Name Set ImageFile Type Cost Resources Trade SubType STR LIFE/Structure SPD Rarity Collector Text 12 Man Brunch of Doom FE FE-001 Tactic 2 AA Arcanist C FE-001 Air Travel FE FE-002 Tactic 2 A Arcanist C FE-002 COST - Pick a character. | EFFECT - This turn, the character gains Covert. Draw a card. Ambiguity Inhibitor FE FE-003 Item 2 AA Arcanist R FE-003 At the start of your turn, you must put a card from your hand on the bottom of your deck if you can. If you do, draw a card. Arcana Department FE FE-004 Location 3 AAA Arcanist 5 U FE-004 When an attacking or blocking party is formed, it must have an even number of members. Arcana Experiment FE FE-005 Tactic 7 AAAA Arcanist R FE-005 COST - Play this only if you have at least 5 cards in your deck. Deplete up to 5 characters you control. X is the number of characters you deplete. | EFFECT - Search your deck for 5 cards and reveal them. Your opponent picks X of those cards. Put the picked cards into your hand and the rest into your discard pile. Arcanist's Almanac FE FE-006 Item 4 AA Arcanist U FE-006 FORESIGHT | COST - Deplete this card. | EFFECT - Look at the top 5 cards of either deck and put them back in any order. Ashes of Zenobia FE FE-007 Item 7 AAAA Arcanist R FE-007 Unique Ashes of Zenobia | At the start of your turn, draw a card. | NULLIFY | COST - Pay 5. | EFFECT - Both players must put a character they control into its owner's hand. Compulsive Creeper FE FE-008 Character 3 A Arcanist lurker 2 1 2 C FE-008 While you have an even number of cards in your hand, this card gains 1 strength, 1 life, and 1 speed. Degenerate Molestation FE FE-009 Tactic 10 AAAA Arcanist U FE-009 Your opponent cannot respond to this card. | Your opponent must discard a card. You may play a non-resource card with numeric cost X or less for free, where X is the numeric cost of the discarded card. (You still need the proper resource icons and must pay any additional costs.) | Repeat this until your opponent has no cards in their hand. Ecto-Distillation FE FE-010 Tactic 4 AAA Arcanist R FE-010 COST - Name a card. | EFFECT - Search your deck for any number of copies of the card and reveal them. Put 1 into your hand and the rest into your discard pile. Your opponent may search your deck for any number of copies of the card and put them into your discard pile. Ectypal Stave FE FE-011 Item 2 AAAA Arcanist R FE-011 COUNTERFEIT | COST - Use this only if a tactic has been played this turn. Pay 2+X, where X is the numeric cost of the last tactic played this turn. Deplete this card. | EFFECT - Duplicate the tactic. (A duplicate retains all rules text including extra costs, which must be paid or the duplicate is invalid and has no effect.) Forget FE FE-012 Tactic 5 AA Arcanist C FE-012 COST - Pick a non-resource card. | EFFECT - Put the card into its owner's hand. Look at your opponent's hand and pick a card. Your opponent must discard that card. Gargantuan Garbler FE FE-013 Character 9 AAAA Arcanist lurker 6 6 3 R FE-013 Covert | If this card attacks, you may pick a character. If you do, put that character into its owner's hand. Insidious Ecto-Manipulator FE FE-014 Character 4 AA Arcanist ecto-manipulator 2 2 3 U FE-014 Covert | At the start of your turn, you may pick a non-resource card you control. If you do, put a token on that card. Knobby Stave FE FE-015 Item 0 AA Arcanist C FE-015 This card enters play with 2 tokens on it. | DISRUPT | COST - Remove 2 tokens from this card. | EFFECT - Your opponent must discard a card. Land Shark FE FE-016 Character 4 AAA Arcanist lurker 0 0 3 R FE-016 Covert | This card gains 1 strength and 1 life for each face-down resource your opponent controls. Lugubrian Octopod FE FE-017 Character 4 AAAA Arcanist lurker 1 1 1 R FE-017 Covert | If this card inflicts damage to a faction, your opponent must discard 2 cards. Lugubrious Finger Trap FE FE-018 Item 3 A Arcanist gear C FE-018 Attach to Character | The attached character cannot attack or block. Master Ritualist FE FE-019 Character 9 AA Arcanist ritualist 1 1 3 C FE-019 QUOTIDIAN INSTRUCTION | COST - Deplete this card. | EFFECT - Search your deck for a tactic, reveal it, and put it into your hand. Mephitic Nullifier FE FE-020 Character 4 A Arcanist ritualist 2 2 3 C FE-020 FLASH-BANG | COST - Pick a character you control. Destroy this card. | EFFECT - Put the character into its owner's hand. Napiform Protuberance FE FE-021 Item 2 A Arcanist gear C FE-021 Attach to Character | This card enters play with 1 token on it. | At the start of your turn, you may put a token on this card. | The attached character loses 1 strength, 1 life, and 1 speed for each token on this card. Nearby Serpent FE FE-022 Character 3 AAA Arcanist lurker 2 1 1 R FE-022 Covert | When this card enters play, look at the top 5 cards of either deck and put them back in any order. Ominous Oozling FE FE-023 Character 7 AA Arcanist lurker 5 4 3 C FE-023 Covert Quotidian Assassination FE FE-024 Tactic 2 A Arcanist C FE-024 COST - Pick a character. | EFFECT - Put the character into its owner's hand. Quotidian Ejector FE FE-025 Character 3 AA Arcanist ritualist 1 1 3 C FE-025 This card enters play with 2 tokens on it. | EJECT | COST - Remove 2 tokens from this card. Pick a non-resource card. | EFFECT - Put the card into its owner's hand. Quotidian Misfire FE FE-026 Tactic 2 AA Arcanist U FE-026 This turn, if a card would be put into a player's hand from anywhere, instead put it into that player's discard pile. (This includes cards from your deck and cards you draw.) Remember FE FE-027 Tactic 3 A Arcanist U FE-027 COST - Pick a tactic in your discard pile. | EFFECT - Put the tactic into your hand. Ritual of the Screaming Cheese FE FE-028 Tactic 1 A Arcanist C FE-028 Your opponent must pick one of the following - | Option 1 - They discard 2 cards. | Option 2 - They discard a card at random. Ritual of the Shattering Teeth FE FE-029 Tactic 0 AAA Arcanist R FE-029 COST - Pick a number for X. Pay twice X. | EFFECT - Look at your opponent's hand and pick X or fewer cards. Your opponent must discard those cards. Servile Centipede FE FE-030 Character 4 A Arcanist lurker 1 3 3 C FE-030 When this card enters play, you may search your deck for a tactic. If you do, reveal it and put it into your hand. Skimping Ecto-Manipulator FE FE-031 Character 2 A Arcanist ecto-manipulator 1 1 3 C FE-031 ENERGIZE | COST - Deplete this card. Pick a non-resource card you control. | EFFECT - Put a token on the card. Sneaking Spitspider FE FE-032 Character 3 A Arcanist lurker 2 2 3 C FE-032 Covert Sneaky Mansion FE FE-033 Character 12 AAA Arcanist lurker 12 12 3 U FE-033 Covert Spastic Tentacles FE FE-034 Character 3 AA Arcanist lurker 2 2 3 C FE-034 When this card enters play, both players must put a resource they control into its owner's hand. Spontaneous Displacement FE FE-035 Tactic 4 AAA Arcanist U FE-035 COST - Pick a non-resource card. X is half that card's numeric cost, rounded up. | EFFECT - Put the card into its owner's hand. You may play a non-resource card with numeric cost X or less for free. (You still need the proper resource icons and must pay any additional costs.) Stolen Inspiration FE FE-036 Tactic 3 AA Arcanist C FE-036 Look at your opponent's hand and pick a non-resource card. Your opponent must discard that card. | You may play a non-resource card with numeric cost X or less for free, where X is half the numeric cost of the discarded card, rounded up. (You still need the proper resource icons and must pay any additional costs.) Swarm of Gnats FE FE-037 Character 4 AA Arcanist lurker 2 3 2 C FE-037 When this card enters or leaves play, your opponent must discard a card. Very Big Hat of Invisibility FE FE-038 Item 3 A Arcanist gear C FE-038 Attach to Character | The attached character gains Covert. | HANDOFF | COST - Deplete a character you control that is not in a battle. | EFFECT - Attach this card to the character. Voidal Nullification Chamber FE FE-039 Location 4 AAA Arcanist 2 R FE-039 At the start of your turn, you may put a token on this card. | ENERGIZE | COST - Pay 2. | EFFECT - Put a token on this card. | DISSOLVE | COST - Use this only if an even number of characters are in play. Remove 4 tokens from this card. Pick a character. | EFFECT - Destroy the character. Voidal Observatory FE FE-040 Location 2 AA Arcanist 5 U FE-040 At the start of your turn, you may put a token on this card. | ENERGIZE | COST - Pay 2. | EFFECT - Put a token on this card. | STUDY | COST - Remove 3 tokens from this card. | EFFECT - Draw a card. Voidal Perversion FE FE-041 Tactic 3 A Arcanist C FE-041 COST - Pick 2 or fewer non-resource cards. | EFFECT - Put up to 2 tokens divided however you want on the cards. Draw a card. Voidal Poisoning FE FE-042 Tactic 3 AAA Arcanist R FE-042 You may remove any number of tokens from cards you control. Use the tokens any way you want to create the following effects any number of times - | 1 token - Pick a character. Inflict 1 damage to that character. | 2 tokens - Draw a card. | 2 tokens - Your opponent must discard a card. | 3 tokens - Search your deck for a card and put it into your hand. Voidal Replication FE FE-043 Tactic 3 AAA Arcanist U FE-043 Your opponent cannot respond to this card. | COST - Play this only if a tactic has been played this turn. | This card is a duplicate of the last tactic played this turn. (A duplicate retains all rules text including extra costs, which must be paid or the duplicate is invalid and has no effect.) Voidal Webbing FE FE-044 Tactic 2 A Arcanist C FE-044 COST - Pick a character. | EFFECT - This turn, the character loses 1 speed. Zenobia's Spyglass FE FE-045 Item 0 A Arcanist U FE-045 FORESIGHT | COST - Pick a number for X. Pay X. | EFFECT - Look at the top X+X cards of your deck and put them back in any order. Amortized Straw Man FE FE-046 Character 5 BB Banker straw man 6 6 3 U FE-046 This card enters play with 3 tokens on it. | This card loses 1 strength and 1 life for each token on it. | INSTALLMENT PLAN | COST - Pay 3. | EFFECT - Remove a token from this card. Armored Keep FE FE-047 Location 6 BBB Banker 5 R FE-047 Unique Armored Keep | You may play this card whenever you could play a tactic. | You do not lose the game while your faction has 0 influence. Beatrix Winterbottom FE FE-048 Character 5 BBB Banker mau 1 2 4 R FE-048 Unique Beatrix | If you draw any number of cards, increase the amount by 1. | While you have at least 10 cards in your hand, if you would draw a card instead you don't draw that card. Blanching Butcher FE FE-049 Character 2 B Banker mercenary, assassin 1 2 3 C FE-049 When this card enters play, your faction loses 3 influence. | If this card blocks, it gains 4 strength and 4 life this turn. Brummagem Jewelry FE FE-050 Item 3 BB Banker gear C FE-050 Attach to Character | When this card enters play, deplete the attached character. | The attached character cannot be restored by its faction's Restore rules text. Cash Out FE FE-051 Tactic 0 BBB Banker R FE-051 COST - Pick a number for X. Pay twice X. (X can be 0.) | EFFECT - Draw X+1 cards. Concealed Goon FE FE-052 Character 6 