi 6 [Com] [Com] [Stf] [Stf] D'Kora Class RAN = 8 WEA = 9 SHI = 7 {P0} R 07-118 While your personnel are attempting a space mission that requires Acquisition or Treachery, each [Fer] personnel aboard this ship is Cunning +1. Personal Transport SW ST2E-EN07119 Ship Ferengi 4 [Stf] [Stf] Na'Far Class RAN = 7 WEA = 5 SHI = 6 C 07-119 Devoras SW ST2E-EN07120 Ship Yes Romulan 6 [Com] [Stf] [Stf] [Stf] D'deridex Class RAN = 7 WEA = 9 SHI = 9 {P0} R 07-120 Cloaking Device. When an opponent's personnel is killed, if this ship is at the same mission, you may place a [Rom] personnel from hand who has the same cost aboard this ship. Agonizing Encounter BG ST2E-EN08001 Dilemma [D] 5 R 08-001 For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped. Assist Rescue Operation BG ST2E-EN08002 Dilemma [D] 5 U 08-002 Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength>26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a [Fed] ship and its Commander that he or she does not command. If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them. Between Duty and Respect BG ST2E-EN08003 Dilemma [D] 2 {1E} U 08-003 Unless you have Archaeology, Geology, and Science or Honor, Leadership, and Officer, randomly select a personnel to be stopped, and if the opponent on your left commands Bajor, he or she may take a card from his or her discard pile into hand. Bre'Nan Ritual BG ST2E-EN08004 Dilemma [D] 3 R 08-004 Place this dilemma on this mission. At the start of each mission attempt at this mission, randomly select a personnel to be stopped. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission. Cardassian Processing BG ST2E-EN08005 Dilemma [D] 2 {1E} {P0} R 08-005 Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead. Chula: Move Along Home BG ST2E-EN08006 Dilemma [D] 3 {1E} U 08-006 Randomly select three personnel. If the highest Strength among those personnel is even, all three of them are stopped. Covert Insertion BG ST2E-EN08007 Dilemma [D] 2 U 08-007 Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission. Cultural Differences BG ST2E-EN08008 Dilemma [P] 1 {1E} C 08-008 Choose a personnel who has Acquisition or Anthropology to be stopped. If you cannot, randomly select a personnel to be killed. Dangerous Standoff BG ST2E-EN08009 Dilemma [D] 2 U 08-009 Unless you have Diplomacy, Leadership, and Physics or Exobiology, Medical, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left commands Unicomplex and does not command that personnel, he or she may place that personnel there. Your opponent now commands that personnel. Deuterium Plunderers BG ST2E-EN08010 Dilemma [P] 2 U 08-010 Unless your have Exobiology and 2 Medical, or Officer, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Qo'noS, he or she may download up to three [Kli] personnel that he or she does not command and place them at this mission. Molecular Mishap BG ST2E-EN08011 Dilemma [D] 2 R 08-011 Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Unless you have Anthropology, Biology, and Cunning>28 or Law, Officer, and Strength>32, lose 5 points. Opportunity for Profit BG ST2E-EN08012 Dilemma [D] 2 U 08-012 Unless you have Acquisition, Engineer, and Programming or Honor, Officer, and Security, randomly select a personnel to be stopped, and the opponent on your left may discard a card from beneath his or her Ferenginar to randomly select an additional personnel to be stopped. Outclassed BG ST2E-EN08013 Dilemma [S] 3 {P0} R 08-013 Unless you have unused Range>8 or Weapons>8 all your personnel are stopped. [ERRATA_09.21.07] Parallels BG ST2E-EN08014 Dilemma [S] 3 {1E} R 08-014 Reveal a number of cards from the top of your deck equal to the number of events the opponent to your left has in his or her core. If any of the revealed cards are a copy of a personnel attempting this mission, stop each of those personnel. Place the revealed cards on the bottom of their owner's deck in any order. Profitable Venture BG ST2E-EN08015 Dilemma [D] 1 U 08-015 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Acquisition, Diplomacy, and Transporters or Law, Officer, and Security, randomly select a personnel to be stopped and the next dilemma revealed during this mission attempt is cost -3. Tactical Disadvantage BG ST2E-EN08016 Dilemma [S] 2 {1E} R 08-016 Reveal your hand and the hand of the opponent on your left. If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped. Telepathic Invasion BG ST2E-EN08017 Dilemma [D] 2 U 08-017 Unless you have Diplomacy, Officer and Telepathy or Intelligence, Treachery, and Cunning>22, randomly select a personnel to be stopped, and if the opponent on your left commands Romulus, he or she may examine your hand and discard a card of his or her choice from the revealed cards. Up the Ante BG ST2E-EN08018 Dilemma [P] 2 R 08-018 Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. You may choose to prevent this. If you do and you complete this mission this turn, you win the game. If you do and you do not complete this mission this turn, you lose the game. Warp Bubble Mishap BG ST2E-EN08019 Dilemma [S] 1 {1E} C 08-019 Choose a personnel who has Physics or Science to be stopped. If you cannot, randomly select a personnel to be killed. Zero Hour BG ST2E-EN08020 Dilemma [P] 1 {P0} R 08-020 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile. Data's Emotion Chip BG ST2E-EN08021 Equipment Yes 2 R 08-021 While facing a dilemma, each Android present is Integrity +2 and Cunning -1. When your Android present is stopped by a dilemma, you may examine the top three cards of your deck and replace them in any order. Phase Pistol BG ST2E-EN08022 Equipment 1 C 08-022 Hand Weapon. While in combat, each of your [SFL] personnel present is Strength +1. Vulcan Tricorder BG ST2E-EN08023 Equipment 2 {1E} U 08-023 While facing a dilemma, you may discard a card from hand to have your [SFL] Leadership personnel present gain Biology, Geology, or Science until the end of that dilemma. Aggressive Solutions BG ST2E-EN08024 Event 3 C 08-024 Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [TNG] personnel. Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission. Destroy this event. Assimilation Techniques BG ST2E-EN08025 Event 2 {1E} C 08-025 Replicate - Discard a [Bor] card from hand. (You may discard a [Bor] card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [Bor] personnel. Download an interrupt. Destroy this event. Bound by Addiction BG ST2E-EN08026 Event 4 {1E} C 08-026 Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [Dom] personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event. Continuing Committee Hearing BG ST2E-EN08027 Event 2 C 08-027 Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [Rom] personnel. Choose an opponent to discard the top card of his or her deck. Destroy this event. Dabo! BG ST2E-EN08028 Event 2 R 08-028 To play this event, you must command three [Fer] personnel. Plays in your core. | Order - Stop your Dabo Girl to name a number. Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile. If its cost matches the number you named, place it beneath your non-headquarters mission. Defend Our People BG ST2E-EN08029 Event 1 {1E} C 08-029 Replicate - Discard a [Maq] personnel from hand. (You may discard a [Maq] personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [Fed] [Maq] personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event. Destined To Be BG ST2E-EN08030 Event 3 C 08-030 Prophet. Replicate - Spend two counters. (You may spend an additional two counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [Baj] personnel. Discard a card from hand to take another card from your discard pile into hand. Destroy this event. Diplomatic Offer BG ST2E-EN08031 Event 2 {1E} U 08-031 Plays in your core. When your [SFL] Diplomacy personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +1 and gain Leadership. These effects last until the end of that dilemma. You may only do this once each turn. Distracting Exhibition BG ST2E-EN08032 Event 4 {P0} R 08-032 Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of your dilemma pile. You may do this only once each mission attempt. Escape Pod BG ST2E-EN08033 Event 4 R 08-033 Plays in your core. When one of your personnel aboard your ship is about to be discarded or killed, place that personnel on this event instead. (You command each personnel on this event.) | Order - Choose your staffed ship at a non-headquarters mission. Destroy this event to place each personnel here aboard that ship, then stop that ship. First-hand Experience BG ST2E-EN08034 Event 2 C 08-034 To play this event, you must command three [SFL] personnel. Plays in your core. When you are about to discard a card from hand, you may discard the top card of your deck instead. When you are about to discard the top card of your deck, you may discard a card from hand instead. Latinum Storage BG ST2E-EN08035 Event 1 {P0} R 08-035 To play this event, you must command three [Fer] personnel. Plays in your core. During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command. Not Easily Destroyed BG ST2E-EN08036 Event 2 C 08-036 Plays in your core. When your Hologram is about to be killed by a dilemma, you may discard a card from hand to stop him or her instead. Preeminent Precision BG ST2E-EN08037 Event 1 {1E} U 08-037 To play this event, you must command three [SFL] personnel. Plays in your core. | Order - Stop your [SFL] Engineer aboard your ship to make that ship Range +2 until the end of this turn. [ERRATA_09.21.07] Reman Subterfuge BG ST2E-EN08038 Event Yes 3 {P0} R 08-038 To play this event, you must command three [Rom] personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand. Remarkable Regeneration BG ST2E-EN08039 Event 4 {P0} R 08-039 To play this event, you must command three [SFL] personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas. Restorative Responsibility BG ST2E-EN08040 Event 3 C 08-040 To play this event, you must command three [SFL] personnel. Destroy an event in an opponent's core for each of your completed space missions. Destroy this event. Rule of Acquisition #102 BG ST2E-EN08041 Event 2 {1E} U 08-041 Rule. Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three [Fer] personnel. Plays in your core. At the end of each of your turns, place the top card of your deck on this event. | Order - Discard a card placed on this event to draw a card. Seal the Temple's Door BG ST2E-EN08042 Event 1 C 08-042 Pan-wraith. Replicate - Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission. (Place the the top card of your dilemma pile beneath an opponent's incomplete non-headquarters mission. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [Car] personnel. Draw two cards. Destroy this event. Strafing Fire BG ST2E-EN08043 Event 5 {P0} R 08-043 To play this event, you must command two [Maq] ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in it's owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event. Target Practice BG ST2E-EN08044 Event 3 {1E} C 08-044 Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [Kli] personnel. Download an Assault or Maneuver event. Destroy this event. That's the Last Time BG ST2E-EN08045 Event 0 C 08-045 To play this event, you must command three [SFL] personnel. Discard a card from hand to draw two cards. Destroy this event. The Muse BG ST2E-EN08046 Event 2 R 08-046 Plays in your core. While an opponent is attempting a mission, you may discard a card from hand to name a personnel. That personnel loses all of his or her keywords until the end of the mission attempt. You may only do this once per mission attempt. Transporter Buffer BG ST2E-EN08047 Event 2 C 08-047 Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [DS9] personnel. Place an event from your discard pile on top of your deck. Destroy this event. We're All On Strike BG ST2E-EN08048 Event 1 U 08-048 To play this event, you must command three [Fer] personnel. | Order - Stop your Dabo Girl or Waiter to examine an opponent's hand. If none of those cards are events, draw two cards. You may do this only once each turn. Disinterested Visitant BG ST2E-EN08049 Interrupt R 08-049 To play this interrupt, you must command three [SFL] personnel. When you attempt a planet mission, if the first mission you completed this game was a space mission, subtract one from the total cost your opponent may spend on dilemmas for that mission attempt. He Speaksin Shale BG ST2E-EN08050 Interrupt U 08-050 When your [SFL] personnel is facing a dilemma, add that dilemma's cost to each of that personnel's attributes. This effect lasts until the end of that dilemma. Temporal Delineation BG ST2E-EN08051 Interrupt {P0} R 08-051 Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a [Fut] or [Pa] personnel, you may also spend one extra in total cost on dilemmas. Assist Cloaked Ship BG ST2E-EN08052 Mission Yes [S] A 35 [SFL] 4 {1E} U 08-052 Diplomacy, Engineer, Officer, Transporters, and Integrity>33 | You may attempt and complete this mission using your [Kli] personnel with these requirements: Leadership, Navigation, Security, Treachery, and Strength>36. Automated Repair Station BG ST2E-EN08053 Mission Yes [S] A 30 [Fed] [SFL] 3 {1E} U 08-053 Astrometrics, Programming, Transporters, and Cunning>28 | At the end of each of your turns, if you have completed this mission and you have a ship at this mission, you may remove a Damage card from that ship. Control Plague BG ST2E-EN08054 Mission Yes [P] A 35 [Kli] [SFL] 2 {1E} U 08-054 Biology, Exobiology, 2 Medical, and Cunning>34 or Leadership, 2 Security, Treachery, and Strength>34 Earth, Humanity's Home BG ST2E-EN08055 Mission Yes [H] A HQ Starfleet Headquarters 2 {P0} U 08-055 You may play [SFL] cards, [NA] cards, and equipment at this mission. | Region: Sector 001. When you complete a space mission, if no other space mission has been completed, score 10 points. Escape Gulag BG ST2E-EN08056 Mission Yes [P] A 30 Any affiliation (except [Kli]) may attempt this mission 2 {1E} U 08-056 Intelligence, Navigation, Cunning>28 and Transporters aboard your ship at this mission | You may attempt and complete this mission using your [Kli] personnel with these requirements: Geology, Officer, Security, and Strenth>28. Investigate Stalled Ship BG ST2E-EN08057 Mission Yes [S] A 35 [SFL] 4 {1E} U 08-057 2 Astrometrics, 2 Science, and Cunning>34 or 2 Diplomacy, 2 Officer, and Integrity>32 | Any affiliation may attempt and complete this mission using these requirements: Biology, Officer, 2 Treachery, and Strength>36. Navigate Minefield BG ST2E-EN08058 Mission Yes [S] A 30 [SFL] 3 U 08-058 Diplomacy, Engineer, Navigation, and Cunning>28 | When you attempt this mission, if it has no dilemmas beneath it, your opponent may download a Damage card and place it on your ship. Practice Orbital Maneuvers BG ST2E-EN08059 Mission Yes [S] A 40 [Fed] 2 {1E} U 08-059 Astrometrics, Leadership, Navigation, Security, Cunning>36, and 3 Cadets | Region: Sector 001. Cadets may complete this mission as if they were facing a dilemma. Retrieve Materiel BG ST2E-EN08060 Mission Yes [P] A 30 [Fed] [SFL] 2 {1E} U 08-060 Anthropology, Engineer, Transporters, and Cunning>30 | When you complete this mission, you may download a non-Artifact equipment and place it here. Traverse Ion Storm BG ST2E-EN08061 Mission Yes [S] A 40 Any affiliation may attempt this mission. 3 {1E} U 08-061 Astrometrics, Cunning>40, and (Biology and Science or Intelligence and Treachery) | When you score points for completing this mission, lose 5 points for each other mission that has already been completed. Survey New World BG ST2E-EN08062 Mission Yes [P] A 35 Any affiliation (except [Bor]) may attempt this mission 2 {1E} U 08-062 Biology, Geology, Science, and Cunning>30 or Engineer, Officer, Security, and Strength>28 | When you are about to fail a mission attempt at this mission, randomly select a personnel present and place that personnel on the bottom of his or her owner's deck. Mardah, Quite a Writer BG ST2E-EN08063 Personnel Yes Bajoran 2 Bajoran [DS9] INT = 4 CUN = 5 STR = 4 C 08-063 [-]Acquisition [-]Programming [-]Science | Dabo Girl. | Order - Name a card type. Reveal the top card of your deck. If it is the named card type, you may take a card from your discard pile and place it on the bottom of your deck. You may do this only once each turn. Borg Queen, The One Who is Many BG ST2E-EN08064 Personnel Yes Borg 2 [Com] Borg INT = 4 CUN = 8 STR = 6 {A0}{P0} C 08-064 [-]Diplomacy [-]2 Leadership [-]Treachery First, Unstable BG ST2E-EN08065 Personnel Yes Borg 3 [Stf] Borg INT = 4 CUN = 5 STR = 5 {P0} R 08-065 [-]Leadership [-]Officer [-]Treachery | Drone. When you play this personnel, you may discard a random card from hand to download an event. Fourth, Neonatal Drone BG ST2E-EN08066 Personnel Yes Borg 4 [Stf] Borg INT = 5 CUN = 5 STR = 5 U 08-066 [-]Navigation [-]Transporters | Drone. When you play this personnel, you may download up to two events with a total cost less than or equal to the number of cards in your hand. Third, Neonatal Drone BG ST2E-EN08067 Personnel Yes Borg 3 [Stf] Borg INT = 5 CUN = 5 STR = 5 R 08-067 [-]Astrometrics [-]Transporters | Drone. When you play this personnel, you may download a [Bor] personnel whose cost is less than or equal to the number of cards in your hand. Thrax, Chief of Security BG ST2E-EN08068 Personnel Yes Cardassian 3 [Stf] Changeling [AU] INT = 4 CUN = 5 STR = 6 {P0} R 08-068 [-]Officer [-]Security [-]Transporters [-]Treachery | Shape-shifter. When you play a Punishment card, you may draw a card. Ulani Belor, Senior Cardassian Scientist BG ST2E-EN08069 Personnel Yes Cardassian 2 [Stf] Cardassian INT = 6 CUN = 6 STR = 4 C 08-069 [-]Engineer [-]Physics [-]Programming [-]Science | While this personnel is facing a dilemma, each of your Science personnel present is Cunning +1. Turan'Ekan BG ST2E-EN08070 Personnel Dominion 0 [Stf] Jem'Hadar INT = 6 CUN = 5 STR = 8 C 08-070 [-]Geology [-]Navigation [-]Physics [-]Programming [-]Security | Alpha. When you play this personnel, kill him unless you return one of your events with cost 1 that you command to its owner's hand. Benjamin Sisko, First Officer BG ST2E-EN08071 Personnel Yes Federation 3 [Com] Human [E] INT = 6 CUN = 6 STR = 6 U 08-071 [-]Engineer [-]Honor [-]Leadership [-]Navigation [-]Officer [-]Transporters | Order - Discard a card from hand to download Escape Pod. Boothby, Groundskeeper BG ST2E-EN08072 Personnel Yes Federation 2 Human [E] INT = 7 CUN = 6 STR = 4 {1E} C 08-072 [-]Anthropology [-]Honor | Each of your Cadets is attributes +1 while he or she is facing a dilemma. Jean Hejar, Nova Squadron Navigator BG ST2E-EN08073 Personnel Yes Federation 1 [Stf] Human [E] INT = 5 CUN = 5 STR = 5 {1E} C 08-073 Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Astrometrics, Navigation, Physics, Security, and Transporters. Nicholas Locarno, Nova Squadron Leader BG ST2E-EN08074 Personnel Yes Federation 1 [Com] Human [E] INT = 5 CUN = 5 STR = 6 U 08-074 Cadet. While this personnel is facing a dilemma, he gains Diplomacy, Leadership, Navigation, Officer, and Treachery and each Cadet present is attributes +1. Sito Jaxa, Nova Squadron Pilot BG ST2E-EN08075 Personnel Yes Federation 1 [Stf] Bajoran [E] INT = 5 CUN = 6 STR = 5 C 08-075 Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Engineer, Navigation, Programming, Science, and Transporters Wesley Crusher, Nova Squadron Pilot BG ST2E-EN08076 Personnel Yes Federation 3 [Stf] Human [E] INT = 6 CUN = 7 STR = 5 {1E} {P0} R 08-076 [-]Astrometrics [-]Honor [-]Navigation [-]Physics [-]Programming | Cadet. While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery. Frool, Old and Fragile BG ST2E-EN08077 Personnel Yes Ferengi 2 Ferengi INT = 5 CUN = 5 STR = 5 C 08-077 [-]Acquisition [-]Anthropology [-]Science [-]Security | Waiter. When you play this personnel, if you have two different Rules in your core, he is cost -1. Grimp, Pessimist BG ST2E-EN08078 Personnel Yes Ferengi 2 Ferengi INT = 5 CUN = 5 STR = 5 {1E} U 08-078 [-]Acquisiton [-]Programming [-]Transporters | Waiter. | Order - Discard four Rules from your hand to score 5 points. Quark, Son of Keldar BG ST2E-EN08079 Personnel Yes Klingon 3 Ferengi INT = 6 CUN = 6 STR = 4 {P0} U 08-079 [-]Acquisition [-]Anthropology [-]Diplomacy [-]Honor | Order - Discard a card from hand to begin combat involving this personnel, comparing total Cunning instead of Strength. If you win, randomly select an opponent's personnel involved to place on the bottom of his or her owner's deck. Aluura, Nice to Everyone BG ST2E-EN08080 Personnel Yes Non-Aligned 1 Alien INT = 6 CUN = 5 STR = 4 C 08-080 [-]Acquistion [-]Honor | Dabo Girl. | Order - Each player reveals the top card of his or her deck. The player who revealed the card with the highest cost may take that card into hand. In the case of a tie, each tied player may take that card into hand. You may do this only once each turn. Arik Soong, Father of Many BG ST2E-EN08081 Personnel Yes Non-Aligned 3 [Stf] Human [Pa] INT = 4 CUN = 7 STR = 5 {1E} {P0} U 08-081 [-]2 Biology [-]Medical [-]Programming [-]Science | While this personnel is facing a dilemma, if you are about to lose command of one of your Genetically Enhanced personnel present, you may stop this personnel instead. Cyrus Redblock, Civil Criminal BG ST2E-EN08082 Personnel Yes Non-Aligned 1 Hologram INT = 2 CUN = 5 STR = 5 {1E} C 08-082 [-]Acquisition [-]Leadership [-]Treachery | Thief. For each Crime event you command, this personnel is attributes +2 (limit +6) Kieran MacDuff, Executive Officer BG ST2E-EN08083 Personnel Yes Non-Aligned 3 [Com] Satarran INT = 2 CUN = 6 STR = 6 R 08-083 [-]2 Anthropology [-]Intelligence [-]Leadership [-]Officer [-]2 Treachery | Infiltrator. When an opponent's personnel at this mission is stopped by a dilemma, you may discard a card from hand to randomly select another personnel at this mission to be stopped. Malik, Devious Augment BG ST2E-EN08084 Personnel Yes Non-Aligned 3 [Com] Human [Pa] INT = 2 CUN = 7 STR = 8 {1E} U 08-084 [-]Leadership [-]Officer [-]Security [-]2 Treachery | Genetically Enhanced. When this personnel is about to be stopped by a dilemma, you may draw a card. When this personnel is killed by a dilemma, you must discard your hand. Miss Sarda, Not a Legal Expert BG ST2E-EN08085 Personnel Yes Non-Aligned 1 Alien INT = 6 CUN = 4 STR = 4 {1E} C 08-085 [-]Anthropology [-]Honor | Dabo Girl. | Order - Name a card type. Reveal a random card from an opponent's hand. If it is the named card type, draw a card. You may do this only once each turn. Raakin, Dominant Augment BG ST2E-EN08086 Personnel Yes Non-Aligned 3 [Com] Human [Pa] INT = 4 CUN = 8 STR = 8 R 08-086 [-]Astrometrics [-]2 Leadership [-]Navigation [-]Officer [-]Transporters [-]Treachery | Genetically Enhanced. When you fail a mission attempt involving this personnel, place him in his or her owner's discard pile. Shran, In Archer's Debt BG ST2E-EN08087 Personnel Yes Non-Aligned 3 [Com] Andorian [Pa] INT = 4 CUN = 5 STR = 6 {P0} R 08-087 [-]Astrometrics [-]Leadership [-]Navigation [-]Officer [-]Transporters | Commander: Kumari. When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile. Silik, Chameleon BG ST2E-EN08088 Personnel Yes Non-Aligned 4 [Stf] Suliban [Pa] INT = 3 CUN = 6 STR = 6 {P0} R 08-088 [-]Exobiology [-]Navigation [-]Transporters [-]Treachery | Genetically Enhanced. Shape-shifter. While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn. You may do this only once each turn. T'Pol, Subcommander BG ST2E-EN08089 Personnel Yes Non-Aligned 4 [Com] Vulcan [Pa] INT = 6 CUN = 7 STR = 6 C 08-089 [-]Astrometrics [-]2 Biology [-]Leadership [-]Navigation [-]Officer [-]Programming | While this personnel is present with a Human, she gains Diplomacy and Exobiology. Zefram Cochrane, Ready to Make History BG ST2E-EN08090 Personnel Yes Non-Aligned 4 [Com] Human [Pa] INT = 5 CUN = 7 STR = 5 R 08-090 [-]2 Astrometrics [-]Engineer [-]2 Navigation [-]Physics [-]Programming [-]Science | Commander: Phoenix. When you play a ship at this mission, you may stop this personnel to make that ship cost -2. Jean-Luc Picard, Bearer of Ill Tidings BG ST2E-EN08091 Personnel Yes Romulan 4 [Com] Human INT = 8 CUN = 6 STR = 6 R 08-091 [-]Anthropology [-]Diplomacy [-]Intelligence [-]Security | Dissident. When this personnel is present with your Dissident and about to face a dilemma, you may lose 5 points to shuffle your opponent's dilemma stack. Shinzon, Reman Leader BG ST2E-EN08092 Personnel Yes Romulan 2 [Com] Human INT = 1 CUN = 6 STR = 6 {1E} {A0}{P0} C 08-092 [-]Geology [-]Leadership [-]Officer [-]Security [-]2 Treachery Burrows, Diagnostic Tech BG ST2E-EN08093 Personnel Yes Starfleet 2 [Stf] Human [Pa] INT = 5 CUN = 5 STR = 5 {1E} C 08-093 [-]Astrometrics [-]Officer [-]Transporters | When your personnel present is about to be stopped by dilemma, you may kill this personnel to prevent that and make that personnel attributes +3 untill the end of this turn. Callaghan BG ST2E-EN08094 Personnel Starfleet 3 [Stf] Human [Pa] INT = 5 CUN = 6 STR = 5 {1E} U 08-094 [-]Engineer [-]Physics [-]Programming | When you play this personnel, if the first mission you completed this game was a space mission, you may draw a card for each of your other [SFL] Engineer personnel. Charles Tucker III, ''Trip'' BG ST2E-EN08095 Personnel Yes Starfleet 2 [Com] Human [Pa] INT = 6 CUN = 6 STR = 6 {P0} C 08-095 [-]Engineer [-]Honor [-]Officer [-]Programming | While this personnel is facing a dilemma, he gains Leadership and Security. Cunningham, Assigned to the Galley BG ST2E-EN08096 Personnel Yes Starfleet 2 [Stf] Human [Pa] INT = 5 CUN = 5 STR = 6 C 08-096 [-]Anthropology [-]Astrometrics [-]Officer | When you play this personnel, you may discard a card from hand to spend two additional counters this turn. Dallas BG ST2E-EN08097 Personnel Starfleet 1 [Stf] Human [Pa] INT = 5 CUN = 5 STR = 5 {1E} C 08-097 [-]Archaeology [-]Physics [-]Science Daniels, Temporal Agent BG ST2E-EN08098 Personnel Yes Starfleet 1 [Stf] Human/Alien [Fut] INT = 6 CUN = 6 STR = 6 {1E} U 08-098 [-]Anthropology [-]Intelligence [-]Physics [-]Security | When this personnel is stopped by a dilemma, return him to his or her owner's hand. Elizabeth Cutler, Eager Entomologist BG ST2E-EN08099 Personnel Yes Starfleet 1 [Stf] Human [Pa] INT = 5 CUN = 5 STR = 5 {1E} C 08-099 [-]Biology [-]Exobiology | While this personnel is attempting a planet mission and the first mission you completed this game was a space mission, she gains Exobiology and Geology. Emory Erickson, Father of the Transporter BG ST2E-EN08100 Personnel Yes Starfleet 3 Human [Pa] INT = 4 CUN = 7 STR = 3 {1E} U 08-100 [-]Engineer [-]Physics [-]Programming [-]3 Transporters | While this personnel is facing a dilemma, each Engineer personnel present is attributes +1 and gains Transporters. Gaeta BG ST2E-EN08101 Personnel Starfleet 3 Human [Pa] INT = 5 CUN = 5 STR = 5 {1E} C 08-101 [-]Anthropology [-]Astrometrics [-]Navigation | When you play this personnel, choose an opponent. That opponent must discard the top card of his or her deck for each headquarters mission he or she commands. Garrid BG ST2E-EN08102 Personnel Starfleet 2 Human [Pa] INT = 5 CUN = 5 STR = 5 {1E} C 08-102 [-]Biology [-]Medical [-]Science | When this personnel is about to be stopped by a dilemma, you may discard two cards from hand to download an event. Hoshi Sato, Uneasy Educator BG ST2E-EN08103 Personnel Yes Starfleet 2 [Stf] Human [Pa] INT = 6 CUN = 6 STR = 5 {1E} U 08-103 [-]Anthropology [-]Biology [-]Exobiology [-]Geology [-]Medical [-]Programming [-]Science | While facing a dilemma, this personnel loses Anthropology and Science. Jeffrey Pierce, On The Edge BG ST2E-EN08104 Personnel Yes Starfleet 2 [Stf] Human [Pa] INT = 5 CUN = 5 STR = 5 {1E} C 08-104 [-]Anthropology [-]Diplomacy [-]Programming [-]Security | You may play this personnel at cost +1 to choose a [SFL] personnel present. That personnel cannot be stopped until the end of this turn. Jeremy Lucas, Phlox's Colleague BG ST2E-EN08105 Personnel Yes Starfleet 3 Human [Pa] INT = 5 CUN = 7 STR = 5 U 08-105 [-]Biology [-]2 Medical [-]Science | When your personnel present is about to be killed, you may discard a random card from hand and choose one of your other personnel present to be killed to prevent that. Jonathan Archer, Headstrong Captain BG ST2E-EN08106 Personnel Yes Starfleet 3 [Com] Human [Pa] INT = 6 CUN = 6 STR = 6 {1E} {P0} R 08-106 [-]Diplomacy [-]Engineer [-]Honor [-]Leadership [-]Officer [-]Security | Commander: Enterprise. While this personnel is at your [Fed] mission requiring Diplomacy, you may attempt it. Kelby, Arrogant Engineer BG ST2E-EN08107 Personnel Yes Starfleet 2 [Stf] Human [Pa] INT = 5 CUN = 6 STR = 5 {1E} U 08-107 [-]Engineer [-]Transporters [-]Programming | Order - If this personnel is aboard your ship, discard the top card of your deck to remove a Damage card from that ship. You may only do this once per turn. Malcolm Reed, Weapons Expert BG ST2E-EN08108 Personnel Yes Starfleet 4 [Com] Human [Pa] INT = 6 CUN = 5 STR = 6 {1E} R 08-108 [-]Honor [-]Intelligence [-]Officer [-]2 Security [-]Transporters | Order - Place this personnel on the bottom of your deck to reveal the top card of an opponent's dilemma pile. If that dilemma costs 3 or less, place it beneath your non-headquarters mission. Maxwell Forrest, Starfleet Executive BG ST2E-EN08109 Personnel Yes Starfleet 2 [Com] Human [Pa] INT = 6 CUN = 6 STR = 5 {1E} R 08-109 [-]2 Diplomacy [-]Leadership [-]Medical | Admiral. When this personnel is attempting a mission, if the first mission you completed this game was a space mission, this personnel is attributes +1. McDermott BG ST2E-EN08110 Personnel Starfleet 2 [Com] Human [Pa] INT = 6 CUN = 5 STR = 5 {1E} C 08-110 [-]Honor [-]Leadership [-]Officer [-]Security [-]Transporters Phlox, Alien Physiologist BG ST2E-EN08111 Personnel Yes Starfleet 3 [Stf] Denobulan [Pa] INT = 6 CUN = 6 STR = 5 {1E} R 08-111 [-]Biology [-]Exobiology [-]Medical [-]Physics [-]Science | When your personnel present is about to be killed, you may stop this personnel to prevent that and place that personnel on your headquarters where he or she could be played. T'Pol, Austere Commander BG ST2E-EN08112 Personnel Yes Starfleet 2 [Com] Vulcan [Pa] INT = 6 CUN = 7 STR = 6 {1E} {P0} C 08-112 [-]Astrometrics [-]Diplomacy [-]Officer [-]Science Travis Mayweather, Space Boomer BG ST2E-EN08113 Personnel Yes Starfleet 3 [Stf] Human [Pa] INT = 5 CUN = 6 STR = 5 {1E} R 08-113 [-]Astrometrics [-]Geology [-]2 Navigation [-]Transporters | While this personnel is aboard your [SFL] ship and the first mission you completed this game was a space mission, that ship is Range +2. Williams, Starfleet Commander BG ST2E-EN08114 Personnel Yes Starfleet 2 [Com] Human [Pa] INT = 5 CUN = 6 STR = 5 {1E} U 08-114 [-]2 Anthropology [-]Leadership [-]Officer | While this personnel is facing a dilemma and your [SFL] personnel present is about to be stopped, you may stop this personnel to prevent that. U.S.S. Ganges, One of the First BG ST2E-EN08115 Ship Yes Federation 4 [Stf] Danube Class [DS9] RAN = 3 WEA = 3 SHI = 3 {P0} R 08-115 While you command more than seven personnel aboard this ship, it is range -3. This ship is attributes +1 for each [DS9] personnel aboard (limit +5). U.S.S. Rio Grande, Built to Last BG ST2E-EN08116 Ship Yes Federation 3 [Stf] Danube Class [DS9] RAN = 3 WEA = 3 SHI = 3 {P0} R 08-116 While you command more than seven personnel aboard this ship, it is range -3. When this ship is about to move between your headquarters and a non-headquarters mission, subtract 1 from the range required. While your Engineer is aboard, this ship is Range +1. Enterprise, Finally Ready to Swim BG ST2E-EN08117 Ship Yes Starfleet 4 [Com] NX Class [Pa] RAN = 6 WEA = 5 SHI = 5 {P0} R 08-117 While you have three different species aboard this ship, it is attributes +2. Sarajevo, Starfleet Vessel BG ST2E-EN08118 Ship Yes Starfleet 3 [Com] Unknown Class [Pa] RAN = 6 WEA = 5 SHI = 5 C 08-118 While you have a Transporters personnel aboard this ship, it is attributes +1. Shuttlepod One, Reliable Transport BG ST2E-EN08119 Ship Yes Starfleet 2 [Stf] Shuttle [Pa] RAN = 2 WEA = 2 SHI = 2 R 08-119 You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is range -2. When this ship is about to move to or from a mission where you have a [SFL] ship, subtract 2 from the range required. Shuttlepod Two, Landing Craft BG ST2E-EN08120 Ship Yes Starfleet 2 [Stf] Shuttle [Pa] RAN = 2 WEA = 2 SHI = 2 R 08-120 You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is range -2. When this ship is about to move to or from your space mission, subtract 3 from the range required. Bio-neural Computer Core DM ST2E-EN09001 Dilemma [D] 4 R 09-001 Randomly select a personnel to be stopped. If your opponent does not command that personnel and you still have nine personnel remaining, place him or her on your opponent's headquarters mission instead, then randomly select a second personnel that your opponent does not command to be placed on your opponent's headquarters mission. [ERRATA+CLARIFICATION_09.21.07: That opponent only takes command of the personnel that are placed on his or her headquarters mission.] Shields Up! DM ST2E-EN09002 Dilemma [S] 3 {1E} R 09-002 Randomly select a personnel to be stopped. If that personnel has Astrometrics or Navigation, randomly select a second personnel to be stopped. Maquis Vendetta DM ST2E-EN09003 Dilemma [P] 3 {1E} R 09-003 Randomly select a personnel to be stopped. If that personnel has Officer or Security, randomly select an additional personnel to be stopped. Revelry DM ST2E-EN09004 Dilemma [D] 2 R 09-004 For each of your headquarters missions, randomly select a personnel to be stopped. | You may place two personnel from hand in your discard pile to prevent this. Avert Solar Implosion DM ST2E-EN09005 Mission Yes [P] A 35 Any affiliation (except [Bor]) may attempt this mission 2 {1E} R 09-005 Archaeology, Geology, Physics, Science, and Cunning>34 or Anthropology, Honor, Leadership, Officer, and Strength>38 [ERRATA_09.21.07: The "or" in this mission's game text is not bold.] Deliver Ancient Artifact DM ST2E-EN09006 Mission Yes [P] A 40 Any affiliation (except [Bor]) may attempt this mission 2 {1E} R 09-006 Archaeology, Exobiology, 2 Geology, Science, and Cunning>34 or Diplomacy, 2 Honor, Leadership, Security, and Strength>38 [ERRATA_09.21.07: The "or" in this mission's game text is not bold.] Deliver Evidence DM ST2E-EN09007 Mission Yes [S] A 35 Any affiliation (except [Bor]) may attempt this mission 2 R 09-007 Anthropology, Honor, Intelligence, Officer, and Integrity>32 or Archaeology, Navigation, Science, Security, and Cunning>34 Region: Bajor System. [ERRATA_09.21.07: The "or" in this mission's game text is not bold.] Bareil Antos, Escort DM ST2E-EN09008 Personnel Yes Bajoran 4 Bajoran INT = 8 CUN = 6 STR = 5 R 09-008 [-]Anthropology [-]Diplomacy [-]2 Honor [-]Leadership [-]Security | Vedek. | Order - Stop this personnel to reveal a Vedek or Kai personnel from your hand. | You may discard cards from the top of your deck equal to that personnel's cost to place that personnel at your mission where he or she could be played. Kira Nerys, Hero of Bajor DM ST2E-EN09009 Personnel Yes Bajoran 2 [Com] Bajoran [DS9] INT = 6 CUN = 6 STR = 6 {1E} R 09-009 [-]Archaeology [-]Navigation [-]Officer [-]Security | Vedek. While this personnel is facing a dilemma, you may remove a card in your discard pile from the game to make her gain a skill from your Vedek present until the end of that mission attempt. You may only do this once each turn. Jadzia Dax, Elder DM ST2E-EN09010 Personnel Yes Bajoran 4 [Com] Trill [DS9] INT = 6 CUN = 7 STR = 6 R 09-010 [-]Anthropology [-]Navigation [-]Programming [-]Science [-]Security | Host. Vedek. When you play this personnel, for each Vedek you command, she is cost -1. James T. Kirk, Irrational Human Being DM ST2E-EN09011 Personnel Yes Federation 3 [Com] Human [E] [Pa] INT = 7 CUN = 6 STR = 5 {1E} R 09-011 [-]Anthropology [-]Honor [-]Leadership [-]Security | When your Leadership personnel present is selected by a dilemma, you may stop this personnel to make that personnel attributes +3 until the end of that dilemma. Jean-Luc Picard, Captain of the Enterprise DM ST2E-EN09012 Personnel Yes Federation 4 [Com] Human [TNG] INT = 8 CUN = 6 STR = 6 {1E} R 09-012 [-]Diplomacy [-]Honor [-]Leadership [-]Officer [-]Programming [-]Security | Commander: U.S.S. Enterprise-D. When your [Fed] personnel present is killed by a dilemma, you may make this personnel attributes +3 and gain Leadership until the end of the turn. You may do this only once each turn. William T. Riker, Skilled Commander DM ST2E-EN09013 Personnel Yes Federation 3 [Com] Human [TNG] INT = 6 CUN = 6 STR = 6 R 09-013 [-]Anthroplogy [-]2 Leadership [-]Navigation [-]Officer [-]Programming | Commander: U.S.S. Enterprise-D. When your Leadership personnel present is killed by a dilemma, you may discard two cards from your hand to download a [TNG] personnel Charles Tucker III, Standing In DM ST2E-EN09014 Personnel Yes Starfleet 3 [Com] Human [Pa] INT = 6 CUN = 6 STR = 6 R 09-014 [-]2 Engineer [-]Programming [-]2 Transporters | Commander: Enterprise. During your Play and Draw Cards segment, you may spend 1 additional counter for each space mission you have completed. [ERRATA_09.21.07: This card's title is Charles Tucker III.] Jonathan Archer, Bearer of Surak's Katra DM ST2E-EN09015 Personnel Yes Starfleet 3 [Com] Human [Pa] INT = 6 CUN = 6 STR = 6 R 09-015 [-]Anthropology [-]Archaeology [-]Diplomacy [-]Honor [-]Security | When your non-[SFL] personnel is about to be stopped by a dilemma, you may discard a card from your hand to have this personnel gain a skill from him or her until the end of the mission attempt. T'Pol DM ST2E-EN09016 Personnel Yes Starfleet 3 [Com] Vulcan [Pa] INT = 6 CUN = 7 STR = 6 R 09-016 [-]Anthroplogy [-]Honor [-]Leadership [-]Science [-]Security | When this personnel uses a skill to complete a mission, you may take an Artifact or event from your discard pile into hand. You may do this only once each turn. [ERRATA_09.21.07: This card's title is T'Pol.] Vedek Assembly Transport DM ST2E-EN09017 Ship Bajoran 5 [Stf] [Stf] Bestri Class RAN = 6 WEA = 5 SHI = 5 R 09-017 This ship is attributes +1 for each of these keywords you have aboard: Kai, Prylar, and Vedek U.S.S. Enterprise-D, Federation Flagship DM ST2E-EN09018 Ship Yes Federation 6 [Com] [Stf] [Stf] [Stf] Galaxy Class [TNG] RAN = 8 WEA = 8 SHI = 9 R 09-018 When you complete a space mission, if this ship is at that mission and you have three[Com] aboard this ship, score 10 points. Enterprise, Battle Hardened DM ST2E-EN09019 Ship Yes Starfleet 4 [Com] NX Class [Pa] RAN = 6 WEA = 5 SHI = 5 R 09-019 Order - Discard a Temporal event from your hand to make this ship Range +2 until the end of this turn. A Pattern of Lies CL ST2E-EN10001 Dilemma [D] 2 {1E} C 10-001 Randomly select three personnel. Unless at least one of them is a different species than the others, all three are stopped. An Issue of Trust CL ST2E-EN10002 Dilemma [D] 3 R 10-002 Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped. Armed Search Party CL ST2E-EN10003 Dilemma [D] 4 {1E} R 10-003 Randomly select three personnel. Unless they have Strength>17 or you have a non- Hand Weapon equipment, for each headquarters you command, randomly select one of those personnel to be placed in your opponent's brig. Chameloid Chicanery CL ST2E-EN10004 Dilemma [D] 3 C 10-004 Randomly select a personnel to be stopped. If your opponent has an Infiltrator at this mission, randomly select a personnel to be killed. Compassionate Interference CL ST2E-EN10005 Dilemma [P] 2 {1E} U 10-005 Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead. Contaminating a Culture CL ST2E-EN10006 Dilemma [D] 3 {1E} R 10-006 Randomly select a personnel to be killed You may prevent this by placing one of your equipment cards present in its owner's discard pile. Difficult Rescue CL ST2E-EN10007 Dilemma [S] 3 {1E} C 10-007 Unless you have Shields + remaining Range>the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped. Hull Breach CL ST2E-EN10008 Dilemma [S] 2 C 10-008 Randomly select a personnel to be stopped. Unless you reveal an Astrometrics personnel from your hand or reveal a Navigation personnel from your hand, that personnel is killed instead. Imagined Emergency CL ST2E-EN10009 Dilemma [D] 3 U 10-009 Unless you have Engineer, Exobiology, and Medical or Leadership, Security, and Strength>30, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your nonheadquarters missions. Joint Operation Drills CL ST2E-EN10010 Dilemma [S] 2 C 10-010 Your opponent names a skill. For each headquarters mission you command, randomly select a person who has that skill to be stopped. Last Gasp CL ST2E-EN10011 Dilemma [D] 3 {1E} U 10-011 Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an Officer personnel from your hand, that personnel is killed instead. Necessary Execution CL ST2E-EN10012 Dilemma [P] 5 C 10-012 Your opponent chooses a personnel to be killed. If you do not command a completed space mission, he or she chooses an additional personnel to be killed. Nose to Nose CL ST2E-EN10013 Dilemma [D] 0 C 10-013 Randomly select two personnel. If they both have the same cost, they are both stopped. Psionic Attack CL ST2E-EN10014 Dilemma [P] 3 {1E} R 10-014 Unless you have Medical and Science or 3 Security, randomly select a personnel to place on the bottom of his or her owner's deck. If that personnel has Anthropology, randomly select an additional personnel and place that personnel on the bottom of his or her owner's deck. Sabotaged Reactor CL ST2E-EN10015 Dilemma [S] 2 {1E} C 10-015 Unless you have Astrometrics, Engineer, and Navigation or Leadership, Officer, and Cunning>28 , all your personnel are stopped and this dilemma is placed on your ship. | Damage - This ship is Range -2. Stand-Off CL ST2E-EN10016 Dilemma [P] 3 {1E} C 10-016 Unless you have Anthropology, Diplomacy, and Honor or Law, Secuirty, and Strength>28 , randomly select a Leadership personnel, place him or her in your opponent's brig, and all your other personnel are stopped. Symbalene Blood Burn CL ST2E-EN10017 Dilemma [P] 3 {1E} C 10-017 Unless you have Biology, Exobiology, and Medical or Officer, Security, and Strength>28 , randomly select four personnel to be stopped and place this dilemma on your ship at this mission. | Damage - At the start of each turn, randomly select a personnel on this ship to be killed. Temporal Conduit CL ST2E-EN10018 Dilemma [D] 2 C 10-018 Unless you have 2 Diplomacy and Leadership or Programming, Science, and Transporters your opponent places this dilemma on one of your completed missions. At the end of each of your turns, your opponent may place a dilemma from beneath one of your other missions beneath this mission. Thermokinetic Explosion CL ST2E-EN10019 Dilemma [S] 3 R 10-019 Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped. | Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship. Under Pressure CL ST2E-EN10020 Dilemma [S] 1 {1E} U 10-020 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this. Federation Compression Rifle CL ST2E-EN10021 Equipment 1 C 10-021 Hand Weapon. While in combat, each of your [Voy] personnel present is Strength +1. While facing a dilemma at a [DQ] mission, each [Voy] Security personnel present is Strength +1. Modified Tricorder CL ST2E-EN10022 Equipment 2 U 10-022 When your personnel present are facing a dilemma at a [DQ] mission, you may discard a card from hand to make each [Voy] Biology and each [Voy] Science personnel present attributes +1 until the end of that dilemma. A Sight for Sore Eyes CL ST2E-EN10023 Event Yes 2 {1E} R 10-023 To play this event, you must command three [SFL] personnel. Plays in your core At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points. Confessions of a Captain CL ST2E-EN10024 Event 2 U 10-024 Plays in your core. While your [Fed][Voy] Leadership personnel is attempting a mission, you may destroy this event to make him or her gain a skill from a [Fed][Voy] personnel present until the end of this turn. Dark Pursuit CL ST2E-EN10025 Event Yes 4 R 10-025 To play this event, you must command three [Rom] personnel. Plays in your core When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command. Destiny Reset CL ST2E-EN10026 Event 5 {P0} U 10-026 Temporal. Plays in your core. When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed. Place those dilemmas on your dilemma stack in any order. Then shuffle your dilemma pile. Finding Our Way CL ST2E-EN10027 Event 1 C 10-027 To play this event, you must not command a headquarters mission. Plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard your [Voy] ship instead. | Order - Discard a card from hand to download a [Voy] ship. Make a Run for it CL ST2E-EN10028 Event 1 C 10-028 Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas. Making It Work CL ST2E-EN10029 Event 2 C 10-029 Replicate - Discard a card from hand (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [Voy] personnel. Remove a damage card from your ship. Destroy this event New Discovery CL ST2E-EN10030 Event 2 U 10-030 Pursuit. Plays in your core. When your ship moves from a mission where an opponent has a ship, you may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order. Parallel Course CL ST2E-EN10031 Event Yes 1 R 10-031 Pursuit. Plays in your core. When your opponent moves from a mission where you have a staffed ship, you may take a dilemma from beneath that mission and return it to its owner's dilemma pile. Political Putsch CL ST2E-EN10032 Event 1 R 10-032 To play this event, you must command two Treachery [Baj] personnel. Plays in your core. When you play this event, remove all events in each player's discard pile from the game. When an event is played, prevent that event and remove it from the game unless that event's owner has an event in his or her discard pile. Rule of Acquisition #16 CL