Name Set ImageFile VP/Expense Type Lv/Cover/Bravado Restrictions Action/Description Skill/Objective TN/Range Faction Class/Traits Charisma Combat Transport Craft Location Rarity Number Text Shiatsu ON ON-001-Shiatsu 2 Agent 1 React Charisma 0 Nine Tiger Pointman 2 2 2 0 C ON-001 React Charisma: After you activiate a leader: Shiatsu gaines +1 to all skills until the end of the turn. Recon ON ON-002-Recon 2 Agent 2 Mission Combat 0 Nine Tiger Soldier 0 3 1 0 C ON-002 Mission Combat: Reduce the cover of this mission by 2 until the end of the turn. The Snake Squad ON ON-003-The_Snake_Squad 3 Agent 1 React Combat 0 Nine Tiger Soldier 0 3 0 0 U ON-003 React Combat: Before Snake Squad takes a wound, discard a card: Prevent the wound. S.A.M. ON ON-004-SAM 4 Agent 1 React Transport 0 Nine Tiger Wheelman 1 2 4 1 C ON-004 React Transport: Before one of your agents takes a wound during a chase mission: Prevent the wound. Jackal ON ON-005-Jackal 4 Agent 1 Mission Combat X Nine Tiger Soldier 0 3 2 0 C ON-005 Mission Combat X: Wound a non-Soldier opposing agent. If this is a Public mission, expose Jackal. The TN is the target's craft. Akim Potenski ON ON-006-Akim_Potenski 5 Agent 2 Mission Combat 0 Nine Tiger Pointman 1 2 2 3 U ON-006 Mission Combat: If this is a fight mission, target a Soldier in your mission team to raise or reduce the mission's objective by 3. Mission Transport: If this is a chase mission, target a Wheelman in your mission team to raise or reduce the mission's objective by 3. Singapore Skye ON ON-007-Singapore_Skye 5 Agent 2 React Combat X Nine Tiger Soldier 0 3 2 1 U ON-007 React Combat X: After one of your agents inflicts a wound during a mission: Wound a different opposing agent. The TN is the target's combat plus cover. Tailgate ON ON-008-Tailgate 6 Agent 2 React Transport X Nine Tiger Wheelman 1 2 5 1 C ON-008 React Transport X: After one of your agents sends an enemy agent to headquarters from a mission: Wound the enemy agent. The TN is the enemy agent's combat. Scuffle ON ON-009-Scuffle 7 Agent 4 React Craft 0 Nine Tiger Wheelman 3 2 6 0 U ON-009 React Craft: After Scuffle is activated: Shuffle all fight missions in the mission discard pile and all missions in the queue into the Mission Deck. Deal a new queue. If Scuffle is activated during a mission, the current mission is not affected. Kai ON ON-010-Kai 7 Agent 3 Nine Tiger Soldier 2 7 3 2 U ON-010 Agents in Kai's mission team have +2 cover. Li ON ON-011-Li 8 Agent 4 Mission Combat X Nine Tiger Soldier 3 4 0 2 R ON-011 Mission Combat X: Wound an opposing agent. If this is a Public mission, expose Li. The TN is the target's cover. Lord Zen ON ON-012-Lord_Zen 9 Agent 3 Intel Craft X Nine Tiger Fixer - Unique 1 2 3 5 F ON-012 Intel Craft X: Discard a card: Search your deck for a gear card with a combat skill bonus, and put it in your hand. The TN is the gear's expense. Khan Xin ON ON-013-Khan_Xin 11 Agent 4 Intel Craft X Nine Tiger Soldier 0 7 3 5 R ON-013 Intel Craft X: Wound an agent. The TN is the target's craft plus compat. Ninja2K ON ON-014-Ninja2K 13 Agent 4 React Combat 0 Nine Tiger Soldier 2 8 4 5 R ON-014 React Combat: After a React cancels or redirects an action by one of your soldier agents: Cancel the React. Conduit ON ON-015-Conduit 2 Agent 1 Banshee Net Snoop 0 0 0 4 C ON-015 Illum. Futures Security ON ON-016-Illum_Futures_Security 2 Agent 1 React Craft 0 Banshee Net Soldier 0 4 0 1 C ON-016 React Craft: After Illum. Futures Security retires a higher-expense enemy agent with an action: Draw one card. Vanessa ON ON-017-Vanessa 3 Agent 1 Intel Transport 0 Banshee Net Wheelman 0 0 4 2 C ON-017 Intel Transport: Discard all active and inactive gear on Vanessa: Attach Vanessa to one of your other Banshee Net agents. Until the end of the game, Vanessa is considered a gear card with +4 transport. Janus ON ON-018-Janus 4 Agent 2 Banshee Net Pointman 1 1 2 2 U ON-018 Agents in mission teams opposing one or more copies of Janus have -1 to all skills. Chen ON ON-019-Chen 4 Agent 2 React Craft X Banshee Net Snoop 0 0 1 5 C ON-019 React Craft X: After Chen examines a facedown card during the Intel Phase: Activate it. The TN is the target's expense. Glitch ON ON-020-Glitch 5 Agent 2 React Charisma X Banshee Net Faceman 5 0 2 2 U ON-020 React Charisma X: After an agent performs an Intel action targeting one of your cards: Expose the agent. The TN is the agent's craft. Chaos ON ON-021-Chaos 6 Agent 2 Mission Craft 0 Banshee Net Snoop 0 2 2 6 U ON-021 Mission Craft: Send an opposing Exposed agent to his headquarters. Stalker ON ON-022-Stalker 6 Agent 3 React Craft X Banshee Net Snoop 2 0 3 5 C ON-022 React Craft X: After another player activates an agent: Draw a card. The TN is the agent's craft. Spoilsport ON ON-023-Spoilsport 7 Agent 3 Mission Combat X Banshee Net Soldier 2 6 2 3 U ON-023 Mission Combat X: Wound an opposing Exposed agent. The Tn is the agent's combat. Packrat ON ON-024-Packrat 8 Agent 3 React Craft 0 Banshee Net Fixer 3 0 6 4 U ON-024 React Craft: After one of your agents discards a gear card for bravado to meet an expense or TN: Draw a card. Mr. Trask ON ON-025-Mr_Trask 9 Agent 3 Mission Charisma X Banshee Net Pointman 6 3 4 2 R ON-025 Mission Charisma X: Target an opposing Exposed agent. Reduce the agent's skills to zero. The TN is the target's charisma. Roadkill ON ON-026-Roadkill 10 Agent 4 React Transport 0 Banshee Net Wheelman 0 3 7 4 R ON-026 React Transport: After Roadkill assigns to a mission: Change the mission from Public to Private, or vice versa. Shade ON ON-027-Shade 12 Agent 4 Intel Craft X Banshee Net Snoop - Unique 3 1 4 7 F ON-027 Intel Craft X: Draw a card. The TN is the highest craft skill among enemy agents. Slashdot ON ON-028-Slashdot 14 Agent 4 Intel Craft X Banshee Net Snoop 4 2 6 7 R ON-028 Intel Craft X: Discard any number of cards from your hand. Draw the same number of cards. The TN is the craft of the leader controlled by the player to your left. Jenny Costello ON ON-029-Jenny_Costello 2 Agent 1 React Charisma X Bloodvine Faceman 2 0 0 0 C ON-029 React Charisma X: After one of your other agents is targeted by an action: Redirect the action to Jenny. The TN is the acting agent's craft. Retire Jenny. Prof. Harvey Jacks ON ON-030-Prof_Harvey_Jacks 3 Agent 2 Bloodvine Pointman 2 2 1 1 C ON-030 Prof. Jacks gains +1 to all of his skills during a Public mission. The Hammer ON ON-031-The_Hammer 4 Agent 1 Bloodvine Faceman 3 0 1 2 U ON-031 All actions targeting the Hammer have their TNs increased by the Hammer's craft. Fingers ON ON-032-Fingers 5 Agent 2 Mission Craft X Bloodvine Fixer 1 1 2 3 C ON-032 Mission Craft X: Target a non-Unique gear on an opposing agent. Move the target gear to Fingers, ignoring the gear's cost. The TN is the opposing agent's transport plus craft. ''Small Time'' Silvio ON ON-033-Small_Time_Silvio 5 Agent 2 React Combat X Bloodvine Soldier 0 5 2 0 C ON-033 React Combat X: After a combat action targets one of your agents: Redirect the action to Silvio. The TN is the acting agent's craft. Maya Marino ON ON-034-Maya_Marino 6 Agent 2 Intel Charisma X Bloodvine Faceman 5 2 2 1 U ON-034 Intel Charisma X: Target one of your Exposed agents. Remove the Exposed trait. The TN is the target's expense. Tony Marino ON ON-035-Tony_Marino 7 Agent 2 React Charisma X Bloodvine Faceman 4 2 0 2 U ON-035 React Charisma X: After an action targets Tony: Redirect the action. The TN is the craft of the acting agent plus the craft of the new target. Jhonny Costello ON ON-036-Jhonny_Costello 9 Agent 3 React Transport X Bloodvine Faceman - Wheelman 2 0 5 2 C ON-036 React Transport X: After a transport action targets one of your agents: Redirect the action to another of your agents. The TN is the transport or craft (whichever is higher) of the acting agent. Reena Riccobono ON ON-037-Reena_Riccobono 9 Agent 3 React Craft X Bloodvine Snoop 2 0 1 6 U ON-037 React Craft X: Afer an opposing agent is activated: Target the agent. Until the end of the turn, the target may not perform actions. The TN is the target's expense. Jenny Veda ON ON-038-Jenny_Veda 10 Agent 3 Intel Craft 0 Bloodvine Pointman 4 3 3 3 U ON-038 Intel Craft: Give a Bloodvine agent +2 to any skill until the end of the turn. Alrik Forsythe ON ON-039-Alrik_Forsythe 15 Agent 4 React Craft X Bloodvine Fixer - Unique 6 3 4 5 R ON-039 React Craft X: After an agent's action is canceled: Retire the agent. The TN is the agent's craft plus expense. Augustin de Luna ON ON-040-Augustin_de_Luna 12 Agent 4 React Craft 0 Bloodvine Faceman - Unique 8 2 5 3 F ON-040 React Craft: After Augustin is targeted by an action, activate one of your inactive agents: If the activated agent's charisma is equal to or greater than the acting agnet's craft, the action is canceled. Retire the activated agent. Miss Ash ON ON-041-Miss_Ash 11 Agent 4 Intel Charisma 0 Bloodvine Faceman 6 2 3 3 R ON-041 Intel Charisma: Target an agent and name a skill. Miss Ash copies the target's rating in the named skill. The bonus lasts until the end of the turn. Snowman ON ON-042-Snowman 16 Agent 4 React Craft 0 Bloodvine Pointman - Wheelman 4 4 8 3 R ON-042 React Craft: After an action targets Snowman: The acting agent's controller must disacrd a card or the action is canceled. Killstein ON ON-043-Killstein 4 Agent 1 Freelancer Pointman 2 1 0 1 U ON-043 Killstein has +2 to all of his skills during intrigue missions. Flipside ON ON-044-Flipside 4 Agent 1 Intel Craft X Freelancer Snoop 0 0 0 3 C ON-044 Intel Craft X: Deactivate target Exposed non-leader agent. Agents with the same name as the target agent may not be activated this turn. The TN is the target agent's craft. [ERRATA] Xavier Reed ON ON-045-Xavier_Reed 7 Agent 2 Intel Charisma 4 Freelancer Faceman 3 1 1 2 U ON-045 Intel Charisma 4: Switch a mission in the queue with the top card of the mission Deck. Sierra-A6 ON ON-046-Sierra-A6 4 Agent 1 Intel Craft 0 Freelancer Snoop 2 0 0 2 C ON-046 Intel Craft: Examine the top card of any deck. Blitz ON ON-047-Blitz 7 Agent 3 Mission Transport X Freelancer Wheelman 0 2 6 1 U ON-047 Mission Transport X: During a fight mission, target an opposing agent: Send the target to his headquarters. The TN is the target's transport plus craft. The Whitlows ON ON-048-The_Whitlows 3 Agent 1 Freelancer Soldier 0 3 1 1 C ON-048 The Whitlows gain +3 combat until the end of the turn after wounding an agent. Project: Pitfall Agent ON ON-049-Project__Pitfall_Agent 2 Agent 1 Mission Craft X Freelancer Snoop 0 1 0 2 C ON-049 Mission Craft X: Target an enemy leader. Reveal all inactive cards in his mission team. The TN is the leader's craft. The Zero Sum ON ON-050-The_Zero_Sum 2 Agent 0 React Transport 0 Freelancer 1 1 1 1 C ON-050 React Transport: Before Zero Sum is retired, discard a card from your hand: Shuffle Zero Sum into your deck instead of removing them from the game. Forrester ON ON-051-Forrester 5 Agent 1 React Craft 0 Freelancer Fixer 0 0 2 2 U ON-051 React Craft: After an opposing agent activates a gear card during a mission: draw a card. Strik-9 ON ON-052-Strik-9 10 Agent 3 Melee Mission, React Combat, Combat X, 0 Freelancer Soldier - Unique 0 7 4 3 R ON-052 Mission Combat X: Wound an opposing agent. This is a Melee action. The TN is the target's combat. | React Combat: After Strik-9's action is redirected: Redirect it to the original target. Barry Long ON ON-053-Barry_Long 7 Agent 3 Mission Transport 0 Freelancer Wheelman 4 0 4 1 U ON-053 Mission Transport: Move one of your agents from your headquarters to the mission team or vice-versa. Cassie Reed ON ON-054-Cassie_Reed 6 Agent 2 React Charisma 0 Freelancer Faceman 2 0 0 0 U ON-054 React Charisma: Before activating an agent: Reduce the agent's expense by 2. Asia Aragassi ON ON-055-Asia_Aragassi 12 Agent 3 Intel Charisma 0 Freelancer Faceman - Unique 8 7 2 3 R ON-055 Intel Charisma: Target a charisma action card in your discard pile and remove it from the game: Until the end of the turn, Asia may perform an action printed on the removed action card once, as if it were played from your hand. Jason Hellman ON ON-056-Jason_Hellman 12 Agent 3 Intel Transport 0 Freelancer Soldier - Wheelman - Unique 2 7 8 3 R ON-056 Intel Transport: Target a transport action card in your discard pile and remove it from the game: Until the end of the turn, Jason may perform an action printed on the removed action card once, as if it were played from your hand. Paradox ON ON-057-Paradox 17 Agent 4 Intel Craft X Freelancer Fixer - Snoop - Unique 6 6 6 7 R ON-057 You may not activate Paradox if there is a Paradox in play. | Intel Craft X: Target an action printed on any agent. Until the end of the turn, Paradox may perform the action as if it were printed on Paradox. The TN is the target's craft. Clearwater ON ON-058-Clearwater 3 Agent 1 Shadow Patriots Faceman 1 1 1 0 C ON-058 Clearwater may discard two cards for bravado when performing a skill check. Lynx ON ON-059-Lynx 2 Agent 1 Mission Craft 0 Shadow Patriots Pointman 2 1 2 1 C ON-059 Mission Craft: Discard a card and name a skill: Until the end of the mission, Lynx gains a bonus to the named skill equal to the discard's bravado. The Highwayman ON ON-060-The_Highwayman 3 Agent 1 Shadow Patriots Wheelman 1 1 4 1 C ON-060 The Highwayman gains an additional +1 to any skill bonus he receives from his gear. Mr. Snyde ON ON-061-Mr_Snyde 4 Agent 1 React Craft 0 Shadow Patriots Snoop 1 1 0 3 C ON-061 React Craft: After Mr. Snyde is activated during a mission: Give Mr. Snyde's leader +1 to all skills while Mr. Snyde is in play. Bishop ON ON-062-Bishop 4 Agent 2 React Combat 0 Shadow Patriots Soldier 1 4 3 2 C ON-062 React Combat: After Bishop is activated, discard a card: Raise Bishop's expnse by the discard's bravado until the end of the game. Chelsea Winthrop ON ON-063-Chelsea_Winthrop 5 Agent 2 Shadow Patriots Pointman 4 3 3 0 U ON-063 After Chelsea is activiated, you must discard a card from your hand, if you can. Her craft is equal to the discard's bravado. Molly ON ON-064-Molly 6 Agent 3 React Craft 0 Shadow Patriots Pointman 3 3 3 3 U ON-064 React Craft: After a craft or Mission action performed by one of your agents is canceled: One of your other agents may immediately perform an action. Collins ON ON-065-Collins 7 Agent 2 React Transport 0 Shadow Patriots Wheelman 0 3 6 3 U ON-065 React Transport: After Collins assigns to a mission: Target one of your other agents assigning to the mission. The target agent may not be sent home while Collins is in the mission. Getaway ON ON-066-Getaway 7 Agent 3 Intel Charisma 0 Shadow Patriots Faceman 6 3 2 3 U ON-066 Intel Charisma: Give an agent +3 to his lowest skill (you choose among ties). Coldwell ON ON-067-Coldwell 8 Agent 3 React Combat 0 Shadow Patriots Pointman 4 5 2 4 U ON-067 React Combat: After Coldwell performs a combat action: The target of the combat action may not react to the combat action. Sanderson ON ON-068-Sanderson 9 Agent 4 Mission Transport 6 Shadow Patriots Pointman 5 3 4 3 R ON-068 Mission Transport 6: Send Sanderson to your headquarters: This mission is worth +2 victory points. Inspector Neville ON ON-069-Inspector_Neville 11 Agent 4 Intel Craft X Shadow Patriots Snoop 5 4 3 7 R ON-069 Intel Craft X: Target an agent. Give the agent -3 to his highest skill (you choose among the ties). The TN is the target's highest skill. Cornerstone ON ON-070-Cornerstone 11 Agent 4 Shadow Patriots Pointman - Unique 7 7 7 7 F ON-070 Cornerstone has a -1 to all skills for each other agent on his mission team. Lord Axton ON ON-071-Lord_Axton 15 Agent 4 React Craft X Shadow Patriots Pointman 7 5 7 8 R ON-071 React Craft X: After a craft action targeting or reacting to one of your agents is declared: Cancel the action. The TN is twice the craft of the acting agent. Termite ON ON-072-Termite 3 Agent 1 The Krypt Soldier 0 3 0 1 C ON-072 Termite has +3 expense to activate gear. Marina Moreau ON ON-073-Marina_Moreau 4 Agent 1 The Krypt Pointman 2 2 2 2 U ON-073 You gain a +4 bonus to your team's craft total for determining the first action of the Intel and Mission Phases. Karl Zaitsev ON ON-074-Karl_Zaitsev 3 Agent 1 Intel Transport 0 The Krypt Wheelman 0 1 4 2 C ON-074 Intel Transport: Move a face-up chase mission to another position in the mission queue. King Maul ON ON-075-King_Maul 5 Agent 2 React Combat 0 The Krypt Soldier 1 5 0 2 C ON-075 React Combat: After King Maul wounds an agent: Discard a gear on the wounded agent. Sleeper Agent ON ON-076-Sleeper_Agent 5 Agent 2 The Krypt Fixer 2 3 0 4 U ON-076 Sleeper Agent's actions may not be redirected. Kirianna Semenov ON ON-077-Kirianna_Semenov 6 Agent 1 React Charisma 0 The Krypt Fixer 1 2 2 5 C ON-077 React Charisma: Before one of your agents activates a gear card: Reduce the gear's expense by 3. Borya Genig ON ON-078-Borya_Genig 7 Agent 2 React Transport X The Krypt Wheelman 2 2 6 1 U ON-078 React Transport X: After a craft action targets one of your agents: Redirect the action to Borya if he is a legal target. The TN is the acting agent's craft. Dmitri Korpov ON ON-079-Dmitri_Korpov 8 Agent 3 React Charisma X The Krypt Faceman 5 2 2 4 U ON-079 React Charisma X: After an enemy agent delcares an action that will cancel or redirect one of Korpov's actions: Cancel the enemy agent's action. The TN is the enemy agent's craft. Sascha Elgev ON ON-080-Sascha_Elgev 8 Agent 3 Intel Craft X The Krypt Pointman 2 3 1 5 C ON-080 Intel Craft X: Rearrange the missions in the mission queue in any order. Do not change the face-up and facedown status of the cards until after the missions are rearranged. The TN is the highest craft skill among enemy agents. Toe Popper ON ON-081-Toe_Popper 9 Agent 3 Mission Combat 0 The Krypt Soldier 2 6 2 4 U ON-081 Mission Combat: Your agents gain +2 cover until the end of the mission. Boris Zuchev ON ON-082-Boris_Zuchev 10 Agent 3 React Craft X The Krypt Pointman - Unique 3 5 5 4 F ON-082 React Craft X: After an opposing leader declares a mission target: One of your agents may perform one Intel action. The TN is the leader's craft. The Dreamer ON ON-083-The_Dreamer 12 Agent 3 Intel Craft 0 The Krypt Faceman - Fixer 5 4 2 7 R ON-083 Intel Craft: Examine all of the cards in the mission queue. Major Nikita Koslov ON ON-084-Major_Nikita_Koslov 14 Agent 4 Intel, Intel Charisma, Craft 0, 0 The Krypt Fixer 4 6 3 7 R ON-084 Intel Charisma: Move a gear from Major Koslov to another of your agents. | Intel Craft: Examine the top 5 cards of your deck. Put one into your hand and shuffle the rest into your deck. Beowulf ON ON-085-Beowulf 17 Agent 4 React Combat 0 The Krypt Soldier - Unique 5 9 3 6 R ON-085 Beowulf's actions may not be canceled or redirected. | React Combat: After Beowulf wounds an agent: Retire the agent. 3-D Modeling ON ON-086-3-D_Modeling Action 3 Intel Craft 6 R ON-086 Intel Craft 6: Attach 3-D Modeling to a mission card until the end of the turn. While a mission has a copy of 3-D Modeling attached and you are the Attacker, its objective is reduced by 3. New Identity ON ON-087-New_Identity Action 3 Intel, Mission Craft 0, 4 U ON-087 Intel Craft: Remove the Exposed trait from this agent. | Mission Craft 4: Remove the Exposed trait from this agent. A.P.B. ON ON-088-APB Action 2 Intel Craft 7 R ON-088 Intel Craft 7: Retire an Exposed non-leader agent. Trail of Crumbs ON ON-089-Trail_of_Crumbs Action 2 Intel Craft 5 C ON-089 Intel Craft 5: Discard a mission card from the queue. Advance Team ON ON-090-Advance_Team Action 4 Intel Craft 4 C ON-090 Intel Craft 4: Put Advance Team into play face-up, until the end of the turn. Before a player assigns agents to a mission team at the first mission in the queue, discard Advance Team to reduce the maximum number of agents he may assign by one. Ambush ON ON-091-Ambush Action 4 React Craft 7 R ON-091 React Craft 7: After Ambush is targeted by an agent's action while it is facedown in play (as if it were an agent or gear): Wound the acting agent twice. This action is performed by your leader. By Will Alone ON ON-092-By_Will_Alone Action 4 React Transport 4 C ON-092 React Transport 4: After one of your agents is retired: Shuffle that agent and all cards on him into your deck. Armory ON ON-093-Armory Action 2 Fixer Intel Craft 0 U ON-093 Fixer only. | Intel Craft: Look at the top 7 cards of your deck. You may reveal one gear card to all players and add it to your hand. Shuffle the remaining cards into your deck. Slander ON ON-094-Slander Action 3 React Charisma 0 U ON-094 React Charisma: After an agent fails a skill check: Expose the agent. Lost in the Crowd ON ON-095-Lost_in_the_Crowd Action 3 React Transport 4 C ON-095 React Transport 4: After this agent is targeted by an action: Increase the action's TN by +3. Bait ON ON-096-Bait Action 2 Mission Transport X C ON-096 Mission Transport X: Target an opposing agent. Move the target agent to his headquarters. The TN is the target's transport skill. Tricks of the Trade ON ON-097-Tricks_of_the_Trade Action 3 React Charisma 5 R ON-097 React Charisma 5: Before this agent performs an action he has already performed this turn: Ths agent may perform the action a second time this turn. Never Let Your Guard Down ON ON-098-Never_Let_Your_Guard_Down Action 1 Mission Craft X U ON-098 Mission Craft X: Retire an Exposed agent in this mission. The TN is the agent's combat or cover, whichever is higher. Bravado ON ON-099-Bravado Action 5 R ON-099 Ear to the Ground ON ON-100-Ear_to_the_Ground Action 3 Intel Craft 4 C ON-100 Intel craft 4: Examine a facedown card. You may perform an Intel action immediately after this one. Dummy Package ON ON-101-Dummy_Package Action 3 Mission Craft 8 U ON-101 Mission Craft 8: Change this mission's objective skill to craft. Sex Appeal ON ON-102-Sex_Appeal Action 2 React Charisma 0 C ON-102 React Charisma: After this agent assigns to a mission: He gains +3 charisma until the end of the mission. Emergency Aid ON ON-103-Emergency_Aid Action 4 Mission Transport 3 C ON-103 Mission Transport 3: Remove one wound from an agent at this mission. Clocked ON ON-104-Clocked Action 3 Soldier Mission Combat X U ON-104 Soldier only. | Mission Combat X: Move target opposing agent to his headquarters. The TN is the target's combat. The Edge ON ON-105-The_Edge Action 2 React Combat 0 C ON-105 React Combat: After this agent assigns to a mission: He gains +3 combat until the end of the mission. Commendation ON ON-106-Commendation Action 2 Leader Mission Charisma 0 R ON-106 Leader only. | Mission Charisma: Send this leader home from your mission team: Increase the Victory Points of this mission by the number of agents in the opposing mission team (maximum +3 VP). Compromised Drop ON ON-107-Compromised_Drop Action 3 React Craft 8 U ON-107 React Craft 8: After an agent targets one of your agents or reacts to an action by one of your agents with a craft action: Cancel the action. Computer Virus ON ON-108-Computer_Virus Action 2 React Craft 7 R ON-108 React Craft 7: After an agent activates a gear card: Discard it. Corordinated Action ON ON-109-Corordinated_Action Action 3 Pointman React Craft 6 U ON-109 Pointman only. | React Craft 6: Before one of your other agents performs a skill check: Add this agent's skill to the acting agent's skill for the skill check. Coordination ON ON-110-Coordination Action 3 React Craft 6 U ON-110 React Craft 6: After one of your agents performs an Intel action: This agent may immediately perform an Intel action. Wits ON ON-111-Wits Action 2 React Craft 0 C ON-111 React Craft: After this agent assigns to a mission: He gains +3 craft until the end of the mission. ''Curses, Foiled Again!'' ON ON-112-Curses_Foiled_Again Action 2 React Charisma 8 R ON-112 React Charisma 8: After an agent plays a charisma action: Cancel the action. Civilian Specialist ON ON-113-Civilian_Specialist Action 4 Faceman Mission Charisma 0 Specialist U ON-113 SPECIALIST | Faceman only. | Mission Charisma: If you have fewer than five agents in your mission team, put an agent from your hand into your mission team. Activiate the agent. Blown Cover ON ON-114-Blown_Cover Action 3 Snoop Intel, Mission Craft 5, 7 U ON-114 Snoop only. | Intel Craft 5: Retire an Exposed non-leader agent. | Mission Craft 7: Retire an opposing Exposed non-leader agent. Disarm ON ON-115-Disarm Action 2 Mission Combat 4 C ON-115 Mission Combat 4: Discard a target Firearm or Melee gear on an opposing agent. This agent may immediately perform another Mission combat action. Double Back ON ON-116-Double_Back Action 3 React Transport 0 C ON-116 React Transport: After an action sends one of your agents to your headquaters: Return the agent to your mission team. Double Agent ON ON-117-Double_Agent Action 0 Intel Craft X R ON-117 A player may not play more than one copy of Double Agent per turn. Intel Craft X: Target a non-leader agent. You gain control of the target agent until the end of the turn. You may not retire the target if you have more agents than your limit. The TN is the target's craft plus expense. Stunt ON ON-118-Stunt Action 2 Wheelman React Transport 5 U ON-118 Wheelman only. | React Transport 5: Before this agent performs a Mission transport action: Enemy agents may not react to the Mission action. Draw a Bead ON ON-119-Draw_a_Bead Action 3 Mission Combat 4 C ON-119 Mission Combat 4: Target an opposing agent. Until the end of the mission, the target has -3 to his cover and actions by this agent targeting him may not be canceled or redirected. Draw Fire ON ON-120-Draw_Fire Action 2 Pointman React Transport 4 U ON-120 Pointman only. | React Transport 4: After one of your other agents is targeted by a Mission action: If this agent is a legal target for the action, redirect the action to this agent. Drive By ON ON-121-Drive_By Action 3 Soldier React Combat 5 U ON-121 Soldier only. | React Combat 5: After performing a Mission action: Until the end of the mission, this agent's cover is zero. This agent may immediately perform another Mission action. Poisoned! ON ON-122-Poisoned Action 3 Intel Combat X U ON-122 Intel Combat X: Wound an agent. The TN is the target's expense. Adrenaline Rush ON ON-123-Adrenaline_Rush Action 4 Soldier