BB Banker mercenary 5 5 3 U FE-052 Covert | When this card enters play, your faction loses 5 influence. Dandy Day-Trader FE FE-053 Character 4 B Banker mau 1 5 4 C FE-053 Defense Attorney FE FE-054 Character 3 B Banker lawyer 1 4 3 C FE-054 If you are attacked and this card could block, this card must block. Downsizing FE FE-055 Tactic 10 BBBB Banker R FE-055 Destroy all characters. Your opponent's faction gains X influence, where X is the number of characters destroyed. Erotic Assassin FE FE-056 Character 0 BB Banker mercenary, assassin 3 3 3 U FE-056 This card cannot be restored by your faction's Restore Rule. | This card can attack only once each turn. | RESTORE | COST - Pay 2. | EFFECT - Restore this card. Executive Poaching FE FE-057 Tactic 5 BB Banker C FE-057 Destroy the character your opponent controls with the highest numeric cost. If there is a tie, you decide which character is destroyed. Free Trade Agreement FE FE-058 Item 2 BB Banker R FE-058 At the start of each player's turn, that player must pick one of the following - | Option 1 - That player may draw a card and their opponent may play a resource. | Option 2 - That player may play a resource and their opponent may draw a card. | Option 3 - Both players may draw up to 2 cards. | Option 4 - Both players may play up to 2 resources. Ghostly Auditor FE FE-059 Character 4 BB Banker lackey, ghost 2 2 3 R FE-059 While you control only 1 character, this card gains Covert. | If this card inflicts damage to a faction, draw 2 cards. Gold Summit FE FE-060 Location 3 BBB Banker 5 R FE-060 If you draw any number of cards your faction gains X influence, where X is the number of cards drawn. Index of Natural Forces FE FE-061 Item 5 BBB Banker R FE-061 CAPITALIZE | COST - Pay 1. Deplete this card. | EFFECT - Draw a card. Intermittently Sneaky Lawyer FE FE-062 Character 3 B Banker lawyer, mau 1 1 3 C FE-062 While you have at least 6 cards in your hand, this card gains 1 strength and Covert. Irresistible Bribe FE FE-063 Tactic 3 BB Banker C FE-063 COST - Pick a character. X is that character's strength. | EFFECT - Destroy the character. Your opponent's faction gains X influence. Limited Liability FE FE-064 Tactic 2 B Banker C FE-064 This turn, no damage can be inflicted and no cards can be destroyed. This does not affect paying costs; if a cost requires you to destroy a card, it is still destroyed. Mafia Lawyer FE FE-065 Character 4 BB Banker mercenary, lawyer, mau 3 3 3 C FE-065 When this card enters play, your faction loses 2 influence. | If this card is destroyed in a battle your faction gains X influence, where X is the total strength of the opposing party. Magic Vault FE FE-066 Item 6 B Banker U FE-066 At the start of your turn, you may pick a faction. If you do, that faction gains 2 influence. Mau ''Consultant'' FE FE-067 Character 4 B Banker mercenary, mau 2 2 2 C FE-067 When this card enters play, draw a card and your faction loses 2 influence. Mau Tough FE FE-068 Character 4 BB Banker mercenary, mau 4 5 3 U FE-068 When this card enters play, your faction loses 4 influence. Nasty Butler FE FE-069 Character 5 BB Banker lackey 2 4 2 C FE-069 When this card enters play, your faction gains 4 influence. Necromorph Bureaucrat FE FE-070 Character 9 BB Banker lackey, necromorph 1 1 3 C FE-070 SUBJUGATE | COST - Deplete this card. Pick 2 or fewer characters. | EFFECT - Deplete the characters. Paralegal Prodigy FE FE-071 Character 5 BBB Banker lawyer, mau 3 3 3 U FE-071 All your other "lawyer" characters gain 1 strength and 1 life. Pervasive Bodyguard FE FE-072 Character 6 BB Banker mercenary, mau 4 4 2 U FE-072 PROTECT | COST - Pay 1. Pick a character in a party with this card. | EFFECT - This turn, the character gains 1 life. Pettifogger FE FE-073 Character 3 B Banker lawyer 1 1 3 C FE-073 If this card blocks, destroy it and all members of the attacking party. Postmortem Debenture FE FE-074 Tactic 0 B Banker C FE-074 COST - Pick a character in your discard pile. | EFFECT - Put the character into your hand. Pyramid Scheme FE FE-075 Tactic 4 BB Banker U FE-075 COST - Flip a coin. If you win, X is 3 otherwise X is 2. | EFFECT - Draw X cards. Rate Hike FE FE-076 Tactic 3 B Banker C FE-076 Your faction gains 2 influence. Draw a card. Recapitulating Apparition FE FE-077 Character 3 BBB Banker ghost 2 1 3 R FE-077 If this card is put into your discard pile from play, you may pay 1. If you do, put this card into play under your control, depleted. Red Tape FE FE-078 Tactic 2 BB Banker C FE-078 COST - Pick a character. | EFFECT - This turn, the character loses 3 strength. Draw a card. Repo Man FE FE-079 Character 5 B Banker lackey, mau 3 3 3 C FE-079 When this card enters play, you may pick a location. If you do, destroy that location. Resurrection Emporium FE FE-080 Location 0 BBB Banker 3 R FE-080 If a character would be put into your discard pile from anywhere, remove it from the game instead. | RESURRECT | COST - Use this only during your turn. Pick a character in your discard pile. Pay 3+X, where X is that character's numeric cost. | EFFECT - Put the character into play under your control. Resurrection Technician FE FE-081 Character 5 BB Banker lackey 2 3 2 C FE-081 When this card enters play, you may pick a character in your discard pile. If you do, put that character into your hand. Samuel Gristwalter FE FE-082 Character 4 BBBB Banker lawyer, mau 0 3 1 R FE-082 Unique Samuel | No damage can be inflicted to your faction. Secret Handshake FE FE-083 Tactic 2 B Banker C FE-083 COST - Pick a character. | EFFECT - This turn, the character gains 4 life. Draw a card. Selective Gluttony FE FE-084 Tactic 3 BBB Banker R FE-084 Draw 10 cards. Discard 9 cards. Shocking Reappearance FE FE-085 Tactic 5 BBB Banker U FE-085 COST - Play this only while resolving a battle in which you were attacked. Pick a character in your discard pile. | EFFECT - Put the character into play under your control. Treat this character as a member of the blocking party. (You may play this card even if there currently is no blocking party.) Skilled Negotiator FE FE-086 Character 2 B Banker lawyer 0 1 3 C FE-086 HAGGLE | COST - Deplete this card. Pick a character. | EFFECT - This turn, the character loses 2 strength. Summary Judgment FE FE-087 Tactic 4 BB Banker U FE-087 COST - Pick a character your opponent controls. X is that character's strength. | EFFECT - Your opponent must pick one of the following - destroy the character or you draw X cards. Tax Attorney FE FE-088 Character 2 BB Banker lawyer, mau 1 2 3 C FE-088 If your faction loses any amount of influence, reduce the amount by 1. The Ministry of Other Smaller Ministries FE FE-089 Location 3 BB Banker 5 U FE-089 Your opponent must pay 2 for each attacking party they form. Union Leader FE FE-090 Character 7 BB Banker mau 5 8 3 C FE-090 1337! FE FE-091 Tactic 3 G Gearsmith C FE-091 Reduce the numeric cost of the next card you play this turn by up to 4. Draw a card. 3p1ph4ny 31f FE FE-092 Character 5 GGG Gearsmith 31f 2 2 3 R FE-092 When this card enters play, you may play a non-tactic card for free. If you do, your opponent may do the same. (You still need the proper resource icons and must pay any additional costs.) 633fy 31f FE FE-093 Character 2 GG Gearsmith 31f 4 4 3 C FE-093 COST - Play this only if you have played at least 2 other non-resource cards this turn. 700160x 31f FE FE-094 Character 3 GG Gearsmith 31f 1 1 3 C FE-094 When this card enters play, you may search your deck for a "gear" card with numeric cost 5 or less. If you do, put that card into play attached to this card. A Series of Tubes FE FE-095 Character 5 GGGG Gearsmith node 5 5 3 R FE-095 Unique Series of Tubes | REDIRECT | COST - Pick a "node" character. | EFFECT - This turn, the next 1 damage that would be inflicted to the character is inflicted to this card instead. | All other "node" characters gain 1 strength and 1 life. | When this card enters play, you may search your deck for a "node" card, reveal it, and put it into your hand. | If this card is destroyed, destroy all other "node" cards. All-Nighter FE FE-096 Tactic 4 GG Gearsmith U FE-096 COST - Play this only during your turn. | EFFECT - Detach up to 9 resources from your faction. Basic Node FE FE-097 Character 1 G Gearsmith node 1 1 4 C FE-097 When this card enters play, you may search your deck for a "node" card, reveal it, and put it into your hand. | If this card is destroyed, destroy all other "node" cards. Devastating Mockery FE FE-098 Tactic 2 G Gearsmith C FE-098 COST - Pick a character. | EFFECT - If the character is Covert, it loses Covert this turn. Draw a card. Epiphanal Mechanic FE FE-099 Character 9 GG Gearsmith inventor 1 1 3 C FE-099 DEVELOPMENT | COST - Deplete this card. | EFFECT - Search your deck for an item, reveal it, and put it into your hand. | DEPLOYMENT | COST - Deplete this card. | EFFECT - You may play an item for free. (You still need the proper resource icons and must pay any additional costs.) Gigamajig FE FE-100 Character 6 GGGGGG Gearsmith majig 10 10 2 R FE-100 Hidden Sandwich FE FE-101 Item 3 GG Gearsmith gear C FE-101 Attach to Character | You may play this card whenever you could play a tactic. | If the attached character would be destroyed, instead destroy this card. Treat the character as though it has received no damage this turn. Hub Node FE FE-102 Character 3 GG Gearsmith node 2 2 3 C FE-102 When this card enters play, you may search your deck for a "node" card, reveal it, and put it into your hand. | If this card is destroyed, destroy all other "node" cards. | This card gains 1 strength and 1 life for each other "node" card in play. Hypnotic Plafond FE FE-103 Location 3 GG Gearsmith 5 U FE-103 Covert parties cannot attack your faction. I Got the Gear! FE FE-104 Tactic 1 G Gearsmith U FE-104 You may search your deck for a "gear" card. If you do, reveal it and put it into your hand. Invent FE FE-105 Tactic 0 GGG Gearsmith R FE-105 COST - Pick a number for X. Pay twice X. | EFFECT - Search your deck for X-1 cards and put them into your hand. Jacque's Trap FE FE-106 Item 3 G Gearsmith C FE-106 IT'S A TRAP! | COST - Destroy this card. Pick an attacking character. | EFFECT - Destroy the character. Jo Ciendeilio FE FE-107 Character 5 GGGG Gearsmith inventor 1 1 3 R FE-107 Unique Jo | RESEARCH | COST - Deplete this card. | EFFECT - The next numeric cost you pay this turn costs up to 3 less. Legacy Warmachine FE FE-108 Character 5 G Gearsmith warmachine 4 5 1 C FE-108 Lugubrious Node FE FE-109 Item 4 GGG Gearsmith node R FE-109 This card cannot be destroyed by other "node" cards. | RECONSTRUCT | COST - Pay 1. Deplete this card. Pick a "node" card in your discard pile. | EFFECT - Shuffle the card into your deck. Luteoderm Armor FE FE-110 Item 3 GG Gearsmith gear +2 +2 +0 C FE-110 Attach to Character | The attached character gains 2 strength and 2 life. | HANDOFF | COST - Pay 3. Deplete a character you control that is not in a battle. | EFFECT - Attach this card to the character. Luteoderm Goliath FE FE-111 Item 8 GGGG Gearsmith gear +11 +11 +0 R FE-111 Attach to Character | The attached