ST2E-EN10033 Event 0 R 10-033 Rule. To play this event, you must command three [Fer] personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend an additional counter this turn for each card on this event. | Order - Stop your [Fer] personnel to place a card from hand on this event. Starting Over CL ST2E-EN10034 Event 1 {1E} U 10-034 Count the number of cards in your hand and discard your hand to draw an equal number of cards. Then, if you command a Borg personnel, draw two additional cards Destroy this event. The Dominion Will Prevail CL ST2E-EN10035 Event 3 R 10-035 Maneuver. Plays in your core. | Order - Destroy this event to begin an engagement involving your [Dom] Officer personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your nonheadquarters missions. The Long Journey Home CL ST2E-EN10036 Event 2 R 10-036 To play this event, you must command three [Voy] personnel. Plays on your Caretaker's Array. When you command four completed [DQ] space missions and have 100 or more points, you win the game. The Spirit of Kahless CL ST2E-EN10037 Event 2 R 10-037 Assault. Plays in your core. | Order - Destroy this even to begin combat involving your [Kli] Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions. A Long Road CL ST2E-EN10038 Interrupt {1E} C 10-038 To play this interrupt, you must command a Navigation personnel. | Order - Discard a card from hand to take up to two Pursuit cards from your discard pile into hand. And Raise You CL ST2E-EN10039 Interrupt C 10-039 To play this interrupt, you must command three [Voy] personnel. When your opponent begin a mission attempt, make an opponent reveal the top three cards of his or her dilemma pile. Then replace those dilemmas in the same order. You may then make that opponent shuffle his or her dilemma pile. Fajo's Menagerie CL ST2E-EN10040 Interrupt C 10-040 Order - Download an equipment card, then draw a card for each non-Hand Weapon equipment you command. Preventative Ritual CL ST2E-EN10041 Interrupt U 10-041 To play this interrupt, you must command three [Rom] personnel. | Order - Reveal the top four cards of an opponent's deck and place one of those cards on the bottom of that deck. Replace the remaining cards in any order on top of that deck. Surprise Snag CL ST2E-EN10042 Interrupt R 10-042 To play this interrupt, you must discard the top three cards of your deck. When you are about to draw dilemmas, draw one extra dilemma and spend one extra in total cost on dilemmas. Sweet Nothings CL ST2E-EN10043 Interrupt {1E} C 10-043 To play this interrupt, you must command three [Fer] personnel. | Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed. Targeting the Nacelles CL ST2E-EN10044 Interrupt U 10-044 Pursuit. When your opponent's ship is about to move from a mission where you have a staffed ship that has its Commander aboard, you may discard an event from hand to make that opponent's ship Range -3 until the end of the turn. Warp Speed Transfer CL ST2E-EN10045 Interrupt {1E} R 10-045 Pursuit. While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship aboard the ship attempting the mission. That personnel joins the mission attempt. Caretaker's Array CL ST2E-EN10046 Mission Yes [S] D 20 [Fed] [NA] 2 {P0} U 10-046 Biology, Diplomacy, Science, and Integrity>22 At the start of each of your turns, you may discard a card from hand to download Finding Our Way. When a card instructs you to place a ship at your headquarters mission, that ship may be placed at this mission instead Collect Omicron Particles CL ST2E-EN10047 Mission Yes [S] D 35 Any affiliation may attempt this mission 4 {1E} U 10-047 Astrometrics, Engineer, Leadership, Navigation, and Cunning>36 Nebula. When a ship is about to move between another [DQ] mission and this mission, subtract 1 from the Range required. Explore Micro-Wormhole CL ST2E-EN10048 Mission Yes [S] D 30 [Fed] [Rom] 4 {1E} U 10-048 Astrometrics, Officer, Transporters, and Cunning>32 When you complete this mission, you may place any number of personnel on your ship here on your ship at an [AQ] mission. Investigate Alleged Murder CL ST2E-EN10049 Mission Yes [P] D 30 [Fed] 2 {1E} U 10-049 Diplomacy, Law, Officer, and Integrity>27 You may attempt and complete this mission using your [NA] personnel with these requirements: Anthroplogy, Security, Transporters, and Strength>28 Investigate Unknown Element CL ST2E-EN10050 Mission Yes [P] D 30 Any affiliation (except [Bor]) may attempt this mission 2 {1E} U 10-050 Anthroplogy, Leadership, Officer, and Integrity>27 or Exobiology, Geology, Science, and Cunning>30 Observe Kazon Ritual CL ST2E-EN10051 Mission Yes [P] D 35 [Fed] 2 {1E} U 10-051 Anthropology, Honor, Officer, Transporters, and Integrity>31 or Astrometrics, Navigation, Security, Treachery, and Strength>34 Obtain Advanced Technology CL ST2E-EN10052 Mission Yes [P] D 30 Any affiliation (except [Bor]) may attempt this mission 2 {1E} U 10-052 Anthropology, Diplomacy, Honor, and Integrity>29 or Security, Transporters, Treachery, and Cunning>30 Basso Tromac, Smug Subordinate CL ST2E-EN10053 Personnel Yes Bajoran 4 Bajoran [Pa] INT = 3 CUN = 5 STR = 6 R 10-053 [-]Biology [-]Exobiology [-]Law [-]Trechery While this personnel is attempting a mission, you may remove a card in your discard pile from the game to add its cost to this personnel's attributes until the end of the mission attempt. You may do this only once each turn. Kira Nerys, Blockade Commander CL ST2E-EN10054 Personnel Yes Bajoran 2 [Com] Bajoran [DS9] INT = 6 CUN = 6 STR = 6 {1E} U 10-054 [-]Diplomacy [-]Leadership [-]Navigation [-]Officer Commander: Kitara. While this personnel is aboard your Kitara, that ship is attributes +2. Zayra, Bigoted Witness CL ST2E-EN10055 Personnel Yes Bajoran 1 [Stf] Bajoran INT = 4 CUN = 6 STR = 6 {1E} C 10-055 [-]Anthropology [-]Archaeology [-]Physics [-]Transporters [-]Treachery While this personnel is present you're your non-[Baj] personnel, he cannot use his skills. Second, Neonatal Drone CL ST2E-EN10056 Personnel Yes Borg 3 [Stf] Borg INT = 5 CUN = 5 STR = 5 {1E} R 10-056 [-]Exobiology [-]Programming [-]Science Drone. When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that. Fifth, Neonatal Drone CL ST2E-EN10057 Personnel Yes Borg 3 [Stf] Borg INT = 5 CUN = 5 STR = 4 {1E} C 10-057 [-]Engineer [-]Medical [-]Security Drone. | Order - Stop this personnel to take a nondilemma card you own from on top of your event into hand. Macet, Skeptical Commander CL ST2E-EN10058 Personnel Yes Cardassian 3 [Com] Cardassian INT = 4 CUN = 6 STR = 6 {1E} R 10-058 [-]Astrometrics [-]Leadership [-]Officer [-]Treachery Commander: Trager. Gul. While this personnel is aboard your Trager and this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Treachery instead. Umat'Adan, Eager Fifth CL ST2E-EN10059 Personnel Yes Dominion 3 [Stf] Jem'Hadar INT = 5 CUN = 5 STR = 8 {1E} C 10-059 [-]Astrometrics [-]Biology [-]Navigation [-]Science Alpha. While this personnel is facing a dilemma, return your non-Alpha Jem'Hadar present to its owner's hand to make this personnel attributes +2 until the end of that dilemma. Andreas Colter CL ST2E-EN10060 Personnel Federation 2 [Stf] Human [Voy] INT = 5 CUN = 5 STR = 6 {1E} C 10-060 [-]Officer [-]Programming [-]Security While this personnel is facing a dilemma, each of your Security personnel present is Strength +1. B'Elanna Torres, Straightforward Engineer CL ST2E-EN10061 Personnel Yes Federation 3 [Com] Human/Klingon [Voy] INT = 5 CUN = 6 STR = 7 {1E} U 10-061 [-]2 Engineer [-]Physics [-]Programming [-]Science [-]Treachery | Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn. Baxter, Wandering Security Officer CL ST2E-EN10062 Personnel Yes Federation 2 [Stf] Human [Voy] INT = 5 CUN = 5 STR = 6 {1E} U 10-062 [-]Archaeology [-]Geology [-]Security When this personnel is placed in his owner's discard pile from play, you may take an event from your discard pile into your hand. Bennet CL ST2E-EN10063 Personnel Yes Federation 2 [Stf] Human [Voy] INT = 5 CUN = 5 STR = 5 {1E} C 10-063 [-]Archaeology [-]Geology [-]Science [-]Security When you play this personnel, you may draw a card. If you do, discard a card from hand. Cavit, Apprehensive First Officer CL ST2E-EN10064 Personnel Yes Federation 2 [Com] Human [Voy] INT = 5 CUN = 5 STR = 6 U 10-064 [-]Astrometrics [-]Leadership [-]Officer [-]Security While this personnel is attempting a [DQ] mission, you may make him attributes +3 until the end of the turn. If you do this and fail this mission attempt, kill this personnel Otherwise he is stopped. You may do this only once each turn. Chakotay, Bridge Between Two Crews CL ST2E-EN10065 Personnel Yes Federation 3 [Com] Human [Voy] INT = 6 CUN = 5 STR = 6 U 10-065 [-]Anthropology [-]Diplomacy [-]Honor [-]Security When your [Fed] personnel present is about to be stopped by a dilemma, you may destroy an event in your core to prevent that. Harry Kim, Eager to Please CL ST2E-EN10066 Personnel Yes Federation 3 [Stf] Human [Voy] INT = 6 CUN = 6 STR = 5 {1E} R 10-066 [-]Astrometrics [-]Biology [-]Physics [-]Programming [-]Science [-]Transporters While this personnel is facing a dilemma at a [DQ] mission, each of your Programming personnel present is attributes +1. Jadzia Dax, Defiant Captain CL ST2E-EN10067 Personnel Yes Federation 3 [Stf] Trill [DS9] INT = 6 CUN = 7 STR = 6 {1E} U 10-067 [-]Astrometrics [-]Officer [-]Physics [-]Science [-]Transporters Commander: U.S.S. Defiant. Host. While this personnel is aboard your U.S.S Defiant, she loses [Stf] and gains [Com] and Leadership. Joe Carey, Next in Line CL ST2E-EN10068 Personnel Yes Federation 2 [Stf] Human [Voy] INT = 4 CUN = 6 STR = 5 C 10-068 [-]Engineer [-]Physics [-]Programming [-]Treachery While this personnel is attempting a mission, if there are three or less dilemmas beneath that mission, he is attributes +1. Kathryn Janeway, Clever Captain CL ST2E-EN10069 Personnel Yes Federation 2 [Com] Human [Voy] INT = 6 CUN = 6 STR = 5 {1E} {P0} C 10-069 [-]Diplomacy [-]Engineer [-]2 Leadership [-]Science Kathryn Janeway, Forceful Captain CL ST2E-EN10070 Personnel Yes Federation 3 [Com] Human [Voy] INT = 6 CUN = 6 STR = 5 R 10-070 [-]Diplomacy [-]Engineer [-]Leadership [-]Officer[-]Science Commander: U.S.S. Voyager. While this personnel is facing a dilemma at a [DQ] mission, she is attributes +4. Kenneth Dalby, Insubordinate Crewman CL ST2E-EN10071 Personnel Yes Federation 3 [Stf] Human [Voy] INT = 4 CUN = 5 STR = 6 {1E} U 10-071 [-]Engineer [-]Leadership [-]Programming [-]Security [-]Treachery At the start of each of your turns, you may examine the top card of an opponent's deck. You may choose to place that card on the bottom of its owner's deck. Kosinski, Arrogant Engineer CL ST2E-EN10072 Personnel Yes Federation 3 [Com] Human [TNG] INT = 5 CUN = 7 STR = 5 {1E} U 10-072 [-]Astrometrics [-]Engineer [-]Navigation [-]Physics [-]Programming [-]Science [-]Transporters While this personnel is facing a dilemma, he is Cunning -2 and loses Astrometrics and Navigation. Larson, Security Team Member CL ST2E-EN10073 Personnel Yes Federation 1 [Stf] Human [Voy] INT = 6 CUN = 5 STR = 5 C 10-073 [-]Archaeology [-]Geology [-]Physics [-]Science [-]Security [-]Transporters When your [Voy] personnel present is stopped, stop this personnel. Lyndsay Ballard, Back From the Dead CL ST2E-EN10074 Personnel Yes Federation 3 [Stf] Human [Voy] INT = 7 CUN = 5 STR = 5 C 10-074 [-]Astrometrics [-]Honor [-]Navigation [-]Physics [-]Programming [-]Science While this personnel is facing the last dilemma on your opponent's dilemma stack, you may kill her to make each [Voy] personnel present attributes +1 until the end of this turn. [ERRATA_09.21.07: "Physics" is misspelled as "Pysics" on this card.] Matthew Dougherty, Misguided Admiral CL ST2E-EN10075 Personnel Yes Federation 4 [Com] Human [E] INT = 3 CUN = 6 STR = 5 R 10-075 [-]Diplomacy [-]Leadership [-]Officer [-]Treachery Admiral. | Order - Destroy your staffed [E] ship or your staff [TNG] ship to make all your personnel attributes +3 until the end of this turn. You may do this only only once each turn. Marie Kaplan, Observant Officer CL ST2E-EN10076 Personnel Yes Federation 2 [Stf] Human [Voy] INT = 6 CUN = 6 STR = 5 {1E} C 10-076 [-]Archaeology [-]Medical [-]Science [-]Transporters While this personnel is at a [DQ] mission, she gains Biology and Medical. Marquay CL ST2E-EN10077 Personnel Federation 2 [Com] Human [Voy] INT = 5 CUN = 5 STR = 5 C 10-077 [-]Engineer [-]Exobiology [-]Security [-]Transporters [-]Treachery While this personnel is attempting a mission, if there are three or more dilemmas overcome beneath that mission, he gains Security and Treachery. Rachel Garrett, Displaced Captain CL ST2E-EN10078 Personnel Yes Federation 0 [Com] Human [E] [Pa] INT = 5 CUN = 5 STR = 5 {1E} U 10-078 [-]Astrometrics [-]Diplomacy [-]Leadership [-]Navigation [-]Officer [-]Transporters Commander: U.S.S. Enterprise-C. When this personnel is stopped by a dilemma, randomly return one of your personnel present to his or her owner's hand. Samantha Wildman, First Mother on Voyager CL ST2E-EN10079 Personnel Yes Federation 2 [Stf] Human [Voy] INT = 6 CUN = 5 STR = 5 {1E} U 10-079 [-]Biology [-]Exobiology [-]Science When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand. Seska, Cardassian Agent CL ST2E-EN10080 Personnel Yes Federation 1 [Stf] Cardassian [Voy] INT = 2 CUN = 6 STR = 5 U 10-080 [-]Engineer [-]Intelligence [-]Programming [-]Science [-]2 Treachery Infiltrator. When this personnel uses a skill, your [Fed] Leadership personnel and your [Fed] Officer personnel are attributes - 1 until the end of the turn. Seven of Nine, Reclaimed Drone CL ST2E-EN10081 Personnel Yes Federation 2 [Stf] Borg [Voy] INT = 5 CUN = 6 STR = 6 {1E} {P0} C 10-081 [-]Astrometrics [-]Engineer [-]Exobiology [-]Physics [-]Programming Stadi, Focused CL ST2E-EN10082 Personnel Yes Federation 3 [Stf] Betazoid [Voy] INT = 6 CUN = 6 STR = 5 C 10-082 [-]Astrometrics [-]Geology [-]2 Navigation [-]Telepathy [-]Transporters When you play this personnel, you may make your [Voy] ship Range +2 until the end of the turn. The Doctor, Emergency Medical Hologram CL ST2E-EN10083 Personnel Yes Federation 4 Hologram [Voy] INT = 6 CUN = 7 STR = 5 R 10-083 [-]Biology [-]Exobiology [-]2 Medical [-]Science When your [Voy] personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead. Tom Paris, Best Pilot You Could Have CL ST2E-EN10084 Personnel Yes Federation 2 [Com] Human [Voy] INT = 5 CUN = 6 STR = 6 R 10-084 [-]Astrometrics [-]Medical [-]2 Navigation While this personnel is aboard a [Voy] ship, that ship is Range +2. Tuvok, Chief of Security CL ST2E-EN10085 Personnel Yes Federation 4 [Com] Vulcan [Voy] INT = 6 CUN = 7 STR = 7 {1E} R 10-085 [-]Anthropology [-]Biology [-]Honor [-]Law [-]Leadership [-]Officer [-]Security While this personnel is facing a dilemma that requires Officer or Security at a [DQ] mission, he is attributes +2 and gains Security. Quark, Little Green Man CL ST2E-EN10086 Personnel Yes Ferengi 2 [Com] Ferengi [DS9] INT = 4 CUN = 6 STR = 4 {1E} R 10-086 [-]Acquisition [-]Anthropology [-]Physics Commander: Quark's Treasure. While this personnel is present with a [Pa] personnel, he is attributes +1 and gains Acqusition, Diplomacy, and Treachery. Rata, Profiteer CL ST2E-EN10087 Personnel Yes Ferengi 2 [Stf] Ferengi INT = 4 CUN = 6 STR = 5 {1E} C 10-087 [-]Acquisition [-]Officer [-]Treachery When you play this personnel, you may reveal the top card of your deck. If it is an event, you may draw two cards. Tog, Lecherous DaiMon CL ST2E-EN10088 Personnel Yes Ferengi 2 [Com] Ferengi INT = 4 CUN = 6 STR = 5 U 10-088 [-]Acquisition [-]Officer [-]Security [-]Transporters Commander: Krayton. While you have four or more cards beneath your Ferenginar, this personnel is attributes +1 and gains Treachery. Jadzia Dax, The Second Heart CL ST2E-EN10089 Personnel Yes Klingon 3 [Stf] Trill INT = 6 CUN = 7 STR = 6 {1E} {P0} U 10-089 [-]Astrometrics [-]Honor [-]Physics [-]Science Host. | Order - Stop your Honor Klingon present and destroy an event in your core to take an event from your discard pile into hand. K'Temoc, Long Slumbering Commander CL ST2E-EN10090 Personnel Yes Klingon 3 [Com] Klingon INT = 4 CUN = 5 STR = 7 {1E} U 10-090 [-]Leadership [-]Navigation [-]Officer [-]Treachery Commander: I.K.S. T'Ong. When this personnel is involved in combat and you command more Assault events than each opponent, you may kill this personnel to unstop each of your Klingon personnel present at the end of that combat. Worf, The Strongest Heart CL ST2E-EN10091 Personnel Yes Klingon 4 [Com] Klingon INT = 8 CUN = 5 STR = 8 {1E} {P0} U 10-091 [-]2 Honor [-]Leadership [-]Officer [-]Security When your Host or Honor Klingon present is about to be stopped by a dilemma, you may discard an event from hand to prevent that. Grebnedlog, Pakled Captain CL ST2E-EN10092 Personnel Yes Non-Aligned 2 [Com] Pakled INT = 6 CUN = 6 STR = 4 {1E} C 10-092 [-]Exobiology [-]Honor [-]Leadership [-]Officer Commander: Mondor. While present with a non-[NA] personnel, this personnel loses Honor and gains Transporters and Treachery. Kes, Curious Ocampa CL ST2E-EN10093 Personnel Yes Non-Aligned 2 Ocampa [Voy] INT = 7 CUN = 6 STR = 4 {1E} U 10-093 [-]2 Biology [-]Geology [-]Medical [-]Science [-]Telepathy While you command a completed planet mission, place this personnel in her owner's discard pile. Lal, Beloved CL ST2E-EN10094 Personnel Yes Non-Aligned 2 Android INT = 5 CUN = 5 STR = 5 {1E} R 10-094 [-]Programming While this personnel is attempting a mission, you may reveal three Androids from hand to make her attributes +4 and gain any two skills until the end of the turn If you do this, she is killed at the end of this turn. You may only do this once each turn. Martia, Duplicitous Chameloid CL ST2E-EN10095 Personnel Yes Non-Aligned 3 Chameloid [Pa] INT = 4 CUN = 5 STR = 5 {1E} U 10-095 [-]Biology [-]Exobiology [-]Science [-]Treachery Shape-shifter. | Order - This personnel gains one skill and one keyword from one of your personnel present. She keeps that skill and keyword until this order is executed again. Neelix, Morale Officer CL ST2E-EN10096 Personnel Yes Non-Aligned 2 [Stf] Talaxian [Voy] INT = 6 CUN = 5 STR = 5 {1E} R 10-096 [-]Anthropology [-]Diplomacy [-]Exobiology [-]Navigation Commander: Baxial. While facing a dilemma at a [DQ] mission, this personnel gains Acquisition and Honor. Shran, Reluctant Diplomat CL ST2E-EN10097 Personnel Yes Non-Aligned 3 [Com] Andorian [Pa] INT = 4 CUN = 5 STR = 5 {1E} U 10-097 [-]Diplomacy [-]Leadership [-]Officer [-]Treachery Commander: Kumari. When one of your non-Andorian personnel present is about to be stopped by a dilemma, you may stop this personnel to prevent that. Tam Elbrun, Prodigal Telepath CL ST2E-EN10098 Personnel Yes Non-Aligned 3 Betazoid INT = 4 CUN = 7 STR = 5 R 10-098 [-]Diplomacy [-]Exobiology [-]2 Telepathy At the start of each of your turns, you may reveal a random card from an opponent's hand for each completed mission you command. Choose one of those cards to be placed on the bottom of that opponent's deck. Thon CL ST2E-EN10099 Personnel Non-Aligned 3 [Stf] Andorian [Pa] INT = 4 CUN = 5 STR = 6 R 10-099 [-]Astrometrics [-]Navigation [-]Programming | Order - If you do not command a completed space mission, discard a random card from your hand to place your ship this personnel is aboard at your incomplete space mission. You may do this once each turn. [ERRATA_09.21.07] Vosk, Temporal Fanatic CL ST2E-EN10100 Personnel Yes Non-Aligned 3 [Com] Alien [Fut] INT = 1 CUN = 6 STR = 5 {1E} U 10-100 [-]Astrometrics [-]Engineer [-]Exobiology [-]Leadership [-]Officer [-]2 Treachery For each Temporal event in your core, this personnel is attributes +1 (limit +4). When you do not command a Temporal event, place this personnel in his owner's discard pile. D'Tan, Curious Youth CL ST2E-EN10101 Personnel Yes Romulan 3 Romulan INT = 7 CUN = 4 STR = 4 {1E} C 10-101 [-]Anthropology [-]Archaeology [-]Geology [-]Honor [-]Science Dissident. When this personnel is stopped by a dilemma, choose an opponent to discard the top card of his or her deck. The Viceroy, Advisor to the Praetor CL ST2E-EN10102 Personnel Yes Romulan 3 [Com] Reman INT = 3 CUN = 6 STR = 7 {1E} R 10-102 [-]Biology [-]Diplomacy [-]Medical [-]Telepathy [-]Treachery When an opponent plays an event, you may discard a card from hand to download and event. Charles Tucker III, Chief Engineer CL ST2E-EN10103 Personnel Yes Starfleet 2 [Com] Human [Pa] INT = 6 CUN = 6 STR = 6 R 10-103 [-]Archaeology [-]Engineer [-]Programming [-]Transporters While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn. Erika Hernandez, Comparable Captain CL ST2E-EN10104 Personnel Yes Starfleet 3 [Com] Human [Pa] INT = 6 CUN = 6 STR = 6 {1E} U 10-104 [-]Anthropology [-]Diplomacy [-]Leadership [-]Officer [-]Security Commander: Columbia While this personnel is aboard your Columbia, that ship is attributes +2. Daniel Leonard, Cautious Admiral CL ST2E-EN10105 Personnel Yes Starfleet 3 [Com] Human [Pa] INT = 5 CUN = 5 STR = 5 {1E} C 10-105 [-]Leadership [-]2 Navigation [-]Officer Admiral. When you play this personnel, you may download a [SFL] ship. Trager, Patrol Ship CL ST2E-EN10106 Ship Yes Cardassian 6 [Com] [Stf] [Stf] Galor Class RAN = 8 WEA = 8 SHI = 8 {1E} R 10-106 When this ship is about to move from an opponent's mission, subtract 2 from the Range required. Cochrane, Voyager Shuttle CL ST2E-EN10107 Ship Yes Federation 3 [Stf] Type-9 Shuttlecraft [Voy] RAN = 3 WEA = 3 SHI = 3 C 10-107 While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. This ship is attributes +1 for each Navigation personnel aboard. Drake, Voyager Shuttle CL ST2E-EN10108 Ship Yes Federation 3 [Stf] Type-8 Shuttlecraft [Voy] RAN = 3 WEA = 3 SHI = 3 C 10-108 While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. While you command a Temporal event in your core, this ship is Range +3. U.S.S. Defiant, Patrolling Warship CL ST2E-EN10109 Ship Yes Federation 7 [Com] [Com] [Com] [Stf] Defiant Class [DS9] RAN = 8 WEA = 10 SHI = 10 {1E} R 10-109 Cloaking Device. When an opponent's ship move to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped. U.S.S. Enterprise-C, Yesterday's Enterprise CL ST2E-EN10110 Ship Yes Federation 5 [Com] [Stf] [Stf] Ambassador Class [E] [Pa] RAN = 8 WEA = 7 SHI = 8 {1E} R 10-110 When you complete a [Kli] mission, if this ship is at that mission, score 5 points. U.S.S. Enterprise-E, Flagship of the Federation CL ST2E-EN10111 Ship Yes Federation 7 [Com] [Com] [Stf] [Stf] Sovereign Class [TNG] RAN = 9 WEA = 9 SHI = 9 R 10-111 When you play this ship, for each [TNG] Leadership personnel at this mission, this ship is cost -1. | Order - Stop your [Fed] Diplomacy personnel aboard this ship to have each player return an event with no cards on it he or she commands to its owner's hand. U.S.S. Voyager, Home Away From Home CL ST2E-EN10112 Ship Yes Federation 6 [Com] [Com] [Stf] [Stf] Intrepid Class [Voy] RAN = 9 WEA = 9 SHI = 8 C 10-112 While you do not command a headquarters