Name Set ImageFile Cost Type Subtype MU Side Strength Trash Rarity Collector Text Aardvark BaseSet 01-001_aardvark 0 Upgrade Corporation 4 R 01-001 R Runner cannot use worms during runs on this fort. If Runner uses a worm during a run on this fort before Aardvark is rezzed, you may rez Aardvark to trash that worm, and any bits spent using that worm on the current piece of ice are lost to no effect. Runner may then use further icebreakers to break the ice. [RULE: Note that the card text explicitly breaks the rules by allowing you to rez this card in response to an action of the Runner's, namely using a worm. (Official Netrunner Rulings, 4/21/97) | As with other "you cannot do this" effects, the Runner is flatly prohibited from using worms during runs on that fort, even if the worm would normally require the Runner to use it during that run. (Official Netrunner Rulings, 4/21/97)] Access through Alpha BaseSet 01-002_access_through_alpha 9 Resource Base Link Runner R 01-002 R %1: Base link 9 | (Use only one base link card for each trace attempt made against you.) [RULE: You must establish a base link value by paying the base link cost on whatever gives you link, before you can pay to increase the link. You can only use a single source for base link, and if that source also allows you to increase your link, you may use that source as much as you can afford. If you have other means to increase your link besides another base link, you may use that as well. (Charles Keith-Stanley, Netrunner-L, (5/3/96)] Access to Arasaka BaseSet 01-003_access_to_arasaka 2 Resource Base Link Runner V 01-003 V %2: Base link 4 | %2: +1 link | (Use only one base link card for each trace attempt made against you.) [RULE: See Access through Alpha for notes on base links.] Access to Kiribati BaseSet 01-004_access_to_kiribati 1 Resource Base Link Runner V 01-004 V %1: Base link 1 | %1: +1 link | (Use only one base link card for each trace attempt made against you.) [RULE: See Access through Alpha for notes on base links.] Accounts Receivable BaseSet 01-005_accounts_receivable 5 Operation Transactions Corporation C 01-005 C Gain %9. ACME Savings and Loan BaseSet 01-006_acme_savings_and_loan 0 Node Transactions Corporation 0 U 01-006 U Rezzing ACME S&L costs 1 agenda point, in addition to the normal cost. When you rez ACME S&L, gain %12 and trash ACME S&L. For the remainder of the game, pay %1 at the end of each of your turns, or lose the game. You can remove this effect, and score 1 agenda point, by taking an action to pay %12. Afreet BaseSet 01-007_afreet 2 Program Daemon - 1 MU 1 Runner U 01-007 U Afreet can have up to 3 MU of programs installed in it. All icebreakers installed in Afreet have their strength reduced by 1. If Afreet leaves play, trash all programs installed in it. | [RULE: Once a program is installed in a particular place you can't move it around. Programs that are already installed may not be placed inside a daemon that comes into play later in the game. | If the Runner has an icebreaker installed in an Imp, and the Imp is installed inside an Afreet, the icebreaker's strength is only reduced by 1. When checking for penalties, the Runner only checks to see where the icebreaker is immediately installed. | You can install one daemon inside another. | If an effect (e.g., Viral Breeding Ground) returns a daemon to the Runner's hand, the programs installed inside it are trashed; there is currently no effect in the game that can prevent this trashing. | You can't install part of a program in a daemon.] AI Boon BaseSet 01-008_ai_boon 12 Program Icebreaker - Random - 1 MU 1 Runner 0 R 01-008 R %1: Break sentry subroutine. | %1: +1 strength | At the start of each run, roll a die and add the result to AI Boon's strength for that run. [ERRATA Change strength from "*" to 0. Main card text should read "At the start of each run, roll a die and add the result to AI Boon's strength for that run." | If you have an AI Boon with Shell counters on it (cf. The Shell Traders), you can pay the bits to remove the counters and install it in the middle of a run, whenever special effects may be used by the Runner. If you do this, AI Boon is considered to have a default strength of zero - you only roll for its strength at the start of each run. | Remember that the Runner cannot react to the Corporation's rezzing of an ice card by using his or her own special effects. | There is no opportunity to jack out between the time you roll the die at the start of the run and the time you encounter the first piece of ice installed on the fort.] AI Chief Financial Officer BaseSet 01-009_ai_chief_financial_officer 5 Agenda Asset Corporation 2 R 01-009 R %A: Shuffle cards stored in HQ and the Archives into R&D; then draw five cards. [RULE: Though the card text is not specific, you shuffle into R&D all of the cards stored in HQ and the Archives. (Official Netrunner Rulings, 4/21/97)] All-Nighter BaseSet 01-010_all-nighter 0 Prep Runner C 01-010 C Make a run; whether or not that run is successful, you may then make another run. Annual Reviews BaseSet 01-011_annual_reviews 0 Operation Corporation U 01-011 U Draw three cards. Anonymous Tip BaseSet 01-012_anonymous_tip 3 Prep Sabotage Runner R 01-012 R Derez a piece of black ice of your choice. Antiquated Interface Routines BaseSet 01-013_antiquated_interface_routines 2 Upgrade Corporation 1 U 01-013 U All ice on this fort has +1 strength. Arasaka Owns You BaseSet 01-014_arasaka_owns_you 0 Prep Runner R 01-014 R Do not play Arasaka Owns You as a normal action; instead, play it when you would suffer enough damage to flatline you. Prevent all of that damage, trash Arasaka Owns You, remove any brain damage you have suffered, and then refresh your hand to its maximum size. Gain %10 and remove all tags, at no cost. You forgo your next four actions, and you forfeit the next 3 agenda points you score. [RULE: Playing Arasaka Owns You during a run does not end the run. (Sparky, Netrunner-L, 6/27/96 | If you are flatlined by unpreventable damage, you cannot play Arasaka Owns You. (Sparky, Netrunner-L, 10/18/96) Any prevention effect is also a condition for play. (Sparky, Netrunner-L, 12/2/96)] Arasaka Portable Prototype BaseSet 01-015_arasaka_portable_prototype 11 Hardware Deck Runner R 01-015 R Provides +3 MU. Installing Arasaka Portable Prototype costs 1 agenda point, in addition to the normal cost. Put %3 from the bank on Arasaka Portable Prototype when it is installed. Use these bits only to pay for using icebreakers during runs. If you use any of these bits, replace them from the bank at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) [RULE: ERRATA Should say, "If you use any of the bits, replace them from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96)] Armadillo Armored Road Home BaseSet 01-016_armadillo_armored_road_home 2 Hardware Vehicle Runner U 01-016 U Put %2 from the bank on Armored Road Home when it is installed. Use these bits only to pay for removing tags. If you use any of these bits, replace them from the bank at the start of your next turn. | %T: Prevent up to 3 meat damage. [RULE: ERRATA Should say, "If you use any of the bits, replace them from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96)] Armored Fridge BaseSet 01-017_armored_fridge 3 Hardware Runner U 01-017 U Put seven Ablative counters on Armored Fridge when it is installed. When the last Ablative counter has been removed, trash Armored Fridge. | Ablative counter: Prevent 1 meat damage. Artemis 2020 BaseSet 01-018_artemis_2020 10 Hardware Deck Runner U 01-018 U Provides +2 MU. Put %2 from the bank on Artemis 2020 when it is installed. Use these bits only to pay for using icebreakers during runs. If you use any of these bits, replace them from the bank at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) [RULE: ERRATA Should say, "If you use any of the bits, replace them from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96)] Artificial Security Directors BaseSet 01-019_artificial_security_directors 3 Agenda Research Corporation 1 R 01-019 R Difficulty of Black Ops agendas is reduced by 1. [RULE: If the difficulty of an agenda is reduced to zero or less, it must still be installed to be scored. (Sparky, Netrunner-L, 5/19/96 | Scoring multiple Artificial Security Directors produces a cumulative effect (i.e., scoring two will reduce the difficulty of Black Ops agendas by 2). (Sparky on Executive Extraction, Netrunner-L, 6/25/96)] Asp BaseSet 01-020_asp 4 Ice Sentry - Flatline Corporation 4 C 01-020 C %S Trace 5 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay %1. Audit of Call Records BaseSet 01-021_audit_of_call_records 0 Operation Corporation C 01-021 C Play only if Runner attempted two or more runs during his or her last turn. | Trace 5 - If trace is successful, give Runner a tag. Aujourd'Oui BaseSet 01-022_aujourdoui 0 Resource BBS Runner R 01-022 R %A: Look at the top five cards of your stack. You may bring any program cards among them into your hand. Pay %1 for each card taken in this way, and show those cards to the Corp. Shuffle your stack. [RULE: When City Surveillance is in play, you don't have to take a tag because Aujourd'Oui doesn't say draw. (Wendy Wallace on Ronin Around, Netrunner-L, 5/1/96)] Back Door to Hilliard BaseSet 01-023_back_door_to_hilliard 0 Resource Base Link Runner C 01-023 C %0: Base link 2 | %3: +1 link | (Use only one base link card for each trace attempt made against you.) [RULE: See Access through Alpha for notes on base links.] Back Door to Orbital Air BaseSet 01-024_back_door_to_orbital_air 0 Resource Base Link Runner V 01-024 V %1: Base link 2 | %2: +1 link | (Use only one base link card for each trace attempt made against you.) [RULE: See Access through Alpha for notes on base links.] Baedeker's Net Map BaseSet 01-025_baedekers_net_map 1 Program Base Link - 1 MU 1 Runner C 01-025 C %0: Base link 1 | %1: +1 link | (Use only one base link card for each trace attempt made against you.) [RULE: See Access through Alpha for notes on base links.] Bakdoor BaseSet 01-026_bakdoor 2 Program Base Link - 2 MU 2 Runner U 01-026 U %0: Base link 3 | %2: +1 link | (Use only one base link card for each trace attempt made against you.) [RULE: See Access through Alpha for notes on base links.] Ball and Chain BaseSet 01-027_ball_and_chain 2 Ice Code Gate Corporation 5 U 01-027 U %S For the remainder of the run, Runner must pay %2 when encountering a piece of ice, in addition to any other costs, or end the run. [RULE: If the Corp subsequently rezzes a piece of ice, and the Runner refuses to pay the 2 bits, the Runner is not affected by the subroutines on that piece of ice. (Sparky, Netrunner-L, 5/22/96 | You only encounter rezzed ice, so the decision on whether or not to pay is made after the Corp has rezzed the ice. (Sparky, Netrunner-L, 11/18/96)] Banpei BaseSet 01-028_banpei 4 Ice Sentry - Killer Corporation 0 C 01-028 C %S Trash a program. | %S End the run. Bartmoss Memorial Icebreaker BaseSet 01-029_bartmoss_memorial_icebreaker 5 Program Icebreaker - Random - 1 MU 1 Runner 0 R 01-029 R %1: Break ice subroutine. | %1: +1 strength | After passing each piece of ice, roll a die if you used Bartmoss Memorial Icebreaker to break any subroutines of that ice. On a 1, trash Memorial Icebreaker. BBS Whispering Campaign BaseSet 01-030_bbs_whispering_campaign 0 Node Advertisement Corporation 4 C 01-030 C Put %16 from the bank on BBS Whispering Campaign when you rez it. | When all the bits have been removed, trash BBS Whispering Campaign. | %A: Take %2 from BBS Whispering Campaign. Bioweapons Engineering BaseSet 01-031_bioweapons_engineering 4 Agenda Research Corporation 3 R 01-031 R Each source of meat damage inflicts +1 meat damage. Bizarre Encryption Scheme BaseSet 01-032_bizarre_encryption_scheme 0 Upgrade Corporation 1 U 01-032 U Bizarre Encryption Scheme may only be installed in a subsidiary data fort. Runner does not score any agenda (or agendas) that he or she accesses from this fort; return the agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if it is still in the fort. [RULES: If you re-access Bizarre Encryption Scheme on a second run, the whole card text takes effect again and you can't score the agenda, but if you trash it, then run again, you can score the agenda. | Under the errata, if the agenda leaves a Bizarrely-Encrypted fort, Bizarre Encryption Scheme loses track of the agenda, and the Runner does not score it. | An agenda scored at the beginning of the Runner's turn in this way is considered neither stolen nor accessed. Thus, if the agenda is a Fetal AI, then, at the beginning of the Runner's next turn, the Runner will score the Fetal AI without any obligations--no Net damage, no 2 bits to pay.] Black Dahlia BaseSet 01-033_black_dahlia 10 Program Icebreaker - Killer - 1 MU 1 Runner 5 V 01-033 V %2: Break sentry subroutine. | %2: +1 strength Black Ice Quality Assurance BaseSet 01-034_black_ice_quality_assurance 5 Agenda Research - Black Ops Corporation 2 R 01-034 R All black ice has +2 strength. Blink BaseSet 01-035_blink 5 Program Icebreaker - Random - 1 MU 1 Runner 5 U 01-035 U %0: Roll a die. On a 4, 5, or 6, break ice subroutine; otherwise, suffer that much Net damage. Use this ability only once on each subroutine during each encounter with a piece of ice. [RULE: If you fail to break a subroutine with Blink, you may use another icebreaker to break the subroutine. (Charles Keith-Stanley, Netrunner-L, 5/2/96) The other icebreaker can be another Blink. (Sparky, Netrunner-L, 6/18/96 | On a 1, 2, or 3, the attempt to break the subroutine fails. (Sparky, Netrunner-L, 6/18/96 | You can break subroutines in any order you want. Any unbroken subroutines affect you in the order listed on the card. (Sparky, Netrunner-L, 6/20/96)] Blood Cat BaseSet 01-036_blood_cat 6 Node AI Corporation 0 R 01-036 R %A: Trace 5 - If trace is successful, give Runner a tag. Boardwalk BaseSet 01-037_boardwalk 0 Program Virus - 1 MU 1 Runner U 01-037 U Whenever you make a successful run on HQ, give the Corp a Boardwalk counter. At the start of each of your turns, every two Boardwalk counters require the Corp to show you, at random, a card stored in HQ. If the Corp does not have enough cards stored in HQ, the Corp shows you as many cards as it has. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: If a Virus program is trashed, any corresponding Virus counters stay in play; the Corp will still have to forgo three actions to remove their effects. | Virus counters are given if the run is successful, but not until the end of the run. | The Corp cannot choose to keep some Virus counters. | The Corp may forgo actions to remove Virus counters anytime that special effects can be used. | Viruses that say, "Every X counters have this effect," have their entire effect all at once, rather than once for every X counters the Corp has. In this case, the Corp shows you all of the cards at once.] Bodyweight Data Creche BaseSet 01-038_bodyweight_data_creche 3 Hardware Deck Runner R 01-038 R Provides +1 MU. Once per turn, right after making a successful run, you can choose to make another run without taking an action to do so. | (Only one deck can be in play at a time. Trash any older decks.) [RULE: You may make the extra run after a successful run using the extra action provided by Wilson, Weeflerunner Apprentice; there is no limit on the number of bits you can use during the Bodyweight Data Creche run. (Sparky, Netrunner-L, 8/6/96 | Since, the bonus run granted by Bodyweight Data Creche does not happen in the context of an action, it does not occur "during" an action and is not prohibited by the first subroutine on Haunting Inquisition. This means that you could use the bonus run right after a (successful) run in which you become Haunted. (Skipper Pickle, Netrunner-L, 8/10/98)] Bodyweight Synthetic Blood BaseSet 01-039_bodyweight_synthetic_blood 2 Prep Runner U 01-039 U Draw five cards. Bolter Cluster BaseSet 01-040_bolter_cluster 7 Ice Sentry - AP - Hellbolt Corporation 4 C 01-040 C %S Do 4 Net damage. | %S Runner cannot break any subroutines of the next piece of ice encountered during the run. Braindance Campaign BaseSet 01-041_braindance_campaign 6 Node Advertisement - Gray Ops Corporation 7 C 01-041 C Put %12 from the bank on Braindance Campaign when you rez it. Take %2 from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign. Broker BaseSet 01-042_broker 3 Resource Cennection Runner C 01-042 C Each of your turns, you may take only one action to use Broker. | %A: Put %3 from the bank on Broker. | %A: Take all the bits from Broker. [RULE: If you have multiple Brokers out, you can use each one during a turn. Each Broker refers only to itself. (Sparky, Netrunner-L, 5/6/96)] Butcher Boy BaseSet 01-043_butcher_boy 2 Program Virus - 1 MU 1 Runner U 01-043 U Whenever you make a successful run on HQ, give the Corp a Butcher Boy counter. Every two Butcher Boy counters gain you %1 at the start of each of your turns. | (The Corp may remove all Virus counters by forgoing its next three actions.)[RULE: For notes on Virus programs, see Boardwalk.] Canis Major BaseSet 01-044_canis_major 0 Ice Sentry - Watchdog Corporation 4 U 01-044 U %S For the remainder of the run, all further ice is encountered at +2 strength. Canis Minor BaseSet 01-045_canis_minor 0 Ice Sentry - Watchdog Corporation 5 U 01-045 U %S For the remainder of the run, all further ice is encountered at +1 strength. Cascade BaseSet 01-046_cascade 4 Program Virus - 1 MU 1 Runner U 01-046 U Whenever you make a successful run on R&D, give the Corp a Cascade counter. Every two Cascade counters require the Corp to trash faceup one card stored in R&D, at the start of each of its turns. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk. | The cards are trashed from the top of R&D. (Sparky, Netrunner-L, 5/15/96)] Cerberus BaseSet 01-047_cerberus 11 Ice Sentry - Black AP - Hellhound Corporation 5 C 01-047 C %S Do 3 Net damage. | %S Trace 5 - If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend %4. | %S End the run. Chance Observation BaseSet 01-048_chance_observation 2 Operation Corporation C 01-048 C Play only if Runner attempted a run during his or her last turn. | Trace 5 - If trace is successful, give Runner a tag. Chester Mix BaseSet 01-049_chester_mix 0 Upgrade Sysop Corporation 3 R 01-049 R Cost to install ice on this fort is reduced by %2. [RULE: This ability reduces additional costs imposed on installing the ice, such as by Jenny Jett or Restrictive Net Zoning. (Official Netrunner Rulings, 4/21/97)] Chicago Branch BaseSet 01-050_chicago_branch 2 Node Asset Corporation 1 U 01-050 U %A, %3: Add two advancement counters to an installed card that can be advanced. Chimera BaseSet 01-051_chimera 2 Upgrade Ambush Corporation 3 R 01-051 R When Runner accesses Chimera, trash a daemon. Cinderella BaseSet 01-052_cinderella 8 Ice Sentry - Black AP - Firestarter Corporation 6 U 01-052 U %S Trace 6 - If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented. City Surveillance BaseSet 01-053_city_surveillance 1 Node Gray Ops Corporation 2 R 01-053 R For each card Runner draws, give Runner a tag unless Runner pays %1, in addition to any other costs, to avoid receiving that tag. You may rez City Surveillance just before the card is drawn. [RULE: When Crash Everett, Inventive Fixer is in play, you must take a tag or pay [1] for the additional card you draw. | When using Ronin Around, you don't have to pay because Ronin Around doesn't say draw. | Yes, we may interrupt the Runner's action to rez City Surveillance (e.g., if the Runner plays Jack 'n' Joe, we may rez City Surveillance to force the Runner to either take three tags or pay three bits or any combination thereof). | The Runner cannot decide not to complete an action because City Surveillance is rezzed during that action. | If the Runner draws a card without announcing that action, the Corp can still respond by rezzing City Surveillance; "the fact that the Runner isn't being talkative doesn't allow him to get away with drawing without CS being rezzed.] Cloak BaseSet 01-054_cloak 7 Program Stealth - 1 MU 1 Runner C 01-054 C Put %3 from the bank on Cloak when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of these bits, replace them from the bank at the start of your next turn. [RULE: ERRATA Should say, "If you use any of the bits, replace them from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96 | If bits are removed from a Stealth card because the Runner uses a Noisy card (and not because they're being spent), those bits get replaced at the beginning of the next turn. (Netrunner FAQ v.1.0, 5/22/96)] Closed Accounts BaseSet 01-055_closed_accounts 1 Operation Gray Ops Corporation U 01-055 U Play only if Runner is tagged. Runner loses all bits. [RULE: The Runner only loses bits in his or her bit pool; bits stored on installed cards are not affected. (Sparky, Netrunner-L, 11/18/96)] Clown BaseSet 01-056_clown 4 Program 1 MU 1 Runner C 01-056 C All ice is encountered with its strength reduced by 1. [RULE: Ice can have a negative strength. (Sparky, Netrunner-L, 5/17/96 | Clown is cumulative; if a Runner has two copies of Clown installed, all ice is encountered with its strength reduced by 2. (Netrunner FAQ v.1.0, 5/22/96)] Cockroach BaseSet 01-057_cockroach 0 Program Virus - 1 MU 1 Runner U 01-057 U Whenever you make a successful run on HQ, give the Corp a Cockroach counter. Two or more Cockroach counters cause all discards from HQ to become random. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk.] Code Corpse BaseSet 01-058_code_corpse 10 Ice Sentry - Black AP - Zombie Corporation 5 U 01-058 U %S Do 1 brain damage. | %S Do 1 brain damage. | %S End the run. Code Viral Cache BaseSet 01-059_code_viral_cache 1 Resource Runner R 01-059 R Play only if you made a successful run on HQ this turn. If the Corp forgoes actions to lose Virus counters, two counters of your choice are not removed. The Corp may trash Viral Cache by taking an action to pay %5. This trashing cannot be prevented. [RULE: This card had the text "This trashing cannot be prevent" added to it.] Codecracker BaseSet 01-060_codecracker 2 Program Icebreaker - 1 MU 1 Runner 0 V 01-060 V %0: Break code gate subroutine. | %1: +1 strength Codeslinger BaseSet 01-061_codeslinger 7 Program Icebreaker - Killer - 1 MU 1 Runner 3 V 01-061 V %1: Break sentry subroutine. Core Command: Jettison Ice BaseSet 01-062_core_command:_jettison_ice 0 Prep Sabotage Runner U 01-062 U Play only if you made a successful run on HQ this turn. Pay the rez cost of a piece of rezzed ice to trash it. Corolla Speed Chip BaseSet 01-063_corolla_speed_chip 1 Hardware Chip Runner C 01-063 C Put %1 from the bank on Corolla Speed Chip when it is installed. Use this bit only to pay for using killers during runs. If you use the bit, replace it from the bank at the start of your next turn. [RULE: ERRATA Should say, "If you use the bit, replace it from the bank at the start of your next turn." (Sparky, | Netrunner-L, 10/11/96)] Corporate Ally BaseSet 01-064_corporate_ally 3 Resource Connection - Unique Runner R 01-064 R Installing Corporate Ally costs 1 agenda point, in addition to the normal cost. The difficulty of all agendas is +1. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Corporate Boon BaseSet 01-065_corporate_boon 6 Agenda Asset Corporation 2 V 01-065 V Put four Boon counters on Corporate Boon when you score it. | Boon Counter: Gain an action. Use this ability only once per turn and only during your turn. Corporate Coup BaseSet 01-066_corporate_coup 5 Agenda Black Ops Corporation 2 V 01-066 V Put %15 from the bank on Corporate Coup when you score it. | %A: Take %3 from Corporate Coup, if it has any bits. Corporate Detective Agency BaseSet 01-067_corporate_detective_agency 1 Operation Corporation U 01-067 U Play only if Runner is tagged. Trash up to two resources, at no cost. [RULE: If either one of the two resources is Time to Collect, the Runner can successfully use Time to Collect to prevent the trashing of the other resource. (Sparky, Netrunner-L, 11/11/96)] Corporate Downsizing BaseSet 01-068_corporate_downsizing 3 Agenda Gray Ops Corporation 2 V 01-068 V When you score Corporate Downsizing, show to Runner any number of agenda cards stored in HQ. Gain bits equal to twice the combined agenda points of these cards; then shuffle them into R&D. Corporate Negotiating Center BaseSet 01-069_corporate_negotiating_center 0 Node Asset Corporation 3 R 01-069 R At the start of each of your turns, gain %1 for each agenda card stored in HQ that you show to Runner. [RULE: Multiple Corporate Negotiating Centers work independently of each other; process each one individually as a start-of-turn effect. (Sparky, Netrunner-L, 7/25/96)] Corporate Retreat BaseSet 01-070_corporate_retreat 4 Agenda Gray Ops Corporation 3 V 01-070 V You lose the following ability as soon as you rez or install any card. | %A: Gain %2. Corporate War BaseSet 01-071_corporate_war 3 Agenda Black Ops Corporation 3 V 01-071 V If you have %12 or more bits in your pool when you score Corporate War, gain %12; otherwise, lose all bits. Corprunner's Shattered Remains BaseSet 01-072_corprunners_shattered_remains 2 Node Ambush Corporation 0 U 01-072 U You may advance Shattered Remains before and after you rez it. When Runner accesses Shattered Remains, trash one piece of hardware for each advancement counter on it. [RULE: ERRATA Should read, "When Runner accesses Shattered Remains, trash one piece...." (Sparky, Netrunner-L, 10/11/96)] Cortical Scanner BaseSet 01-073_cortical_scanner 7 Ice Code Gate Corporation 3 R 01-073 R %S End the run. | %S End the run. | %S End the run. Cortical Scrub BaseSet 01-074_cortical_scrub 7 Ice Sentry - Black AP - Brainwipe Corporation 3 C 01-074 C %S Do 1 brain damage. | %S End the run. Cowboy Sysop BaseSet 01-075_cowboy_sysop 0 Node Corporation 3 U 01-075 U %A: Choose one of your installed cards to be uninstalled. Store it in HQ. [RULE: Cowboy Sysop can uninstall itself. (JD Wiker, Netrunner-L, 1/27/97)] Crash Everett, Inventive Fixer BaseSet 01-076_crash_everett_inventive_fixer 2 Resource Connection - Unique Runner C 01-076 C Whenever you draw one or more cards from your stack, draw an extra card; then choose one of the cards drawn and either trash it or return it to the top of your stack. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) [RULE: When City Surveillance is in play, you must take a tag or pay [1] for the additional card you draw. (Wendy Wallace, Netrunner-L, 5/1/96 | If you trash the extra card, you can't put it on Microtech Backup Drive, because the card is not installed (as specified by Microtech Backup Drive).(Sparky, Netrunner-L, 7/25/96)] Crybaby BaseSet 01-077_crybaby 1 Upgrade Ambush Corporation 2 R 01-077 R When Runner accesses Crybaby, give Runner a Crying counter. Each Crying counter reduces Runner's link by 2 during each trace attempt. Runner can remove a Crying counter by taking an action to pay %2. Crystal Palace Station Grid BaseSet 01-078_crystal_palace_station_grid 5 Upgrade Region Corporation 5 U 01-078 U Runner must pay %1, in addition to the normal cost, to break each subroutine of each piece of ice encountered during runs on this fort. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) [RULE: Since a Runner can use Pile Driver to break "up to four" subroutines on a piece of ice, the Runner may choose to pay the extra bit only for those subroutines he or she wishes to break. (Netrunner FAQ v.1.0, 5/22/96 | Under Dropp's corrected wording (0 Break all subroutines...) the Runner cannot choose to break only some of the subroutines on a piece of ice. The additional one-bit payment must be made for all or none of the subroutines. (Netrunner FAQ v.1.0, 5/22/96)] Crystal Wall BaseSet 01-079_crystal_wall 4 Ice Wall Corporation 3 C 01-079 C %S End the run. Custodial Position BaseSet 01-080_custodial_position 2 Prep Runner C 01-080 C Make a run on R&D. If run is successful, access two additional cards from R&D. [RULE: The additional cards accessed do not include cards installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)] Cyfermaster BaseSet 01-081_cyfermaster 4 Program Icebreaker - 1 MU 1 Runner 5 V 01-081 V %2: Break code gate subroutine. | %1: +1 strength D' Arc Knight BaseSet 01-082_d_arc_knight 6 Ice Sentry - Killer Corporation 2 C 01-082 C %S Trash a program. | %S End the run. Danshi's Second ID BaseSet 01-083_danshis_second_id 0 Resource Runner U 01-083 U %A, %T: Remove up to three tags, at no cost. Data Darts BaseSet 01-084_data_darts 5 Ice Sentry - AP - Hellbolt Corporation 3 U 01-084 U %S Do 3 Net damage. | %S Runner cannot break any subroutines of the next piece of ice encountered during the run. Data Fort Reclamation BaseSet 01-085_data_fort_reclamation 4 Agenda Gray Ops Corporation 2 V 01-085 V Gain %10 and choose up to four cards stored in HQ when you score Data Fort Reclamation. Create a new data fort using the cards chosen. Install the cards one at a time; you may rez them when you install them. Then, return to the bank any of the %10 not spent. [RULE: You may use additional bits from your bit pool to rez and install the cards. (Sparky, Netrunner-L, 10/18/96 | Note that you are not gaining actions in order to construct the data fort, but simply constructing it as a result of scoring Data Fort Reclamation. So this card does not supply actions you can forgo in order to get rid of virus counters, for example. (Official Netrunner Rulings, 4/21/97)] Data Masons BaseSet 01-086_data_masons 1 Node Corporation 1 R 01-086 R Cost to rez walls is reduced by %2. All walls have +1 strength. [RULE: This ability applies to any means of rezzing a piece of ice, not just the standard way of doing so; apply the Data Masons modification before implementing the rezzing effect (e.g., with a Data Masons in play, Olivia Salazar would rez ice for (X-2)/2). (Official Netrunner Rulings, 4/21/97 | While the number of bits you pay to rez a piece of ice is reduced, its actual rez cost is considered unchanged. Thus, Startup Immolator must pay the normal rez cost, Dr. Dreff isn't helped out by this ability, and so on. (Official Netrunner Rulings, 4/21/97)] Data Naga BaseSet 01-087_data_naga 9 Ice Sentry - Killer Corporation 5 U 01-087 U %S Trash a program. | %S End the run. Data Raven BaseSet 01-088_data_raven 5 Ice Sentry Corporation 5 U 01-088 U %S Trace 5 - If trace is successful, give Runner a tag and a Data Raven counter. Each Data Raven counter gives Runner a tag at the start of each of his or her turns. Runner may remove a Data Raven counter by taking an action to pay %1. Data Wall BaseSet 01-089_data_wall 1 Ice Wall Corporation 0 C 01-089 C %S End the run. Data Wall 2.0 BaseSet 01-090_data_wall_20 2 Ice Wall Corporation 1 C 01-090 C %S End the run. Databroker BaseSet 01-091_databroker 0 Resource Connection Runner U 01-091 U %A, %T, 1 agenda point: Gain %10. Datapool by Zetatech BaseSet 01-092_datapool_by_zetatech 1 Operation Gray Ops Corporation U 01-092 U Play only if Runner is tagged. Give Runner two tags. Day Shift BaseSet 01-093_day_shift 0 Operation Corporation U 01-093 U Draw two cards and gain %1. Deal with Militech BaseSet 01-094_deal_with_militech 0 Prep Runner R 01-094 R Play only if you liberated any Research agendas this turn. Put a Militech counter on each of your icebreakers. A Militech counter gives the icebreaker it is on +1 strength. Dedicated Response Team BaseSet 01-095_dedicated_response_team 1 Upgrade Ambush Corporation 2 U 01-095 U When Runner accesses Dedicated Response Team, it does 3 meat damage. Ignore this effect unless Runner is tagged. Deep Thought BaseSet 01-096_deep_thought 0 Program Virus - 1 MU 1 Runner R 01-096 R Whenever you make a successful run on R&D, give the Corp a Thought counter. Three or more Thought counters allow you to look at the top card of R&D at the start of each of your turns. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk.] Department of Truth Enhancement BaseSet 01-097_department_of_truth_enhancement 2 Node Gray Ops Corporation 1 U 01-097 U %A: Put %3 from the bank on Department of Truth Enhancement. | %A: Take all the bits from Department of Truth Enhancement. Dermatech Bodyplating BaseSet 01-098_dermatech_bodyplating 0 Hardware Cybernetics Runner U 01-098 U Prevents up to 1 meat damage each turn. [RULE: ERRATA Should say "Prevent up to 1 meat damage each turn." (Sparky, Netrunner-L, 10/11/96)] Desperate Competitor BaseSet 01-099_desperate_competitor 0 Prep Runner R 01-099 R Play only if you liberated any Gray Ops agendas this turn. Score 1 agenda point. Detroit Police Contract BaseSet 01-100_detroit_police_contract 4 Agenda Black Ops Corporation 1 V 01-100 V Put %12 from the bank on Detroit Police Contract when you score it. Take %2 from Detroit Police Contract, if it has any bits, at the start of each of your turns. Dieter Esslin BaseSet 01-101_dieter_esslin 0 Upgrade Sysop - Ambush Corporation 3 R 01-101 R When Runner accesses Dieter Esslin, Dieter does 1 Net damage. Diplomatic Immunity BaseSet 01-102_diplomatic_immunity 1 Resource Unique Runner R 01-102 R Prevents all meat damage. The Corp may pay 1 agenda point to cancel this effect until end of turn. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Disinfectant, Inc. BaseSet 01-103_disinfectant_inc 0 Node Corporation 4 R 01-103 R You may pay %1 to avoid receiving a Virus counter. Use this ability only once each turn. Dogcatcher BaseSet 01-104_dogcatcher 3 Program Icebreaker - 1 MU 1 Runner 3 U 01-104 U %1: Break pit bull, hellhound, bloodhound, or watchdog subroutine. | %1: +1 strength Dr. Dreff BaseSet 01-105_dr_dreff 0 Upgrade Sysop Corporation 3 U 01-105 U Whenever Runner passes the last piece of ice on this fort or declares a run on it when it has no ice, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends. Use this ability only once during each run on this fort. [RULES: If you want Dreff to defend you from Shredder Uplink Protocol, you need to install in him in the Archives. | When Dr. Dreff forces the Runner to encounter ice, that ice is not considered "rezzed". | Ice played via Dr. Dreff is not actually installed anywhere, so there's no such thing as other ice being "outside" it. | The Runner never approaches the ice but goes straight to encountering it. | If a card refers to the ice "on" the fort, it is referring to ice installed on the fort, not ice that Dr. Dreff forces the Runner to encounter.] Drifter Mobile Environment BaseSet 01-106_drifter_mobile_environment 0 Hardware Vehicle Runner U 01-106 U Put %2 from the bank on Mobile Environment when it is installed. Use these bits only to pay for removing tags. If you use any of these bits, replace them from the bank at the start of your next turn. [RULE: ERRATA Should say, "If you use any of these bits, replace them from the bank...." (Sparky, Netrunner-L, 10/11/96 | You can use the bits only for tag removal, not for activating card effects that result in tag removal | (e.g., you can't use these bits to activate Nomad Allies). (Sparky, Netrunner-L, 8/7/96)] Dropp BaseSet 01-107_dropp 3 Program Icebreaker - 1 MU 1 Runner 4 U 01-107 U %0: Break all subroutines of a piece of ice, and end the run. | %1: +1 strength [ERRATA: Delete the rules text "Using Dropp ends your run." | You cannot use Startup Immolator after using Dropp to break the subroutines of a piece of ice because Dropp ends the run before the Runner can choose to use Startup Immolator. | Dropp ends the run after the Runner finishes the piece of ice he or she was encountering when it was used. | The subroutines are broken, but the ice is not successfully passed; game effects triggered by "passing" ice are not triggered by breaking subroutines with Dropp. | Crystal Palace Station Grid will force you to pay an extra bit to break each subroutine on a piece of ice; if you cannot pay for all of the subroutines, you cannot use Dropp to break them. | You cannot use Pattel's Virus after using Dropp to break the subroutines of a piece of ice because Dropp ends the run before it can be considered successful.] Dupre BaseSet 01-108_dupre 1 Program Icebreaker - 1 MU 1 Runner 0 R 01-108 R %1: Break code gate subroutine. | %2: +1 strength. | Put a +1 strength counter on Dupré after each run during which it was used to break a subroutine. All strength counters on Dupré are lost if you use Dupré on a fort other than the one you last used it on. Dwarf BaseSet 01-109_dwarf 6 Program Icebreaker - Worm - 1 MU 1 Runner 3 C 01-109 C %1: Break wall subroutine. | %1: +1 strength Edgerunner, Inc., Temps BaseSet 01-110_edgerunner_inc_temps 1 Operation Corporation U 01-110 U Gain three consecutive actions, which you may use only to install cards. You are not required to take all three of these actions. [RULE: The actions gained from Edgerunner, Inc., Temps may be forgone to remove Virus counters. (JD Wiker, Netrunner-L, 12/19/96)] Edited Shipping Manifests BaseSet 01-111_edited_shipping_manifests 1 Prep Sabotage Runner C 01-111 C Make a run on HQ. If run is successful, and the Corp has any bits when you would access HQ, do not access cards from HQ; instead, the Corp loses %1 and gives you a tag, and you gain %10. [RULE: If you want to prevent the tag given by Edited Shipping Manifests, you cannot pay for the tag prevention effect (e.g., Nasuko Cycle) using the bits from that Edited Shipping Manifests. Since the Runner must process a card's effects in order, he or she does not get the ten bits until after the tag is given. (Netrunner FAQ v.1.0, 5/22/96 | If the run is successful and the Corp has no bits, the Runner accesses cards as normal. (Sparky, Netrunner-L, 8/6/96)] Efficiency Experts BaseSet 01-112_efficiency_experts 0 Operation Transactions Corporation C 01-112 C Gain %3. Emergency Self-Construct BaseSet 01-113_emergency_self-construct 0 Program 1 MU 1 Runner R 01-113 R %T: Prevent yourself from being flatlined, though you still lose all cards in your hand. Remove all brain damage. For the remainder of the game, you have only three actions per turn, instead of four; your hand size is reduced by 1; and all meat damage is automatically prevented. [RULE: For the remainder of the game, you lose one of your actions each turn; if some effect gives you additional actions, you would still have the benefit of the additional actions. | The "three actions per turn, instead of four part" refers to your base actions only. | Emergency Self-Construct cannot prevent meat damage that is marked unpreventable. | You can't use prevention effects unless you have something to prevent, so you can't activate Emergency Self-Construct without being flatlined. | Each activation of Emergency Self-Construct sets the Runner's base actions to 3 per turn. You can hit the ESC key as many times per game as you like, and each time your base actions per turn will be set to 3.] Employee Empowerment BaseSet 01-114_employee_empowerment 4 Agenda Gray Ops Corporation 3 V 01-114 V You may choose to draw an additional card at the start of each of your turns. | %A: Draw two cards. [RULE: The additional draw provided by Employee Empowerment is a start-of-turn effect separate from the normal draw; the Corp can draw one card and look at it before deciding whether or not to draw another card. 1/28/97 Encoder, Inc. BaseSet 01-115_encoder_inc 0 Node Corporation 1 R 01-115 R Cost to rez code gates is reduced by %1. All code gates have an additional subroutine, "%S End the run", after all other subroutines. [RULE: See Data Masons for related rulings on effects that reduce rez costs.] Encryption Breakthrough BaseSet 01-116_encryption_breakthrough 5 Agenda Research Corporation 2 R 01-116 R All code gates have +1 strength. When you score Encryption Breakthrough, reveal as many code gates as you wish. Then, gain %1 for each revealed or rezzed code gate. Endless Corridor BaseSet 01-117_endless_corridor 4 Ice Code Gate Corporation 2 R 01-117 R %S End the run. | %S End the run. ESA Contract BaseSet 01-118_esa_contract 0 Node Corporation 3 U 01-118 U %A: Draw two cards. Euromarket Consortium BaseSet 01-119_euromarket_consortium 2 Node Corporation 4 U 01-119 U Hand size +2 | %A, %1: Draw two cards. [RULE: If a node that increases the Corp's hand size is trashed, the Corp's hand size is reduced immediately, but no discards are made until the end of the Corp's turn. (Sparky, Netrunner-L, 8/7/96)] Evil Twin BaseSet 01-120_evil_twin 6 Program Icebreaker - Killer - 1 MU 1 Runner 3 R 01-120 R %3: Break sentry subroutine. | %1: +1 strength | Prevents up to 2 Net and/or brain damage total each turn. Executive Extraction BaseSet 01-121_executive_extraction 3 Agenda Black Ops Corporation 1 R 01-121 R Difficulty of Gray Ops agendas is reduced by 1. [RULE: See notes on Artificial Security Directors.] Executive Wiretaps BaseSet 01-122_executive_wiretaps 2 Prep Runner C 01-122 C Make a run on HQ. If run is successful, access two additional cards from HQ. [RULE: The additional cards accessed do not include cards installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)] Experimental AI BaseSet 01-123_experimental_ai 2 Node AI - Ambush Corporation 0 U 01-123 U You may advance Experimental AI before and after you rez it. When Runner accesses Experimental AI, trash one program for each advancement counter on it. [RULE: ERRATA Should read, "When Runner accesses Experimental AI, trash one program...." (Sparky, Netrunner-L, 10/11/96)] Expert Schedule Analyzer BaseSet 01-124_expert_schedule_analyzer 0 Program 1 MU 1 Runner U 01-124 U After you access cards from HQ, look at all cards stored in HQ. Fait Accompli BaseSet 01-125_fait_accompli 1 Program Virus - 1 MU 1 Runner U 01-125 U Whenever you make a successful run on a subsidiary data fort, put a Fait counter in that fort. Every two Fait counters in a fort give +1 difficulty to all agendas installed inside that fort. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk. | Counters of any kind, including virus counters, are not sufficient to maintain a subsidiary data fort. When the last card in or on the fort is removed, the fort collapses. When that happens, the counters no longer exist. (Wendy Wallace, Netrunner-L, 5/28/96)] Fall Guy BaseSet 01-126_fall_guy 0 Resource Runner V 01-126 V %T: Avoid receiving a tag. False Echo BaseSet 01-127_false_echo 0 Program 1 MU 1 Runner R 01-127 R %2: The Corp must rez as much ice as possible on a fort, beginning with the outermost ice and working in. Use this ability only after a successful run on that fort. [RULE: If the Runner activates False Echo and the Corp does not rez all of the ice on the fort, a third party can be used to verify that the Corp is not able to do so, but the Corp is not required to show the ice to the Runner. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)] Falsified-Transactions Expert BaseSet 01-128_falsified-transactions_expert 1 Operation Corporation R 01-128 R Move up to three advancement counters from one card to another installed card that can be advanced. Fang BaseSet 01-129_fang 5 Ice Sentry - Pit Bull Corporation 4 C 01-129 C %S Trace 4 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay %2. Fang 2.0 BaseSet 01-130_fang_20 6 Ice Sentry - Pit Bull Corporation 5 C 01-130 C %S Trace 5 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay %2. Fatal Attractor BaseSet 01-131_fatal_attractor 1 Ice Sentry - Black AP Corporation 4 R 01-131 R %S The next time Runner encounters a piece of ice during the run, do 3 Net damage unless Runner breaks all subroutines of that piece of ice. Fetch 4.0.1 BaseSet 01-132_fetch_401 0 Ice Sentry - Bloodhound Corporation 3 C 01-132 C %S Trace 3 - If trace is successful, give Runner a tag. Field Reporter for Ice and Data BaseSet 01-133_field_reporter_for_ice_and_data 0 Resource Position Runner R 01-133 R At the end of each of your turns, gain %1 for each piece of ice the Corp rezzed during that turn. Filter BaseSet 01-134_filter 0 Ice Code Gate Corporation 0 C 01-134 C %S End the run. Fire Wall BaseSet 01-135_fire_wall 5 Ice Wall Corporation 4 C 01-135 C %S End the run. Flak BaseSet 01-136_flak 4 Program Icebreaker - 1 MU 1 Runner 2 U 01-136 U %1: Break AP subroutine. | %1: +1 strength Floating Runner BBS BaseSet 01-137_floating_runner_bbs 6 Resource BBS - Position Runner U 01-137 U Gain %1 at the start of each of your turns. Force Shield BaseSet 01-138_force_shield 2 Program 1 MU 1 Runner C 01-138 C Prevents up to 2 Net and/or brain damage total each turn. Forged Activation Orders BaseSet 01-139_forged_activation_orders 1 Prep Sabotage Runner R 01-139 R Choose an unrezzed piece of ice. The Corp either rezzes that piece of ice or trashes it. [RULE: ERRATA Forged Activation Orders has no effect on a piece of rezzed ice; the card should say "Choose an unrezzed piece of ice." (Official Netrunner Rulings, 4/21/97)] Forgotten Backup Chip BaseSet 01-140_forgotten_backup_chip 0 Prep Runner C 01-140 C Search your trash for a program and bring it into your hand. Fortress Architects BaseSet 01-141_fortress_architects 0 Node Corporation 3 R 01-141 R Cost to install ice is reduced by %1. [RULE: See notes on Chester Mix.] Fortress Respecification BaseSet 01-142_fortress_respecification 0 Prep Sabotage Runner R 01-142 R Play only if you made a successful run this turn. Rearrange the ice installed on the last fort on which you made a successful run. This does not expose any concealed ice. Fragmentation Storm BaseSet 01-143_fragmentation_storm 6 Ice Sentry - Flatline Corporation 4 U 01-143 U %S Trace 4 - If trace is successful, end the run and trash a program, and Runner cannot run again until Runner takes an action to pay %1. Full Body Conversion BaseSet 01-144_full_body_conversion 0 Hardware Cybernetics Runner R 01-144 R Prevents all meat damage. For each %1 the Corp pays when meat damage is done, 1 point of meat damage is not prevented by this card. Genetics-Visionary Acquisition BaseSet 01-145_genetics-visionary_acquisition 3 Agenda Gray Ops Corporation 1 R 01-145 R Difficulty of Research agendas is reduced by 1. [RULE: See notes on Artificial Security Directors.] Gideon's Pawnshop BaseSet 01-146_gideons_pawnshop 2 Prep Runner C 01-146 C Search your trash for a card and bring it into your hand. Green Knight Surge Buffers BaseSet 01-147_green_knight_surge_buffers 0 Hardware Runner C 01-147 C Prevents up to 1 Net damage each turn. [RULE: ERRATA Should say "Prevents up to 1 Net damage each turn." (Sparky, Netrunner-L, 10/11/96)] Gremlins BaseSet 01-148_gremlins 2 Program Virus - 1 MU 1 Runner U 01-148 U Whenever you make a successful run on HQ, give the Corp a Gremlin counter. Every two Gremlin counters decrease the Corp's hand size by 1. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk.] Grubb BaseSet 01-149_grubb 0 Program Icebreaker - Worm - 1 MU 1 Runner 0 U 01-149 U %1: Break wall subroutine. | %2: +1 strength for the remainder of this run Hacker Tracker Central BaseSet 01-150_hacker_tracker_central 0 Node Asset Corporation 2 U 01-150 U After each trace attempt, whether successful or not, put %1 from the bank on Hacker Tracker Central. During a trace attempt, each bit you spend from Hacker Tracker Central increases by 1 both your trace value and your trace limit. [RULE: ERRATA Should say "trace value," instead of "trace strength." (Sparky, Netrunner-L, 10/11/96)] Hammer BaseSet 01-151_hammer 2 Program Icebreaker - Noisy - 1 MU 1 Runner 2 V 01-151 V %1: Break wall subroutine. | %1: +1 strength | Whenever you break a wall subroutine with Hammer, lose a total of %2 from stealth cards. [RULE: You are not required to have Stealth cards in play in order to use Noisy cards; losing bits from Stealth cards is a penalty, not a cost. (Netrunner FAQ v.1.0, 5/22/96)] Haunting Inquisition BaseSet 01-152_haunting_inquisition 8 Ice Code Gate Corporation 6 R 01-152 R %S Runner cannot make another run during his or her next six actions. | %S End the run. [RULE: If the Runner somehow suffers the first subroutine more than once (for example, it was doubled by Ice Transmutation), the effects apply in parallel, not serially. For example, running into a transmuted Inquisition only affects the Runner's next six actions, not her next twelve. (Official Netrunner Rulings, 4/21/97 | The "six actions" to which Haunting Inquisition refers must consist of actions the Runner actually takes; they cannot be actions that were somehow gained but not taken nor actions that have been forgone. (Skipper Pickle, Netrunner-L, 8/26/98)] Hell's Run BaseSet 01-153_hells_run 0 Resource Runner U 01-153 U Put %1 from the bank on Hell's Run when it is installed. Use this bit only to pay for increasing your link. If you use the bit, replace it from the bank at the start of your next turn. [RULE: ERRATA Should say, "If you use the bit, replace it from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96)] Holovid Campaign BaseSet 01-154_holovid_campaign 4 Node Advertisement Corporation 7 C 01-154 C Put %12 from the bank on Holovid Campaign when you rez it. Take %1 from Holovid Campaign at the start of each of your turns. When all the bits have been removed, trash Holovid Campaign. Homewrecker BaseSet 01-155_homewrecker 7 Ice Sentry - Black AP - Firestarter Corporation 5 C 01-155 C %S Trace 5 - If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented. Hostile Takeover BaseSet 01-156_hostile_takeover 3 Agenda Gray Ops Corporation 1 V 01-156 V Gain %5 when you score Hostile Takeover. Hot Tip for WNS BaseSet 01-157_hot_tip_for_wns 0 Prep Runner R 01-157 R Score 1 agenda point if you liberated any Black Ops agendas this turn. HQ Interface BaseSet 01-158_hq_interface 4 Hardware Runner C 01-158 C Whenever you access cards from HQ, access an additional card from HQ. [RULE: Multiple HQ Interfaces provide cumulative effects. (Sparky, Netrunner-L, 6/4/96 | The additional cards accessed do not include cards installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)] Hunt Club BBS BaseSet 01-159_hunt_club_bbs 1 Prep BBS Runner C 01-159 C Expose up to three installed cards. [RULE: All choices about which and how many cards will be exposed are made before any of them are exposed. (Netrunner FAQ v.1.0, 5/22/96)] Hunter BaseSet 01-160_hunter 2 Ice Sentry - Bloodhound Corporation 5 U 01-160 U %S Trace 5 - If trace is succesful, give Runner a tag. I Got a Rock BaseSet 01-161_i_got_a_rock 3 Node Black Ops Corporation 2 R 01-161 R %A, 3 agenda points: Do 15 meat damage to Runner. Use this ability only if Runner has two or more tags. I Spy BaseSet 01-162_i_spy 0 Program 1 MU 1 Runner U 01-162 U %T: Put a Spy counter in a data fort. A Spy counter exposes all cards installed inside or on a fort containing it. The Corp may remove a Spy counter by taking an action to pay %4. Use this ability only immediately after a successful run on that fort. [RULE: Cards in the draw pile of R&D, the HQ hand, and the Archives are not installed, thus they are not exposed by the Spy counter. (Netrunner FAQ v.1.0, 5/22/96 | Counters of any kind, including virus counters, are not sufficient to maintain a subsidiary data fort. When the last card in or on the fort is removed, the fort collapses. When that happens, the counters no longer exist. (Wendy Wallace, Netrunner-L, 5/28/96 | The Spy counter is given as an "end-of-run" effect. (Sparky on Vienna 22 and the Run chart, Netrunner-L, 9/9/96)] Ice and Data's Guide to the Net BaseSet 01-163_ice_and_datas_guide_to_the_net 0 Prep Runner U 01-163 U Expose the outermost ice of each data fort. Ice Pick Willie BaseSet 01-164_ice_pick_willie 5 Ice Sentry - Killer Corporation 1 C 01-164 C %S Trash a program. | %S End the run. Ice Transmutation BaseSet 01-165_ice_transmutation 5 Agenda Research Corporation 3 V 01-165 V Choose a piece of rezzed ice when you score Ice Transmutation. That ice now has +1 strength, and each subroutine on it is repeated once. Treat this as if each repeated subroutine appeared immediately after the original subroutine. [RULE: This effect doubles all subroutines provided by the ice itself, even those that are generated after Ice Transmutation takes effect. It will not double subroutines provided by other abilities; for example, two Ice Transmutations don't double the subroutines the other Transmutation provides. However, it will double subroutines that are not actually printed on the card; for instance, Ice Transmutation will repeat the subroutines generated by the card text on Minotaur (note that this is a reversal of a previous ruling).] If You Want It Done Right... BaseSet 01-166_if_you_want_it_done_right 0 Prep Runner C 01-166 C Look through the top five cards of your stack. Bring one of those cards into your hand, and arrange the rest in any order you choose. Imp BaseSet 01-167_imp 0 Program Daemon - 1 MU 1 Runner U 01-167 U Imp can have up to 2 MU of programs installed in it. All icebreakers installed in this way have their strength reduced by 1. If Imp leaves play, trash all programs installed in it. [RULE: See Afreet for notes on Daemons.] Incubator BaseSet 01-168_incubator 0 Program Virus - Random - 1 MU 1 Runner R 01-168 R Whenever you make a successful run, give the Corp an Incubate counter. Each Incubate counter necessitates a die roll at the start of each of your turns; on each 6, choose a Virus counter and exchange that counter for two counters of the same type. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk. | The Runner cannot choose to duplicate Virus counters given by Corp Virus cards (e.g., Pattel Antibody). (Sparky, Netrunner-L, 10/2/96 | The duplicate counter stays in the same location where it is duplicated. (JD Wiker, Netrunner-L, 1/28/97)] Information Laundering BaseSet 01-169_information_laundering 0 Node Transactions Corporation 1 U 01-169 U You may advance Information Laundering before and after you rez it. | %A, %T: Gain %4 for each advancement counter on Information Laundering. Inside Job BaseSet 01-170_inside_job 2 Prep Runner U 01-170 U Make a run. You automatically pass the first piece of ice you encounter during that run. Investment Firm BaseSet 01-171_investment_firm 1 Node Transactions Corporation 2 U 01-171 U Take %1 from Investment Firm, if it has any bits, at the start of each of your turns. Whenever %1 or more bits are added to your pool, you may put %2 from the bank on Investment Firm for each %1 you choose not to add to your pool. Effects that give you bits at the start of your turn cannot be used this way. [RULE: You can put 2 bits on each Investment Firm for each bit that you choose not to add to your pool. (JD Wiker, Netrunner-L, 12/18/96 | The bits may come from any source. (JD Wiker, Netrunner-L, 12/19/96) "Note that you don't spend bits to put bits on Investment Firm, but modify whatever effect is putting bits into your pool. So restrictions on spending those bits don't apply. Therefore, you can convert normally-specialized bits into Investment bits." (Tom Wylie via JD Wiker, Netrunner-L, 1/20/96)] Invisibility BaseSet 01-172_invisibility 0 Program Stealth - 1 MU 1 Runner C 01-172 C Put %1 from the bank on Invisibility when it is installed. Use this bit only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use the bit, replace it from the bank at the start of your next turn. [RULE: ERRATA Should say, "If you use the bit, replace it from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96 | See Cloak for notes on Stealth cards.] Jack Attack BaseSet 01-173_jack_attack 3 Ice Sentry - AP Corporation 3 U 01-173 U %S For the remainder of the run, Runner cannot jack out. | %S Trace 5 - If trace is successful, give Runner a tag. [RULE: The Runner may no longer choose to jack out, but effects which end the run still work. (Sparky, Netrunner-L, 5/19/96 | As with any "you cannot do this" effect, this effect prohibits the Runner from jacking out at all, even through effects such as Smarteye or Speed Trap. (Official Netrunner Rulings, 4/21/97)] Jack 'n' Joe BaseSet 01-174_jack_n_joe 0 Prep Runner C 01-174 C Draw three cards. Jackhammer BaseSet 01-175_jackhammer 1 Program Icebreaker - Noisy - 1 MU 1 Runner 0 V 01-175 V %0: Break wall subroutine. | %1: +1 strength | Whenever you break a wall subroutine with Jackhammer, lose %1, if you can, from a stealth card. [RULE: See Hammer for notes on Noisy cards.] Japanese Water Torture BaseSet 01-176_japanese_water_torture 7 Program Icebreaker - 1 MU 1 Runner 2 R 01-176 R %0: Break wall subroutine. | %X: +X strength, and forgo your next X actions. Jenny Jett BaseSet 01-177_jenny_jett 1 Upgrade Sysop Corporation 1 R 01-177 R Whenever Runner passes the last piece of ice on this fort or declares a run on it when it has no ice, you may choose an ice card stored in HQ. Install that piece of ice on this fort in the innermost position, paying an installation cost of %1 for each piece of ice already on the fort. Runner is now considered to be approaching that piece of ice. Use this ability only once during each run on this fort. [RULES: If the run is being made on a fort other than the one from which cards are to be accessed, Jenny Jett may be used if she is installed in the fort on which the run is being made. If Jenny were installed in the fort from which cards are to be accessed, she could not be used. So if you want Jenny to defend you from Shredder Uplink Protocol, you need to install in her in the Archives; Jenny in HQ can't help you against Shredder. | Since Jenny Jett "installs" ice, that ice is affected by effects which modify the normal cost(s) to install ice.] Jerusalem City Grid BaseSet 01-178_jerusalem_city_grid 2 Upgrade Region Corporation 5 R 01-178 R Cost to rez walls on this fort is reduced by %2. All walls on this fort have +1 strength. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) [RULE: See notes on Data Masons.] Joan of Arc BaseSet 01-179_joan_of_arc 0 Program 1 MU 1 Runner R 01-179 R %T: Prevent one or more of your other installed programs from being trashed. | %1: Prevent one or more of your other installed programs from being trashed, and bring Joan of Arc into your hand. [RULE: Joan of Arc can prevent the trashing of Mystery Box, and the program will still be installed. | If you have Joan of Arc in play and you access two Chimeras in the same data fort, you access the first Chimera, sacrifice Joan in response, then you access the second and lose the daemon anyway. | If a single effect trashes multiple programs (e.g., Experimental AI) and Joan of Arc is chosen first, Joan can still prevent the trashing of the other programs; prevention effects can be activated prior to the consequences of the effect. | If you trash one or more of your cards to gain a benefit, then use Joan of Arc to prevent the card(s) from being trashed, you do not gain the benefit (REVERSEs previous rulings).] Junkyard BBS BaseSet 01-180_junkyard_bbs 1 Resource BBS Runner U 01-180 U %A, %1: Bring the top card from your trash into your hand. Karl de Veres, Corporate Stooge BaseSet 01-181_karl_de_veres_corporate_stooge 2 Resource Connection - Unique Runner U 01-181 U Gain %1 after each successful run. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) [RULE: ERRATA "Gain 1 bit after each successful run." The bit is gained as an "end-of-run" effect. (Sparky, Netrunner-L, 9/11/96)] Keeper BaseSet 01-182_keeper 4 Ice Code Gate Corporation 4 C 01-182 C %S End the run. Kilroy Was Here BaseSet 01-183_kilroy_was_here 0 Prep Sabotage Runner U 01-183 U Make a run on R&D; you may trash, at no cost, any cards you access that were stored in R&D, even if the cards cannot normally be trashed. [RULE: You may trash agendas even if an effect prevents you from scoring those agendas (e.g., Red Herrings). (Sparky, Netrunner-L, 6/25/96)] Krash BaseSet 01-184_krash 0 Program Icebreaker - 1 MU 1 Runner 0 U 01-184 U %2: Break ice subroutine. | %2: +1 strength Krumz BaseSet 01-185_krumz 0 Node AI Corporation 2 R 01-185 R Put %1 from the bank on Krumz when you rez it. Use this bit only to pay for traces. If you use this bit, replace it at the start of your next turn. Laser Wire BaseSet 01-186_laser_wire 4 Ice Wall Corporation 2 R 01-186 R %S Do 1 Net damage. | %S End the run. Leland, Corporate Bodyguard BaseSet 01-187_leland_corporate_bodyguard 2 Resource Runner C 01-187 C %1: Prevent 1 meat damage. | %T: Avoid receiving a tag. Liche BaseSet 01-188_liche 14 Ice Sentry - Black AP Corporation 6 U 01-188 U %S Do 1 brain damage. | %S Do 1 brain damage. | %S Do 1 brain damage. | %S End the run. Lifesaver Nanosurgeons BaseSet 01-189_lifesaver_nanosurgeons 1 Hardware Cybernetics Runner R 01-189 R %A: Draw two cards. Use this ability only if you were damaged during any of your last three actions. | %T: Prevent 1 brain damage. [RULE: If some effect prevents the damage (e.g., Shield), you cannot use Lifesaver Nanosurgeons to draw cards. (Sparky, Netrunner-L, 7/11/96 | The damage must happen DURING one of your last three actions; you can't activate the drawing effect of Lifesaver Nanosurgeons using damage that occurs between actions or as a start-of-turn or end-of-turn effect to fulfill the prerequisite condition. (JD Wiker, Netrunner-L, 2/7/97 | Lifesaver Nanosurgeons no longer has an erratum that inserts the word "successfully" before the word "damaged." (Skipper Pickle, Netrunner-L, 9/29/98)] Livewire's Contacts BaseSet 01-190_livewires_contacts 0 Prep Runner C 01-190 C Gain %3. Loan from Chiba BaseSet 01-191_loan_from_chiba 0 Resource Runner U 01-191 U Gain %12 when Loan from Chiba is installed. At the start of each of your turns, lose %1. If Loan from Chiba leaves play, pay %10 or lose the game. You may trash Loan from Chiba at the end of any of your turns. [RULE: If you start the turn with no bits, there is no effect; this is a penalty you cannot pay. 5/19/96 If an effect causes Loan from Chiba to leave play during the Corp's turn, you can pay the 10 bits to avoid losing the game, since this does not require an action. 5/28/96 A player can choose the order in which start-of-turn effects generated by his or her cards occur; you can choose to lose the bit from Loan from Chiba before gaining bits from a start-of-turn effect. 6/6/96 If you trash Loan from Chiba with misc.for-sale, the bits earned cannot be used to pay off the Loan. 7/15/96 Loony Goon BaseSet 01-192_loony_goon 4 Program Icebreaker - Killer - 1 MU 1 Runner 0 V 01-192 V %1: Break sentry subroutine. | %1: +1 strength Lucidrine Booster Drug BaseSet 01-193_lucidrine_booster_drug 0 Prep Runner U 01-193 U Make a run, and gain %9, which you may use only during that run. After that run is completed, suffer 1 brain damage; this damage cannot be prevented. Then, return to the bank any of the %9 not spent. [RULE: You may use the bits from Lucidrine Booster Drug to pay for trashing nodes and upgrades accessed during that run. 5/28/96 Preps and Operations go to the trash after they're fully declared (i.e., after all decisions are made) but before they're resolved; Lucidrine Booster Drug goes into the trash before any cards trashed as a result of the run and before the card you lose to the brain damage caused by Lucidrine Booster Drug. 8/27/96 You don't take the brain damage until after the run is complete, so if you score enough agenda to win (or meet another winning condition such as trashing Nevinyrral), you never suffer the damage. 4/21/97 Main-Office Relocation BaseSet 01-194_main-office_relocation 4 Agenda Gray Ops Corporation 3 V 01-194 V Hand size +2 Management Shake-Up BaseSet 01-195_management_shake-up 10 Operation Corporation C 01-195 C Add three advancament counters to any combination of installed cards that can be advanced. [RULE: Yes, you can add all of the advancement counters to the same card. (Wendy Wallace, Netrunner-L, 5/28/96 | The advancement counters do not come from your bit pool; bits and advancement counters are not the same. (Sparky, Netrunner-L, 6/7/96)] Mantis, Fixer-at-Large BaseSet 01-196_mantis_fixer-at-large 3 Prep Runner R 01-196 R Search your stack for a card, and bring it into your hand. Reshuffle your stack afterwards. Marine Arcology BaseSet 01-197_marine_arcology 3 Agenda Asset Corporation 2 V 01-197 V %A, %A: Gain %3. [RULE: In order to get the benefit of Marine Arcology, you must have two actions immediately available to you; actions must be consecutive and they must all be spent on the same turn. (Sparky on South African Mining Corp, Netrunner-L, 5/16/96)] Mastiff BaseSet 01-198_mastiff 12 Ice Sentry - Black AP - Hellhound - Watchdog Corporation 5 U 01-198 U %S Do 1 brain damage. | %S Do 1 Net damage. | %S For the remainder of the run, all ice is encountered at +1 strength. | %S Trace 5 - If trace is successful, give Runner a Mastiff counter. Each Mastiff counter does 1 brain damage at the start of each run. Runner may remove a Mastiff counter by taking an action to spend %4. | %S End the run. Mazer BaseSet 01-199_mazer 5 Ice Code Gate Corporation 5 U 01-199 U %S End the run. Microtech AI Interface BaseSet 01-200_microtech_ai_interface 0 Program 1 MU 1 Runner R 01-200 R Whenever you are about to access cards from R&D, you may first choose to cut any number of cards from the top of R&D to the bottom of R&D. Microtech Backup Drive BaseSet 01-201_microtech_backup_drive 0 Hardware Runner C 01-201 C Whenever one or more installed programs are being sent to the trash at the same time, you may instead choose to put any or all of the programs on top of Microtech Backup Drive in any order you choose. If Backup Drive is removed from play, trash any cards on it. | %A: Bring the top card on Backup Drive into your hand. [RULE: Cards placed on Microtech Backup Drive go faceup. (Sparky, Netrunner-L, 4/20/96 | A program that goes to a Microtech Backup Drive can be considered trashed and out of play (REVERSEs a previous ruling). (Skipper Pickle, Netrunner-L, 9/28/98)] Microtech 'Trode Set BaseSet 01-202_microtech_trode_set 1 Hardware Runner R 01-202 R Pay %1, in addition to the normal cost, to break each ice subroutine. Ignore all AP subroutines except those that trace, or that do Net damage. Prevents all but 1 Net damage from each AP subroutine you do not break. [RULE: "Ignoring" a subroutine means that you don't even get a chance to break it, not that you just ignore its effect. (Official Netrunner Rulings, 4/21/97)] Militech MRAM Chip BaseSet 01-203_militech_mram_chip 2 Hardware Chip - Cybernetics Runner U 01-203 U Hand size +3 misc.for-sale BaseSet 01-204_miscfor-sale 0 Prep BBS Runner R 01-204 R Trash any number of your installed cards. Gain %3 for each card trashed in this way. [RULE: misc.for-sale no longer has an erratum that inserts the word "successfully" before the word "trashed." But you still can't get bits from misc.for-sale if you use Joan of Arc to prevent programs from being trashed. (Skipper Pickle, Netrunner-L, 9/29/98)] MIT West Tier BaseSet 01-205_mit_west_tier 3 Prep Runner R 01-205 R Shuffle your hand, trash, and stack together, and then draw five cards. When you play MIT West Tier, remove it from the game instead of trashing it. Mouse BaseSet 01-206_mouse 2 Program Detection - 1 MU 1 Runner U 01-206 U %A: Expose a card installed inside a data fort. [RULE: Cannot expose ice cards, which are installed on forts, not in forts. (Official Netrunner Rulings, 4/21/97)] MRAM Chip BaseSet 01-207_mram_chip 1 Hardware Chip - Cybernetics Runner U 01-207 U Hand size +2 Mystery Box BaseSet 01-208_mystery_box 3 Program 1 MU 1 Runner R 01-208 R %0: Show the top five cards of your stack to the Corp. If any of those cards are programs, trash Mystery Box and then install one of those programs, at no cost. Shuffle your stack afterwards. Use this ability only during a run and only once each run. [RULE: Joan of Arc can prevent the trashing of Mystery Box, and the new program will still be installed. (Wendy Wallace, Netrunner-L, 5/24/96)] N.E.T.O. BaseSet 01-209_neto 0 Resource BBS Runner R 01-209 R %A: Look at the top four cards of your stack. You may bring any prep or resource cards among them into your hand. Pay %1 for each card taken in this way, and show those cards to the Corp. Shuffle the rest back into your stack. [RULE: When City Surveillance is in play, you don't have to take a tag because N.E.T.O. doesn't say draw. (Wendy Wallace on Ronin Around, Netrunner-L, 5/1/96)] Namatoki Plaza BaseSet 01-210_namatoki_plaza 3 Upgrade Corporation 1 U 01-210 U Rez Namatoki Plaza when you install it. Install Namatoki Plaza only if you can pay to rez it. Install only inside a subsidiary data fort. That fort may have an additional agenda or node installed inside it. If Namatoki Plaza leaves play while installed, and this results in the fort having too many agendas and nodes installed inside it, trash one of those agendas or nodes. [RULE: If Namatoki Plaza leaves play, deal with the effects immediately. (Tom Wylie via JD Wiker, Netrunner-L, 2/4/97 | If this card is trashed, leaving the fort with too many nodes and/or agendas, the Corp chooses which of those cards are trashed. (Official Netrunner Rulings, 4/21/97)] Nasuko Cycle BaseSet 01-211_nasuko_cycle 1 Hardware Vehicle Runner V 01-211 V %3: Avoid receiving a tag. Nerve Labyrinth BaseSet 01-212_nerve_labyrinth 6 Ice Code Gate Corporation 4 R 01-212 R %S Do 2 Net damage. | %S End the run. Netspace Inverter BaseSet 01-213_netspace_inverter 0 Program 1 MU 1 Runner R 01-213 R Reverse a fort's ice cards so that the outermost piece of ice becomes the innermost piece of ice, and so forth. Use this ability only immediately after a successful run on that data fort. Netwatch Credit Voucher BaseSet 01-214_netwatch_credit_voucher 0 Operation Gray Ops Corporation C 01-214 C Play only if Runner is tagged. Give Runner a tag, and gain %1. Netwatch Operations Office BaseSet 01-215_netwatch_operations_office 5 Agenda Asset Corporation 2 V 01-215 V %A: Trace 2 - If trace is successful, give Runner a tag. Neural Blade BaseSet 01-216_neural_blade 4 Ice Sentry - AP - Sword Corporation 4 C 01-216 C %S Do 1 Net damage. | %S Runner cannot break any subroutines of the next piece of ice encountered during the run. Nevinyrral BaseSet 01-217_nevinyrral 3 Node AI - Unique Corporation 5 R 01-217 R Gain an action during each of your turns. If Nevinyrral leaves play while rezzed, you lose the game. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) New Blood BaseSet 01-218_new_blood 0 Operation Corporation R 01-218 R Conceal all revealed but unrezzed ice; then rearrange your installed ice by swapping pairs of ice while Runner looks away. New Galveston City Grid BaseSet 01-219_new_galveston_city_grid 1 Upgrade Region Corporation 4 R 01-219 R Each node and upgrade installed in this fort, other than New Galveston City Grid, gets +%2 trash cost. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) [RULE: When the Runner trashes multiple cards in a fort, all of them are trashed at the same time; thus, New Galveston City Grid still increases the cost of everything else being trashed. The only benefit of sequential trashing is that the Runner can determine the order in which the cards hit the Archives. (Sparky, Netrunner-L, 7/10/96)] Newsgroup Filter BaseSet 01-220_newsgroup_filter 5 Program 2 MU 2 Runner U 01-220 U %A: Gain %2. Newsgroup Taunting BaseSet 01-221_newsgroup_taunting 1 Node Corporation 0 U 01-221 U At the start of each run, Runner must pay %1, in addition to any other costs, or end the run. [RULE: The Corp cannot rez Newsgroup Taunting at the start of a run; to force the Runner to pay the extra bit, Newsgroup Taunting must already be rezzed when the Runner declares the run. (Sparky, Netrunner-L, 7/16/96)] Night Shift BaseSet 01-222_night_shift 0 Operation Corporation C 01-222 C Gain %2 and draw one card. Nomad Allies BaseSet 01-223_nomad_allies 2 Resource Connection Runner V 01-223 V %A, %1: Remove a tag, at no cost. | %T: Avoid receiving a tag. Off-Site Backups BaseSet 01-224_off-site_backups 0 Operation Corporation U 01-224 U Bring any card from the Archives into HQ. Olivia Salazar BaseSet 01-225_olivia_salazar 0 Upgrade Sysop Corporation 1 U 01-225 U For half cost, rounded down, rez a piece of ice installed on this fort. Derez that ice at the end of the run. Use this ability only once during each run on this fort. [RULE: Olivia cannot rez ice that Dr. Dreff causes the Runner to encounter, since Olivia only affects "installed" ice. (JD Wiker, Netrunner-L, 12/17/96 | Multiple Olivia Salazars would enable the Corp to rez more than one piece of ice in a fort for half cost, but could not be used in multiples on the same piece of ice in the same run; the first Olivia would rez the ice, and the | others would get there too late. (JD Wiker, Netrunner-L, 12/19/96)] Omni Kismet, Ph.D. BaseSet 01-226_omni_kismet_phd 0 Upgrade Sysop Corporation 3 R 01-226 R Swap a piece of unrezzed ice on this fort with an ice card stored in HQ. The new ice card comes into play concealed. Use this ability only once during each run on this fort. [RULE: The Corp can use Omni Kismet, Ph.D.'s special effect after the Runner has activated Smarteye to expose a piece of ice, switching the exposed ice for a piece of concealed ice, which the Runner cannot expose. (Sparky, Netrunner-L, 11/11/96)] Omniscience Foundation BaseSet 01-227_omniscience_foundation 0 Node Gray Ops Corporation 1 U 01-227 U Give Runner a tag at the end of each turn during which Runner received a tag. [RULE: The effect only occurs if Omniscience Foundation is in play at the end of the turn. (Wendy Wallace, Netrunner-L, 4/26/96)] On-Call Solo Team BaseSet 01-228_on-call_solo_team 4 Agenda Asset Corporation 3 V 01-228 V %A: Do 1 meat damage. Use this ability only if Runner is tagged. Open-Ended Mileage Program BaseSet 01-229_open-ended_mileage_program 0 Prep Runner C 01-229 C Remove a tag, at no cost. You may pay %1 when you play Open-Ended Mileage Program to take it back into your hand instead of trashing it. Organ Donor BaseSet 01-230_organ_donor 0 Prep Runner R 01-230 R Trash up to five cards from your hand. Gain %2 for each card trashed in this way. [RULE: Preps and Operations go to the trash after they're fully declared (i.e., after all decisions are made) but before they're resolved; Organ Donor goes into the trash before any cards are trashed from your hand. (Sparky, Netrunner-L, 8/28/96)] Overtime Incentives BaseSet 01-231_overtime_incentives 4 Operation Corporation U 01-231 U Gain two actions. Pacifica Regional AI BaseSet 01-232_pacifica_regional_ai 0 Node AI Corporation 0 R 01-232 R You may advance Pacifica Regional AI before and after you rez it. | Regional AI advancement counter: Gain an action. Use this ability only during your turn. [RULE: ERRATA Add to the ability line "Use this ability only during your turn." (Sparky, Netrunner-L, 10/11/96) Neither player can use effects to gain actions during the other player's turn. (Netrunner FAQ v.1.0, 5/22/96)] Pandora's Deck BaseSet 01-233_pandoras_deck 6 Hardware Deck Runner U 01-233 U Provides +2 MU. Put %3 from the bank on Pandora's Deck when it is installed. Use these bits only to pay for increasing your link. If you use any of these bits, replace them from the bank at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) [RULE: ERRATA Should say, "If you use any of the bits, replace them from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96 | These bits cannot be used for SETTING a base link--only for using effects that modify a base link (e.g., these bits could not be used to pay for Access through Alpha, since Alpha only sets a base link, but does not allow you to increase your link). (JD Wiker, Netrunner-L, 6/26/97)] Paris City Grid BaseSet 01-234_paris_city_grid 2 Upgrade Region Corporation 6 U 01-234 U Put %3 from the bank on Paris City Grid when you rez it. Use these bits only to pay for traces made during runs on this fort. If you use any of these bits, replace them at the start of your next turn. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Parraline 5750 BaseSet 01-235_parraline_5750 5 Hardware Deck Runner C 01-235 C Provides +1 MU. Put %1 from the bank on Parraline 5750 when it is installed. Use this bit only to pay for using icebreakers during runs. If you use the bit, replace it at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) Pattel's Virus BaseSet 01-236_pattels_virus 1 Program Virus - 1 MU 1 Runner U 01-236 U Whenever you make a successful run, put a Pattel counter on a piece of ice that had all its subroutines broken during that run. Each Pattel counter on a piece of ice reduces its strength by 1. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk. You cannot use Pattel's Virus after using Dropp to break the subroutines of a piece of ice because Dropp ends the run before it can be considered successful. 6/11/96 Read it like this "Whenever you make successful run, put ONE Pattel counter on ONE piece of ice that had all its subroutines broken during that run. Each Pattel counter on a piece of ice reduces its strength by 1." 5/30/96 Ice with no subroutines on it (e.g., Hunting Pack as the only ice on a fort) can be considered to have had all of its subroutines broken. 9/5/96 Pi in the 'Face BaseSet 01-237_pi_in_the_face 5 Ice Sentry - DecKrash Corporation 3 C 01-237 C %S End the run. Pile Driver BaseSet 01-238_pile_driver 1 Program Icebreaker - Noisy - 1 MU 1 Runner 7 V 01-238 V %3: Break up to four wall subroutines on a single piece of ice. | %1: +1 strength | Whenever you use Pile Driver's break-walls subroutine, lose a total of %3 from stealth cards. [RULE: See Hammer for notes on Noisy cards. | Crystal Palace Station Grid will force you to pay an extra bit to break each subroutine on a piece of ice. Since you pay to break "up to four" subroutines at a time, you can choose to pay only for those subroutines you wish to break. (Netrunner FAQ v.1.0, 5/22/96)] PK-6089a BaseSet 01-239_pk-6089a 4 Hardware Deck Runner C 01-239 C Provides +1 MU. Put %3 from the bank on PK-6089a when it is installed. Use these bits only to pay for increasing your link. If you use any of these bits, replace them from the bank at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) [RULE: ERRATA Should say, "If you use any of the bits, replace them from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96 | These bits cannot be used for SETTING a base link--only for using effects that modify a base link (e.g., these bits could not be used to pay for Access through Alpha, since Alpha only sets a base link, but does not allow you to increase your link). (JD Wiker, Netrunner-L, 6/26/97)] Planning Consultants BaseSet 01-240_planning_consultants 0 Operation Gray Ops Corporation C 01-240 C Look at the top five cards of R&D and arrange them in any order you choose. Playful AI BaseSet 01-241_playful_ai 1 Prep AI - Random Runner C 01-241 C Roll a die. On a 1, 2, or 3, gain that many bits, set aside that many dice to roll again, or choose some combination thereof. Repeat until you have rolled all the dice you set aside. Pocket Virtual Reality BaseSet 01-242_pocket_virtual_reality 7 Ice Sentry Corporation 4 U 01-242 U %S Trace 6 - If trace is successful, give Runner a tag. | %S Trace 6 - If trace is successful, give Runner a tag. | | Whenever Pocket Virtual Reality is encountered, gain %4. Use these bits only to pay for the above traces. When the encounter ends, return to the bank any of the %4 you did not spend. Political Coup BaseSet 01-243_political_coup 4 Agenda Black Ops Corporation 2 V 01-243 V Put %12 from the bank on Political Coup when you score it. | %A: Take %3 from Political Coup, if it has any bits. Political Overthrow BaseSet 01-244_political_overthrow 9 Agenda Black Ops Corporation 6 R 01-244 R %A: Gain %3. Poltergeist BaseSet 01-245_poltergeist 0 Program 1 MU 1 Runner R 01-245 R Put %2 from the bank on Poltergeist when it is installed. Use these bits only to pay for trashing nodes. If you use any of these bits, replace them at the start of your next turn. [RULE: ERRATA Should say, "Put [2] from the bank on Poltergeist ..." and "If you use any of these bits, replace them from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96)] Polymer Breakthrough BaseSet 01-246_polymer_breakthrough 6 Agenda Research Corporation 3 V 01-246 V Gain %1 at the start of each of your turns. Power Grid Overload BaseSet 01-247_power_grid_overload X Operation Gray Ops Corporation U 01-247 U Play only if Runner is tagged. Trash X pieces of hardware, other than cybernetics. [RULE: The Corporation chooses the order in which the Runner's hardware cards hit the Runner's trash pile. Any effects caused by the trashing of those cards (for example, the Runner's having to trash programs due to reduced MU after memory chips have been trashed) are handled only after all those cards are trashed. (Netrunner FAQ v.1.0, 5/22/96)] Pox BaseSet 01-248_pox 0 Program Virus - 1 MU 1 Runner U 01-248 U Whenever you make a successful run, put a Pox counter in the fort that was run. Every two Pox counters in a fort require the Corp to pay %1, in addition to any other costs, to install a card inside or on that fort. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk. | Counters of any kind, including virus counters, are not sufficient to maintain a subsidiary data fort. When the last card in or on the fort is removed, the fort collapses. When that happens, the counters no longer exist. (Wendy Wallace, Netrunner-L, 5/28/96)] Preying Mantis BaseSet 01-249_preying_mantis 0 Resource Connection Runner R 01-249 R Each of your turns, you may choose to gain an action. If you do, suffer 1 brain damage at the end of the turn. This damage cannot be prevented. [RULE: You have to declare each Preying Mantis one at a time, and at the end of the turn you take damage one at a time. (Sparky, Netrunner-L, 5/15/96 | The action gained from Preying Mantis may be forgone to fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)] Priority Requisition BaseSet 01-250_priority_requisition 5 Agenda Gray Ops Corporation 3 V 01-250 V You may rez a piece of ice, at no cost, when you score Priority Requisition. [RULE: "At no cost" does not cover additional "above the rez cost" costs (cf. Caryatid or Digiconda), since these are not part of the rez cost. (Sparky, Netrunner-L, 9/5/96) "At no cost" means you waive the normal bit/action cost for whatever the action is, as well as any special costs listed in the text; all outside penalties still apply. (Tom Wylie via Sparky, Netrunner-L, 9/6/96)] Priority Wreck BaseSet 01-251_priority_wreck 0 Prep Sabotage Runner R 01-251 R Make a run on HQ. If run is successful, do not access cards from HQ; instead, pay any number of bits to force the Corp to lose that many bits. Private Cybernet Police BaseSet 01-252_private_cybernet_police 7 Agenda Asset Corporation 2 V 01-252 V %A: Trace 5 - If trace is successful, give Runner a tag. Private LDL Access BaseSet 01-253_private_ldl_access 0 Prep Runner U 01-253 U Make a run on HQ. If run is successful, do not access cards from HQ; instead, treat run as a successful run on R&D. Project Babylon BaseSet 01-254_project_babylon 3 Agenda Black Ops Corporation 1 V 01-254 V Score 1 additional agenda point for every two advancement counters over Project Babylon's difficulty that are on Project Babylon when you score it. [RULE: The Runner only scores 1 agenda point for stealing Project Babylon, regardless of the number of advancement counters on it. (Sparky, Netrunner-L, 5/22/96)] Project Consultants BaseSet 01-255_project_consultants 12 Operation Corporation U 01-255 U Add four advancement counters to any combination of installed cards that can be advanced. [RULE: Yes, you can add all of the advancement counters to the same card. (Wendy Wallace, Netrunner-L, 5/28/96 | The advancement counters do not come from your bit pool; bits and advancement counters are not the same. (Sparky, Netrunner-L, 6/7/96)] Punitive Counterstrike BaseSet 01-256_punitive_counterstrike 0 Operation Black Ops Corporation U 01-256 U Play only if Runner is tagged. Do 2 meat damage. Quandary BaseSet 01-257_quandary 2 Ice Code Gate Corporation 2 C 01-257 C %S End the run. Quest for Cattekin BaseSet 01-258_quest_for_cattekin 4 Resource Random Runner R 01-258 R At the start of each of your turns, roll a die. On a 6, trash Quest for Cattekin, and you gain an action on each of your turns for the remainder of the game. On a 1, suffer 1 brain damage. On a 2, suffer 1 Net damage. Damage from Quest for Cattekin cannot be prevented. [RULE: If you use a start-of-turn effect to trash Quest for Cattekin before activating it, you can't use it; if you roll for Quest, you deal with the results before you can trash it. (Sparky, Netrunner-L, 7/29/96 | The action gained from Quest for Cattekin may be forgone to fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)] R&D Interface BaseSet 01-259_randd_interface 4 Hardware Runner C 01-259 C Whenever you access cards from R&D, access an additional card from R&D. [RULE: Multiple R&D Interfaces provide cumulative effects. (Sparky, Netrunner-L, 6/4/96 | The additional cards accessed do not include cards installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)] R&D-Protocol Files BaseSet 01-260_randd-protocol_files 0 Program 1 MU 1 Runner U 01-260 U %A: Make a run on R&D, but instead of accessing cards, look at the top five cards of R&D. Rabbit BaseSet 01-261_rabbit 0 Program 1 MU 1 Runner U 01-261 U Ice that attempts to trace you has its trace limit reduced by 1.