character gains 11 strength and 11 life. | HANDOFF | COST - Pay 6. Deplete a character you control that is not in a battle. | EFFECT - Attach this card to the character. Luteoderm Prototype FE FE-112 Item 2 G Gearsmith gear +1 +1 +0 C FE-112 Attach to Character | The attached character gains 1 strength and 1 life. | When the attached character leaves play, you may search your deck for a card and put it into your hand. Makeshift Contrivance FE FE-113 Item 6 GGG Gearsmith R FE-113 DEPLOY | COST - Pay 1. Deplete this card. | EFFECT - Put a resource into play. Manifold Quasi-Modal Steamwork FE FE-114 Character 7 GG Gearsmith majig 8 6 3 C FE-114 Meager Research FE FE-115 Tactic 1 G Gearsmith C FE-115 Reveal the top card of your opponent's deck and put it into their hand. You may search your deck for a card of the same type as that card, reveal it, and put it into your hand. Micromajig Avalanche FE FE-116 Tactic 0 GGGG Gearsmith R FE-116 COST - Pick a number for X. Pay twice X. | EFFECT - Put X Micromajig tokens into play. | (Treat Micromajig tokens as Gearsmith character cards with 1 strength, 1 life, and 3 speed. If a Micromajig token would leave play, remove it from the game instead.) Micromajig Factory FE FE-117 Location 1 GGG Gearsmith 5 U FE-117 WIND UP | COST - Pay 4. | EFFECT - Put a Micromajig token into play. | (Treat Micromajig tokens as Gearsmith character cards with 1 strength, 1 life, and 3 speed. If a Micromajig token would leave play, remove it from the game instead.) Micromajig Maker FE FE-118 Character 2 GG Gearsmith inventor 1 1 3 C FE-118 When this card enters play, you may put a Micromajig token into play. | (Treat Micromajig tokens as Gearsmith character cards with 1 strength, 1 life, and 3 speed. If a Micromajig token would leave play, remove it from the game instead.) Micromajig Master FE FE-119 Character 3 GG Gearsmith manager 1 1 3 U FE-119 When this card enters play, you may put 2 Micromajig tokens into play. | TINY SACRIFICES | COST - Destroy 3 Micromajig tokens you control. | EFFECT - Search your deck for a card and put it into your hand. | (Treat Micromajig tokens as Gearsmith character cards with 1 strength, 1 life, and 3 speed. If a Micromajig token would leave play, remove it from the game instead.) One-Legged Hopping Pogo-Bear FE FE-120 Item 0 GGG Gearsmith R FE-120 RAAR! | COST - Pay 2. | EFFECT - This turn, this card gains the "character" type and has 3 strength, 3 life, and 3 speed. | SCHPROING! | COST - Use this only during your turn. Pay 2. | EFFECT - If this card is a character, it gains Covert. | HIDE! | COST - Pay 1. | EFFECT - If this card is a character, it loses the "character" type. Deplete this card. Precise Sabotage FE FE-121 Tactic 3 G Gearsmith C FE-121 COST - Pick an item. | EFFECT - Destroy the item. Research Assistant FE FE-122 Character 2 GG Gearsmith 31f 1 1 2 C FE-122 RESEARCH | COST - Deplete this card. | EFFECT - The next numeric cost you pay this turn costs up to 1 less. Research Investment FE FE-123 Tactic 0 GGGGGG Gearsmith R FE-123 Both players may search their deck for up to 3 staple resources and put them into play. Rudimentary Lathe FE FE-124 Item 2 GG Gearsmith U FE-124 The numeric cost of your items is reduced by 1, to a minimum of 1. Runic Cannon FE FE-125 Item 2 GG Gearsmith U FE-125 LOAD | COST - Pay 3. | EFFECT - Put a token on this card. | FIRE | COST - Deplete this card. Pick a character. | EFFECT - Inflict X damage to the character, where X is the number of tokens on this card. Remove all tokens from this card. Runic Circuitry FE FE-126 Item 1 GG Gearsmith U FE-126 This card enters play with 2 tokens on it. | CONSTRUCT | COST - Pay 3. Deplete this card. | EFFECT - Remove a token from this card. | POWER-UP | COST - Use this only if there are no tokens on this card. Deplete this card. | EFFECT - The next numeric cost you pay this turn costs up to 3 less. Scavengemajig FE FE-127 Character 4 GGG Gearsmith majig 2 1 3 U FE-127 When this card enters or leaves play, you may pick an item in your discard pile. If you do, put that item into your hand. Securitymajig FE FE-128 Character 4 G Gearsmith majig 1 4 3 U FE-128 This card can block Covert parties. | If this card blocks a Covert party, it gains 3 strength this turn. Slingerang FE FE-129 Item 2 GG Gearsmith C FE-129 This card enters play with 3 tokens on it. | If your opponent plays a character, you may remove a token from this card. | CHEAP SHOT | COST - Use this only if no tokens are on this card and only if your opponent played a character this turn. Destroy this card. Pick a character. | EFFECT - Destroy the character. Spiky Atlasphere FE FE-130 Item 2 GG Gearsmith gear +1 +0 +0 C FE-130 Attach to Character | The attached character gains 1 strength. | When an attacking party is formed that includes the attached character, it must have only 1 member. | If the attached character is blocked, destroy all members of the blocking party. The attached character inflicts no damage this battle. Subversion Matrix FE FE-131 Item 2 G Gearsmith gear C FE-131 Attach to Character | Treat the attached character as though it has no rules text. (This includes abilities.) | MOVE | COST - Pay 2. Pick a character. | EFFECT - Attach this card to the character. TigerKaiser FE FE-132 Character 4 GG Gearsmith kaiser 3 1 4 C FE-132 TIGER ROAR | COST - Pay 2. Deplete this card. Pick a character. | EFFECT - This turn, the character gains 3 strength. Topplemajig FE FE-133 Character 5 G Gearsmith majig 4 4 1 C FE-133 While this card is in a battle, all characters in the opposing party lose 1 speed. Towering Researchmajig FE FE-134 Character 7 GG Gearsmith majig 4 5 2 U FE-134 At the start of your turn, you may put a token on this card. | RESEARCH | COST - Remove a token from this card. | EFFECT - The next numeric cost you pay this turn costs up to 1 less. Tri-Pole Magnet FE FE-135 Item 2 G Gearsmith gear U FE-135 Attach to Character | GRAPPLE | COST - Pick a "gear" card in your discard pile. Destroy this card. | EFFECT - If the attached character is still in play, put the "gear" card into play attached to the character. Adroit Marauder FE FE-136 Character 4 RRR Rogue pirate 2 2 3 C FE-136 While your opponent has at least 10 cards in their discard pile, this card gains 3 strength and 3 life. Ambuscade FE FE-137 Tactic 3 R Rogue C FE-137 COST - Play this only while you are being attacked. Destroy a character you control. X is twice that character's strength. | EFFECT - Inflict X damage divided however you want to the attacking party. Befuddling Beggar FE FE-138 Character 2 RR Rogue outcast 1 1 4 C FE-138 PANHANDLE | COST - Deplete this card. Pick a character. | EFFECT - This turn, the character either gains or loses 1 speed. Bipolar Sarcophyle FE FE-139 Character 4 R Rogue sarcophyle 2 3 4 C FE-139 When this card enters play, flip a coin. If you win, put a token on this card. | This card gains 1 strength and 1 life for each token on it. Card Counter FE FE-140 Character 3 R Rogue thief 2 1 3 C FE-140 When this card enters play, flip a coin. If you win, X is 3 otherwise X is 2. Put the top X cards of your opponent's deck into their discard pile. Carnival King FE FE-141 Character 3 RR Rogue outcast 2 1 3 U FE-141 CONGA LINE | COST - Pay 3. Deplete this card. Pick a character not in a battle. | EFFECT - This turn, all characters able to block the character must do so. When an attacking party is formed that includes the character, it must have only 1 member. Catastrophic Betrayal FE FE-142 Tactic 5 R Rogue C FE-142 COST - Play this only while you are attacking. Pick a character in your opponent's discard pile. (You cannot attack with 0 characters.) | EFFECT - Put the character into play under your control. Add the character to the attacking party, depleted. Costly Filcher FE FE-143 Character 5 R Rogue thief 3 1 4 C FE-143 Defenestrate FE FE-144 Tactic 3 R Rogue C FE-144 Put the top 2 cards of your opponent's deck into their discard pile. Draw a card. Dock Sentinel FE FE-145 Character 7 RR Rogue guard 5 4 4 C FE-145 Emergency Obfuscation FE FE-146 Item 3 RRR Rogue R FE-146 You may play this card whenever you could play a tactic. | While this card is in play, both players switch seats. Both players are in control of their opponent's side. If the game ends, the owner of the winning deck wins the game. | At the start of your turn, you must put a token on this card. | At the end of your turn, if there are at least 2 tokens on this card, destroy it. Entrancing Harlot FE FE-147 Character 5 RRR Rogue dancer 3 2 5 U FE-147 If this card attacks, all other members of its party gain 1 speed this turn. Face in the Crowd FE FE-148 Character 6 RR Rogue outcast 4 5 3 U FE-148 While your opponent controls at least 4 characters and this card is the only member of an attacking party, this card cannot be blocked. Ferrous Ferret FE FE-149 Character 2 RR Rogue beast 1 1 4 U FE-149 While this card is in play, anything that could pick it must pick it. | If this card is picked, put a token on it. | This card gains 1 strength and 1 life for each token on it. Forced Recruitment FE FE-150 Tactic 2 RR Rogue U FE-150 COST - Play this only in response to a character being played. X is that character's numeric cost. Pay X. | EFFECT - The character enters play under your control. Grand Theft All FE FE-151 Tactic 10 RRRR Rogue R FE-151 Put up to 4 characters, items, locations, and/or resources from your opponent's discard pile into play under your control. Hangdog Alley FE FE-152 Location 3 R Rogue 2 U FE-152 When an attacking party is formed, it must have only 1 member. Headlong Purloiner FE FE-153 Character 3 RR Rogue thief 2 2 4 C FE-153 Heist Planner FE FE-154 Character 3 RR Rogue thief 2 1 3 R FE-154 When this card enters play, you may search your opponent's deck for up to 3 cards with different names and put them into your opponent's discard pile. Hyperphagic Sarcophyle FE FE-155 Character 3 RR Rogue sarcophyle 2 2 2 C FE-155 If this card inflicts damage to a faction, you may put a token on this card. | This card gains 1 strength and 1 life for each token on it. Impulsive Abductress FE FE-156 Character 5 RR Rogue pirate 2 2 3 C FE-156 KIDNAP | COST - Destroy this card. Pick an attacking or blocking character. | EFFECT - Destroy the character. Incriminating Photograph FE FE-157 Item 3 R Rogue R FE-157 When this card enters play, name a non-resource card. | The named card cannot be played. Jackmove FE FE-158 Tactic 0 RRRRR Rogue R FE-158 COST - Pick a number for X. Pay twice X. | EFFECT - Reveal the top X cards of your opponent's deck. Put all revealed characters and items into play under your control, and the remaining cards into your opponent's discard pile. Jumping Screamspider FE FE-159 Character 2 RR Rogue beast 1 1 4 C FE-159 Covert | SCREAM | COST - Pay 0. | EFFECT - This turn, this card loses Covert and while it's in a battle, all characters in the opposing party lose 2 speed. Master Scavenger FE FE-160 Character 2 RRR Rogue outcast 1 1 3 R FE-160 RECLAIM | COST - Remove 3 cards in your opponent's discard pile from the game. | EFFECT - This card gains 