mission, you may play this ship at Caretaker's Array. While this ship is at a [DQ] mission, you may play [Voy] personnel, [Non-Aligned] personnel, and equipment aboard this ship. When you play this ship, you may place up to two [Voy] personnel from your hand aboard this ship. U.S.S. Yangtzee Kiang, Modified Transport CL ST2E-EN10113 Ship Yes Federation 3 [Stf] Danube Class [DS9] RAN = 3 WEA = 3 SHI = 3 R 10-113 While you command eight or more personnel aboard this ship, it is Range -3 When this ship is about to move between your headquarters mission and a nonheadquarters mission, subtract 1 from the Range required. | Order - Discard two events from hand to make this ship Range +2 until the end of this turn. Krayton, Trade Envoy CL ST2E-EN10114 Ship Yes Ferengi 6 [Com] [Com] [Stf] [Stf] D'Kora Class RAN = 8 WEA = 9 SHI = 7 R 10-114 Order - If this ship has its Commander aboard it, discard a Rule card from your hand to add the discarded card's cost to the Range of this ship. You may do this only once each turn. Quark's Treasure, Sabotaged Shuttle CL ST2E-EN10115 Ship Yes Ferengi 5 [Stf] [Stf] Na'Far Class RAN = 7 WEA = 5 SHI = 6 R 10-115 Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game. I.K.S. T'Ong, Sleeper Ship CL ST2E-EN10116 Ship Yes Klingon 5 [Com] [Stf] K't'inga Class RAN = 7 WEA = 7 SHI = 7 {1E} U 10-116 Cloaking Device. When you win an engagement with this ship and its Commander is aboard it, you may place a [Kli] personnel from hand aboard this ship. Baxial, Salvage Ship CL ST2E-EN10117 Ship Yes Non-Aligned 3 [Stf] Drexia Class [Voy] RAN = 5 WEA = 4 SHI = 5 C 10-117 While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you have six or more events in your discard pile, this ship is attributes +3. Jovis, Museum CL ST2E-EN10118 Ship Yes Non-Aligned 5 [Com] Zibalian Class RAN = 6 WEA = 5 SHI = 5 U 10-118 While you have more Artifacts in your core than any opponent, each Treachery personnel aboard this ship is attributes +1 A collector such as Fajo would never leave his hoard of rare and valuable objects behind. He kept his collection with him aboard his trading vessel so he could bask within it. Mondor, Far From Home CL ST2E-EN10119 Ship Yes Non-Aligned 5 [Com] [Stf] Brendob Class RAN = 6 WEA = 5 SHI = 5 {1E} R 10-119 While you have its Commander aboard it, this ship is attributes +1 for each non-[NA] personnel aboard. (limit +4). Columbia, The Second Warp Five Ship CL ST2E-EN10120 Ship Yes Starfleet 4 [Com] NX Class [Pa] RAN = 6 WEA = 5 SHI = 5 R 10-120 While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt. Accelerated Aging Ge ST2E-EN11001 Dilemma [D] 2 {1E} P 11-001 Place this dilemma on this mission. Each personnel at this mission cannot use his or her first-listed skill. At the end of this turn, this dilemma is overcome. Destined Journey Ge ST2E-EN11002 Dilemma [D] 2 {1E} P 11-002 Choose a personnel who has Honor or Leadership to be stopped. If that personnel has both Honor and Leadership, you may unstop your stopped personnel present and that personnel joins the mission attempt. If you cannot choose a personnel with Honor and Leadership, all your personnel are stopped. Final Triumph Ge ST2E-EN11003 Dilemma [D] 3 {1E} P 11-003 Unless you choose to discard an event from your hand, your opponent chooses a personnel to be stopped. Not Quite Domesticated Pets Ge ST2E-EN11004 Dilemma [D] 3 {1E} P 11-004 Unless you have Diplomacy, 2 Leadership, and Integrity>28 or Biology, 2 Exobiology, and Cunning>34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarters mission instead and that opponent now commands that personnel. Subterranean Barrier Ge ST2E-EN11005 Dilemma [P] 3 {1E} P 11-005 Unless you have Biology, Exobiology, Geology, and Integrity>25 or Diplomacy, Leadership, Officer and Cunning>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. The Caretaker's ''Guests'' Ge ST2E-EN11006 Dilemma [D] 2 {1E} P 11-006 Your opponent chooses a personnel. You may replace him or her with a personnel of the same affiliation from your discard pile. Place the personnel your opponent chose on the top of his or her owner's deck. Unbelievable Emergency Ge ST2E-EN11007 Dilemma [S] 4 {1E} P 11-007 Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead. Blow You Out of the Stars Ge ST2E-EN11008 Event Yes 3 {1E} P 11-008 Maneuver. Plays in your core. | Order - Begin an engagement involving your [Kli] personnel. If you win, place this event on an opponent's ship involved. That opponent may place one of his or her unique personnel involved in your brig to prevent this and destroy this event. If you do not win, destroy this event. | Damage - This ship is attributes -2. Cellular Peptide Cake Ge ST2E-EN11009 Event 3 {1E} P 11-009 Replicate - Discard an event from your hand. (You may discard an event from your hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command a Klingon. Each player returns a non-[Ref] event in an opponent's core to its owner's hand. Destroy this event. Learning Curve Ge ST2E-EN11010 Event 4 {1E} P 11-010 Decay 4. (When there are four cards on this event, destroy it.) Plays in your core. At the end of each of your turns, if you played two or more [Maq] personnel this turn, place two cards from the top of your deck on this event. You may play cards from this event as though they were in your hand. No-Win Situation Ge ST2E-EN11011 Event 5 {1E} P 11-011 Plays in your core. When your dilemma is prevented or its requirements are met, randomly select an opponent's personnel that was facing that dilemma to be stopped. The Genesis Effect Ge ST2E-EN11012 Event Yes 4 {1E} P 11-012 Plays on your mission. When you play this event, name a dilemma. When your personnel face that dilemma at this mission, prevent and overcome it. Khan! Ge ST2E-EN11013 Interrupt {1E} P 11-013 When an opponent scores 5 or more points, if he or she has not completed a mission, he or she loses 5 points. Genesis Planet Ge ST2E-EN11014 Mission Yes [P] A 35 Any affiliation may attempt this mission. 4 {1E} P 11-014 Geology, Cunning>42, and (Biology, 2 Exobiology and 2 Science or 2 Security, Transporters, and 2 Treachery) | Order - If this mission is completed, lose 5 points to make this a space mission. Kill all personnel (and destroy all equipment) on this mission. Kira Nerys, Outspoken Major Ge ST2E-EN11015 Personnel Yes Bajoran 3 [Com] Bajoran [DS9] INT = 6 CUN = 6 STR = 6 {1E} P 11-015 [-]Diplomacy [-]Honor [-]Leadership [-]Security | While this personnel is facing a dilemma, each [Baj] personnel present is attributes +1 and gains Honor. Jasad Ge ST2E-EN11016 Personnel Cardassian 3 [Com] Cardassian INT = 4 CUN = 6 STR = 6 {1E} P 11-016 [-]Intelligence [-]Navigation [-]Officer [-]Treachery | Gul. While this personnel is aboard your [Car] ship, that ship is attributes +1 for each of your different Capture cards and each of your different Punishment cards. James T. Kirk, Original Thinker Ge ST2E-EN11017 Personnel Yes Federation 5 [Com] Human [TOS] [Pa] [E] INT = 7 CUN = 6 STR = 6 {1E} P 11-017 [-]Diplomacy [-]2 Honor [-]Leadership [-]Officer | Admiral. Commander: U.S.S. Enterprise. When this personnel is about to face a dilemma, you may return him to his owner's hand to prevent and overcome that dilemma. [CLARIFICATION_09.21.07: If James T. Kirk, Original Thinker's ability is used and the dilemma revealed cannot be faced, that effect is suspended until a dilemma that can be faced is revealed. If no such dilemma is revealed, James T. Kirk, Original Thinker's ability remains paid and he is still returned to his owner's hand.] Spock, Trainee Instructor Ge ST2E-EN11018 Personnel Yes Federation 4 [Com] Human/Vulcan [TOS] [Pa] [E] INT = 7 CUN = 8 STR = 7 {1E} P 11-018 [-]Biology [-]Honor [-]Leadership [-]Officer [-]Physics [-]Science | Commander: U.S.S. Enterprise When a Damage card is about to be placed on your ship that this personnel is aboard, you may kill him to remove it from the game instead. Tom Paris, ''Starfleet Observer'' Ge ST2E-EN11019 Personnel Yes Federation 2 [Stf] Human [Maq] INT = 4 CUN = 6 STR = 5 {1E} P 11-019 [-]Biology [-]Geology [-]Navigation [-]Science | When this personnel is stopped by a dilemma, you may discard a card from hand to choose one: draw two cards; or take a [Maq] personnel from your discard pile into your hand. Tuvok, Undercover Ge ST2E-EN11020 Personnel Yes Federation 3 [Com] Vulcan [Maq] INT = 6 CUN = 7 STR = 7 {1E} P 11-020 [-]Navigation [-]Officer [-]Science [-]Security Infiltrator. | While this personnel is facing a dilemma and you have a [Maq] personnel present, this personnel is attributes +1 and gains Intelligence. Saavik, Protegee Ge ST2E-EN11021 Personnel Yes Federation 3 [Stf] Vulcan [TOS] [Pa] [E] INT = 5 CUN = 7 STR = 6 {1E} P 11-021 [-]Law [-]Leadership [-]Navigation [-]Officer | When you play this personnel, if James T. Kirk is at this mission, you may download No-Win Situation. Kruge, Instinctive Commander Ge ST2E-EN11022 Personnel Yes Klingon 2 [Com] Klingon [Pa] INT = 3 CUN = 6 STR = 7 {1E} P 11-022 [-]Astrometrics [-]Intelligence [-]Officer [-]Treachery | Commander: I.K.S. Qel'poh. When you win an engagement involving this personnel and there are four or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a [Kli] ship). Carol Marcus, Intelligent Scientist Ge ST2E-EN11023 Personnel Yes Non-Aligned 3 Human [Pa] INT = 6 CUN = 5 STR = 4 {1E} P 11-023 [-]2 Exobiology [-]Honor [-]Physics [-]Science | This personnel is Cunning +1 for each card in an opponent's hand (limit +5). David Marcus, Young Scientist Ge ST2E-EN11024 Personnel Yes Non-Aligned 1 Human [Pa] INT = 5 CUN = 7 STR = 6 {1E} P 11-024 [-]2 Biology [-]Exobiology [-]Physics [-]Programming [-]2 Science | When this personnel is stopped by a dilemma, you may destroy an event in your core (if you do not, lose 5 points instead.) Khan Noonien Singh, Genetically Engineered Nemesis Ge ST2E-EN11025 Personnel Yes Non-Aligned 4 [Com] Human [Pa] INT = 2 CUN = 8 STR = 8 {1E} P 11-025 [-]Exobiology [-]Leadership [-]Programming [-]2 Treachery | Commander: U.S.S. Reliant. Genetically Enhanced. While present with an opponent's personnel, each of that opponent's personnel is attributes -1. Queen's Borg Sphere, Contingency Vessel Ge ST2E-EN11026 Ship Yes Borg 6 [Stf] [Stf] [Stf] [Stf] Sphere RAN = 9 WEA = 10 SHI = 9 {1E} P 11-026 While this ship is at a [Bor] mission, each personnel aboard it is attributes +1. While your Borg Queen is aboard this ship, it is staffed. U.S.S. Enterprise, Earth's Savior Ge ST2E-EN11027 Ship Yes Federation 5 [Com] [Stf] Constitution Class [TOS] [Pa] RAN = 8 WEA = 7 SHI = 7 {1E} P 11-027 While you command a [TOS] personnel, you may play this ship at your Earth. When this ship is about to move between Earth and another mission, subtract 1 from the Range required. Arena TV ST2E-EN12001 Dilemma [D] 3 {1E} C 12-001 Randomly select a personnel. Unless that personnel has total attributes>18, your opponent places him or her on a planet mission. Barrier's Effect TV ST2E-EN12002 Dilemma [D] 2 C 12-002 Choose a unique personnel to be attributes +3 until the end of this mission attempt. At the end of this mission attempt, place that personnel and an event in your core in their owners' discard piles. Casualties TV ST2E-EN12003 Dilemma [D] 3 R 12-003 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest [-] icons is stopped. If that personnel does not have at least four [-] icons, he or she is killed instead. Distress Call TV ST2E-EN12004 Dilemma [S] 9 R 12-004 This dilemma is cost -3 for each mission you have completed. All your personnel are stopped. Excalbian Drama TV ST2E-EN12005 Dilemma [P] 0 {1E} C 12-005 When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Integrity to this dilemma's requirements. Unless you have Integrity>30, all your personnel are stopped. Fesarius Bluff TV ST2E-EN12006 Dilemma [S] 0 {1E} C 12-006 When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Cunning to this dilemma's requirements. Unless you have Cunning>30, all your personnel are stopped. Gangster's Welcome TV ST2E-EN12007 Dilemma [P] 2 C 12-007 Unless you have Law and 2 Leadership or 2 Officer and 2 Security, randomly select a personnel to be killed and your opponent may destroy up to two events in your core. Gorgan TV ST2E-EN12008 Dilemma [D] 2 C 12-008 Your opponent discards a card from his or her hand. Unless you discard a card from hand that has an equal or greater cost than that card, all your personnel are stopped. Lawgivers TV ST2E-EN12009 Dilemma [P] 4 {1E} U 12-009 For each headquarters mission you command, your opponent chooses a personnel to be stopped. Each [NA] personnel stopped this way is returned to his or her owner's hand. Mark of Gideon TV ST2E-EN12010 Dilemma [D] 3 {1E} C 12-010 Randomly select a personnel to be stopped. If you still have nine personnel remaining, return that personnel to his or her owner's hand, then your opponent chooses a second personnel to return to his or her owner's hand. If you still have ten personnel remaining, your opponent chooses a third personnel to return to his or her owner's hand. Moment of Doubt TV ST2E-EN12011 Dilemma [D] 5 C 12-011 This dilemma is cost -2 for each headquarters mission you command. Your opponent chooses an Officer or Security personnel to be stopped. Mugato TV ST2E-EN12012 Dilemma [P] 2 C 12-012 Unless you have 2 Biology and 2 Medical or Leadership, 2 Security and Strength>34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck. Neural Parasites TV ST2E-EN12013 Dilemma [P] 2 R 12-013 This dilemma is cost +3 for each mission you have completed. For each headquarters mission you command, your opponent chooses a personnel to be killed. No Kill I TV ST2E-EN12014 Dilemma [P] 2 R 12-014 Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. Psychokinetic Control TV ST2E-EN12015 Dilemma [D] 0 {1E} R 12-015 Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome. Silent Attack TV ST2E-EN12016 Dilemma [D] 3 C 12-016 Randomly select three personnel. If the total cost of those personnel is 4 or less, they are stopped and this dilemma is placed in your core. Otherwise, randomly select one of those personnel to be stopped. When you play a non-unique personnel, he or she is cost +1. Swashbuckler at Heart TV ST2E-EN12017 Dilemma [D] 2 {1E} R 12-017 Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards. Trelane's Trial TV ST2E-EN12018 Dilemma [D] 2 {1E} C 12-018 Choose a personnel that does not have an attribute>6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed. Vault of Tomorrow TV ST2E-EN12019 Dilemma [P] 1 U 12-019 Your opponent searches his or her dilemma pile and chooses a dilemma that has a cost of 2 or less to place on top of his or her dilemma stack. Then your opponent shuffles his or her dilemma pile and this dilemma returns to its owner's dilemma pile. Vian Test TV ST2E-EN12020 Dilemma [P] 5 {P0} R 12-020 Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards. Tox Uthat TV ST2E-EN12021 Equipment Yes 3 R 12-021 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) While your personnel present is facing a dilemma, you may place this equipment on the bottom of your deck to end your mission attempt. That dilemma and all remaining dilemmas in the dilemma stack are returned to their owner's dilemma pile. Condition Red TV ST2E-EN12022 Event 2 {1E} U 12-022 Plays in your core. At the start of each of your turns, if an opponent commands more ships than you, you may discard a card from hand to download a non-unique ship. Also, each of your [Stf] personnel loses [Stf] and gains [Com]. Discovered TV ST2E-EN12023 Event 5 U 12-023 To play this event, you must command three [Rom] personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game. Final Cry TV ST2E-EN12024 Event 2 {1E} U 12-024 Plays in your core. When your [TOS] personnel is about to be killed by a dilemma, you may discard three [TOS] cards from hand to stop him or her instead. Hurried Departure TV ST2E-EN12025 Event Yes 2 U 12-025 Plays in your core. When your ship is about to move from a mission that has a span of 4 or more, subtract 3 from the span total required. When you complete a Nebula mission, you may destroy this event to score 10 points. Not Easily Avoided TV ST2E-EN12026 Event 4 U 12-026 Q. Plays in your core. When you are about to draw dilemmas, you may discard two cards (or an equipment) from hand to search your dilemma pile, choose a dilemma, and place it aside. Then shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile. Obstacle to Opportunity TV ST2E-EN12027 Event Yes 1 U 12-027 To play this event, you must command three [Fer] personnel. Plays in your core. When you play an Acquisition personnel, you may discard a card from hand to choose an opponent and examine the top card of his or her dilemma pile. Place that dilemma on the top or bottom of that dilemma pile. Optimism TV ST2E-EN12028 Event Yes 3 U 12-028 Plays in your core. | Order - Place a card from hand on the bottom of your deck. | Order - Shuffle your dilemma pile. | Order - Discard a card from hand that has the same title as a unique card you command to draw a card. Plasma Energy Weapon TV ST2E-EN12029 Event Yes 1 U 12-029 To play this event, you must command three [Rom] personnel. Plays in your core. At the start of each of your turns, you may make each opponent draw five cards. At the end of each of your turns, each opponent that drew cards this turn this way places five cards from hand on the bottom of his or her deck in any order. Rule of Acquisition #18 TV ST2E-EN12030 Event 2 U 12-030 Rule. To play this event, you must command three [Fer] personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend four additional counters this turn. The Circle TV ST2E-EN12031 Event Yes 0 R 12-031 To play this event, you must command Bajor and no other headquarters missions. Plays in your core. While an opponent has seven or more personnel in his or her discard pile, you may spend 2 additional counters during your turn. You Have a Disease TV ST2E-EN12032 Event 2 {1E} U 12-032 Plays in your core. When your unique [Bor] personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn. Cascade Virus TV ST2E-EN12033 Interrupt R 12-033 To play this interrupt, you must command Anthos IV and three [Maq] personnel. When an opponent plays a non-unique personnel or a personnel who costs 2 or less, ignore effects from playing that personnel and place him or her in his or her owner's discard pile instead. Covert Relationship TV ST2E-EN12034 Interrupt U 12-034 To play this interrupt, you must command three [Rom] personnel. When an opponent's personnel is about to attempt a mission, examine that personnel, each equipment, and each personnel present with that personnel. Dominion Hierarchy TV ST2E-EN12035 Interrupt {1E} U 12-035 When your Vorta is facing a dilemma, if he or she is present with a Changeling and a Jem'Hadar, he or she is attributes +2 and gains a skill of your choice until the end of that mission attempt. Driven TV ST2E-EN12036 Interrupt {1E} U 12-036 When your [TOS] Officer is facing a dilemma, discard a [TOS] Officer from hand to choose one: he or she is attributes +5 until the end of that dilemma; or he or she gains a skill of your choice until the end of that dilemma. Grav-Plating Trap TV ST2E-EN12037 Interrupt R 12-037 When an event or interrupt is played, destroy one of your non-Hand Weapon equipment to prevent that event or interrupt and place it in its owner's discard pile. | Order - Destroy one of your non-Hand Weapon equipment to destroy an event. Neural Transceiver TV ST2E-EN12038 Interrupt {1E} U 12-038 When one of your unique [Bor] personnel is facing a dilemma, discard a card from the top of your deck to give him or her a skill that one of your personnel has until the end of the turn. Assimilate Resistance TV ST2E-EN12039 Mission Yes [S] A 35 [Bor] 1 U 12-039 Exobiology, Medical, and Cunning>42 or Security, Transporters, and Strength>40 | When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile aboard your ship at this mission. You now command that personnel. Earth, Lush and Beautiful Home TV ST2E-EN12040 Mission Yes [H] A HQ Federation Headquarters 2 U 12-040 You may play [TOS] cards, [NA] cards, and equipment at this mission. | Region: Sector 001. When you play a [TOS] card here, you may spend a counter to draw two cards. You may do this only once each turn. Navigate Argolis Cluster TV ST2E-EN12041 Mission Yes [S] A 35 [Fed] [Kli] 4 {1E} U 12-041 Astrometrics, 2 Navigation, Physics, and Cunning>32 | You may attempt and complete this mission using your [Dom] personnel with these requirements: Officer, Leadership, Security and Strength>36. Secure Strategic Base TV ST2E-EN12042 Mission Yes [P] A 30 [Kli] [Fed] [SFL] 2 {1E} U 12-042 Anthropology, 2 Leadership, Security, and (Cunning>32 or Strength>32) | Each of your [Pa] personnel at this mission is attributes +1. Kira Nerys, Bit of a Fighter TV ST2E-EN12043 Personnel Yes Bajoran 2 [Com] Bajoran INT = 6 CUN = 6 STR = 6 {1E} U 12-043 [-]Honor [-]Physics [-]Security | Bajoran Resistance. While you have ten or more cards in your discard pile, this personnel is Cunning +1 and gains Diplomacy, Leadership, and Officer. Mullibok, Gnarled and Battered Old Tree TV ST2E-EN12044 Personnel Yes Bajoran 3 Bajoran INT = 7 CUN = 5 STR = 7 U 12-044 [-]Biology [-]Geology [-]Honor [-]Security | While you have ten or more cards in your discard pile, this personnel cannot be killed or stopped by dilemmas. Four of Nine, Heuristics Drone TV ST2E-EN12045 Personnel Yes Borg 3 [Stf] Borg INT = 7 CUN = 5 STR = 5 R 12-045 [-]Biology [-]Honor [-]Programming | Drone. | Order - Place this personnel on the bottom of his owner's deck to download two unique [Bor] personnel. Four of Twelve, Standardization Drone TV ST2E-EN12046 Personnel Yes Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 5 {1E} U 12-046 [-]Engineer [-]Medical [-]Science | Drone. When you discard the top card of your deck, if it is a non-Artifact equipment card, you may stop this personnel to place that card on your headquarters mission. | Order - Destroy one of your equipment present to make this personnel attributes +2 until the end of this turn. Three of Nine, Tactician Drone TV ST2E-EN12047 Personnel Yes Borg 2 [Stf] Borg INT = 5 CUN = 7 STR = 5 {1E} R 12-047 [-]Archaeology [-]Astrometrics [-]Geology | Drone. | Order - Place this personnel on the bottom of her owner's deck to discard four cards from the top of your deck. Then take up to four cards from your discard pile and shuffle them into your deck. Two of Nine, Transtator Drone TV ST2E-EN12048 Personnel Yes Borg 2 [Stf] Borg INT = 5 CUN = 5 STR = 7 R 12-048 [-]Anthropology [-]Science [-]Security | Drone. | Order - Place this personnel on the bottom of his owner's deck to choose one: destroy an event; download a card that has a cost of 5 or more; or draw three cards. Oran, Irritable Gul TV ST2E-EN12049 Personnel Yes Cardassian 3 [Com] Cardassian [Pa] INT = 4 CUN = 5 STR = 6 {1E} U 12-049 [-]Medical [-]Officer [-]Physics [-]Science | Gul. When