React Combat 0 U ON-123 Soldier only. | React Combat: Before this agent is retired: This agent is not retired until the end of the turn. Field Surgery ON ON-124-Field_Surgery Action 2 Intel, React Transport 0, 6 C ON-124 Intel Transport: Remove a wound from one of your agents. | React Transport 6: Before another agent in your mission team takes a wound: Prevent the wound. Made Men ON ON-125-Made_Men Action 3 Bloodvine React Charisma X U ON-125 Bloodvine only. | React Charisma X: After this agent is targeted by an action: Cancel the action. The TN is the acting agent's charisma. Intercepted Pouch ON ON-126-Intercepted_Pouch Action 3 Fixer React Craft X U ON-126 Fixer only. | React Craft X: After an agent declares an action printed on a gear card: Cancel the action. The TN is the acting agent's charisma. Apprehended ON ON-127-Apprehended Action 3 Mission Transport 4 C ON-127 Mission Transport 4: Increase or reduce this mission's objective by twice the number of Exposed agents in the opposing mission team Extra Incentive ON ON-128-Extra_Incentive Action 1 Faceman React Charisma 0 U ON-128 Faceman only. | React Charisma: Before you activate an out-of-faction agent: The agent's expense retains its printed value (it is not doubled). You may enlist the agent even if he is from an opposing leader's faction. Reinforcements ON ON-129-Reinforcements Action 2 Mission Transport 7 C ON-129 Mission Transport 7: Move up to three of your agents to headquaters. Move the same number of agents from your headquaters to your mission team. Banshee Database ON ON-130-Banshee_Database Action 3 Intel Craft X C ON-130 Intel Craft X: Target agent is Exposed until the end of the turn. The TN is the target's craft. Racing Riot ON ON-131-Racing_Riot Action 3 Mission Combat X U ON-131 Mission Combat X: If this is a chase mission, wound an opposing agent. The TN is the target's cover. Trapped! ON ON-132-Trapped Action 2 Mission Craft 6 U ON-132 Mission Craft 6: Increase this mission's objective by +3. Fleeting Victory ON ON-133-Fleeting_Victory Action 1 React Craft 6 C ON-133 React Craft 6: After an action's TN has been met: Raise the action's TN by +3. The new TN must be met for the action to succeed. The acting agent may discard an additional card for bravado ''Foiled!'' ON ON-134-Foiled Action 4 Intel Charisma 7 U ON-134 Intel Charisma 7: Wound a lower-expense agent. Stolen Identity ON ON-135-Stolen_Identity Action 2 Mission Charisma X C ON-135 Mission Charisma X: Target an opposing agent. Until the end of the mission, the target's skills are 0 and the agent is considered Exposed. The TN is the target's charisma. Risky Maneuver ON ON-136-Risky_Maneuver Action 3 Intel Craft 5 C ON-136 Intel Craft 5: Target a mission in the queue. The mission's objective and Victory Point values are increased by +2. Attack Run ON ON-137-Attack_Run Action 3 Mission Transport 0 C ON-137 Mission Transport: If this is a chase mission and this agent has a Vehicle gear, target an opposing agent without a Vehicle gear. Move the target agent to his headquarters. Heroic Act ON ON-138-Heroic_Act Action 2 R ON-138 After Heroic Act is discarded for bravado (to meet an expense or TN), draw a card. Bail Out! ON ON-139-Bail_Out Action 4 React Transport 3 U ON-139 React Transport 3: After this agent is targeted by an action, wound this agent: Cancel the action. Halls of Power ON ON-140-Halls_of_Power Action 3 Snoop or Fixer Intel Craft 5 R ON-140 Snoop or Fixer only. | Intel Craft 5: Activate a facedown non-leader card. Head Shot ON ON-141-Head_Shot Action 1 React Combat 9 R ON-141 React Combat 9: After this agent inflicts a wound with a combat action during a mission: Wound the same target. Helen Goodchilde ON ON-142-Helen_Goodchilde Action 2 Mission Charisma 5 Specialist R ON-142 SPECIALIST | Mission Charisma 5: This agent gains +2 charisma, +2 craft, and the Snoop trait until the end of the mission or until a player plays or activates a cards with "Goodchilde" in the title, whichever happens first. High Security ON ON-143-High_Security Action 3 Mission Craft 6 R ON-143 Mission Craft 6: Until the end of the mission, your actions may not be canceled or redirected if you are the Defender. Aerial Tail ON ON-144-Aerial_Tail Action 2 Mission Transport X U ON-144 Mission Transport X: If you are the Defender on a chase mission, target up to three opposing agents. Send the targets to their headquarters. The TN is the combined transport of the targets. Hot Drop ON ON-145-Hot_Drop Action 2 React Transport 7 R ON-145 React Transport 7: Before the "Engage the Enemy" phase of a mission: This agent may perform one Mission action. Hotware ON ON-146-Hotware Action 2 Wheelman Intel Transport 6 U ON-146 Wheelman only. | Intel Transport 6: Discard a card: Search your deck for a Vehicle, and equip it to this agent. Hostage ON ON-147-Hostage Action 4 Intel Craft 0 U ON-147 Intel Craft: Discard a face-up Public mission from the queue. ''That's Impossible!'' ON ON-148-Thats_Impossible Action 4 Wheelman React Transport 0 U ON-148 Wheelman only. | React Transport: After this agent is targeted by a transport action: Increase the TN of the skill check by +5. Toxic Attack ON ON-149-Toxic_Attack Action 2 Intel Charisma 4 C ON-149 Intel Charisma 4: Attach Toxic Attck to an agent. While it's attached, Toxic Attack wounds him after he moves to headquarters from a mission team. Media Coverage ON ON-150-Media_Coverage Action 1 React Craft 5 C ON-150 React Craft 5: After an action is declared that cancels an action by this agent: Cancel the canceling action. Threat of Violence ON ON-151-Threat_of_Violence Action 3 Mission Combat X R ON-151 Mission Combat X: Target up to two opposing agents. If this is a fight mission, send the targets to their headquarters. The TN is the combined combat or the combined cover of the targets (whichever is higher). Shank! ON ON-152-Shank Action 2 Melee Mission Combat 3 C ON-152 Mission Combat 3: If this is a fight mission, wound an opposing agent. This is a Melee action. Stakeout ON ON-153-Stakeout Action 4 Intel Craft 7 R ON-153 Intel Craft 7:Look at an opponent's hand. Decide whether the target will keep the hand or discard his hand and draw the same number of cards. Laser Trip Bypass ON ON-154-Laser_Trip_Bypass Action 4 React Craft 4 C ON-154 React Craft 4: After Laser Trip Bypass is examined by an enemy agent: This agent gains +5 to any skill until the end of the turn. This action is performed by the agent Laser Trip Bypass was attached to. Agents of Heaven ON ON-155-Agents_of_Heaven Action 3 Nine Tiger React Combat 0 U ON-155 Nine Tiger only. | React Combat: After this agent inflicts a wound during a mission: Wound the same target. Silent Infiltration ON ON-156-Silent_Infiltration Action 4 Pointman React Transport 6 R ON-156 Pointman only. | React Transport 6: Before this agent performs a Mission action: Agents may not react to this action. Home Turf ON ON-157-Home_Turf Action 4 Intel Charisma X U ON-157 Intel Charisma X: Target a leader and a mission in the mission queue. Attach Home Turf to the mission until the mission leaves the mission queue. While Home Turf is attached, the leader must discard 3 cards from his hand to target this mission. The TN is the leader's charisma. Private Funding ON ON-158-Private_Funding Action 1 Faceman Intel Charisma 0 U ON-158 Faceman only. | Intel Charisma: Your leader has +2 expense for activiating the next agent he activates this turn. Mistaken Identity ON ON-159-Mistaken_Identity Action 2 React Charisma 6 C ON-159 React Charisma 6: After an action targeting this agent: Redirect the action to another one of your agents. Parting Shot ON ON-160-Parting_Shot Action 1 Mission Craft 8 U ON-160 Mission Craft 8: Reduce the Victory Points this mission is worth by 2. Unexpected Obstacle ON ON-161-Unexpected_Obstacle Action 2 React Transport 9 R ON-161 React Transport 9: After an enemy agent performs a React: Cancel the React. Booby Trap ON ON-162-Booby_Trap Action 3 React Craft 0 C ON-162 React Craft: After an agent fails to meet the TN of an action: Wound the agent. Fade Out ON ON-163-Fade_Out Action 2 Intel Craft 5 R ON-163 Intel Craft 5: Shuffle all mission cards in the discard pile and mission queue into the Mission Deck. Deal a new mission queue. Under Pressure ON ON-164-Under_Pressure Action 3 Mission Craft 6 R ON-164 Mission Craft 6: Until the end of the mission, actions by enemy agents have +2 TN. Pickpocket ON ON-165-Pickpocket Action 2 Fixer Mission Craft 6 U ON-165 Fixer only. | Mission Craft 6: Discard target gear on an opposing agent. Queen's Gambit ON ON-166-Queens_Gambit Action 3 Intel Craft 3 C ON-166 Intel Craft 3: Discard up to 3 cards from your hand and draw an equal number of cards. Covert Operation ON ON-167-Covert_Operation Action 3 Leader Intel Craft 8 R ON-167 Leader only. | Intel Craft 8: If you have not run or discarded a mission this turn, target a mission card and begin a mission as the Attacker. After the mission is complete, you may not perform Intel actions for the remainder of the turn. Lure ON ON-168-Lure Action 3 React Charisma X U ON-168 React Charisma X: After an action targets one of your agents: Redirect it to this agent. The TN is twice the acting agent's craft. Cover Fire ON ON-169-Cover_Fire Action 1 Mission Combat 4 C ON-169 Mission Combat 4: Increase the cover of all of your agents by +3 until the end of the mission. The Missing Pieces ON ON-170-The_Missing_Pieces Action 2 Snoop Intel Craft X U ON-170 Snoop only. | Intel Craft X: Declare a number and examine that many cards from the top of an opposing player's deck. Discard one of the cards. The TN is twice the declared number. Quick Reload ON ON-171-Quick_Reload Action 3 Soldier React Combat 5 U ON-171 Soldier only. | React Combat 5: After this agent performs a Mission combat action: He may immediately perform another Mission combat action. Raid ON ON-172-Raid Action 3 Intel Craft 7 U ON-172 Intel Craft 7: Target an agency Deck and remove the top 3 cards of the deck from the game. Trip the Alarm ON ON-173-Trip_the_Alarm Action 3 React Craft 0 U ON-173 React Craft: After an Exposed agent performs an action: Cancel the action. Collision! ON ON-174-Collision Action 2 React Transport 9 R ON-174 React Transport 9: After an agent plays a transport action: Cancel the action. Gear Pass ON ON-175-Gear_Pass Action 1 Fixer Intel, Intel Charisma, Craft 0, 5 U ON-175 Fixer only. | Intel Charisma: Move a gear from one of your agents to another of your agents. | Intel Craft 5: discard a gear from this agent or from your hand: Equip a gear in your discard pile to this agent. Rescue Team ON ON-176-Rescue_Team Action 2 Mission Transport 3 C ON-176 Mission Transport 3: Move one of your agents from your headquarters into your mission team. Resupply ON ON-177-Resupply Action 3 Intel, Intel Transport 0, 6 C ON-177 Intel Transport: Remove one wound from this agent. | Intel Transport 6: This agent has +3 expense for activating gear until the end of the turn. Hit and Run ON ON-178-Hit_and_Run Action 3 Wheelman Mission Transport X R ON-178 Wheelman only. | Mission Transport X: If this agent has a Vehicle gear, inflict 2 wounds on an opposing agent without a Vehicle gear. The TN is the target's transport. Rough Interrogation ON ON-179-Rough_Interrogation Action 1 Intel Combat 4 C ON-179 Intel Combat 4: Wound an Exposed agent. Intimate Gathering ON ON-180-Intimate_Gathering Action 2 Mission Transport 8 R ON-180 Mission Transport 8: First you, and then your opponent, must send to headquarters all but two agents in your mission teams. Run Interference ON ON-181-Run_Interference Action 4 Mission Craft 6 U ON-181 Mission Craft 6: Your opponet's next Mission action has a +5 TN. You may perform a Mission action immediately after this one. Rush to Trauma ON ON-182-Rush_to_Trauma Action 3 React Transport 7 R ON-182 React Transport 7: After one of your agents is retired: Put the agent in your hand instead of your discard pile. You may not activate an agent with that name until after the end of the turn. Safe House ON ON-183-Safe_House Action 2 Intel, Intel Transport 0, 0 U ON-183 Intel Transport: Remove a wound from this agent. | Intel Transport: Remove the Exposed trait from this agent. Satellite Surveillance ON ON-184-Satellite_Surveillance Action 1 React Craft 9 R ON-184 React Craft 9: After this agent assigns to a mission: Change the objective skill to another skill or increase the objective value by +3 (your choice). Scrambler ON ON-185-Scrambler Action 3 Fixer Mission Craft 7 U ON-185 Fixer only. | Mission Craft 7: Retire all Gadget gear on agents at this mission. Security Check ON ON-186-Security_Check Action 3 Mission Transport X C ON-186 Mission Transport X: Target an opposing Exposed agent. Discard all active and inactive gear on the target. The TN is 0 if this is a Public mission. The TN is the target's charisma if it's Private. Friends at the Gate ON ON-187-Friends_at_the_Gate Action 2 React Transport 5 C ON-187 React Transport 5: After declaring your first Mission action of the turn: Reduce the action's TN by 5. Clever Disguise ON ON-188-Clever_Disguise Action 3 Mission, React Charisma 5, 9 R ON-188 Mission Charisma 5: If this agent is in your headquarters, switch positions with an agent in your mission team (or vice-versa). | React Charisma 9: After an action targets this agent: Redirect the action. Double Cross ON ON-189-Double_Cross Action 2 Mission Combat X C ON-189 Mission Combat X: Wound an opposing agent. If this is a Public mission, expose this agent. The TN is the target's cover or combat, whichever is higher. Run Off the Road ON ON-190-Run_Off_the_Road Action 3 Mission Transport X C ON-190 Mission Transport X: If this is a chase mission, wound an opposing agent then move him to his headquarters. The TN is the target's transport. Silent Night ON ON-191-Silent_Night Action 3 The Krypt Intel Craft 0 U ON-191 The Krypt only. | Intel Craft: Until the end of the turn, all enemy agents have a -2 penalty to their craft skills. Security Breach ON ON-192-Security_Breach Action 3 React Combat X C ON-192 React Combat X: After an agent examines a facedown card attached to this agent: Wound the acting agent. The TN is the acting agent's craft. Sniper ON ON-193-Sniper Action 2 React Combat 5 R ON-193 React Combat 5: Before this agent delcares the target of a Mission combat action: He may target agents who are at their headquarters. Chaos Bombers ON ON-194-Chaos_Bombers Action 3 Banshee Net Intel Craft 7 U ON-194 Banshee Net only. | Intel Craft 7: Target player must discard two random cards from his hand. Know the Enemy ON ON-195-Know_the_Enemy Action 0 Intel Craft X R ON-195 Intel Craft X: Target an opposing leader. Look at the leader's hand and discard one card from it. The TN is the target's craft plus level. Style and Substance ON ON-196-Style_and_Substance Action 3 Mission Transport 7 R ON-196 Mission Transport 7: This agent gains +2 Charisma, +2 combat, and +2 craft until the end of the mission. World Builders ON ON-197-World_Builders Action 2 Intel Craft 6 C ON-197 Intel Craft 6: Examine all cards in the mission queue, then rearrange them in any order. The Twins Arrive ON ON-198-The_Twins_Arrive Action 3 React Craft 6 C ON-198 React Craft 6: After a player has declared as Defender: If you are the Attacker for a mission, you and the Defender discard your hands and each draw cards equal to the number discarded. You draw an additional card if this agent is a Pointman. Bump and Run ON ON-199-Bump_and_Run Action 3 Intel Craft 3 C ON-199 Intel Craft 3: Switch any two facedown cards of the same card type controlled by the same player (or no player). Tactical Withdrawal ON ON-200-Tactical_Withdrawal Action 3 Mission Transport 7 R ON-200 Mission Transport 7: Move all of your agents to your headquarters: The opposing player immediately wins the mission. The mission is worth -2 Victory Points. Taking Cover ON ON-201-Taking_Cover Action 3 React Transport 4 C ON-201 React Transport 4: Before this agent takes a wound: Prevent the wound. Bold Approach ON ON-202-Bold_Approach Action 4 Mission Craft 5 U ON-202 Mission Craft 5: Target an opposing agent. Until the end of the mission, actions targeting him have a -5 TN. Cornered! ON ON-203-Cornered Action 2 Snoop Intel, Intel Craft 0, 0 U ON-203 Snoop only. | Intel Craft: Activate an Inactive gear card. | Intel Craft: Shuffle the second mission in the mission queue into the Mission Deck. The Goodchildes ON ON-204-The_Goodchildes Action 3 Mission Craft 7 R ON-204 Mission Craft 7: Change the objective skill for this mission. If this is a fight mission, the objective is combat. If this is a chase mission, the objective is transport. If this is an intrigue mission, the objective is charisma. The objective's value does not change. Silent Soldiers ON ON-205-Silent_Soldiers Action 3 Shadow Patriots Mission Craft 0 U ON-205 Shadow Patriots only. | Mission Craft: This agent gains +3 to any skill until the end of the turn. The Morning After ON ON-206-The_Morning_After Action 2 React Charisma X R ON-206 React Charisma X: After this agent is targeted by a charisma action: Wound the acting agent. The TN is the acting agent's charisma. The Night Before ON ON-207-The_Night_Before Action 2 Intel Charisma X R ON-207 Intel Charisma X: Target an agent. The target may not assign to a mission team this turn. The TN is the target's charisma. Brush Pass ON ON-208-Brush_Pass Action 3 Intel Craft 6 C ON-208 Intel Craft 6: Look at the top 5 cards of your deck (10 if this agent is a Fixer). Retrieve one card and place it next to your deck. Shuffle the remaining cards back into your deck. Before the Debrief Phase this turn, put the retrieved card on top of your deck. The Payoff ON ON-209-The_Payoff Action 2 React Charisma 4 U ON-209 React Charisma 4: After you delcare as the Defender for a mission: Target an agent assigned to the attacking mission team. If this agent's expense is greater than the target's, move the target to his headquarters. This agent may not assign to your mission team. Bluff ON ON-210-Bluff Action 2 React Charisma 9 R ON-210 React Charisma 9: After an action targets an agent: Redirect the action. Take It Public ON ON-211-Take_It_Public Action 4 Faceman React Charisma 7 R ON-211 Faceman only. | React Charisma 7: Before this agent performs a Mission action: Agents may not react to the action. Time Bomb ON ON-212-Time_Bomb Action 4 Mission, Mission Combat, Craft 5, 8 C ON-212 Mission Combat 5: If you are the Defender, attach Time Bomb to the mission. At the end of the mission (before the winner is determined), wound all agents at the mission. If you win this mission, it is discarded and you earn no Victory Points. Agents at the mission may perform "Mission Craft 8: Discard Time Bomb." Tracer [ON] ON ON-213-Tracer_[ON] Action 2 Mission Transport 6 C ON-213 Mission Transport 6: Until the end of the mission, transport actions by enemy agents have +3 TN. Man and Machine ON ON-214-Man_and_Machine Action 2 React Transport 0 C ON-214 React Transport: After this agent assigns to a mission: He gains +3 transport until the end of the mission. Tripwire ON ON-215-Tripwire Action 3 Soldier React Combat X U ON-215 Soldier only. | React Combat X: After an opposing agent performs an action printed on a mission card: Wound the acting agent. The TN is the acting agent's craft. High Stakes ON ON-216-High_Stakes Action 1 Mission Transport 4 C ON-216 Mission Transport 4: Give another agent in your mission team +2 to any skill. Acrobatic Escape ON ON-217-Acrobatic_Escape Action 2 React Combat 8 R ON-217 React Combat 8: After an agent plays a combat action: Cancel the action. Under the Gun ON ON-218-Under_the_Gun Action 2 Intel Combat 5 C ON-218 Intel Combat 5: Wound the next agent this turn that discards for bravado. Unexpected Guest ON ON-219-Unexpected_Guest Action 2 React Combat 5 U ON-219 React Combat 5: After one of your other agents is targeted by a combat action: Target the acting agent. The acting agent may either cancel the action or suffer a wound (his choice). Bodyguards ON ON-220-Bodyguards Action 3 React Charisma X R ON-220 React Charisma X: After an action is played that redirects an action performed by this agent: Cancel the redirection action. The TN is the redirecting agent's craft. Current Dossier ON ON-221-Current_Dossier Action 3 Snoop Intel Craft 0 U ON-221 Snoop only. | Intel Craft: Examine an active or inactive agent and inactive gear on him. You may perform an Intel action immediately after this one. Usefulness Outlived ON ON-222-Usefulness_Outlived Action 2 Intel Combat 0 R ON-222 Intel Combat: Retire one of your Exposed agents: Remove the Exposed trait from all of your agents. Remove all wounds from your agents. To Catch a Thief ON ON-223-To_Catch_a_Thief Action 2 Mission Transport 7 R ON-223 Mission Transport 7: Change this mission's objective to transport (the value does not change). Lack of Evidence ON ON-224-Lack_of_Evidence Action 4 React Craft 4 C ON-224 React Craft 4: After this agent becomes Exposed: Remove the Exposed trait from this agent. Wetwork Team ON ON-225-Wetwork_Team Action 3 Soldier Mission Combat X R ON-225 Soldier only. | Mission Combat X: Retire an opposing lower-expense agent. The TN is the target's combat plus craft. Wine and Dine ON ON-226-Wine_and_Dine Action 3 Intel Charisma 5 C ON-226 Intel Charisma 5: Look at the top 7 cards of your deck (15 if this character is a Fixer). You may reveal one Freelancer agent to your opponents and add him to your hand. Shuffle the remaining cards back into your deck. Run of the House ON ON-227-Run_of_the_House Action 2 Mission Craft 4 C ON-227 Mission Craft 4: Name an action card. Until the end of the mission, agents may not use the named card. G.P.S. ON ON-228-GPS 6 Gear 3 React Transport 5 +1 U ON-228 React Transport 5: After this agent moves to headquarters: Move this agent to your mission team. Garotte ON ON-229-Garotte 3 Gear 3 Melee Mission Combat X Melee C ON-229 MELEE | Mission Combat X: If this is a chase or intrigue mission, wound an opposing agent. This is a Melee action. The TN is the target's combat Glock 17 ON ON-230-Glock_17 4 Gear 3 Firearm +2 C ON-230 FIREARM Laptop ON ON-231-Laptop 3 Gear 2 Mission Craft 6 +1 C ON-231 Mission Craft 6: Until the end of the mission, your opponents' cards have -1 bravado Trenchcoat ON ON-232-Trenchcoat 4 Gear 1 React Charisma 6 +1 C ON-232 React Charisma 6: After this agent becomes Exposed: Remove the Exposed trait from this agent. Walther PPK ON ON-233-Walther_PPK 4 Gear 2 React Combat 5 Firearm +1 C ON-233 FIREARM | React Combat 5: After this agent is targeted by a Melee action: Wound the acting agent. If this agent is on a Public Mission, expose him. X-Ray Lenses ON ON-234-X-Ray_Lenses 6 Gear 3 React Craft X Gadget +1 +1 U ON-234 GADGET | React Craft X: Before this agent performs a Mission action: Exame all inactive gear attached to an enemy agent. The TN is the target's craft. Sports Car ON ON-235-Sports_Car 4 Gear 2 Vehicle - Auto +2 C ON-235 VEHICLE - AUTO Designer Pheromones ON ON-236-Designer_Pheromones 9 Gear 2 Gadget +4 R ON-236 GADGET First Aid Kit ON ON-237-First_Aid_Kit 4 Gear 3 React Craft 5 C ON-237 React Craft 5: Before this agent or your leader takes a wound, discard First Aid Kit: Prevent the wound. Stakeout Vest ON ON-238-Stakeout_Vest 3 Gear 1 Armor C ON-238 ARMOR | +3 cover. Grenades ON ON-239-Grenades 6 Gear 2 Mission Combat 5 U ON-239 Mission Combat 5: Discard Grenades: All agents in the opposing mission team must (in the order of your choosing) each make a successful TN 4 combat skill check or suffer a wound. The agents may replace their combat skill with their cover for these checks. If this agent is on a Public mission, expose him. Spring-Loaded Pistol ON ON-240-Spring-Loaded_Pistol 6 Gear 3 React Combat 0 Firearm - Gadget +2 U ON-240 FIREARM - GADGET | An agent may play Spring-Loaded Pistol using the following action: "React Combat: Before this agent performs a Mission combat action: Equip and activate Spring-Loaded Pistol from your hand." Laser Sight ON ON-241-Laser_Sight 5 Gear 2 React Combat 0 +1 C ON-241 React Combat: After this agent targets an agent with a combat action: Reduce the target's cover by 4 for this action. If this agent is on a Public mission, expose him. Lockpicking Kit ON ON-242-Lockpicking_Kit 7 Gear 3 Mission Craft 8 +1 C ON-242 Mission Craft 8: Increase or reduce the mission's objective by 2. Mossberg ''Cruiser'' ON ON-243-Mossberg_Cruiser 5 Gear 2 Mission Combat 8 Firearm +1 C ON-243 FIREARM | Mission Combat 8: Retire an opposing agent with both cover and combat less than 5. If this agent is on a Public mission, expose him. Explosive Pen ON ON-244-Explosive_Pen 7 Gear 2 Mission Craft X Gadget C ON-244 GADGET | Mission Craft X: Discard the Pen: Declare a number between 1 and 5. Reduce the mission's objective by the number declared. The TN is twice the number declared. SIG-Sauer P-228 ON ON-245-SIG-Sauer_P-228 6 Gear 3 React Combat 6 Firearm +1 U ON-245 FIREARM | React Combat 6: After an agent in your team performs a Mission combat action: This agent performs a Mission combat action. Smartskin ON ON-246-Smartskin 6 Gear 2 Faceman or Pointman React Craft X +2 U ON-246 Faceman or Pointman only. | React Craft X: After this agent is targeted by a craft or charisma action, discard Smartskin: Cancel the action. The TN is the acting agent's craft. Spy Shades ON ON-247-Spy_Shades 5 Gear 3 React Charisma 0 Gadget +2 U ON-247 GADGET | React Charisma: After this agent is targeted by an action: The action has +1 TN. Suicide Tooth ON ON-248-Suicide_Tooth 4 Gear 1 React Craft 0 Gadget C ON-248 GADGET | React Craft: Before this agent is retired by a card effect: Target a player. The target must either discard 2 cards immediately or draw 2 fewer cards during the next Debrief Phase. Surveillance Suite ON ON-249-Surveillance_Suite 4 Gear 2 +2 C ON-249 Clean Equipment ON ON-250-Clean_Equipment 3 Gear 1 React Craft 4 C ON-250 React Craft 4: Before an action cancels an action printed on a gear card on this agent: The canceling action is canceled. Disguise Kit ON