1 strength and 1 life this turn. Pillaging Pirate FE FE-161 Character 2 RR Rogue pirate 2 1 4 C FE-161 When this card enters play, put the top 2 cards of your opponent's deck into their discard pile. Pluck FE FE-162 Character 2 RR Rogue pluck, grifter 1 2 3 R FE-162 Unique Pluck | GRIFT | COST - Use this only during your turn. Pay 5. Deplete this card. Pick a non-tactic card in your opponent's discard pile. | EFFECT - Put the card into play under your control. Rapine FE FE-163 Tactic 5 RR Rogue U FE-163 COST - Destroy a character or item you control. Pick a character. | EFFECT - Take control of the picked character. Ravenous Wolf FE FE-164 Character 4 RR Rogue beast 2 2 4 C FE-164 Covert | You may play this card whenever you could play a tactic. If you do, destroy a card named "Deception" you control or destroy this card. Recondite Hunter FE FE-165 Character 4 R Rogue hunter 2 3 3 C FE-165 Covert | If this card attacks, it loses Covert this turn. Red Raven FE FE-166 Character 3 RR Rogue beast 2 2 3 C FE-166 If a coin is flipped, you may put a token on this card. | This card gains 1 strength and 1 life for each token on it. Rocket Boots FE FE-167 Item 2 R Rogue gear +1 +0 +1 C FE-167 Attach to Character | The attached character gains 1 strength and 1 speed. | HANDOFF | COST - Pay 3. Deplete a character you control that is not in a battle. | EFFECT - Attach this card to the character. Sarcophyle Matriculation FE FE-168 Tactic 4 RR Rogue U FE-168 COST - Play this only when you are being attacked. Pick a character your opponent controls. | EFFECT - If the character would be destroyed during this battle, instead put it into play under your control, depleted. It becomes a "sarcophyle". Scrag FE FE-169 Tactic 2 RR Rogue C FE-169 COST - Pick a character. X is that character's life. | EFFECT - Destroy the character if your opponent has at least X cards in their discard pile. Snake Eyes FE FE-170 Tactic 3 R Rogue C FE-170 COST - Pick a character. | EFFECT - If the character has received damage this turn, destroy it. Draw a card. Sudden Osprey FE FE-171 Character 2 RR Rogue beast 1 2 3 C FE-171 You may play this card whenever you could play a tactic. | When this card enters play, you may pick a character. If you do, that character gains 1 strength and 1 life this turn. Swashbuckler FE FE-172 Character 4 RR Rogue pirate 4 4 4 U FE-172 When this card enters play, you may remove 4 cards in your opponent's discard pile from the game. If you don't, destroy this card. The Billionaire FE FE-173 Character 5 RRRR Rogue pluck, grifter 2 3 4 R FE-173 Unique Pluck | You may use abilities on your opponent's cards as though you were your opponent. (The effect still happens to your opponent.) | CHANGE COSTUME | COST - Pay 3. Shuffle this card into its owner's deck. | EFFECT - Search your deck for a "pluck" card with a different name than this card and put it into play. Thief Doyen FE FE-174 Character 4 RR Rogue thief 0 0 3 R FE-174 COST - Discard a character or item. X is that card's numeric cost. | This card enters play with X tokens on it. | This card gains 1 strength and 1 life for each token on it. Tremor Engine FE FE-175 Item 2 R Rogue U FE-175 At the start of your turn, both players must put the top 2 cards of their deck into their discard pile. Vander Malagut FE FE-176 Character 9 RRRR Rogue sarcophyle 5 7 6 R FE-176 Unique Evondan | All your other "sarcophyle" characters gain 1 speed. | If a character would be destroyed during a turn when this card damaged it, take control of that character instead. Treat that character as though it has received no damage this turn. It becomes a "sarcophyle". | If this card is destroyed, destroy all other "sarcophyle" characters. Warehouse Raid FE FE-177 Tactic 3 R Rogue C FE-177 COST - Flip a coin. If you win X is 2, otherwise X is 1. | EFFECT - Your opponent must discard X cards at random. Put any items discarded this way into play under your control. Yoink! FE FE-178 Tactic 1 R Rogue U FE-178 COST - Pick a "gear" card and a character. | EFFECT - Take control of the "gear" card and attach it to the character. Arena Quarter-Finalist FE FE-179 Character 7 WW Warlord fighter 7 5 3 C FE-179 Bask Bile FE FE-180 Tactic 7 WW Warlord U FE-180 COST - Pick a character or faction. | EFFECT - Inflict 5 damage to the character or faction. Bask Bomb FE FE-181 Tactic 0 WWW Warlord U FE-181 COST - Play this only while you are attacking and your opponent is blocking. Destroy an attacking character you control. X is twice that character's strength. Y is that character's strength. | EFFECT - Inflict X damage divided however you want to the blocking party. Inflict Y damage divided however your opponent wants to the attacking party. Berserker Corps FE FE-182 Character 3 WWW Warlord berserker 5 5 3 R FE-182 This card gains 1 strength for each token on it. | At the start of your turn, you may destroy a character you control. If you don't, destroy this card. If you do, put X tokens on this card, where X is the destroyed character's strength. Bladefist Doomwing FE FE-183 Character 9 WW Warlord dragon 6 6 3 R FE-183 Unique Bladefist | FIREBREATHING | COST - Pick a number for X. Pay twice X. Deplete this card. Pick a character. | EFFECT - Inflict X damage to the character. Bloodcurdling Bulldozer FE FE-184 Character 3 W Warlord berserker 2 1 3 C FE-184 If this card attacks, you may pick a character. If you do, deplete that character. Cannon Squadron FE FE-185 Character 9 WW Warlord soldier 1 1 3 C FE-185 FIRE! | COST - Deplete this card. Pick 2 or fewer characters. | EFFECT - Inflict up to 2 damage divided however you want to the characters. Crazed Deputy FE FE-186 Character 1 W Warlord tyrant 1 1 3 C FE-186 If this card is blocked, it gains 2 strength and 2 life this turn. Creaky Old Swordsman FE FE-187 Character 3 W Warlord soldier 3 2 2 C FE-187 Dragon Catheter FE FE-188 Item 3 WW Warlord R FE-188 At the start of your turn, you must put a token on the character with the highest strength. If there is a tie, you decide which character gets the token. | All characters gain 1 strength for each token on them. Dragon Juice FE FE-189 Tactic 2 W Warlord C FE-189 COST - Pick a character. | EFFECT - This turn, the character gains 5 strength. Dragon Rider FE FE-190 Character 5 WW Warlord rider 3 3 3 U FE-190 This card gains 1 strength and 1 life for each "dragon" card you control. Dragon Tank FE FE-191 Character 12 WWWWW Warlord dragon 10 10 4 R FE-191 At the start of your turn, you may destroy a character your opponent controls. If you don't, destroy this card instead. Dragon's Anthem FE FE-192 Tactic 10 WWWW Warlord U FE-192 This turn, your characters gain 5 strength. Dragon's Quarters FE FE-193 Location 2 WWW Warlord 4 R FE-193 At the start of your turn, you may pick a character. If you do, this card inflicts X+1 damage to that character, where X is the number of "dragon" cards you control. Dragon's Strategy FE FE-194 Tactic 3 W Warlord C FE-194 Your opponent's faction loses 2 influence. Draw a card. Eye Gouge FE FE-195 Tactic 3 WW Warlord C FE-195 COST - Pick a blocking character. | EFFECT - Inflict 3 damage to the character. Flaming Barduse FE FE-196 Character 3 WW Warlord dragon 1 1 2 C FE-196 COST - You may pick 2 or fewer characters. | When this card enters play, if you picked characters as part of its cost then inflict up to 2 damage divided however you want to the characters. (If you didn't pay this card's cost then you cannot inflict damage.) Gruesome Trophies FE FE-197 Item 6 W Warlord U FE-197 At the start of your turn, you may pick a character. If you do, deplete that character. Hammer Smash FE FE-198 Tactic 2 WW Warlord C FE-198 COST - Flip a coin. If you win X is 2, otherwise X is 1. Pick X or fewer items. | EFFECT - Destroy the items. Heirloom Incinerator FE FE-199 Character 1 W Warlord tyrant 1 1 3 C FE-199 If this card inflicts damage to a faction, you may pick an item. If you do, destroy that item. Hidden Sniper FE FE-200 Character 3 WW Warlord soldier 0 1 3 U FE-200 SHARPSHOOT | COST - Pay 1. Deplete this card. Pick a character. | EFFECT - Inflict 1 damage to the character. Humiliating Torture Apparatus FE FE-201 Item 4 WWW Warlord R FE-201 If a card is depleted, that card's controller's faction loses 1 influence. (Resources don't deplete when used; they attach to your faction.) Kettinger FE FE-202 Item 2 W Warlord gear +2 +0 +0 C FE-202 Attach to Character | The attached character gains 2 strength. | HANDOFF | COST - Pay 3. Deplete a character you control that is not in a battle. | EFFECT - Attach this card to the character. Menacing Mauler FE FE-203 Character 5 WWW Warlord berserker 5 4 3 R FE-203 If this card is blocked, inflict 1 damage to each member of the blocking party. Oversoon Lightfoot FE FE-204 Character 1 WW Warlord soldier 2 1 3 C FE-204 Plodding Brute FE FE-205 Character 4 W Warlord soldier 5 3 2 C FE-205 Rabid Sarume FE FE-206 Character 5 WWW Warlord dragon 4 2 3 U FE-206 When this card enters play, inflict 1 damage to all your opponent's characters. Raging Bask FE FE-207 Character 6 WW Warlord dragon 4 4 3 C FE-207 If this card is blocked, you may assign its damage to the faction or location you are attacking instead of the blocking party. Reckless Challenger FE FE-208 Character 4 W Warlord fighter 7 1 3 C FE-208 At the end of your turn, if this card started the turn on your side and did not attack, destroy it. Reveille Tower FE FE-209 Location 2 WWWW Warlord 5 R FE-209 All your characters gain 1 strength. Rudo Mangod FE FE-210 Character 5 WWW Warlord fighter 4 3 3 R FE-210 Unique Rudolphus | PUNCH | COST - Pay 2. Deplete this card. Pick a character. X is that character's strength. Y is this card's strength. | EFFECT - Inflict X damage to this card. Inflict Y damage to the character. Scout FE FE-211 Character 4 WW Warlord soldier 3 3 4 C FE-211 Shriever Attack FE FE-212 Tactic 4 WW Warlord U FE-212 Inflict 2 damage to all characters. Siege Machine FE FE-213 Item 0 WWWW Warlord R FE-213 BATTERING RAM | COST - Pay 2. Destroy a resource you control. | EFFECT - Your opponent's faction loses 1 influence. Skewer FE FE-214 Tactic 0 W Warlord C FE-214 COST - Pick a number for X. Pay twice X. Pick a character. | EFFECT - Inflict X damage to the character. Sleeping Guard FE FE-215 Character 2 W Warlord soldier 1 1 3 C FE-215 While your opponent controls a character, this card gains 1 strength and 1 life. Stalwart Soldier FE FE-216 Character 3 WWW Warlord soldier 3 3 3 U FE-216 Strength In Numbers FE FE-217 Tactic 4 WWW Warlord U FE-217 COST - Play this only while you are attacking. X is the number of members in the attacking party. | EFFECT - This turn, all members of the attacking party gain X strength and X life. Tactician Vacation FE FE-218 Tactic 4 W Warlord C FE-218 Your opponent cannot respond to this card. | If you played this card in response to a tactic, that tactic has no effect. | For the rest of the turn, no tactics can be played. Target Practice FE FE-219 Tactic 2 WW Warlord C FE-219 COST - Pick a character. | EFFECT - Inflict 2 damage to the character. Warrior Prodigy FE FE-220 Character 