you play this personnel, this personnel and a unique personnel present gain any one skill of your choice until the end of this turn. [CARD LEFT OFF PRESS SHEET] TV ST2E-EN12050 R 12-050 Bashir Founder, Imperturbable Infiltrator TV ST2E-EN12051 Personnel Yes Dominion 2 [Stf] Changeling INT = 1 CUN = 7 STR = 6 R 12-051 [-]Intelligence [-]Medical [-]Physics [-]2 Treachery | Founder. Infiltrator. Shape-shifter. While you command two Founders, you may play this personnel at cost +2 aboard an opponent's ship. If you do this, that opponent now commands him. While you command but do not own this personnel, each of your personnel is attributes -1 (even if this personnel is stopped). Krajensky Founder, Adversary TV ST2E-EN12052 Personnel Yes Dominion 2 [Com] Changeling INT = 3 CUN = 6 STR = 5 R 12-052 [-]Diplomacy [-]Intelligence [-]Law [-]Treachery | Founder. Infiltrator. Shape-shifter. When a personnel the opponent on your right commands attempts this mission, if this mission has two or more dilemmas overcome beneath it, you may draw two extra dilemmas and spend two extra in total cost on dilemmas. Lovok Founder, Effective Changeling TV ST2E-EN12053 Personnel Yes Dominion 3 [Com] Changeling INT = 2 CUN = 7 STR = 7 U 12-053 [-]Astrometrics [-]2 Intelligence [-]Officer [-]2 Treachery | Founder. Infiltrator. Shape-shifter. While this personnel is not present with your personnel, an opponent cannot take command of, capture, or kill him. Angela Martine TV ST2E-EN12054 Personnel Federation 1 [Stf] Human [TOS] [Pa] INT = 5 CUN = 5 STR = 4 C 12-054 [-]Astrometrics [-]Engineer [-]Programming | You may play this personnel at cost +1 to examine the top three cards of your deck or examine the top three cards of your dilemma pile. Replace those cards in the same order. Areel Shaw TV ST2E-EN12055 Personnel Federation 1 [Com] Human [TOS] [Pa] INT = 5 CUN = 5 STR = 4 C 12-055 [-]Diplomacy [-]Law [-]Officer | You may play this personnel at cost +2 to examine a number of cards from the top of your deck equal to the number of [TOS] personnel you command who have Honor or Officer. Take one of those cards into hand and shuffle the rest into your deck. B'Elanna Torres, Chief Engineer TV ST2E-EN12056 Personnel Yes Federation 2 [Stf] Human/Klingon [Voy] INT = 6 CUN = 6 STR = 7 R 12-056 [-]Engineer [-]Programming [-]Transporters | Order - Discard an equipment, event, or ship from hand to draw two cards. You may do this only once each turn. Bejal Otner, Wormhole Theorist TV ST2E-EN12057 Personnel Yes Federation 4 [Stf] Trill [E] INT = 5 CUN = 6 STR = 5 U 12-057 [-]Astrometrics [-]Engineer [-]Navigation [-]Science | You may play this personnel at Mouth of the Wormhole. When this personnel uses a skill to complete a [GQ] mission, score 5 points. You may do this only once each turn. Benjamin Sisko, Command Staffer TV ST2E-EN12058 Personnel Yes Federation 2 [Com] Human [DS9] INT = 6 CUN = 6 STR = 6 R 12-058 [-]Engineer [-]Leadership [-]Officer [-]Security | You may play this personnel aboard your [TOS] ship. When an opponent plays and interrupt, if this personnel is present with three [Pa] personnel, you may return this personnel to his owner's hand to prevent that interrupt and place it in its owner's discard pile. Carolyn Palamas TV ST2E-EN12059 Personnel Federation 1 [Stf] Human [TOS] [Pa] INT = 6 CUN = 5 STR = 4 C 12-059 [-]Anthropology [-]Archaeology [-]Science | You may play this personnel at cost +2 to reveal the top card of your deck. If that card's cost is odd, you may subtract one from the number of dilemmas your opponent may draw this turn. Otherwise, add one to the number of dilemmas your opponent may draw this turn. Chakotay, First Officer TV ST2E-EN12060 Personnel Yes Federation 7 [Com] Human [Voy] INT = 6 CUN = 6 STR = 6 R 12-060 [-]Anthropology [-]Leadership [-]Officer | When you play this personnel, you may discard two cards from hand to download two [Voy] Treachery personnel and place each where he or she could be played. Christine Chapel, Medical Assistant TV ST2E-EN12061 Personnel Yes Federation 2 [Stf] Human [TOS] [Pa] INT = 6 CUN = 5 STR = 4 C 12-061 [-]Anthropology [-]2 Biology [-]Honor [-]Medical | You may play this personnel at cost +2 to take a [TOS] personnel from your discard pile into hand. Evans TV ST2E-EN12062 Personnel Federation 2 [Com] Human [TOS] [Pa] INT = 6 CUN = 6 STR = 6 C 12-062 [-]Geology [-]Leadership [-]Officer [-]2 Security | You may play this personnel at cost +2 to download Final Cry or a [TOS] Security personnel. Gary Mitchell, Godlike Mutant TV ST2E-EN12063 Personnel Yes Federation 2 [Com] Human [TOS] [Pa] INT = 4 CUN = 5 STR = 5 C 12-063 [-]Geology [-]Navigation [-]Officer [-]Physics [-]Transporters | You may play this personnel at cost +1 to make him attributes +5 and gain Telepathy and Treachery until the end of this turn. George Stocker, Starbase Commodore TV ST2E-EN12064 Personnel Yes Federation 2 [Com] Human [TOS] [Pa] INT = 6 CUN = 5 STR = 6 C 12-064 [-]Archaeology [-]Diplomacy [-]Law [-]Leadership [-]Officer | You may play this personnel at cost +2 to download a [TOS] ship. Hikaru Sulu, Senior Helmsman TV ST2E-EN12065 Personnel Yes Federation 2 [Stf] Human [TOS] [Pa] INT = 6 CUN = 6 STR = 6 C 12-065 [-]Astrometrics [-]Biology [-]2 Navigation [-]Physics | You may play this personnel at cost +1 to examine the top two cards of your deck and the bottom two cards of your deck. Then place those cards on the top of your deck in any order. Jadzia Dax, Communications Staffer TV ST2E-EN12066 Personnel Yes Federation 2 [Stf] Trill [DS9] INT = 6 CUN = 7 STR = 6 {1E} R 12-066 [-]Archaeology [-]Exobiology [-]Science | Host. You may play this personnel aboard your [TOS] ship. While this personnel is present with three [Pa] personnel, she is attributes +1 and gains Anthropology. James T. Kirk, Highly-Decorated Captain TV ST2E-EN12067 Personnel Yes Federation 2 [Com] Human [TOS] [Pa] INT = 7 CUN = 6 STR = 6 R 12-067 [-]Diplomacy [-]Honor [-]Leadership [-]Officer | Commander: U.S.S. Enterprise. You may play this personnel at cost +3 to download two cards. Those cards must be [TOS], Assault, Maneuver, Pursuit, or Temporal cards. James T. Kirk, Youngest Captain in Starfleet TV ST2E-EN12068 Personnel Yes Federation 2 Human [TOS] [Pa] INT = 7 CUN = 6 STR = 6 {P0} C 12-068 [-]Diplomacy [-]2 Honor [-]Leadership Janice Rand, Captain's Yeoman TV ST2E-EN12069 Personnel Yes Federation 0 Human [TOS] [Pa] INT = 6 CUN = 5 STR = 4 C 12-069 [-]Honor | You may play this personnel at cost +2 to name a unique [TOS] personnel. That personnel cannot be stopped or killed by dilemmas until the end of this turn. Josephs TV ST2E-EN12070 Personnel Federation 1 [Stf] Human [TOS] [Pa] INT = 5 CUN = 5 STR = 6 C 12-070 [-]Navigation [-]Security [-]Transporters | You may play this personnel at cost +5 to make each player discard five cards from the top of his or her deck for each headquarters mission he or she commands. Julian Bashir, Medical Staffer TV ST2E-EN12071 Personnel Yes Federation 3 [Stf] Human [DS9] INT = 5 CUN = 8 STR = 6 {1E} R 12-071 [-]Biology [-]Exobiology [-]2 Medical | Genetically Enhanced. You may play this personnel aboard your [TOS] ship. At the start of each of your turns, you may take a personnel in your discard pile and place that personnel on the bottom of your deck. When you do this, each opponent may do the same with his or her discard pile and deck. Leonard H. McCoy, Chief Medical Officer TV ST2E-EN12072 Personnel Yes Federation 2 [Stf] Human [TOS] [Pa] INT = 7 CUN = 6 STR = 5 R 12-072 [-]Biology [-]Exobiology [-]Honor [-]Medical | You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile. Mark Piper TV ST2E-EN12073 Personnel Federation 1 [Stf] Human [TOS] [Pa] INT = 5 CUN = 6 STR = 5 C 12-073 [-]2 Exobiology [-]Medical | You may play this personnel at cost +2 to take a [TOS] personnel from your discard pile and place him or her on the bottom of his or her owner's deck. Marlena Moreau [TV] TV ST2E-EN12074 Personnel Federation 2 [Stf] Human [TOS] [Pa] INT = 6 CUN = 5 STR = 4 {13} C 12-074 [-]Biology [-]Honor [-]Officer [-]Physics [-]Science | You may play this personnel at cost +1 to make each player count the number of cards in his or her discard pile, shuffle those cards into his or her deck, and discard from the top of his or her deck an equal number of cards. Mathews TV ST2E-EN12075 Personnel Federation 1 [Stf] Human [TOS] [Pa] INT = 5 CUN = 5 STR = 6 C 12-075 [-]Archaeology [-]Geology [-]Security | You may play this personnel at cost +1 to take the bottom card of your deck into hand. Matt Decker, Vengeful Commodore TV ST2E-EN12076 Personnel Yes Federation 2 [Com] Human [TOS] [Pa] INT = 4 CUN = 6 STR = 5 U 12-076 [-]Engineer [-]Exobiology [-]Leadership [-]Officer [-]Security | Commander: U.S.S. Constellation. You may play this personnel at cost +3 to destroy an event. Miles O'Brien, Engineering Staffer TV ST2E-EN12077 Personnel Yes Federation 4 [Stf] Human [DS9] INT = 7 CUN = 6 STR = 6 {1E} U 12-077 [-]2 Engineer [-]Honor [-]Physics [-]2 Transporters | You may play this personnel aboard your [TOS] ship. While this personnel is facing a dilemma, you may discard an equipment from hand to make a [Pa] personnel present attributes +2 until the end of that dilemma. Montgomery Scott, Chief Engineer TV ST2E-EN12078 Personnel Yes Federation 2 [Com] Human [TOS] [Pa] INT = 6 CUN = 6 STR = 5 R 12-078 [-]2 Engineer [-]Programming [-]2 Transporters | You may play this personnel at cost +1 to place any number of cards from your hand on the bottom of your deck in any order and draw an equal number of cards. Orfil Quinteros TV ST2E-EN12079 Personnel Federation 3 [Com] Human [TNG] INT = 7 CUN = 6 STR = 6 U 12-079 [-]Engineer [-]Geology [-]Honor [-]Physics [-]Programming | When you play this personnel, each player chooses one: download a non-unique ship; draw two cards; shuffle his or her deck; or shuffle his or her dilemma pile. Palmer TV ST2E-EN12080 Personnel Federation 1 [Stf] Human [TOS] [Pa] INT = 6 CUN = 5 STR = 4 C 12-080 [-]Biology [-]Honor [-]Officer | You may play this personnel at cost +1 to examine and remove two cards in an opponent's discard pile from the game. Pavel A. Chekov, Young Navigator TV ST2E-EN12081 Personnel Yes Federation 1 [Stf] Human [TOS] [Pa] INT = 6 CUN = 5 STR = 6 C 12-081 [-]Astrometrics [-]Navigation [-]Officer | You may play this personnel at cost +1 to return a [TOS] personnel you command to his or her owner's hand. Richard Daystrom, Influential Scientist TV ST2E-EN12082 Personnel Yes Federation 3 [Stf] Human [TOS] [Pa] INT = 4 CUN = 7 STR = 5 C 12-082 [-]2 Engineer [-]Physics [-]2 Programming [-]Science | You may play this personnel at cost +2 to prevent and overcome the first [D] dilemma he faces this turn. Robert Tomlinson TV ST2E-EN12083 Personnel Federation 1 [Stf] Human [TOS] [Pa] INT = 5 CUN = 5 STR = 5 C 12-083 [-]Engineer [-]Physics [-]Transporters | You may play this personnel at cost +1 to shuffle your deck or shuffle your dilemma pile. Seven of Nine, Efficient Analyst TV ST2E-EN12084 Personnel Yes Federation 2 [Stf] Borg [Voy] INT = 5 CUN = 7 STR = 6 R 12-084 [-]Astrometrics [-]Engineer [-]Programming [-]Science | Order - Examine the top two cards of your deck. Replace those cards in any order. Order - Exchange a card in hand with the top card of your deck. Spock, Science Officer TV ST2E-EN12085 Personnel Yes Federation 3 [Com] Human/Vulcan [TOS] [Pa] INT = 6 CUN = 8 STR = 7 R 12-085 [-]Astrometrics [-]Engineer [-]Programming [-]2 Science | You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order. Uhura, Skilled Technician TV ST2E-EN12086 Personnel Yes Federation 1 [Stf] Human [TOS] [Pa] INT = 6 CUN = 6 STR = 5 C 12-086 [-]Anthropology [-]Honor [-]Officer | You may play this personnel at cost +2 to choose one: download an interrupt; or take an interrupt from your discard pile and shuffle it into your deck. Krax, Arrogant Heir TV ST2E-EN12087 Personnel Yes Ferengi 2 [Stf] Ferengi INT = 3 CUN = 6 STR = 4 {1E} U 12-087 [-]Medical [-]Physics [-]Programming [-]Treachery | When your [Fer] Leadership is killed by a dilemma, you may make this personnel attributes +3 and have him gain a skill of your choice until the end of the turn. Qol, Lascivious Lackey TV ST2E-EN12088 Personnel Yes Ferengi 2 [Stf] Ferengi INT = 4 CUN = 5 STR = 5 {1E} U 12-088 [-]Acquisition [-]Exobiology [-]Physics [-]Treachery | At the start of each of your turns, you may reveal an opponent's hand. If he or she reveals no events, you may take a card from beneath your Ferenginar into your hand. Otherwise, that opponent draws a card. Kang, Vigilant Commander TV ST2E-EN12089 Personnel Yes Klingon 4 [Com] Klingon [Pa] INT = 6 CUN = 6 STR = 8 R 12-089 [-]Honor [-]Leadership [-]Officer [-]Physics [-]Security | When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2. Khod, Conniving Captain TV ST2E-EN12090 Personnel Yes Klingon 3 [Com] Klingon [Pa] INT = 4 CUN = 6 STR = 6 U 12-090 [-]Anthropology [-]Biology [-]Medical [-]Navigation [-]Programming | When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While this personnel is facing a space dilemma, you may exclude him from any random selections. Koloth, Ingratiating Captain TV ST2E-EN12091 Personnel Yes Klingon 4 [Com] Klingon [Pa] INT = 7 CUN = 6 STR = 8 R 12-091 [-]Diplomacy [-]Exobiology [-]Honor [-]Medical [-]Officer | When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2. Kor, Courageous Governor TV ST2E-EN12092 Personnel Yes Klingon 4 [Com] Klingon [Pa] INT = 6 CUN = 6 STR = 8 R 12-092 [-]Anthropology [-]Honor [-]Law [-]Leadership [-]Officer | When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1. Korax, Instigator TV ST2E-EN12093 Personnel Yes Klingon 2 [Com] Klingon [Pa] INT = 4 CUN = 5 STR = 5 U 12-093 [-]Astrometrics [-]Engineer [-]Security | When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -1. This personnel is Strength +1 for each [Pa][Kli] personnel present. Kras, Merciless Officer TV ST2E-EN12094 Personnel Yes Klingon 3 [Com] Klingon [Pa] INT = 4 CUN = 6 STR = 6 U 12-094 [-]Geology [-]Officer [-]2 Physics [-]Transporters | When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While this personnel is facing a planet dilemma, you may exclude him from any random selections. Mara, Science Officer TV ST2E-EN12095 Personnel Yes Klingon 5 [Com] Klingon [Pa] INT = 4 CUN = 6 STR = 6 U 12-095 [-]Archaeology [-]Engineer [-]Honor [-]Programming [-]Science | When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. When you play a [Kli] personnel, you may discard a [Pa] card from hand to download an event or interrupt. Ro'suv TV ST2E-EN12096 Personnel Klingon 3 [Stf] Klingon [Pa] INT = 7 CUN = 5 STR = 7 U 12-096 [-]Biology [-]Honor [-]Medical [-]Physics [-]Transporters | When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -1. Ambassador Gral, High-Ranking Official TV ST2E-EN12097 Personnel Yes Non-Aligned 2 Tellarite [Pa] INT = 6 CUN = 6 STR = 4 {1E} C 12-097 [-]Diplomacy [-]Law [-]Leadership [-]Programming | While an opponent has completed more turns than you have, this personnel is attributes +2. Dukat, Pah-Wraith Puppet TV ST2E-EN12098 Personnel Yes Non-Aligned 2 [Com] Cardassian INT = 2 CUN = 6 STR = 6 {1E} R 12-098 [-]Transporters [-]2 Treachery | While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas. | Order - Examine and remove two cards in a player's discard pile from the game. You may only do this once each turn. Gaard TV ST2E-EN12099 Personnel Non-Aligned 2 [Stf] Tellarite [Pa] INT = 6 CUN = 5 STR = 6 C 12-099 [-]Biology [-]Exobiology [-]Medical [-]Officer [-]Physics Gav, Diplomat TV ST2E-EN12100 Personnel Yes Non-Aligned 5 [Com] Tellarite [Pa] INT = 6 CUN = 7 STR = 5 C 12-100 [-]Anthropology [-]Archaeology [-]Diplomacy [-]Geology [-]Science [-]Transporters | While this personnel is facing a dilemma, you may choose an opponent to score 5 points to have this personnel gain a skill of your choice until the end of that dilemma. You may only do this once each dilemma. Gem TV ST2E-EN12101 Personnel Yes Non-Aligned 3 Minaran [Pa] INT = 7 CUN = 5 STR = 3 U 12-101 [-]Honor [-]Telepathy | When this personnel begins a mission attempt, you may remove her from the game to name a dilemma and choose an opponent to remove a copy of that dilemma in his or her dilemma pile from the game. That opponent shuffles and replaces his or her dilemma pile. Khan Noonien Singh, Bold Man TV ST2E-EN12102 Personnel Yes Non-Aligned 3 [Com] Human [Pa] INT = 2 CUN = 8 STR = 8 R 12-102 [-]Engineer [-]Programming [-]2 Treachery | Genetically Enhanced. This personnel is the corresponding Commander of your unique ship that he is aboard. S'salk, Gorn Captain TV ST2E-EN12103 Personnel Yes Non-Aligned 3 [Com] Gorn [Pa] INT = 5 CUN = 5 STR = 5 R 12-103 [-]Leadership [-]Officer [-]Security | While attempting a mission, this personnel is attributes +1 for each dilemma overcome beneath this mission. Skalaar, Bounty Hunter TV ST2E-EN12104 Personnel Yes Non-Aligned 3 [Com] Tellarite [Pa] INT = 7 CUN = 6 STR = 6 {1E} C 12-104 [-]Anthropology [-]Astrometrics [-]Engineer [-]Honor [-]Navigation [-]Security | Order - If this personnel is at an opponent's mission, discard four cards from hand to place a captive you own aboard your ship here. You may do this only once each turn. Charvanek, Fleet Commander TV ST2E-EN12105 Personnel Yes Romulan 2 [Com] Romulan [Pa] INT = 5 CUN = 6 STR = 5 {P0} U 12-105 [-]Archaeology [-]Diplomacy [-]Officer [-]Physics [-]Science Charvanek, Neutral Zone Commander TV ST2E-EN12106 Personnel Yes Romulan 3 [Com] Romulan [Pa] INT = 5 CUN = 6 STR = 5 {P0} R 12-106 [-]Diplomacy [-]Leadership [-]Officer [-]Science | When you play this personnel, reveal an opponent's hand. For each personnel reveal, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a [Pa][Rom] personnel present from that selection. Keras, Creature of Duty TV ST2E-EN12107 Personnel Yes Romulan 2 [Com] Romulan [Pa] INT = 6 CUN = 6 STR = 6 R 12-107 [-]Anthropology [-]Honor [-]Leadership [-]Security | Commander: Gal Gath'thong. At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck. T'Auethn, Obedient Centurion TV ST2E-EN12108 Personnel Yes Romulan 5 [Com] Romulan [Pa] INT = 6 CUN = 6 STR = 4 R 12-108 [-]Astrometrics [-]Law [-]Navigation [-]Physics | When you play this personnel, reveal an opponent's hand. For each event revealed, this personnel is cost -1. Then you may choose a non-ship card revealed and remove it from the game. | Order - Kill this personnel to discard a card from hand. Tal, Alert Subcommander TV ST2E-EN12109 Personnel Yes Romulan 3 [Com] Romulan [Pa] INT = 4 CUN = 6 STR = 6 U 12-109 [-]Engineer [-]Exobiology [-]Programing [-]Security [-]Transporters | When you play a [Rom] personnel, reveal an opponent's hand. If you reveal an interrupt this way, you may download a card that has the same cost as that personnel. You may do this only once each turn. Amanda Cole TV ST2E-EN12110 Personnel Starfleet 3 [Stf] Human [Pa] INT = 5 CUN = 6 STR = 6 {1E} C 12-110 [-]Astrometrics [-]Exobiology [-]Programming [-]Security | MACO. While this personnel is facing a dilemma, if your [SFL] Engineer and MACO are present with her, she is attributes +2 and gains Engineer and Programming. Hideaki Chang, Conscientious Corporal TV ST2E-EN12111 Personnel Yes Starfleet 2 [Stf] Human [Pa] INT = 5 CUN = 5 STR = 6 {1E} C 12-111 [-]Biology [-]Physics [-]Security | MACO. While this personnel is present with three MACOs, he and each [SFL] personnel present is attributes +1. Jeremiah Hayes, Diligent Major TV ST2E-EN12112 Personnel Yes Starfleet 2 [Com] Human [Pa] INT = 6 CUN = 5 STR = 6 {1E} R 12-112 [-]Honor [-]Leadership [-]Officer [-]Security | MACO. While your MACO is facing a dilemma at a planet mission and you command a completed space mission, you may place this personnel on that planet mission and have him join that attempt. You may use this ability only if this personnel is at another mission. Nelson Kemper TV ST2E-EN12113 Personnel Starfleet 2 [Stf] Human [Pa] INT = 4 CUN = 4 STR = 4 {1E} C 12-113 [-]Archaeology [-]Geology [-]Security | MACO. This personnel is attributes +1 for each MACO present. Sascha Money TV ST2E-EN12114 Personnel Starfleet 3 [Stf] Human [Pa] INT = 5 CUN = 5 STR = 6 {1E} C 12-114 [-]Medical [-]Navigation [-]Security | MACO. While present with two MACOs, this personnel cannot be killed by dilemmas. Sean Hawkins TV ST2E-EN12115 Personnel Starfleet 3 [Stf] Human [Pa] INT = 5 CUN = 5 STR = 6 {1E} C 12-115 [-]Anthropology [-]Engineer [-]Security [-]Transporters | MACO. While this personnel is facing a dilemma, if you are about to lose command of a [SFL] personnel present, you may stop this personnel and your MACO present to prevent that. Delta Flyer, Innovative Vessel TV ST2E-EN12116 Ship Yes Federation 4 [Stf] [Stf] Delta Flyer Class [Voy] RAN = 10 WEA = 7 SHI = 7 R 12-116 While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions. U.S.S. Constellation, Dead Hulk TV ST2E-EN12117 Ship Yes Federation 3 [Com] [Stf] Constitution Class [TOS] [Pa] RAN = 8 WEA = 6 SHI = 6 U 12-117 To play this ship, you must command four [TOS] personnel. You may play this ship at cost +2 to take a card from your discard pile and place it on top of your deck. U.S.S. Constitution TV ST2E-EN12118 Ship Federation 3 [Com] [Stf] Constitution Class [TOS] [Pa] RAN = 8 WEA = 6 SHI = 6 C 12-118 To play this ship, you must command four [TOS] personnel. You may play this ship at cost +3 to draw four cards. U.S.S. Enterprise, Beautiful Lady TV ST2E-EN12119 Ship Yes Federation 3 [Com] [Stf] Constitution Class [TOS] [Pa] RAN = 8 WEA = 6 SHI = 6 R 12-119 To play this ship, you must command four [TOS] personnel. You may play this ship at cost +4 to score 5 points. D-7 Battlecruiser TV ST2E-EN12120 Ship Klingon 4 [Com] [Com] D-7 Class [Pa] RAN = 8 WEA = 7 SHI = 6 {1E} U 12-120 Cloaking Device. To play this ship, you must command two [Pa] [Kli] personnel. Kumari, A Fine Ship TV ST2E-EN12121 Ship Yes Non-Aligned 5 [Com] Kumari Class [Pa] RAN = 7 WEA = 6 SHI = 6 C 12-121 When you play this ship, you may download a Pursuit card. | Order - Discard an event from hand to make this ship attributes +2 until the end of the turn. Gal Gath'thong, Pride of the Praetor TV ST2E-EN12122 Ship Yes Romulan 4 [Com] [Com] Bird-of-Prey Class [Pa] RAN = 7 WEA = 6 SHI = 6 R 12-122 Cloaking Device. To play this ship, you must command two [Pa] [Rom] personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand. You may do this only once each turn. [ERRATA_09.21.07] Aftereffects MD ST2E-EN13001 Dilemma [P] 2 C 13-001 Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped. Alien Conspiracy MD ST2E-EN13002 Dilemma [D] 3 {1E} C 13-002 Choose three personnel. Your opponent chooses one of those personnel to be stopped. Captured by the Breen MD ST2E-EN13003 Dilemma [D] 3 U 13-003 Randomly select three personnel. If the total cost of those personnel is 4 or less, they are placed in your opponent's brig. Otherwise, randomly select one of those personnel to be stopped. Chula: The Dice MD ST2E-EN13004 Dilemma [D] 