ON-251-Disguise_Kit 8 Gear 2 React Charisma X +1 U ON-251 React Charisma X: After the agent is targeted by an action: Redirect the action. The TN is the acting agent's craft. Apollo and Zeus ON ON-252-Apollo_and_Zeus 5 Gear 3 React Charisma X U ON-252 React Charisma X: After an action targets this agent during an intrigue mission: wound the acting agent. If this retires the acting agent, the action is canceled. The TN is the acting agent's combat. Kalashnikov AK-47 ON ON-253-Kalashnikov_AK-47 5 Gear 2 Mission Combat X Firearm +1 C ON-253 FIREARM | AK-47 may not be discarded by opponents' card effects. | Mission Combat X: Wound an opposing agent. The TN is the target's combat or cover, whichever is higher. If this agent is on a Public mission, expose him. Laser Watch ON ON-254-Laser_Watch 6 Gear 3 React Charisma X Gadget +1 U ON-254 GADGET | React Charisma X: After this agent is targeted by a craft action: Redirect the action. The TN is the acting agent's craft. Five-Point Harness ON ON-255-Five-Point_Harness 5 Gear 2 React, React Transport, Transport 0, 0 +1 U ON-255 React Transport: If this is a chase mission, after one of your agents is moved to your headquarters: Move the agent to this mission. | React Transport: Before this agent takes a wound during a chase mission: Prevent the wound. Smoke Screen ON ON-256-Smoke_Screen 7 Gear 2 React Transport 6 Gadget +1 C ON-256 GADGET | React Transport 6: After a transport action targets an agent in this agent's mission team: Increase the TN of the action by +3. Speed Boat ON ON-257-Speed_Boat 6 Gear 1 Mission Transport X Vehicle - Boat +1 U ON-257 VEHICLE - BOAT | Mission Transport X: If this is a chase mission, send an opposing agent to his headquarters. The TN is the target's transport. Steel Dagger ON ON-258-Steel_Dagger 5 Gear 2 Melee Mission, Melee Mission Craft, Combat 4, X Melee +1 C ON-258 MELEE | Mission Craft 4: Deactivate a Vehicle gear on an opposing agent. The Vehicle may not be activiated during this mission. This is a Melee action. | Mission Combat X: If this is an intrigue mission, wound an opposing agent. The TN is the target's craft. If this is a Public mission, expose this agent. This is a Melee action. Nitrous Boost ON ON-259-Nitrous_Boost 7 Gear 2 React Transport 6 +1 C ON-259 React Transport 6: Before this agent discards a card for bravado: The discard games +3 bravado. Encrypted Headset ON ON-260-Encrypted_Headset 5 Gear 1 React Craft X +1 C ON-260 React Craft X: After an agent in this mission team declares an action: Give the acting agent +3 to all skills for this action. The TN is the original action's TN. Blackhawk ON ON-261-Blackhawk 5 Gear 1 Mission Transport 4 Vehicle - Aircraft +1 U ON-261 VEHICLE - AIRCRAFT | Mission Transport 4: If you have fewer than 5 agents on your mission team, move an agent from your headquarters into your mission team. Classic Roadster ON ON-262-Classic_Roadster 7 Gear 2 Vehicle - Auto +2 +2 R ON-262 VEHICLE - AUTO | Agents in this agent's team gain +3 cover during chase missions. Racing Cycle ON ON-263-Racing_Cycle 6 Gear 2 Mission Transport X Vehicle - Auto +2 U ON-263 VEHICLE - AUTO | Mission Transport X: Move this agent into your mission team. The TN is the highest transport among the opposing agents in the mission. Maremont M60E4 ON ON-264-Maremont_M60E4 6 Gear 1 Soldier Mission Combat 7 Firearm +2 U ON-264 FIREARM | Soldier only. | Mission Combat 7: Your agents gain +3 cover until the end of the mission. If this is a Public mission, expose this agent. Oil Slick ON ON-265-Oil_Slick 6 Gear 3 Mission Transport 0 Gadget +1 U ON-265 GADGET | Mission Transport: Until the end of the mission, agents in the opposing mission team have -2 transport. Secret Service SUV ON ON-266-Secret_Service_SUV 7 Gear 2 Mission Transport X Vehicle - Auto +1 U ON-266 VEHICLE - AUTO | Mission Transport X: Send an opposing agent to his headquarters. The TN is the target's transport plus craft. Threat Lenses ON ON-267-Threat_Lenses 8 Gear 2 Gadget +1 R ON-267 GADGET | Actions targeting this agent have +2 TN. H&K SOCOM ON ON-268-H&K_SOCOM 7 Gear 2 Mission Combat X Firearm +1 U ON-268 FIREARM | Mission Combat X: Wound an opposing agent. The TN is the target's combat or cover, whichever is lower. If this is a Public mission, expose this agent. Stealth Suit ON ON-269-Stealth_Suit 9 Gear 3 Armor +1 R ON-269 ARMOR | Craft and combat actions targeting this agent have +4 TN. Tuxedo Liner ON ON-270-Tuxedo_Liner 8 Gear 3 React Craft 0 Armor +1 R ON-270 ARMOR | +2 cover. Tuxedo Lining may not be activated more than once per turn. | React Craft: Before this agent takes a wound, deactivate Tuxedo Liner: Prevent the wound. Ultralight ON ON-271-Ultralight 8 Gear 2 Wheelman React Transport 0 Vehicle - Aircraft +3 U ON-271 VEHICLE - AIRCRAFT | Wheelman only. | React Transport: After this agent is targeted by an action during a chase mission: The acting agent's controller must discard a card from his hand or the action is canceled. RS-9, ''The Koffin'' ON ON-272-RS-9_The_Koffin 8 Gear 4 The Krypt React Craft 0 Bureau - Unique +3 R ON-272 BUREAU - UNIQUE | May only be equipped by a Krypt agent. This agent gains the Fixer trait. | React Craft: Before this agent takes a wound, discard RS-9: Prevent the wound. Fortune House ON ON-273-Fortune_House 8 Gear 4 Bloodvine React Charisma 0 Bureau - Unique +3 R ON-273 BUREAU - UNIQUE | May only be equipped by a Bloodvine agent. This agent gains the Faceman trait. | React Charisma: Before this agent takes a wound, discard Fortune House: Prevent the wound. Luxury Sports Car ON ON-274-Luxury_Sports_Car 8 Gear 3 React Transport 9 Vehicle - Auto +1 +3 R ON-274 VEHICLE - AUTO | React Transport 9: After this agent is targeted by a transport action: Cancel the action. Guan Gong Palace ON ON-275-Guan_Gong_Palace 8 Gear 4 Nine Tiger React Combat 0 Bureau - Unique +3 R ON-275 BUREAU - UNIQUE | May only be equipped by a Nine Tiger agent. This agent gains the Soldier trait. | React Combat: After this agent inflicts a wound, discard Guan gong Palace: Wound the same target. Wormwood ON ON-276-Wormwood 8 Gear 4 Shadow Patriots React Craft 0 Bureau - Unique +1 +1 +1 +1 R ON-276 BUREAU - UNIQUE | May only be equipped by a Shadow Patriots agent. This agent gains the Pointman trait. | React Craft: Befor this agent takes a wound, discard Wormwood: Prevent the wound. H&K PSG-1 ON ON-277-H&K_PSG-1 8 Gear 3 Mission Combat X Firearm +1 R ON-277 FIREARM | Mission Combat X: If this agent is in your headquarters and you have one or more agents in your mission team, wound an agent in the enemy mission team. The TN is the target's combat or cover, whichever is higher. The Banshee Net ON ON-278-The_Banshee_Net 8 Gear 4 Banshee Net React Craft 0 Bureau - Unique +3 R ON-278 BUREAU - UNIQUE | May only be equipped by a Banshee Net agent. This agent gains the Snoop trait. | React Craft: Before this agent takes a wound, discard the Banshee Net: Prvent the wound. IMI Micro Galil ON ON-279-IMI_Micro_Galil 7 Gear 1 React Combat 0 Firearm +2 R ON-279 FIREARM | React Combat: Before an action cancels a Mission combat action by this agent: cancel the canceling action. H&K MP5N ON ON-280-H&K_MP5N 10 Gear 2 Mission Combat X Firearm +4 R ON-280 FIREARM | Mission Combat X: Wound an opposing agent. The TN is the target's combat or cover, whichever is higher. If this is a Public mission, expose this agent. Proteus Package ON ON-281-Proteus_Package 9 Gear 3 Wheelman Mission Transport X Vehicle - Auto - Boat - Gadget +3 R ON-281 VEHICLE - AUTO - BOAT - GADGET | Wheelman only. | Transport actions targeting this agent have +3 TN. | Mission Transport X: If this is a chase mission, send an opposing agent to his headquarters. The TN is the target's transport. Command Terminal ON ON-282-Command_Terminal 5 Gear 3 React Craft 6 +1 R ON-282 React Craft 6: Before this agent performs an action during a mission: Perform the action as if this agent were in your mission team. The action may not target enemy agents. Spy Satellite ON ON-283-Spy_Satellite 10 Gear 3 Intel, Intel, Intel Craft, Craft, Craft 0, 5, 9 +1 R ON-283 Intel Craft: Examine a facedown card. | Intel Craft 5: Activate an inactive non-leader card. | Intel Craft 9: Switch the positions of any two missions in the queue. Browning M2 HMG ON ON-284-Browning_M2_HMG 11 Gear 1 Soldier Mission Combat 0 Firearm +4 R ON-284 FIREARM | Soldier only. | Mission Combat: Your agents gain +5 cover until the end of the mission. If this is a Public mission, expose this agent. Door Gunner Vest ON ON-285-Door_Gunner_Vest 9 Gear 4 React Combat 0 Armor +1 R ON-285 ARMOR | +4 cover. | This agent's charisma actions have +3 TN. | React Combat: Before this agent takes a wound: Prevent the wound. Bruce ''Bullet'' Cho ON ON-286-Bruce_Bullet_Cho 3 Leader 1 Mission Transport X Nine Tiger Wheelman 0 3 5 0 R ON-286 Mission Transport X: If this is a chase mission, wound an opposing agent. The TN is the target's combat. Li Cong ON ON-287-Li_Cong 3 Leader 1 Nine Tiger Soldier 0 4 0 2 F ON-287 While Li Cong is your leader, enemy agents have -3 cover during missions opposing you. Firefly ON ON-288-Firefly 3 Leader 1 Mission Craft 0 Banshee Net Pointman 2 2 2 2 R ON-288 Mission Craft: Target an opposing Exposed agent. Reduce the target's skills to zero. Harlequin ON ON-289-Harlequin 3 Leader 1 Intel Craft 0 Banshee Net Snoop 3 0 2 2 F ON-289 Intel Craft: Discard a card from your hand: Draw a card. Captain Eckart ON ON-290-Captain_Eckart 4 Leader 1 Bloodvine Faceman 2 0 2 1 R ON-290 Eckart has +1 expanse for activating agents. Anton Gallegos ON ON-291-Anton_Gallegos 4 Leader 1 React Craft X Bloodvine Pointman 3 2 2 2 F ON-291 React Craft X: After an action redirects to Anton: Cancel the action. The TN is twice the TN of the redirected action. Buzzard ON ON-292-Buzzard 3 Leader 1 Shadow Patriots Pointman 2 3 4 3 R ON-292 Your Soldier agents have +1 combat and +1 cover. Dove ON ON-293-Dove 3 Leader 1 React Charisma 0 Shadow Patriots Faceman 4 1 3 2 F ON-293 React Charisma: After an action by Dove is redirected: Redirect the action. Tasha ON ON-294-Tasha 4 Leader 1 Intel Charisma X The Krypt Fixer 3 1 2 2 R ON-294 Intel Charisma X: Declare a number. Examine that many cards from the top of your deck. You may reveal one gear card and place it in your hand. Shuffle the remaining cards into the deck. The TN is the number declared. Clean Sweep ON ON-295-Clean_Sweep 4 Leader 1 Intel Transport 0 The Krypt Wheelman 0 2 3 3 F ON-295 Intel Transport: Discard the first mission in the queue if it is not a chase mission. Lt. Col. Xiu Ming ON ON-296-Lt_Col_Xiu_Ming 5 Leader 2 Nine Tiger Fixer 2 4 4 2 R ON-296 Lt. Col. Xiu Ming has +5 expense for activating gear with a combat skill bonus. Your other agents have a +2 expense for activating gear with a combat skill. Natomo ON ON-297-Natomo 6 Leader 2 Mission Combat X Nine Tiger Soldier 0 5 4 1 F ON-297 Mission Combat X: Wound an opposing agent. If this is a Public mission, expose Natomo. The TN is the target's combat or cover, whichever is higher. Hennessy ON ON-298-Hennessy 5 Leader 2 Mission, Mission Combat, Combat 0, 0 Banshee Net Soldier 0 4 2 2 R ON-298 Mission Combat: Wound an opposing Exposed agent. IF this is a Public mission, expose Hennessy. | Mission Combat: Expose an opposing wounded agent. Minx ON ON-299-Minx 6 Leader 2 React Craft 0 Banshee Net Snoop 2 1 4 5 F ON-299 React Craft: After an enemy agent on a mission reveals a gear: Expose him. Backlash ON ON-300-Backlash 7 Leader 2 React Combat X Bloodvine Soldier 3 4 2 2 R ON-300 React Combat X: During the Intel Phase, after an agent targets one of your agents with an action: Wound the acting agent. The TN is the agent's combat plus the cover of the first mission in the queue. Rodgrigo Marino ON ON-301-Rodgrigo_Marino 8 Leader 2 Bloodvine Faceman 6 0 2 2 F ON-301 Rodrigo may not be targeted by an opponent's first Mission action of a mission. Raven ON ON-302-Raven 5 Leader 2 Mission Craft 0 Shadow Patriots Pointman 4 4 4 3 R ON-302 Mission Craft: Send one of your agents to your headquarters: Until the end of the turn, Raven gains +3 to the skill that is the agent's highest (you choose if there is a tie). R.C. ON ON-303-RC 6 Leader 2 React Transport 0 Shadow Patriots Wheelman 3 3 7 3 F ON-303 React Transport: After R.C. activiates due to the elimination of your active leader: Move all activation tokens on R.C. to one of your facedown leaders.. Double-Barrel ON ON-304-Double-Barrel 6 Leader 2 React Combat X The Krypt Soldier 1 4 1 4 R ON-304 React Combat X: After an agent delcares a craft action targeting one of your agents or reacting to an action by one of your agents: Cancel the action. The TN is the enemy agent's craft. Jessica Styles ON ON-305-Jessica_Styles 7 Leader 2 React Craft X The Krypt Fixer 2 3 1 5 F ON-305 React Craft X: After an agent declares a React to an action by one of your agents: Cancel the React. The TN is the reacting agent's craft. Mother of Clouds ON ON-306-Mother_of_Clouds 8 Leader 3 React Charisma X Nine Tiger Faceman 6 3 2 2 R ON-306 Enemy agents are +2 expense to activate. | React Charisma X: After Mother of Clounds is targeted by an action: Wound the acting agent. If the target is retired, cancel the action. The TN is the agent's combat plus craft. Grandmaster Go ON ON-307-Grandmaster_Go 9 Leader 3 Intel Combat 0 Nine Tiger Soldier 1 7 4 4 F ON-307 Intel Combat: Target an agent. Until the end of the turn, if the agent assigns to a mission team, wound him. The wound may not be prevented. Rachel Dunn ON ON-308-Rachel_Dunn 8 Leader 3 Intel, Intel Craft, Craft X, 0 Banshee Net Snoop 3 1 5 6 R ON-308 Intel Craft X: Expose an agent. The TN is the agent's charisma. | Intel Craft: Activate an opponent's card. Sandman ON ON-309-Sandman 9 Leader 3 Intel Craft 0 Banshee Net Snoop 3 1 3 7 F ON-309 Intel Craft: Retire an Exposed agent with lower expense. Olivia Lobo ON ON-310-Olivia_Lobo 11 Leader 3 React Craft 0 Bloodvine Pointman 6 3 3 2 R ON-310 React Craft: After an action is redirected to Olivia: Cancel the action. Spice ON ON-311-Spice 12 Leader 3 Mission Charisma X Bloodvine Faceman 7 3 3 2 F ON-311 Mission Charisma X: Target an opposing agent. Until the end of the mission, Spice and the target may not perform actions. The TN is the target's charisma. Arsenal ON ON-312-Arsenal 7 Leader 3 Intel Charisma 0 Shadow Patriots Pointman 5 5 5 4 R ON-312 Intel Charisma: Give Arsenal a +3 bonus to any skill until the end of the turn. Felix ON ON-313-Felix 8 Leader 3 React Craft 0 Shadow Patriots Pointman 5 4 5 5 F ON-313 React Craft: After you extend a mission: Increase the mission difficulty by +2 instead of doubling it. Yuri Zabav ON ON-314-Yuri_Zabav 9 Leader 3 React Craft 0 The Krypt Pointman 3 5 3 5 R ON-314 React Craft: After a leader declares to run a mission: One of your agents may immediately perform one Intel action before the Mission Phase begins. Adam Rezir ON ON-315-Adam_Rezir 10 Leader 3 React Charisma 0 The Krypt Fixer 4 4 5 5 F ON-315 React Charisma: After an agent is retired: Examine the top card of your deck. You may put it into play facedown as an agent or discard it. Ling and Tzu ON ON-316-Ling_and_Tzu 15 Leader 4 Mission Combat X Nine Tiger Soldier 2 9 7 3 R ON-316 Mission Combat X: Retire an opposing agent. The TN is the target's expense. Mai - Tai ON ON-317-Mai_-_Tai 16 Leader 4 React Craft 0 Nine Tiger Soldier 3 8 5 3 F ON-317 Mai-Tai's combat actions that inflict wounds inflict an additional wound. | React Craft: After Mai-Tai perform a Mission action: They may immediately perform an additional Mission action. Bedlam ON ON-318-Bedlam 16 Leader 4 Intel, Mission Craft, Craft 0, 0 Banshee Net Snoop 5 2 5 9 R ON-318 Intel Craft: Look at an opponent's hand and discard one card from it. | Mission Craft: Discard a card: Look at your opponent's hand and discard one card from it. You may perform this action any number of times per mission. Nathan Sparks ON ON-319-Nathan_Sparks 16 Leader 4 React Charisma 0 Banshee Net Snoop 5 2 4 9 F ON-319 You draw two additional cards during the Debrief Phase each turn. | React Charisma: After a player reveals a card for its bravado: Increase or decrease the bravado by 3. Emilio Thorne ON ON-320-Emilio_Thorne 20 Leader 4 Bloodvine Faceman 9 4 6 3 R ON-320 You may have one additional agent in your headquarters and on mission teams. You do not pay loyalty penalties. The Rose ON ON-321-The_Rose 20 Leader 4 React Charisma X Bloodvine Faceman 8 3 6 4 F ON-321 React Charisma X: After an action targets one of your agents: Cancel it. The TN is the acting agent's craft plus charisma. The Boogeyman ON ON-322-The_Boogeyman 13 Leader 4 Intel Craft 0 Shadow Patriots Pointman - Snoop - Wheelman 6 6 7 7 R ON-322 Intel Craft: Run a mission. You may run this mission when the other players have run a mission this turn. You may perform Intel actions after the mission. You may not extend this mission. Sir Richard Poole ON ON-323-Sir_Richard_Poole 14 Leader 4 React Craft 0 Shadow Patriots Pointman 8 7 6 8 F ON-323 React Craft: Before selecting a mission to attack after declaring to run or extend a mission: Target any mission in the queue or discard pile. Alex Kole ON ON-324-Alex_Kole 16 Leader 4 React Craft 0 The Krypt Fixer 7 5 4 7 R ON-324 React Craft: After an agent delcares a craft action targeting or reacting to an action by one of your agents: Cancel the action. Iron Flower ON ON-325-Iron_Flower 17 Leader 4 React Craft X The Krypt Fixer 4 7 5 7 F ON-325 React Craft X: After a leader targets a mission on the queue: Change the target to be a mission adjacent to the original target. The TN is the leader's craft. The Warlord's Fortress ON ON-326-The_Warlords_Fortress 7 Mission 2 Intrigue Combat +4 05 Private F ON-326 Attacker Text: After your agents perform combat or transport actions, expose them. | Defender Text: Your agents may perform the action "Mission Combat: Wound an opposing exposed agent." Flight of the Intruder ON ON-327-Flight_of_the_Intruder 5 Mission 3 Chase Combat +2 06 Public F ON-327 Attacker Text: After one of your agents performs a Mission action, send the active agent at your mission with the lowest transport to their headquarters. (Your choice if there is a tie.) | Defender Text: After one of your agents performs a Mission action, send the active agent at your mission with the lowest transport to their headquarters. (Your choice if there is a tie.) High-Speed Melee ON ON-328-High-Speed_Melee 4 Mission 5 Chase Transport +4 07 Public F ON-328 Attacker Text: You may perform combat actions as if this were a fight mission. | Defender Text: You may perform combat actions as if this were a fight mission. A Night At The Opera ON ON-329-A_Night_At_The_Opera 5 Mission 3 Fight Craft +3 10 Public F ON-329 Attacker Text: Your agents may perform "Mission Combat X: Wound an opposing exposed agent. The TN is the target's Charisma." | Defender Text: Your agents may perform "Mission Combat X: Wound an opposing exposed agent. The TN is the target's Charisma." Manhunt at Carnaval ON ON-330-Manhunt_at_Carnaval 5 Mission 6 Chase Transport +4 14 Private F ON-330 Attacker Text: All Vehicles are considered blank during this mission. Your agents may use craft instead of transport to meet a skill check. | Defender Text: All Vehicles are considered blank during this mission. Your agents may use craft instead of transport to meet a skill check. Escape the City ON ON-331-Escape_the_City 7 Mission 5 Chase, Fight, Intrigue Craft +5 15 Public F ON-331 Attacker Text: After you assign a team to this mission, remove a mission type trait (Chase, Fight, Intrigue) from the mission. | Defender Text: After you assign a team to this mission, remove a mission type trait (Chase, Fight, Intrigue) from the mission. Surveillance at Marseilles ON ON-332-Surveillance_at_Marseilles 5 Mission 4 Intrigue Charisma +2 16 Public F ON-332 Attacker Text: After you assign a team to this mission, expose one of your unexposed agents. | Defender Text: If the attacker wins this mission, expose all of your agents. Safe House Tussle ON ON-333-Safe_House_Tussle 5 Mission 5 Fight Combat +5 17 Public F ON-333 Attacker Text: Your agents may perform the following: "React: After this agent retires an opposing leader: Reduce this mission objective by 4." | Defender Text: Your agents may perform the following: "React: After this agent retires an opposing leader: Increase this mission objective by 4." Tracking Subject Zero ON ON-334-Tracking_Subject_Zero 7 Mission 5 Chase Charisma +4 18 Public F ON-334 Attacker Text: Your mission team must have a combined transport of 7 or greater to win this mission. | Defender Text: Your actions have a +2 TN Sky Drop ON ON-335-Sky_Drop 5 Mission 5 Intrigue Transport +4 20 Private F ON-335 Attacker Text: Your inactive agents may not be targeted by enemy agents. | Defender Text: Your agents may perform "Mission Craft X: Send an opposing agent to his headquarters. The TN is the target's transport." The Sting ON ON-336-The_Sting 5 Mission 2 Intrigue Charisma +2 21 Private F ON-336 Attacker Text: At the end of this mission before the winner is determined, send all of your agents but one to your headquarters. | Defender Text: At the end of this mission before the winner is determined, send all of your agents but one to your headquarters. Destroy the Biochem Lab ON ON-337-Destroy_the_Biochem_Lab 5 Mission 5 Fight Combat +3 22 Public F ON-337 Attacker Text: After one of your agents is wounded, move that agent to your headquarters. | Defender Text: After one of your agents is wounded, move that agent to your headquarters. Air Chase Over Nice ON ON-338-Air_Chase_Over_Nice 5 Mission 1 Chase Transport +3 23 Private F ON-338 Attacker Text: You may not assign more than 3 agents to this mission. | Defender Text: You may not assign more than 4 agents to this mission. Escape the Khan's Lair ON ON-339-Escape_the_Khans_Lair 6 Mission 6 Chase Charisma +5 24 Private F ON-339 Attacker Text: After a transport action removes an agent from this mission, wound him. | Defender Text: After a transport action removes an agent from this mission, wound him. The Direct Approach ON ON-340-The_Direct_Approach 7 Mission 3 Fight Combat +5 11 Public F ON-340 Attacker Text: You may not send the Defender's agents to their headquarters. | Defender Text: Your agents have a +3 cover. Wipe the Mainframe ON ON-341-Wipe_the_Mainframe 6 Mission 5 Intrigue Craft +3 12 Private F ON-341 Attacker Text: If you win this mission, move the exposed trait from all of your agents. | Defender Text: If you win this mission, expose an agent. Pleasant Country Drive ON ON-342-Pleasant_Country_Drive 6 Mission 0 Chase Combat +6 13 Private F ON-342 Attacker Text: Your agents with a Vehicle gear may perform the action "Mission Transport: Reduce this mission's objective by 3." | Defender Text: Your agents with a Vehicle gear may perform the action "Mission Transport: Increase this mission's objective by 3." Verbal Sparring ON ON-343-Verbal_Sparring 5 Mission 1 Intrigue Charisma +3 09 Private F ON-343 Attacker Text: While you have more cards in your hand than the Defender, your agents gain +2 craft. | Defender Text: While you have more cards in your hand than the Attacker, your agents gain +2 charisma. R&R Interrupted ON ON-344-R&R_Interrupted 5 Mission 3 Fight Charisma +4 08 Private F ON-344 Attacker Text: If you extend to this mission, this mission's object is not increased. | Defender Text: If the Attcker extends to this mission and fails it, you collect this mission as well as previous missions the attacker won this turn. ''Safety Slugs Only!'' ON ON-345-Safety_Slugs_Only 6 Mission 6 Fight Charisma +4 04 Public F ON-345 Attacker Text: Exposed agents have cover of zero. You may not perform charisma actions. | Defender Text: Exposed agents have cover of zero. You may not perform charisma actions. Raid on the Motor Pool ON ON-346-Raid_on_the_Motor_Pool 6 Mission 5 Intrigue Transport +5 01 Private F ON-346 Attacker Text: Your agents may perform "Mission Transport X: Wound an opposing agent. The TN is the target's transport or cover, whichever is higher." | Defender Text: Your agents may perform "Mission Transport X: Wound an opposing agent. The TN is the target's transport or cover, whichever is higher." The Side Streets of Bern ON ON-347-The_Side_Streets_of_Bern 5 Mission 3 Chase Transport +2 02 Public F ON-347 Attacker Text: After your agents perform each Mission action, discard the top card of your deck. Send to their headquaters all active agents with a transport lower than the discard's bravado. | Defender Text: After your agents perform each Mission action, discard the top card of your deck. Send to their headquaters all active agents with a transport lower than the discard's bravado. Containment ON ON-348-Containment 7 Mission 2 Fight Transport +6 03 Public F ON-348 Attacker Text: You immediately win the mission if there are 4 wounds on Subject 0. | Defender Text: You have an additional agent in this mission: "Subject 0" with skills = 0, who doesn't count against agent limits and can't perform actions. Subject 0 can't be retired through wounds or sent to HQ. Snow Killers ON ON-349-Snow_Killers 5 Mission 1 Fight Transport +4 19 Private F ON-349 Attacker Text: Your agents may perform: "Mission Transport 8: Reduce this mission's objective by 2." | Defender Text: Your agents may perform: "Mission Transport 8: Increase this mission's objective by 2." Groundfire SA SA-001-groundfire 6 Leader 2 React Combat 6 Nine Tiger Soldier 0 5 4 2 F SA-001 React Combat 6: After an action targets one of your soldier agents: Riase the TN of the action by 4. [ERRATA] Dr. Verona SA SA-002-dr_verona 5 Leader 2 Intel Craft 6 The Krypt Fixer 3 2 2 5 F SA-002 Intel Craft 6: Target a mission in the discard pile and one in the mission queue. Switch the two missions. Lancer Stealth Chopper SA SA-003-lancer_stealth_chopper 10 Gear 4 Mission, Mission Craft, Combat 6, X Vehicle - Aircraft - Unique 0 +2 +2 0 F SA-003 VEHICLE - AIRCRAFT - UNIQUE | Cover +2. | Mission Craft 6: Discard a mission card adjacent to this mission. | Mission Combat X: Retire a vehicle gear in the opposing mission