2 WW Warlord soldier 2 2 3 C FE-220 Deception FE FE-S01 Resource R Rogue S FE-S01 Elitism FE FE-S02 Resource G Gearsmith S FE-S02 Greed FE FE-S03 Resource B Banker S FE-S03 Obsession FE FE-S04 Resource A Arcanist S FE-S04 Rage FE FE-S05 Resource W Warlord S FE-S05 The Tournament Faction FE FE-F01 Faction 25 U Universal F FE-F01 Starting resources - Any 2 staple resources. | Starting draw - 8 going first, 9 going second. | Restore Rule - At the start of your turn, restore all your depleted cards and detach all resources from your faction. | Develop Rule - At the start of your turn, choose one of the following - draw a card or play a resource. | DRAW | COST - Pay 3. | EFFECT - Draw a card. | RESOURCE | COST - Pay 4. | EFFECT - Play a resource. Ambiguity Embiggener FE2 FE2-001 Item 3 AA Arcanist R FE2-001 At the start of each player's turn, that player picks a number for X. Both players put X cards from their hand on the bottom of their deck in any order. (If a player has less than X cards they put their entire hand on the bottom.) Both players put the top Y cards of their deck into their hand, where Y is the number of cards that player put on the bottom of their deck. Ameliorate FE2 FE2-002 Tactic 1 AAA Arcanist R FE2-002 Put any number of cards from your hand on the bottom of your deck in any order. Put the top X cards of your deck into your hand, where X is the number of cards you put on the bottom plus 1. Arcanology Recruitment Officer FE2 FE2-003 Character 4 AA Arcanist muddler 3 3 3 U FE2-003 At the start of your turn, you must pick a character your opponent controls. That character gains COVERT until the start of your next turn. || NOTES - The picked character will lose COVERT before anything that triggers "at the start of your turn" triggers on your next turn. (Tabak, 3-1-2007) Cloaked Creeper FE2 FE2-004 Character 2 AAA Arcanist lurker 1 1 1 U FE2-004 COVERT | While this card is a member of an attacking party, the party is COVERT. || NOTES - Although the attacking party is COVERT, the individual members of the party do not gain COVERT. (Tabak, 3-1-2007) Deceptive Muddler FE2 FE2-005 Character 4 A Arcanist muddler 2 1 3 U FE2-005 COVERT | If this card inflicts damage to a faction, your opponent must put a card from their hand on the top of their deck. Dimensional Rift FE2 FE2-006 Location 0 AAAAA Arcanist 1 R FE2-006 TELEPORT | COST - Pay 4. Deplete this card. Pick a character. | EFFECT - Put the character into its owner's hand. Eccentric Inquisition FE2 FE2-007 Tactic 2 AAAA Arcanist R FE2-007 Reveal the top 7 cards of your opponent's deck. Remove all revealed tactics from the game and put the remaining cards on the bottom of your opponent's deck in any order. | For the rest of the game, you may play tactics removed from the game by this card as though they were in your hand and without having the proper resource icons. || NOTES - The cards cannot be discarded, played as face-down resources, etc. If an effect refers to the number of cards in your hand, these cards are not counted. | The tactics will go to your opponent"s discard pile when they are finished being played. | You still must pay all numeric costs for any tactics you play this way. (Tabak, 3-1-2007) Ectological Hazard Suit FE2 FE2-008 Item 3 AA Arcanist gear C FE2-008 ATTACH TO CHARACTER | When this card enters play, put a token on the attached character. | The attached character gains 1 strength and 1 life for each token on it. | HANDOFF | COST - Pay 1. Deplete a character you control that is not in a battle. | EFFECT - Attach this card to the character. Eldridge Gosche FE2 FE2-009 Character 8 AA Arcanist ritualist 4 5 3 R FE2-009 UNIQUE ELDRIDGE | At the start of your turn, you may pick 2 or fewer non-resource cards you control. If you do, put up to 2 tokens divided however you want on those cards. | EJECT | COST - Remove 3 tokens from this card. Pick a non-resource card. | EFFECT - Put the card into its owner's hand. | DISRUPT | COST - Remove 3 tokens from this card. | EFFECT - Look at your opponent's hand and pick a card. Your opponent must discard that card. Emphatic Ecto-Manipulator FE2 FE2-010 Character 5 AA Arcanist ecto-manipulator 3 3 3 C FE2-010 COST - You may pick a character you control. | When this card enters play, if you picked a character as part of its cost then put 2 tokens on that character. (If you didn't pay this card's cost then you cannot put tokens.) || NOTES - If an effect puts this card into play, you cannot pay any costs and thus cannot put tokens anywhere. (Tabak, 3-1-2007) Entangle FE2 FE2-011 Tactic 3 AAA Arcanist U FE2-011 COST - Pick 2 or fewer characters. | EFFECT - This turn, the characters lose 1 speed. Draw a card. Gnat FE2 FE2-012 Character 1 A Arcanist lurker 1 1 3 C FE2-012 If this card leaves play, your opponent must discard a card. Infatuated Armchair FE2 FE2-013 Character 4 A Arcanist lurker 2 2 3 C FE2-013 If this card leaves play, you may look at the top 2 cards of either deck. If you do, put 1 card on the bottom of that deck and 1 card on the top. Draw a card. Insect Appreciator FE2 FE2-014 Character 3 AA Arcanist obsessor 3 3 3 C FE2-014 When an attacking or blocking party is formed that includes this card, it must have an even number of members. Kinky Asp FE2 FE2-015 Character 5 AA Arcanist lurker 4 2 3 C FE2-015 COVERT Maladjustment FE2 FE2-016 Tactic 1 A Arcanist U FE2-016 COST - Pick a resource you control. (You can pick face-down resources.) | EFFECT - Put the resource into your hand. You may play a resource. Obsessive Compulsion FE2 FE2-017 Tactic 1 A Arcanist C FE2-017 Look at the top 3 cards of your deck. You may put any number of those cards on the bottom of your deck in any order. Put the remaining cards on the top of your deck in any order. Draw a card. Odious Diva FE2 FE2-018 Character 2 AA Arcanist diva 1 2 3 R FE2-018 Your opponent's hand is revealed at all times. | DISAPPROVE | COST - Pay 2. Name a card. | EFFECT - Look at your opponent's hand. Your opponent must put a card with the chosen name on the bottom of their deck. If they do, they draw a card. Puddle of Goo FE2 FE2-019 Character 1 A Arcanist lurker 1 1 3 C FE2-019 COVERT Quotidian Disappearance FE2 FE2-020 Tactic 0 A Arcanist C FE2-020 Your opponent must pick a non-resource card they control. If they do, put that card into its owner's hand. Quotidian Virtuoso FE2 FE2-021 Character 5 AA Arcanist ritualist 3 3 3 U FE2-021 DISRUPT | COST - Pay 2. Discard a card. Deplete this card. | EFFECT - Look at your opponent's hand and pick a card. Your opponent must discard that card. Recollection Bazaar FE2 FE2-022 Location 0 AA Arcanist 5 R FE2-022 RECALL | COST - Pick a resource you control. (You can pick face-down resources.) | EFFECT - Put the resource into your hand. Ritual of the Knob & Pull FE2 FE2-023 Tactic 3 AA Arcanist C FE2-023 COST - Pick a character. X is that character's strength. | EFFECT - If your opponent controls at least X face-down resources, destroy the character. Ritual of the Ominous Urn FE2 FE2-024 Tactic 4 A Arcanist U FE2-024 Your opponent must discard a card. You may search your deck for a card of the same type as the discarded card, reveal it, and put it into your hand. Rummaging Millipede FE2 FE2-025 Character 5 AA Arcanist lurker 3 1 3 U FE2-025 COVERT | When this card enters play, you may pick a tactic in your discard pile. If you do, put that tactic into your hand. The Deranger FE2 FE2-026 Item 3 AA Arcanist R FE2-026 LOBOTOMIZE | COST - Deplete this card. | EFFECT - Look at your opponent's hand and pick 2 or fewer non-resource cards. Your opponent must discard those cards. Your opponent takes control of this card. Toxic Cultivator FE2 FE2-027 Character 2 AA Arcanist cultivator 1 1 3 C FE2-027 While you control an even number of characters, reduce the numeric cost of your tactics by 1, to a minimum of 1. || NOTES - If a tactic has a numeric cost of 0, the reduction will be applied, but the cost will remain 0. This card never increases costs from 0 to 1. (Tabak, 3-1-2007) Unnatural Alteration FE2 FE2-028 Tactic 4 A Arcanist R FE2-028 COST - Play this only during your turn and not during a battle. Pick a character you control. | EFFECT - Destroy the character. If you do, X is that character's numeric cost. Search your deck for a character with numeric cost X+3 or less and reveal it. You may play that card for free. (You still need the proper resource icons and must pay any additional costs.) If you don't, put it into your hand. || NOTES - You may only search your deck if you destroyed the picked character. (Tabak, 3-1-2007) Venomous Sacspider FE2 FE2-029 Character 3 AA Arcanist lurker 2 1 3 R FE2-029 If this card is destroyed by battle damage, your opponent must discard their hand. Violating Anomaly FE2 FE2-030 Character 6 AA Arcanist muddler, lurker 2 4 2 U FE2-030 When this card enters play, look at your opponent's hand and pick a card. Your opponent must discard that card. | If this card leaves play, you may pick a non-resource card. Put that card into its owner's hand. Draw a card. Voidal Interference FE2 FE2-031 Tactic 3 A Arcanist U FE2-031 COST - Play this only in response to a card being played. (Playing a resource doesn't count.) | EFFECT - Put the card into its owner's hand. Treat the card as though it was not played. Its owner must put a card from their hand on top of their deck. Anesthetizing Opulence FE2 FE2-032 Tactic 4 BB Banker C FE2-032 COST - Pick a character. | EFFECT - Destroy the character. Your opponent draws a card. Clandestine Resort FE2 FE2-033 Location 1 BB Banker 5 U FE2-033 All your characters gain 1 life. Class Action Defender FE2 FE2-034 Character 3 BBB Banker lawyer, mau 2 3 3 R FE2-034 If any amount of damage greater than 4 would be inflicted to this card, inflict no damage instead. | If you are attacked, you may pay 2. If you do, restore this card. || NOTES - For each speed, battle damage is inflicted simultaneously. If the total battle damage inflicted to this card at one time is 4 or greater, no damage is inflicted instead. (Tabak, 3-1-2007) Club Mau Bouncer FE2 FE2-035 Character 4 BB Banker mercenary, mau 2 4 3 C FE2-035 If a character inflicts damage to this card, inflict 1 damage to that character. Crooked Appraiser FE2 FE2-036 Character 2 B Banker mau 1 3 3 U FE2-036 INSPECT | COST - Deplete this card. Pick a location. | EFFECT - Inflict 2 damage to the location. Embezzling Bookkeeper FE2 FE2-037 Character 3 BB Banker employee, mau 4 4 3 R FE2-037 When this card enters play, your opponent draws a card. Entry-Level Employee FE2 FE2-038 Character 2 B Banker employee 3 4 3 C FE2-038 This card enters play with 2 tokens on it. | This card loses 1 strength and 1 life for each token on it. | INVEST | COST - Pay 2. | EFFECT - Remove a token from this card. Escrow Office FE2 FE2-039 Location 2 B Banker 3 R FE2-039 DEPOSIT | COST - Pay 1. | EFFECT - Put a token on this card. | WITHDRAW | COST - Remove all tokens from this card. X is the number of tokens removed. | EFFECT - Reduce the next numeric cost you pay this turn by X. Extortify FE2 FE2-040 Tactic 3 BB Banker U FE2-040 