3 R 13-004 Unless you have a personnel with Integrity>6, a second personnel with Cunning>6, and a third personnel with Strength>6, all your personnel are stopped. Crew Advancement MD ST2E-EN13005 Dilemma [D] 0 {1E} C 13-005 Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Your opponent names an attribute (Integrity, Cunning, or Strength). Your personnel with the highest named attribute is stopped. Dangerous Missions MD ST2E-EN13006 Dilemma [P] 3 U 13-006 Place this dilemma on this mission. Each personnel who has a cost of 2 or less cannot use his or her skills while facing dilemmas. At the end of this turn, this dilemma is overcome. Disarming Dream MD ST2E-EN13007 Dilemma [D] 3 C 13-007 Your opponent names a species. Randomly select a personnel of that species to be stopped. Distraction MD ST2E-EN13008 Dilemma [D] 2 C 13-008 Choose a number of personnel who have a total cost of 4 or more to be stopped. Fractured Time MD ST2E-EN13009 Dilemma [D] 4 {1E} C 13-009 Randomly select nine personnel. All your other personnel are removed from the game. Infestation MD ST2E-EN13010 Dilemma [D] 2 U 13-010 Your opponent may have more than three copies of this card in his or her dilemma pile. Your personnel can face more than one copy of this dilemma during each mission attempt. Choose a personnel to be stopped. Interphasic Effects MD ST2E-EN13011 Dilemma [D] 4 C 13-011 Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have an [AU] personnel, randomly select a personnel to be killed and your opponent may choose an event to destroy. Key to the Alpha Quadrant MD ST2E-EN13012 Dilemma [D] 2 U 13-012 Unless you have Astrometrics, Diplomacy, and Officer or Leadership, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Mouth of the Wormhole, he or she scores 5 points. New Advancements MD ST2E-EN13013 Dilemma [D] 2 {1E} U 13-013 Unless you have Diplomacy, Leadership, and Navigation or a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two [SFL] cards. Paradan Replicant MD ST2E-EN13014 Dilemma [D] 3 R 13-014 Randomly select a personnel to be stopped. If that personnel is non-unique, remove all copies of that personnel in hand from the game, search your deck for any additional copies of that personnel, remove them from the game as well, and shuffle and replace your deck. Paranoid Escape MD ST2E-EN13015 Dilemma [P] 4 {1E} R 13-015 Place this dilemma on this mission. Randomly select a personnel to be removed from the game. You cannot play cards that have the same title as that personnel. When you complete this mission, put the personnel removed from the game in his or her owner's hand and this dilemma is overcome. Preventative Repercussions MD ST2E-EN13016 Dilemma [S] 2 C 13-016 Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped. Reflections MD ST2E-EN13017 Dilemma [S] 2 {1E} C 13-017 Reveal a number of cards from the top of your deck equal to the number of [AU] cards your opponent commands. For each event or interrupt revealed, your opponent chooses a personnel to be stopped. Security Weapons MD ST2E-EN13018 Dilemma [D] 3 C 13-018 Randomly select a personnel to be stopped. If that personnel has a cost of 2 or less, kill him or her instead. Shattered MD ST2E-EN13019 Dilemma [S] 1 U 13-019 Unless you have Anthropology, Leadership, and Science or Engineer, Transporters, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left does not command a headquarters mission, he or she may take a [Voy] personnel from his or her discard pile and place him or her aboard a ship at a [DQ] mission. The Dal'Rok MD ST2E-EN13020 Dilemma [D] 3 R 13-020 Unless your personnel have a total cost>17, for each headquarters mission you command, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile. The Secret War MD ST2E-EN13021 Dilemma [D] 3 U 13-021 Unless you have Honor, Officer, and Integrity>34 or Security, Treachery, and Strength>34, randomly select a personnel to be stopped, and if the opponent on your left commands Athos IV, that personnel is returned to his or her owner's hand instead. Multidimensional Transporter Device MD ST2E-EN13022 Equipment 1 {1E} C 13-022 Order - Destroy this equipment to exchange your personnel present with a personnel in your hand. Both of those personnel must have the same card title. Bigger Tattoo MD ST2E-EN13023 Event Yes 4 R 13-023 Q. Plays in your core. When you draw dilemmas, if your opponent's personnel is attempting a space mission, you may remove a planet dilemma you have drawn from the game to draw two additional dilemmas. When you draw dilemmas, if your opponent's personnel is attempting a planet mission, you may remove a space dilemma you have drawn from the game to draw two additional dilemmas. Call of the Nagus MD ST2E-EN13024 Event 3 C 13-024 Download three [Fer] personnel. Choose an opponent to select two of those personnel to be placed beneath your Ferenginar (discard them if you do not command Ferenginar). Then place the other personnel in your hand. Destroy this event. Call to Arms MD ST2E-EN13025 Event Yes 3 U 13-025 Plays in your core. When you win combat or an engagement involving two of your personnel who both have a cost of 4 or more, score 10 points. Captain's Log MD ST2E-EN13026 Event Yes 4 R 13-026 Plays in your core. While facing a dilemma, you may exclude your corresponding Commander aboard his or her ship from random selections. Energize MD ST2E-EN13027 Event Yes 3 U 13-027 Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. At the start of each of your turns, place the top card of your deck on this event. The first non-[TNG] personnel you play each turn is cost -2 for each card on this event. Guardian's Advice MD ST2E-EN13028 Event 2 R 13-028 Temporal. To play this event, you must command three [AU] personnel. Plays in your core. At the start of each of your turns, the player on your right places the top card of your dilemma pile beneath one of his or her non-headquarters missions. You may spend 2 additional counters each turn. Necessary Evil MD ST2E-EN13029 Event 3 {1E} R 13-029 To play this event, you must command three [AU] personnel. Remove one of your personnel from the game. Destroy this event. One Man Cannot Summon the Future MD ST2E-EN13030 Event Yes 3 {1E} C 13-030 Plays in your core. When you play an [AU] card, if you command two non-[AU] personnel, you may draw a card and then place a card from hand on the bottom of your deck. Predicament MD ST2E-EN13031 Event 3 U 13-031 To play this event, you must command three [AU] personnel. Plays in your core. When a personnel that the player on your right commands begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. Sabotaged Transporter MD ST2E-EN13032 Event 4 R 13-032 Plays in your core. When a dilemma you own is about to stop a personnel, you may discard a personnel who has a cost of 4 or more from hand to kill that personnel instead. Seasoned Leader MD ST2E-EN13033 Event Yes 2 C 13-033 To play this event, you must command three [AU] [SFL] personnel. Plays in your core. When you play a personnel who has a cost of 4 or more, you may choose one: draw a card; download a [SFL] Leadership personnel; or shuffle up to two cards from hand into their owners' deck. Strange New Worlds MD ST2E-EN13034 Event Yes 4 {1E} R 13-034 Plays on an opponent's mission. Replace this mission's requirements (and alternate requirements in game text) with Anthropology, Diplomacy, Law, and Integrity>32. Temporal Flux Energy Ribbon MD ST2E-EN13035 Event Yes 3 R 13-035 Temporal. Plays on a mission. At the start of each player's turn, that player removes a personnel he or she commands at this mission from the game and moves this event to a different mission. When this event is placed on a headquarters mission, remove it from the game. The Inner Light MD ST2E-EN13036 Event Yes 2 {1E} R 13-036 To play this event, you must command no [Bor] cards. Plays in your core. When you play this event, you may play an [AU] personnel aboard your ship. That personnel loses each of his or her icons (except for [AU] and those in game text), gains [Stf], and becomes [NA]. When this event is destroyed, kill that personnel. These Are The Voyages MD ST2E-EN13037 Event 1 C 13-037 Draw a number of cards equal to the cost of one of your personnel, then place three cards from hand on the bottom of your deck in any order. Destroy this event. To Be a Warrior MD ST2E-EN13038 Event Yes 2 C 13-038 Plays in your core. When your Klingon who has a cost of 4 or more is about to be killed by a dilemma, you may destroy this event instead. Unimatrix Zero MD ST2E-EN13039 Event 6 R 13-039 To play this event, you must command three [Bor] personnel. When you play this event, for each unique Borg personnel you command, this event is cost -1. Plays in your core. You may spend an additional counter each turn. Each unique personnel you command gains [AU]. Vorta Experiment Tables MD ST2E-EN13040 Event Yes 2 U 13-040 To play this event, you must command three [Dom] personnel. Plays in your core. Each personnel you own who costs 4 or more gains [AU]. When you complete a mission that requires Cunning, you may score 5 points. Watch Dog MD ST2E-EN13041 Event Yes 2 {1E} C 13-041 To play this event, you must command three [AU] [SFL] personnel. Plays in your core. While your personnel is facing a dilemma, you may play interrupts on this event as if they were in hand. | Order - Place an interrupt from hand on this event. Brutal Experiments MD ST2E-EN13042 Interrupt R 13-042 When any number of your [AU] personnel facing a dilemma are about to be killed, destroy a non-Hand Weapon equipment present to prevent that. Those personnel are stopped instead. Standard Punishment MD ST2E-EN13043 Interrupt U 13-043 When your personnel is attempting a mission, make each of your [AU] personnel attributes +1 until the end of this mission attempt. Critical Care MD ST2E-EN13044 Mission Yes [P] D 35 Any affiliation may attempt this mission. 2 {1E} U 13-044 Honor, 3 Medical, Science and Cunning>32 | When you complete this mission, you may take up to three personnel in your discard pile and place each on the bottom of his or her owner's decks. Historical Research MD ST2E-EN13045 Mission Yes [P] A 35 Any affiliation may attempt this mission. 2 U 13-045 2 Anthropology, 2 Archaeology, and Integrity>33 | At the start of your turn, if this is your first turn and any opponent has had a turn, you may download a personnel. Investigate Derelict MD ST2E-EN13046 Mission Yes [S] A 35 Any affiliation may attempt this mission. 3 {1E} U 13-046 Engineer, Exobiology, Navigation, Security, and Cunning>35 | Region: Delphic Expanse. When you complete this mission, if an opponent has had more turns than you have, restore all Range of your ships at this mission used this turn. Bareil Antos, Petty Thief MD ST2E-EN13047 Personnel Yes Bajoran 4 Bajoran [AU] INT = 4 CUN = 6 STR = 6 R 13-047 [-]Anthropology [-]Biology [-]Law [-]Navigation [-]Programming [-]Security | Thief. When you play this personnel, if you command an Anthropology personnel, he is cost -2. | Order - Discard a personnel who has a cost of 4 or more from hand to take a card that has a cost of 4 or more from your discard pile into hand. Kira Nerys, Resourceful Prisoner MD ST2E-EN13048 Personnel Yes Bajoran 4 [Com] Bajoran [AU] INT = 2 CUN = 6 STR = 5 {1E} R 13-048 [-]Anthropology [-]Diplomacy [-]Intelligence [-]Law [-]Leadership [-]Transporters [-]2 Treachery | At the start of each of your turns, if this personnel is in your discard pile or an opponent's brig, you may remove an [AU] personnel in your discard pile from the game to place this personnel on a headquarters mission that she could be played. [CLARIFICATION_09.21.07: This personnel cannot remove herself from the game to place herself on a headquarters mission.] Leeta, Enticing Rebel MD ST2E-EN13049 Personnel Yes Bajoran 1 [Stf] Bajoran [AU] INT = 4 CUN = 5 STR = 5 {1E} U 13-049 [-]Diplomacy [-]Leadership [-]Security | When this personnel is randomly selected by a dilemma, you may download a card and place it in your discard pile. Odo, Efficient Overseer MD ST2E-EN13050 Personnel Yes Bajoran 4 [Com] Changeling [AU] INT = 4 CUN = 8 STR = 8 R 13-050 [-]Geology [-]Leadership [-]Officer [-]Programming [-]Security | Shape-shifter. While this personnel is attempting a mission, you may kill one of your personnel to make him gain a skill on a personnel in your discard pile who has a cost of 4 or more until the end of that mission attempt. Six of Ten, Invalidation Drone MD ST2E-EN13051 Personnel Yes Borg 4 [Stf] Borg INT = 6 CUN = 5 STR = 6 U 13-051 [-]Astrometrics [-]Leadership [-]Navigation [-]Officer [-]Security | Drone. When you play this personnel, if you command a unique personnel, he is cost -1. At the start of each of your turns, you may discard a card from hand that has a cost of 4 or more to download a card that has a cost of 4 or more. Damar, Cardassian Liberator MD ST2E-EN13052 Personnel Yes Cardassian 4 [Com] Cardassian INT = 7 CUN = 6 STR = 6 U 13-052 [-]Engineer [-]Honor [-]2 Leadership [-]Officer [-]Security | Dissident. Legate. When you play this personnel, examine cards from the top of your deck equal to the cost of a personnel you command. Take up to two cards examined into your hand. Discard the remaining cards. Elim Garak, Crafty Underling MD ST2E-EN13053 Personnel Yes Cardassian 4 [Com] Cardassian [AU] INT = 2 CUN = 6 STR = 6 R 13-053 [-]Anthropology [-]Law [-]2 Security [-]2 Treachery | When you play this personnel, if you command a Treachery personnel, he is cost -1. While this personnel is attempting a mission, you may discard an [AU] card from hand to make him gain a skill of your choice until the end of that mission attempt. Mardel, Overseer MD ST2E-EN13054 Personnel Yes Cardassian 3 [Com] Cardassian [AU] INT = 3 CUN = 5 STR = 6 U 13-054 [-]Anthropology [-]Engineer [-]Geology [-]Physics [-]Security [-]Treachery | While this personnel is facing a dilemma, you may discard a personnel from hand to add his or her cost to this personnel's attributes until the end of that dilemma. Deyos, Ruthless Administrator MD ST2E-EN13055 Personnel Yes Dominion 4 [Com] Vorta INT = 2 CUN = 6 STR = 4 U 13-055 [-]Leadership [-]Science [-]2 Security [-]2 Treachery | When you play this personnel, if you command a Vorta, this personnel is cost -1. While this personnel is attempting a mission, you may meet Integrity and Strength requirements with Cunning instead. Gor, Thot MD ST2E-EN13056 Personnel Yes Dominion 4 [Com] Breen INT = 4 CUN = 7 STR = 7 R 13-056 [-]Archaeology [-]Geology [-]Law [-]Leadership [-]Officer | General. When you play this personnel, name 1, 2, or 3. Until the start of your next turn, each player cannot play cards that have a cost equal to the named number. Lam MD ST2E-EN13057 Personnel Dominion 4 [Com] Breen INT = 5 CUN = 6 STR = 7 C 13-057 [-]Anthropology [-]Physics [-]Programming [-]Security | To play this personnel, stop any number of your personnel that have a total cost of 4 or more. Pran, Thot MD ST2E-EN13058 Personnel Yes Dominion 4 [Com] Breen INT = 6 CUN = 7 STR = 7 R 13-058 [-]Engineer [-]Leadership [-]Medical [-]Navigation [-]Officer [-]Physics | Commander: Tykk. General. When you play this personnel, each player discards any number of cards from hand that have a total cost of 4 or more. If a player cannot, he or she discards his or her entire hand. Beverly Crusher, Battleship Doctor MD ST2E-EN13059 Personnel Yes Federation 4 [Stf] Human [TNG] [AU] INT = 6 CUN = 6 STR = 4 C 13-059 [-]Biology [-]Exobiology [-]2 Medical [-]Science | When you play this personnel, if you command an [AU] [TNG] Officer personnel, she is cost -1. When your [TNG] personnel present who has a cost of 4 or more is about to be killed by a dilemma, you may discard a card from hand to stop that personnel instead. Data, Battleship Officer MD ST2E-EN13060 Personnel Yes Federation 6 [Com] Android [TNG] [AU] INT = 6 CUN = 10 STR = 10 C 13-060 [-]Engineer [-]Exobiology [-]Officer [-]2 Programming [-]Transporters | While your [TNG] personnel who has a cost of 4 or more is present, this personnel cannot be stopped by dilemmas. Erika Benteen, Leyton's Adjunct MD ST2E-EN13061 Personnel Yes Federation 2 [Com] Human [E] INT = 5 CUN = 6 STR = 6 R 13-061 [-]Intelligence [-]Leadership [-]Officer [-]Security | Commander: U.S.S. Lakota. When this personnel uses a skill to complete a mission, you may discard a personnel who has a cost of 4 or more from hand to unstop all your stopped [Fed] personnel at this mission. Farrell MD ST2E-EN13062 Personnel Federation 1 Human [TOS] [Pa] [AU] INT = 4 CUN = 6 STR = 6 C 13-062 [-]Archaeology [-]Geology [-]Security | While you command an [AU] personnel, you may play this personnel at cost +2 to make each player download a unique personnel. Hikaru Sulu, Savage Security Chief MD ST2E-EN13063 Personnel Yes Federation 2 [Com] Human [TOS] [Pa] [AU] INT = 2 CUN = 6 STR = 6 C 13-063 [-]Biology [-]Physics [-]2 Security [-]2 Treachery | While you command an [AU] personnel, you may play this personnel at cost +1 to draw a card for each of your [TOS] Treachery personnel, then place the same number of cards from hand on the bottom of your deck in any order. Jean-Luc Picard, Battleship Captain MD ST2E-EN13064 Personnel Yes Federation 4 [Com] Human [TNG] [AU] INT = 8 CUN = 6 STR = 6 C 13-064 [-]Archaeology [-]2 Diplomacy [-]Honor [-]Leadership [-]Officer [-]Security | Commander: U.S.S. Enterprise-D. When you play this personnel, if you command two [TNG] personnel who both have a cost of 4 or more, you may download a card. James T. Kirk, Brutal Barbarian MD ST2E-EN13065 Personnel Yes Federation 2 [Com] Human [TOS] [Pa] [AU] INT = 2 CUN = 6 STR = 6 R 13-065 [-]Law [-]2 Leadership [-]Officer [-]2 Treachery | While you command an [AU] personnel, you may play this personnel at cost +2 to have him gain any skill of your choice and make each of your [AU] personnel attributes +1 until the end of this turn. Keiko O'Brien, Botanist MD ST2E-EN13066 Personnel Yes Federation 2 [Stf] Human [TNG] INT = 6 CUN = 5 STR = 4 U 13-066 [-]Biology [-]Exobiology [-]Honor [-]Science | When you play this personnel, you may examine the top four cards of your deck. You may reveal a card that has a cost of 4 or more and take it into your hand. Place the remaining cards on the bottom of your deck in any order. Leonard H. McCoy, Fiendish Physician MD ST2E-EN13067 Personnel Yes Federation 2 [Stf] Human [TOS] [Pa] [AU] INT = 4 CUN = 6 STR = 5 R 13-067 [-]2 Biology [-]Exobiology [-]Medical [-]Science | While you command an [AU] personnel, you may play this personnel at cost +3 to name a personnel. Each opponent kills each personnel he or she commands with that card title. Lwaxana Troi, Extravagant Ambassador MD ST2E-EN13068 Personnel Yes Federation 6 Betazoid [E] INT = 6 CUN = 6 STR = 3 C 13-068 [-]Diplomacy [-]Honor [-]Law [-]Telepathy | When you play this personnel, if you command three [Fed] personnel, she is cost -5. Marlena Moreau MD ST2E-EN13069 Personnel Federation 1 [Stf] Human [TOS] [Pa] [AU] INT = 2 CUN = 6 STR = 4 {12} C 13-069 [-]Biology [-]Physics [-]2 Treachery | While you command an [AU] personnel, you may play this personnel at cost +1 to make each player discard a personnel from hand. Montgomery Scott, Uncivilized Engineer MD ST2E-EN13070 Personnel Yes Federation 2 [Com] Human [TOS] [Pa] [AU] INT = 4 CUN = 5 STR = 5 U 13-070 [-]2 Engineer [-]Programming [-]2 Transporters | While you command an [AU] personnel, you may play this personnel at cost +2 to make each player destroy an event he or she commands. Pavel A. Chekov, Treacherous Underling MD ST2E-EN13071 Personnel Yes Federation 2 [Stf] Human [TOS] [Pa] [AU] INT = 2 CUN = 5 STR = 6 C 13-071 [-]Astrometrics [-]Navigation [-]Officer [-]Physics [-]2 Treachery | While you command an [AU] personnel, you may play this personnel at cost +1 to make each player draw two cards, then place two cards from hand on the bottom of his or her deck in any order. Revised Chakotay, Imposturous First Officer MD ST2E-EN13072 Personnel Yes Federation 3 Hologram [Voy] [Fut] INT = 6 CUN = 6 STR = 6 {1E} U 13-072 [-]Anthropology [-]Honor [-]Officer [-]Security | When one of your personnel present is about to be stopped or killed by a dilemma, you may discard a card titled Chakotay or Revised Chakotay from hand to prevent that. Revised Doctor, Mass Murderer MD ST2E-EN13073 Personnel Yes Federation 4 Hologram [Voy] [Fut] INT = 1 CUN = 8 STR = 4 {1E} U 13-073 [-]Biology [-]Exobiology [-]Medical [-]Science [-]2 Treachery | Order - Discard a card titled The Doctor or Revised Doctor from hand to download an interrupt. Revised Janeway, Cold-Blooded Killer MD ST2E-EN13074 Personnel Yes Federation 2 Hologram [Voy] [Fut] INT = 1 CUN = 6 STR = 5 {1E} U 13-074 [-]Leadership [-]Officer [-]Science [-]2 Treachery | While this personnel is facing a dilemma, you may discard a card titled Kathryn Janeway or Revised Janeway from hand to make her Cunning +5 and Strength +5 until the end of that dilemma. Revised Kim, Interrogator MD ST2E-EN13075 Personnel Yes Federation 2 Hologram [Voy] [Fut] INT = 2 CUN = 5 STR = 6 {1E} U 13-075 [-]Officer [-]Programming [-]Security [-]2 Treachery | While this personnel is attempting a mission, you may discard a Hologram from hand to give him one of the discarded Hologram's skills until the end of this mission attempt. Revised Neelix, Hedgehog Ops Officer MD ST2E-EN13076 Personnel Yes Federation 4 Hologram [Voy] [Fut] INT = 2 CUN = 6 STR = 4 {1E} U 13-076 [-]Astrometrics [-]Biology [-]Physics [-]Programming [-]Science [-]Transporters [-]2 Treachery | While this personnel is facing a dilemma, you may discard a card titled Neelix or Revised Neelix from hand to make each of your Treachery personnel present attributes +1 until the end of this dilemma. Revised Paris, Female Ensign Chaser MD ST2E-EN13077 Personnel Yes Federation 1 Hologram [Voy] [Fut] INT = 3 CUN = 5 STR = 6 {1E} U 13-077 [-]Astrometrics [-]2 Navigation [-]Treachery | Order - Discard a card titled Tom Paris or Revised Paris from hand to make each of your [Fut] [Voy] Holograms gain [Com] until the end of this turn. You may do this only once each turn. Revised Seven of Nine, Shock-Trooper MD ST2E-EN13078 Personnel Yes Federation 3 Hologram [Voy] [Fut] INT = 5 CUN = 5 STR = 7 {1E} U 13-078 [-]Engineer [-]2 Security | Order - Discard a card titled Seven of Nine or Revised Seven of Nine from hand to choose one: place a personnel present on the bottom of his or her owner's deck; or take a [Fut] [Voy] Hologram from your discard pile into hand. Revised Tuvok, Evil Instrument of Destruction MD ST2E-EN13079 Personnel Yes Federation 2 Hologram [Voy] [Fut] INT = 1 CUN = 6 STR = 7 {1E} U 13-079 [-]Engineer [-]Security [-]2 Treachery | At the start of each of your turns, you may discard a card titled Tuvok or Revised Tuvok from hand to download a [Fut] [Voy] Hologram. Spock, Man of Integrity MD ST2E-EN13080 Personnel Yes Federation 3 [Com] Human/Vulcan [TOS] [Pa] [AU] INT = 6 CUN = 8 STR = 7 R 13-080 [-]Engineer [-]Honor [-]Programming [-]Science [-]Transporters | While you command an [AU] personnel, you may play this personnel at cost +2 to make each player place a personnel from hand on a headquarters mission where that personnel could be played. Uhura, Unprincipled Technician MD ST2E-EN13081 Personnel Yes Federation 1 [Stf] Human [TOS] [Pa] [AU] INT = 4 CUN = 6 STR = 5 C 13-081 [-]Anthropology [-]Officer [-]Treachery | While you command an [AU] personnel, you may play this personnel at cost +2 to make each player discard two cards from hand. Wesley Crusher, Battleship Helmsman MD ST2E-EN13082 Personnel Yes Federation 4 [Stf] Human [TNG] [AU] INT = 5 CUN = 7 STR = 5 C 13-082 [-]Astrometrics [-]Engineer [-]Navigation [-]Officer [-]Physics [-]Programming | While your [TNG] personnel who has a cost of 4 or more is present, the ship this personnel is aboard is attributes +1 and this personnel gains Geology and Science. William T. Riker, Battleship First Officer MD ST2E-EN13083 Personnel Yes Federation 4 [Com] Human [TNG] [AU] INT = 6 CUN = 6 STR = 6 C 13-083 [-]Anthropology [-]Diplomacy [-]Leadership [-]Navigation [-]Officer [-]Security | While your [TNG] personnel who has a cost of 4 or more is present, this personnel is attributes +2. Worf, Defiant Commander MD ST2E-EN13084 Personnel Yes Federation 4 [Com] Klingon [DS9] INT = 8 CUN = 5 STR = 8 R 13-084 [-]Diplomacy [-]2 Honor [-]Leadership [-]Officer | Commander: U.S.S. Defiant. Each of your personnel present who has a cost of 4 or more is attributes +1. Brunt, Nice Guy MD ST2E-EN13085 Personnel Yes Ferengi 4 [Stf] Ferengi [AU] INT = 6 CUN = 5 STR = 4 U 13-085 [-]Archaeology [-]Engineer [-]Honor [-]Medical [-]Navigation [-]Programming [-]Security | Smuggler. Thief. When you play this personnel, choose one: download an [AU] personnel; or download a [Fer] ship. Gint, The First Grand Nagus MD ST2E-EN13086 Personnel Yes Ferengi 6 Ferengi [AU] INT = 4 CUN = 7 STR = 2 U 13-086 [-]2 Acquisition [-]2 Law [-]2 Leadership | When you play this personnel, if you command an Acquisition personnel, he is cost -3. While you command four cards that have a cost of four or more, you may spend an additional counter each turn. Nog, Bar Owner MD ST2E-EN13087 Personnel Yes Ferengi 2 [Stf] Ferengi [AU] INT = 3 CUN = 6 STR = 4 U 13-087 [-]Acquisition [-]Engineer [-]Physics [-]Security [-]Treachery | While you have six or more cards in hand, this personnel is attributes +3. While you command more events than an opponent, if you command Ferenginar, that opponent's events cannot destroy your events. Quark, Simple Barkeep MD ST2E-EN13088 Personnel Yes Ferengi 5 [Stf] Ferengi [AU] INT = 7 CUN = 6 STR = 4 R 13-088 [-]Anthropology [-]Diplomacy [-]Honor [-]Programming | Smuggler. When you play this personnel, you may download a card and place it beneath your Ferenginar. At the start of each of your turns, you may place one of your non-[Fer] personnel present on the bottom of his or her owner's deck to spend 2 additional counters this turn. Rom, Professional Soldier MD ST2E-EN13089 Personnel Yes Ferengi 3 [Stf] Ferengi [AU] INT = 6 CUN = 7 STR = 4 U 13-089 [-]Geology [-]Navigation [-]Physics [-]Science | While this personnel is facing a dilemma, you may exchange two cards in hand with an interrupt beneath your Ferenginar. Grilka, Glorious Lady MD ST2E-EN13090 Personnel Yes Klingon 4 [Com] Klingon INT = 6 CUN = 5 STR = 6 R 13-090 [-]Anthropology [-]Biology [-]Honor [-]Leadership | When you play this personnel, if you command an Honor personnel, she is cost -1. While this personnel is facing a dilemma, the cost of the personnel in your discard pile that has the highest cost is added to her attributes. Telok, Bodyguard MD ST2E-EN13091 Personnel Yes Klingon 3 [Com] Klingon [AU] INT = 4 CUN = 5 STR = 7 U 13-091 [-]Astrometrics [-]Leadership [-]Programming [-]Security | When you play this personnel, if you command three [AU] cards, draw up to two cards. Ezri Tigan, Soldier of Fortune MD ST2E-EN13092 Personnel Yes Non-Aligned 0 [Com] Trill [AU] INT = 4 CUN = 6 STR = 4 C 13-092 [-]Anthropology [-]Geology [-]Medical [-]Navigation [-]Security [-]Transporters | Thief. When this personnel is stopped by a dilemma, choose an opponent and place this personnel at his or her headquarters mission. That opponent now commands this personnel. Jadzia Dax, Soldier of Fortune MD ST2E-EN13093 Personnel Yes Non-Aligned 2 [Com] Trill [AU] INT = 6 CUN = 7 STR = 6 C 13-093 [-]Engineer [-]Leadership [-]Navigation | Host. When this personnel is randomly selected by a dilemma, draw cards up to the cost of a personnel present, then place the same number of cards from hand on the bottom of your deck in any order. Julian Bashir, Rebel Captain MD ST2E-EN13094 Personnel Yes Non-Aligned 6 [Com] Human [AU] INT = 4 CUN = 8 STR = 6 C 13-094 [-]Biology [-]Exobiology [-]Leadership [-]Medical [-]Officer [-]Science | Genetically Enhanced. When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -3. Laas, One of the 100 MD ST2E-EN13095 Personnel Yes Non-Aligned 3 Changeling INT = 3 CUN = 3 STR = 3 R 13-095 [-]Anthropology [-]Astrometrics [-]Navigation [-]Security | Shape-shifter. The cost of the personnel present that has the highest cost is added to this personnel's attributes. Slar, Gorn Slave Master MD ST2E-EN13096 Personnel Yes Non-Aligned 3 [Com] Gorn [Pa] [AU] INT = 2 CUN = 3 STR = 3 {1E} R 13-096 [-]2 Engineer [-]Physics [-]Programming [-]Security [-]Treachery | This personnel is Cunning +1 and Strength +1 for each [AU] personnel present. Tuvok, Coldly Logical Soldier MD ST2E-EN13097 Personnel Yes Non-Aligned 3 [Stf] Vulcan [AU] INT = 6 CUN = 7 STR = 7 {1E} R 13-097 [-]Intelligence [-]Programming [-]Security | When you download a card, if you command an [AU] personnel and you have not downloaded a card titled Tuvok this turn, you may also download this personnel. (This ability may be used while this personnel is in your deck.) Weyoun, ''Defective'' Clone MD ST2E-EN13098 Personnel Yes Non-Aligned 4 [Com] Vorta INT = 7 CUN = 6 STR = 4 U 13-098 [-]Diplomacy [-]Honor [-]Intelligence [-]Law [-]Leadership [-]Security | When you play this personnel, if you command a Law personnel, he is cost -1. When a personnel present who has a cost of 4 or more is randomly selected by a dilemma, you may replace him or her with this personnel. Data, From the City of Rateg MD ST2E-EN13099 Personnel Yes Romulan 5 [Com] Android INT = 6 CUN = 10 STR = 10 {1E} R 13-099 [-]Engineer [-]Exobiology [-]Intelligence [-]Programming [-]Transporters | Dissident. | Order - Name a dilemma. While this personnel is facing that dilemma, he cannot be killed or stopped. This effect lasts until this order is executed again. Rekar, Tool of the Tal'Shiar MD ST2E-EN13100 Personnel Yes Romulan 4 [Com] Romulan INT = 4 CUN = 6 STR = 6 U 13-100 [-]Astrometrics [-]Engineer [-]Intelligence [-]Leadership [-]Officer [-]Security | Commander: U.S.S. Prometheus. When you play this personnel, if you command an Intelligence personnel, he is cost -1. When your [Rom] personnel who has a cost of 4 or more present attempts a non-[Rom] mission, subtract one from the number of dilemmas your opponent can draw. Jera MD ST2E-EN13101 Personnel Romulan 1 Alien [AU] INT = 5 CUN = 5 STR = 4 C 13-101 [-]Biology [-]Medical [-]Science [-]Security | You may play this personnel aboard your [Rom] ship. When this personnel is randomly selected by a dilemma, return her to her owner's hand. Tomek, Displaced Alien MD ST2E-EN13102 Personnel Yes Romulan 2 Alien [AU] INT = 6 CUN = 6 STR = 5 C 13-102 [-]Engineer [-]Honor [-]Physics [-]Security | You may play this personnel aboard your [Rom] ship. When you play an [AU] personnel, you may discard an [AU] card from hand to download an interrupt. Brennan Scott MD ST2E-EN13103 Personnel Starfleet 2 [Stf] Human [Pa] [AU] INT = 8 CUN = 8 STR = 8 {1E} C 13-103 [-]Astrometrics [-]Geology [-]Honor [-]Medical [-]Security | MACO. This personnel is attributes -1 for each card in your hand. Charles Tucker III, Competent Engineer MD ST2E-EN13104 Personnel Yes Starfleet 2 [Stf] Human [Pa] [AU] INT = 5 CUN = 5 STR = 6 C 13-104 [-]Engineer [-]Physics [-]Programming [-]Transporters | While you have no cards in your hand, cards your opponent owns cannot destroy your events. Hoshi Sato, Captain's Woman MD ST2E-EN13105 Personnel Yes Starfleet 2 [Stf] Human [Pa] [AU] INT = 2 CUN = 6 STR = 5 {1E} U 13-105 [-]Anthropology [-]Programming [-]2 Treachery | While you have no cards in hand, this personnel and each of your Leadership personnel present are attributes +1. Hoshi Sato, Empress MD ST2E-EN13106 Personnel Yes Starfleet 2 Human [Pa] [AU] INT = 2 CUN = 6 STR = 5 {1E} {P0} C 13-106 [-]Anthropology [-]Diplomacy [-]Officer [-]Programming [-]2 Treachery Jonathan Archer, Covetous Commander MD ST2E-EN13107 Personnel Yes Starfleet 4 [Com] Human [Pa] [AU] INT = 2 CUN = 6 STR = 6 {1E} R 13-107 [-]Astrometrics [-]Leadership [-]Navigation [-]Officer [-]Security [-]2 Treachery | Commander: I.S.S. Enterprise. When this personnel uses a skill to complete a mission, if you have no cards in hand, score 5 points. You may do this only once each turn. | Order - Discard a card from hand to download Watch Dog. Logan Black MD ST2E-EN13108 Personnel Starfleet 2 [Com] Human [Pa] [AU] INT = 3 CUN = 5 STR = 5 C 13-108 [-]Law [-]Leadership [-]Officer [-]Treachery | Admiral. Commander: I.S.S. Avenger. When you play this personnel you may discard a card from hand to choose one: download a Maneuver card or download an [AU] [SFL] ship. Malcolm Reed, Enthusiastic Major MD ST2E-EN13109 Personnel Yes Starfleet 2 [Stf] Human [Pa] [AU] INT = 4 CUN = 6 STR = 6 {1E} C 13-109 [-]Engineer [-]Physics [-]Security [-]Treachery | MACO. While your MACO is present, if you have no cards in hand, this personnel is attributes +1 and gains Leadership and Security. Maximilian Forrest, Confident Captain MD ST2E-EN13110 Personnel Yes Starfleet 4 [Com] Human [Pa] [AU] INT = 4 CUN = 6 STR = 6 {1E} R 13-110 [-]Archaeology [-]Biology [-]Law [-]Leadership [-]Navigation [-]Officer [-]Transporters [-]Treachery | Commander: I.S.S. Enterprise. While this personnel is facing a dilemma, if you have no cards in hand, he cannot be placed in an opponent's brig or killed. Phlox, Sadistic Physiologist MD ST2E-EN13111 Personnel Yes Starfleet 4 [Stf] Denobulan [Pa] [AU] INT = 2 CUN = 6 STR = 5 {1E} R 13-111 [-]Biology [-]Engineer [-]2 Exobiology [-]Medical [-]Science [-]2 Treachery | Order - If you have no cards in hand, each opponent must kill one of his or her non- unique personnel. You may do this only once each turn. Soval, Idealist MD ST2E-EN13112 Personnel Yes Starfleet 1 [Stf] Vulcan [Pa] [AU] INT = 6 CUN = 7 STR = 6 {1E} U 13-112 [-]Programming [-]Science | While you have no cards in hand, this personnel gains Biology, Exobiology, and Geology. T'Pol, Dutiful Commander MD ST2E-EN13113 Personnel Yes Starfleet 2 Vulcan [Pa] [AU] INT = 4 CUN = 7 STR = 6 {1E} {P0} U 13-113 [-]Engineer [-]Officer [-]Science [-]Security [-]Treachery T'Pol, Not a Slave MD ST2E-EN13114 Personnel Yes Starfleet 4 [Com] Vulcan [Pa] [AU] INT = 4 CUN = 7 STR = 6 R 13-114 [-]Anthropology [-]Astrometrics [-]Engineer [-]Leadership [-]Officer [-]Programming [-]Science | When you play this personnel, if you command an Officer personnel, this personnel is cost -1. While you have no cards in hand, this personnel is attributes +1. Travis Mayweather, Opportunistic Sergeant MD ST2E-EN13115 Personnel Yes Starfleet 1 [Stf] Human [Pa] [AU] INT = 4 CUN = 6 STR = 6 {1E} U 13-115 [-]Anthropology [-]Security | MACO. When this personnel is an eligible target for a random selection, if you have no cards in hand, you may exclude a [SFL] personnel present from that selection. Tykk MD ST2E-EN13116 Ship Yes Dominion 6 [Com] [Stf] [Stf] Breen Warship Class RAN = 8 WEA = 9 SHI = 9 R 13-116 You may play your Breen personnel aboard this ship. When a Breen personnel aboard this ship is involved in an engagement you win, you may place a [Dom] personnel with a cost of 4 or more from hand aboard this ship. U.S.S. Enterprise-D, Battleship MD ST2E-EN13117 Ship Yes Federation 6 [Com] [Stf] [Stf] [Stf] Galaxy Class [TNG] [AU] RAN = 8 WEA = 8 SHI = 9 {1E} C 13-117 When you win an engagement involving this ship, you may score 5 points. U.S.S. Lakota, Modified Starship MD ST2E-EN13118 Ship Yes Federation 5 [Stf] [Stf] [Stf] Excelsior Class [E] RAN = 8 WEA = 7 SHI = 7 R 13-118 This ship is attributes +2 for each corresponding Commander aboard it. Defiant, Mirror Warship MD ST2E-EN13119 Ship Yes Non-Aligned 7 [Com] [Com] [Com] [Stf] Defiant Class [AU] RAN = 8 WEA = 10 SHI = 10 R 13-119 To play this ship, you must command three [AU] personnel. When you play this ship, you may discard any number of cards from hand. This ship is cost -1 for each card discarded this way. Phoenix, Risen From the Ashes MD ST2E-EN13120 Ship Yes Non-Aligned 3 [Stf] Phoenix Class [Pa] RAN = 0 WEA = 0 SHI = 0 R 13-120 While this ship is at a non-headquarters mission and does not have a Damage marker on it, each of your opponents needs an additional 10 points to win the game. I.S.S. Avenger, Admiral's Ship MD ST2E-EN13121 Ship Yes Starfleet 4 [Com] NX Class [Pa] [AU] RAN = 6 WEA = 5 SHI = 5 {1E} U 13-121 To play this ship, you must command three [AU] personnel. | Order - Discard a card from hand to make this ship attributes +1 (limit +2) until the end of turn. I.S.S. Enterprise, Terran Flagship MD ST2E-EN13122 Ship Yes Starfleet 4 [Com] NX Class [Pa] [AU] RAN = 6 WEA = 5 SHI = 5 {1E} R 13-122 Cloaking Device. To play this ship, you must command three [AU] personnel. You do not need to spend all your counters on your turns. While you have no cards in your hand, this ship is Range +2. Back to Basics WY ST2E-EN14001 Dilemma [D] 4 {1E} R 14-001 Your opponent counts each personnel and ship card in his or her discard pile and shuffles each of those cards into his or her deck. If fourteen or more cards were shuffled into his or her deck this way, all your personnel are stopped. Caretaker's Wave WY ST2E-EN14002 Dilemma [S] 2 {1E} C 14-002 Unless you have Astrometrics and Engineer or 3 Navigation, stop all of your personnel and this dilemma is placed on your ship. | Damage - At the start of each of your turns, the owner of this dilemma may place this ship at your mission. Cargo Pirates WY ST2E-EN14003 Dilemma [D] 3 {1E} C 14-003 Randomly select a personnel to be stopped and if your opponent commands three Thief personnel, choose an additional personnel to be stopped. Chula: The Chandra WY ST2E-EN14004 Dilemma [D] 4 U 14-004 Randomly select a personnel. Repeat this until you select a personnel with a cost equal to or greater than the first personnel that you selected. Stop each selected personnel. Inferiority WY ST2E-EN14005 Dilemma [D] 3 U 14-005 Place this dilemma in your core. When your personnel begin a mission attempt, your opponent may remove this dilemma from the game to draw three extra dilemmas and spend three extra in total cost on dilemmas. Juxtaposition WY ST2E-EN14006 Dilemma [D] 0 U 14-006 Your opponent may return up to two Persistent dilemmas he or she owns from beneath one of your completed missions to his or her dilemma pile and this dilemma returns to its owner's dilemma pile. Moral Choice WY ST2E-EN14007 Dilemma [D] 2 {1E} C 14-007 Randomly select three personnel. If any of those personnel is a [Fed] personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped. Neurogenic Field WY ST2E-EN14008 Dilemma [P] 1 U 14-008 Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. Night Terrors WY ST2E-EN14009 Dilemma [S] 1 U 14-009 Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed. Old Differences WY ST2E-EN14010 Dilemma [D] 4 C 14-010 When you reveal this dilemma from the dilemma stack, if this mission is worth 35 or less points, it is cost -1. Randomly select two personnel to be stopped. Prefix Codes WY ST2E-EN14011 Dilemma [S] 3 C 14-011 Place this dilemma on this mission. At the end of this mission attempt, if there are no damage markers on any of your ships at this mission, choose one of those ships and place this dilemma on it. Otherwise, overcome this dilemma. | Damage - This ship is Shields -10. Prisoner of the Exile WY ST2E-EN14012 Dilemma [P] 4 R 14-012 Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your opponent's brig. Shocking Betrayal WY ST2E-EN14013 Dilemma [D] 2 {1E} U 14-013 Choose a personnel to be stopped and your opponent may discard a non-[NA] personnel from hand to choose a personnel that is the same affiliation as that discarded personnel to be killed. Spatial Distortions WY ST2E-EN14014 Dilemma [S] 3 R 14-014 Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile. Stripped Down WY ST2E-EN14015 Dilemma [D] 1 {P0} R 14-015 Your opponent moves up to two dilemmas from beneath this mission to another of your non-headquarters missions. Sylvia WY ST2E-EN14016 Dilemma [P] 8 R 14-016 For each event your opponent commands in his or her core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Leadership, Officer, Security, and Cunning>38 or 2 Engineer, Programming, and 2 Science, randomly select two personnel to be placed in your opponent's brig. The Clown: Guillotine WY ST2E-EN14017 Dilemma [D] 2 {P0} R 14-017 Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute>6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile. The Phage WY ST2E-EN14018 Dilemma [P] 3 R 14-018 Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile. Toe to Toe WY ST2E-EN14019 Dilemma [D] 1 C 14-019 Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel. Unless you stop that personnel and another personnel with the same cost, he or she is killed. Kir'Shara WY ST2E-EN14020 Equipment Yes 2 U 14-020 Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Dissident present is stopped by a dilemma, you may make each player discard the top card of his or her deck. Vascular Pad WY ST2E-EN14021 Equipment 4 C 14-021 When your personnel present is about to be stopped by a dilemma, you may place this equipment on the bottom of its owner's deck to prevent that. A Few Minor Difficulties WY ST2E-EN14022 Event 3 C 14-022 Plays in your core. When you play this event, name a non-[Voy] ship. Each player ignores that ships' game text. When a player scores points, he or she may lose 5 points to destroy this event. Are You Offering Me … a Bribe? WY ST2E-EN14023 Event 1 C 14-023 To play this event, lose 5 points. Plays in your core. Your [Fer] personnel may meet Integrity and Strength requirements of your missions and each dilemma you face at those missions using Cunning instead. Your [Fer] personnel may attempt and complete your missions. Clarity WY ST2E-EN14024 Event Yes 2 {P0} R 14-024 Morph. To play this event, you must command two Founders. Plays in your core. When your Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile. Deja Q WY ST2E-EN14025 Event Yes 0 C 14-025 Q. Plays in your core. When you reveal a Consume dilemma from your dilemma stack, you may take a Consume dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile. Distant Control WY ST2E-EN14026 Event Yes 3 {1E} R 14-026 Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three [Rom] personnel. Plays in your core. When you play this event, name an event or interrupt. Opponents cannot play that named card. At the start of each of your turns, place the top card of your deck on this event. Disruptive Presence WY ST2E-EN14027 Event 0 U 14-027 Discard a personnel from hand to download a personnel with the same affiliation as that discarded personnel, then discard a random card from hand. Destroy this event. Five Year Mission WY ST2E-EN14028 Event Yes 0 C 14-028 Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. When you are about to play a [TOS] card, you may place a [TOS] card from hand on this event to make that card cost -1. You may do this only once each turn. Gatherers' Raid WY ST2E-EN14029 Event Yes 0 {1E} C 14-029 Crime. Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. | Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card. Ghost Stories WY ST2E-EN14030 Event Yes 2 {P0} R 14-030 Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma are Persistent. | (When your personnel complete a mission, a Persistent dilemma's owner may discard a non-personnel card from hand to return that dilemma to his or her dilemma pile.) Good Shepherd WY ST2E-EN14031 Event Yes 2 {1E} C 14-031 Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. At the start of each of your turns, you may stop your [Voy] Commander to download a non-unique [Voy] personnel or a [Voy] personnel who costs 1 or less and place them on this event. When this event is destroyed, place each personnel here aboard your [Voy] ship. Hall of Warriors WY ST2E-EN14032 Event Yes 3 {1E} C 14-032 Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three [Kli] personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your [Kli] ships is attributes +1 for each card on this event. Improvised Modifications WY ST2E-EN14033 Event Yes 3 C 14-033 Decay: 3. (When there are three cards on this event, destroy it.) | Order - Place your [Fed] [Maq] personnel on top of this event to make each of your [Maq] ships attributes +1 until the end of turn and each opponent chooses a personnel he or she commands to return to his or her owner's hand. In a Mirror, Darkly WY ST2E-EN14034 Event 0 R 14-034 Lose 5 points to shuffle each personnel and ship you own in your discard pile into your deck and then draw cards until you have seven cards in hand. Remove this event and all the other cards in your discard pile from the game. Military Assault Command Operations WY ST2E-EN14035 Event 1 {1E} R 14-035 Download a MACO. Destroy this event. One Man Can Summon the Future WY ST2E-EN14036 Event Yes 0 C 14-036 Plays in your core. When you play a personnel who has a cost of 4 or more, examine the top five cards of your deck and replace them in any order. You may do this only once each turn. Quark's Advice WY ST2E-EN14037 Event 2 U 14-037 To play this event, you must command Ferenginar. Download a card and place it beneath your Ferenginar. Destroy this event. Reclaim Terok Nor WY ST2E-EN14038 Event Yes 0 C 14-038 Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. Each [Car] personnel and [Dom] personnel you own gains [TN]. At the start of each of your turns, place a card from hand on this event. Standard Orbit WY ST2E-EN14039 Event Yes 2 {1E} U 14-039 To play this event, you must command two missions worth 40 or more points. Plays in your core. When an opponent is about to download a card, he or she can only download from the top ten cards of his or her deck. When an opponent discards a personnel from your hand or from the top of your deck, you may place him or her on the bottom of your deck instead. Straight and Steady WY ST2E-EN14040 Event 1 C 14-040 Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. When your personnel aboard a [SFL] ship uses a skill to complete a mission worth 40 or more points, you may place a card from hand on this event. | Order - Destroy this event to download a non-interrupt card that has a cost equal to the number of cards on this event. The New Occupation WY ST2E-EN14041 Event Yes 0 C 14-041 Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your [Car] personnel or [Dom] personnel is attempting a mission aboard your [TN] ship, you may place your Dissident on this event to make that personnel attributes +1 until the end of that mission attempt. The Reckoning WY ST2E-EN14042 Event Yes 1 U 14-042 Decay: 5. (When there are five cards on this event, destroy it.) Pah-wraith. Prophet. Plays in your core. While your [Baj] personnel is facing a dilemma, you may place a Prophet card or a Pah-wraith card from your hand on this event to make that personnel attributes +1 until the end of this turn. U.S.S. Enterprise-J WY ST2E-EN14043 Event Yes 1 {1E} {P0} R 14-043 Plays in your core. Each of your personnel at a mission that is worth 40 or more points is attributes +1. Vacation from the Continuum WY ST2E-EN14044 Event Yes 1 U 14-044 Q. To play this event, you must command a Q event. Plays in your core. When you have drawn dilemmas, you may destroy your other Q event to draw five extra dilemmas. Walk the Line WY ST2E-EN14045 Event Yes 3 C 14-045 Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your [Baj] [DS9] personnel is about to be stopped, you may place your [Fed] [DS9] personnel on this event to prevent that. When your [Fed] [DS9] personnel is about to be stopped, you may place your [Baj] [DS9] personnel on this event to prevent that. Advanced Tactical Training WY ST2E-EN14046 Interrupt C 14-046 When your [Fed] [Maq] personnel is facing a dilemma, destroy one of your events to add that event's cost to that personnel's attributes until the end of this mission attempt. Covenant WY ST2E-EN14047 Interrupt {1E} R 14-047 Pah-wraith. When your [Baj] Treachery personnel is facing a dilemma, remove a [Baj] personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that [Baj] personnel removed from the game until the end of this turn. Dear Friends WY ST2E-EN14048 Interrupt U 14-048 When a [DS9] personnel you command is about to be killed by a dilemma that costs 3 or more, discard an [E] personnel from hand to prevent that. Rule of Acquisition #33 WY ST2E-EN14049 Interrupt {1E} U 14-049 Rule. When your [Fer] personnel is facing a dilemma, say "It never hurts to suck up to the boss" to choose one - make that personnel attributes +2 until the end of the turn; or replace all levels of any one skill in that dilemma's requirements with 3 Acquisition. Silent Strike WY ST2E-EN14050 Interrupt U 14-050 To play this interrupt, you must command a staffed ship that has been on Engage Cloak since the start of your turn. | Order - Take your staffed ship off of Engage Cloak to place it at a non- headquarters mission where an opponent's ship is at and begin an engagement involving your personnel aboard that ship. If you win, randomly kill two opponent's personnel involved. Aid Lost Colony WY ST2E-EN14051 Mission Yes [P] A 50 [Baj] [Fed] [SFL] 2 U 14-051 Biology, Diplomacy, Leadership, and Integrity>39 | This mission is worth 10 fewer points for each other mission you command that does not require Biology, Diplomacy, or Leadership. Commandeer Prototype WY ST2E-EN14052 Mission Yes [S] A 30 [Kli] [Rom] [Car] [Fer] 3 U 14-052 Intelligence, Officer, Treachery, and Cunning>39 or Leadership, 2 Officer, and Cunning>35 | When you complete this mission, you may download a ship and place it at this mission (That ship is stopped). Name an affiliation. The downloaded ship becomes the named affiliation. Eliminate Sphere Network WY ST2E-EN14053 Mission Yes [S] A 40 Any affiliation may attempt this mission. 3 U 14-053 Astrometrics, Leadership, Navigation, Security and Cunning>40 or Engineer, 2 Leadership, and Strength>46. | Region: Delphic Expanse. Elude Federation Forces WY ST2E-EN14054 Mission Yes [S] A 30 Any affiliation may attempt this mission. 3 U 14-054 2 Astrometrics, 2 Navigation, and Strength>32 or Engineer, 2 Programming, Treachery and Cunning>32 | Region: Demilitarized Zone. When you complete this mission, if you command four [Maq] personnel at this mission, score 10 points. Expand Business Opportunities WY ST2E-EN14055 Mission Yes [P] G 35 [Dom] [Fed] [Fer] 2 U 14-055 Acquisition, Anthropology, and (Diplomacy and Cunning>30 or Treachery and Strength>30) | When you end a mission attempt at this mission, your opponent to your left may place the top two cards of his or her dilemma pile under this mission to score 5 points. Find Lifeless World WY ST2E-EN14056 Mission Yes [P] A 35 Any affiliation may attempt this mission. 2 U 14-056 2 Biology, 2 Exobiology, and Cunning>33 | You may attempt and complete this mission using your [SFL] personnel with these requirements: Honor, Leadership, 2 Security, and Strength>35. | Order - Discard six cards from hand to draw five cards. Follow Homing Beacon WY ST2E-EN14057 Mission Yes [P] A 40 Any affiliation may attempt this mission. 2 U 14-057 Engineer, Programming, Transporters, (Honor or Treachery), 2 Androids and and Cunning>35 | Each Unscientific Method revealed here is cost -2. Navigate Xindi Corridor WY ST2E-EN14058 Mission Yes [S] A 35 Any affiliation may attempt this mission. 3 U 14-058 Astrometrics, Engineer, Science, a [Fut] personnel, and Cunning>31 | Nebula. Region: Delphic Expanse. When you move to your Region: Delphic Expanse mission, if this mission is completed, that mission is span -1. Patrol Neutral Zone WY ST2E-EN14059 Mission Yes [S] A 20 [Fed] [Rom] 3 U 14-059 Astrometrics, 2 Leadership, 2 Security, and Cunning>34 | Region: Neutral Zone. When you complete this mission, score 5 points for each Region: Neutral Zone mission you command that does not have an opponent's ship at it. Purchase Moon WY ST2E-EN14060 Mission Yes [P] A 40 [Fer] 2 U 14-060 2 Acquisition, Astrometrics, Geology, and Cunning>39 | When you complete this mission, if your personnel completing it have 4 Acquisition, you may place a card from hand beneath your Ferenginar. Restore Errant Moon WY ST2E-EN14061 Mission Yes [P] A 40 Any affiliation may attempt this mission. 2 U 14-061 3 Astrometrics, Engineer, and Cunning>35 | When you begin a mission attempt at this mission, each player may search his or her dilemma pile and set aside a Consume dilemma, shuffle his or her dilemma pile, and then place that dilemma on the top of his or her dilemma pile. Risa Shore Leave WY ST2E-EN14062 Mission Yes [P] A 20 [Baj] [Fed] [Fer] [SFL] 2 U 14-062 Anthropology, and (Archaeology, Science, Treachery, and Cunning>36 or Diplomacy, Exobiology, Officer, and Integrity>32 | When you complete this mission, score 5 points for each different species of personnel who used his or her skills to complete this mission. Kira Nerys, First Officer WY ST2E-EN14063 Personnel Yes Bajoran 4 [Com] Bajoran [DS9] INT = 6 CUN = 6 STR = 6 U 14-063 [-]Diplomacy [-]Honor [-]Officer [-]Security | Order - If you command two missions worth 40 or more points, discard four cards from hand to take a [Baj] personnel from your discard pile and place it on your headquarters mission. Leeta, Union Member WY ST2E-EN14064 Personnel Yes Bajoran 2 Bajoran INT = 6 CUN = 5 STR = 4 R 14-064 [-]Diplomacy [-]Honor [-]Leadership | Dabo Girl. When this personnel is randomly selected by a dilemma, you may take the top card of the opponent on your left's dilemma pile and place it beneath your mission that is worth 40 or more points. Winn Adami, Religious Opportunist WY ST2E-EN14065 Personnel Yes Bajoran 3 Bajoran INT = 3 CUN = 6 STR = 4 U 14-065 [-]Anthropology [-]Diplomacy [-]Law [-]Leadership [-]Treachery | Vedek. | Order - Remove an event in your discard pile from the game to take a Consume dilemma or Persistent dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile. Borg Queen, Obsessed WY ST2E-EN14066 Personnel Yes Borg 4 [Com] Borg INT = 2 CUN = 8 STR = 6 R 14-066 [-]Biology [-]Diplomacy [-]Exobiology [-]2 Leadership [-]Science [-]2 Treachery | When you play this personnel, if you have completed a mission requiring Exobiology or Science, she is cost -4. This personnel is the corresponding Commander of your [Bor] ship that she is aboard. Data, Tempted by Flesh WY ST2E-EN14067 Personnel Yes Borg 3 [Com] Android/Borg INT = 3 CUN = 10 STR = 10 {1E} {P0} R 14-067 [-]Astrometrics [-]2 Engineer [-]Exobiology [-]2 Programming [-]Science [-]Treachery | At the start of each of your turns, you may return this personnel to your hand. If you do not, remove this personnel from the game. [ERRATA_09.21.07: This personnel has the following attributes: Integrity 3 Cunning 10 Strength 10.] Cress Moset, Notorious Exobiologist WY ST2E-EN14068 Personnel Yes Cardassian 4 [Stf] Cardassian [Pa] INT = 2 CUN = 7 STR = 5 R 14-068 [-]2 Exobiology [-]2 Medical [-]Science [-]2 Treachery | When you [Car] personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard a non- [Car] personnel from hand to prevent that. Silaran Prin, Between Darkness and Light WY ST2E-EN14069 Personnel Yes Cardassian 3 [Stf] Cardassian INT = 2 CUN = 6 STR = 6 {1E} U 14-069 [-]Anthropology [-]Engineer [-]Programming [-]2 Treachery | Assassin. | Order - Name a personnel. When an opponent plays that personnel, you may place this personnel in his owner's discard pile to kill that personnel. This effect lasts until this order is executed again. Eris, Duplicitous Vorta WY ST2E-EN14070 Personnel Yes Dominion 3 [Com] Vorta INT = 4 CUN = 6 STR = 4 U 14-070 [-]Biology [-]Diplomacy [-]Medical [-]Science [-]Treachery | When you reveal a Persistent dilemma from your dilemma stack, it is cost -1. When you begin combat involving this personnel, randomly select an opponent's personnel present to be excluded from that combat. Founder Leader, Single-Minded WY ST2E-EN14071 Personnel Yes Dominion 2 Changeling INT = 1 CUN = 7 STR = 5 {1E} R 14-071 [-]Law [-]2 Leadership [-]Science [-]2 Treachery | Founder. Shape-shifter. While this personnel is facing a dilemma, you may discard a Morph card from hand to exchange a Founder in your hand with a Founder present. Odo, The Great Link's Savior WY ST2E-EN14072 Personnel Yes Dominion 5 [Com] Changeling INT = 7 CUN = 7 STR = 8 {1E} {P0} R 14-072 [-]Anthroplogy [-]Exobiology [-]Honor [-]Law [-]Leadership [-]Programming [-]2 Security | Shape-shifter. When this personnel is about to be killed or stopped by a dilemma, you may have each opponent score 5 points to prevent that. Talak'talan, Keen Third WY ST2E-EN14073 Personnel Yes Dominion 4 [Stf] Jem’Hadar INT = 5 CUN = 5 STR = 8 C 14-073 [-]Astrometrics [-]Diplomacy [-]Exobiology [-]2 Security [-]Transporters | While this personnel is attempting a mission worth 40 or more points, if he is present with a Founder and a Vorta, he is attributes +2. Benjamin Finney, Bitter Records Officer WY ST2E-EN14074 Personnel Yes Federation 1 [Stf] Human [TOS] [Pa] INT = 3 CUN = 6 STR = 5 C 14-074 [-]Astrometrics [-]Engineer [-]Programming [-]Treachery | You may play this personnel at cost +2 to name a skill. Each player reveals his or her hand and places each revealed personnel with that skill on top of his or her owner's deck. Benjamin Sisko, Bold Captain WY ST2E-EN14075 Personnel Yes Federation 3 [Com] Human [DS9] INT = 6 CUN = 6 STR = 6 {1E} U 14-075 [-]Diplomacy [-]Engineer [-]Leadership [-]Officer | While at a mission worth 40 or more points, this personnel cannot be stopped by dilemmas. Beverly Crusher, Captain Picard WY ST2E-EN14076 Personnel Yes Federation 2 [Com] Human [TNG] [Fut] INT = 6 CUN = 6 STR = 3 {1E} C 14-076 [-]Exobiology [-]Honor [-]Leadership [-]Medical [-]Officer | Commander: U.S.S. Pasteur. While this personnel is attempting a mission worth 40 or more points, she is attributes +1 and gains Medical. Clark Terrell, Reliant Captain WY ST2E-EN14077 Personnel Yes Federation 2 [Com] Human [TOS] [Pa] [E] INT = 5 CUN = 5 STR = 5 C 14-077 [-]Geology [-]Leadership [-]Officer [-]Transporters | Commander: U.S.S. Reliant. You may play this personnel aboard your U.S.S. Reliant. While you command a [NA] ship, this personnel becomes [NA]. Data, Lucasian Chair WY ST2E-EN14078 Personnel Yes Federation 5 [Stf] Android [TNG] [Fut] INT = 6 CUN = 10 STR = 10 {P0} R 14-078 [-]2 Astrometrics [-]Engineer [-]Exobiology [-]Physics [-]Programming [-]2 Science | When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4. Ezri Dax, Resourceful Counselor WY ST2E-EN14079 Personnel Yes Federation 4 [Stf] Trill [DS9] INT = 6 CUN = 6 STR = 4 R 14-079 [-]Anthropology [-]Diplomacy [-]Geology | Host. If you command Jadzia Dax, okace this personnel in her owner's discard pile. Your [DS9] personnel and [E] personnel present cannot be killed by dilemmas that cost 3 or more. Geordi La Forge, Retired Engineer WY ST2E-EN14080 Personnel Yes Federation 3 [Stf] Human [TNG] [Fut] INT = 6 CUN = 6 STR = 4 C 14-080 [-]Anthropology [-]Biology [-]Engineer [-]Honor [-]Physics | While this personnel is facing a Damage dilemma, you may lose 5 points to prevent and overcome that dilemma. Katherine Pulaski, Chief Medical Officer WY ST2E-EN14081 Personnel Yes Federation 4 [Com] Human [TNG] INT = 7 CUN = 6 STR = 4 {1E} U 14-081 [-]Anthropology [-]Biology [-]Exobiology [-]Honor [-]2 Medical | When any number of your personnel present are about to be killed by a dilemma, you may shuffle each of those personnel into your deck instead. Mot, The Barber WY ST2E-EN14082 Personnel Yes Federation 0 Bolian [TNG] INT = 6 CUN = 4 STR = 4 C 14-082 [-]Honor | When this personnel attempts a mission, if there are two or less dilemmas beneath this mission, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas. Sarek, Logical Being WY ST2E-EN14083 Personnel Yes Federation 3 Vulcan [E] INT = 8 CUN = 7 STR = 5 R 14-083 [-]2 Diplomacy [-]Honor [-]Law | When you play this personnel, each player takes a Consume or Persistent dilemma he or she owns from beneath a mission and returns it to his or her dilemma pile. Sarek, Vulcan Delegate WY ST2E-EN14084 Personnel Yes Federation 4 Vulcan [TOS] [Pa] INT = 8 CUN = 7 STR = 7 C 14-084 [-]Anthropology [-]Astrometrics [-]Diplomacy [-]2 Honor [-]Science | You may play this personnel at cost +1 to draw a card for each mission you command that is worth 40 or more points. Sirna Kolrami, Famed Strategist WY ST2E-EN14085 Personnel Yes Federation 2 Zakdorn [E] INT = 5 CUN = 7 STR = 3 C 14-085 [-]Security | While facing a dilemma, a personnel present may lose all of his or her skills until the end of that dilemma. You may do this only once each turn. The Doctor, Emergency Command Hologram WY ST2E-EN14086 Personnel Yes Federation 4 [Com] Hologram [Voy] INT = 6 CUN = 7 STR = 5 {1E} R 14-086 [-]Leadership [-]Navigation [-]2 Officer [-]Programming [-]2 Security | Commander: U.S.S. Voyager. When you play this personnel, choose one - remove a Damage card from one of your ships; or download a Maneuver. Leosa, Grifter WY ST2E-EN14087 Personnel Yes Ferengi 1 Human INT = 4 CUN = 5 STR = 4 {1E} C 14-087 [-]Diplomcay [-]Programming [-]Treachery | Dabo Girl. Thief. | Order - Stop this personnel and choose an opponent to make that opponent choose a Hologram he or she commands and return him or her to his or her owner's hand. Nog, Little Green Man WY ST2E-EN14088 Personnel Yes Ferengi 2 [Stf] Ferengi [DS9] INT = 6 CUN = 5 STR = 5 U 14-088 [-]Acquisition [-]Engineer [-]Honor [-]Physics | While this personnel is present with a [Pa] personnel, he cannot be stopped or killed by a dilemma that costs 3 or more. Rom, Little Green Man WY ST2E-EN14089 Personnel Yes Ferengi 2 [Stf] Ferengi [DS9] INT = 5 CUN = 5 STR = 4 {1E} U 14-089 [-]Engineer [-]Navigation [-]Programming [-]Science | While this personnel is present with a [Pa] personnel, if he is attempting a mission worth 40 or more points, he is attributes +2 and gains one of every skill he already has. Chang, Gorkon's Chief of Staff WY ST2E-EN14090 Personnel Yes Klingon 3 [Com] Klingon [Pa] INT = 2 CUN = 6 STR = 8 {1E} U 14-090 [-]Leadership [-]Officer [-]2 Security [-]2 Treachery | General. Commander: I.K.S. Kla'Diyus. While this personnel is facing a dilemma, you may have him lose 2 Treachery to make him gain Diplomacy and Law until the end of this turn. Gorkon, Visionary Chancellor WY ST2E-EN14091 Personnel Yes Klingon 4 [Com] Klingon [Pa] INT = 8 CUN = 6 STR = 8 R 14-091 [-]2 Diplomacy [-]2 Honor [-]Law [-]2 Leadership | Chancellor. Commander: Kronos One. When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4. Gowron, Celebrated Leader WY ST2E-EN14092 Personnel Yes Klingon 4 [Com] Klingon INT = 6 CUN = 5 STR = 8 R 14-092 [-]Honor [-]Law [-]2 Leadership | Chancellor. When you play this personnel, if you command three events, he is cost -1. | Order - Stop eight of your Honor Klingons to score 5 points. Worf, Governor of H'atoria WY ST2E-EN14093 Personnel Yes Klingon 4 [Com] Klingon [Fut] INT = 8 CUN = 5 STR = 7 C 14-093 [-]Diplomacy [-]2 Honor [-]Leadership [-]Security | You may play this personnel at cost +2 aboard your [TNG] ship. When your Honor personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard an event from hand to prevent that. D'Nesh, Manipulative Gift WY ST2E-EN14094 Personnel Yes Non-Aligned 3 [Stf] Orion [Pa] INT = 4 CUN = 6 STR = 4 {1E} C 14-094 [-]Anthropology [-]Diplomacy [-]Engineer [-]Programming [-]Treachery | Thief. While a personnel present is facing a dilemma, you may destroy your event to make that personnel attributes +1 until the end of the turn. Harrad-Sar, Slave of the Situation WY ST2E-EN14095 Personnel Yes Non-Aligned 4 [Com] Orion [Pa] INT = 4 CUN = 5 STR = 6 {1E} C 14-095 [-]Navigation [-]Officer | Commander: Devna-Lev. Smuggler. Thief. When you play this personnel, you may download up to three Thief personnel. Hugh, Rogue Borg WY ST2E-EN14096 Personnel Yes Non-Aligned 4 [Com] Borg INT = 6 CUN = 6 STR = 6 U 14-096 [-]Anthropology [-]Engineer [-]Exobiology [-]Honor [-]Leadership [-]Programming | Dissident. While this personnel is facing a dilemma, you may destroy your equipment present to add its cost to this personnel's attributes until the end of the turn. Kasidy Yates, Conflicted Captain WY ST2E-EN14097 Personnel Yes Non-Aligned 3 [Com] Human [Maq] INT = 5 CUN = 5 STR = 4 {1E} R 14-097 [-]Engineer [-]Leadership [-]Navigation [-]Transporters | Commander: Xhosa. Smuggler. While present with four [Maq] personnel, each [Maq] personnel present is Strength +2. Maras WY ST2E-EN14098 Personnel Non-Aligned 2 [Stf] Orion [Pa] INT = 4 CUN = 6 STR = 4 C 14-098 [-]Diplomacy [-]Exobiology [-]Security [-]Treachery | Thief. When a personnel present is about to be killed by a dilemma that costs 3 or more, you may destroy your event to prevent that. Navaar, Experienced Gift WY ST2E-EN14099 Personnel Yes Non-Aligned 4 [Stf] Orion [Pa] INT = 4 CUN = 6 STR = 4 {1E} C 14-099 [-]Acquisition [-]Diplomacy [-]Exobiology [-]2 Leadership [-]2 Treachery | Thief. While a personnel present is facing a dilemma, you may destroy your event to have that personnel gain a skill of your choice until the end of the turn. Neras, Slave Girl WY ST2E-EN14100 Personnel Yes Non-Aligned 2 Orion [Pa] INT = 6 CUN = 5 STR = 5 {1E} {P0} U 14-100 [-]Anthropology | When you play this personnel, you may draw two cards. Persis, Loyal Daughter WY ST2E-EN14101 Personnel Yes Non-Aligned 2 [Stf] Human [Pa] INT = 6 CUN = 8 STR = 8 {1E} {P0} C 14-101 [-]Astrometrics [-]Engineer [-]Programming | Genetically Enhanced. Soval, Vulcan Ambassador WY ST2E-EN14102 Personnel Yes Non-Aligned 4 [Stf] Vulcan [Pa] INT = 6 CUN = 7 STR = 6 U 14-102 [-]Anthropology [-]2 Diplomacy [-]Honor [-]Law [-]Leadership [-]Science | While present with two [SFL] personnel or two Vulcans, this personnel cannot be stopped or killed by dilemmas that cost 3 or more. Tallera, Covert Isolationist WY ST2E-EN14103 Personnel Yes Non-Aligned 3 [Com] Vulcan INT = 4 CUN = 7 STR = 6 R 14-103 [-]Leadership [-]Programming [-]Science [-]Security [-]Treachery | Smuggler. Thief. When you complete this mission, if it is worth 40 or more points, you may score 5 points. Tuvix, Symbiogenesis WY ST2E-EN14104 Personnel Yes Non-Aligned 0 [Stf] Talaxian/Vulcan [Voy] INT = 6 CUN = 7 STR = 7 {1E} U 14-104 [-]Anthropology [-]Diplomacy [-]Exobiology [-]Honor [-]Law [-]Navigation [-]Security | To play this personnel, remove two of your personnel at this mission from the game. You cannot play personnel with the same title as those personnel. Nevala WY ST2E-EN14105 Personnel Romulan 2 [Stf] Romulan INT = 4 CUN = 6 STR = 5 {1E} C 14-105 [-]Astrometrics [-]Navigation [-]Officer [-]Programming | While aboard a ship that has four or more staffing icons, this personnel is attributes +1. Nanclus, Co-Conspirator WY ST2E-EN14106 Personnel Yes Romulan 3 Romulan [Pa] INT = 3 CUN = 5 STR = 5 {1E} U 14-106 [-]Diplomacy [-]Law [-]Treachery | Order - Choose an opponent to reveal his or her hand. For each personnel revealed, this personnel is Cunning +1 and Strength +1 (if a [Fed] personnel is revealed he may gain a skill of your choice as well) until the end of this turn. You may do this only once each turn. Sela, Cunning Strategist WY ST2E-EN14107 Personnel Yes Romulan 2 [Com] Human/Romulan INT = 2 CUN = 6 STR = 5 {1E} R 14-107 [-]Intelligence [-]Leadership [-]Officer [-]Security [-]2 Treachery | While this personnel is facing a dilemma, if this mission is worth 40 or more points, you may meet that dilemma's Integrity or Strength requirements using Cunning instead. D'Vela WY ST2E-EN14108 Personnel Starfleet 2 [Stf] Orion [Pa] [AU] INT = 4 CUN = 6 STR = 5 {1E} C 14-108 [-]Diplomacy [-]Engineer [-]Medical [-]Navigation | While a personnel present is facing a dilemma, if you have no cards in your hand, you may destroy your event to have that personnel gain a skill of your choice until the end of that dilemma. Kelby, Industrious Engineer WY ST2E-EN14109 Personnel Yes Starfleet 2 [Stf] Human [Pa] [AU] INT = 5 CUN = 6 STR = 5 C 14-109 [-]Engineer [-]Programming [-]Science [-]Transporters | While this personnel is about to be killed by a dilemma that costs 3 or more, if you have no cards in your hand, you may stop this personnel instead. Stewart Rivers, Patriotic Engineer WY ST2E-EN14110 Personnel Yes Starfleet 2 [Stf] Human [Pa] INT = 5 CUN = 6 STR = 5 C 14-110 [-]Engineer [-]Geology [-]Physics [-]Programming | While this personnel is about to be killed by a dilemma that costs 3 or more, if you have no cards in your hand, you may stop this personnel instead. Borg Queen's Vessel, Borg Flagship WY ST2E-EN14111 Ship Yes Borg 6 [Stf] [Stf] [Stf] [Stf] Diamond RAN = 10 WEA = 10 SHI = 10 {P0} R 14-111 Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards set aside on top of your deck in any order. You may do this only once each turn. I.K.S. Qel'Poh, H.M.S. Bounty WY ST2E-EN14112 Ship Yes Federation 3 [Stf] [Stf] [Stf] B’rel Class [TOS] [Pa] [E] RAN = 6 WEA = 7 SHI = 6 {1E} {P0} R 14-112 Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a [Pa] personnel from hand to make that personnel attributes +1 until the end of that dilemma. U.S.S. Pasteur, Medical Ship WY ST2E-EN14113 S