team. The TN is the vehicle's expense. Main Battle Tank SA SA-004-main_battle_tank 10 Gear 4 React Combat 0 Vehicle - Auto - Armor - Unique 0 +5 +2 0 F SA-004 VEHICLE - AUTO - ARMOR | UNIQUE - Cover +5. | This agent is always considered exposed. This agent may not perform charisma actions and mission craft actions. | React Combat: Before this agent suffers a wound: prevent the wound. A Soldier's Duty EA EA-001-a_soldiers_duty Action 2 Soldier, non-Leader Mission Combat X U EA-001 Soldier only. | May not be performed by a leader. Mission Combat X: Retire this agent: Retire an opposing agent with expense equal to or lower than this agent's. The TN is the target's combat. Acceptable Losses EA EA-002-acceptable_losses Action 3 Mission Transport 7 R EA-002 Mission Transport 7: Retire the non-leader active agent with highest expense rating on your mission team: Move up to two opposing agents to headquarters. Always Prepared EA EA-003-always_prepared Action 1 Fixer Intel Craft 6 U EA-003 Fixer only. | Intel Craft 6: Examine the top three cards of your Agency Deck and rearrange them in any order. Draw a card. Ashes to Ashes EA EA-004-ashes_to_ashes Action 4 Intel Craft 6 U EA-004 Intel Craft 6: Target up to three cards in a player's discard pile. Remove those cards from the game. Automated Genious EA EA-005-automated_genious Action 3 Banshee Net Intel Craft 0 U EA-005 Banshee Net only. | Intel Craft: Perform up to three consecutive Intel actions with your non-leader agents. Battlefield Dominance EA EA-006-battlefield_dominance Action 3 Mission Charisma 0 U EA-006 Mission Charisma: Attach Battlefield Dominance to this mission. While Battlefield Dominance is attached, the mission text for Attacker and Defender gains: Battlefield Trickery EA EA-007-battlefield_trickery Action 3 Mission Combat 0 C EA-007 Mission Combat: Wound an opposing agent who moved into a mission team with an action during this mission. Before I Kill You... EA EA-008-before_i_kill_you Action 3 The Franchise Intel Craft 6 U EA-008 The Franchise only. | Intel Craft 6: Discard a card, then reveal all but one card in your hand: Search your Agency Deck for a non-Unique card and put it in your hand. Best Under Pressure EA EA-009-best_under_pressure Action 3 React Craft 4 U EA-009 React Craft 4: After an action card increases the TN of an action performed by this agent: Reduce the TN increase to zero, then reduce the TN of the action by the same amount. Rogue Agents EA EA-010-rogue_agents Action 3 Intel Craft 7 C EA-010 Intel Craft 7: Target an agent with an expense rating higher than his leader. The agent may not assign or move into an mission team this turn. Closing With Style EA EA-011-closing_with_style Action 3 Shadow Patriots React Craft 0 U EA-011 Shadow Patriots only. | React Craft: After the Attacker and Defender consecutively pass at a mission: This agent may perform one Mission action. Command Superiority EA EA-012-command_superiority Action 3 Leader Mission Combat 4 C EA-012 Leader only. | Mission Combat 4: Give another agent a bonus to one of his skills equal to your leader's level, plus 2 if there is no opposing leader. Comparison Search EA EA-013-comparison_search Action 2 Intel Craft 5 R EA-013 Intel Craft 5: Target an Exposed agent. The target's controller must reveal his hand to you. You may discard one of the revealed cards. Compromised! EA EA-014-compromised Action 4 React Craft 0 C EA-014 React Craft: After a player declares that he is extending the Mission Phase: End the Mission Phase. Cool Customer EA EA-015-cool_customer Action 4 Mission Craft 6 U EA-015 Mission Craft 6: Attach Cool Customer to this mission. While Cool Customer is attached, the Attacker or Defender mission text (your choice) gains: Cover Identity EA EA-016-cover_identity Action 4 Snoop React Craft 0 U EA-016 Snoop only. | React Craft: After one of your agents is targeted by an action that would expose or gain control of him: Cancel the action. Dead Ringer EA EA-017-dead_ringer Action 2 Faceman Intel Charisma X Specialist U EA-017 Faceman only - Specialist | Intel Charisma X: Target a non-leader agent. Put this card into play, face-up. This card becomes an exact copy of the target agent's printed card. Discard this card at the end of the turn. The TN is the target's expense. Detour EA EA-018-detour Action 3 React Transport 0 R EA-018 If this card is discarded from your hand due to an opponent's card effect, draw two cards. React Transport: Before an opponent forces you to discard one or more cards from your hand: Place a card in your hand on top of your Agency Deck. Draw two cards after the discarding action resolves. Diabolical Genius EA EA-019-diabolical_genius Action 1 The Franchise React Craft 5 U EA-019 The Franchise only. | React Craft 5: After an enemy agent targets one of your cards with a mission action, discard a card: Cancel the action. This agent does not need to be on a mission team to perform this action. Undercover Hit EA EA-020-undercover_hit Action 2 Intel Charisma X C EA-020 Intel Charisma X: Reduce one of an enemy agent's printed skills to zero. The TN is the target's craft. Eat My Dust EA EA-021-eat_my_dust Action 3 Wheelman React Transport X U EA-021 Wheelman only. | React Transport X: After this agent is targeted by an action that would send him to headquarters: Cancel the action. If this agent has a vehicle attached, wound the acting agent. The TN is the acting agent's transport. Errand for Mr. Wallace EA EA-022-errand_for_mr_wallace Action 2 React Transport 0 C EA-022 React Transport: After this agent is activated during a mission: Equip a gear to this agent from your hand and activate it. You may draw an additional card during the Debrief Phase this turn. Clearing House EA EA-023-clearing_house Action 1 Intel Combat 8 R EA-023 Intel Combat 8: Target an opponent. Wound all of that opponent's active agents with an expense rating higher than his leader. Flush Them Out! EA EA-024-flush_them_out Action 2 Mission Combat 7 R EA-024 Mission Combat 7: Activate an enemy agent. Wound an enemy agent that activated since your last mission action. If this is a Public mission, expose this agent. Counter-Intelligence Sweep EA EA-025-counter-intelligence_sweep Action 3 Fixer React Craft 0 U EA-025 Fixer only. | React Craft: After an agent declares an action that may only be performed by a Faceman, Fixer, Pointman, Snoop, Soldier or Wheelman: Cancel the action. Unfamiliar Territory EA EA-026-unfamiliar_territory Action 3 Mission Craft 0 C EA-026 Mission Craft: Target an agent. Reduce to zero all non-gear bonuses to the target's skills. Get Him! EA EA-027-get_him Action 2 Pointman Mission Craft 6 U EA-027 Pointman only. | Mission Craft 6: Until an action targeting this agent is successfully performed, opposing agents cannot target other agents in your mission team. You may immediately play another Mission action. Go to Ground EA EA-028-go_to_ground Action 2 Intel Craft 8 R EA-028 Intel Craft 8: Target an Exposed non-leader agent. Deactivate the target and all agents with the same name. Agents with the same name as the target may not be activated this turn. Dead End EA EA-029-dead_end Action 2 Bloodvine React Charisma 0 U EA-029 Bloodvine only. | React Charisma: Before a non-leader agent meets the TN of an action: Raise the TN of the action by 2. Into Hiding EA EA-030-into_hiding Action 2 Intel Craft X U EA-030 Intel Craft X: Target an Exposed non-leader agent. The target may not perform actions, assign to mission teams or be targeted by actions for the rest of the turn. The TN is the target's craft plus transport. It's Down to Us EA EA-031-its_down_to_us Action 3 React Charisma 0 C EA-031 React Charisma: Before an agent meets the TN of an action: Reduce to zero all bonuses and penalties to the TN. Killer Reflexes EA EA-032-killer_reflexes Action 2 Nine Tiger Intel Combat 7 U EA-032 Nine Tiger Dynasty only. | Intel Combat 7: Until the end of the next Mission Phase, your agents may use their combat instead of their craft to determine the starting player at a mission. Laser Defenses EA EA-033-laser_defenses Action 2 Mission Combat 6 C EA-033 Mission Combat 6: Attach Laser Defenses to this mission. While Laser Defenses is attached, the mission text for the Attacker gains: Leave Him With Nothing EA EA-034-leave_him_with_nothing Action 3 Mission Transport X C EA-034 Mission Transport X: Target an opposing agent. Retire all gear attached to the target. The TN is the target's transport plus craft. Lucky Break EA EA-035-lucky_break Action 1 React Charisma 0 C EA-035 React Charisma: After an action targets one of your cards: Increase the TN of the action by 1. Draw a card. Manhunt EA EA-036-manhunt Action 1 Mission Craft 6 R EA-036 Mission Craft 6: Target an opposing Exposed agent. The target's controller may either expose all agents on the target's mission team, or retire the target. Media Manipulation EA EA-037-media_manipulation Action 2 Mission Craft 8 R EA-037 Mission Craft 8: Target an opponent. The target chooses whether you reveal your hand or all your inactive agents. This mission's type is changed to intrigue. Moment of Truth EA EA-038-moment_of_truth Action 2 The Krypt React Craft 3 U EA-038 The Krypt only. | React Craft 3: Before this agent declares an action: Enemy agents may not perform Reacts to the action. Draw a card. Riot EA EA-039-riot Action 3 Mission Craft 8 R EA-039 Mission Craft 8: Expose all non-Exposed agents on your mission team: This mission's type is changed to fight. Out in the Cold EA EA-040-out_in_the_cold Action 3 Mission Craft 8 R EA-040 Mission Craft 8: Until the end of the mission, actions performed by your agents have +1 TN. This mission's type is changed to chase. Outbreak EA EA-041-outbreak Action 2 Intel Craft 8 U EA-041 Intel Craft 8: Attach Outbreak to a Mission card. While Outbreak is attached, the mission is worth +2 Victory Points and the mission text for Attacker and Defender gains: Pinned! EA EA-042-pinned Action 2 Soldier Melee Mission Combat X U EA-042 Soldier only. | Mission Combat X: Wound a target opposing agent. If this is a Public mission, expose this agent. This is a Melee action. The TN is the target's combat. Pitfall Detection Net EA EA-043-pitfall_detection_net Action 2 Mission Craft 7 R EA-043 Mission Craft 7: Attach Pitfall Detection Net to this mission. Deactivate each agent that was activated after this action was declared. While Pitfall Detection Net is attached, expose and wound each agent that is successfully activated. Preliminary Stakeout EA EA-044-preliminary_stakeout Action 1 Pointman React Craft 7 U EA-044 Pointman only. | React Craft 7: Before the "Engage the Enemy" phase of a Mission: This agent may perform one Mission action. Project: Omen Star EA EA-045-project__omen_star Action 4 Intel Craft 9 R EA-045 Intel Craft 9: No player can activate agents until the end of the turn. Starting with you and proceeding in turn order, each player must wound, expose or deactivate one of their target active non-leader agents until all active agents have been targeted. Leaders cannot assign to mission teams this turn. Quick Thinking EA EA-046-quick_thinking Action 2 React Combat 3 C EA-046 React Combat 3: After this agent is targeted with an action performed by an agent with more than twice the expense rating of this agent: Cancel the action. ''Smith and Wesson Calling'' EA EA-047-smith_and_wesson_calling Action 3 Mission Combat 7 R EA-047 Mission Combat 7: Retire an opposing agent with an expense higher than his leader's. This action cannot be canceled. Backup EA EA-048-backup Action 3 Faceman Intel Charisma 0 U EA-048 Faceman only. | Intel Charisma: Examine the top 10 cards of your deck. You may reveal one Specialist card to all other players and put it in your hand. Shuffle the remaining cards into your deck. Stranded! EA EA-049-stranded Action 4 Intel Craft 6 U EA-049 Intel Craft 6: Attach Stranded to a Mission card in the queue. While Stranded is attached, cancel any enemy action that would discard the mission from the queue. Discard this mission from the queue at the end of the turn. Subject Reacquired EA EA-050-subject_reacquired Action 1 Intel Craft 6 C EA-050 Intel Craft 6: Discard a facedown mission in the mission queue and replace the discarded mission, face-up, with a mission from the discard pile. Superhuman Effort EA EA-051-superhuman_effort Action 0 R EA-051 This card has +7 bravado when discarded for bravado to meet an action's TN. Survival Instinct EA EA-052-survival_instinct Action 3 React Combat 6 R EA-052 React Combat 6: After an action targets this agent: Change the TN to equal this agent's combat. Tactical Briefing EA EA-053-tactical_briefing Action 3 Snoop Intel Craft 0 U EA-053 Snoop only. | Intel Craft: Examine the top 7 cards of target player's Agency Deck and rearrange them in any order. Examine up to 2 inactive cards or up to 2 cards in target player's hand. Tactical Superiority EA EA-054-tactical_superiority Action 3 Mission Combat 5 C EA-054 Mission Combat 5: Discard a card or token attached to the current mission. Taken by Surprise EA EA-055-taken_by_surprise Action 1 Intel Charisma 0 C EA-055 Intel Charisma: Give an agent -2 to any skill until the end of the turn. Target in the Well EA EA-056-target_in_the_well Action 3 React Combat 6 U EA-056 React Combat 6: After an agent is activated during a mission: Wound the agent. Element of Surprise EA EA-057-element_of_surprise Action 3 React Transport 6 C EA-057 React Transport 6: After this agent is activated during a mission: Give this agent +3 to any skill until the mission ends. The Master Plan EA EA-058-the_master_plan Action 2 Intel Craft 7 R EA-058 Intel Craft 7: Attach The Master Plan to an agent that was previously a leader. While The Master Plan is attached, the agent does not count against maximum team size. The agent may not assign or move into mission teams. The Next Level EA EA-059-the_next_level Action 1 React Transport 8 U EA-059 React Transport 8: After an action targets this agent: Increase the TN of the action by 5. The Set-up EA EA-060-the_set-up Action 4 React Craft 0 C EA-060 React Craft: After an action targets one or more cards you control: Return one or two inactive cards you control to their owner's hand. Draw a card. The Twist EA EA-061-the_twist Action 2 Mission Transport 6 C EA-061 Mission Transport 6: Move this agent to headquarters: Move an opposing agent to his headquarters. The Whammy EA EA-062-the_whammy Action 3 Intel or Mission Craft 0 R EA-062 Intel Craft: Reveal an inactive action card declared as a gear or agent. This agent immediately performs that action. The action has a -3 TN and cannot be redirected or canceled. You may play The Whammy as a Mission Craft action. This Doesn't Concern You EA EA-063-this_doesnt_concern_you Action 4 Intel Craft 0 C EA-063 Intel Craft: Discard a face-up Private mission from the queue. Timely Intervention EA EA-064-timely_intervention Action 4 React Transport 8 U EA-064 React Transport 8: After the Defender assigns his mission team: If you are not the Attacker or Defender, assign a mission team. Determine the starting player as normal. Each player may play actions or pass until all players pass consecutively. You cannot win the mission. Determine the winner as normal. Under Fire EA EA-065-under_fire Action 1 React Transport 5 C EA-065 React Transport 5: After an action targets one of your cards: Increase the TN of the action by 2. Valet Parking EA EA-066-valet_parking Action 3 Wheelman Mission Transport X U EA-066 Wheelman only. | Mission Transport X: Target a Vehicle gear equipped to a target agent. Move the gear to this agent. The TN is the gear's expense. We Can Rebuild Him EA EA-067-we_can_rebuild_him Action 3 React Craft 6 R EA-067 React Craft 6: After you discard one or more cards from your hand due to an opponent's card effect: Return twice that number of cards from your discard pile to your hand. Surprise Appearance EA EA-068-surprise_appearance Action 4 React Transport 5 U EA-068 React Transport 5: After the Defender resolves an action: If you are not the Attacker or Defender, this agent may perform one Mission action as if he were on the attacking or defending mission team. Achilles Gange EA EA-069-achilles_gange 6 Agent 3 React Combat 3 Bloodvine Soldier 1 4 2 1 C EA-069 React Combat 3: Before a higher-expense agent takes a wound, wound Achilles Gauge: Prevent the wound. Ambassador Ang EA EA-070-ambassador_ang 6 Agent 3 React Charisma 0 Nine Tiger Fixer 2 3 3 1 U EA-070 React Charisma: After one of your agents is targeted by an action that would move him to headquarters: Cancel the action. Anastasia de Main EA EA-071-anastasia_de_main 8 Agent 2 Intel Charisma X The Krypt Faceman 6 2 2 3 R EA-071 Intel Charisma X: Target a agent. The target cannot assign into a mission team this turn. Anastasia cannot assign to a mission team this turn. The TN is the target's expense. Arkady Godorov EA EA-072-arkady_godorov 5 Agent 3 Mission, Mission Craft, Craft 0, 3 The Krypt Soldier 2 4 1 2 C EA-072 Mission Craft: Equip a card from your hand to Arkady as a gear. | Mission Craft 3: Retire an active gear attached to Arkady: Retire a gear attached to a target opposing agent. Barracuda EA EA-073-barracuda 8 Agent 3 Shadow Patriots Pointman 2 5 4 4 U EA-073 Barracuda gains +1 to all skills during Private missions. Bentley EA EA-074-bentley 8 Agent 3 React Craft 0 Shadow Patriots Wheelman 3 3 6 2 R EA-074 React Craft: Before you declare whether you are extending the Mission Phase after winning a mission: Examine a target facedown mission in the queue. Capt. Drake EA EA-075-capt_drake 13 Agent 2 Mission, Mission Transport, Combat X, X Freelancer Soldier - Wheelman - Unique 4 6 5 3 R EA-075 Mission Transport X: Send an opposing Freelancer agent to headquarters. The TN is the target's transport plus craft. | Mission Combat X: Wound an opposing Freelancer agent. The TN is the target's combat plus cover. Cosimo Costanzo EA EA-076-cosimo_costanzo 7 Agent 2 React Charisma 0 Bloodvine Pointman 5 2 3 3 C EA-076 React Charisma: After mission teams are assigned, discard any number of cards from your hand: Reveal the same number of cards from the top of your Agency Deck. Until the end of the mission, the Attacker or Defender (your choice) may play the revealed cards as if they were in his hand. Dante Anderson EA EA-077-dante_anderson 7 Agent 3 Intel Craft 4 Banshee Net Snoop 2 2 1 5 C EA-077 Intel Craft 4: Target an inactive enemy agent. The agent's controller may activate the agent. Otherwise, discard the target and draw a card. You may immediately play an additional Intel action. David Avila EA EA-078-david_avila 13 Agent 3 Intel Charisma X Bloodvine Fixer - Unique 6 3 3 5 R EA-078 Intel Charisma X: Reduce a non-leader agent's printed skills to 0 until the end of the turn. The TN is the target's expense. Det. Sgt. Pickersley EA EA-079-det_sgt_pickersley 9 Agent 3 React Craft 6 Shadow Patriots Pointman 5 4 3 5 U EA-079 React Craft 6: After an action on an action card targets a mission in the mission queue: Cancel the action. Elina Rostova EA EA-080-elina_rostova 6 Agent 3 React Craft X The Krypt Fixer 2 3 0 5 C EA-080 React Craft X: Before a target player performs an Intel action: He cannot declare that he is running a mission with the action. The TN is twice the craft of the player's active leader. Ernesto Doria EA EA-081-ernesto_doria 8 Agent 2 React Charisma 0 Bloodvine Faceman 6 1 2 3 U EA-081 React Charisma: After an action by an enemy Freelancer agent targets one of your cards: Redirect the action. Freewheeler EA EA-082-freewheeler 10 Agent 2 Intel Transport 7 Freelancer Wheelman 2 2 6 2 R EA-082 Intel Transport 7: Retire a Vehicle attached to Freewheeler or discard a card: Search your Agency Deck for a Vehicle gear, attach it to Freewheeler and activate it. Gail Clancy EA EA-083-gail_clancy 7 Agent 2 React Craft 0 Freelancer Pointman 3 2 3 3 U EA-083 React Craft: After an agent on your mission team is retired: If you are the Attacker or Defender, move Gail into your mission team. Gareth Reed EA EA-084-gareth_reed 5 Agent 3 Intel Craft X Freelancer Snoop 2 0 1 4 C EA-084 Intel Craft X: Name a number and target an opponent. He must reveal a number of cards in his hand equal to the number named, or reveal his entire hand. The TN is twice the number named. Hellcat EA EA-085-hellcat 10 Agent 2 Mission Transport X Freelancer Wheelman 3 3 5 3 R EA-085 Mission Transport X: Move any number of your agents between your headquarters and this mission. The TN is three times the number of agents you wish to move. Hollywood EA EA-086-hollywood 9 Agent 3 Mission Transport 6 Banshee Net Pointman - Medic 4 1 5 4 U EA-086 Mission Transport 6: Deactivate a wounded agent. If the agent is Exposed, you may retire the agent instead. Ivan Chemyshev EA EA-087-ivan_chemyshev 7 Agent 1 Mission Combat 6 The Krypt Pointman 2 4 3 2 R EA-087 Mission Combat 6: Retire Ivan Chemyshev: Retire an opposing agent with lower expense rating. Ruby Rain EA EA-088-ruby_rain 5 Agent 4 Mission Transport 0 Nine Tiger Pointman - Medic 2 3 3 1 C EA-088 Mission Transport: Give a wounded Soldier agent +3 to a skill until the end of the mission. You may perform this action any number of times per mission, but may not target an agent more than once per mission. Ken Wu EA EA-089-ken_wu 9 Agent 2 Mission Transport 0 Nine Tiger Wheelman 2 3 7 1 R EA-089 Mission Transport: Send up to two opposing wounded agents to their headquarters. Khan Tao EA EA-090-khan_tao 5 Agent 2 React Combat 0 Nine Tiger Soldier 0 5 2 2 R EA-090 React Combat: After an action that gives a player one or more card draws: Wound the acting enemy agent. Kim EA EA-091-kim 4 Agent 3 React Transport 0 Freelancer Wheelman 0 2 4 1 C EA-091 React Transport: After one of your agents is exposed, expose Kim: The agent loses the Exposed trait. Landscape EA EA-092-landscape 10 Agent 3 Mission Transport 6 Banshee Net Wheelman 3 1 7 5 R EA-092 Mission Transport 6: Switch the Attacker and Defender mission text for this mission. Lt. Folley EA EA-093-lt_folley 6 Agent 2 Shadow Patriots Soldier - Unique 2 4 3 2 C EA-093 Other Soldier agents in Lt. Folley's mission team gain +1 to all skills. [ERRATA] Maj. Ulyana Ustov EA EA-094-maj_ulyana_ustov 8 Agent 3 React Transport 6 The Krypt Wheelman 3 3 5 3 U EA-094 React Transport 6: Before an action would change the Victory Points or objective number of a mission: Cancel the action. Maria de Salvo EA EA-095-maria_de_salvo 6 Agent 2 Mission Transport X Bloodvine Wheelman 3 0 4 2 C EA-095 Mission Transport X: If the opposing mission team contains more agents, send an opposing agent to his headquarters. The TN is the agent's transport. Maxim Godorov EA EA-096-maxim_godorov 6 Agent 2 Intel Craft 0 The Krypt Fixer 2 2 2 4 C EA-096 Intel Craft: Discard a gear on Maxim: Search your discard pile for a gear with expense less than the discard's expense plus Maxim's craft and put it in your hand. Natalia EA EA-097-natalia 8 Agent 3 React Charisma 0 Banshee Net Pointman - Android - Gadget - Unique 5 2 0 4 R EA-097 Natalia may not be voluntarily retired. After you assign a mission team you must expose one of your non-Exposed agents, if you can. | React Charisma: After Natalia is activated: Target an opponent. He permanently controls Natalia. Move Natalia to his HQ. Nina White EA EA-098-nina_white 8 Agent 2 Freelancer Soldier 2 4 3 3 C EA-098 Nina may equip two Firearm cards. Nina has +1 combat and +1 craft while she has two Firearm cards. Pierre du Pont EA EA-099-pierre_du_pont 10 Agent 3 React Craft 4 Freelancer Pointman 5 5 3 5 C EA-099 React Craft 4: Before a player gains Victory Points from winning a mission, retire Pierre du Pont: If you are not the Attacker or Defender, reduce the Victory Points of the mission by 2. Pinpoint EA EA-100-pinpoint 9 Agent 3 React, Mission Craft, Combat 0, 10 Banshee Net Soldier 2 6 3 4 R EA-100 React Craft: After an Exposed agent targets Pinpoint with an action: Cancel it. | Mission Combat 10: Retire Pinpoint: Wound an opposing Leader. If the Leader is Exposed, wound him again. Pitfall Tracker EA EA-101-pitfall_tracker 5 Agent 1 React Craft X Freelancer Snoop 1 2 0 4 C EA-101 React Craft X: After an agent loses the Exposed trait: Expose the agent. The TN is the target's craft. Prince Nicolas EA EA-102-prince_nicolas 10 Agent 3 Mission Craft 0 Shadow Patriots Pointman 5 4 5 4 R EA-102 Mission Craft: Give Prince Nicolas -2 to all skills until the mission ends: Give an agent +3 to any skill until the mission ends. Prince Nicolas does not need to be on a mission team to perform this action. Qi Gau Pan EA EA-103-qi_gau_pan 9 Agent 2 React Combat 0 Nine Tiger Soldier 3 8 4 2 C EA-103 React Combat: After the Defender assigns his mission team: If you are not the Attacker or Defender, attach Qi to the mission until the end of the mission. While attached, you may perform a mission action after the Defender. Qi performs actions and is targeted as if in the defending mission team. Sam Hain EA EA-104-sam_hain 9 Agent 2 React Combat 0 The Krypt Soldier 2 7 3 3 R EA-104 Sam has +3 expense to activate gear. | React Combat: Before Sam is retired or moved to headquarters: Move any active and inactive gear attached to Sam Hain to other agents in your mission team. 2nd Lt Chavez EA EA-105-2nd_lt_chavez 7 Agent 3 React Craft 0 Freelancer Snoop 2 1 4 4 C EA-105 React Craft: After activating 2nd Lt. Chavez: Examine a target inactive card. Stowaway EA EA-106-stowaway 9 Agent 4 React Combat 0 Shadow Patriots Soldier 3 5 5 3 C EA-106 React Combat: After a player assigns his mission team: He gains control of Stowaway until the end of the mission. Move Stowaway into his mission team. You may add a card from your hand to that player's hand. Suko EA EA-107-suko 6 Agent 3 Mission Combat 0 Nine Tiger Soldier 1 5 3 1 U EA-107 Mission Combat: Raise or lower the objective number of this mission by one for each opposing wounded agent. SWAT Team EA EA-108-swat_team 7 Agent 3 React Craft 6 Banshee Net Soldier 1 5 1 4 U EA-108 React Craft 6: Before the active player declares whether he will take an action or pass