Your faction gains 8 influence. Fat Pants FE2 FE2-041 Item 3 B Banker gear +1 +2 +0 U FE2-041 ATTACH TO CHARACTER | The attached character gains 1 strength and 2 life. | HANDOFF | COST - Pay 1. Deplete a character you control that is not in a battle. | EFFECT - Attach this card to the character. First Unified Market of Abstract Secure Theoreticals FE2 FE2-042 Location 6 BBBBBB Banker 8 R FE2-042 UNIQUE F.U.M.A.S.T. | Reduce the numeric cost of your faction's abilities by 1, to a minimum of 1. || NOTES - If an ability of your faction has a numeric cost of 0, the reduction will be applied, but the cost will remain 0. This card never increases costs from 0 to 1. (Tabak, 3-1-2007) Furtive Investor FE2 FE2-043 Character 4 BB Banker investor, mau 3 3 3 U FE2-043 COVERT | This card enters play with 2 tokens on it. | This card loses 1 strength and 1 life for each token on it. | At the start of your turn, you may pick a non-resource card you control. If you do, remove a token from that card. Hired Goons FE2 FE2-044 Character 5 BB Banker mercenary, mau 5 4 3 R FE2-044 COVERT | At the start of your turn, you may pay 2. If you don't, your opponent takes control of this card. || NOTES - At the start of your turn, you may choose to have your "start of turn" triggers happen in any order. For example, you can choose to have this trigger first, pay 2, and then have your faction"s RESTORE RULE trigger happen, detaching all your resources, including the 2 you used to pay for the Hired Goons. (Tabak, 3-1-2007) Inside Information FE2 FE2-045 Item 3 BB Banker R FE2-045 PROFIT | COST - Deplete this card. | EFFECT - Draw 4 cards. Your opponent takes control of this card. Keen Stratagem FE2 FE2-046 Tactic 1 B Banker C FE2-046 Search your deck for a staple resource, reveal it, and put it into your hand. Key Man FE2 FE2-047 Character 1 B Banker executive, mau 1 1 3 C FE2-047 If this card leaves play, draw a card. Market Oracle FE2 FE2-048 Character 2 B Banker investor, mau 1 2 3 C FE2-048 INVEST | COST - Deplete this card. Pick a non-resource card you control. | EFFECT - Remove a token from the card. Mau Party FE2 FE2-049 Tactic 5 BBBB Banker R FE2-049 COST - Play this only during your turn. | EFFECT - Draw 5 cards. Your faction gains 2 influence. Moneychanger FE2 FE2-050 Character 3 BB Banker investor 2 2 3 C FE2-050 This card loses 1 strength and 1 life for each token on it. | EXCHANGE | COST - Put a token on this card. Deplete this card. | EFFECT - Draw a card. Motivational Speaker FE2 FE2-051 Character 4 BB Banker salesman 0 3 3 U FE2-051 If this card blocks, all members of the blocking party gain 2 strength and 2 life this turn. (This includes this character.) Mutiny Grant FE2 FE2-052 Tactic 2 BB Banker U FE2-052 COST - Pick a character your opponent controls. Your faction loses X influence, where X is the numeric cost of that character. | EFFECT - This turn, you control the character. Restore the character. || NOTES - The character taken by this card cannot normally attack because it was not in play under your control since the start of the turn. (Tabak, 3-1-2007) Officious Obstructionist FE2 FE2-053 Character 4 B Banker bureaucrat 2 2 3 C FE2-053 STUBBORNNESS | COST - Pay 1. | EFFECT - This turn, this card gains 1 life. Overinsured Figurehead FE2 FE2-054 Character 6 BB Banker executive 3 5 3 U FE2-054 If this card leaves play, draw 2 cards. Prudent Thug FE2 FE2-055 Character 5 BB Banker mercenary, investor 4 5 3 C FE2-055 When this card enters play, your faction loses 3 influence. | This card loses 1 strength and 1 life for each token on it. | This card can attack only once each turn. | RESTORE | COST - Pay 1. Put a token on this card. | EFFECT - Restore this card. Pugnacious Publicist FE2 FE2-056 Character 3 BB Banker publicist 1 3 3 C FE2-056 When this card enters play, all your characters gain 1 life this turn. Randolph von Macovawitz Spitoon III, Ltd. FE2 FE2-057 Character 4 BBBB Banker mau 2 3 3 R FE2-057 UNIQUE RANDOLPH | When this card enters play, draw a card. | PAYDAY LOAN | COST - Pay 1. Discard a resource or destroy a resource you control. | EFFECT - Draw a card. || NOTES - You may destroy face-up or face-down resources you control to use this card"s ability. | You may only discard actual resource cards to use this card"s ability. (Tabak, 3-1-2007) Real Estate Auctioneer FE2 FE2-058 Character 5 BB Banker auctioneer 3 3 3 U FE2-058 LIQUIDATE | COST - Pay 2. Discard a card. Deplete this card. | EFFECT - Draw 2 cards. Reluctant Hiree FE2 FE2-059 Character 3 BB Banker employee 4 4 3 U FE2-059 This card enters play with 3 tokens on it. | This card loses 1 strength for each token on it. | INVEST | COST - Pay X, where X is the number of tokens on this card. | EFFECT - Remove a token from this card. Revivatate FE2 FE2-060 Tactic 6 BBBBB Banker R FE2-060 COST - Play this only during your turn. Pick 2 characters in your discard pile. | EFFECT - Put 1 of the characters into play under your control and 1 into your hand. || NOTES - You choose which card is put into your hand and which is put into play when this card has finished being played (after any responses). (Tabak, 3-1-2007) Short Term Investment FE2 FE2-061 Item 2 BB Banker R FE2-061 This card comes into play with 2 tokens on it. | At the start of your turn, remove a token from this card. | RETURN | COST - Use this only if there are no tokens on this card. Destroy this card. | EFFECT - Draw 3 cards. Smear Campaign FE2 FE2-062 Item 0 B Banker gear U FE2-062 ATTACH TO CHARACTER | If the attached character inflicts any amount of damage, inflict an equal amount of damage to the character's controller's faction. Snooty Doorman FE2 FE2-063 Character 3 B Banker lackey 2 2 3 U FE2-063 DENIED! | COST - Use this only in response to a character being played. Destroy this card. | EFFECT - When the character is finished being played, put it into its owner's discard pile instead of into play. || NOTES - Characters affected by this card"s ability are never in play. They will not trigger anything that triggers if the character enters or leaves play. (Tabak, 3-1-2007) Subsection 5, Paragraph 12 FE2 FE2-064 Tactic 2 BB Banker R FE2-064 Your opponent cannot respond to this card. | COST - Play this only in response to an ability that's source was not a faction. | EFFECT - The ability has no effect and cannot be used again this turn. Draw a card. || NOTES - This card only stops the ability that was responded to from being used. If that ability"s source has other abilities, those abilities may be used as normal that turn. (Tabak, 3-1-2007) Tad Disingenuous FE2 FE2-065 Character 6 BB Banker lawyer, mau 4 3 3 C FE2-065 UNDERHANDED DEAL | COST - Discard a card. | EFFECT - This turn, this card gains COVERT. The Garbageman FE2 FE2-066 Character 2 BB Banker lackey, mau 1 3 3 R FE2-066 This card can attack only once each turn. | SIFT | COST - Deplete this card. | EFFECT - Draw a card. Discard a card. | RUMMAGE | COST - Pay 2. Remove 3 cards in your discard pile from the game. | EFFECT - Restore this card. Writ of Reclamation FE2 FE2-067 Tactic 2 BB Banker R FE2-067 COST - Pick a number for X that is 3 or less. Remove X cards in your discard pile from the game. Pick X other cards in your discard pile. | EFFECT - Shuffle the other cards into your deck. Draw a card. 0p3r4710n 1337 H4x0rz FE2 FE2-068 Tactic 12 GGGG Gearsmith R FE2-068 COST - Play this only during your turn. | EFFECT - You may play up to 4 non-tactic cards for free. (You still need the proper resource icons and must pay any additional costs.) || NOTES - When this card finishes being played, you play the first card for free. Your opponent may respond to this card as normal. After the first card you played for free finishes being played, you then play the second card for free and so on. Your opponent can respond to each of the up to 4 cards you play for free (and you can respond to his responses, and so forth). (Tabak, 3-1-2007) 4p7 31f FE2 FE2-069 Character 3 GG Gearsmith 31f 2 2 3 C FE2-069 If you play a "gear" card attached to this card, you may detach a resource from your faction. | While a "gear" card is attached to this card, this card gains 1 strength and 1 life. || NOTES - If an effect tells you to attach a "gear" card to 4p7 31f that is already attached to it, you may detach a resource from your faction. (Tabak, 3-1-2007) Acuminous Gigantitect FE2 FE2-070 Character 5 GG Gearsmith inventor 3 3 3 U FE2-070 GRAND DESIGN | COST - Pay 2. Discard a card. Deplete this card. | EFFECT - Reduce the next numeric cost you pay this turn by 6. Contriving Engineer FE2 FE2-071 Character 4 G Gearsmith inventor 2 1 3 C FE2-071 When this card enters play, you may search your deck for a card named "Elitism" and put it into play attached to your faction. Discommodiousness FE2 FE2-072 Tactic 2 GG Gearsmith R FE2-072 Your opponent must reveal their hand and shuffle all tactics from it into their deck. Your opponent draws X cards, where X is the number of tactics shuffled into their deck. Draw a card. || NOTES - The cards your opponent draws are not revealed to you. (Tabak, 3-1-2007) Elite Team Registration FE2 FE2-073 Tactic 4 GGG Gearsmith R FE2-073 Search your deck for up to 2 Gearsmith characters with different names, reveal them, and put them into your hand. Epiphany Ball FE2 FE2-074 Item 3 GG Gearsmith R FE2-074 SUDDEN INSIGHT | COST - Deplete this card. | EFFECT - Search your deck for a card and put it into your hand. Your opponent takes control of this card. Exploding Sock Puppet! FE2 FE2-075 Tactic 2 G Gearsmith C FE2-075 Your opponent cannot respond to this card. | COST - Play this only in response to a character's ability. | EFFECT - The ability has no effect. Destroy the character. Guardforce Alpha Prime 31f FE2 FE2-076 Character 4 GG Gearsmith guardforce, 31f 3 2 3 C FE2-076 This card can attack even if it has not been in play under your control since the start of the turn. Guardforce Alpha Prime H4x0r FE2 FE2-077 Character 5 GGG Gearsmith guardforcee, 31f 4 4 3 R FE2-077 UNIQUE GUARDFORCE ALPHA PRIME H4X0R | This card can attack even if it has not been in play under your control since the start of the turn. | If this card inflicts damage to a faction, you may play a resource. Guardforce Morphmajig FE2 FE2-078 Character 5 GG Gearsmith guardforce, majig 3 3 3 U FE2-078 This card can attack even if it has not been in play under your control since the start of the turn. | If you play a card, put a token on this card. (Playing a resource doesn't count.) | If your opponent plays a card, remove a token from this card. | This card gains 1 strength and 1 life for each token on it. Heavy Plating FE2 FE2-079 Item 6 GG Gearsmith gear +4 +4 -1 C FE2-079 ATTACH TO CHARACTER | When this card enters play, you may detach up to 2 resources from your faction. | The attached character gains 4 strength, 4 life, and loses 1 speed. | HANDOFF | COST - Pay 5. Deplete a character you control that is not in a battle. | EFFECT - Attach this card to the character. Horsemajig of the Apocalypse - Death FE2 FE2-080 Character 5 GGG Gearsmith horsemajig 2 3 4 R FE2-080 All other "horsemajig" characters gain 1 strength, 1 life, and 1 speed. Horsemajig of the Apocalypse - Famine FE2 FE2-081 Character 1 GG Gearsmith horsemajig 1 2 4 C FE2-081 All other "horsemajig" characters gain 1 speed. Horsemajig of the Apocalypse - Pestilence FE2 FE2-082 Character 2 G Gearsmith horsemajig 1 3 3 C FE2-082 All other "horsemajig" characters gain 1 life. Horsemajig of the Apocalypse - War FE2 FE2-083 Character 3 G Gearsmith horsemajig 2 2 3 C FE2-083 All other "horsemajig" characters gain 1 strength. Kaiser Wave FE2 FE2-084 Tactic 2 GG Gearsmith kaiser U FE2-084 COST - Pick a character. | EFFECT - This turn, the character gains 1 strength and 1 life. It gains an additional 1 strength and 1 life for each "kaiser" card in play. It gains an additional 1 strength and 1 life if it is a "kaiser" character. LeoKaiser FE2 FE2-085 Character 4 GGG Gearsmith kaiser 3 3 3 R FE2-085 GO MEGA-NEKO-KAISER! | COST - Deplete a card named "PantherKaiser" you control. Deplete a card named "TigerKaiser" you control. | EFFECT - This turn, this card gains 8 strength, 8 life, and 2 speed and while it is the only member of an attacking party, it cannot be blocked by parties with less than 3 members. Micromajig Shipping Container FE2 FE2-086 Character 6 GG Gearsmith machine 4 5 3 C FE2-086 If this card is destroyed, put 5 Micromajig tokens into play under your control. | (Treat Micromajig tokens as Gearsmith character cards with 1 strength, 1 life, and 3 speed. If a Micromajig token would leave play, remove it from the game instead.) Omnidirectional Patrolmajig FE2 FE2-087 Character 6 G Gearsmith majig 3 6 2 U FE2-087 If you are attacked and this card is depleted, you may restore this card. PantherKaiser FE2 FE2-088 Character 4 GG Gearsmith kaiser 1 3 2 U FE2-088 PANTHER SHIELD | COST - Pay 2. Deplete this card. Pick a character. | EFFECT - This turn, the character gains 3 life. Patent Enforcement FE2 FE2-089 Tactic 0 GGG Gearsmith R FE2-089 COST - Play this only in response to an item being played. Pay X, where X is that item's numeric cost. | EFFECT - The item enters play under your control. Quipmajig FE2 FE2-090 Character 3 G Gearsmith majig 2 3 1 C FE2-090 INSULT | COST - Deplete this card. Pick a Covert character. | EFFECT - Deplete the character. This turn, the character cannot inflict damage. || NOTES - If the picked character loses COVERT in response to this card"s ability being used, the effect still happens. (Tabak, 3-1-2007) Runic Field Enhancer FE2 FE2-091 Item 5 GGG Gearsmith R FE2-091 UNIQUE RUNIC FIELD ENHANCER | All your characters gain 1 strength and 1 life for each "gear" card you control. Sagacious 31f FE2 FE2-092 Character 4 GGG Gearsmith 31f 2 3 1 R FE2-092 If an attacking party is formed including this card and at least 2 other characters, you may search your deck for a card and put it into your hand. Schproingmajig FE2 FE2-093 Character 6 GG Gearsmith majig 4 4 2 U FE2-093 PUMP-UP | COST - Deplete another character you control. | EFFECT - This turn, this card gains 2 strength and 2 life. | SCHPROING! | COST - Destroy a character you control. | EFFECT - This turn, while this card is the only member of an attacking party it cannot be blocked. Scorching Runicution FE2 FE2-094 Tactic 2 G Gearsmith U FE2-094 COST - Pick a "gear" card. X is that card's numeric cost. | EFFECT - Inflict X damage to the character to which the "gear" card is attached. Destroy the "gear" card. Senior Research Assistant FE2 FE2-095 Character 4 GG Gearsmith 31f 2 2 2 U FE2-095 RESEARCH | COST - Deplete this card. | EFFECT - Reduce the next numeric cost you pay this turn by 2. Spackle FE2 FE2-096 Item 1 G Gearsmith U FE2-096 REPAIR | COST - Deplete this card. Pick a location. | EFFECT - Remove 2 damage from the location. T Force 5 Megabrutemajig FE2 FE2-097 Character 7 GG Gearsmith t force 5, majig 8 5 2 C FE2-097 When this card enters play, you may detach up to 2 resources from your faction. T Force 5 Megadudemajig FE2 FE2-098 Character 6 GGGGG Gearsmith t force 5, majig 7 5 3 R FE2-098 When this card enters play, you may detach up to 2 resources from your faction. T Force 5 Megascoutmajig FE2 FE2-099 Character 7 GG Gearsmith t force 5, majig 5 4 4 U FE2-099 When this card enters play, you may detach up to 2 resources from your faction. The Whatever Device FE2 FE2-100 Item 2 GGGG Gearsmith R FE2-100 THANK GOD WE INVENTED THE... | COST - Pick a number for X. Pay X. Destroy this card. | EFFECT - Search your deck for an item with numeric cost X or less and reveal it. You may play that card for free. (You still need the proper resource icons and must pay any additional costs.) If you don't, put it into your hand. Top-Secret Subterranean Goofarium FE2 FE2-101 Location 2 GG Gearsmith 4 R FE2-101 COVERT characters cannot inflict damage to this card. | If you are attacked, you may detach up to X resources from your faction, where X is the number of members in the attacking party. Unrelenting Ridicule FE2 FE2-102 Tactic 2 G Gearsmith U FE2-102 COST - Pick a COVERT character. | EFFECT - Destroy the character. || NOTES - If the picked character loses COVERT in response to this card being played, the effect still happens. (Tabak, 3-1-2007) Auction House FE2 FE2-103 Location 3 RRR Rogue 4 R FE2-103 At the start of each player's turn, that player must reveal cards from the top of their deck until a character is revealed or no cards are left. If a character is revealed, players take turns bidding starting with the active player. Players cannot bid a number greater than the number of detached resources they control. Whichever player makes the winning bid pays that many resources and puts the character into play under their control. Shuffle all other revealed cards into their owner's deck. || NOTES - The active player must make an opening bid, even if that bid is 0. (Tabak, 3-1-2007) Cheats McGuillicutty FE2 FE2-104 Character 6 RR Rogue pluck, grifter 2 1 3 R FE2-104 UNIQUE PLUCK | The top card of your deck is revealed at all times. | BOTTOM DEAL | COST - Pay 1. | EFFECT - Put the top card of your deck on the bottom. | CHEAT | COST - Deplete this card. | EFFECT - You may look at and play the top card of your deck. | CHANGE COSTUME | COST - Pay 3. Shuffle this card into its owner's deck. | EFFECT - Search your deck for a "pluck" card with a different name than this card and put it into play. || NOTES - If you control Cheats and draw multiple cards simultaneously, only the top card of your deck as you start to draw and the top card of your deck after you draw are revealed. | The CHEAT ability says "You may look at and play the top card of your deck" in case Cheats leaves play in response to this ability being used. (Tabak, 3-1-2007) Clockman Pickpocket FE2 FE2-105 Character 1 R Rogue thief 1 1 3 C FE2-105 While your opponent controls an item and this card is the only member of an attacking party, this card cannot be blocked. | If this card inflicts damage to a faction, your opponent must pick an item they control. If they do, take control of that item and destroy this card. Counter Attack FE2 FE2-106 Tactic 3 RR Rogue R FE2-106 COST - Play this only during your opponent's turn and not during a battle. | EFFECT - Attack your opponent. Draw a card. (This effect only allows you to attack once. You must resolve the battle before you draw the card.) || NOTES - Characters must have been in play from the beginning of your opponent"s turn to attack this way. | This card"s effect allows you to attack your opponent. You may only go through the steps of "How to Attack" once (only one attacking party may be formed, etc.). All the normal rules for attacking still apply. (Tabak, 3-1-2007) Cute Cutpurse FE2 FE2-107 Character 4 R Rogue thief 3 2 3 U FE2-107 While your opponent controls an item and this card is the only member of an attacking party, this card cannot be blocked. | If this card inflicts damage to a faction, you must pick an item your opponent controls. Destroy that item. Early Retirement FE2 FE2-108 Tactic 5 RR Rogue U FE2-108 COST - Pick a character you control. X is that character's strength. Destroy the character. | EFFECT - Draw X cards. Epic Turncoat Maneuver FE2 FE2-109 Tactic 13 RRRRRR Rogue R FE2-109 COST - Destroy 2 characters you control. Pick 4 or fewer characters. | EFFECT - Take control of the picked characters. Fool's Gold FE2 FE2-110 Item 2 RR Rogue U FE2-110 TRADE | COST - Pick an item your opponent controls. Pay X, where X is that item's numeric cost. Destroy this card. | EFFECT - Take control of the item. Forcible Depredator FE2 FE2-111 Character 5 RR Rogue thief 3 3 3 U FE2-111 PLUNDER | COST - Pay 2. Discard a card. Deplete this card. | EFFECT - Put the top 3 cards of your opponent's deck into their discard pile. Fwing! FE2 FE2-112 Tactic 2 R Rogue C FE2-112 COST - Pick a character. | EFFECT - This turn, the character gains 1 speed. Flip a coin. If you win, the character also gains 1 strength this turn. Gang Leader FE2 FE2-113 Character 3 RR Rogue thief 2 2 3 C FE2-113 When this card enters play, all your characters gain 1 speed this turn. Hasty Sarcophyle FE2 FE2-114 Character 5 RR Rogue sarcophyle 3 3 5 C FE2-114 Hollow Moose FE2 FE2-115 Item 0 RR Rogue R FE2-115 This card enters play under your opponent's control. | At the start of your turn, your faction loses 1 influence. | INFILTRATE | COST - Destroy another item or character you control. | EFFECT - Your opponent takes control of this card. || NOTES - "Your faction" always refers to the controller of this card when it triggers. (Tabak, 3-1-2007) Hulking Vigilante FE2 FE2-116 Character 3 RRRRR Rogue outcast, vigilante 5 5 4 R FE2-116 If you control any other characters you own, destroy this card. || NOTES - You own a character if it started the game in your deck. If you take control of a character your opponent owns, Hulking Vigilante remains in play. (Tabak, 3-1-2007) Impeccable Timing FE2 FE2-117 Tactic 3 R Rogue C FE2-117 COST - Pick a depleted character. | EFFECT - If the character has 4 life or less, destroy it. Late Addition FE2 FE2-118 Tactic 1 R Rogue U FE2-118 You may play a character card from your hand. Draw a card. (You still pay all the character's costs.) Martial Artist FE2 FE2-119 Character 6 RR Rogue martial artist 4 3 4 U FE2-119 Your opponent cannot pick this card. Martial Arts Master FE2 FE2-120 Character 4 RR Rogue martial artist 1 3 6 R FE2-120 While this card is in battle and there is at least one character in the opposing party, it gains X strength, where X is this card's speed minus the highest speed among characters in the opposing party. || NOTES - It does not gain 6 (or its current speed) strength while it is in a battle and there are no members in the opposing party. The bonus is continually calculated. (Tabak, 3-1-2007) Martial Arts Trainee FE2 FE2-121 Character 3 RR Rogue martial artist 2 1 4 C FE2-121 Your opponent cannot pick this card. Master Thief FE2 FE2-122 Character 8 RRR Rogue thief 4 3 4 U FE2-122 If this card is destroyed, you may pick a character, item, location, or resource in your opponent's discard pile. If you do, put that card into