during the Intel phase: You become the active player. Your leader may not perform your next Intel action. Tenkazu EA EA-109-tenkazu 9 Agent 2 React Combat 7 Freelancer Soldier 2 5 3 2 U EA-109 React Combat 7: After Tenkazu performs a Mission action: Another Tenkazu on this mission team may perform a Mission action. The Ashman EA EA-110-the_ashman 9 Agent 4 Bloodvine Pointman 4 2 3 2 R EA-110 While the Ashman is on your mission team, your agents have +1 charisma and +1 craft during Private missions, and +1 charisma and +1 transport during Public missions. The Chosen One EA EA-111-the_chosen_one 7 Agent 3 React Combat 0 Nine Tiger Soldier 2 6 3 1 R EA-111 React Combat: After a Mission action performed by an agent with less combat than the Chosen One's cover targets her: Cancel the action. The Gamer EA EA-112-the_gamer 4 Agent 3 React Craft X Banshee Net Snoop 1 1 1 5 C EA-112 React Craft X: After an opponent assigns a mission team: Declare a number. Examine that number of inactive cards on the mission team. The TN is twice the declared number. The Mistress EA EA-113-the_mistress 5 Agent 2 React Charisma X Banshee Net Faceman 4 0 1 4 C EA-113 React Charisma X: After an enemy agent targets the Mistress with an action: Expose the agent. The TN is the acting agent's charisma. The Wraith EA EA-114-the_wraith 6 Agent 2 React Craft 6 The Krypt Pointman 1 4 2 3 U EA-114 React Craft 6: After an agent declares a React during an action by one of your agents: Cancel the React. Thomas Gambit EA EA-115-thomas_gambit 6 Agent 3 Intel Charisma 0 Shadow Patriots Faceman 4 3 3 2 C EA-115 Intel Charisma: Target a mission in the queue. Permanently increase the Victory Point value of the mission by 1. Tito the Shark EA EA-116-tito_the_shark 8 Agent 3 Intel Craft 7 Bloodvine Snoop - Unique 4 0 2 4 R EA-116 Intel Craft 7: Target an opponent. That player chooses a card in his hand and either places it on top of his Agency Deck or discards it. Uplink EA EA-117-uplink 7 Agent 2 Intel Craft 8 Shadow Patriots Snoop - Unique 3 2 3 5 R EA-117 Intel Craft 8: Target a mission in the queue. Until the end of the turn, if it is a fight mission, your agents have +1 combat at it; if it is an intrigue mission, your agents have +1 charisma at it; if it is a chase mission, your agents have +1 transport at it. Venus de Carlo EA EA-118-venus_de_carlo 9 Agent 3 Intel Charisma X Bloodvine Faceman 6 1 3 3 U EA-118 Intel Charisma X: Target a non-leader agent. Until the end of the turn, all actions performed by the agent have their TNs increased by 2. The TN is the target's charisma plus craft. Viper EA EA-119-viper 10 Agent 3 Intel Craft X Freelancer Fixer 2 2 2 5 R EA-119 Intel Craft X: Discard a card: Search your Agency Deck for a Gadget and put it in your hand. The TN equals the Gadget's expense. Virus EA EA-120-virus 9 Agent 3 React Combat X Freelancer Soldier 2 6 0 2 R EA-120 React Combat X: After Virus inflicts a wound on a non-leader agent: The target may not perform actions for the rest of the mission. The TN is the target's combat plus cover. Vivica Cage EA EA-121-vivica_cage 6 Agent 3 Mission Craft 0 Freelancer Fixer 3 0 2 4 C EA-121 Mission Craft: Retire a gear attached to Vivica Cage: Attach a gear from your hand or any player's discard pile to Vivica and activate it. Vivica has +3 expense for activating this gear. Whirlwind EA EA-122-whirlwind 4 Agent 2 React Transport 0 Nine Tiger Wheelman 0 3 4 0 C EA-122 React Transport: After an enemy agent moves into a mission team using an action: Wound the agent. Armored Trenchcoat EA EA-123-armored_trenchcoat 10 Gear 2 React Combat 6 Armor +1 +1 R EA-123 ARMOR | +2 cover. | React Combat 6: Before this agent takes a wound: Prevent the wound. Beretta Model 92 EA EA-125-beretta_model_92 3 Gear 3 Firearm +1 C EA-125 FIREARM | Your Agency Deck may contain up to six copies of Beretta Model 92. An agent with Beretta Model 92 equipped may have two Firearms equipped. If this agent has another Beretta Model 92 attached, this agent gains +1 combat and +1 cover. Car Bomb Crew EA EA-124-car_bomb_crew 8 Gear 1 Mission Transport X Squad +2 U EA-124 SQUAD | Mission Transport X: If this is a fight or chase mission, wound an opposing agent. The TN is the target's transport plus combat. EMP Pulse Gernade EA EA-126-emp_pulse_gernade 6 Gear 3 Mission Combat 6 U EA-126 Mission Combat 6: Retire EMP Pulse Grenade: Deactivate all gear equipped to agents at this mission. Until the end of the mission, activating gear is a Mission Craft action. Endorphin Shot EA EA-127-endorphin_shot 5 Gear 2 React Craft 0 Gadget C EA-127 GADGET | React Craft: After this agent is wounded: Remove a wound from this agent. Until the end of the turn, this agent has +2 to all skills. Wound this agent at the end of the turn. Facial Recognition Unit EA EA-128-facial_recognition_unit 8 Gear 4 Intel Craft 7 Gadget C EA-128 GADGET | Intel Craft 7: Activate an inactive agent. You may immediately play another Intel action. Grenade Launcher EA EA-135-grenade_launcher 5 Gear 2 Mission Combat X Firearm +1 C EA-135 FIREARM | Mission Combat X: Reduce an opposing agent's cover to zero. You may use this ability up to twice per mission. The TN is the target's combat. Haz-Mat Suit EA EA-130-haz-mat_suit 4 Gear 4 React Transport 0 C EA-130 +1 cover. | React Transport: After this agent is targeted by an action from a card with "Outbreak", "Plague", "Poison", or "Biological" in the title: Cancel the action. Hazard Team EA EA-129-hazard_team 8 Gear 2 Mission Transport X Squad +1 +1 +1 U EA-129 SQUAD | Mission Transport X: Discard a card or token attached to this mission. The TN is the Victory Points value of the mission. Hidden Library EA EA-131-hidden_library 8 Gear 2 Intel Craft 8 +2 R EA-131 After Hidden Laboratory is activated, expose this agent if you are not a Franchise player. Intel Craft 8: Discard a card: Search your discard pile, then Agency Deck, for a card with "Plague", "Poison", or "Outbreak" in the title. At the end of the turn, remove from the game all cards with the same title in your hand and discard pile. Jet Pack EA EA-133-jet_pack 12 Gear 2 React, Mission Transport, Transport 8, 8 Gadget - Vehicle - Aircraft +2 R EA-133 GADGET - VEHICLE | AIRCRAFT | React Transport 8: After a Mission action targets this agent, move him to headquarters: Cancel the action. | Mission Transport 8: Move this agent from your headquarters into your mission team. Legal Counsel EA EA-132-legal_counsel 7 Gear 4 Intel Craft 6 Squad +2 U EA-132 SQUAD | Intel Craft 6: Target one of your agents. Actions that target Exposed agents may not target the agent until the end of the turn. Masterwork Katana EA EA-136-masterwork_katana 11 Gear 1 Soldier Melee Mission Combat X Melee - Soldier +2 R EA-136 MELEE - Soldier Only | Mission Combat X: Wound a target opposing enemy agent twice. If this is a Public mission, expose this agent. This is a Melee action. The TN is the target's combat plus expense. Miss Nickelstop EA EA-137-miss_nickelstop 7 Gear 3 Intel Craft 7 +2 U EA-137 Intel Craft 7: Target a player. He may reveal any number of action cards from his hand. Until the end of the turn, while this agent is on a mission team, the target may not play any action cards from his hand that do not share a title with the revealed cards. Plague Vials EA EA-138-plague_vials 7 Gear 2 Mission Combat X Gadget U EA-138 GADGET | Mission Combat X: Retire Plague Vials: Wound an opposing agent. If the target is wounded when the mission ends, retire him. If this is a Public mission, expose this agent. The TN is the target's combat plus craft. Planted Bug EA EA-139-planted_bug 6 Gear 2 Mission Craft 5 Gadget C EA-139 GADGET | Mission Craft 5: If the controller of the opposing mission team has one or more cards in his hand, he must discard one card from his hand. Private Yacht EA EA-134-private_yacht 17 Gear 4 React, Mission Charisma, Transport 0, 0 Vehicle - Boat +4 +3 +2 R EA-134 VEHICLE - BOAT | React Charisma: After an action targets one of your agents at headquarters: Increase the TN of the action by 5. | Mission Transport: Move up to two of your agents from headquarters into your mission team. Riot Police EA EA-140-riot_police 7 Gear 3 Mission Combat 7 Squad +2 U EA-140 SQUAD | Mission Combat 7: Wound an enemy agent that has become Exposed during this mission due to performing an action. Secret Base EA EA-141-secret_base 10 Gear 4 The Franchise Leader React Charisma 0 Bureau - Unique R EA-141 BUREAU - UNIQUE | May only be equipped by a Franchise leader. | +6 cover. | React Charisma: After an action targets this agent, discard Secret Base: Cancel the action. This action cannot be canceled. Spike Dropper EA EA-142-spike_dropper 6 Gear 4 Mission Transport 0 Gadget +1 C EA-142 GADGET | Mission Transport: If this agent has a Vehicle gear equipped, send an opposing agent to headquarters. If this agent's transport is higher than the target's combat, wound the target. Voice Simulator EA EA-143-voice_simulator 6 Gear 4 Intel Charisma 0 Gadget +1 C EA-143 GADGET | Intel Charisma: The next Charisma action this agent performs this turn has -4 TN. Wide Area Scrambler EA EA-144-wide_area_scrambler 8 Gear 3 React Craft 7 Gadget U EA-144 GADGET | React Craft 7: Before an action modifies the TN of an action: Cancel the modifying action. Deliver the Cure EA EA-145-deliver_the_cure 5 Mission 5 Fight Craft +4 28 Private F EA-145 Attacker Text: Your Fixer and Snoop agents may perform: "Mission Craft 5: Lower the Objective Number for this mission by 1" | Defender Text: Your Soldier and Pointman agents may perform: "Mission Combat: Increase the Objective Number for this mission by 1." Distraction! EA EA-146-distraction 7 Mission 5 Intrigue Transport +4 25 Public F EA-146 Attacker Text: Your agents may perform actions as if this were a Fight mission. | Defender Text: Your agents may perform: "Mission Transport 5: Send an opposing Exposed agent to his headquarters." Party Crashers EA EA-147-party_crashers 6 Mission 1 Intrigue Charisma +4 29 Private F EA-147 Attacker Text: Your agents with expense above 8 have +2 charisma during this mission. Your agents with expense below 7 have -2 charisma during this mission | Defender Text: Your agents may perform: "Mission Charisma: Wound an opposing Exposed agent." Project: Pitfall Assault EA EA-148-project__pitfall_assault 4 Mission 4 Fight Combat +4 27 Private F EA-148 Attacker Text: If you win the mission, the Defender must discard his hand. | Defender Text: If you win the mission, draw 2 cards and remove the Exposed trait from all your agents. Race Against the Sun EA EA-149-race_against_the_sun 6 Mission 3 Chase Transport +4 30 Public F EA-149 Attacker Text: Your agents may perform no more than 4 Mission actions in total at this mission. | Defender Text: Your agents may perform no more than 4 Mission actions in total at this mission. Recover the Antivirus EA EA-150-recover_the_antivirus 4 Mission 3 Chase Combat +4 26 Public F EA-150 Attacker Text: If you win the mission, remove a wound from each of your agents. Your agents may perform: "Mission Combat 7: Wound an unwounded opposing agent." | Defender Text: If you win the mission, remove a wound from each of your agents. Your agents may perform: "Mission Combat 7: Wound an unwounded opposing agent." Maria Jager EA EA-151-maria_jager 5 Leader 1 Mission Charisma 0 The Franchise Faceman 4 0 2 1 F EA-151 Mission Charisma: Discard 3 cards from your hand: Change this mission's type to chase, fight, or intrigue. Mr. Weir EA EA-152-mr_weir 5 Leader 2 Intel Craft 0 Shadow Patriots Pointman 4 4 3 5 F EA-152 Intel Craft: Remove a wound from an agent: Wound him at the beginning of next turn. Intel Craft X: Wound an unwounded agent. Remove a wound from the target at the end of the turn. The TN is the target's expense. Peter Veil EA EA-153-peter_veil 6 Leader 2 React Craft 0 Banshee Net Snoop 3 0 2 5 R EA-153 React Craft: After a target player discards a card for bravado: If the value of the discard was even, draw a card; if it was odd, the player must discard a card. Wei-Yung EA EA-154-wei-yung 9 Leader 2 Intel Charisma 0 The Franchise Mastermind - Faceman 6 2 2 3 F EA-154 Intel Charisma: Discard a card: Target up to two Freelancer agents in your discard pile. Place one of them in your hand and shuffle the other into your Agency deck. Don Francesco EA EA-155-don_francesco 12 Leader 3 React, Intel Charisma, Charisma 0, 0 Bloodvine Faceman 6 2 4 5 F EA-155 React Charisma: After an enemy agent performs a React to one of your actions: Wound the reacting agent. | Intel Charisma: Retire an agent that is not controlled by his owner. Gerhard EA EA-156-gerhard 15 Leader 3 React Transport 0 The Franchise Soldier - Master: Dr Kholera 3 4 5 5 F EA-156 React Transport: After an action targets Dr. Kholera: Redirect the action to Gerhard. React Transport: After Gerhard activates: Search your discard pile, then Agency Deck, for an "Armored Trenchcoat" and a Firearm gear. Equip the cards to him. Dr. Kholera EA EA-157-dr_kholera 25 Leader 4 Intel, Mission Craft, Craft 0, 0 The Franchise Mastermind - Fixer - Henchman: Gerhard 5 4 5 9 F EA-157 Intel Craft: Search your deck for 1 or 2 copies of "The Zero Sum". Put them in your hand. | Mission Craft: Retire an agent on your mission team: The opposing player must target and wound two of his agents or retire all agents on his mission Mob Rule EA EA-158-mob_rule 16 Leader 4 Mission, Intel Craft, Craft 0, X Banshee Net Snoop 4 4 3 9 R EA-158 Mission Craft: Expose all opposing agents. | Intel Craft X: Target an Exposed agent. The target may not assign or move into a mission team this turn. The TN is the target's expense. The Intruder EA EA-159-the_intruder 17 Leader 4 Intel, Mission Craft, Craft 0, 7 The Krypt Fixer - Soldier 4 8 5 6 R EA-159 Intel Craft: Reveal the mission queue. Until the end of the turn, opponents must discard 2 cards after targeting a mission. | Mission Craft 7: If you are the Attacker, discard the current mission and replace it with any face-up mission in the queue. You are now running that mission. The Majestic Man EA EA-160-the_majestic_man 13 Leader 4 React Transport 0 Shadow Patriots Pointman - Soldier - Wheelman 7 7 7 7 R EA-160 React Transport: After you assign the Majestic Man to a mission team: Choose either the Attacker or Defender text for the mission. The text is considered blank during the mission. The Ninth Immortal EA EA-161-the_ninth_immortal 16 Leader 4 React Combat 0 Nine Tiger Soldier 6 9 4 3 R EA-161 Your Soldier agents may use combat instead of their craft for any purpose. | React Combat: After an agent targets the Ninth Immortal with an action: Wound the acting agent. Trent Jacobs EA EA-162-trent_jacobs 20 Leader 4 React, React Charisma, Charisma 0, X Bloodvine Faceman 8 3 6 4 R EA-162 React Charisma: After an action targets one of your agents: Raise the TN by +4. | React Charisma X: After an action targets Trent Jacobs: Redirect the action. The TN is the acting agent's craft plus charisma. An Offer You Can't Refuse DB DB-001-an_offer_you_cant_refuse Action 3 Solo Op - Private - Craft +3 React Craft 0 R DB-001 If the Attacker loses this solo op, retire the attacking agent. React Craft: After winning this solo op, discard this card: Gain 1 Victory Point or gain permanent control of a non-leader agent with expense less than 8. Academy Training DB DB-002-academy_training Action 3 Intel, Intel Craft 0, 0 U DB-002 Intel Craft: Target a completed solo op in your headquarters. Actions on the solo op may be performed an additional time this turn. Intel Craft: Return a completed solo op you do not control to its owner's hand. Another Look at the Scene DB DB-003-another_look_at_the_scene Action 4 React, Intel Craft 0, 0 C DB-003 React Craft: After an agent wins a solo op while in the defending mission team: Place the completed solo op in the Defender's headquarters as if he had won it as the Attacker and draw a card. Intel Craft: Give this agent +2 craft. Best Laid Plans DB DB-004-best_laid_plans Action 3 Intel, Mission Charisma 6, 0 C DB-004 Intel Charisma 6: Discard a completed solo op in a player's headquarters. Mission Charisma: Give this agent +2 charisma. Big-Budget Explosion DB DB-005-big-budget_explosion Action 2 Mission Combat 0 R DB-005 Mission Combat 10: If this is a fight mission, target up to three opposing agents with a combined cover less than 11. Wound each target agent. If this is a Public mission, expose this agent. Bodyguard Service DB DB-006-bodyguard_service Action 2 Solo Op - Public - Combat +3 Intel Craft 0 C DB-006 Agents successfully activated while at this solo op have -2 combat at this solo op. Intel Craft: Target one of your agents. Increase the TN of actions by enemy agents targeting that agent by 3 until the end of the turn. Car Jacking DB DB-007-car_jacking Action 2 Solo Op - Public - Transport +3 Mission Transport X U DB-007 Agents that move into this solo op with an action have +2 transport during this solo op. Mission Transport X: Move target opposing agent to his headquarters. The TN is the target's transport. Change of Plans DB DB-008-change_of_plans Action 3 Solo Op - Private - Craft +3 | Franchise Only. Mission Craft 6 U DB-008 Freelancer agents at this solo op have +1 to all skills. Mission Craft 6: Discard this card: Change this mission's type to intrigue, chase or fight. This agent may immediately perform an additional mission action. Clear the Way DB DB-009-clear_the_way Action 4 Solo Op - Public - Combat +3 React Craft 0 U DB-009 If the Attacker loses this solo op, he must remove from the game all action cards in his discard pile. React Craft: After winning this solo op, discard this card: Return an action card with a printed Mission action from your discard pile to your hand and draw a card. Brutal B&E DB DB-010-brutal_b&e Action 3 Solo Op - Private - Combat +3 Mission Combat X C DB-010 Agents cannot be moved to headquarters during this solo op. Mission Combat X: Wound target opposing agent. If this is a Public mission, expose this agent. The TN is the target's combat or cover, whichever is higher. Coercion DB DB-011-coercion Action 3 Solo Op - Private - Charisma +2 Mission Charisma 0 C DB-011 Your agents cannot be moved to headquarters during this solo op. Mission Charisma: Give target opposing agent -3 to all skills until the end of the mission. Covert Insertion DB DB-012-covert_insertion Action 4 Solo Op - Private - Transport +3 Mission Transport X U DB-012 Active agents assigned or moved into this solo op have -2 transport while at this solo op. Mission Transport X: Move this agent into your mission team. The TN is the mission's printed cover. Dead Drop DB DB-013-dead_drop Action 3 Solo Op - Public - Craft +3 React Craft 0 U DB-013 If the Attacker loses this solo op, he must remove from the game all action cards in his discard pile. React Craft: After winning this solo op, discard this card: Return an action card with a printed Intel action from your discard pile to your hand and draw a card. Decommissioned DB DB-014-decommissioned Action 1 Intel or Mission Charisma X R DB-014 Intel Charisma X: Target an enemy agent and an action printed on that agent. Permanently blank the action's text. This action may be performed as a Mission Charisma X action. The TN is the target's charisma. Demolition Derby DB DB-015-demolition_derby Action 3 Mission, Mission Transport 7, 0 C DB-015 Mission Transport 7: Retire a Vehicle equipped to this agent: Retire all vehicles at this mission. Mission Transport: Give this agent +2 transport. Clash of the Titans DB DB-016-clash_of_the_titans Action 2 Intel Charisma 6 R DB-016 Intel Charisma 6: Enemy agents with expense less than 7 cannot assign to mission teams this turn. Your agents with expense less than 8 cannot assign to mission teams this turn. Blood Money Delivery DB DB-017-blood_money_delivery Action 3 Solo Op - Private - Craft +3 React Craft 0 R DB-017 Agents have -2 to all skills except craft while at this solo op. React Craft: Before a card is activated, discard this card: Raise the activating agent's expense by 8 for that activation. Draw a card. Emergency Training DB DB-018-emergency_training Action 2 Mission Craft 4 C DB-018 Mission Craft 4: Name a skill. Give all agents with expense less than seven +1 to the named skill and -1 to all other skills until the end of the mission. Field Procurement DB DB-019-field_procurement Action 4 Solo Op - Public - Transport +3 React Craft 0 U DB-019 If the Attacker loses this solo op, he must remove from the game all gear cards in his discard pile. React Craft: After winning this solo op, discard this card: Return a gear card in your discard pile to your hand and draw a card. Fortified Position DB DB-020-fortified_position Action 2 Mission Combat 6 U DB-020 Mission Combat 6: Attach Fortified Position to the current mission. While it is attached, the Attacker or Defender mission text (your choice) gains "Your agents have +3 cover. Actions targeting your agents have +1 TN." Gridlock DB DB-021-gridlock Action 3 Mission Transport 7 R DB-021 MissionTransport 7: Move all agents at this mission with expense less than 7 to headquarters. Kidnapping DB DB-022-kidnapping Action 3 Solo Op - Public - Combat +2 Mission Transport 0 C DB-022 Agents at this solo op with expense less than 7 have -2 combat during this solo op. Mission Transport: Target an opposing agent with lower expense. Move the target agent to his headquarters. Live Field Training DB DB-023-live_field_training Action 3 Solo Op - Public - Transport +2 | Shadow Patriots Only. Mission Transport 0 U DB-023 The skills of each agent at this solo op are equal to the value of his lowest skill. Mission Transport: Give this agent a bonus to one of his skills equal to his lowest skill until the end of the mission. Live to Fight Another Day DB DB-024-live_to_fight_another_day Action 3 React Transport 3 C DB-024 React Transport 3: Before this agent takes a wound: Prevent the wound, then move the agent to headquarters if he is in a mission team. This action can be performed by an agent at headquarters during a mission. Mission of Mercy DB DB-025-mission_of_mercy Action 4 Solo Op - Private - Transport +2 React Transport 3 C DB-025 Your agent cannot be wounded or perform actions that cause wounds during this solo op. React Transport 3: Before this agent suffers a wound: Prevent the wound. This action can be performed while at headquarters during a mission. Plan B DB DB-026-plan_b Action 1 React Combat 0 R DB-026 Once per turn during the Debrief Phase, you may return this card to your hand from your discard pile. React Combat: After target opposing attacking or defending player declares an action during a mission: Cancel the action and end the mission. The target player wins the mission. Out in the Open DB DB-027-out_in_the_open Action 2 Mission, Mission Combat 5, 8 C DB-027 Mission Combat 5: Attach Out in the Open to the current mission. While attached, the Attacker or Defender mission text (your choice) gains "Your agents have -3 cover". Mission Combat 8: Return this card to your hand if you own this card and it is attached to a mission. Any agent can perform this action. Out of Retirement DB DB-028-out_of_retirement Action 4 Solo Op - Public - Charisma +3 React Craft 0 U DB-028 If the Attacker loses this solo op, he must remove from the game all agent cards in his discard pile. React Craft: After winning this solo op, discard this card: Return an agent card in your discard pile to your hand and draw a card. Wetworks DB DB-029-wetworks Action 2 Solo Op - Public - Combat +4 Mission Combat 9 R DB-029 After this solo op is won, expose the winning agent. Mission Combat 9: Discard this card: Wound target opposing agent twice. Personal Challenge DB DB-030-personal_challenge Action 1 React Charisma X R DB-030 React Charisma X: Before a player assigns an agent to a solo op: Target an active non-leader agent that player controls. That player must assign the target to the solo op, if able. The TN is the highest skill on the agent's leader. Recruitment DB DB-031-recruitment Action 3 Solo Op - Public - Charisma +3 React Charisma 0 U DB-031 Agents at this solo op with expense greater than 8 have +2 charisma at this solo op. React Charisma: Before the costs of activating a target agent are met: Raise or lower the target's expense by 3. Send Him a Message DB DB-032-send_him_a_message Action 3 Solo Op - Private - Combat +2 Mission Combat 0 U DB-032 Unwounded agents moving into this solo op with an action suffer a wound. Mission Combat: Wound an unwounded opposing agent. If this is a Public mission, expose this agent. Personal Politics DB DB-033-personal_politics Action 3 Solo Op - Public - Charisma +4 | Bloodvine Only. React Charisma 0 U DB-033 The agent at this solo op with the highest expense has +2 charisma while at this solo op. React Charisma: After an agent is targeted with an action, discard two cards from your hand: Redirect or cancel the action. Sideline Operation DB DB-034-sideline_operation Action 2 Intel Craft 6 U DB-034 Intel Craft 6: Examine the top 7 cards of your Agency Deck, or the top 12 cards if this agent is a Pointman. You may reveal a solo op card to all opponents. If you do, place the solo op in your hand. Shuffle the remaining cards into the deck. Tear Gas DB DB-035-tear_gas Action 3 Mission Combat 6 U DB-035 Mission Combat 6: Until the end of the mission, increase by 3 the TN of all actions performed by agents with expense less than 7. Stakeout Duty DB DB-036-stakeout_duty Action 4 Solo Op - Public - Craft +2 React, Intel Craft 0, 10 U DB-036 Agents successfully activated while at this solo op have +2 craft at this solo op. React Craft: After a player declares an action: Examine target facedown card. Intel Craft 10: Discard this card: Gain 1 Victory Point. Desperate Alliance DB DB-037-desperate_alliance Action 3 Solo Op - Public - Craft +3 | Banshee Net Only. Intel, Intel Craft X, 0 U DB-037 Expose any active agent that assigns or moves into this solo op. Intel Craft X: Expose a target enemy agent. The TN is the target's expense. Intel Craft: Give this agent +2 craft. Surprise! DB