play under your control. Mendacious Brigand FE2 FE2-123 Character 2 R Rogue thief 2 1 2 C FE2-123 If this card is blocked, you may pick a blocking character and a character your opponent controls that is not in a battle. If you do, remove the blocking character from the battle and add the other character to the blocking party. Mercenary's Creed FE2 FE2-124 Item 3 RR Rogue gear U FE2-124 ATTACH TO CHARACTER | BRIBE | COST - Both players may use this ability. Pay 3. | EFFECT - Take control of the attached character. | BLACKMAIL | COST - Use this only if you own this card. Pay 2. | EFFECT - Take control of the attached character. Misappropriation Machine FE2 FE2-125 Item 3 RR Rogue R FE2-125 STEAL | COST - Deplete this card. Pick a character or item in your opponent's discard pile. | EFFECT - Put the character or item into play under your control. Your opponent takes control of this card. Orgy Den Smoke Out FE2 FE2-126 Tactic 2 RR Rogue C FE2-126 Your opponent must discard a card at random. Put the top 2 cards of their deck into their discard pile. Poisoned Blade FE2 FE2-127 Item 3 R Rogue gear C FE2-127 ATTACH TO CHARACTER | If the attached character inflicts damage to a character, destroy the damaged character. | HANDOFF | COST - Deplete a character you control that is not in a battle. | EFFECT - Attach this card to the character. Recreant Cad FE2 FE2-128 Character 7 R Rogue thief 5 3 3 C FE2-128 SNEAK | COST - Use this only if your opponent has at least 10 cards in their discard pile. Pay 1. Remove 2 cards in your opponent's discard pile from the game. | EFFECT - This turn, this card gains Covert. Throatstabber FE2 FE2-129 Character 3 RRR Rogue pirate 3 2 4 U FE2-129 When this card enters play, flip a coin. If you lose, deplete this card. Two-Headed Coin FE2 FE2-130 Item 0 RR Rogue R FE2-130 If you lose a coin flip, you may shuffle this card into your deck. If you do, reflip that coin and draw a card instead. Unexpected Boobysnake FE2 FE2-131 Character 4 RR Rogue beast 3 2 4 C FE2-131 You may play this card whenever you could play a tactic. If you do, when this card enters play discard a card or destroy this card. Wild Boars FE2 FE2-132 Character 4 RR Rogue beast 2 2 4 U FE2-132 While this card is the only member of an attacking party, only characters with at least X speed can block it, where X is this card's speed. Anxious Oaf FE2 FE2-133 Character 2 W Warlord berserker 3 1 3 C FE2-133 When an attacking or blocking party is formed that includes this card, it must have at least 2 members. Assimilation Center FE2 FE2-134 Location 2 WW Warlord 4 R FE2-134 "RECRUIT" | COST - Pay 1. Deplete this card. | EFFECT - Search your deck for a character, reveal it, and put it on the top of your deck. Barbaric Rifleman FE2 FE2-135 Character 2 WW Warlord soldier 2 1 3 C FE2-135 When this card enters play, inflict 1 damage to your opponent's faction. Battle Surge FE2 FE2-136 Tactic 1 W Warlord C FE2-136 This turn, all your characters gain 1 strength. Blow Up FE2 FE2-137 Tactic 4 W Warlord U FE2-137 COST - Pick an item. | EFFECT - Destroy the item. Your opponent's faction loses 3 influence. Brash Basher FE2 FE2-138 Character 5 W Warlord fighter 6 2 3 C FE2-138 Callow Liegeman FE2 FE2-139 Character 3 WW Warlord soldier 2 2 3 C FE2-139 If this card attacks in a party with more than 1 member, it gains 1 strength and 1 life this turn. Deadly Striker FE2 FE2-140 Character 4 WW Warlord dragon 4 2 3 U FE2-140 If this card is destroyed, your opponent's faction loses 4 influence. Dethmurderbludgeon, the Craghammer FE2 FE2-141 Item 5 WW Warlord gear +2 +2 +0 R FE2-141 UNIQUE DETHMÜRDERBLÜDGEON | ATTACH TO CHARACTER | The attached character gains 2 strength and 2 life. | If the attached character is blocked, your opponent's faction loses 2 influence. | If the attached character inflicts damage to a faction, you may pick a character. If you do, inflict 2 damage to that character. | If this card would go to a discard pile from play, put it into its owner's hand instead. Distraction FE2 FE2-142 Tactic 0 W Warlord C FE2-142 COST - Pick a character. | EFFECT - Deplete the character. Elbow Dropper FE2 FE2-143 Character 4 WW Warlord fighter 3 2 3 C FE2-143 OFF THE TOP ROPE | COST - Deplete this card. Pick a character. | EFFECT - This turn, the character cannot block. Explosive Fury FE2 FE2-144 Tactic 2 W Warlord U FE2-144 COST - Pick a character you control. X is that character's strength. Destroy that character. Pick another character. | EFFECT - Inflict X damage to the other character. Fleshripping Scenepuller FE2 FE2-145 Character 4 WWWW Warlord fighter 4 4 3 R FE2-145 If this card is blocked, it gains 4 strength for each member in the opposing party. Gore Engine FE2 FE2-146 Character 10 WW Warlord warmachine 5 10 3 R FE2-146 If a character is destroyed during a turn when this card damaged it, put X tokens on this card, where X is the strength of that character. | This card gains 1 strength for each token on it. | IMPALE | COST - Pay 2 or remove 2 tokens from this card. Pick a character. | EFFECT - This turn, the character must block this card if it can. Infuriator FE2 FE2-147 Character 3 WW Warlord soldier 2 2 2 C FE2-147 When this card enters play, all your characters gain 1 strength this turn. Lieutenant General FE2 FE2-148 Character 4 WWW Warlord soldier 3 4 3 U FE2-148 If an attacking party is formed including this character, all other "soldier" characters in that party gain 1 life this turn. Morale Officer FE2 FE2-149 Character 2 W Warlord soldier 1 1 3 U FE2-149 CONVINCE | COST - Deplete this card. | EFFECT - This turn, all your "soldier" characters gain 1 strength. Murderous Commander FE2 FE2-150 Character 5 WW Warlord soldier 3 3 3 U FE2-150 CUNNING PLAN | COST - Pay 2. Discard a card. Deplete this card. | EFFECT - Inflict 2 damage to your opponent's faction. Needless Beating FE2 FE2-151 Tactic 6 WW Warlord U FE2-151 COST - Pick a character. | EFFECT - Inflict 2 damage to the character. If your opponent's faction has 15 influence or less, inflict 1 additional damage to the character. If your opponent's faction has 10 influence or less, inflict 1 damage to each character your opponent controls. If your opponent's faction has 5 influence or less, draw a card. || NOTES - Each sentence in the effect that inflicts damage does so separately. For example, if your opponent"s faction had 7 influence and your controlled a card that said "If a tactic would inflict any amount of damage, increase that amount by 1," Needless Beating would inflict 3 damage to the character, then another 2 damage to the character, then 2 damage to each of your opponent"s characters. (Tabak, 3-1-2007) Penetrate FE2 FE2-152 Tactic 1 WW Warlord U FE2-152 COST - Pick an attacking character you control. | EFFECT - If the character would assign battle damage to the blocking party during this battle, assign that damage to the faction or location being attacked instead. || NOTES - Once battle damage has been assigned to the blocking party, playing this card will not change how battle damage is inflicted. (Tabak, 3-1-2007 Pinch FE2 FE2-153 Tactic 0 WW Warlord C FE2-153 COST - Pick a character. | EFFECT - Inflict 1 damage to the character. Really Big Barduse FE2 FE2-154 Character 6 WWWWWW Warlord dragon 5 4 2 R FE2-154 COST - You may pick 2 or fewer characters. | When this card enters play, if you picked characters as part of its cost then inflict up to 5 damage divided however you want to the characters. (If you didn't pay this card's cost then you cannot inflict damage.) || NOTES - If this character is put into play by another card or ability"s effect, you do not pay any of its costs and cannot inflict damage. (Tabak, 3-1-2007 Ruthless Platoon FE2 FE2-155 Character 3 WWW Warlord soldier 2 3 3 R FE2-155 CANNIBALIZE | COST - Destroy a character you control. | EFFECT - This turn, this card gains 2 strength. Sadistic Colonel FE2 FE2-156 Character 3 W Warlord soldier 3 1 3 U FE2-156 If your opponent plays a tactic, inflict 2 damage to their faction. || NOTES - The damage is inflicted when the tactic"s costs have been paid and it goes to the Being Played area, before the effect of the tactic happens. (Tabak, 3-1-2007) Skin Suit FE2 FE2-157 Tactic 2 WWWW Warlord R FE2-157 COST - Pick a character you control. X is that character's strength. Pick a character your opponent controls. Y is that character's strength. | EFFECT - Inflict X damage to your opponent's character. Inflict Y damage to your character. If only 1 of the characters is destroyed by this damage, remove it from the game instead. For the rest of the game, the surviving character has all rules text of the removed character in addition to its own rules text. || NOTES - If one of the characters is removed from play in response to this card, and the damage inflicted to the other one destroys it, the destroyed card will still be removed from the game. (Tabak, 3-1-2007) Splattergun FE2 FE2-158 Item 3 WW Warlord R FE2-158 UNLOAD | COST - Deplete this card. Pick a character or faction. | EFFECT - Inflict 3 damage to the character or faction. Your opponent takes control of this card. Suicide Squad FE2 FE2-159 Character 4 WW Warlord soldier 3 1 3 U FE2-159 ULTIMATE SACRIFICE | COST - X is this card's strength. Destroy this card. Pick a character. | EFFECT - Inflict X damage to the character. Swordchucks FE2 FE2-160 Item 4 WW Warlord gear +4 +0 +0 U FE2-160 ATTACH TO CHARACTER | The attached character gains 4 strength. | If any amount of damage is inflicted to the attached character, increase the amount by 2. | HANDOFF | COST - Pay 3. Deplete a character you control that is not in a battle. | EFFECT - Attach this card to the character. Thundering Nilpha FE2 FE2-161 Character 5 W Warlord dragon 4 3 3 C FE2-161 While this card is the only member of an attacking party that is attacking a location, it gains 1 strength and cannot be blocked. || NOTES - This card"s rules text is a conditional, not a trigger. This means that this card will gain 1 strength any time it is the only member of the attacking party attacking a location, even if the party originally had other members. (Tabak, 3-1-2007) Torrential Bleeder FE2 FE2-162 Character 5 WW Warlord dragon 4 4 3 R FE2-162 At the start of your turn, inflict 1 damage to all characters. Trip Wire FE2 FE2-163 Tactic 4 W Warlord C FE2-163 COST - Play this only while you are being attacked. | EFFECT - Inflict up to 3 damage divided however you want to the attacking characters. Trophy Collector FE2 FE2-164 Character 1 W Warlord soldier 3 2 3 U FE2-164 COST - Play this only if your opponent's faction has 10 influence or less. Wyrmfang Deathskull FE2 FE2-165 Character 7 WWWW Warlord dragon 6 6 3 R FE2-165 UNIQUE WYRMFANG | If you attack, your opponent must pick any number of characters they control. Those characters must block during this battle if they can, and only those characters can block. || NOTES - "If you attack" refers to your declaring that you are attacking and picking a faction or location to attack. Wyrmfang Deathskull triggers before you form the attacking party. (Tabak, 3-1-2007)