DB-038-surprise Action 2 Mission Craft 0 R DB-038 Can only be played as your first action at a mission. This action has a TN of 8 if the performing agent is a Franchise leader. Mission Craft 10: Discard a card:If this mission is not a solo op, discard the current mission and replace it, face up, with target mission in the mission queue. The target mission is now the mission being run. Surveillance Flight DB DB-039-surveillance_flight Action 4 React Craft 6 U DB-039 React Craft 6: After a player declares that he is extending the Mission Phase: Double the Objective Number of the mission he extends to after the normal extension multiplier is applied. Team Synergy DB DB-040-team_synergy Action 2 Mission Charisma 6 C DB-040 Mission Charisma 6: Give this agent +1 to all skills until the end of the mission for each agent with the Faceman, Fixer, Pointman, Snoop, Soldier or Wheelman trait on your mission team, to a maximum of +1 per trait. That Damn Good DB DB-041-that_damn_good Action 4 React Craft 0 R DB-041 React Craft: After an action targets one of your agents, discard a completed solo op in your headquarters: Redirect or cancel the action. The Art of War DB DB-042-the_art_of_war Action 3 Mission Combat 7 U DB-042 Mission Combat 7: Discard a card attached to this mission. If it was an action card, this agent may immediately perform any action on that card as if played from your hand. The Driver DB DB-043-the_driver Action 3 Solo Op - Public - Transport +3 React Transport X U DB-043 Agents with a Vehicle equipped cannot be moved to headquarters during this solo op. React Transport X: After an action targets this agent during a chase mission: Cancel the action. The TN is the acting agent's transport. The Long, Dark Winter DB DB-044-the_long_dark_winter Action 3 Solo Op - Private - Craft +2 | The Krypt Only. Intel Craft 0 U DB-044 Charisma actions have +4 TN during this solo op. Intel Craft: Target a mission in the mission queue. Until the end of the turn, enemy agents and leaders may not target that mission. The Order of Three DB DB-045-the_order_of_three Action 3 Solo Op - Private - Combat +3 | Nine Tigers Only. Mission, Intel Combat, Transport 3, 3 U DB-045 Craft actions have +4 TN during this solo op. Mission Combat 3: Give this agent +3 combat and +3 cover until the end of the mission. Intel Transport 3: Remove a wound from this agent. The Seduction Game DB DB-046-the_seduction_game Action 2 Solo Op - Private - Charisma +3 Mission Charisma X C DB-046 Agents use their base charisma for charisma skill checks during this solo op. Mission Charisma X: Reduce an opposing agent's base skills to 0 until the end of the mission. The TN is the target's charisma. The Wages of Sin DB DB-047-the_wages_of_sin Action 3 Mission, Mission Combat X, 0 C DB-047 Mission Combat X: Retire a target opposing Freelancer agent. The TN is the target's combat plus craft. Mission Combat: Give this agent +2 combat. Traitor! DB DB-048-traitor Action 1 Intel or Mission Combat X R DB-048 Intel Combat X: Target two agents with the same name. Retire one or both of the agents. This action may be played as a Mission Combat X action. The TN is the expense of one of the target agents. Undercover Networking DB DB-049-undercover_networking Action 3 Solo Op - Public - Charisma +3 React Charisma 5 C DB-049 Agents at this solo op with expense less than 8 have +1 charisma at this solo op. React Charisma 5: After this agent is targeted by an agent with lower expense, discard a card from your hand: Cancel the action. Veteran Operative DB DB-050-veteran_operative Action 4 Mission, Mission Transport 0, 0 C DB-050 Mission Transport: Target a completed solo op in your headquarters: Move this agent from your headquarters into your mission team or vice versa. Mission Transport: Target a completed solo op in your headquarters: Give this agent +3 to a skill until the end of the mission. Wire Fu DB DB-051-wire_fu Action 3 Mission, React Combat 0, 0 U DB-051 Mission Combat: Attach Wire Fu to the current mission. While attached, all agents at the mission may perform "React Combat: After this agent exceeds the TN of a Melee action by 3 or more: Wound the target of the Melee action if it is an agent. Agents at this mission may discard for bravado even if they already meet the TN." Flank Attack DB DB-052-flank_attack Action 1 Mission Charisma 6 C DB-052 Mission Charisma 6: Give this agent +1 to all skills until the end of the mission for each other agent on his mission team that shares the Faceman, Fixer, Pointman, Snoop, Soldier, or Wheelman trait with him. Dominika Jones DB DB-053-dominika_jones 6 Agent 2 React Transport 0 The Krypt Wheelman 3 2 5 1 C DB-053 React Transport: After one of your agents is retired or moved to headquarters during a solo op: Move Dominika into the solo op. Dr. Suvorov DB DB-054-dr_suvorov 8 Agent 3 Mission Craft 7 The Krypt Fixer 3 2 2 5 U DB-054 Mission Craft 7: Examine the top 7 cards of your Agency deck. You may reveal an agent, put the agent into play in your mission team and activate him. If you do, retire Dr. Kalyev. Shuffle the remaining cards into your deck. Ekaterina Guryenko DB DB-055-ekaterina_guryenko 7 Agent 2 React Craft 0 The Krypt Soldier 0 5 3 3 R DB-055 Ekaterina's actions cannot be canceled. | React Craft: After an action performed by an agent with expense less than 7 targets Ekaterina: Cancel the action. Blindside DB DB-056-blindside 4 Agent 2 Intel Craft 0 The Krypt Fixer 1 2 2 3 C DB-056 Intel Craft: Discard a solo op card from your hand or discard a completed solo op in your headquarters: Discard a mission from the mission queue. Konstantin DB DB-057-konstantin 10 Agent 2 Mission Combat 8 The Krypt Soldier 3 6 3 4 U DB-057 Mission Combat 8: Retire all gear attached to a target opposing agent. Master Sgt. Yurasov DB DB-058-master_sgt_yurasov 4 Agent 2 React Craft 0 The Krypt Pointman 2 2 2 2 C DB-058 React Craft: After one of your other agents assigns to a solo op: Give the agent +2 to any skill. Oleg Aralov DB DB-059-oleg_aralov 8 Agent 3 React Combat 0 The Krypt Soldier 1 5 3 3 U DB-059 Oleg has +3 combat when performing Melee actions. Oleg may not be activated more than once per turn. | React Combat: After Oleg retires an enemy agent: Deactivate Oleg. Senior Sergeant Vetrov DB DB-060-senior_sergeant_vetrov 6 Agent 2 React Craft 0 The Krypt Fixer 2 3 2 4 C DB-060 React Craft: After an enemy agent targets one of your non-leader agents with an action: Raise or lower your agent's expense by 4 until after the action resolves. The Hangman DB DB-061-the_hangman 10 Agent 3 React Craft 0 The Krypt Pointman - Unique 4 4 4 5 R DB-061 React Craft: Before the Hangman declares an action: Target an Intel or Mission action (as appropriate) on a completed solo op in your headquarters. The Hangman copies the target action to himself and performs the action as his declared action. Valeria Tremaine DB DB-062-valeria_tremaine 11 Agent 4 React Charisma 0 The Krypt Faceman - Unique 7 4 3 4 R DB-062 React Charisma: After an enemy agent declares an action that would redirect an action by one of your agents: Redirect the action to the redirecting agent. The action cannot be redirected or canceled. Davey Dimension DB DB-063-davey_dimension 3 Agent 1 Intel Craft 0 Shadow Patriots Pointman 2 1 2 2 C DB-063 Intel Craft: Give target agent +2 to all skills until the end of the turn. Davey may not assign to mission teams for the rest of the turn. Eddie Stratton IV DB DB-064-eddie_stratton_iv 8 Agent 2 Mission Charisma 6 Shadow Patriots Faceman 6 2 4 3 U DB-064 Mission Charisma 6: Until the end of the mission, reduce Eddie's base skills to zero and expose him: Increase the Victory Points this mission is worth by 2. Hamilton DB DB-065-hamilton 12 Agent 4 Intel, Mission Charisma, Charisma X, X Shadow Patriots Pointman 6 5 6 5 R DB-065 Intel Charisma X: Target a non-leader enemy agent and an action printed on the agent or on a gear equipped to him. The action cannot be performed this turn. The TN is the agent's craft. Hamilton may perform this action as a Mission Charisma X action. Jaunt DB DB-066-jaunt 7 Agent 3 React Transport 0 Shadow Patriots Wheelman 2 3 6 2 R DB-066 React Transport: Before an opponent becomes the active player: If you won a solo op during your last action this turn, you become the active player. Logan Coombs DB DB-067-logan_coombs 8 Agent 2 React Combat 0 Shadow Patriots Soldier 3 6 3 2 C DB-067 React Combat: After a Mission Combat action targets Logan: Logan may immediately perform a Mission Combat action targeting the acting agent. Ozzie Chambers DB DB-068-ozzie_chambers 4 Agent 1 Mission Transport 4 Shadow Patriots Pointman 3 2 2 1 C DB-068 Mission Transport 4: Target an opposing agent and name a skill. Give Ozzie a bonus to that skill such that it equals the skill of the target agent. Prof. Webble-Smythe DB DB-069-prof_webble-smythe 9 Agent 4 Intel Craft 0 Shadow Patriots Snoop 4 2 4 5 U DB-069 Intel Craft: Place a solo op card from your discard pile into your hand. If the solo op is not completed and face-up in your headquarters at the end of the turn, remove it from the game. The Solicitor DB DB-070-the_solicitor 9 Agent 4 React Combat 0 Shadow Patriots Fixer 4 4 4 4 R DB-070 React Combat: Before the Solicitor declares an action or after he is targeted by an action: Give the Solicitor -4 craft, +3 combat and the Soldier trait until the end of the turn. Victor Denton DB DB-071-victor_denton 9 Agent 3 React Transport 0 Shadow Patriots Pointman 4 5 4 4 U DB-071 React Transport: After Victor wins a solo op: Gain 1 Victory Point. Whistler DB DB-072-whistler 6 Agent 2 Shadow Patriots Pointman 2 3 3 3 C DB-072 Whistler has +1 to all skills during a solo op. Anna Scora DB DB-073-anna_scora 7 Agent 3 Intel Charisma 0 Freelancer Faceman 5 1 2 3 U DB-073 Intel Charisma: Reduce your Victory Point total by one and discard a card: Discard target completed solo op in a player's headquarters. Bataar Temujin DB DB-074-bataar_temujin 9 Agent 3 Melee Mission Combat X Freelancer Soldier 0 6 3 2 U DB-074 Temujin will not attach Firearm gear. | Mission Combat X: Wound an opposing agent. This is a Melee action. If this is a Public mission, expose Temujin. The TN is the target's combat plus craft. Gideon Barbary DB DB-075-gideon_barbary 10 Agent 4 Freelancer Faceman - Unique 7 0 3 4 R DB-075 Gideon cannot be activated by a Franchise leader. After each Intel Phase begins, gain 1 Victory Point. Goran Strilakos DB DB-076-goran_strilakos 5 Agent 2 Mission Combat X Freelancer Soldier 0 3 2 2 C DB-076 Mission Combat X: Wound an opposing agent if this a fight mission or a solo op. If this is a Public mission, expose Goran. The TN is the target's combat or cover, whichever is higher. Killian Vayne DB DB-077-killian_vayne 7 Agent 3 Intel Craft 0 Freelancer Fixer - Unique 1 2 3 4 R DB-077 Intel Craft: Target a Freelancer agent. The target's leader must meet the target's expense as if the target were being activated or else the target is retired. Company Man DB DB-078-company_man 13 Agent 3 React Craft 0 Freelancer Soldier 0 7 5 4 R DB-078 Company Man is retired when he has three wounds instead of two. While Company Man has two wounds, he has -3 to all skills instead of -2. | React Craft: Before Company Man is retired: Shuffle him into your deck. Mora DB DB-079-mora 9 Agent 3 Mission Transport 0 Freelancer Wheelman 3 2 6 2 U DB-079 Mission Transport: Switch Mora's combat and transport until the end of the mission. Mora may immediately perform an additional Mission action. Mr. Stonefox DB DB-080-mr_stonefox 5 Agent 2 React Craft 0 Freelancer Snoop 2 1 1 4 C DB-080 Completed solo ops attached to Stonefox may be used as if they were in your HQ and do not count as being in your HQ. | React Craft: After one of your agents wins a solo op: Attach the solo op to Stonefox. Steven Greer DB DB-081-steven_greer 7 Agent 4 React Craft 6 Freelancer Snoop 2 0 3 5 C DB-081 React Craft 6: After an action targets one of your active or inactive agents who is not on a mission team: Increase the TN of the action by 4. Penny Lane DB DB-082-penny_lane 5 Agent 2 Intel Craft 0 Freelancer Fixer 3 0 1 4 U DB-082 Intel Craft: Discard the top two cards of your Agency deck. You may place one of the discarded cards in your hand. If you do, discard two cards from your hand. President George Winter DB DB-083-president_george_winter 0 Agent 4 Leader level 3 or 4 Intel Charisma 0 Freelancer Pointman - Unique 4 3 4 3 R DB-083 President Winter can only be activated by a level 3 or 4 leader. | Intel Charisma: Target a mission in the mission queue and turn the mission face up if necessary. The mission's type is changed to fight until the end of the turn. Reynolds DB DB-084-reynolds 5 Agent 2 Freelancer Wheelman 1 2 4 1 C DB-084 Reynolds has +4 expense for activating aircraft. Reynolds has +1 to all skills while he has an aircraft equipped. Rosy Afterglow DB DB-085-rosy_afterglow 8 Agent 2 React Charisma 0 Freelancer Faceman 6 0 2 2 U DB-085 React Charisma: After successfully activating Rosy during a mission: Increase the TN of the next mission action declared by an enemy agent by 4. Scytale DB DB-086-scytale 9 Agent 2 Mission Transport X Freelancer Wheelman 2 2 6 2 R DB-086 Scytale's base transport cannot be reduced below 6. | Mission Transport X: Blank the text box and skill bonuses on target Vehicle until the end of the mission. The TN is the vehicle's expense. Targeno DB DB-087-targeno 9 Agent 3 React Combat 0 Freelancer Soldier 2 6 2 2 U DB-087 Targeno cannot activate Armor. | Targeno has +3 cover. | React Combat: After Targeno declares an action: Reduce a target agent's cover by 4 until after the action is resolved. Tinker DB DB-088-tinker 7 Agent 2 Mission Craft 0 Freelancer Fixer 2 2 2 4 U DB-088 Mission Craft: Discard a gear card from your hand: Tinker gains +2 to any skill and either the Faceman, Pointman, Snoop, Soldier or Wheelman trait until the end of the turn. Zealot DB DB-089-zealot 7 Agent 2 React Transport X Freelancer Pointman 0 4 4 1 C DB-089 React Transport X: After an agent moves into a mission team due to an action: Move the agent to his headquarters. The TN is the target's transport. Alicia Nalo Pinto DB DB-090-alicia_nalo_pinto 8 Agent 2 Mission Transport 0 Bloodvine Wheelman 4 1 5 3 U DB-090 Mission Transport: Move Alicia into a chase mission or solo op. If Alicia has a Vehicle equipped, she may immediately perform an additional Mission action. Bruno Sykes DB DB-091-bruno_sykes 7 Agent 3 React Charisma X Bloodvine Soldier 3 4 2 1 C DB-091 React Charisma X: After a combat or transport action targets your leader: Redirect the action to Bruno. The TN is the acting agent's craft. Contessa Della Moretti DB DB-092-contessa_della_moretti 12 Agent 4 Intel Charisma 9 Bloodvine Faceman - Unique 7 2 5 3 R DB-092 Intel Charisma 9: Target a non-leader enemy agent. The next time this turn a player declares a solo op, the target must be assigned to attack or defend the solo op as appropriate, if able. Franz Guhrmann DB DB-093-franz_guhrmann 11 Agent 2 Intel Charisma X Bloodvine Pointman - Unique 5 4 3 2 R DB-093 Intel Charisma X: Wound an enemy non-leader agent. The TN is the target's expense. Jackson DB DB-094-jackson 8 Agent 3 Bloodvine Faceman 6 2 3 2 C DB-094 Actions by enemy agents targeting Jackson during a solo op have +3 TN. Kevin Lake DB DB-095-kevin_lake 6 Agent 1 Mission Charisma X Bloodvine Faceman 4 1 2 2 C DB-095 Mission Charisma X: Give an enemy agent -2 to any skill, to a minimum of 2. During a solo op, Kevin may perform this action while at headquarters. The TN is the target's charisma. Marco Bettini DB DB-096-marco_bettini 7 Agent 3 Intel Charisma X Bloodvine Fixer 3 1 2 5 C DB-096 Intel Charisma X: Target an agent with expense lower than Marco's. The target may not assign to mission teams this turn. The TN is the target's charisma. Paulo Testinni DB DB-097-paulo_testinni 9 Agent 3 React Charisma 9 Bloodvine Faceman 7 1 3 2 U DB-097 React Charisma 9: After an action targets one of your agents: Change the TN to equal your agent's charisma. Senator Joao Pedron DB DB-098-senator_joao_pedron 10 Agent 3 Mission Charisma 0 Bloodvine Fixer 7 0 2 5 R DB-098 Mission Charisma: Retire an opposing non-leader agent whose base skills are zero. Vera Cruz DB DB-099-vera_cruz 8 Agent 2 React Charisma X Bloodvine Faceman 6 0 4 2 U DB-099 React Charisma X: After an action targets one of your agents, discard a card: Raise the TN of the action by the discarded card's bravado. The TN is the acting agent's highest skill. Ayiti DB DB-100-ayiti 5 Agent 2 Banshee Net Wheelman - Unique 2 2 3 2 R DB-100 Ayiti does not count against team size. Ayiti does not count against mission team size, except during solo ops. If you assign Ayiti to a (non-solo op) mission team, you may assign one additional agent to that mission team above the maximum allowed. Firewall DB DB-101-firewall 10 Agent 4 Intel Craft X Banshee Net Snoop - Unique 1 2 3 7 R DB-101 Intel Craft X: Target an Exposed enemy agent. That agent's controller may discard a card. If he does not, draw two cards. The TN is the target's craft. Jason Tierney DB DB-102-jason_tierney 6 Agent 2 React Craft 4 Banshee Net Snoop 2 2 3 4 C DB-102 React Craft 4: After Jason assigns to a mission: Change the mission to a Public or a Private mission. Maxine Wright DB DB-103-maxine_wright 8 Agent 3 Intel Craft X Banshee Net Fixer - Unique 3 0 4 5 R DB-103 Intel Craft X: Declare a number. Examine that many cards from the top of your deck. You may reveal one Gadget card and place it in your hand. Shuffle the remaining cards into the deck. The TN is the number declared. Officer Daniel O'Ryan DB DB-104-officer_daniel_oryan 6 Agent 2 Mission, Mission Craft, Combat 0, X Banshee Net Soldier 0 4 2 4 C DB-104 Mission Craft: Give Daniel -3 craft: Give Daniel +2 to a skill. Mission Combat X: Wound an opposing Exposed agent if this is a fight mission or a solo op. The TN is the target's craft. Orwell DB DB-105-orwell 4 Agent 1 Mission Craft X Banshee Net Gadget - Snoop 0 1 2 4 C DB-105 Mission Craft X: Expose an opposing agent. The TN is the target's highest skill. Rev01ution DB DB-106-rev01ution 7 Agent 3 React Craft X Banshee Net Snoop 2 2 2 5 U DB-106 React Craft X: After an enemy agent declares a React to an action being performed by one of your agents: Expose the enemy agent. The TN is the enemy agent's craft. Shiyu Takeda DB DB-107-shiyu_takeda 7 Agent 3 Mission Charisma 5 Banshee Net Pointman 4 1 2 4 U DB-107 Mission Charisma 5: Give all enemy Exposed agents -2 to all skills until the end of the mission. Solomon Dare DB DB-108-solomon_dare 7 Agent 3 React Craft 0 Banshee Net Snoop 2 2 3 6 U DB-108 React Craft: After a leader declares a solo op: Draw a card. Warren Atkinson DB DB-109-warren_atkinson 8 Agent 2 React Charisma X Banshee Net Faceman 5 2 2 4 R DB-109 React Charisma X: After an action targets one of your cards during a mission: Raise the TN of the action by 2 for each opposing Exposed agent. The TN is the acting agent's craft. Andrea Yuan DB DB-110-andrea_yuan 7 Agent 3 React Craft 0 Nine Tiger Snoop - Unique 3 2 1 5 R DB-110 React Craft: After the Intel Phase begins: Name an action card. Until the end of the turn, after an agent successfully performs an action on the named card, wound the acting agent twice. General Richard Ko DB DB-111-general_richard_ko 6 Agent 3 Intel Craft 0 Nine Tiger Fixer 0 4 3 2 U DB-111 Intel Craft: Reveal the top four cards of your Agency Deck. Put all gear with a combat bonus revealed in this way into your hand, then discard a card for each card you put into your hand in this way. Place any remaining cards on top of your deck in any order. Jimmy Cho DB DB-112-jimmy_cho 10 Agent 4 Mission Combat 0 Nine Tiger Soldier - Unique 3 8 4 2 R DB-112 Mission Combat: Put a Shadow Twin token into play in your mission team. The Shadow Twin token is considered to be an agent card with the same printed skills, expense and bravado as Jimmy. Remove the Shadow Twin from the game if it leaves play or after the mission ends. Jonni King DB DB-113-jonni_king 6 Agent 2 Mission Combat X Nine Tiger Soldier 2 6 1 2 U DB-113 Mission Combat X: Target an agent and a Mission combat action in that agent's text box. Jonni copies that action to herself and performs that action immediately. The TN is the target agent's expense. Koro-San DB DB-114-koro-san 4 Agent 2 Nine Tiger Wheelman 0 2 4 1 C DB-114 Agents opposing one or more copies of Koshiro Tojime DB DB-115-koshiro_tojime 9 Agent 4 Mission Combat X Nine Tiger Wheelman 0 5 7 2 R DB-115 Koshiro uses transport instead of craft to determine the starting player at a solo op. | Mission Combat X: If this is a chase mission or a solo op, wound an opposing agent. The TN is the target's transport. Shinai DB DB-116-shinai 6 Agent 3 React Combat X Nine Tiger Soldier 1 5 3 1 C DB-116 React Combat X: After an enemy agent declares an action during a solo op or chase mission: Wound the agent. The TN is the target's combat or cover, whichever is higher. Tamil DB DB-117-tamil 5 Agent 2 React Transport 0 Nine Tiger Wheelman 1 3 4 0 C DB-117 React Transport: Before one of your non-leader Nine Tiger Soldier agents is retired, discard all gear equipped to that agent: Deactivate the agent. Tiger Lily DB DB-118-tiger_lily 5 Agent 2 React Combat 0 Nine Tiger Soldier 2 5 1 1 C DB-118 Actions on Firearms equipped to opposing agents have +2 TN. | React Combat: After an action targets Tiger Lily during a solo op: Change the TN to equal Tiger Lily's combat plus craft. Zhiu Xin DB DB-119-zhiu_xin 8 Agent 3 React Combat X Nine Tiger Soldier 3 7 3 2 U DB-119 React Combat X: After an action wounds one of your agents: Wound the acting agent. Then, wound the acting agent again unless he retires a gear equipped to him. The TN is the acting agent's expense. Spare Clip DB DB-120-spare_clip 5 Gear 2 React Combat X C DB-120 React Combat X: Before this agent declares an action on a Firearm that he has already performed this turn: This agent may perform the action as if the action had not already been performed. The TN is the Firearm's expense. Ingram Mac-10 DB DB-121-ingram_mac-10 5 Gear 2 Mission Combat X Firearm +2 C DB-121 Mission Combat X: If this is a fight mission or a solo op, wound an opposing agent. Expose this agent if this is a Public mission. The TN is the target's combat or cover, whichever is higher. Brass Knuckles DB DB-122-brass_knuckles 5 Gear 2 Melee Mission Combat X Melee +1 C DB-122 Mission Combat X: Give target opposing agent -2 to a skill until the end of the mission. If this reduces the skill to zero or below, wound the agent. This is a Melee action. The TN is the target's combat. Casino DB DB-123-casino 10 Gear 3 Intel Craft 7 +2 +2 R DB-123 Intel Craft 7: Target the first intrigue mission in the discard pile. Discard the first mission in the mission queue and replace it, face up, with the target mission. Intel Charisma: Give target non-leader agent +3 or -3 expense until the end of the turn. Cell Phone Taser DB DB-124-cell_phone_taser 7 Gear 3 Mission Craft 0 Gadget +1 +1 U DB-124 Mission Craft: Equip Cell Phone Taser from your hand to this agent and activate it. This agent may immediately perform an additional Mission action. Mission Craft X: Give an opposing agent -2 to all skills. The TN is the target's craft or cover, whichever is higher. Artillery Team DB DB-125-artillery_team 7 Gear 3 Mission Craft X Squad +1 +1 U DB-125 Mission Craft X: Wound an opposing agent. Expose this agent if this is a Public mission. The TN is the target's craft or cover, whichever is higher. Climbing Harness DB DB-126-climbing_harness 5 Gear 3 React, Mission Transport, Transport 0, 0 +1 C DB-126 React Transport: After this agent is moved to headquarters from a solo op: Move this agent into the solo op. Mission Transport: Remove a wound from this agent if this agent is on a solo op. Command Vehicle DB DB-127-command_vehicle 9 Gear 4 React Craft 6 Vehicle - Auto - Armor +1 +1 +2 R DB-127 +3 cover. | React Craft 6: After an agent declares a combat action: Reduce the TN of the action by 2. Document Scanner DB DB-128-document_scanner 6 Gear 3 React Craft 0 +2 C DB-128 React Craft: After a player draws a card outside the Debrief Phase: Examine the card. You may retire the Document Scanner to discard the card and draw a card. This agent may perform this action any number of times per turn. Everything Case DB DB-129-everything_case 9 Gear 1 React Craft 0 Gadget - Unique +1 +1 +1 +1 R DB-129 React Craft: Before this agent declares an action: Target an Intel or Mission action (as appropriate) on an active non-Unique gear in play. Everything Case copies the target action. This agent then performs the copied action as his declared action. Flash-Bang Grenade DB DB-130-flash-bang_grenade Action 3 Mission Combat 5 R DB-130 Mission Combat 5: Place 5 Stun counters on the current mission. Remove a Stun counter after each time a player passes or meets the TN of an action. All actions performed by agents without Armor have +1 TN for each Stun counter on the mission. Harrier Jump Jet DB DB-131-harrier_jump_jet 10 Gear 4 Intel Transport 0 Vehicle - Aircraft +2 +3 +1 R DB-131 Intel Transport: Move Harrier Jump Jet to another one of your agents. Hypnosis Lenses DB DB-132-hypnosis_lenses 5 Gear 2 React Charisma 6 Gadget +2 C DB-132 React Charisma 6: After an action by an opposing agent targets this agent during an intrigue mission or a solo op: Raise the TN of the action by 3. Kevlar Wetsuit DB DB-133-kevlar_wetsuit 7 Gear 3 Armor +1 C DB-133 +2 cover. | During a solo op, this agent has +1 to all skills and +2 cover (+4 cover in total). Mobile Artillery DB DB-134-mobile_artillery 7 Gear 2 Mission Combat 6 Vehicle - Auto +1 +1 C DB-134 +1 cover. | Mission Combat 6: Give all enemy agents -4 cover until the end of the mission. Oil Rig DB DB-135-oil_rig 10 Gear 3 Intel, React Craft, Combat 7, 7 +2 +2 R DB-135 Intel Craft 7: Target the first fight mission in the discard pile. Discard the first mission in the mission queue and replace it, face up, with the target mission. React Combat 7: After a combat action targets an agent: Give the agent +3 combat or +3 cover until the end of the mission. Pepper Spray DB DB-136-pepper_spray 6 Gear 1 Mission, React Craft, Craft 0, 5 U DB-136 Mission Craft: Equip Pepper Spray from your hand to this agent and and activate it. This agent may immediately perform an additional mission action. React Craft 5: After an action targets this agent during a mission: Give the acting agent -2 to all skills until the end of the mission. Rappeling Watch DB DB-137-rappeling_watch 7 Gear 3 React Transport 6 Gadget +1 +1 U DB-137 React Transport 6: Before an action moves exactly one target agent to or from headquarters: Cancel the action. Secret Airfield DB DB-138-secret_airfield 10 Gear 3 Intel, Mission Craft, Transport 7, 7 +2 +2 R DB-138 Intel Craft 7: Target the first chase mission in the discard pile. Discard the first mission in the mission queue and replace it, face up, with the target mission. Mission Transport 7: Move an agent from your headquarters into your mission team. Subcochlear Implant DB DB-139-subcochlear_implant 6 Gear 3 Mission Craft 0 Gadget +2 U DB-139 Mission Craft: Move this agent to headquarters: Move target agent in your headquarters into your mission team. You may discard a card from your hand. If you do, draw a card. Talley SMAW Rocket DB DB-140-talley_smaw_rocket 6 Gear 3 Mission Combat 0 Firearm +2 C DB-140 Mission Combat: Retire a Vehicle in the opposing mission team. The Gondola DB DB-141-the_gondola 9 Gear 2 Mission, React Transport 0, 7 Vehicle - Aircraft +2 +1 R DB-141 Mission Transport: Remove a wound from an agent who has a Vehicle attached. React Transport 7: Before another Vehicle would be retired by an action performed by an enemy agent, discard a card: Return the Vehicle to its owner's hand. Joseph Voronkova DB DB-142-joseph_voronkova 4 Leader 1 React Combat 0 The Krypt Soldier 0 4 2 2 R DB-142 React Combat: Before determining the starting player at a mission: Give Joseph +10 craft for the purposes of determining the starting player. If Joseph uses this ability, he must perform your first Mission action. Tatiana Rostova DB DB-143-tatiana_rostova 10 Leader 3 Intel Craft 0 The Krypt Snoop 5 4 4 6 F DB-143 Intel Craft: Until the end of the game, you may have any number of completed solo ops with the same name in your headquarters. Alice DB DB-144-alice 3 Leader 1 Shadow Patriots Faceman 4 2 3 3 R DB-144 "Alice" has +2 to all skills while on a mission opposed by an agent who is not the same faction as his leader. Michael Parker DB DB-145-michael_parker 7 Leader 3 React, React Craft, Craft 0, 9 Shadow Patriots Snoop 5 4 1 7 F DB-145 React Craft: After one of your agents declares an action: Give the agent +3 to a skill until the end of the turn. Michael may perform this as a React Craft 9 action. If he does, give the declaring agent +4 to a skill instead. Carol Anne Borski DB DB-146-carol_anne_borski 5 Leader 1 The Franchise Faceman 3 3 2 1 R DB-146 While Carol Anne is in play, the Franchise leader action raises or lowers the objective number of a mission by 3 instead of by 2 and your leader may perform the Franchise leader action while at headquarters. Derek Blake DB DB-147-derek_blake 15 Leader 3 Intel Transport X The Franchise Pointman - Master: Jericho 5 5 5 5 F DB-147 Intel Transport X: Target an enemy agent. Until the end of turn, actions targeting that agent have +3 TN and cannot be redirected, and any Mission action that wounds the enemy agent wounds him again. The TN is the target's craft. Dr. Boyle DB DB-148-dr_boyle 9 Leader 2 Intel Craft 0 The Franchise Fixer 3 2 3 5 R DB-148 Intel Craft: Retire one of your Freelancer agents: Name an agent with an expense equal to or lower than the retired agent's. Search your Agency deck for the named agent, put him into play, and activate him. Jericho DB DB-149-jericho 26 Leader 4 Mission Combat 0 The Franchise Soldier - Henchman: Derek Blake 4 10 5 5 F DB-149 Jericho's actions cannot be canceled. | Actions targeting Jericho have +3 TN. | Mission Combat: Target an opposing agent. Retire one gear on the agent, if he has any, then wound the agent. Felicia Monet DB DB-150-felicia_monet 4 Leader 1 React Combat X Bloodvine Soldier 3 3 1 2 R DB-150 React Combat X: After an action is redirected to Felicia: Wound the agent performing the redirected action. The TN is the acting agent's craft. Terry Hernandez DB DB-151-terry_hernandez 8 Leader 2 Bloodvine Fixer 6 1 2 2 R DB-151 Actions performed by opposing agents whose base stats are zero have +3 TN. Entropy Jones DB DB-152-entropy_jones 8 Leader 3 Intel Craft 0 Banshee Net Snoop 5 2 3 7 F DB-152 Intel Craft: Discard two cards from your hand: Target an opponent, who must discard two cards at random from his hand. Siouxsie DB DB-153-siouxsie 3 Leader 1 React Craft 4 Banshee Net Snoop 2 0 1 4 R DB-153 React Craft 4: After an Exposed agent declares an action: Cancel the action. If the declaring agent was a leader, Siouxsie permanently loses this ability. Father of Blades DB DB-154-father_of_blades 3 Leader 1 React Combat 0 Nine Tiger Soldier 0 5 1 2 R DB-154 Father of Blades may attach two Melee gear, even if they share a name or traits. | React Combat: After the game begins: Until the end of the game, all Firearms you own produce Melee actions. The Pillar of Heaven DB DB-155-the_pillar_of_heaven 9 Leader 3 React Craft 0 Nine Tiger Snoop 3 5 2 6 R DB-155 Opposing agents may not perform actions on Firearms. Your Soldier agents have +1 combat. | React Craft: After a combat action is declared: Cancel the action. Baiting Jericho DB DB-156-baiting_jericho 5 Mission 4 Fight Craft +5 31 Public F DB-156 Attacker Text: If you win this mission, you may place a number of Activation Tokens equal to your leader's expense, divided as you choose, on any of your inactive leaders. | Defender Text: Defender If you win this mission, you may place a number of Activation Tokens equal to your leader's expense, divided as you choose, on any of your inactive leaders. Fear and Loathing in Siberia DB DB-157-fear_and_loathing_in_siberia 4 Mission 3 Fight Charisma +3 34 Private F DB-157 Attacker Text: If you win this mission, gain 2 Victory Points or give an opponent -3 Victory Points. This cannot reduce a player below zero Victory Points. | Defender Text: If you win this mission, gain 2 Victory Points or give an opponent -3 Victory Points. This cannot reduce a player below zero Victory Points. Hunting the Hunter DB DB-158-hunting_the_hunter 3 Mission 5 Chase Transport +5 32 Public F DB-158 Attacker Text: If you successfully perform four Mission Transport actions, you immediately win the mission. All actions performed by your agents have +1 TN at this mission. | Defender Text: After each time an enemy agent successfully performs a Mission action, increase the TN for all actions performed by enemy agents at this mission by 1. The Final Bullet DB DB-159-the_final_bullet 3 Mission 6 Intrigue Combat +4 36 Public F DB-159 Attacker Text: After each time a non-Exposed agent becomes Exposed or baffled during this mission, give that agent a Bullet token and remove all other Bullet tokens from the game. | Defender Text: After the Attacker and Defender pass consecutively, retire any agent with a Bullet token. Twenty Questions DB DB-160-twenty_questions 2 Mission 5 Intrigue Charisma +4 33 Private F DB-160 Attacker Text: Effects that would expose an agent or that would result in an agent being considered Exposed at this mission wound that agent as well as producing their normal effects. | Defender Text: Effects that would expose an agent or that would result in an agent being considered Exposed at this mission wound that agent as well as producing their normal effects. Vault City 14 DB DB-161-vault_city_14 5 Mission 7 Chase Combat +5 35 Private F DB-161 Attacker Text: If you win this mission, search your Agency Deck for up to one Unique card and up to one non-Unique card, reveal them to your opponents, and put them in your hand. | Defender Text: If you win this mission, you may retire the Attacker's active leader. Experience Counts ML ML-001-experience_counts Action 3 React Craft U ML-001 While this card is attached, this agent gains +2 to all skills. | React Craft: After you win a non solo op mission: Attach this card to one of your agents at the mission. Level the Playing Field ML ML-002-level_the_playing_field Action 2 Intel Charisma 16 C ML-002 Intel Charisma 16: In the order of your choice, target and deactivate all active Firearm and Armor gear. Until the end of the turn, Firearm and Armor cards may only be activated as a Mission Craft action. Flesh Wound ML ML-003-flesh_wound Action 4 React Combat 6 U ML-003 React Combat 6: Before this agent is retired: Prevent the retirement. Wound this agent. Field Dressing ML ML-004-field_dressing Action 4 Mission Combat C ML-004 Mission Combat: Target this agent. If this agent is a Medic, you may target an additional agent. Remove one wound from each target. Brainwashing ML ML-005-brainwashing Action 1 The Franchise Intel Craft X C ML-005 The Franchise Only. | Intel Craft X: Target an enemy non-leader agent. Until the end of the turn, the target may not use any action printed on his card. The TN is the target's craft. [ERRATA] Bugged Briefcase ML ML-006-bugged_briefcase Action 3 React Craft 7 U ML-006 React Craft 7: After an opponent's action activates this card: Discard this card from play. Expose the acting agent and an additional agent. This action may be performed from headquarters. I'm Sorry, Was That Yours? ML ML-007-im_sorry_was_that_yours Action 3 React Charisma 7 C ML-007 React Charisma 7: Before one of your agents activates a gear: Return target gear attached to an opposing agent to its controller's hand. Your gear's expense is reduced by 5 for the purposes of activation. Superior Intel ML ML-008-superior_intel Action 1 Solo Op - Public - Craft +2 React Craft U ML-008 Charisma actions have -2 TN during this solo op. | React Craft: After you assign a mission team to a mission, discard this card: Permanently increase or decrease both the objective and Victory Points of the mission by 2. Code Red Scramble ML ML-009-code_red_scramble Action 3 React Craft 4 R ML-009 React Craft 4: After another player declares his attacking mission team: Perform up to three "Recruit an Agent" and/or "Requisition Gear" actions. The attacking team is considered to have the highest craft total for determining who performs the first Mission action. Dirty Deeds ML ML-010-dirty_deeds Action 1 Faceman React Charisma R ML-010 Faceman Only. | React Charisma: After this agent declares an action: Change the skill used for the action's TN to charisma. The action becomes a charisma action. Dodge ML ML-011-dodge Action 3 React Combat 4 C ML-011 React Combat 4: After this agent is targeted by a combat action: Cancel the action. The acting player may perform another action. Daredevil Driving ML ML-012-daredevil_driving Action 2 Wheelman Mission, Mission Transport, Transport X, X R ML-012 Wheelman Only. | Mission Transport X: If this is a fight mission, move target agent to headquarters. The TN is the target's transport. | Mission Transport X: If this is a chase mission, wound target opposing agent. The TN is the target's combat. Surveillance Op ML ML-013-surveillance_op Action 3 Solo Op - Public - Charisma +2 React Craft U ML-013 Combat and transport actions have +1 TN during this solo op. | React Craft: Before the Debrief Phase: Examine the top two cards of any player's Agency Deck. You may discard this card to discard the examined cards. Caught in the Act ML ML-014-caught_in_the_act Action 2 React Craft X C ML-014 React Craft X: After an opposing non-leader agent resolves a craft or combat action: Move that agent to headquarters. The TN is the target's craft. Failure is Not an Option ML ML-015-failure_is_not_an_option Action 2 React Transport X C ML-015 React Transport X: After an agent is moved from a mission team to headquarters: Target the agent and move him back into the mission team. Wound the agent. The TN is the agent's combat plus transport. Faulty Gear ML ML-016-faulty_gear Action 3 React Craft X R ML-016 React Craft X: After an agent declares an action printed on a gear card: Cancel the action and retire the gear. Fixers may add their charisma to their craft for the purposes of meeting the TN of this action. The TN is the gear's expense. Clone Farm ML ML-017-clone_farm Action 3 Faceman or The Franchise Mission Charisma 8 R ML-017 Faceman or Franchise Only. | Mission Charisma 8: Until the end of the turn, your maximum team size and mission team size are increased by 1. Another agent on your mission team may immediately perform an additional Mission action. [ERRATA] Neutralize Him ML ML-018-neutralize_him Action 3 Solo Op - Public - Craft +2 Mission Craft X C ML-018 Wounds may not be prevented during this solo op. | Mission Craft X: Target an enemy agent that has not performed an action during the mission. Reduce the target's expense to 0. Deactivate all gear attached to the target. The TN is the target's craft. I Know Kung Fu ML ML-019-i_know_kung_fu Action 3 React Combat X U ML-019 React Combat X: After this agent is targeted with a Melee action: Wound the target acting agent. The TN is the target's combat. In War, No One Wins ML ML-020-in_war_no_one_wins Action 2 React Charisma X R ML-020 React Charisma X: After the end of a mission: Target an enemy agent who was at the mission. Reduce the target's base skills to 0 until the end of the next mission phase. The TN is the target's expense. Unflappable ML ML-021-unflappable Action 2 React Craft U ML-021 React Craft: Before this agent discards a card for bravado to meet the TN of an action: Increase the card's bravado by 3. Jury-Rig ML CardMissing Action 3 Mission Craft U ML-022 Mission Craft: Reduce the skill bonuses from one of this agent's target gear cards to 0. This agent receives a skill bonus to any one skill equal to the total amount of bonus normally provided by the target gear. Mission Briefing ML ML-023-mission_briefing Action 2 non-Leader Intel Craft 6 U ML-023 May not be performed by a leader. | Intel Craft 6: Draw two cards. Until the end of the turn, this agent may not assign or move into mission teams. Murder Scene ML ML-024-murder_scene Action 2 Mission Charisma 8 R ML-024 Mission Charisma 8: Firearm and Melee gear cannot be activated until after the end of this mission. In the order of your choosing, target and deactivate all active Firearm and Melee gear. Night of 1,000 Ninjas ML ML-025-night_of_1000_ninjas Action 3 Solo Op - Private - Combat +3 React Combat 6 U ML-025 Agents may not be sent to headquarters during this solo op. | React Combat 6: After an enemy agent activates a gear: Retire the target gear. One World Doctrine ML ML-026-one_world_doctrine Action 2 Mission Craft 4 U ML-026 Mission Craft 4: Wound target opposing Exposed agent. Draw a card. Mob Distraction ML ML-027-mob_distraction Action 3 Mission Charisma 4 C ML-027 While this card is attached, the attacker and defender mission text gains: "The TNs of your charisma actions are increased by 3". | Mission Charisma 4: Attach this card to the current mission. Safe House Run ML ML-028-safe_house_run Action 1 Solo Op - Private - Craft +3 React Craft C ML-028 Players may not assign or activate agents during this solo op. | React Craft: Before one of your agents is activated: Deactivate one of your target non-leader agents. The target agent may not be activated this turn. Rushed Training ML ML-029-rushed_training Action 1 React Craft U ML-029 React Craft: Before activating an non-leader agent: Reduce the target agent's expense by 3 for the purposes of activation. Immediately after being activated, the target agent takes a wound. This wound may not be prevented. Size Matters ML ML-030-size_matters Action 3 Wheelman Mission Transport U ML-030 Wheelman Only. | Mission Transport: Retire an active Vehicle. Auction Night ML ML-031-auction_night * Mission 2 Intrigue Charisma - Bid Value 37 Private C ML-031 Attacker Text: After assigning, you may bid a value (1-9). If it's higher than the Attacker's bid, attacking agents have no minimum TN, and the victory points, mission objective TN and minimum TN of your actions equal your bid. | Defender Text: After assigning, bid a value (1-9). The victory points, mission objective TN, and minimum TN of your actions are equal to your bid. Cliffside Chaos ML ML-032-cliffside_chaos 5 Mission 4 Fight Transport +4 38 Private C ML-032 Attacker Text: Your non-leader agents may not discard cards for bravado during this mission. | Defender Text: Your non-leader agents may not discard cards for bravado during this mission. Smash and Grab ML ML-033-smash_and_grab 5 Mission 3 Chase Combat +4 39 Public C ML-033 Attacker Text: If you win this mission, search your Agency Deck for an agent card, reveal it to your opponents and put it in your hand. | Defender Text: If you win this mission, retire any non-leader agent. The Usual Suspects ML ML-034-the_usual_suspects 5 Mission 2 Intrigue Charisma +2 40 Public C ML-034 Attacker Text: Your agents may perform "React Craft: After an exposed agent declares an action, send this agent to your headquarters: Cancel the action." | Defender Text: Your agents may perform "React Craft: After an exposed agent declares an action, send this agent to your headquarters: Cancel the action." Who is Paradox? ML ML-035-who_is_paradox 6 Mission 5 Fight Craft +6 41 Private C ML-035 Attacker Text: Agents activated during this mission have +2 to all skills until the end of the mission. | Defender Text: Agents activated during this mission have +2 to all skills until the end of the mission. Hard Time at Aquatica ML ML-036-hard_time_at_aquatica Action 2 Intel Craft 7 U ML-036 Intel Craft 7: Target an enemy agent. Discard one active or inactive gear attached to the target or all active and inactive gear if the target is Exposed. The Sweetest Kiss ML ML-037-the_sweetest_kiss Action 3 Solo Op - Private - Charisma +2 React Charisma U ML-037 Agents cannot be wounded during this solo op. | React Charisma: After winning this solo op, discard this card: Until the end of the turn, target agent may not assign or move into mission teams. Spotted a Mile Away ML ML-038-spotted_a_mile_away Action 3 React Charisma X R ML-038 React Charisma X: After an agent assigns to a mission: Target the agent. The target must perform the next Mission action taken by his mission team, if possible. The TN is the agent's Charisma. Embassy Reception ML ML-039-embassy_reception Action 2 Mission Charisma 8 R ML-039 Mission Charisma 8: If this is not a fight mission, all wounds are prevented until the end of the mission. Wild Goose Chase ML ML-040-wild_goose_chase Action 2 Mission Charisma 6 C ML-040 Mission Charisma 6: Lower target opposing agent's base skills to 0. Travel in Style ML ML-041-travel_in_style Action 3 Solo Op - Public - Transport +1 Intel Transport 7 R ML-041 Agents may not move into this solo op. | Intel Transport 7: Reveal the top three cards of the mission deck. You may discard and replace the first mission in the mission queue with a chase mission revealed in this way. Discard the remaining revealed missions. Medical Detail ML ML-042-medical_detail Action 3 Solo Op - Private - Transport +1 React Transport U ML-042 Agents' base skills may not be changed during this solo op. | React Transport: Before one of your agents takes a wound: Prevent the wound. Late Arrival ML ML-043-late_arrival Action 3 Mission Transport 5 R ML-043 While this card is attached, the attacker and defender mission text gains: "After both players pass during the Engage the Enemy phase, you may move one agent into your mission team from headquarters." | Mission Transport 5: Attach this card to the current mission. Everything's For Sale ML ML-044-everythings_for_sale Action 1 Intel Craft 9 R ML-044 Intel Craft 9: Starting with the acting player, each player may search his Agency Deck and then discard pile for a gear, reveal that card to all players, and put it in his hand. The TN of this action is 6 when performed by a Mastermind or Fixer. Walk in the Park ML ML-045-walk_in_the_park Action 4 Mission Craft 3 C ML-045 Mission Craft 3: As your first Mission action, if there are no opposing agents, increase the Victory Points of this mission by 2. You may not extend from this mission and may not play another Walk in the Park this turn. Team Tactics ML ML-046-team_tactics Action 1 Mission Craft 8 R ML-046 Mission Craft 8: All Mission actions that are printed on agents and have been performed during this mission may be performed an additional time during this mission. Nuisance Goodchilde ML ML-047-nuisance_goodchilde Action 2 Specialist Mission Charisma 5 U ML-047 Specialist | Mission Charisma 5: One of your target agents gains +2 combat, +2 transport, and the Soldier trait until the end of the mission or until a player plays or activates a card with "Goodchilde" in the name, whichever comes first. ''He's a Liability'' ML ML-048-hes_a_liability Action 2 Intel Charisma R ML-048 Intel Charisma: Target an Exposed enemy agent. Until the end of the turn, after the target agent assigns or moves to a mission team, expose every active agent on that mission team until the end of the turn. ''Duck'' Lee ML ML-049-duck_lee 6 Agent 2 React Craft Nine Tiger Fixer 1 3 1 4 U ML-049 React Craft: Before one of your agents declares an action printed on a gear card, discard the top card of your deck: Reduce the TN of the action by the discarded card's bravado. Bai Gang ML ML-050-bai_gang 7 Agent 3 Mission Transport 5 Nine Tiger Wheelman 1 2 5 2 R ML-050 Mission Transport 5: Target any number of wounded agents you control at the current mission: Move the targets to your headquarters. Remove a wound from each target. Bai Gang may perform this action while at headquarters. Deadeye ML ML-051-deadeye 9 Agent 3 Melee Intel Combat X Nine Tiger Soldier 0 6 2 2 R ML-051 Intel Combat X: Wound target unwounded non-leader enemy agent. This is a Melee action. The TN is target's combat plus craft. Tracer [ML] ML ML-052-tracer_[ml] 10 Agent 3 Mission Combat 6 Nine Tiger Soldier - Unique 2 6 2 4 R ML-052 Mission Combat 6: If Tracer is currently wounded, retire Tracer: Wound an opposing non-leader agent twice. Li Zhen Wan ML ML-053-li_zhen_wan 6 Agent 2 Mission Combat X Nine Tiger Soldier 3 4 0 2 C ML-053 Mission Combat X: Remove a wound from Li Zhen Wan: Wound an opposing agent. The TN is the opposing agent's combat. Madam Roushen ML ML-054-madam_roushen 7 Agent 3 Intel Combat 7 Nine Tiger Soldier 3 5 1 1 C ML-054 Intel Combat 7: Wound a non-leader agent you control: Target and Wound an unwounded enemy agent. Cadet Huang ML ML-055-cadet_huang 8 Agent 2 React Combat X Nine Tiger Soldier 2 5 3 2 U ML-055 React Combat X: After Cadet Huang wounds a target opposing non-leader agent, wound Cadet Huang: Wound the target agent again. The TN is the target's combat. Rajid Muhamari ML ML-056-rajid_muhamari 5 Agent 3 Mission Combat Nine Tiger Snoop 0 4 0 3 U ML-056 Mission Combat: Wound a soldier agent you control at this mission: Remove a wound from a soldier agent you control at this mission. Bone ML ML-057-bone 5 Agent 1 Mission Combat 5 Nine Tiger Soldier 0 5 1 0 C ML-057 Mission Combat 5: Target an opposing wounded agent: The target may not perform mission actions until after the mission phase ends. ''Options'' Galor ML ML-058-options_galor 10 Agent 2 Intel Craft 6 Banshee Net Fixer - Unique | Snoop - Unique 2 2 1 5 R ML-058 Intel Craft 6: Draw 3 cards and place them face up until the end of the turn. You may use these cards as if they were in your hand. Each time you play a card in this manner, discard a card from your hand. Discard the remaining cards at the end of the turn. Simon Stride ML ML-059-simon_stride 12 Agent 4 Banshee Net Faceman - | Snoop - Unique 5 4 5 6 R ML-059 When you extend the mission phase past the first mission, Simon contributes his Craft to your team's total amount of skill for the extended mission's objective while he is in the mission team (in addition to his normal skill contribution). Orchid ML ML-060-orchid 10 Agent 4 Banshee Net Pointman 3 3 0 4 U ML-060 Orchid has +1 to all skills for each Exposed agent in her mission team, excluding herself. Gremlin ML ML-061-gremlin 5 Agent 3 React Craft Banshee Net Snoop 2 0 2 4 C ML-061 React Craft: After an opposing agent resolves an action on a gear card: The acting agent's base skills are reduced by 2 until the end of the mission. General Fitch ML ML-062-general_fitch 9 Agent 3 Mission Craft Banshee Net Soldier 5 4 2 5 C ML-062 Mission Craft: Target an opposing Exposed agent: Raise or lower the cover of the mission by 3. Filter ML ML-063-filter 9 Agent 3 React, React Charisma, Charisma Banshee Net Pointman 6 3 4 3 R ML-063 React Charisma: Before one of your other agents becomes Exposed, if Filter is not Exposed, expose Filter: Prevent the other agent from becoming Exposed. | Mission Charisma: Remove the Exposed trait from Filter: Expose a target agent. Traffic ML ML-064-traffic 6 Agent 1 Mission Transport X Banshee Net Wheelman - Unique 0 0 3 1 C ML-064 Mission Transport X: If the opposing mission team has fewer than the maximum number of agents, move an active non-leader agent from the player's HQ. The TN is the target's transport. Amelia Trapp ML ML-065-amelia_trapp 6 Agent 2 Mission Transport Banshee Net Snoop - Wheelman 0 2 4 3 U ML-065 Mission Transport: Target an opposing agent without a Vehicle attached. If Amelia has a vehicle attached, wound the target. Manny Propaganda ML ML-066-manny_propaganda 7 Agent 3 Intel Craft 5 Banshee Net Fixer 3 1 3 4 U ML-066 Intel Craft 5: Examine the top 3 cards of another player's Agency Deck. You may choose one of them and place it on the bottom of that player's deck. Return the other two cards to the top of that player's Agency Deck in any order. Terry Shaw ML ML-067-terry_shaw 8 Agent 2 Mission Charisma Bloodvine Snoop 4 3 1 3 U ML-067 Mission Charisma: Target an opposing Exposed Agent with base skills of 0. Until the end of the mission, reduce the cover of all agents in the target's mission team to 0. Tomas Fattori ML ML-068-tomas_fattori 8 Agent 2 Mission Charisma X Bloodvine Faceman 6 1 2 2 C ML-068 Faceman Mission Charisma X: Target an opposing agent. Wound the target. The TN is the target's charisma plus transport. Don Giovanni ML ML-069-don_giovanni 10 Agent 3 Intel Charisma 6 Bloodvine Fixer 5 2 3 5 U ML-069 Intel Charisma 6: Discard a gear card from your hand: Look at a number of cards from the top of your Agency Deck equal to the expense of the discarded gear. From those cards, you may reveal a non-Unique gear to all players and put it in your hand. Shuffle the remaining cards into your deck Helio Mota ML ML-070-helio_mota 12 Agent 3 React Charisma Bloodvine Soldier 4 8 4 3 R ML-070 React Charisma: After one of your agents wounds an opposing agent with a Mission action: If Helio Mota has more charisma than the wounded agent, he may immediately perform a Mission action. Dr. deFaria ML ML-071-dr_defaria 6 Agent 3 Mission Craft 4 Bloodvine Medic 2 2 3 4 U ML-071 Mission Craft 4: Remove a wound from a Bloodvine agent. Dr. deFaria may perform this action from headquarters. Eric Lane ML ML-072-eric_lane 11 Agent 3 React Transport 7 Bloodvine Wheelman - Unique 3 1 6 3 R ML-072 React Transport 7: After a non-leader agent moves into an opposing mission team with an action: Wound that agent twice. Garcia ML ML-073-garcia 4 Agent 3 React Combat Bloodvine Soldier 0 4 1 1 C ML-073 React Combat: Before Garcia meets the TN of a Charisma action: Garcia may use his combat instead of his charisma to meet the TN. Eagle Eye Scardino ML ML-074-eagle_eye_scardino 9 Agent 2 React Charisma 2 Bloodvine Faceman - Unique 4 3 3 2 R ML-074 React Charisma 2: Eagle Eye may perform a Mission action as if the mission were an Intrigue mission instead of the current mission type. Lucia Giovanni ML ML-075-lucia_giovanni 5 Agent 3 Intel Charisma 7 Bloodvine Faceman 5 0 2 3 C ML-075 Intel Charisma 7: Target a non-leader agent: Neither the target nor Lucia may assign or move into a Mission or Solo Op this turn. Luther the Torch ML ML-076-luther_the_torch 7 Agent 2 Mission Transport Freelancer Wheelman 4 0 5 1 C ML-076 Mission Transport: Move target agent with base skills of 0 to his headquarters. Crash ML ML-077-crash 5 Agent 2 Intel Transport 6 Freelancer Wheelman 1 1 4 1 C ML-077 Intel Transport 6: Examine the top six cards of your deck. You may reveal one Vehicle gear card and attach it to Crash. Shuffle the remaining cards back into your deck. DCI Oliver Johnson ML ML-078-dci_oliver_johnson 5 Agent 2 Mission Combat Freelancer Pointman 0 3 1 0 C ML-078 Mission Combat: Retire DCI Oliver Johnson: Target an enemy leader. The leader's controller must choose to either discard 2 cards now or draw 2 fewer cards during the Debrief phase. Delta Fox ML ML-079-delta_fox 7 Agent 2 Freelancer Soldier 2 3 4 2 C ML-079 While there is an inactive agent on the opposing mission team, Delta Fox gains +1 to her base skills. While there is an inactive agent on her mission team, Delta Fox gains +1 to her base skills. Dr. Skipjack ML ML-080-dr_skipjack 7 Agent 3 Freelancer Pointman 2 2 2 2 C ML-080 While at a mission, Dr. Skipjack gains +1 to all his base skills for each Soldier and each Wheelman in the opposing mission team. Silas Bolles ML ML-081-silas_bolles 10 Agent 3 React Charisma Freelancer Faceman - Unique 6 1 1 3 U ML-081 React Charisma: After one of your agents has his base skills reduced to 0: Give that Agent a skill bonus equal to his original base skills. Miss West ML ML-082-miss_west 4 Agent 2 React Transport Freelancer Medic 3 0 0 3 C ML-082 React Transport: Before one of your other agents takes a wound: Prevent the wound. Wound Miss West. Phreakshow ML ML-083-phreakshow 3 Agent 2 React Craft 3 Freelancer Snoop 0 1 0 3 C ML-083 React Craft 3: Before an enemy agent's action draws 1 or more cards: Cancel that action. Major Prey ML ML-084-major_prey 6 Agent 2 React Craft Freelancer Pointman 2 2 2 2 C ML-084 React Craft: After Major Prey is targeted with an action, discard a card from your hand: Raise the TN of the action by the discard's bravado. The Blue Damsel ML ML-085-the_blue_damsel 18 Agent 3 React Craft 7 Freelancer Faceman | Soldier - Prophet - Unique 6 5 2 6 R ML-085 No aspect of this card may be copied. | React Craft 7: Before your level 4 leader is retired: The Blue Damsel permanently becomes your level 4 leader. This action may be performed from headquarters. The Operator ML ML-086-the_operator 9 Agent 3 Mission Charisma X Freelancer Snoop 4 0 0 5 C ML-086 Mission Charisma X: Move any number of Exposed opposing agents to headquarters. The TN is the agents' combined craft, or the number of target agents, whichever is higher. Sarah Monroe ML ML-087-sarah_monroe 3 Agent 3 React Craft Freelancer Snoop 0 0 0 3 C ML-087 React Craft: After this agent activates during a mission: Expose target agent. At the end of the turn, remove the Exposed trait from the target. Fall Guy Frankie ML ML-088-fall_guy_frankie 3 Agent 2 React Craft Freelancer 1 1 1 1 C ML-088 React Craft: Before your leader takes a wound, wound Frankie: Prevent the wound to your leader. Vivienne LeVan ML ML-089-vivienne_levan 10 Agent 3 React, React Craft, Craft Freelancer Fixer - Snoop 4 1 2 6 C ML-089 React Craft: After an Exposed agent is moved to headquarters from a mission team: Wound the agent. | React Craft: After an Exposed agent is moved to headquarters from a mission team: Retire a gear attached to the agent. Whisper ML ML-090-whisper 6 Agent 2 React Craft Freelancer Faceman - Snoop 4 1 2 3 C ML-090 React Craft: After Whisper succesfully resolves a Baffle action: Expose the target of the Baffle action. Alexander Knight ML ML-091-alexander_knight 12 Agent 3 React Craft Shadow Patriots Pointman - Majestic 6 7 6 5 U ML-091 React Craft: Before Alexander Knight declares an action: Target a non-leader pointman agent you control. Alexander Knight may declare an action printed on the target. Sir Amos Grantley ML ML-092-sir_amos_grantley 12 Agent 3 Mission Craft X Shadow Patriots Fixer - Majestic 6 6 6 6 C ML-092 Mission Craft X: Target an opposing agent. Lower the agent's base skills to equal his lowest base skill. The TN is the target's craft. Emma Davis ML ML-093-emma_davis 8 Agent 3 React Transport 4 Shadow Patriots Pointman 3 4 4 3 U ML-093 React Transport 4: After one of your Pointman agents successfully resolves a mission action: Emma Davis may perform a mission action. Escapade ML ML-094-escapade 12 Agent 4 React Craft Shadow Patriots Faceman | Pointman - Majestic - Unique 7 4 6 7 R ML-094 React Craft: After an agent you control discards a card for bravado: Draw a card. Casey Briggs ML ML-095-casey_briggs 7 Agent 3 Mission Transport Shadow Patriots Wheelman 3 3 5 3 U ML-095 Mission Transport: Move Casey Briggs to your headquarters: Move target agent from your headquarters into the mission. Lock-Up ML ML-096-lock-up 3 Agent 1 React Charisma Shadow Patriots Fixer 1 0 1 2 C ML-096 React Charisma: After an agent you control declares an action, discard a card from your hand: Move a gear card attached to the agent into your hand. Jenkins ML ML-097-jenkins 14 Agent 4 React Transport Shadow Patriots Wheelman | Majestic - Unique 6 5 8 5 R ML-097 React Transport: Before Jenkins is moved to headquarters by an action: Move the acting agent to headquarters. Mandy Pyne ML ML-098-mandy_pyne 14 Agent 3 React Transport X Shadow Patriots Pointman | Wheelman - Majestic - Unique 5 6 7 6 R ML-098 React Transport X: After another player passes during the Engage the Enemy phase: Mandy may perform a mission action. The TN is the highest transport in the opposing mission team. Duncan Whitelock ML ML-099-duncan_whitelock 8 Agent 3 React Charisma 4 Shadow Patriots Pointman 4 3 4 3 C ML-099 React Charisma 4: After one of your Pointman agents gains a bonus to a skill from an action: Give another one of your Pointman agents the same bonus. Andrei Ruschev ML ML-100-andrei_ruschev 5 Agent 2 React Craft The Krypt Fixer 0 2 2 2 C ML-100 React Craft: Before a target opposing agent is retired: Move a gear from the target to Andrei. Antony Ruschev ML ML-101-antony_ruschev 13 Agent 3 The Krypt Fixer - Unique 4 5 3 6 R ML-101 Actions on gear cards attached to your agents have their TNs reduced by 3. Your hand size is increased by one if Anthony has an active gear attached. Hightower ML ML-102-hightower 8 Agent 3 Mission Combat 7 The Krypt Soldier 1 5 3 3 C ML-102 Mission Combat 7: If Hightower has an attached Firearm that does not have an action that which [sic] can wound an opposing agent: [sic] Wound an opposing agent. Edik Noskor ML ML-103-edik_noskor 14 Agent 4 React Craft The Krypt Fixer 4 3 5 7 U ML-103 React Craft: Before Edik declares an action during a mission: Target a non-Unique gear and a Mission action on that gear. Edik may perform that action as if the gear were attached to Edik. The action may not discard, retire, or deactivate the targeted gear. Galina Rasvet ML ML-104-galina_rasvet 6 Agent 2 Mission Transport X The Krypt Wheelman 0 2 5 2 C ML-104 Mission Transport X: If there is a card attached to the current mission, move target opposing agent to headquarters. The TN is the target's transport or cover, whichever is lower. Master Sergeant Pyotr ML ML-105-master_sergeant_pyotr 9 Agent 3 React Craft The Krypt Snoop - Soldier 3 4 4 3 U ML-105 Pyotr does not become Exposed due to actions he performs. | React Craft: After Pyotr is targeted with a Baffle, Evade or Shoot action: If Pyotr's charisma, transport or combat skill, respectively, is higher than the acting agent's, cancel the action. Lila Petrik ML ML-106-lila_petrik 12 Agent 4 Intel Craft The Krypt Pointman 2 7 6 6 R ML-106 Intel Craft: Target a solo op in another players discard pile. Initiate a solo op mission phase with the target as the mission, assigning Lila as the attacking agent, even if she has won a solo op this turn. Colonel Kiril Vavrikova ML ML-107-colonel_kiril_vavrikova 17 Agent 4 React, Mission Transport, Craft The Krypt Pointman | Soldier - Unique 5 8 8 7 R ML-107 React Transport: Before Kiril is wounded: Prevent the wound. | Mission Craft: Target an opposing non-leader agent with 0 charisma. Retire the agent. Yegor Tomsky ML ML-108-yegor_tomsky 11 Agent 3 Mission, Mission Combat, Transport 8, 8 The Krypt Soldier 3 5 5 5 U ML-108 Mission Combat 8: If this is a fight mission, wound an opposing agent. If this is a Public mission, expose Yegor. | Mission Transport 8: If this is a chase mission, move an opposing agent to headquarters. Armored Limo ML ML-109-armored_limo 9 Gear 2 Armor - Vehicle 1 2 C ML-109 Cover +4. Cryo-Gun ML ML-110-cryo-gun 6 Gear 3 Mission Craft 6 Gadget C ML-110 Mission Craft 6: Target an opposing Exposed agent. The next action by an opposing agent at this mission must be declared by the target agent, if possible. You may immediately play another Mission action. CH-47F Chinook ML ML-111-ch-47f_chinook 14 Gear 2 Mission Transport 9 Aircraft - Vehicle +2 +3 C ML-111 Mission Transport 9: Examine the top 8 cards of your deck. You may reveal to all players one gear card with the Armor and/or Vehicle traits, then attach it to one of your agents at this mission and activate it. Nanotech Builders ML ML-112-nanotech_builders 8 Gear 2 Mission Craft Gadget 2 R ML-112 Mission Craft: Attach a gear card from your hand to an agent on your mission team, then activate it. This agent may immediately perform an additional Mission action. Skeletons in the Closet ML ML-113-skeletons_in_the_closet 9 Gear 2 Mission Charisma X 2 C ML-113 Mission Charisma X: Target an opposing agent. Until the end of the mission, the target may not target this agent. This action may not be performed during a solo op. The TN is the target's craft. Felony Scripter ML ML-114-felony_scripter 6 Gear 3 Mission Craft X Gadget 1 U ML-114 Mission Craft X: Target an opposing agent. If the target is Exposed, move him to headquarters. Otherwise, Expose the target. The TN is the target's craft. Phase Projector ML ML-115-phase_projector 12 Gear 3 React Craft Gadget - Armor - Unique 1 R ML-115 React Craft: After this agent is targeted by an action: Cancel the action. ID Mask ML ML-116-id_mask 6 Gear 2 React Craft 6 Gadget 2 C ML-116 React Craft 6: After this agent is targeted by a charisma action: Redirect the action to another agent. Deja Viewer ML ML-117-deja_viewer 7 Gear 3 React Transport 5 2 1 C ML-117 React Transport 5: Target an active gear attached to an opposing agent. If there is another active gear card in play with the same name, retire the target gear. ''Blink'' Suit ML ML-118-blink_suit 9 Gear 3 Gadget - Armor 1 1 R ML-118 Charisma and transport actions targeting this agent have +3 TN Blade-Tipped Boot ML ML-119-blade-tipped_boot 3 Gear 2 Mission Combat 6 C ML-119 Mission Combat 6: Deactivate target active opposing non-leader agent and his attached gear. Until the end of the mission, the agent and his gear may only be activated, individually, as Mission Craft actions. Danger Unit ML ML-120-danger_unit 10 Gear 4 React Craft Gadget - Unique 3 R ML-120 React Craft: After this agent is targeted with a Mission action: If this agent has not yet performed a mission action during this mission, cancel the action. Memory Load ML ML-121-memory_load 7 Gear 4 Gadget C ML-121 This agent gains +1 to all base skills for each solo op in your headquarters (maximum of +4). ''Little Tam'' ML ML-122-little_tam 8 Gear 2 React Craft X 1 1 C ML-122 React Craft X: After this agent is targeted with a mission action: Increase the TN of the action by 3. The TN is the acting agent's Craft. Guidance Override ML ML-123-guidance_override 6 Gear 3 Mission Transport 2 C ML-123 Mission Transport: Target an agent that moved into the current mission. Move the agent to headquarters. That agent may not assign or move into mission teams this turn. Poison Cigar ML ML-124-poison_cigar 7 Gear 2 Fixer or Snoop React Craft X C ML-124 Fixer or Snoop only. | React Craft X: After an opposing agent targets this agent with a Mission action: Wound the acting agent. The TN is the acting agent's combat. Jimmy the Rat ML ML-125-jimmy_the_rat 3 Gear 2 Mission Combat Specialist C ML-125 SPECIALIST | Mission Combat: Discard this card: Until the end of the mission, the TN of each React is increased by 2. Hijacked Signal ML ML-126-hijacked_signal 6 Gear 2 Mission, React Craft, Craft 4, 7 C ML-126 Mission Craft 4: Until the end of the turn, actions by Exposed agents have +2 TN. | React Craft 7: After an Exposed agent is targeted with an action that would move him to or from headquarters: Cancel the action. Swiss Army Belt ML ML-127-swiss_army_belt 7 Gear 2 React Craft Gadget U ML-127 React Craft: After this agent is assigned to a mission team: Name a skill. This agent gains +2 to the named skill until the end of the mission. Sword Cane ML ML-128-sword_cane 9 Gear 2 Melee Mission Combat 8 Mellee 1 1 C ML-128 Mission Combat 8: Target an opposing agent who has not declared an action this mission. Wound the target agent. This is a Melee action. A Faceman may use his charisma instead of combat for this action. Majestic Branch ML ML-129-majestic_branch 10 Gear 2 Shadow Patriots Intel Craft 7 Location - Unique - Bureau 2 C ML-129 Shadow Patriots only. | Intel Craft 7: Examine the top 7 cards of your Agency Deck. You may reveal one action card from among those examined and put it in your hand. Shuffle the remaining cards into your deck. Eye in the Sky ML ML-130-eye_in_the_sky 12 Gear 2 Intel, Intel, React Craft, Craft, Craft 8, 8 Gadget 2 R ML-130 Intel Craft 8: Activate target card. Costs must be paid as normal. | Intel Craft 8: Retire target Exposed non-Leader agent with lower Expense. | React Craft: After assigning your Mission Team: You gain +5 Craft for determining initiative for the mission. Jin-Soo ML ML-131-jin-soo 6 Leader 2 React Combat Nine Tiger Soldier 1 4 1 4 U ML-131 React Combat: After one of your Soldier agents is targeted with a combat action: Redirect the action. Jin-Soo may perform this action while at headquarters. Master Pau ML ML-132-master_pau 9 Leader 3 React Combat Nine Tiger Soldier 4 7 0 2 R ML-132 React Combat: After Master Pau targets an enemy agent with an action: Raise the action's TN by 4. The action causes a wound as an additional effect. Madeline Sax ML ML-133-madeline_sax 16 Leader 4 Intel Craft 9 Banshee Net Faceman | Project: Pitfall 7 3 3 8 R ML-133 The TNs of react actions performed by opposing agents are increased by 2. | Intel Craft 9: Until the end of the turn, your inactive agents in mission teams may not be targeted by enemy actions or agents. Stephen Century ML ML-134-stephen_century 6 Leader 2 React Combat X Banshee Net Pointman | Soldier - Project: Pitfall 3 5 1 4 U ML-134 React Combat X: After target opposing agent becomes Exposed: Wound that agent. The TN is the target's combat or craft, whichever is higher. Don Boccioni ML ML-135-don_boccioni 4 Leader 1 React Charisma Bloodvine Fixer 3 1 1 2 U ML-135 React Charisma: Before one of your non-leader agents activates a gear card, [sic] give that agent +3 expense for activating that gear. Gilante de Luna ML ML-136-gilante_de_luna 19 Leader 4 Bloodvine Faceman | Soldier 8 8 4 5 R ML-136 Combat actions performed by enemy agents have +2 TN. After Gilante resolves a charisma action targeting one enemy agent, wound the target. Endeavor ML ML-137-endeavor 6 Leader 2 Shadow Patriots Fixer - Majestic 4 4 4 4 U ML-137 While Endeavour is your leader, before an agent you control declares an action, you may reveal a card from your hand with the Majestic trait. Your agent may declare an action on the revealed card. Discard the card after the action is resolved. Huntress ML ML-138-huntress 9 Leader 3 React Craft Shadow Patriots Pointman | Soldier - Majestic 5 5 5 5 R ML-138 Huntress has +3 expense for activating Majestic agents. While Huntress is your leader your mission team size is reduced by 2 (min 1). | React Craft: After an agent targets a Majestic: Increase the TN of the action by +3. Valentin Prosvirnin ML ML-139-valentin_prosvirnin 16 Leader 4 React Transport The Krypt Pointman - Wheelman 4 6 8 7 R ML-139 React Transport: After assigning Valentin to an attacking mission team, search your Agency Deck for a card that attaches to a mission card and attach it to the mission, paying all costs. Mikhail Prokofiev ML ML-140-mikhail_prokofiev 7 Leader 2 React Transport The Krypt Wheelman 0 3 5 4 U ML-140 React Transport: After you extend to or from a chase mission,[sic] move up to two agents into your misison team from headquarters. ''Gadget Gift Bag'' PC PC-P01-gadget_gift_bag 8 Gear 1 React Craft P PC-P01 React Craft: Before one of your agents activates a gear card: Use this agent's expense instead of the activating agent's to activate the gear. Kevlar BDU PC PC-P02-kevlar_bdu 5 Gear 2 React Combat Armor P PC-P02 +2 cover. | React Combat: Before this agent takes a wound, discard Kevlar BDU: Prevent the wound. Flame Cigarette PC PC-P03-flame_cigarette 6 Gear 4 Mission Charisma X Gadget P PC-P03 Mission Charisma X: Wound an opposing agent. The TN is the target's cover. If this is a Public mission, expose this agent. Captured! PC PC-P04-captured Action 3 React Transport 5 P PC-P04 React Transport 5: After an enemy agent moves to his headquarters: Wound and expose the enemy agent. Move this agent to your headquarters. Trusted Mole PC PC-P05-trusted_mole Action 3 Intel Craft 7 P PC-P05 Intel Craft 7: Target an agent with budget rating higher than his leader's. Retire the agent. Police Intervention PC PC-P06-police_intervention Action 1 React Craft X P PC-P06 React Craft X: After this agent is target by a action: Cancel the action. The TN is the acting agent's expense. Improvisation PC PC-P07-improvisation Action 2 Intel Craft P PC-P07 Intel Craft: Name a skill. This agent gains a bonus to the named skill until the end of the turn such that it becomes equal to his current craft. Short Selling PC PC-P08-short_selling Action 3 React Charisma 4 P PC-P08 React Charisma 4: Play before this agent activates a gear: The agent has +5 expense (+8 if he is a Fixer) for activating the gear. Devil's Bargain PC PC-P09-devils_bargain Action 2 Intel Craft 6 P PC-P09 Intel Craft 6: Target three cards in your discard pile and an opponent. That opponent chooses one of those cards to be placed in your hand and may then remove any of the remaining target cards from the game. LPO-50 Flamethrower PC PC-P10-lpo-50_flamethrower 8 Gear 2 Soldier Mission Combat 8 Firearm +3 P PC-P10 Soldier only. | Mission Combat 8: Each agent in the opposing mission team, in the order of your choosing, must meet a combat TN of 5 or suffer a wound. The first time an enemy agent makes the TN, cancel this action. If this is a Public mission, expose this agent. Poison Ring PC PC-P11-poison_ring 7 Gear 3 Mission Charisma X Gadget - Melee +1 P PC-P11 Mission Charisma X: If this is an Intrigue mission, wound an opposing agent. If the target is wounded when the mission ends, retire him. The TN is the target's charisma plus cover. Abby Kinkaid PC PC-P12-abby_kinkaid 12 Agent 4 Intel + React Charisma Combat X Freelancer Pointman 4 5 3 4 P PC-P12 Intel Charisma X: Target an agent. Until the end of the turn, Abby Kinkaid gains: "React Combat: After Abby Kinkaid wounds the target during a mission: Gain 1 victory point." The TN is the target's craft. Shady Purchase PC PC-P13-shady_purchase Action 1 React Craft P PC-P13 React Craft: Before this agent activates a gear card, expose him: Reduce the gear's expense by 5. Ulov Klein PC PC-P14-ulov_klein 5 Agent 2 Freelancer Soldier 0 5 0 0 P PC-P14 Melee actions performed by Klein have -4 TN. Bombay PC PC-P15-bombay 6 Agent 2 React Craft Freelancer Pointman 1 2 2 2 P PC-P15 React Craft: Once per game, after Bombay is at a mission you win: Bombay permanently gains +4 expense, +1 to all skills, and your organization affiliation. Barrett M82A1 'Light Fifty' PC PC-P16-barrett_m82a1_light_fifty 7 Gear 3 Mission Combat Firearm +1 P PC-P16 Mission Combat: Reduce by 4 the TN of the next combat action this agent performs this turn. Office Raid PC PC-P17-office_raid Action 1 Intel Craft 6 P PC-P17 Intel Craft 6: Your opponent's next action this turn has +4 TN. You may perform an Intel action immediately after this one. The Extra Mile PC PC-P18-the_extra_mile Action 3 React Charisma 4 P PC-P18 React Charisma 4: Before a target agent would be retired during a mission: The agent is not retired until the end of the turn. Medical Team PC PC-P19-medical_team Action 3 Mission Transport 8 P PC-P19 Mission Transport 8: Remove up to two wounds on agents you control. If this action is performed by a Medic, the TN is 0. Special Agent Dreer PC PC-P20-special_agent_dreer 6 Agent 3 Intel Craft 7 1 2 2 4 P PC-P20 Intel Craft 7: Target a mission. Until the end of the turn, agents at that mission have a maximum of 5 in all skills. Mobile News Crew PC PC-P21-mobile_news_crew 7 Gear 2 Mission Charisma 6 +1 P PC-P21 Mission Charisma 6: The next Mission action performed by one of your agents cannot be canceled or redirected. Silencer PC PC-P22-silencer 4 Gear 3 React Combat P PC-P22 React Combat: Before this agent becomes Exposed as an effect of his action: Prevent the agent from becoming Exposed. APC PC PC-P23-apc 7 Gear 3 +1 +1 P PC-P23 +3 cover. Other agents in this agent's mission team have +2 cover. Infantry Vehicle PC PC-P24-infantry_vehicle 9 Gear 3 Leader Mission Combat X +2 +1 P PC-P24 +3 cover. Mission actions by agents in this agent's mission team have +1 TN. | Mission Combat X: Wound an opposing agent. Expose this agent if this is a Public mission. The TN is the target's combat or cover, whichever is lower. Jamie Lipton PC PC-P25-jamie_lipton 7 Agent 3 Intel Craft 0 3 2 5 P PC-P25 Intel Craft: Remove a card in any player's discard pile from the game. The Slip Trade PC PC-P26-the_slip_trade Action 3 Intel Craft P PC-P26 Intel Craft: Target two players. The target players reveal their hands. Leave all revealed action cards face-up until the end of the turn. The target players may play all of the face-up cards as if they were in their own hand. Miranda Devon PC PC-P27-miranda_devon 10 Agent 4 React Charisma 6 2 3 3 P PC-P27 React Charisma: After the turn begins: Give Miranda a faction alignment of your choice until the end of the turn. Miranda still counts as a Freelancer. Kilroy PC CardMissing 12 Agent 4 React Combat Freelancer Soldier - Unique 3 5 3 3 P PC-P28 React Combat: After Kilroy declares an action: Change it to a combat action. Pop-Up Missile Rack PC CardMissing 9 Gear 2 Mission Transport X Gadget P PC-P29 Mission Transport X: If this is a chase mission, wound an opposing agent twice. If this is a Public mission, expose this agent. The TN is the target's transport. Wendigo PC CardMissing 8 Agent 2 React Charisma X Freelancer Faceman 5 2 1 2 P PC-P30 React Charisma X: Before one of your agents performs a combat action targeting an agent: Reduce the the [sic] target's cover by Wendigo's charisma. The TN is the target's charisma. Payload PC PC-P31-payload 10 Leader 3 Intel Craft 7 Freelancer Fixer P PC-P31 Intel Craft 7: Target a lower expense agent you control. Until the end of the turn or Payload is retired, actions on Firearms equipped to the target which inflict a wound inflict an additional wound. Big Splash at Sea World Fp Fp-A01-big_splash_at_sea_world 7 Mission 4 Chase Transport +2 _1SD Public A Fp-A01 Attacker Text: Your agents have -1 to all skills for each animal in the room. | Defender Text: Your agents have +1 to all skills for each animal in the room. Not THIS Federal Building, You Don't! Fp Fp-A02-not_this_federal_building_you_dont 7 Mission 4 Fight Combat +6 _2M Public A Fp-A02 Attacker Text: You may not extend to this mission. | Defender Text: If you lose this mission, until the end of the game your agents have -4 expense for activating gear. Race for Life at Beulah Park Fp Fp-A03-race_for_life_at_beulah_park 7 Mission 3 Chase Transport +4 _3C Private A Fp-A03 Attacker Text: If you perform 6 or more Mission actions, you lose this mission. | Defender Text: Your actions have +1 TN.