[RULE: Note that Rabbit reduces the trace limit, not the trace, so Rabbit merely limits how much the Corp can spend. Barring other effects, the trace value will always be at least 0. (Official Netrunner Rulings, 4/21/97)] Raffles BaseSet 01-262_raffles 7 Program Icebreaker - 1 MU 1 Runner 4 V 01-262 V %1: Break code gate subroutine. | %2: +1 strength Ramming Piston BaseSet 01-263_ramming_piston 4 Program Icebreaker - Noisy - 1 MU 1 Runner 5 V 01-263 V %2: Break wall subroutine. | %1: +1 strength | Whenever you break a wall subroutine with Ramming Piston, lose a total of %2 from stealth cards. [RULE: See Hammer for notes on Noisy cards.] Raptor BaseSet 01-264_raptor 1 Program Icebreaker - Killer - 1 MU 1 Runner 1 V 01-264 V %2: Break sentry subroutine. | %1: +1 strength Raven Microcyb Eagle BaseSet 01-265_raven_microcyb_eagle 6 Hardware Deck Runner C 01-265 C Provides +1 MU. Prevents up to 1 Net damage each turn. Put %1 from the bank on Microcyb Eagle when it is installed. Use this bit only to pay for using icebreakers during runs. If you use the bit, replace it from the bank at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) [RULE: ERRATA Should say, "Prevents up to 1 Net damage each turn," and "If you use any of this bit, replace it from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96)] Raven Microcyb Owl BaseSet 01-266_raven_microcyb_owl 11 Hardware Deck - Stealth Runner U 01-266 U Provides +1 MU. Put %3 from the bank on Microcyb Owl when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of these bits, replace them from the bank at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) [RULE: ERRATA Should say, "If you use any of these bits, replace them from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96 | See Cloak for notes on Stealth cards.] Razor Wire BaseSet 01-267_razor_wire 6 Ice Wall Corporation 3 R 01-267 R %S Do 2 Net damage. | %S End the run. Record Reconstructor BaseSet 01-268_record_reconstructor 0 Hardware Runner R 01-268 R %A: Make a run on the Archives. If run is successful, do not access cards from the Archives; instead, shuffle the face-up pile of the Archives and then put the top two cards from that pile on R&D. Red Herrings BaseSet 01-269_red_herrings 1 Upgrade Corporation 1 U 01-269 U Runner must pay %5, in addition to any other costs, to steal agendas accessed from this fort, even on the run during which Runner trashes Red Herrings. [RULE: If the Runner is using an effect that allows the trashing of any card (e.g., Kilroy Was Here), Red Herrings does not prohibit a Runner from trashing an agenda. (Sparky, Netrunner-L, 6/27/96)] Reflector BaseSet 01-270_reflector 2 Program Icebreaker - 1 MU 1 Runner 4 R 01-270 R %0: Break stun, hellbolt, or knockout subroutine. Reinforced Wall BaseSet 01-271_reinforced_wall 8 Ice Wall Corporation 4 R 01-271 R %S End the run. | %S End the run. Remote Facility BaseSet 01-272_remote_facility 5 Node Asset Corporation 1 U 01-272 U Gain an action during each of your turns. [RULE: The action is gained immediately (e.g., if the Corp rezzes Remote Facility after its third action, it can take a fourth action). (Sparky, Netrunner-L, 5/9/96 | If, during the Corp's turn, the Corp trashes Remote Facility prior to using the extra action it provides, the extra action is lost. (Sparky, Netrunner-L, 6/27/96) When a card states that you will get an extra action per turn, you must declare when you use it. If something trashes a Remote Facility during the Corp's turn and the Corp has not declared that it had used the Remote Facility's extra action, the action is lost. In 'formal' play, it's not assumed that the first action taken is the bonus action. (Sparky, Netrunner-L, 7/26/96)] Replicator BaseSet 01-273_replicator 5 Program Icebreaker - 1 MU 1 Runner 2 U 01-273 U %0: Break ice subroutine that traces. | %1: +1 strength Rescheduler BaseSet 01-274_rescheduler 0 Node Gray Ops Corporation 3 U 01-274 U %A: Note the number of cards stored in HQ. Shuffle those cards into R&D, and then draw that many cards. Restrictive Net Zoning BaseSet 01-275_restrictive_net_zoning 1 Resource Runner U 01-275 U Choose a data fort when Restrictive Net Zoning is installed. The Corp must pay %2, in addition to the normal cost, to install ice on that fort. Rex BaseSet 01-276_rex 4 Ice Sentry - Pit Bull Corporation 3 C 01-276 C %S Trace 3 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay %2. Rigged Investments BaseSet 01-277_rigged_investments 4 Resource Runner C 01-277 C Put %12 from the bank on Rigged Investments when it is installed. At the start of each of your turns, take %1 from Investments. When all the bits have been removed, trash Rigged Investments. Rio de Janeiro City Grid BaseSet 01-278_rio_de_janeiro_city_grid 1 Upgrade Region - Random Corporation 6 U 01-278 U Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) [RULE: The Corp still rolls for Rio even if effects allow the Runner to pass a piece of ice "automatically" (e.g., Inside Job). (Sparky, Netrunner-L, 6/7/96)] Rock Is Strong BaseSet 01-279_rock_is_strong 6 Ice Wall Corporation 5 U 01-279 U %S End the run. Rockerboy Promotion BaseSet 01-280_rockerboy_promotion 4 Node Advertisement Corporation 3 C 01-280 C Put %15 from the bank on Rockerboy Promotion when you rez it. When all the bits have been removed, trash Rockerboy Promotion. | %A: Take %3 from Rockerboy Promotion. Romp through HQ BaseSet 01-281_romp_through_hq 2 Prep Sabotage Runner U 01-281 U Make a run on HQ; you may trash, at no cost, any cards you access that were stored in HQ, even if the cards cannot normally be trashed. Ronin Around BaseSet 01-282_ronin_around 3 Resource BBS Runner R 01-282 R %A: Look at the top five cards of your stack. You may bring any hardware cards among them into your hand. Pay %1 for each card taken in this way, and show those cards to the Corp. Shuffle the rest back into your stack. | %A, %2: Expose any card. [RULE: When City Surveillance is in play, you don't have to take a tag because Ronin Around doesn't say draw. (Wendy Wallace, Netrunner-L, 5/1/96 | Ronin Around can only expose installed cards. (Wendy Wallace, Netrunner-L, 5/1/96)] Roving Submarine BaseSet 01-283_roving_submarine 3 Upgrade Region Corporation 0 R 01-283 R Install only inside a subsidiary data fort. This fort may be run only if you installed a card or added an advancement counter to a card inside or on this fort during your last turn. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) [RULE: ERRATA "This fort may be run only if you installed a card or added an advancement counter to a card inside or on this fort during your last turn." (Sparky, Netrunner-L, 7/10/96 | Cards installed during the Runner's last turn (e.g., with Pavit Bharat) do not allow the fort to be run. (JD Wiker, Netrunner-L, 1/20/96)] Rustbelt HQ Branch BaseSet 01-284_rustbelt_hq_branch 0 Node Asset Corporation 2 U 01-284 U Hand size +2 [RULE: If a node that increases the Corp's hand size is trashed, the Corp's hand size is reduced immediately, but no discards are made until the end of the Corp's turn. (Sparky, Netrunner-L, 8/7/96)] Scatter Shot BaseSet 01-285_scatter_shot 0 Program 1 MU 1 Runner R 01-285 R Put %2 from the bank on Scatter Shot when it is installed. Use these bits only to pay for trashing upgrades. If you use any of these bits, replace them from the bank at the start of your next turn. [RULE: ERRATA Should say, "If you use any of these bits, replace them from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96)] Schlaghund BaseSet 01-286_schlaghund 2 Node Random - Black Ops Corporation 4 R 01-286 R %A: Roll a die. If you roll less than or equal to the number of tags Runner has, Schlaghund does 10 meat damage and you trash Schlaghund. Scorched Earth BaseSet 01-287_scorched_earth 3 Operation Black Ops Corporation U 01-287 U Play only if Runner is tagged. Do 4 meat damage. Score! BaseSet 01-288_score 5 Prep Runner C 01-288 C Gain %9. Scramble BaseSet 01-289_scramble 3 Ice Code Gate Corporation 3 C 01-289 C %S End the run. Security Code WORM Chip BaseSet 01-290_security_code_worm_chip 0 Prep Sabotage Runner U 01-290 U Play only if you made a successful run on HQ this turn. Trash a piece of unrezzed ice. Security Net Optimization BaseSet 01-291_security_net_optimization 5 Agenda Gray Ops Corporation 3 V 01-291 V Choose a fort when you score Security Net Optimization. That fort gives all ice installed on it +1 strength. [RULE: The fort gives the bonus to ice installed on it before and after Security Net Optimization is scored. (Sparky, Netrunner-L, 6/18/96)] Security Purge BaseSet 01-292_security_purge 3 Agenda Gray Ops Corporation 2 R 01-292 R Show the top three cards of R&D to Runner when you score Security Purge. If any of those cards are ice, install and rez them, at no cost. Trash the rest of those cards. [RULE: "At no cost" does not cover additional "above the rez cost" costs (cf. Caryatid or Digiconda), since these are not part of the rez cost. 9/5/96 "At no cost" means you waive the normal bit/action cost for whatever the action is, as well as any special costs listed in the text. All outside penalties still apply, so the Purge still has to account for Restrictive Net Zoning and similar cards. 9/6/96 If the Corp scores Security Purge when there are fewer than three cards left in R&D, the Corp shows as many cards as there are in R&D to the Runner and fulfills as much of the Purge effects as possible; since the effects do not require the Corp to "draw" the cards, the Corp player cannot lose the game by scoring this agenda. 7/17/98 SeeYa BaseSet 01-293_seeya 3 Program Detection - 1 MU 1 Runner C 01-293 C %A, %1: Expose an installed card. [RULE: Cards in the draw pile of R&D, the HQ hand, and the Archives are not installed. (Netrunner FAQ v.1.0, 5/22/96)] Self-Modifying Code BaseSet 01-294_self-modifying_code 2 Program 2 MU 2 Runner R 01-294 R %T: Search your stack for a program and install that program, if you can. Shuffle your stack afterwards. You may use this ability during an encounter with a piece of ice. [RULE: ERRATA Should say, "You may use this ability during an encounter with a piece of ice." (Sparky, Netrunner-L, 10/11/96 | You must pay the program's installation cost. (Wendy Wallace, Netrunner-L, 5/2/96 | If you can't install the program, it remains in your stack (unlike other search cards, it never states, "bring it into your hand"); note that MU will never prohibit you from installing a program, but sometimes you'll have to trash something else in play to do so. (Sparky, Netrunner-L, 6/17/96)] Sentinels Prime BaseSet 01-295_sentinels_prime 8 Ice Sentry - Killer Corporation 4 U 01-295 U %S Trash a program. | %S End the run. Setup! BaseSet 01-296_setup 0 Node Ambush Corporation 0 C 01-296 C When Runner accesses Setup!, it does 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses it from the Archives. If Setup is accessed from R&D, Runner must show it to you. [RULE: If Setup! has been installed and is accessed from a subsidiary data fort, the Corp must rez it for it to take effect (as a result, the Runner may activate Speed Trap in response and escape its effects). (Tom Wylie, Pacificon, 9/1/96)] Shaka BaseSet 01-297_shaka 4 Program Icebreaker - Killer - 1 MU 1 Runner 2 V 01-297 V %1: Break sentry subroutine. | %2: +1 strength Shield BaseSet 01-298_shield 0 Program 1 MU 1 Runner C 01-298 C Prevents up to 2 Net damage each turn. Shock.r BaseSet 01-299_shockr 1 Ice Sentry - AP - Stun Corporation 3 U 01-299 U %S Runner cannot break any subroutines of the next piece of ice encountered during the run, and cannot jack out until after that encounter. [RULE: The Runner may not choose to jack out, but effects which end the run still work. (Sparky, Netrunner-L, 5/19/96 | If the Runner does not encounter any more ice on the fort, the Runner may not jack out for the remainder of the run. (Skipper Pickle, Netrunner-L, 12/11/97)] Short-Term Contract BaseSet 01-300_short-term_contract 1 Resource Position Runner C 01-300 C Put %12 from the bank on Short-Term Contract when it is installed. When all the bits have been removed, trash Short-Term Contract. | %A: Take %2 from Short-Term Contract. Shotgun Wire BaseSet 01-301_shotgun_wire 8 Ice Wall Corporation 5 R 01-301 R %S Do 2 Net damage. | %S End the run. Shredder Uplink Protocol BaseSet 01-302_shredder_uplink_protocol 4 Program 2 MU 2 Runner U 01-302 U %A: Make a run on the Archives. If run is successful, do not access cards from the Archives; instead, treat run as a successful run on HQ. [RULE: With Shredder Uplink Protocol, you access upgrades in HQ. (Sparky, Netrunner-L, 6/12/96 | Note that you are treating the run as a successful run on HQ for all intents and purposes, not simply accessing cards stored in HQ. (Official Netrunner Rulings, 4/21/97)] Signpost BaseSet 01-303_signpost 2 Program 1 MU 1 Runner U 01-303 U %1: +2 link. Use this ability only once during each trace attempt, and only after you and the Corp have revealed how much each of you spent. [RULE: You have to use bits you haven't allocated in the trace/link auction. (Charles Keith-Stanley, Netrunner-L, 5/3/96 | You can use Signpost even if you do not have a Base Link card in play (the Runner always starts with a base link of zero). (Netrunner FAQ v.1.0, 5/22/96)] Silicon Saloon Franchise BaseSet 01-304_silicon_saloon_franchise 8 Resource Position Runner R 01-304 R %A: Gain %1 and draw one card. Silver Lining Recovery Protocol BaseSet 01-305_silver_lining_recovery_protocol 0 Operation Corporation R 01-305 R If any agendas were stolen during Runner's last turn, gain bits equal to three times the number of advancement counters those agendas had. Singapore City Grid BaseSet 01-306_singapore_city_grid 0 Upgrade Region Corporation 5 R 01-306 R Swap a piece of unrezzed ice on this fort with an ice card stored in HQ. The new ice card comes into play concealed. Use this ability only once during each run on this fort. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Skalderviken SA Beta Test Site BaseSet 01-307_skalderviken_sa_beta_test_site 0 Node Corporation 2 R 01-307 R Cost to rez black ice is reduced by %2. [RULE: See notes on Data Masons.] Skivviss BaseSet 01-308_skivviss 3 Program Virus - 1 MU 1 Runner U 01-308 U Whenever you make a successful run on R&D, give the Corp a Skivviss counter. Each Skivviss counter requires the Corp to draw one extra card at the start of each of its turns. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk. | Being required to draw additional cards via Skiviss, does not use up any of the Corp's normal 3 actions per turn; it is a start-of-turn effect. (Charles Keith-Stanley, Netrunner-L, (5/2/96)] Sleeper BaseSet 01-309_sleeper 1 Ice Code Gate Corporation 1 C 01-309 C %S End the run. Smarteye BaseSet 01-310_smarteye 2 Program Detection - 1 MU 1 Runner C 01-310 C Once during each run, you may expose a piece of unrezzed ice as you approach it. You may then jack out before the Corp decides whether to rez the ice. [RULE: If some effect prevents you from jacking out (e.g., Jack Attack), you lose the ability granted by Smarteye to jack out early. (Sparky, Netrunner-L, 5/22/96 | The Corp can use Omni Kismet, Ph.D to switch the exposed ice for a piece of concealed ice, which the Runner cannot expose (since he or she no longer has the opportunity to use special effects before the ice is rezzed). (Sparky, Netrunner-L, 11/11/96)] Smith's Pawnshop BaseSet 01-311_smiths_pawnshop 0 Resource Connection - Unique Runner U 01-311 U At the start of each of your turns, you may trash one of your other installed cards to gain %2. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) [RULE: You may only use Smith's Pawnshop's ability once per turn. (Sparky, Netrunner-L, 11/11/95)] Sneak Preview BaseSet 01-312_sneak_preview 3 Prep Runner R 01-312 R Choose a program from your trash or search your stack for a program. Install that program, at no cost. Shuffle your stack afterwards. At the end of the turn, take the program into your hand. [RULE: If you use Sneak Preview to install a program, then later trash that program, it will not return to your hand. (Sparky, Netrunner-L, 7/17/96) If the program ends up on a Microtech Backup Drive, or leaves play for any other reason, it won't return to your hand. (Tom Wylie, 8/26/97)] Snowball BaseSet 01-313_snowball 10 Program Icebreaker - Killer - 1 MU 1 Runner 0 R 01-313 R Snowball has +1 strength for each subroutine it has broken during a run, until the end of that run. | %1: Break sentry subroutine. | %1: +1 strength Social Engineering BaseSet 01-314_social_engineering 1 Prep Runner U 01-314 U Hide at least %2 from your pool in your hand; the Corp then guesses how many bits you hid. If the Corp guesses correctly, lose that many bits. Otherwise, choose a data fort and a piece of ice on that fort. Then make a run on that fort, during which you automatically pass that piece of ice. [RULE: The Corp has the right to count the Runner's bits before the effect starts, but not once the guessing game begins. (Sparky, Netrunner-L, 7/25/96 | You must encounter a piece of ice before you pass it. If the Runner chooses an unrezzed piece of ice, the Corp has a chance to rez that ice. (Sparky, Netrunner-L, 7/26/96 | Social Engineering only allows you to pass that piece of ice one time during that run. (Skipper Pickle, Netrunner-L, 11/4/97)] Solo Squad BaseSet 01-315_solo_squad 0 Node Corporation 3 U 01-315 U %A: Do 1 meat damage. Use this ability only if Runner is tagged. South African Mining Corp BaseSet 01-316_south_african_mining_corp 0 Node Transactions Corporation 1 U 01-316 U %A, %A, %A: Gain %6. [RULE: In order to get the benefit of South African Mining Corp, you must have three actions immediately available to you; actions must be consecutive and they must all be spent on the same turn. (Sparky, Netrunner-L, 5/16/96)] Speed Trap BaseSet 01-317_speed_trap 0 Program Detection - 1 MU 1 Runner U 01-317 U %0: Jack out before an upgrade or node takes effect. Use this ability only immediately after the Corp has rezzed that upgrade or node. [RULE: The run is considered successful if the Runner activates Speed Trap after passing the last piece of ice on the fort, but the Runner does not access cards. | You can only activate Speed Trap in response to the Corp rezzing an upgrade or a node. Ambush agenda (e.g., Marked Accounts) cannot be avoided with Speed Trap. Virus Test Site does not have to be rezzed, even if it is installed, so Speed Trap doesn't work against it. When the Runner accesses other Ambush nodes from R&D or HQ and the node specifies that it takes effect "even when it is not installed" (e.g., Speed Trap or Doppelganger Antibody), it cannot be avoided with Speed Trap, since the Corp does not rez those cards; however, if they are installed, then the Corp does have to rez them for their punitive effects to take place, and thus Speed Trap can be successfully activated.] Spinn Public Relations BaseSet 01-318_spinn_public_relations 1 Node Transactions Corporation 4 C 01-318 C Take %1 from Spinn Public Relations, if it has any bits, at the start of each of your turns. | %A: Put %3 from the bank on Spinn Public Relations. Startup Immolator BaseSet 01-319_startup_immolator 0 Program 1 MU 1 Runner U 01-319 U %T: Pay the rez cost of a piece of ice to trash that piece of ice. Use this ability after passing that piece of ice, if you broke all the subroutines of that ice. [ERRATA Should say, "Use this ability after passing that piece of ice, if you broke all the subroutines of that ice." 10/11/96 You cannot use Startup Immolator after using Dropp to break the subroutines of a piece of ice because Dropp ends the run before the Runner can choose to use Startup Immolator. 5/22/96 Contrary to Netrunner FAQ v.1.0, if you use Joan of Arc to prevent the trashing of Startup Immolator, the piece of ice will not be trashed (REVERSEs a previous ruling). 9/29/98 You can only use Startup Immolator during a run. 6/11/96 Ice with no subroutines on it (e.g., Hunting Pack as the only ice on a fort) can be considered to have had all of its subroutines broken. 9/5/96] Strike Force Kali BaseSet 01-320_strike_force_kali 6 Agenda Asset Corporation 3 R 01-320 R %A: Do 2 meat damage. Use this ability only if Runner is tagged. Stumble through Wilderspace BaseSet 01-321_stumble_through_wilderspace 2 Prep Runner R 01-321 R Make a run. You have +9 link for every trace attempt made during that run. Submarine Uplink BaseSet 01-322_submarine_uplink 0 Resource Base Link Runner U 01-322 U %0: Base link 4 | %1: +1 link | You may use Submarine Uplink only during a run. Using Submarine Uplink ends your run after the current encounter. | (Use only one base link card for each trace attempt made against you.) [RULE: ERRATA Should say, "Submarine Uplink ends your run after the current encounter." (Sparky, Netrunner-L, 10/11/96 | See Access through Alpha for notes on base links. | If you use Submarine Uplink, the run isn't over until the encounter with the current piece of ice ends. You still have to deal with all the other subroutines on the ice. Whether you successfully pass the ice depends on what happens with the rest of the subroutines, (i.e., using the Uplink doesn't stop you from having an encounter end in "successfully passed," but doesn't automatically mean that, either). (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)] Subsidiary Branch BaseSet 01-323_subsidiary_branch 6 Agenda Gray Ops Corporation 1 V 01-323 V Gain an action during each of your turns. [RULE: Barring interaction from other cards, the Corporation will have four actions per turn for the remainder of the game, including during the turn in which Subsidiary Branch is scored. (Netrunner FAQ v.1.0, 5/22/96)] Succubus BaseSet 01-324_succubus 3 Program Daemon - 1 MU 1 Runner R 01-324 R Succubus can have up to 3 MU of programs installed in it. If Succubus leaves play, trash all programs installed in it. [RULE: See Afreet for notes on Daemons.] Superior Net Barriers BaseSet 01-325_superior_net_barriers 6 Agenda Research Corporation 3 R 01-325 R All walls have +1 strength. When you score Superior Net Barriers, reveal as many walls as you wish. Then, gain %1 for each revealed or rezzed wall. Synchronized Attack on HQ BaseSet 01-326_synchronized_attack_on_hq 4 Prep Runner R 01-326 R Play only if you made a successful run on HQ this turn. For each card stored in HQ, Corp either pays %2 or discards that card. [RULE: Each card for which the Corp pays 2 bits is no longer available to be discarded. Essentially, effects that force the Corp's discards to be random (e.g., Cockroach) are worthless when combined with Synchronized Attack. (Tom Wylie via Sparky, Netrunner-L, 8/7/96 | Unofficial Errata Sparky says, "To make the function of [Synchronized Attack on HQ] more clear, we're CONSIDERING 'For each card stored in HQ, Corp either pays[2] or discards that card.' This better explains why the card interacts the way it does with discard modifiers, like Cockroach counters." (Sparky, Netrunner-L, 8/9/96)] Systematic Layoffs BaseSet 01-327_systematic_layoffs 5 Operation Corporation C 01-327 C Add two advancement counters to any combination of installed cards that can be advanced. [RULE: Yes, you can add both advancement counters to the same card. (Wendy Wallace, Netrunner-L, 5/28/96 | The advancement counters do not come from your bit pool; bits and advancement counters are not the same. (Sparky, Netrunner-L, 6/7/96)] Team Restructuring BaseSet 01-328_team_restructuring 1 Operation Corporation U 01-328 U Add one advancement counter to each of up to two installed cards that can be advanced. [RULE: When the Corporation plays Team Restructuring, we cannot put both advancement counters on one card. (Netrunner FAQ v.1.0, 5/22/96 | The advancement counters do not come from your bit pool; bits and advancement counters are not the same. (Sparky, Netrunner-L, 6/7/96)] Technician Lover BaseSet 01-329_technician_lover 2 Resource Runner U 01-329 U %A: Look at the top card of R&D. Techtronica Utility Suit BaseSet 01-330_techtronica_utility_suit 6 Hardware Deck Runner U 01-330 U Provides +1 MU. Prevents up to 1 meat damage each turn. Put %5 from the bank on Techtronica Utility Suit when it is installed. Use these bits only to pay for increasing your link. If you use any of these bits, replace them from the bank at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) [RULE: ERRATA Should say, "Put [5] from the bank on Techtronica Utility Suit ..." and "If you use any of these bits, replace them from the bank at the start of your next turn." Should say "Prevents up to 1 meat damage each turn" (Sparky, Netrunner-L, 10/11/96 | These bits cannot be used for SETTING a base link--only for using effects that modify a base link (e.g., these bits could not be used to pay for Access through Alpha, since Alpha only sets a base link, but does not allow you to increase your link). (JD Wiker, Netrunner-L, 6/26/97)] Temple Microcode Outlet BaseSet 01-331_temple_microcode_outlet 1 Prep BBS Runner C 01-331 C Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards. Terrorist Reprisal BaseSet 01-332_terrorist_reprisal 2 Prep Runner R 01-332 R Play only if the Corp scored any Black Ops agendas during its last turn. The Corp discards five cards at random. Tesseract Fort Construction BaseSet 01-333_tesseract_fort_construction 2 Upgrade Corporation 3 R 01-333 R All ice on this fort has an additional subroutine, "%S End the run unless Runner pays %1", after all other subroutines. The Shell Traders BaseSet 01-334_the_shell_traders 0 Resource Runner R 01-334 R Remove one Shell counter from one card at the start of each of your turns. | %A: Choose a program or hardware card from your hand. Set that card aside face up, and put a number of Shell counters on it equal to its installation cost. When the last Shell counter on that card has been removed, install that card, at no cost. | %1: Remove one Shell counter from a card. [RULES: When the last Shell counter is removed, the program or hardware must be installed. | Remember that the Runner cannot react to the Corporation's rezzing of an ice card by using his or her own special effects. | If Shell Traders is removed from play, any cards with Shell counters on them remain 'in limbo' and can have their counters removed by subsequent copies of Shell Traders. | If you remove the last counter from a card that has additional costs to install and you have those resources, you MUST spend them and install the card. | You cannot activate Shell Traders in response to the Corp's trashing it.] The Short Circuit BaseSet 01-335_the_short_circuit 1 Resource BBS Runner C 01-335 C %A, %1: Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards. The Springboard BaseSet 01-336_the_springboard 0 Resource BBS Runner C 01-336 C %1: +1 link. Use this ability only once during each trace attempt, and only after you and the Corp have revealed how much each of you spent. [RULE: You have to use bits you haven't allocated in the trace/link auction. (Charles Keith-Stanley, Netrunner-L, 5/3/96 | You can use The Springboard even if you do not have a Base Link card in play (the Runner always starts with a base link of zero). (Netrunner FAQ v.1.0, 5/22/96)] Tinweasel BaseSet 01-337_tinweasel 5 Program Icebreaker - 1 MU 1 Runner 3 V 01-337 V %0: Break code gate subroutine. TKO 2.0 BaseSet 01-338_tko_20 7 Ice Sentry - AP - Knockout Corporation 4 C 01-338 C %S End the run, and Runner forgoes his or her next action. Tokyo-Chiba Infighting BaseSet 01-339_tokyo-chiba_infighting 0 Upgrade Region Corporation 6 R 01-339 R Gain %2 after each unsuccessful run on this fort. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Too Many Doors BaseSet 01-340_too_many_doors 1 Ice Sentry Corporation 3 R 01-340 R %S Secretly spend %0, %1, or %2; Runner does the same. Then you and Runner reveal how much each of you spent. End the run unless you spent as many bits as Runner spent. Top Runners' Conference BaseSet 01-341_top_runners_conference 0 Resource Runner R 01-341 R Gain %2 at the start of each of your turns. Trash Top Runners' Conference when you make a run. Total Genetic Retrofit BaseSet 01-342_total_genetic_retrofit 3 Prep Runner R 01-342 R Remove all tags, at no cost, and automatically avoid receiving your next tag. [RULE: If multiple Total Genetic Retrofits are played, their effects are cumulative (i.e., if you play two Retrofits, you avoid your next two tags) (REVERSEs a previous ruling). (Skipper Pickle, Netrunner-L, 9/30/98)] TRAP! BaseSet 01-343_trap 0 Node Ambush Corporation 0 U 01-343 U If you pay %4 when Runner accesses TRAP!, it does 3 Net damage and gives Runner a tag, even if TRAP! is not installed. Ignore this effect if Runner accesses it from the Archives. If TRAP! is accessed from R&D, Runner must show it to you. [RULE: If TRAP! has been installed and is accessed from a subsidiary data fort, the Corp must rez it for it to take effect (as a result, the Runner may activate Speed Trap in response and escape its effects). (Tom Wylie, Pacificon, 9/1/96 | You can pay the 4 bits only once each time the Runner accesses TRAP! (Sparky on Pattel Antibody, Netrunner-L, 9/27/96)] Trauma Team BaseSet 01-344_trauma_team 0 Resource Runner U 01-344 U Put two Trauma counters on Trauma Team when it is installed. | Trauma counter: Prevent 1 meat damage. | %A: Put one Trauma counter on Trauma Team. Triggerman BaseSet 01-345_triggerman 7 Ice Sentry - Killer Corporation 3 C 01-345 C %S Trash a program. | %S End the run. Trojan Horse BaseSet 01-346_trojan_horse 2 Operation Corporation C 01-346 C Play only if Runner stole any agendas during his or her last turn. Give Runner a tag. Turbeau Delacroix BaseSet 01-347_turbeau_delacroix 1 Upgrade Sysop - Ambush Corporation 2 U 01-347 U Trace 10 - If trace is successful, give Runner a tag. Use this ability only when Runner accesses Turbeau Delacroix, and only once during each run on this fort. Tutor BaseSet 01-348_tutor 4 Ice Code Gate Corporation 5 R 01-348 R %S For the remainder of the run, all ice encountered has an additional subroutine, "%S End the run", after all other subroutines. [RULE: Tutor does not modify itself, unless the Runner encounters it again later in the run (cf. Vacuum Link). (Netrunner FAQ v.1.0, 5/22/96)] Twenty-Four-Hour Surveillance BaseSet 01-349_twenty-four-hour_surveillance 1 Upgrade Corporation 2 R 01-349 R During runs on this fort, Runner cannot use bits from stealth sources. Tycho Extension BaseSet 01-350_tycho_extension 4 Agenda Asset Corporation 4 V 01-350 V [RULE: Thiis card is banned in most of the tournaments.] Tycho Mem Chip BaseSet 01-351_tycho_mem_chip 5 Hardware Chip Runner C 01-351 C Provides +3 MU. Umbrella Policy BaseSet 01-352_umbrella_policy 0 Resource Runner U 01-352 U %T: Prevent an installed program or hardware card from being trashed. Urban Renewal BaseSet 01-353_urban_renewal 6 Operation Black Ops Corporation C 01-353 C Play only if Runner is tagged. Do 5 meat damage. Vacant Soulkiller BaseSet 01-354_vacant_soulkiller 2 Node Ambush Corporation 0 U 01-354 U You may advance Vacant Soulkiller before and after you rez it.When Runner accesses Vacant Soulkiller, it does 1 brain damage for each advancement counter on it. Vacuum Link BaseSet 01-355_vacuum_link 3 Ice Sentry - Random Corporation 5 R 01-355 R %S Roll a die. If you roll a 1, 2, or 3, Runner resumes the run from that many pieces of rezzed ice back, or jacks out. If there are not that many pieces of ice, Runner returns to the first piece of ice. [RULE: If there aren't enough pieces of ice on the fort, the Runner simply returns to the outermost piece of ice. This might be Vacuum Link itself. (Official Netrunner Rulings, 4/21/97)] Valu-Pak Software Bundle BaseSet 01-356_valu-pak_software_bundle 0 Prep Runner U 01-356 U Gain up to five consecutive actions, which you may use only to install programs, and gain %1. If you do not spend the bit during these actions, return it to the bank afterwards. [RULE: You get 5 actions and 1 bit, not 5 actions and 1 bit per action. (Sparky, Netrunner-L, 6/18/96 | You must use the actions you gain from Valu-Pak Software Bundle before any other action or forfeit them. (JD Wiker, Netrunner-L, 12/16/96 | The bit must be spent "during" one of the actions gained from Valu-Pak Software Bundle--you cannot use it on special effects that occur between those actions. (Skipper Pickle, Netrunner-L, 10/4/98)] Vapor Ops BaseSet 01-357_vapor_ops 0 Node Corporation 1 U 01-357 U You may advance Vapor Ops before and after you rez it. | Vapor Ops advancement Counter: Gain %1. | %A: Move any number of advancement counters from Vapor Ops to another installed card that can be advanced. [RULE: The Corporation can use this special function at the same time it can rez a card. (Netrunner FAQ v.1.0, 5/22/96)] Vewy Vewy Quiet BaseSet 01-358_vewy_vewy_quiet 4 Program Stealth - 1 MU 1 Runner C 01-358 C Put %2 from the bank on Vewy Vewy Quiet when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of these bits, replace them from the bank at the start of your next turn. [RULE: ERRATA Should say, "If you use any of these bits, replace them from the bank...." (Sparky, Netrunner-L, 10/11/96 | See Cloak for notes on Stealth cards.] Viral 15 BaseSet 01-359_viral_15 5 Ice Sentry Corporation 3 U 01-359 U %S For the remainder of the run, Runner must pay %1 to jack out, in addition to any other costs. | %S For the remainder of the run, Runner trashes an installed program after passing each piece of rezzed ice, including Viral 15, unless Runner jacks out. [RULE: The Runner chooses the program(s) to be trashed. (Sparky, Netrunner-L, 8/9/96)] Virizz BaseSet 01-360_virizz 2 Ice Sentry Corporation 4 U 01-360 U %S For the remainder of the run, Runner must pay an additional %1 to break each ice subroutine. Virus Test Site BaseSet 01-361_virus_test_site 0 Node Ambush Corporation 0 U 01-361 U You may advance Virus Test Site before and after you rez it. When Runner accesses Test Site, it does 2 Net damage per advancement counter on it, or 1 Net damage if it has no counters, even if it is not installed or rezzed. Ignore this effect if Runner accesses it from the Archives. If Test Site is accessed from R&D, Runner must show it to you. [RULE: If it is installed and rezzed, Virus Test Site does 2 Net damage per advancement counter on it; if it has no advancement counters on it, it does 1 Net damage. (Sparky, Netrunner-L, 7/23/96) It must be rezzed to do 2 Net damage per advancement counter; if it has advancement counters, but the Corp chooses not to rez it, it still does 1 Net damage. (Official Netrunner Rulings, 4/21/97)] Wall of Ice BaseSet 01-362_wall_of_ice 13 Ice Wall Corporation 6 R 01-362 R %S Do 2 Net damage. | %S Do 2 Net damage. | %S End the run. | %S End the run. Wall of Static BaseSet 01-363_wall_of_static 3 Ice Wall Corporation 2 C 01-363 C %S End the run. Washington, D.C., City Grid BaseSet 01-364_washington_dc_city_grid 7 Upgrade Region Corporation 6 R 01-364 R The difficulty of agendas installed inside this fort is reduced by 1. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) [RULE: See notes on Artificial Security Directors.] Weather-to-Finance Pipe BaseSet 01-365_weather-to-finance_pipe 0 Prep Sabotage Runner U 01-365 U Make a run on HQ. If run is successful, do not access cards from HQ; instead, the Corp loses %4. Wild Card BaseSet 01-366_wild_card 0 Program Icebreaker - Killer - 1 MU 1 Runner 0 V 01-366 V %0: Break sentry subroutine. | %3: +1 strength Wilson, Weeflerunner Apprentice BaseSet 01-367_wilson_weeflerunner_apprentice 4 Resource Runner U 01-367 U Each of your turns, you may choose to gain an action, which you may use only to make a run. You cannot spend more than %3 during that run to pay for using icebreakers or increasing your link. Use this ability only once per turn and only during your turn. | %T: Avoid receiving a tag. | %T: Prevent any amount of meat damage. [RULE: Wilson's ability allows you to make a run, not to use a prep card or the special function of another card. (Sparky, Netrunner-L, 6/6/96 | After declaring the end of his or her turn, the Runner cannot declare the use of the extra Wilson run in response to the Corp rezzing a card or using a special effect; the Runner gets to use special effects first, and the Corp gets to use them second. (Sparky, Netrunner-L, 6/12/96 | The action gained from Wilson, Weeflerunner Apprentice may be forgone to fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)] Wizard's Book BaseSet 01-368_wizards_book 5 Program Icebreaker - 1 MU 1 Runner 2 V 01-368 V %0: Break code gate subroutine. | %2: +1 strength Worm BaseSet 01-369_worm 4 Program Icebreaker - Worm - 1 MU 1 Runner 2 V 01-369 V %0: Break wall subroutine. | %3: +1 strength WuTech Mem Chip BaseSet 01-370_wutech_mem_chip 1 Hardware Chip Runner C 01-370 C Provides +1 MU. Zetatech Mem Chip BaseSet 01-371_zetatech_mem_chip 3 Hardware Chip Runner C 01-371 C Provides +2 MU. Zetatech Software Installer BaseSet 01-372_zetatech_software_installer 0 Program 1 MU 1 Runner U 01-372 U Put %2 from the bank on Software Installer when it is installed. Use these bits only to pay for installing programs. You may use these bits to install a program overwriting Software Installer itself. If you use any of these bits, replace them from the bank at the start of your next turn. [RULE: ERRATA Should say, "Put [2] from the bank on Software Installer ..." and "If you use any of these bits, replace them from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96)] Zombie BaseSet 01-373_zombie 9 Ice Sentry - Black AP - Zombie Corporation 4 C 01-373 C %S Do 1 brain damage. | %S Do 1 brain damage. | %S End the run. ZZ22 Speed Chip BaseSet 01-374_zz22_speed_chip 5 Hardware Chip Runner C 01-374 C Put %2 from the bank on ZZ22 Speed Chip when it is installed. Use these bits only to pay for using killers during runs. If you use any of these bits, replace them from the bank at the start of your next turn. [RULE: ERRATA Should say, "If you use any of these bits, replace them from the bank...." (Sparky, Netrunner-L, 10/11/96)] Bizarre Encryption Scheme [v2.0] Promo 02-001_bizarre_encryption_scheme_[v20] 0 Upgrade Corporation 1 U 02-001 U Bizarre Encryption Scheme may only be installed in a subsidiary data fort. Runner does not score any agenda (or agendas) that he or she accesses from this fort; return the agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if it is still in the fort. [RULES: If you re-access Bizarre Encryption Scheme on a second run, the whole card text takes effect again and you can't score the agenda, but if you trash it, then run again, you can score the agenda. | Under the errata, if the agenda leaves a Bizarrely-Encrypted fort, Bizarre Encryption Scheme loses track of the agenda, and the Runner does not score it. | An agenda scored at the beginning of the Runner's turn in this way is considered neither stolen nor accessed. Thus, if the agenda is a Fetal AI, then, at the beginning of the Runner's next turn, the Runner will score the Fetal AI without any obligations--no Net damage, no 2 bits to pay.] Forged Activation Orders [v2.0] Promo 02-002_forged_activation_orders_[v20] 1 Prep Sabotage Runner R 02-002 R Choose an unrezzed piece of unrezzed ice. The Corp either rezzes that piece of ice or trashes it. [RULE: Forged Activation Orders has no effect on a piece of rezzed ice] misc.for-sale [v2.0] Promo 02-003_miscfor-sale_[v20] 0 Prep BBS Runner R 02-003 R Trash any number of your installed cards. Gain %3 for each card trashed in this way. [RULE: misc.for-sale no longer has an erratum that inserts the word "successfully" before the word "trashed." But you still can't get bits from misc.for-sale if you use Joan of Arc to prevent programs from being trashed.] New Galveston City Grid [v2.0] Promo 02-004_new_galveston_city_grid_[v20] 1 Upgrade Region Corporation 4 R 02-004 R Each node and upgrade installed in this fort, other than New Galveston City Grid, gets +%2 trash cost. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) [RULE: When the Runner trashes multiple cards in a fort, all of them are trashed at the same time; thus, New alveston City Grid still increases the cost of everything else being trashed. The only benefit of sequential trashing is that the Runner can determine the order in which the cards hit the Archives.] Pacifica Regional AI [v2.0] Promo 02-005_pacifica_regional_ai_[v20] 0 Node AI Corporation 0 R 02-005 R You may advance Pacifica Regional AI before and after you rez it. | Regional AI advancement counter: Gain an action. Use this ability only during your turn. [RULE: Neither player can use effects to gain actions during the other player's turn.] The Shell Traders [v2.0] Promo 02-006_the_shell_traders_[v20] 0 Resource Runner R 02-006 R Remove one Shell counter from one card at the start of each of your turns. | %A: Choose a program or hardware card from your hand. Set that card aside face up, and put a number of Shell counters on it equal to its installation cost. When the last Shell counter on that card has been removed, install that card, at no cost. | %1: Remove one Shell counter from a card. [RULES: When the last Shell counter is removed, the program or hardware must be installed. | Remember that the Runner cannot react to the Corporation's rezzing of an ice card by using his or her own special effects. | If Shell Traders is removed from play, any cards with Shell counters on them remain 'in limbo' and can have their counters removed by subsequent copies of Shell Traders. | If you remove the last counter from a card that has additional costs to install and you have those resources, you MUST spend them and install the card. | You cannot activate Shell Traders in response to the Corp's trashing it.] AI Board Member Proteus 03-001_ai_board_member 5 Agenda Research - AI - Random Corporation 3 R 03-001 R You may gain an action during each of your turns. At the start of each of your turns, roll a die to see what the action will be for that turn, and then decide whether to take it. On a 1, you may use the action only to install a card; on a 2 or 3, only to gain %1; on a 4, 5, or 6, only to draw a card. Airport Locker Proteus 03-002_airport_locker 0 Resource Hidden Runner R 03-002 R %5, %T: Search your stack for a program, and install that program, if you can. Shuffle your stack afterwards. You may use this ability during an encounter with a piece of ice. | Hidden resources are installed face down, but are put into the trash face up. All-Hands Proteus 03-003_all-hands 3 Prep Runner C 03-003 C Make a run on HQ. If run is successful, access three additional cards from HQ. You cannot use noisy icebreakers during the run. [RULE: The additional cards accessed do not include cards installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)] Armageddon Proteus 03-004_armageddon 1 Program Virus - Random - 1 MU 1 Runner R 03-004 R After each successful run on R&D, you may choose to give the Corp a Doom counter instead of accessing cards from R&D. Each Doom counter forces the Corp to roll a die whenever it installs a card. On a 6, the card is trashed after it is installed, and the Corp removes a Doom counter. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: Demolition Run means that you never would have accessed cards, so you can't use Armageddon, or related effects. | If you have more than one "you may do A instead of B," then you can do as many or as few A's as you like whenever B would have happened. However, if B never would have happened, then you can't do any of the A's. Each time you would access cards, you can use as many Armageddons as you like. | You can give the Corp a Doom counter even if the number of cards you would have accessed has been reduced to zero or less. | Corp must roll dice equal to the number of Doom counters in play.] Back Door to Netwatch Proteus 03-005_back_door_to_netwatch 0 Resource Hidden - Bad Publicity Runner R 03-005 R %3, %T: Cancel the effect of a successful trace. Give the Corp 1 Bad Publicity point if the trace would have had an effect other than or in addition to giving you any tags. | Hidden resources are installed face down, but are put into the trash face up. | (If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.) Back Door to Rivals Proteus 03-006_back_door_to_rivals 2 Resource Hidden - Bad Publicity Runner C 03-006 C %0: Base link 2 | %3: +1 link | Gain %1 whenever you successfully use Back Door to Rivals to avoid a trace. | Use only one base link card for each trace attempt made against you. [RULE: See Access through Alpha for notes on base links. | You gain a bit after any successful trace avoidance during which Back Door to Rivals was used, even if you would have avoided the trace without the link the Back Door provided. (Official Netrunner Rulings, 4/21/97)] Bargain with Viacox Proteus 03-007_bargain_with_viacox 3 Resource Random Runner R 03-007 R After the turn in which you install Viacox, you gain an action during each of your turns, which you must take if possible. Roll a die at the start of each of your turns to find out what the action is. On a 1, draw a card. On a 2, gain %1. On a 3, make a run on R&D. On a 4, make a run on HQ. On a 5, make a run on a subsidiary data fort. On a 6, reveal a card to the Corp at random from your hand, and play or install that card. [RULE: On a 6, if the card revealed is a Hidden Resource, reveal the card to the Corp, then install it face down. | On a 6, if the card can't be played (e.g., it is a prevention effect with nothing to prevent) or if you cannot pay the costs associated with playing the card, it stays in your hand; you must pay the costs if you can. You still have to reveal it to the Corp. | The action gained from Bargain with Viacox may be forgone to fulfill a penalty.] Bel-Digmo Antibody Proteus 03-008_bel-digmo_antibody 0 Node Ambush - Virus Corporation 0 U 03-008 U Shuffle Bel-Digmo Antibody into R&D when it is rezzed. When Runner accesses Bel-Digmo Antibody from R&D, do 1 Net damage, and Runner must show it to you. Big Frackin' Gun Proteus 03-009_big_frackin_gun 2 Program Icebreaker - Killer - 1 MU 1 Runner 7 C 03-009 C %6: Break up to five sentry subroutines on a single piece of ice. | %1: +1 strength Black Widow Proteus 03-010_black_widow 9 Program Icebreaker - Killer - 1 MU 1 Runner 2 U 03-010 U %1: Break sentry subroutine. | %2: +1 strength | Choose an installed piece of ice when you install Black Widow. Black Widow gets +5 strength during each encounter with that piece of ice. Blackmail Proteus 03-011_blackmail 12 Prep Runner R 03-011 R Make a run on HQ. If run is successful, do not access cards from HQ; instead, score 1 agenda point. Bolt-Hole Proteus 03-012_bolt-hole 0 Resource Hidden Runner C 03-012 C %T: Prevent 2 meat damage. | Hidden resources are installed face down, but are put into the trash face up. Boring Bit Proteus 03-013_boring_bit 6 Program Icebreaker - Worm - 1 MU 1 Runner 5 C 03-013 C %2: Break wall subroutine. | %1: +1 strength Brain Wash Proteus 03-014_brain_wash 3 Ice Sentry - Black AP - Brainwipe Corporation 2 C 03-014 C %S Do 1 brain damage. Bug Zapper Proteus 03-015_bug_zapper 6 Ice Sentry - AP - Hellbot Corporation 2 U 03-015 U %S Do 2 Net damage for each rezzed piece of ice installed outside Bug Zapper. | %S End the run. [RULE: If Dr. Dreff forces the Runner to encounter Bug Zapper, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Bug Zapper will do zero net damage. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)] Bulldozer Proteus 03-016_bulldozer 7 Program Icebreaker - Noisy - 1 MU 1 Runner 4 U 03-016 U %1: Break wall subroutine. | %2: +1 strength | If Bulldozer breaks all the subroutines of a wall, and the next piece of ice encountered during this run is a sentry, break one of the subroutines of that sentry, at no cost. Whenever you break a wall subroutine with Bulldozer, lose a total of %2 from stealth cards. [RULE: See Hammer for notes on Noisy cards. | Ice with no subroutines on it (e.g., Hunting Pack as the only ice on a fort) can be considered to have had all of its subroutines broken. (Sparky, Netrunner-L, 9/5/96)] Caryatid Proteus 03-017_caryatid 7 Ice Wall Corporation 5 U 03-017 U %S End the run. | When you rez Caryatid, you may pay %1, above the rez cost, to make it a code gate instead of a wall. [RULE: All rezzing bonuses and penalties are based on the card's keywords at the time the Corp rezzes it; rez it and then immediately change its keyword string. (Sparky, Netrunner-L, 9/11/96)] Charity Takeover Proteus 03-018_charity_takeover 4 Agenda Black Ops - Bad Publicity Corporation 1 C 03-018 C Gain %9 and 1 Bad Publicity point. | (If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.) Chiba Bank Account Proteus 03-019_chiba_bank_account 0 Resource Hidden Runner C 03-019 C %1, %T: Gain %4. You may use this ability whenever you pay any cost or penalty. | Hidden resources are installed face down, but are put into the trash face up. [RULE: Using each Chiba Bank Account is a separate effect, and that effect must be completely resolved before any other effect can take place. | You can use Chiba Bank Account to pay for installation costs. | When using Chiba Bank Account to install a card or pay for an effect, follow this sequence 1) announce the card/effect; 2) pay the price (this is when you trash Chiba Bank Account); 3) place the card in the trash/archives; 4) perform the effect. | "You may use this ability whenever..." means you can use Chiba Bank Account at the specified times in addition to the normal times that special effects can be used.] Chihuahua Proteus 03-020_chihuahua 0 Ice Sentry - AP - Hellhound Corporation 0 C 03-020 C %S Trace 1 - If trace is successful, do 1 Net damage. | Gain %2 when you rez Chihuahua. Colonel Failure Proteus 03-021_colonel_failure 17 Ice Sentry - Killer Corporation 6 R 03-021 R %S Trash a program. | %S Trash a program. | %S Trash a program. | %S End the run. | %S End the run. Corporate Guard Temps Proteus 03-022_corporate_guard_temps 0 Operation Corporation U 03-022 U Pay two times %X when you play Corporate Guard Temps, to gain an action during each of your next X turns. Forfeit the next %X you gain. Corporate Headhunters Proteus 03-023_corporate_headhunters 5 Agenda Asset Corporation 3 C 03-023 C Whenever Corporate Headhunters successfully does damage, Runner 's hand size is reduced by 1. | %A: Do 1 meat damage. Use this ability only if Runner is tagged. [RULE: Note that while the first ability mimics brain damage, it is not actually brain damage, so ignores effects that would prevent, remove, or otherwise interact with brain damage. (Official Netrunner Rulings, 4/21/97)] Corrosion Proteus 03-024_corrosion 3 Program Icebreaker - Worm - 1 MU 1 Runner 0 C 03-024 C %0: Break wall subroutine. | %1: +1 strength Cortical Cybermodem Proteus 03-025_cortical_cybermodem 11 Hardware Deck - Cybernetics Runner C 03-025 C Provides +2 MU and +2 hand size. Put %2 from the bank on Cortical Cybermodem when it is installed. Use these bits only to pay for using icebreakers during runs. If you use any of these bits, replace them from the bank at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) Cortical Stimulators Proteus 03-026_cortical_stimulators 1 Hardware Cybernetics Runner C 03-026 C Prevents 1 Net or brain damage each turn. Coyote Proteus 03-027_coyote 0 Ice Sentry - Watchdog Corporation 3 C 03-027 C %S For the remainder of the run, all further ice is encountered at +1 strength, unless Runner pays %2 while passing Coyote. | Gain %3 when you rez Coyote. Credit Blocks Proteus 03-028_credit_blocks 6 Ice Sentry Corporation 3 C 03-028 C %S End the run. | When you rez Credit Blocks, you may pay %1, above the rez cost, to make it a wall instead of a sentry. [RULE: For notes on morphing ice, see Caryatid.] Credit Consolidation Proteus 03-029_credit_consolidation 10 Operation Transactions Corporation C 03-029 C Gain %15. Credit Subversion Proteus 03-030_credit_subversion 0 Resource Hidden - Sabotage Runner U 03-030 U %T: The Corp loses %3. Use this ability immediately after a successful run on HQ. | Hidden resources are installed face down, but are put into the trash face up. [RULE: You can only activate one Credit Subversion each run before it is no longer "immediately after a successful run on HQ." (JD Wiker, Netrunner-L, 1/13/97)] Cruising for Netwatch Proteus 03-031_cruising_for_netwatch 0 Prep Runner C 03-031 C Gain %1 and draw two cards. Crumble Proteus 03-032_crumble 3 Program Virus - 1 MU 1 Runner U 03-032 U After each successful run on HQ, give the Corp a Crumble counter. Two or more Crumble counters allow you trash, at no cost, any cards accessed from HQ, even if the cards cannot normally be trashed. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk. | Crumble counters allow you to trash upgrades on HQ, as well as cards stored in HQ. (Skipper Pickle, Netrunner-L, 11/11/97)] Cybertech Think Tank Proteus 03-033_cybertech_think_tank 1 Node Asset Corporation 3 R 03-033 R You may advance Cybertech Think Tank before and after you rez it. | Cybertech Think Tank advancement counter: Increase by 1 the meat damage dealt by another source. [RULE: Though it is not explicit on the card, this ability is used after a source of meat damage is used, to increase the damage dealt by that source. (Official Netrunner Rulings, 4/21/97)] Data Sifters Proteus 03-034_data_sifters 4 Operation Corporation C 03-034 C Play only if Runner trashed any nodes during his or her last turn. | Give Runner a tag. [RULE: Note that this operation can be played regardless of how or why the Runner trashed the node(s). (Official Netrunner Rulings, 4/21/97)] Datacomb Proteus 03-035_datacomb 4 Ice Wall Corporation 4 C 03-035 C %S End the run. | If Runner passes Datacomb, pay %1, or uninstall it and store it in HQ. [RULE: If an effect (e.g., Rio de Janeiro City Grid) ends the run after the Runner has passed Datacomb but before the Corp deals with the "pay or uninstall" effect, the Corp does not have to deal with the effect. (Tom Wylie via Sparky, Netrunner-L, 9/27/96)] Death from Above Proteus 03-036_death_from_above 0 Resource Hidden - Sabotage Runner R 03-036 R %T: Trash, at no cost, all cards installed in a subsidiary data fort, even if they cannot normally be trashed. Use this ability only when you have just successfully made a run on that fort, and before accessing cards from that fort. | Hidden resources are installed face down, but are put into the trash face up. [RULE: The Corp can rez nodes and upgrades before the run is considered successful. | If you trash cards that you don't see, and you play a card that provides a bonus or effect that depends on what card was trashed, you can ask the Corp if you trashed the appropriate type of card, but you may not look at the trashed cards or the Archives to verify this. | When Death From Above meets New Galveston City Grid, the "normal cost to trash" the cards in the fort becomes the cost of DFA's effect, so the Runner must still pay the additional 2 bits per node and other upgrades installed inside the fort.] Death Yo-Yo Proteus 03-037_death_yo-yo 7 Ice Sentry - Black AP - Brainwipe Corporation 2 C 03-037 C %S Do 1 brain damage. | %S End the run. | If Runner passes Death Yo-Yo, you may choose to uninstall it, store it in HQ, and gain %1. Decoy Signal Proteus 03-038_decoy_signal 0 Prep Runner C 03-038 C Make a run. Whenever you approach an unrezzed piece of ice during that run, expose it. You may jack out before the Corp decides whether to rez the ice. Demolition Run Proteus 03-039_demolition_run 4 Prep Sabotage Runner U 03-039 U Make a run. If run is successful, do not access cards; instead, trash all rezzed ice on the fort on which you just made a run, and the Corp gives you three tags. [RULE: If you also have Armageddon installed, you may not give a Doom counter AND trash the rezzed ice on the fort; you must do one or the other (see notes on Armageddon). (JD Wiker, Netrunner-L, 2/4/97)] Department of Misinformation Proteus 03-040_department_of_misinformation 0 Node Asset Corporation 4 R 03-040 R You may rez Department of Misinformation when Runner attempts to expose a card. | %1: Prevent a card from being exposed. Digiconda Proteus 03-041_digiconda 6 Ice Sentry - AP - Sword Corporation X U 03-041 U %S Do 2 Net damage. | %S End the run. | Pay %X, above the rez cost, when you rez Digiconda. X is Digiconda 's strength, and X cannot be greater than 6. [RULE: Digiconda's strength can be modified by other effects, such as Antiquated Interface Routines. (Sparky, Netrunner-L, 11/11/95)] Disgruntled Ice Technician Proteus 03-042_disgruntled_ice_technician 2 Prep Sabotage Runner U 03-042 U Make a run. After passing a piece of ice during this run, you may derez that ice and end your run if you broke all the subroutines of that ice. [RULE: Ice with no subroutines on it (e.g., Hunting Pack as the only ice on a fort) can be considered to have had all of its subroutines broken. (Sparky, Netrunner-L, 9/5/96 You cannot use Disgruntled Ice Technician to derez the ice after using Dropp to break the subroutines on that ice. (JD Wiker, Netrunner-L, 1/6/97)] Disintegrator Proteus 03-043_disintegrator 6 Program 2 MU 2 Runner U 03-043 U %2: Derez a piece of ice and end your run. Use this ability only when you have just broken all the subroutines of that piece of ice and have successfully passed it. [RULE: Ice with no subroutines on it (e.g., Hunting Pack as the only ice on a fort) can be considered to have had all of its subroutines broken. (Sparky, Netrunner-L, 9/5/96 You cannot use Disintegrator to derez the ice after using Dropp to break the subroutines on that ice. (JD Wiker, Netrunner-L, 1/6/97)] Dog Pile Proteus 03-044_dog_pile 5 Ice Sentry - AP Corporation 0 U 03-044 U %S Do 1 Net damage for each rezzed piece of ice installed outside Dog Pile. | %S End the run. | Dog Pile has +1 strength for each rezzed piece of ice installed outside it. [RULE: If Dr. Dreff forces the Runner to encounter Dog Pile, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Dog Pile will do zero net damage and will receive no bonuses to its strength from the number of layers of ice installed on the fort in which it is encountered. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)] Doppelganger Antibody Proteus 03-045_doppelganger_antibody 0 Node Ambush - Virus Corporation 0 C 03-045 C When Runner accesses Doppelganger Antibody, you may pay %2 to give Runner a Doppelganger counter, even if Doppelganger is not installed. Ignore this effect if Runner accesses Doppelganger from the Archives. Each Doppelganger counter causes Runner to lose %1 at the start of each of his or her turns. Runner may take an action to pay %4 to remove a Doppelganger counter. If Doppelganger is accessed from R&D, Runner must show it to you. [RULE: If Doppelganger Antibody has been installed and is accessed from a subsidiary data fort, the Corp must rez it for it to take effect (as a result, the Runner may activate Speed Trap in response and escape its effects). | You can pay the 2 bits only once each time the Runner accesses Doppelganger Antibody. | Doppelganger counters are not removed when the Corp forgoes actions to remove Virus counters. | According to R&D, the Corp viruses aren't removed when the Corp forgoes actions because that text isn't on the Corp virus cards.] Drone for a Day Proteus 03-046_drone_for_a_day 4 Prep Runner C 03-046 C Gain %9 and the Corp gives you a tag. Emergency Rig Proteus 03-047_emergency_rig X Operation Transactions Corporation U 03-047 U Rez a piece of ice, at no cost. Put X Kludge counters on that piece of ice; X cannot be 0. At the start of each of your turns, remove a Kludge counter. Trash that piece of ice when the last Kludge counter is removed from it. [RULE: You can play a second Emergency Rig on a piece of ice that already has Kludge counters on it to extend the number of turns it can remain in play. When the last Kludge counter is removed, each Rig's effect trashes the ice, so saving the ice would require using more than one prevention effect. (Tom Wylie via JD Wiker, Netrunner-L, 3/18/97 The Kludge counters stay on the ice even if it is derezzed. (Tom Wylie via JD Wiker, Netrunner-L, 3/25/97 You can play Emergency Rig on a piece of non-Kludged ice that is already rezzed; the ice will be trashed when the last Kludge Counter is removed. (Tom Wylie via JD Wiker, Netrunner-L, 3/28/97)] Enterprise, Inc., Shields Proteus 03-048_enterprise_inc_shields 0 Program 1 MU 1 Runner C 03-048 C %1: Prevent up to 2 Net damage. | %1: Prevent 1 brain damage. [RULE: Thiis card is banned in most of the tournaments. | You can use it multiple times for large lumps of damage, but you cannot hold over the damage prevention; each source of damage must be paid for separately. (Sparky, Netrunner-L, 9/13/96)] Eurocorpse Spin Chip Proteus 03-049_eurocorpse_spin_chip 6 Hardware Chip Runner U 03-049 U Put %2 from the bank on Spin Chip when it is installed. Spin Chip can have an icebreaker installed in it whose MU cost is no greater than 1. Use the bits on Spin Chip only to pay for using this icebreaker during runs. If you use any of these bits, replace them from the bank at the start of your next turn. [RULE: The icebreaker inside Eurocorpse Spin Chip has all the benefits and drawbacks of any other installed icebreaker (e.g., it can be trashed by killer ice subroutines). (Sparky, Netrunner-L, 10/18/96)] Executive Boot Camp Proteus 03-050_executive_boot_camp 0 Node Corporation 2 R 03-050 R Discard a card at random: Gain %2. Use this ability only during a run. At the end of the run, return to the bank any of the %2 you did not spend. [RULE: You may not use the bits gained from Executive Boot Camp to pay for effects which must occur "at the start" of a run (e.g., Siren). (JD Wiker, Netrunner-L, 2/14/97)] Expendable Family Member Proteus 03-051_expendable_family_member 0 Resource Hidden Runner C 03-051 C %1, %T: Avoid receiving a tag. | Hidden resources are installed face down, but are put into the trash face up. Faked Hit Proteus 03-052_faked_hit 5 Prep Bad Publicity Runner U 03-052 U Give the Corp 1 Bad Publicity point. Take 2 brain damage. This damage cannot be prevented. | (If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.) Fetal AI Proteus 03-053_fetal_ai 5 Agenda Asset - AI - Ambush Corporation 3 R 03-053 R When Runner accesses Fetal AI, do 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses Fetal AI from the Archives. If Fetal AI is accessed from R&D, Runner must show it to you. Runner must pay %2 to steal Fetal AI, in addition to any other costs. [RULE: The Runner may choose not to pay the 2 bits and not steal Fetal AI; Fetal AI is still considered to be accessed. (Sparky, Netrunner-L, 10/2/96)] Food Fight Proteus 03-054_food_fight 4 Ice Sentry - DecKrash Corporation 3 C 03-054 C Food Fight has one "%S End the run" subroutine for every %2 you pay, above the rez cost, when you rez it. Forward's Legacy Proteus 03-055_forwards_legacy 9 Program Icebreaker - Killer - 1 MU 1 Runner 0 U 03-055 U %0: Break sentry subroutine. | At the start of each run, roll a die and add the result to Legacy 's strength for that run. [RULE: There is no opportunity to jack out between the time you roll the die at the start of the run and the time you approach the first piece of ice installed on the fort. (Sparky, Netrunner-L, 9/27/96)] Frame-Up Proteus 03-056_frame-up 2 Prep Bad Publicity Runner R 03-056 R Play only if you made a successful run on both HQ and R&D this turn. Give the Corp 1 Bad Publicity point. Give the Corp 1 additional Bad Publicity point if you liberated or trashed any Black Ops cards during those runs. | (If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.) Fubar Proteus 03-057_fubar 10 Program Icebreaker - Noisy - 1 MU 1 Runner 3 U 03-057 U %1: Break a subroutine of the type chosen for Fubar. | %2: +1 strength | %0: Choose whether Fubar breaks code gates, sentries, or walls. Use this ability only once. | Whenever you break an ice subroutine with Fubar, lose %1 from a stealth card. [RULE: See Hammer for notes on Noisy cards. | The ability to choose the type of ice that Fubar breaks can only be used once during the "lifetime" of the program. (JD Wiker, Netrunner-L, 1/14/97 Fubar's ability to select the type of ice that it breaks can be used any time an icebreaker can normally be used. (JD Wiker, Netrunner-L, 1/15/97)] Galatea Proteus 03-058_galatea 6 Ice Wall Corporation 4 C 03-058 C %S End the run. | When you rez Galatea, you may pay %1, above the rez cost, to make it a code gate instead of a wall. [RULE: For notes on morphing ice, see Caryatid.] Garbage In Proteus 03-059_garbage_in 3 Program Virus - 1 MU 1 Runner U 03-059 U After each successful run on R&D, give the Corp a Garbage counter. Two or more Garbage counters allow you to trash, at no cost, any cards accessed from R&D, even if the cards cannot normally be trashed. The Corp loses two Garbage counters after any run during which this ability is used. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk. | Garbage In counters allow you to trash upgrades on R&D, as well as cards stored in R&D. (Skipper Pickle, Netrunner-L, 11/11/97)] Gatekeeper Proteus 03-060_gatekeeper 3 Ice Code Gate Corporation 4 C 03-060 C Gatekeeper has one "%S End the run" subroutine for every %2 you pay, above the rez cost, when you rez it. Get Ready to Rumble Proteus 03-061_get_ready_to_rumble 0 Resource Connection - Hidden Runner U 03-061 U %T: The Corp discards two cards at random from HQ. Use this ability only when the Corp successfully does meat damage. | Hidden resources are installed face down, but are put into the trash face up. Government Contract Proteus 03-062_government_contract 2 Node Asset Corporation 2 C 03-062 C You may advance Government Contract before and after you rez it. | Government Contract advancement counter: Gain %3. Use these bits only to pay for installing or rezzing cards. When the turn ends, return to the bank any of the %3 you did not spend. [RULE: Bits gained from Government Contract cannot be used to pay a cost noted as being "above the rez cost." (Skipper Pickle, Netrunner-L, 5/14/98 Since Dr. Dreff does not rez ice, you cannot use Government Contract bits to pay for Dreffing ice. (Skipper Pickle, Netrunner-L, 5/14/98)] Herman Revista Proteus 03-063_herman_revista 1 Upgrade Sysop Corporation 4 U 03-063 U %0: Rearrange the ice installed on this fort. Use this ability only at the start of a run on this data fort. Highlighter Proteus 03-064_highlighter 3 Program Virus - 1 MU 1 Runner U 03-064 U After each successful run on R&D, give the Corp a Highlighter counter. Each Highlighter counter after the first allows you to access an additional card from R&D whenever you access cards from R&D. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk. | The additional cards accessed do not include cards installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)] Hijack Proteus 03-065_hijack 1 Prep Runner R 03-065 R Install a program or a piece of hardware. Gain %3, which you may use only to pay for its installation cost. Return to the bank any of the %3 you did not spend. Homing Missile Proteus 03-066_homing_missile 4 Ice Sentry Corporation X U 03-066 U %S Trace X - If trace is successful, end the run, and Runner cannot make another run until Runner takes an action to pay %2. | Pay %X, above the rez cost, when you rez Homing Missile. X is Homing Missile 's strength and trace limit, and X cannot be greater than 8. [RULE: Homing Missile's strength can be modified by other effects, such as Antiquated Interface Routines. (Sparky, Netrunner-L, 11/11/95) Effects that modify Homing Missile's strength do not modify the trace limit. (Sparky, Netrunner-L, 11/11/95)] HQ Mole Proteus 03-067_hq_mole 0 Resource Hidden Runner C 03-067 C %4, %T: Access two additional cards from HQ. Use this ability only when accessing cards from HQ. | Hidden resources are installed face down, but are put into the trash face up. [RULE: Multiple HQ Moles provide cumulative effects. (Sparky on R&D Interface, Netrunner-L, 6/4/96 The additional cards accessed do not include cards installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)] Hunting Pack Proteus 03-068_hunting_pack 1 Ice Sentry - Bloodhound Corporation 4 U 03-068 U For each rezzed piece of ice installed outside Hunting Pack, Hunting Pack has one subroutine as follows:"%S Trace 5 - If trace is successful, give Runner a tag". [RULE: If Dr. Dreff forces the Runner to encounter Hunting Pack, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Hunting Pack will not have any subroutines. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)] Ice and Data Special Report Proteus 03-069_ice_and_data_special_report 3 Prep Runner C 03-069 C Expose up to five cards installed in or on a single data fort. Iceberg Proteus 03-070_iceberg 4 Ice Wall Corporation 4 R 03-070 R %S Do 1 Net damage. | %2: Iceberg has one "%S End the run" subroutine for the present encounter. Use this ability only when Runner encounters Iceberg. [RULE: The Corp may purchase as many subroutines as it wishes and can afford.(Sparky, Netrunner-L, 9/13/96)] Identity Donor Proteus 03-071_identity_donor 0 Prep Bad Publicity Runner R 03-071 R Do not play Identity Donor as an action; instead, play it during the Corp 's turn when you would suffer meat damage. Prevent that meat damage and give the Corp 2 Bad Publicity points. | (If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.) LDL Traffic Analyzers Proteus 03-072_ldl_traffic_analyzers 0 Node Asset Corporation 4 R 03-072 R You may advance LDL Traffic Analyzers before and after you rez it. You may rez LDL Traffic Analyzers during a trace attempt. | LDL Traffic Analyzers advancement counter: Gain %5. Use this ability only during a trace attempt. When the trace attempt ends, return to the bank any of the %5 you did not spend. Lesley Major Proteus 03-073_lesley_major 0 Upgrade Sysop Corporation 0 R 03-073 R Install Lesley Major only in a subsidiary data fort. | %5: Add two advancement counters, at no cost, to a card installed in this data fort. Use this ability only when Runner passes the last piece of ice on this fort, or declares a run on it when it has no ice, and only once per run. [RULE: ERRATA Lesley Major should say "Use this ability only when Runner passes the last piece of ice on this fort or declares a run on it when it has no ice,...." (Skipper Pickle, Netrunner-L, 11/11/98)] Lesser Arcana Proteus 03-074_lesser_arcana 7 Ice Sentry Corporation 4 C 03-074 C %S End the run. | When you rez Lesser Arcana, you may pay %1, above the rez cost, to make it a wall instead of a sentry. [RULE: For notes on morphing ice, see Caryatid.] Liberated Savings Account Proteus 03-075_liberated_savings_account 0 Resource Hidden Runner C 03-075 C %7, %T: Gain %10. You may use this ability whenever you pay any cost or penalty. | Hidden resources are installed face down, but are put into the trash face up. [RULE: Using each Liberated Savings Account is a separate effect, and that effect must be completely resolved before any other effect can take place. | You can use Liberated Savings Account to pay for installation costs. | When using Liberated Savings Account to install a card or pay for an effect, follow this sequence 1) announce the card/effect; 2) pay the price (this is when you trash Liberated Savings Account); 3) place the card in the trash/archives; 4) perform the effect. | "You may use this ability whenever..." means you can use Liberated Savings Account at the specified times in addition to the normal times that special effects can be used.] Lisa Blight Proteus 03-076_lisa_blight 0 Upgrade Sysop Corporation 2 R 03-076 R %1, Discard a card at random: Repeat one subroutine on a piece of ice on this fort, until the end of the run. Treat the copy of the subroutine as if it appeared immediately after the original subroutine. Use this ability only during a run. [RULE: Cards are trashed face-down. (JD Wiker, Netrunner-L, 1/20/96)] Live News Feed Proteus 03-077_live_news_feed 0 Prep Bad Publicity Runner R 03-077 R Make a run. If run is successful, the Corp gives you two tags, and you give the Corp 1 Bad Publicity point for each black ice you encountered during the run, 1 for each Black Ops card the Corp rezzed during the run, and 1 for each Black Ops agenda you liberated during the run. | (If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.) Lockjaw Proteus 03-078_lockjaw 0 Program 1 MU 1 Runner C 03-078 C %T: Give one of your icebreakers +2 strength for the remainder of this run. Use this ability only during an encounter with a piece of ice. [RULE: Contrary to Netrunner FAQ v.1.0, if you use Joan of Arc to prevent the trashing of Lockjaw, you will not gain the benefit of +2 icebreaker strength (REVERSEs a previous ruling). (Skipper Pickle, Netrunner-L, 9/29/98)] Lucidrine Drip Feed Proteus 03-079_lucidrine_drip_feed 8 Hardware Runner R 03-079 R At the start of each of your turns, if there are two Drip counters on Drip Feed, remove all Drip counters from it and take 1 brain damage, which cannot be prevented; otherwise, put a Drip counter on Drip Feed and gain an action. [RULE: You only gain one action each turn from Lucidrine Drip Feed; the actions do not accumulate. (Sparky, Netrunner-L, 9/27/96 The action gained from Lucidrine Drip Feed may be forgone to fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)] Manhunt Proteus 03-080_manhunt 4 Operation Gray Ops Corporation C 03-080 C Play only if Runner attempted a run during his or her last turn. | Trace 6 - If trace is successful, give Runner one tag for each point by which your trace exceeded his or her link. Marcel DeSoleil Proteus 03-081_marcel_desoleil 0 Upgrade Sysop Corporation 2 R 03-081 R %2, Trash the top two cards stored in R&D: Repeat one subroutine on a piece of ice on this fort, until the end of the run. Treat the copy of the subroutine as if it appeared immediately after the original subroutine. Use this ability only during a run. [RULE: Cards are trashed face-down. (JD Wiker, Netrunner-L, 1/20/96)] Marionette Proteus 03-082_marionette 3 Ice Sentry - Killer Corporation 0 C 03-082 C %S Trash a program. | %S End the run. | If Runner passes Marionette, pay %1, or uninstall it and store it in HQ. [RULE: If an effect (e.g., Rio de Janeiro City Grid) ends the run after the Runner has passed Marionette but before the Corp deals with the "pay or uninstall" effect, the Corp does not have to deal with the effect. (Tom Wylie via Sparky, Netrunner-L, 9/27/96)] Marked Accounts Proteus 03-083_marked_accounts 4 Agenda Gray Ops - Ambush Corporation 2 C 03-083 C When Runner accesses Marked Accounts, give Runner a tag, even if it is not installed. If Marked Accounts is accessed from R&D, Runner must show it to you. Mastermind Proteus 03-084_mastermind 7 Ice Sentry - Black AP - Zombie Corporation 0 U 03-084 U %S Do 1 brain damage for each rezzed piece of ice installed outside Mastermind. | %S End the run. | Mastermind has +1 strength for each rezzed piece of ice installed outside it. [RULE: If Dr. Dreff forces the Runner to encounter Mastermind, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Mastermind will do zero brain damage and will receive no bonuses to its strength from the number of layers of ice installed on the fort in which it is encountered. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)] Mercenary Subcontract Proteus 03-085_mercenary_subcontract 0 Resource Hidden - Sabotage Runner U 03-085 U %4, %T: Trash, at no cost, one or more cards that you are currently accessing, even if those cards cannot normally be trashed. | Hidden resources are installed face down, but are put into the trash face up. Minotaur Proteus 03-086_minotaur 6 Ice Sentry Corporation 4 U 03-086 U For each rezzed code gate or wall installed outside Minotaur, Minotaur has one "%S End the run" subroutine. [RULE: If Dr. Dreff forces the Runner to encounter Minotaur, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Minotaur will not have any "*End the run" subroutines. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)] Misleading Access Menus Proteus 03-087_misleading_access_menus 0 Ice Code Gate Corporation 1 C 03-087 C %S End the run unless Runner pays %1. | Gain %3 when you rez Misleading Access Menus. Mobile Barricade Proteus 03-088_mobile_barricade 6 Ice Wall Corporation 3 R 03-088 R %S Do 1 Net damage. | %S End the run. | %1: Move Mobile Barricade and insert it in a different position on this data fort. Use this ability only at the start of a run on this data fort. You may use this ability even if Mobile Barricade is unrezzed, in which case, you reveal it. Morphing Tool Proteus 03-089_morphing_tool 10 Program Icebreaker - 1 MU 1 Runner 4 U 03-089 U %2: Break a subroutine of the type last chosen for Morphing Tool. | %1: +1 strength | %1, %A: Choose whether Morphing Tool breaks code gates, sentries, or walls. | When you install Morphing Tool, choose whether it breaks code gates, sentries, or walls. Networked Center Proteus 03-090_networked_center 4 Upgrade Region - Asset Corporation 3 R 03-090 R The difficulty of Gray Ops agendas installed in this fort is reduced by 1. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) [RULE: See notes on Artificial Security Directors.] Obfuscated Fortress Proteus 03-091_obfuscated_fortress 4 Upgrade Corporation 0 R 03-091 R At the start of a run on this fort, Runner must announce the number of bits he or she will spend during the run. Runner cannot spend more than this during that run. If Runner does not spend that many bits during that run, the Runner loses the remainder once the run is complete. You may rez Obfuscated Fortress at the start of a run on this fort. [RULE: The Runner may "announce" a number of bits greater than the amount currently in his or her bit pool. Bits on his or her installed cards cannot be lost in this manner. | In the event that an Obfuscation takes place at the beginning of a run on a fort containing Obfuscated Fortress, and the run on that fort is then redirected, then the Obfuscation remains in effect. However, if the run continues on another fort that contains an Obfuscated Fortress (and it is still the start of the run), the Runner may redeclare the number of bits he or she will spend on the run, and the previous declaration is no longer in effect.] On the Fast Track Proteus 03-092_on_the_fast_track 0 Prep Runner U 03-092 U Gain %8 if you trashed an advertisement card this turn, or gain %6 if you trashed a transactions card this turn. [RULE: If you trash cards that you don't see (cf. Death from Above), and you play On the Fast Track, you can ask the Corp if you trashed an Advertisement or Transactions card this turn, but you may not look at the cards or the Archives to verify this. If necessary, you can ask a third party to verify the Corp's answer. (Tom Wylie via JD Wiker, 3/11/97)] Panic Button Proteus 03-093_panic_button 1 Upgrade Corporation 4 U 03-093 U Install Panic Button only in HQ. | %1: Draw a card. Use this ability only during a run on HQ. Pattel Antibody Proteus 03-094_pattel_antibody 0 Node Ambush - Virus Corporation 0 U 03-094 U When Runner accesses Pattel Antibody, you may pay %3 to put a Pattel counter on all installed icebreakers, even if Pattel Antibody is not installed. Ignore this effect if Runner accesses Pattel Antibody from the Archives. Each Pattel counter on an icebreaker reduces its strength by 1. If Pattel Antibody is accessed from R&D, Runner must show it to you. [RULE: If Pattel Antibody has been installed and is accessed from a subsidiary data fort, the Corp must rez it for it to take effect. | You can pay the 3 bits only once each time the Runner accesses Pattel Antibody. | Pattel counters are not removed when the Corp forgoes actions to remove Virus counters. | According to R&D, the Corp viruses aren't removed when the Corp forgoes actions because that text isn't on the Corp virus cards. | Remember that the strength of ice and icebreakers does not bottom out at 0; it can go negative.] Pavit Bharat Proteus 03-095_pavit_bharat 2 Upgrade Sysop Corporation 0 R 03-095 R Install Pavit Bharat only in a subsidiary data fort. When you rez Pavit, uninstall all cards installed in this fort and store them in HQ. Install an equal number of cards from HQ in this fort. Rez Pavit only when Runner has passed the last piece of ice on this fort or declared a run on it when it has no ice. [RULE: Yes, Pavit Bharat uninstalls himself too. (Sparky, Netrunner-L, 9/13/96 ERRATA Pavit Bharat should say "Rez Pavit Bharat only when Runner has passed the last piece of ice on this fort or declared a run on it when it has no ice." (Skipper Pickle, Netrunner-L, 11/11/98)] Pirate Broadcast Proteus 03-096_pirate_broadcast 1 Prep Runner R 03-096 R Make a run on each data fort. Score 1 agenda point if all the runs are successful. Forgo your next action if any of the runs are not successful. [RULE: You only get one chance to run each fort; if something (e.g., Siren) misdirects you away from a fort, you can't run it again. (JD Wiker, Netrunner-L, 2/5/97)] Please Don't Choke Anyone Proteus 03-097_please_dont_choke_anyone 4 Agenda Gray Ops Corporation 2 R 03-097 R For each 1 damage you successfully do, you may choose instead to prevent that damage and put a PDCA counter on Please Don 't Choke Anyone. | PDCA counter: Gain an action. Use this ability only once per turn and only during your turn. [RULE: When any effect owned by the Corp does preventable damage, Please Don't Choke Anyone can prevent that damage to gain a PDCA counter (e.g., the Corp could prevent the damage done by a Mastiff counter to gain a PDCA counter). (Tom Wylie, 8/26/97 The Runner has the opportunity to prevent damage before the Corp can use Please Don't Choke Anyone to prevent that damage to gain a PDCA counter. If the Runner prevents it, then it is not successful and no counter is given. (Skipper Pickle, Netrunner-L, 8/26/98)] Poisoned Water Supply Proteus 03-098_poisoned_water_supply 4 Prep Bad Publicity Runner R 03-098 R Play only if you have at least two connections in play. Trash two connections. Give the Corp 1 Bad Publicity point. | (If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.) Prearranged Drop Proteus 03-099_prearranged_drop 0 Prep Runner R 03-099 R The next time you access an agenda this turn, gain %6. [RULE: The bits are gained as soon as the agenda is accessed, so the Runner can use these bits to pay trash costs or pay costs for stealing agenda (e.g. Red Herrings). (Skipper Pickle, Netrunner-L, 5/18/98)] Precision Bribery Proteus 03-100_precision_bribery 0 Resource Unique Runner U 03-100 U The Corp cannot create any new data forts. The Corp may trash Precision Bribery by taking an action to pay %4. This trashing cannot be prevented. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) [RULE: This card had the text "This trashing cannot be prevent" added to it.] Project Venice Proteus 03-101_project_venice 4 Agenda Asset Corporation 2 C 03-101 C For every three advancement counters over Project Venice 's difficulty that are on Project Venice when you score it, gain an action during each of your turns. Project Zurich Proteus 03-102_project_zurich 3 Agenda Asset Corporation 2 C 03-102 C For every two advancement counters over Project Zurich's difficulty that are on Project Zurich when you score it, gain %1 at the start of each of your turns. Promises, Promises Proteus 03-103_promises_promises 2 Prep Runner R 03-103 R The next time you access an agenda this turn, score 1 additional agenda point. [RULE: The Runner scores the additional agenda point as soon as the agenda is accessed, but the Runner cannot win the game until after all cards in the fort are accessed and their effects dealt with (See Sparky's Run Chart). (Skipper Pickle, Netrunner-L, 5/18/98)] R&D Mole Proteus 03-104_randd_mole 0 Resource Hidden Runner C 03-104 C %4, %T: Access two additional cards from R&D. Use this ability only when accessing cards from R&D. | Hidden resources are installed face down, but are put into the trash face up. [RULE: Multiple R&D Moles provide cumulative effects. (Sparky on R&D Interface, Netrunner-L, 6/4/96 The additional cards accessed do not include cards installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)] Rasmin Bridger Proteus 03-105_rasmin_bridger 4 Upgrade Sysop Corporation 2 U 03-105 U After Runner passes each piece of ice on this fort, Runner must pay %1 or end the run. Raymond Ellison Proteus 03-106_raymond_ellison 0 Upgrade Sysop Corporation 2 U 03-106 U Install Raymond Ellison only in a subsidiary data fort. | %T: Remove any number of advancement counters from cards installed in this data fort. Gain %3 for each advancement counter removed. Use this ability only during a run. At the end of the run, return to the bank any of the bits gained that you did not spend. Reconnaissance Proteus 03-107_reconnaissance 0 Prep Runner C 03-107 C Make a run. Whenever the Corp rezzes a card during that run, gain %1. Redecorator Proteus 03-108_redecorator 9 Program Icebreaker - Killer - 1 MU 1 Runner 3 C 03-108 C %1: Break up to two sentry subroutines on a single piece of ice. | %3: +1 strength Remote Detonator Proteus 03-109_remote_detonator 7 Prep Sabotage Runner U 03-109 U Play only if you made a successful run on a data fort this turn. Trash all rezzed ice on that fort, and the Corp gives you three tags. [RULE: In the case of a misdirected run, the ice trashed is the ice on the fort that was accessed (e.g., the Runner runs on Archives but accesses cards in HQ; the ice on HQ is trashed). (JD Wiker, Netrunner-L, 3/5/97) | ] Rent-to-Own Contract Proteus 03-110_rent-to-own_contract 0 Operation Transactions Corporation U 03-110 U Rez a piece of ice, at no cost. Put on that ice a number of Term counters equal to its rez cost. At the start of each of your turns, if you have at least %2, lose %2 and remove one of these Term counters; otherwise, put a Term counter on that piece of ice. [RULE: The effect ends when the last counter is removed; this should be considered errata for Rent-to-Own Contract. (Tom Wylie via JD Wiker, Netrunner-L, 1/13/97)] Research Bunker Proteus 03-111_research_bunker 4 Upgrade Region - Asset Corporation 3 R 03-111 R The difficulty of research agendas installed in this fort is reduced by 1. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) [RULE: See notes on Artificial Security Directors.] Riddler Proteus 03-112_riddler 2 Ice Code Gate Corporation 4 C 03-112 C %2: Riddler has one "%S End the run" subroutine for the present encounter. Use this ability only when Runner encounters Riddler. [RULE: The Corp may purchase as many subroutines as it wishes and can afford. (Sparky, Netrunner-L, 9/13/96)] Roadblock Proteus 03-113_roadblock 2 Ice Code Gate - Random Corporation 0 R 03-113 R %S End the run. | When Runner encounters Roadblock, roll a die. On a 6, derez Roadblock, and Runner automatically passes it; otherwise, add the result to Roadblock 's strength for that encounter. [RULE: If a 6 is rolled, the Runner ignores Roadblock's subroutines. (Official Netrunner Rulings, 4/21/97)] Runner Sensei Proteus 03-114_runner_sensei 4 Resource Base Link - Position Runner C 03-114 C %2: Base link 4 | %2: +1 link | Gain %1 whenever you successfully use Runner Sensei to avoid a trace. | (Use only one base link card for each trace attempt made against you.) [RULE: See Access through Alpha for notes on base links.] Rush Hour Proteus 03-115_rush_hour 3 Prep Runner C 03-115 C Make a run on R&D. If run is successful, access three additional cards from R&D. You cannot use noisy icebreakers during the run. [RULE: The additional cards accessed do not include cards installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)] Sandstorm Proteus 03-116_sandstorm 4 Ice Wall Corporation 4 C 03-116 C Sandstorm has one "%S End the run" subroutine for every %2 you pay, above the rez cost, when you rez it. Scaffolding Proteus 03-117_scaffolding 2 Ice Wall Corporation 0 C 03-117 C %S End the run. | If Runner passes Scaffolding, you may choose to uninstall it, store it in HQ, and gain %1. Scaldan Proteus 03-118_scaldan 3 Program Virus - Bad Publicity - Random - Unique - 1 MU 1 Runner R 03-118 R After each successful run on HQ, give the Corp a Scaldan counter. Each Scaldan counter forces the Corp to roll a die at the start of each of its turns. On a 5 or a 6, the Corp gains 1 Bad Publicity point. | (The Corp may remove all Virus counters by forgoing its next three actions.) | (If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.) | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) [RULE: This card has been errated as unique. | For notes on Virus programs, see Boardwalk. | Each Scaldan counter generates a separate start-of-turn effect, so the Corp may forgo actions between die rolls. (JD Wiker, Netrunner-L, 1/28/97)] Schlaghund Pointers Proteus 03-119_schlaghund_pointers 6 Operation Corporation U 03-119 U Play only if Runner has attempted a run this game. | Trace 3 - If trace is successful, give Runner a tag. Pay %1, in addition to the normal cost, for each point of trace above 0. Senatorial Field Trip Proteus 03-120_senatorial_field_trip 1 Prep Bad Publicity Runner R 03-120 R Play only if the Corp rezzed a piece of Black Ice this turn. The Corp either derezzes that piece of ice or receives 2 Bad Publicity points. | (If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.) [RULE: If the ice is not rezzed, Senatorial Field Trip has no effect. (Sparky, Netrunner-L, 9/5/96)] Simon Francisco Proteus 03-121_simon_francisco 3 Upgrade Sysop Corporation 3 U 03-121 U Install Simon Francisco only in R&D or HQ. When accessing cards in this data fort, access one less card stored in this data fort. [RULE: ERRATA Should read "When accessing cards in this data fort, access one less card stored in this data fort." The ability is not triggered by accessing Simon. (Sparky, Netrunner-L, 9/11/96 Simon Francisco does not prohibit you from accessing installed cards. (JD Wiker, Netrunner-L, 1/3/97)] Simulacrum Proteus 03-122_simulacrum 0 Resource Connection - Hidden Runner R 03-122 R %T: Pass a piece of AP ice. You may use this ability during an encounter with a piece of ice. | Hidden resources are installed face down, but are put into the trash face up. Siren Proteus 03-123_siren 3 Node Corporation 0 U 03-123 U Rez Siren when you install it. Install Siren only if you can pay to rez it. | %1: Runner must make a run on the fort Siren is installed in, if possible, instead of on the fort he or she was originally going to make a run on. Use this ability only at the start of a run. [RULE: Siren can reroute a run that was initially specified as being on one fort, but can't route you into making an illegal run, such as running on Roving Sub illegally. This means that you will run on the Siren fort regardless of what your prep, resource, or program says you're going to run on. (Tom Wylie via Sparky, Netrunner-L, 9/6/96 If the Runner plays an effect, such as Custodial Position, that allows the Runner some bonus based on a successful run on a particular fort, and Siren reroutes that run to a different fort, the Runner does not gain the bonus. (Sparky, Netrunner-L, 10/2/96)] Skeleton Passkeys Proteus 03-124_skeleton_passkeys 3 Program Icebreaker - 1 MU 1 Runner 1 C 03-124 C %0: Break code gate subroutine. | %3: +4 strength Skullcap Proteus 03-125_skullcap 0 Program 1 MU 1 Runner C 03-125 C %T: Prevent any amount of Net or brain damage. [RULE: Each card accessed that deals damage is a separate effect. If you access 10 cards from R&D and they're all Setup!s, you'll have to deal with each Setup! as a separate effect. (Sparky, Netrunner-L, 11/18/96)] Snowbank Proteus 03-126_snowbank 0 Ice Wall Corporation 0 C 03-126 C %S End the run unless Runner pays %1. | Gain %3 when you rez Snowbank. Sphinx 2006 Proteus 03-127_sphinx_2006 6 Ice Code Gate Corporation 5 U 03-127 U %S End the run. | When you rez Sphinx 2006, you may pay %4, above the rez cost, to make it a sentry instead of a code gate. [RULE: For notes on morphing ice, see Caryatid.] Stakeout Proteus 03-128_stakeout 0 Prep Runner C 03-128 C Gain %2 and draw one card. Stereogram Antibody Proteus 03-129_stereogram_antibody 0 Node Ambush - Virus Corporation 0 R 03-129 R When Runner accesses Stereogram Antibody from the Archives, do 1 Net damage and shuffle Stereogram Antibody into R&D. Streetware Distributor Proteus 03-130_streetware_distributor 1 Resource BBS - Position Runner C 03-130 C Take %1 from Streetware Distributor, if it has any bits, at the start of each of your turns. | %A: Put %3 from the bank on Streetware Distributor. Subliminal Corruption Proteus 03-131_subliminal_corruption 2 Prep Bad Publicity Runner U 03-131 U Make a run. Give the Corp 1 Bad Publicity point for each advertisement you trash during the run. | (If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time.) [RULE: It's not legal to trash something that's already in the Archives, so you can't give the Corp bad publicity for advertisements that are already in the Archives. (Official Netrunner Rulings, 4/21/97)] Sumo 2008 Proteus 03-132_sumo_2008 8 Ice Sentry Corporation 5 U 03-132 U %S End the run. | When you rez Sumo 2008, you may pay %1, above the rez cost, to make it a wall instead of a sentry. [RULE: For notes on morphing ice, see Caryatid.] Sunburst Cranial Interface Proteus 03-133_sunburst_cranial_interface 5 Hardware Deck - Cybernetics - Stealth Runner C 03-133 C Provides +1 MU and +1 hand size. Put %1 from the bank on Cranial Interface when it is installed. Use this bit only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use the bit, replace it from the bank at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) [RULE: See Cloak for notes on Stealth cards.] Swiss Bank Account Proteus 03-134_swiss_bank_account 0 Resource Hidden Runner C 03-134 C You may use the following abilities whenever you pay any cost or penalty. | %T: Gain %2. | %3, %T: Gain %6. | Hidden resources are installed face down, but are put into the trash face up. [RULE: Using each Swiss Bank Account is a separate effect, and that effect must be completely resolved before any other effect can take place. | You can use Swiss Bank Account to pay for installation costs. | When using Swiss Bank Account to install a card or pay for an effect, follow this sequence 1) announce the | card/effect; 2) pay the price (this is when you trash Swiss Bank Account); 3) place the card in the trash/archives; 4) perform the effect. | "You may use this ability whenever..." means you can use Swiss Bank Account at the specified times in addition to the normal times that special effects can be used.] Syd Meyer Superstores Proteus 03-135_syd_meyer_superstores 0 Node Asset Corporation 2 C 03-135 C %A, trash a rezzed piece of ice: Gain %4. [RULE: ERRATA "A[ction], trash a piece of rezzed ice: Gain 4" (Sparky, Netrunner-L, 11/6/96)] Taxman Proteus 03-136_taxman 3 Program Virus - 1 MU 1 Runner U 03-136 U After each successful run on HQ, give the Corp a Tax counter. Every two Tax counters cause the Corp to lose %1 at the start of each of its turns. | (The Corp may remove all Virus counters by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk.] Test Spin Proteus 03-137_test_spin 1 Prep Runner R 03-137 R Search your stack for a program, and install it, at no cost. Shuffle your stack. If you install a program in this way, make a run. After the run, shuffle the program into your stack, unless it is no longer in play, in which case, lose %4 plus its installation cost. If this is more than the number of bits in your pool, suffer the difference in meat damage. The Deck Proteus 03-138_the_deck 11 Hardware Deck - Base Link Runner R 03-138 R %0: Base link 5 | %1: +1 link | Provides +1 MU. | (Use only one base link card for each trace attempt made against you.) | (Only one deck can be in play at a time. Trash any older decks.) [RULE: See Access through Alpha for notes on base links.] The Personal Touch Proteus 03-139_the_personal_touch 4 Prep Runner C 03-139 C Put a +1 strength counter on an icebreaker. Time to Collect Proteus 03-140_time_to_collect 0 Resource Hidden Runner R 03-140 R %T: Prevent one or more of your other installed resources from being trashed. Use this ability only during the Corp's turn. | Hidden resources are installed face down, but are put into the trash face up. [RULE: Time to Collect can be used to prevent the trashing of a resource being trashed by Corporate Detective Agency, even if Time to Collect is also being trashed. (Sparky, Netrunner-L, 11/11/96 If you use a Time to Collect to prevent a cost from being paid, you prevent that cost's effect from being played (REVERSEs a previous ruling). (Skipper Pickle, Netrunner-L, 9/29/98)] Toughonium Wall Proteus 03-141_toughonium_wall 13 Ice Wall Corporation 7 R 03-141 R %S End the run. | %S End the run. | %S End the run. | %S End the run. Tumblers Proteus 03-142_tumblers 5 Ice Code Gate Corporation 4 C 03-142 C %S End the run. | If Runner passes Tumblers, you may choose to uninstall it, store it in HQ, and gain %1. Twisty Passages Proteus 03-143_twisty_passages 3 Ice Code Gate Corporation 4 C 03-143 C %S End the run. | If Runner passes Twisty Passages, pay %1, or uninstall it and store it in HQ. [RULE: If an effect (e.g., Rio de Janeiro City Grid) ends the run after the Runner has passed Twisty Passages but before the Corp deals with the "pay or uninstall" effect, the Corp does not have to deal with the effect. (Tom Wylie via Sparky, Netrunner-L, 9/27/96)] Underworld Mole Proteus 03-144_underworld_mole 6 Operation Gray Ops Corporation C 03-144 C Play only if Runner installed any resources during his or her last turn. | Trace 4 - If trace is successful, trash a resource Runner installed during his or her last turn and give Runner a tag. [RULE: The resource is trashed before the tag is given; if the Corp trashes a tag prevention resource (e.g., Fall Guy) with Underworld Mole, that resource cannot be used to prevent the tag. (JD Wiker, Netrunner-L, 2/11/97)] Vienna 22 Proteus 03-145_vienna_22 3 Program Virus - 1 MU 1 Runner U 03-145 U After each successful run on HQ, give the Corp a Vienna counter. Each Vienna counter allows you to access an additional card from HQ whenever you access cards from HQ. | (The Corp may remove all Virus counters at any time, by forgoing its next three actions.) [RULE: For notes on Virus programs, see Boardwalk. | The additional cards accessed do not include cards installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)] Viral Breeding Ground Proteus 03-146_viral_breeding_ground 4 Agenda Research - Ambush - Virus Corporation 2 C 03-146 C When you score Breeding Ground, trash all cards installed in or on the fort Breeding Ground was installed in. When Runner accesses Breeding Ground, choose up to two programs for each advancement counter on Breeding Ground; Runner brings those programs into his or her hand. [RULE: If Viral Breeding Ground returns a daemon to the Runner's hand, the programs installed inside it are trashed; there is currently no effect in the game that will prevent the trashing of these programs. (Sparky, Netrunner-L, 9/5/96 Any advancement counters on Viral Breeding Ground are not considered Virus counters; they're just advancement counters that happen to be on a Virus card. (Sparky, Netrunner-L, 10/2/96)] Viral Pipeline Proteus 03-147_viral_pipeline 3 Program Virus - Unique - 1 MU 1 Runner R 03-147 R After each successful run on Archives, HQ, or R&D, put a Socket counter in that data fort. | Socket counter from Archives, Socket counter from HQ, and Socket counter from R&D: Give the Corp a Pipe counter. Each Pipe counter causes the Corp to forgo an action at the start of each of its turns. | (The Corp may remove all Virus counters by forgoing its next three actions.) | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) [RULE: Forgoing an action due to a Pipe counter is a start-of-turn effect. A player may choose the order in which his or her start-of-turn effects occur. The Corp may forgo actions to remove Virus counters before forgoing actions to Pipe counters, and thus avoid the effects of Pipe counters. | If at any point the Corp has 3 appropriate Socket counters, the Runner will be able to give the Pipe counter before the Corp can forgo actions to remove Virus counters.] Walking Wall Proteus 03-148_walking_wall 5 Ice Wall Corporation 3 C 03-148 C %S End the run. | %1: Move Walking Wall and insert it in a different position on this data fort. Use this ability only at the start of a run on this data fort. You may use this ability even if Walking Wall is unrezzed, in which case, you reveal it. Washed-Up Solo Construct Proteus 03-149_washed-up_solo_construct 0 Ice Sentry - Killer Corporation 0 C 03-149 C %S Trash a program unless Runner pays %1. | Gain %3 when you rez Washed-Up Solo Construct. Weapons Depot Proteus 03-150_weapons_depot 4 Upgrade Region - Asset Corporation 3 R 03-150 R The difficulty of Black Ops agendas installed in this fort is reduced by 1. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) [RULE: See notes on Artificial Security Directors.] Weefle Initiation Proteus 03-151_weefle_initiation 0 Prep Runner C 03-151 C Make a run. Prevent up to 7 damage during that run. Wired Switchboard Proteus 03-152_wired_switchboard 0 Resource Hidden Runner C 03-152 C %T: +3 link. Use this ability only after you and the Corp have revealed how much each of you spent on the trace attempt. | Hidden resources are installed face down, but are put into the trash face up. [RULE: You can use Wired Switchboard even if you do not have a Base Link card in play (the Runner always starts with a base link of zero). (Netrunner FAQ v.1.0, 5/22/96)] World Domination Proteus 03-153_world_domination 12 Agenda Black Ops Corporation 3 R 03-153 R Score an additional 4 agenda points when you score World Domination. [RULE: The Runner only scores 3 agenda points for stealing World Domination, regardless of the number of advancement counters on it. (Sparky on Project Babylon, Netrunner-L, 5/22/96)] Wrecking Ball Proteus 03-154_wrecking_ball 4 Program Icebreaker - Noisy - 1 MU 1 Runner 2 C 03-154 C %0: Break wall subroutine. | %2: +1 strength | Whenever you break a wall subroutine with Wrecking Ball, lose %1 from a stealth card. [RULE: See Hammer for notes on Noisy cards.] Badtimes Classic 04-001_badtimes 4 Operation Virus Corporation C 04-001 C Play only if Runner is tagged. | Runner's MU is reduced by 2 until end of turn. Baskerville Classic 04-002_baskerville 10 Ice Sentry - AP - Hellhound - Sleepy Corporation 4 U 04-002 U %S Do 2 Net damage. | %S Trace 5 - If trace is successful, give Runner a Baskerville counter. Each Baskerville counter does 2 Net damage at the start of each run. Runner may remove a Baskerville counter by taking an action to spend %3. | %S End the run. | If Runner has used a noisy icebreaker during this run, the cost to rez Baskerville is reduced by %5. Bolter Swarm Classic 04-003_bolter_swarm 8 Ice Sentry - AP - Hellbolt - Sleepy Corporation 4 C 04-003 C %S Do 4 Net damage. | %S Runner cannot break any subroutines of the next piece of ice encountered during this run. | If Runner has used a noisy icebreaker during this run, the cost to rez Bolter Swarm is reduced by %5. Boostergang Connections Classic 04-004_boostergang_connections 7 Prep Runner U 04-004 U Trash your hand. Search your stack for as many cards as were successfully trashed in this way and bring them into your hand. Shuffle your stack afterward. Brain Drain Classic 04-005_brain_drain 3 Ice Sentry - Black AP Corporation 3 U 04-005 U %S Roll a die. On a 1, do 3 brain damage. Corporate Shuffle Classic 04-006_corporate_shuffle 0 Operation Double Corporation C 04-006 C Draw five cards, then shuffle a card stored in HQ into R&D. | (Playing a double operation costs two consecutive actions this turn instead of one.) Corruption Classic 04-007_corruption 0 Prep Runner U 04-007 U Play only if you scored any agendas this turn. Lose all agenda points you scored this turn, and the Corp scores that many agenda points. Gain %10 per agenda point lost in this way, and the Corp gives you a tag. Crash Space Classic 04-008_crash_space 2 Resource Unique Runner U 04-008 U Gain %1 at the start of each of your turns. All trace attempts are automatically successful, and give you a tag in addition to their other effects. If Crash Space leaves play, lose %2. | %A: Trash Crash Space. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Data Fort Remapping Classic 04-009_data_fort_remapping 4 Agenda Gray Ops Corporation 2 C 04-009 C Put a Remap counter on Data Fort Remapping when you score it. | Remap counter: End a run. Deadeye Classic 04-010_deadeye 5 Ice Sentry- Killer - Sleepy Corporation 0 C 04-010 C %S Trash a program. | %S End a run. | If Runner has used a noisy icebreaker during this run, the cost to rez Deadeye is reduced by %5. Do the 'Drine Classic 04-011_do_the_drine 0 Prep Runner U 04-011 U Suffer any amount of brain damage, but not enough to flatline you or to reduce your hand size to less than 0. Gain %4 for each point of brain damage you suffer in this way. This damage cannot be prevented. Dumpster Classic 04-012_dumpster 5 Ice Code Gate - Deflector Corporation 5 U 04-012 U Dumpster cannot be installed on the Archives. | %S Runner is now encountering the outermost piece of rezzed ice on the Archives, instead of passing Dumpster. The run is now considered to be a run on the Archives. If there is no rezzed ice on the Archives, Runner is considered to have passed the last piece of ice on the Archives. Early Worm Classic 04-013_early_worm 4 Program Icebreaker - Worm - 1 MU 1 Runner 2 C 04-013 C %1: Break wall subroutine. | %2: +3 strength Elena Laskova Classic 04-014_elena_laskova 3 Resource Connection - Unique Runner U 04-014 U Whenever you play a prep, gain an additional %1 the first time you gain bits from its effect. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Entrapment Classic 04-015_entrapment 2 Ice Code Gate - Deflector Corporation 4 C 04-015 C %S If you pay %2, Runner is now encoutering the outermost piece of rezzed ice on a data fort of your choice, instead of passing Entrapment. The run is now considered to be a run on that data fort. If there is no rezzed ice on that fort, Runner is considered to have passed the last piece of ice on that fort. Executive File Clerk Classic 04-016_executive_file_clerk 0 Resource Connection - Hidden Runner C 04-016 C %2, %T: Look at all cards stored in HQ. | Hidden resources are installed face down, but are put into the trash face up. Finders Keepers Classic 04-017_finders_keepers 7 Prep Random Runner C 04-017 C Roll three dice. Gain that many bits. Glacier Classic 04-018_glacier 0 Ice Wall Corporation 5 U 04-018 U Rezzing Glacier costs 1 agenda point, in addition to the normal cost. | %S End the run. | %S End the run. | %1: Move Glacier to the outermost position of any other data fort. Use this ability only at the start of a run. You may use this ability even if Glacier is unrezzed, in which case, you reveal it. Gypsy Schedule Analyzer Classic 04-019_gypsy_schedule_analyzer 2 Prep Runner U 04-019 U Make a run on R&D. If run is successful, do not access any cards. Instead, reveal cards one at a time from R&D until your reveal an agenda card or there are no cards left in R&D. Store the agenda, if any, in HQ and shuffle the other revealed cards, if any, into R&D. Imperial Guard Classic 04-020_imperial_guard 10 Ice Sentry - Killer - Sleepy Corporation 5 C 04-020 C %S Trash a program. | %S End the run. | If runner has used a noisy icebreaker during this run, the cost to rez Imperial Guard is reduced by %5. Indiscriminate Response Team Classic 04-021_indiscriminate_response_team 0 Node Black Ops Corporation 2 U 04-021 U After Runner makes a successful run, you may have Runner shuffle his or her hand into his or her stack and then draw as many cards as he or she had before. Library Search Classic 04-022_library_search 2 Prep Runner C 04-022 C Make a run on R&D or HQ. If run is successful, access two additional cards if you used no noisy icebreakers during the run and if no trace attempts were made during the run. Little Black Box Classic 04-023_little_black_box 4 Hardware Deck Runner U 04-023 U Provides +1 MU and +1 hand size. Prevent up to 1 Net or brain damage each turn. Put %1 from the bank on Little Black Box when it is installed. Use this bit only to pay for increasing your link. If you use the bit, replace it from the bank at the start of your next turn. | (Only one deck can be in play at a time. Trash any older decks.) London City Grid Classic 04-024_london_city_grid 3 Upgrade Region Corporation 6 U 04-024 U Runner must pay %1, in addition to the normal cost, to use each subroutine of a noisy icebreaker during runs on this fort. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Matador Classic 04-025_matador 4 Program Icebreaker - Killer - 1 MU 1 Runner 0 C 04-025 C %1: Break sentry subroutine. | %3: +5 strength Meat Upgrade Classic 04-026_meat_upgrade 2 Prep Double Runner U 04-026 U Remove up to two tags, at no cost, and draw three cards. | (Playing a double prep costs two consecutive actions this turn instead of one.) MS-todon Classic 04-027_ms-todon 4 Program Icebreaker - Killer - Noisy - 1 MU 1 Runner 2 C 04-027 C %1: Break sentry subroutine. | %1: +1 strength | The first time during each run that you break a sentry subroutine with MS-todon, lose all bits from all stealth cards, if you can, and the Corp gives you a tag. Networking Classic 04-028_networking 3 Prep Double Runner C 04-028 C Gain %9. | (Playing a double prep costs two consecutive actions this turn instead of one.) Omnitech Spinal Tap Cybermodem Classic 04-029_omnitech_spinal_tap_cybermodem 5 Hardware Deck - Random Runner U 04-029 U Provides +1 MU. Put %2 from the bank on Omnitech Spinal Tap Cybermodem when it is installed. Use these bits only to pay for using icebreakers during runs or increasing your link. If you use any of these bits, replace them at the start of your next turn. | At the start of each of your turns, roll a die. On a 1, suffer 2 brain damage. This damage cannot be prevented. | If Omnitech Spinal Tap Cybermodem leaves play, suffer 2 brain damage. | (Only one deck can be in play at a time. Trash any older decks.) Omnitech Wet Drive Classic 04-030_omnitech_wet_drive 0 Hardware Cybernetics Runner U 04-030 U Your base MU is equal to the number of cards in your hand instead of 4. Panzer Run Classic 04-031_panzer_run 1 Prep Double Runner C 04-031 C Gain %4 and draw two cards. | (Playing a double prep costs two consecutive actions this turn instead of one.) Psychic Friend Classic 04-032_psychic_friend 2 Program Icebreaker - 1 MU 1 Runner 1 C 04-032 C %1: Break code gate subroutine. | %2: +1 strength until end of turn Puzzle Classic 04-033_puzzle 2 Ice Code Gate Corporation 5 C 04-033 C %S End the run, and trash Puzzle at end of turn. | %S End the run, and trash Puzzle at end of turn. Reclamation Project Classic 04-034_reclamation_project 0 Operation Double Corporation U 04-034 U Search the Archives for any number of ice cards. Show those cards to Runner, then store them in HQ. | (Playing a double operation costs two consecutive actions this turn instead of one.) Rent-I-Con Classic 04-035_rent-i-con 3 Program Icebreaker - 2 MU 2 Runner 2 U 04-035 U %1: Break ice subroutine. At the end of this run, trash Rent-I-Con. | %1: +1 strength Running Interference Classic 04-036_running_interference 2 Prep Double Runner U 04-036 U Make a run. During that run, the Corp must pay %X, in addition to the normal cost, to rez each piece of ice, where X is the rez cost of that piece of ice. | (Playing a double prep costs two consecutive actions this turn instead of one.) Sandbox Dig Classic 04-037_sandbox_dig 0 Resource Hidden Runner C 04-037 C %3, %T: Look at the top three cards stored in R&D. | Hidden resources are installed face down, but are put into the trash face up. Satellite Monitors Classic 04-038_satellite_monitors 3 Node Corporation 1 C 04-038 C At the start of each of your turns, you may roll a die for each run Runner made during his or her last turn. For each 1, give Runner a tag. Schematics Search Engine Classic 04-039_schematics_search_engine 2 Program 1 MU 1 Runner U 04-039 U Whenever you access cards from HQ, Expose all of the Corp's installed cards. Self-Destruct Classic 04-040_self-destruct 2 Upgrade Ambush Corporation 0 C 04-040 C Install Self-Destruct only in a subsidiary data fort. | %T: Trash all other cards installed in or on this data fort. Do 1 Net damage for each card successfully trashed in this way. Use this ability only when Runner accesses Self-Destruct. Shock Treatment Classic 04-041_shock_treatment 2 Upgrade Ambush Corporation 5 U 04-041 U When Runner accesses Shock Treatment, trash all pieces of hardware and two programs. Ignore this effect unless Runner has four or more tags. Sterdroid Classic 04-042_sterdroid 0 Upgrade Corporation 0 C 04-042 C %3, %T: Choose a piece of ice. That ice's strength is doubled until end of turn. If this would raise the ice's strength above 10, its strength becomes 10. Strategic Planning Group Classic 04-043_strategic_planning_group 2 Node Unique Corporation 4 U 04-043 U Whenever you draw one or more cards, draw an extra card. Then place one of the drawn cards on the bottom of R&D. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Street Enforcer Classic 04-044_street_enforcer 1 Upgrade Sysop Corporation 3 U 04-044 U At the start of each run on this data fort, Runner loses %X, where X is equal to the number of tags Runner has. Superglue Classic 04-045_superglue 2 Program 1 MU 1 Runner C 04-045 C %T: Derez a piece of ice. Use this ability only if you have just broken all the subroutines of that piece of ice. Superserum Classic 04-046_superserum 3 Agenda Research Corporation 2 U 04-046 U When you score Superserum, remove all Virus counters, and avoid receiving the next two Virus counters Runner gives to you. Theorem Proof Classic 04-047_theorem_proof 5 Agenda Research Corporation 3 U 04-047 U If Runner accesses Theorem Proof, he or she does not score it, but instead may install it as a 2 MU program that has the ability "%A: Score Theorem Proof" but is removed from the game if it leaves play in any other way. Trapdoor Classic 04-048_trapdoor 3 Ice Code Gate - Deflector Corporation 3 U 04-048 U Install Trapdoor only on R&D or HQ. | %S Runner is now encountering the outermost piece of rezzed ice on a subsidiary data fort of your choice, instead of passing Trapdoor. The run is now considered to be a run on that data fort. If there is no rezzed ice on that fort, Runner is considered to have passed the last piece of ice on that fort. Runner automatically breaks this subroutine if there are no subsidiary data forts. Unlisted Research Lab Classic 04-049_unlisted_research_lab 3 Agenda Asset - Gray Ops Corporation 2 C 04-049 C Draw an additional card at the start of each of your turns. Vintage Camaro Classic 04-050_vintage_camaro 1 Hardware Vehicle Runner C 04-050 C %1, Forgo your next action: Avoid receiving a tag. Vortex Classic 04-051_vortex 0 Ice Code Gate - Deflector Corporation 2 C 04-051 C %S If you pay %2, Runner is now encoutering the outermost piece of rezzed ice on a data fort of your choice, instead of passing Vortex. The run is now considered to be a run on that data fort. If there is no rezzed ice on that fort, Runner is considered to have passed the last piece of ice on that fort. Zetatech Portastation Classic 04-052_zetatech_portastation 3 Hardware Runner C 04-052 C Put %1 from the bank on Zetatech Portastation when it is installed. Use this bit only to pay for playing preps. If you use the bit, replace it from the bank at the start of your next turn. A Fist in the Jar Chrysalid_Matrix 05-001_a_fist_in_the_jar 2 Node Ambush - Unique Corporation 0 C 05-001 C If Runner accesses A Fist in the Jar, Runner may run only on this fort until Runner makes a successful run on this fort. If declaring a run on this fort is illegal, the effect is cancelled. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Accounting Firewall Chrysalid_Matrix 05-002_accounting_firewall 3 Ice Wall Corporation 3 C 05-002 C %S Gain %2. | %S Gain %2. Acid Wall Chrysalid_Matrix 05-003_acid_wall 6 Ice Wall Corporation 3 C 05-003 C %S End ther run. | When you rez Acid Wall, put 3 Acid counters on it. Each Acid counter gives -1 strength to the ice or icebreaker it is on. Whenever an icebreaker breaks a subroutine on Acid Wall, move one Acid counter from Acid Wall to an icebreaker used during this encounter. When all Acid counters are removed from Acid Wall, trash it. AI Template Chrysalid_Matrix 05-004_ai_template 0 Program 1 MU 1 Runner C 05-004 C %T, trash a resource: Pass a piece of ice. Use this ability only during an encounter with a piece of ice. Archive Storage Service Chrysalid_Matrix 05-005_archive_storage_service 1 Resource Position Runner C 05-005 C %A: Make a run on the Archives. If run is successful, and there are no cards in the Archives, put an Induction counter in the Archives and gain a tag. Any number of Induction counters on the Archives gives you %1 every time a card goes to the Archives, and that card is put in the Archives face up. The Corp may remove an Induction counter by taking an action to pay %1. | >>>> Aubrey, Apprentice Cowboy Chrysalid_Matrix 05-006_aubrey_apprentice_cowboy 3 Resource Connection Runner C 05-006 C At the start of each of your turns, put a bit on Aubrey. | %A: Take all the bits from Aubrey. | Forego your next action: Make a run; whether or not that run is successful, you may then make another run. If either of these runs is not successful, forego an additional action. Use this ability only once per turn and only during your turn. Background Profiler Chrysalid_Matrix 05-007_background_profiler 0 Node Gray Ops Corporation 2 C 05-007 C You may only rez Background Profiler if the Runner is tagged. | %5: Give the Runner a tag. Use this ability only if the Runner is tagged. | %A: Expose an hidden resource. Berlin City Grid Chrysalid_Matrix 05-008_berlin_city_grid 3 Upgrade Region Corporation 1 C 05-008 C %4, trash a card installed in or on this fort: Put an advancement counter on a card in this fort. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Beta-of-the-Month Club Chrysalid_Matrix 05-009_beta-of-the-month_club 2 Resource Position - Random Runner C 05-009 C %A, %A: Gain 3 consecutive actions which you must use for installing programs. At the end of your turn, roll a die. On a 1, return an installed program to your hand. Bride of Krumz Chrysalid_Matrix 05-010_bride_of_krumz 2 Node AI Corporation 3 C 05-010 C Any ice that has only tracing subroutines has +1 strength. Put %1 from the bank on Bride of Krumz when you rez it. Use this bit only to pay for traces. If you use this bit, replace it from the bank at the start of your next turn. Chinese Finger Puzzle Chrysalid_Matrix 05-011_chinese_finger_puzzle 5 Ice Code Gate Corporation 3 C 05-011 C %S End the run. | When you rez C.F.P., put 2 Puzzle counters on it. Each Puzzle counter gives -1 strength to the ice or icebreaker it is on. | Whenever an icebreaker breaks a subroutine on C.F.P., move a Puzzle counter to an icebreaker used during this encounter. When all Puzzle counters are removed from C.F.P., trash it. Contingency Plans Storage Vault Chrysalid_Matrix 05-012_contingency_plans_storage_vault 2 Node Corporation 4 C 05-012 C %A: Take an operation from HQ and store it face up on C.P.S.V. | %X, %A,: Play any operation stored on C.P.S.V.; X is equal to the cost to play that operation. | If C.P.S.V. leaves play, trash any cards stored on it. Critical Path Maintenance Chrysalid_Matrix 05-013_critical_path_maintenance 4 Agenda Gray Ops Corporation 1 C 05-013 C 1 agenda point, discard a card at random from HQ: You may search R&D for a card and store it in HQ, then shuffle R&D. Your handsize is reduced by one for the remainder of the game. Use this ability only if your handsize is 1 or more. Department of Plausible Deniability Chrysalid_Matrix 05-014_department_of_plausible_deniability 3 Node Gray Ops Corporation 4 C 05-014 C You may rez D.P.D. when the Runner attempts to give you one or more Bad Publicity points. | %1, trash a rezzed sysop: Prevent 1 Bad Publicity point that the Runner is attempting to give you. | %1, %A: Show an upgrade in the Archive to the Runner and store it into the HQ. Deus Ex Machina Chrysalid_Matrix 05-015_deus_ex_machina 0 Ice Corporation 0 C 05-015 C %S End the run. | When you rez D.E.M., pay X above the rez cost to put X Deus counters on it. X must be at least 2. Remove a Deus counter every time the Runner encounters D.E.M.; if there are no Deus counters on it at the start of your turn and it is rezzed, trash it. If D.E.M. is derezzed, remove all counters from it. Diagnostic Agent Chrysalid_Matrix 05-016_diagnostic_agent 0 Program AI - 1 MU 1 Runner C 05-016 C At the start of each of your turns, you may roll a die. On a 1, 2, or 3, put %1 from the bank on Diagnostic Agent. On a 4 or 5, put %2. On a 6, put %3. Use these bits only to pay for installing hardware. At the end of your turn, return these bits to the bank. Dumpster Cam Chrysalid_Matrix 05-017_dumpster_cam 3 Program Virus - 1 MU 1 Runner C 05-017 C Whenever you make a successful run on the Archives, give the Corp a Cam counter. Three or more Cam counters cause all discards from HQ to be made face up. | (The Corp may remove all Virus counters by forgoing its next three actions.) Figure in the Shadows Chrysalid_Matrix 05-018_figure_in_the_shadows 1 Node Sysop Corporation 2 C 05-018 C %T: Install a sysop in any fort in which it can be installed. You must rez the sysop when you install it. You may use this ability at the start of a run. | %2, A: Uninstall a rezzed sysop and install it in another existing data fort. You may rez the sysop when you install it. Forced Recall Chrysalid_Matrix 05-019_forced_recall 5 Operation Gray Ops Corporation C 05-019 C Play only if Runner has made more than one run during this game. | Choose an installed program or piece of hardware. If the Runner has more than one copy of that card in play, pay %X to return X copies of that card to the Runner's hand, where X is equal to the number of copies in play. Friend of a Friend of a Friend Chrysalid_Matrix 05-020_friend_of_a_friend_of_a_friend 3 Prep Runner C 05-020 C Search your stack for a connection. Show that connection to the Corp, then install it as though it had a %0 installation cost. Shuffle your stack afterwards. At the end of the turn, take the connection into your hand. Gargoyle Chrysalid_Matrix 05-021_gargoyle 6 Ice Sentry Corporation 2 C 05-021 C %S Do 1 Net damage. | %S End the run. | %X: Move Gargoyle to the outermost position of any fort with X ice and that contains a rezzed wall. You may do this even if Gargoyle is unrezzed, in which case you reveal it. Use this ability only at the start of a run. Golden Master Security Chrysalid_Matrix 05-022_golden_master_security 0 Node Asset Corporation 2 C 05-022 C %1: Prevent a piece of installed ice from being trashed. Use this ability only during the Runner's turn. You may rez Golden Master Security whenever the Runner attempts to trash a piece of ice. | %1, %A: Show a piece of ice in the Archives to the Runner and store it in the HQ. Hardwired Customization Chrysalid_Matrix 05-023_hardwired_customization 2 Hardware Unique Runner C 05-023 C You may not trash Corp cards that you access. | Each turn you may gain an action, which you can use only to make a run. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Headmaster, Wilson Memorial Academy Chrysalid_Matrix 05-024_headmaster_wilson_memorial_academy 4 Resource Position - Unique Runner C 05-024 C At the start of each turn, gain %1 for each installed connection, and receive one tag. | %A, %A: Make 3 runs on 3 different forts. Use this ability once per turn and only if you can legally make runs during these actions. | %T: Prevent any amount of meat damage. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Hecate Chrysalid_Matrix 05-025_hecate 5 Ice Random Corporation 3 C 05-025 C %S End the run. | Whenever the Runner encounters Hecate, roll a die. On a 1 or 2, Hecate is a code gate; on a 3 or 4, Hecate is a sentry; on a 5 or 6, Hecate is a wall. This lasts until the end of the encounter. Infinity Jest Chrysalid_Matrix 05-026_infinity_jest 6 Program 2 MU 2 Runner C 05-026 C All ice is encountered with its strength reduced by 2. | You cannot trash Corp's cards, even if an effect would allow you to trash cards that may not normally be trashed. Insider Trading Chrysalid_Matrix 05-027_insider_trading 0 Prep Runner C 05-027 C Play only if the Corp scored any asset agendas during its last turn. Gain %3 per agenda point scored by the Corp during its last turn. Interleaved Data Integrity Chrysalid_Matrix 05-028_interleaved_data_integrity 1 Node Corporation 0 C 05-028 C All nodes, including this one, cost an additional %1 to trash. Isolated Partition Scheme Chrysalid_Matrix 05-029_isolated_partition_scheme 2 Operation Corporation C 05-029 C You can pay %X to put X Partition counters on a rezzed node or upgrade. Each Partition counter increases that card's trash cost by %1. Jayne, Apprentice Cynic Chrysalid_Matrix 05-030_jayne_apprentice_cynic 4 Resource Connection Runner C 05-030 C Trash a resource: Make a run on a subsidiary data fort, during which you may not trash any cards you access. Use this ability only once per turn and only during your turn. | %T: Prevent any amount of meat damage. | %2, %A: Look at all cards stored in HQ. Use this ability only if you made a successful run on HQ this turn. Juniper Samurai Chrysalid_Matrix 05-031_juniper_samurai 5 Ice Sentry Corporation 0 C 05-031 C When the Runner encounters Juniper Samurai, it gains +1 strength and one "%S End the run" subroutine until the end of the encounter for each installed resource. lady@butterfly.bm Chrysalid_Matrix 05-032_lady@butterflybm 2 Upgrade Sysop Corporation 3 C 05-032 C Install lady@butterfield.bm only in HQ. | If Runner causes you to lose bits from your bit pool, put them on lady@butterfield.bm instead. | At the end of each of your turns, put %1 on lady@butterfield.bm from the bank. | Take up to %2 from lady@butterfield.bm at the start of your turn. Lars Dali, Consumer Advocate Chrysalid_Matrix 05-033_lars_dali_consumer_advocate 6 Resource Connection - Unique Runner C 05-033 C The difficulty of an agenda is increased by 2 if the Corp has already scored an agenda with the same name. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Leech Chrysalid_Matrix 05-034_leech 6 Ice Sentry Corporation 2 C 05-034 C %S End the run. | When you rez Leech, put 2 Leech counters on it. Each Leech counter gives -1 strength to the ice or icebreaker it is on. Whenever an icebreaker breaks a subroutine on Leech, move one Leech counter from Leech to an icebreaker used during this encounter. When all Leech counters are removed from Leech, trash it. Little Blinking Light Chrysalid_Matrix 05-035_little_blinking_light 4 Ice Sentry - Killer Corporation 1 C 05-035 C %S Put a -1 strength counter on an icebreaker. | %S End the run. Lobe Yank Chrysalid_Matrix 05-036_lobe_yank 0 Node Ambush - Virus Corporation 0 C 05-036 C If Runner accesses Lobe Yank, Runner takes 1 brain damage at the start of each run until the end of the turn, even if Lobe Yank is not installed. Ignore this effect if Runner accesses Lobe Yank from the Archives, in which case Runner must show it to you. Looking Glass Chrysalid_Matrix 05-037_looking_glass 7 Program Icebreaker - Stealth - 1 MU 1 Runner 4 C 05-037 C %1: Break a subroutine on a piece of ice that has strength equal to L.G. | %1: increase or decrease L.G.'s strength by 1. | You may only use bits from stealth sources to pay for using L.G. | Put %2 from the bank on L.G. when it is installed. Use these bits only to pay for using L.G. If you use any of these bits, replace them from the bank at the start of your turn. Madame Rousseau's House of Constructs Chrysalid_Matrix 05-038_madame_rousseaus_house_of_constructs 4 Resource Base Link - Random Runner C 05-038 C %0: Roll a die. Set your link to that value. Use this ability only once for each trace attempt. | Gain %1 whenever you successfully use M.R.H.C. to avoid a trace. | (Use only one base link card for each trace attempt made against you.) Markus, Apprentice Sysop Chrysalid_Matrix 05-039_markus_apprentice_sysop 3 Resource Connection Runner C 05-039 C While Markus is in play, trash any icebreaker with a negative strength. | Put a -1 strength counter on an installed icebreaker: Make a run on either HQ or R&D. If the run is successful, you may force the Corp to install and rez, at no cost, in a data fort of your choice, an ice you've accessed during the run. Use this ability only once per turn and only during your turn. Martyr Chrysalid_Matrix 05-040_martyr 5 Program Icebreaker - Killer - 1 MU 1 Runner 1 C 05-040 C %2: Break sentry subroutine. | %1: +1 strength | %1: Prevent 1 brain damage and put a -1 strength counter on Martyr. | %T: Prevent an installed icebreaker from being trashed. Use this ability only during an encounter with a piece of ice. Mateo, Apprentice Incompetent Chrysalid_Matrix 05-041_mateo_apprentice_incompetent 4 Resource Connection Runner C 05-041 C Gain %1 at the start of each turn. | If Mateo leaves play, suffer 1 brain and 1 meat damage. | Trash a piece of hardware: Make a run, during which you cannot break subroutines that do damage, except for tracing ones. Use this ability only once per turn and only during your turn. Mother Hen Chrysalid_Matrix 05-042_mother_hen 1 Upgrade Corporation 2 C 05-042 C Install Mother Hen only in R&D or HQ. | Runner pays %2, in addition to the trash cost, to trash cards installed in this fort. Muzzle-to-Puzzle Chrysalid_Matrix 05-043_muzzle-to-puzzle 3 Program Icebreaker - 1 MU 1 Runner 0 C 05-043 C %2: Break ice subroutine. | %3: +2 strength | %3, %T: Convert a piece of ice that is a sentry or wall into a code gate. Use this ability only after you have just broken all the subroutines on that piece of ice with Muzzle-to-Puzzle. One Hand Clapping Chrysalid_Matrix 05-044_one_hand_clapping 9 Program Icebreaker - Stealth - 1 MU 1 Runner 5 C 05-044 C %2: Break ice subroutine. | You may only use bits from stealth sources to pay for using O.H.C. | Put %3 from the bank on O.H.C. when it is installed. Use these bits only to pay for using O.H.C. If you use any of these bits, replace them from the bank at the start of your turn. Outsourced Multicompile Chrysalid_Matrix 05-045_outsourced_multicompile 2 Operation Corporation C 05-045 C Install up to 5 cards with the same name. You must rez the cards when you install them, paying all installation and rez costs. Patience Chrysalid_Matrix 05-046_patience 0 Program Icebreaker - Stealth - 1 MU 1 Runner 0 C 05-046 C %2: Break ice subroutine. | %2: +3 strength | You may only use bits from stealth sources to pay for using Patience. | Put %1 from the bank on Patience at the start of your turn. At the end of a run, put %1 from the bank on Patience for every subroutine you broke with Patience during that run. Use these bits only to pay for using Patience. Perpetual Motion Machine Chrysalid_Matrix 05-047_perpetual_motion_machine 5 Ice Sentry Corporation 5 C 05-047 C %S Add up to one advancement counter to an installed card that can be advanced. Private Kelp Tank Chrysalid_Matrix 05-048_private_kelp_tank 0 Resource Runner C 05-048 C At the start of each turn, if Private Kelp Tank has a bit on it, put that bit into your bit pool; otherwise, put a bit from the bank on Private Kelp Tank. Pug Underwood, Rogue Mechanic Chrysalid_Matrix 05-049_pug_underwood_rogue_mechanic 3 Resource Connection Runner C 05-049 C Once per turn, during your turn, you may gain an action, which you can use only to install hardware. Quick and Dirty Media Wipe Chrysalid_Matrix 05-050_quick_and_dirty_media_wipe 0 Operation Corporation C 05-050 C Remove two virus counters. You may pay %6 to play this operation at the start of your turn, without taking an action to do so. Rainmaker Chrysalid_Matrix 05-051_rainmaker 4 Program Icebreaker - 1 MU 1 Runner 0 C 05-051 C %0: Break subroutine of the type chosen for Rainmaker. | %2: +3 strength | %0: Choose the type of ice for Rainmaker to break; you may choose a single keyword from any rezzed piece of ice, except for ice, code gate, sentry, or wall. Use this ability only once and only during an encounter with a piece of ice. Recombinant Source Code Chrysalid_Matrix 05-052_recombinant_source_code 0 Prep Runner C 05-052 C You can shuffle 2 installed programs into your stack to search it for a program and gain %2, which you may use only to install this program. Install the program, if you can; otherwise, return it to your stack. Shuffle your stack afterwards. If you did not spend the %2, return the unused bits to the bank. Remote Retinal Scan Chrysalid_Matrix 05-053_remote_retinal_scan 1 Upgrade Corporation 3 C 05-053 C If Runner accesses Remote Retinal Scan, Runner may not run on this fort for the remainder of the turn. Requisition Form Rebuild Chrysalid_Matrix 05-054_requisition_form_rebuild 2 Prep Detection Runner C 05-054 C Play only if you made a successful run on the Archives this turn. | Expose up to 5 installed cards, none of which can be in the same data fort. Rusty, Apprentice Vandal Chrysalid_Matrix 05-055_rusty_apprentice_vandal 3 Resource Connection Runner C 05-055 C Reduce your handsize by 1 permanently: Make a run on either R&D or HQ. If run is successful, you may trash one stored card that you access, at no cost, whether or not that card can normally be trashed. Use this ability only once per turn and only during your turn. | %2, %A: Shuffle your hand into your stack and draw two cards. Selective Power Spike Chrysalid_Matrix 05-056_selective_power_spike 0 Operation Gray Ops Corporation C 05-056 C Do not play this card as a normal operation. Instead, play it during a run, when the Runner uses an icebreaker to break a subroutine on a piece of ice. The subroutine is not broken. The Runner may then attempt to break the subroutine again, but not with the same icebreaker. At the end of the run, trash that piece of ice, and forego your next action. Snowball in Beta Chrysalid_Matrix 05-057_snowball_in_beta 10 Program Icebreaker - Stealth - 1 MU 1 Runner 0 C 05-057 C S.I.B. has +1 strength for each subroutine it has broken during a run, until the end of that run. | %1: Break ice subroutine. | %1: +1 strength | You may only use bits from stealth sources to pay for using S.I.B. | Put %1 on S.I.B. at the end of any run during which you broke a subroutine with it. Use this bit only to pay for using S.I.B. Spite or Malice Chrysalid_Matrix 05-058_spite_or_malice 0 Prep Runner C 05-058 C Make a run. If the run is successful, do not access cards. Instead, you may move any number of advancement counters from a single card installed inside this fort to any exposed or rezzed card that can be advanced. The Corp may choose to reveal any number of installed cards that can be advanced. If there are no other cards that can be advanced, you may remove as many counters as you wish by paying %2 for each. Sympathetic Vibrations Chrysalid_Matrix 05-059_sympathetic_vibrations 1 Prep Sabotage Runner C 05-059 C Play only if you made a successful run on HQ this turn. Pay the rez cost of a piece of rezzed ice to derez it and all rezzed duplicates of that piece of ice. At the end of the turn, the Corp may rez all of them again at no cost. Tangled Web Chrysalid_Matrix 05-060_tangled_web 0 Node Ambush - Virus Corporation 0 C 05-060 C If Runner accesses T.W., Runner must take 3 Net damage at the start of each run until the end of the turn, even if T.W. is not installed. Ignore this effect if Runner accesses T.W. from the Archives. If T.W. is accessed from R&D, Runner must show it to you. Targeted Obsolescence Chrysalid_Matrix 05-061_targeted_obsolescence 0 Node Ambush - Virus Corporation 0 C 05-061 C When Runner accesses T.O., even if it is not installed, you may pay %4 to give Runner an Obsolescence counter. Ignore this effect if Runner accesses it from the Archives. Each Obsolescence counter reduces the Runner's MU by 1. Runner may take an action to pay %4 to remove an Obsolescence counter. If T.O. is accessed from R&D, Runner must show it to you. Tenebrum Jukebox Chrysalid_Matrix 05-062_tenebrum_jukebox 6 Hardware Chip Runner C 05-062 C At the start of each turn, pay %1 or take the top program on Jukebox and make it the bottom program. | %A: Install a non-icebreaker program on top of Jukebox. | %1, %A: Take the top program on Jukebox and make it the bottom program. | Only the top program on Jukebox is considered to be in play. Tenebrum Roundhouse Chrysalid_Matrix 05-063_tenebrum_roundhouse 2 Hardware Runner C 05-063 C %A: Install a deck face-up in Roundhouse; the installation cost is reduced by %2. Flip face-down any older deck in Roundhouse to remove it from play. Use this ability only if there are fewer than two decks installed in Roundhouse. | %A: If there are two decks on Roundhouse, flip both. Only the face-up one is considered in play. Tenebrum Runabout Chrysalid_Matrix 05-064_tenebrum_runabout 6 Hardware Deck - Stealth Runner C 05-064 C Provides +1 MU. | At the beginning of each run, put %1 from the bank on Runabout. Use this bit only to pay for using icebreakers during runs, but not for using noisy icebrekers. At the end of the run, if you did not spend the bit, return it to the bank. | (Only one deck can be in play at a time. Trash any older decks.) Tenebrum Sidecar Chrysalid_Matrix 05-065_tenebrum_sidecar 7 Hardware Deck Runner C 05-065 C Provides +1 MU. | Whenever the Corp gives you one or more tags, each tag is prevented unless the Corp pays an additional %1 per tag. | %T, trash a connection: prevent any amount of Net damage. | (Only one deck can be in play at a time. Trash any older decks.) Top-Down Micromanagement Chrysalid_Matrix 05-066_top-down_micromanagement 0 Operation Corporation C 05-066 C Exchange the positions of any two pieces of ice. You may rez either or both pieces of ice after moving them. Turnstile Chrysalid_Matrix 05-067_turnstile 2 Ice Code Gate - Sentry - Wall Corporation 0 C 05-067 C %S End the run. | Gain %1 whenever the Runner breaks a subroutine on Turnstile. Vid Rights Chrysalid_Matrix 05-068_vid_rights 0 Prep Runner C 05-068 C Remove any number of Bad Publicity points from the Corp. Gain %3 for each Bad Publicity point removed in this manner. Voicemail Chrysalid_Matrix 05-069_voicemail 5 Ice Wall - Random - Bad Publicity Corporation 3 C 05-069 C %S Runner must jack out or resume the run at the outermost piece of ice on a random fort. | %S End the run. | %S End the run. | When you rez Voicemail, gain 1 Bad Publicity point. Voluntary Recall Chrysalid_Matrix 05-070_voluntary_recall 2 Operation Corporation C 05-070 C You may pay X Agenda points and forgo your next X actions to lose X Bad Publicity points. What You Don't Know... Chrysalid_Matrix 05-071_what_you_dont_know 1 Prep Detection Runner C 05-071 C Expose all of the ice installed on a single data fort. Word on the Street Chrysalid_Matrix 05-072_word_on_the_street 3 Node Gray Ops - Unique Corporation 2 C 05-072 C The Runner must pay %2, in addition to any other costs, to install resources. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Degenerate Corporate Investigators Dioscuri 06-001_degenerate_corporate_investigators Corporation Corporation C 06-001 C At the start of each of your turns, put 2 Relaxation counters on Degenerate Corporate Investigators. | %A: Add a number of bits to your bit pool equal to the number of Relaxation counters on Degenerate Corporate Investigators, and remove one Relaxation counter. You may use this ability only once per turn. | If the Runner makes a run, he or she may pay %1 to remove one Relaxation counter. | Starting Hand/Bits: 4/6 Diversified Holdings Corp. Dioscuri 06-002_diversified_holdings_corp Corporation Corporation C 06-002 C The trash cost of all your nodes (including those stored in HQ and R&D) is increased by the number of rezzed and/or revealed nodes you have in play. | Whenever you rez a node that contains the text "Put %X from the bank on [card name] when you rez it.", put double that number of bits instead. | Starting Hand/Bits: 5/5 Infinite Fax Loop Dioscuri 06-003_infinite_fax_loop Runner Runner C 06-003 C Infinite Fax Loop starts the games with 2 Paperwork counters. | Paperwork Counter: Prevent an advancement counter from being added to any card. The number of advancement counters being added cannot be reduced below 1 in this way. | 3 Paperwork Counters, %A: Corp may not advance any cards during its next turn. | Whenever the corp successfully adds multiple advancement counters to an agenda in a single turn, add one Paperwork counter to Infinite Fax Loop. Mu Nu Gamma Dioscuri 06-004_mu_nu_gamma Corporation Corporation C 06-004 C Discard a Black Ops or Black Ice card face-up into the Archives: Gain %3 or remove one Bad Publicity counter. | %A, trash a rezzed piece of Black Ice: Gain %5 or remove four Bad Publicity counters. | Starting Hand/Bits: 6/5 Paranoid Bob, Ex-Combat Runner Dioscuri 06-005_paranoid_bob_ex-combat_runner Runner Runner C 06-005 C At the start of each of your turns, for each installed unrevealed Corporation card, pay either %2 or forfeit your next action. Then, reveal all of these cards. | %A: Reveal an installed Corporation card. Psych Profilers Dioscuri 06-006_psych_profilers Corporation Corporation C 06-006 C %0: Declare a card the Runner has in play or in the trash "profiled". | %0: Declare a card the Runner has in play "targeted". | Use the above abilities only once per game each. | Whenever the Runner plays a "profiled" card, add two Psych counters to Psych Profilers. If, during an action, the Runner uses any abilities printed on a "targeted" card, add one Psych counter to Psych Profilers at the end of that action. | 2 Psych counters: Give Runner a tag. The Runner may pay %3 to avoid this tag. | 6 Psych counters, %3, %A: Give Runner a tag. Receiving this tag may not be avoided | Starting Hand/Bits: 4/3 Psychic AI, Inc. Dioscuri 06-007_psychic_ai_inc Corporation Corporation C 06-007 C At the start of the game, put 6 Psi counters on Psychic AI, Inc. | Psi Counter: Lower a die roll made by either player by 1. A die roll of less than "1" is treated as a 1. You may use this ability after the die is rolled, but you may only use 1 Psi counter per die roll to be affected. | Psi Counter: Gain 2 bits. You may use this ability only once per turn, and only during your own turn. | Starting Hand/Bits: 4/3 R&D Informer Dioscuri 06-008_randd_informer Runner Runner C 06-008 C If the Corp installs multiple cards from a single action, you may immediately install one card at no cost. The Corp may pay %2 when you do this, in which case you may either pay the normal installation cost plus all other appropriate costs, or return the card to your hand. | If the Corp draws multiple cards from a single action, you may draw one card. The Corp may pay %2 to prevent this. Serbian Badman Dioscuri 06-009_serbian_badman Runner Runner C 06-009 C %A: Gain %5 and reveal cards from your stack until you reveal a piece of hardware. You may install this hardware immediately. Return any of the %5 not spent to the bank. Shuffle any revealed cards (including the hardware if uninstalled) back into your stack. | If the corp successfully trashes a piece of installed hardware, all other installed hardware is trashed as well. Silent Wu Li Dioscuri 06-010_silent_wu_li Runner Runner C 06-010 C At the start of the game, put %12 on Silent Wu Li. After each run, put %1 on Silent Wu Li; you may then replenish stealth cards with bits from Silent Wu Li. The Will and the Way Dioscuri 06-011_the_will_and_the_way Runner Runner C 06-011 C Once per turn, you may take an action and spend %2 to add one keyword from the following list to any revealed Corp card. This change stays in effect until the beginning of your next turn. | Ice only: AP, Black Ice, Pit Bull, Bloodhound, Brainwipe, DecKrash, Deflector, Firestarter, Flatline, Hellbolt, Hellhound, Knockout, Random, Sleepy, Stun, Sword, Watchdog, Zombie. | Non-ice: Advertisement, AI, Ambush, Asset, Black Ops, Gray Ops, Research, Transaction, Virus. World Wide Widgets Dioscuri 06-012_world_wide_widgets Corporation Corporation C 06-012 C Once during each run when you could normally use special effects, you may make a trace 4. For purposes of this trace (only), the Runner is considered to have a base link of 2 and a link increase value of %2:+2. No other base link may be used during this trace. If the trace is successful, give the Runner a tag OR do 1 meat damage. This damage cannot be prevented. | Starting Hand/Bits: 3/3 Adaptek 2100 RIP 07-001_adaptek_2100 4 Hardware Deck Runner R 07-001 R +1 MU. | Reduce the installation cost of any non-cybernetic chip hardware by %3, to a minimum of %0. | (Only one deck can be in play at a time. Trash any older decks.) Admission of Guilt RIP 07-002_admission_of_guilt 3 Agenda Gray Ops - Bad Publicity Corporation 2 R 07-002 R You must expose Admission of Guilt when you install it. | If Runner accesses Admission of Guilt, remove all Bad Publicity counters. Ignore this effect if Runner accesses Admission of Guilt from the Archives. | If you score Admission of Guilt, gain 1 Bad Publicity counter. Amateur Hack RIP 07-003_amateur_hack 4 Prep Runner C 07-003 C Put 3 hack counters on an icebreaker. Each hack counter gives an icebreaker +1 strength. At the end of each run, remove a hack counter from any program that has at least one hack counter. You may not put hack counters on an icebreaker that already has hack counters. Angel Gibson, Police Chief RIP 07-004_angel_gibson_police_chief 6 Resource Cyberpunk - Cop - Unique Runner R 07-004 R %A, discard a card: The Corporation must show you cards stored in HQ equal to the cost to play the discarded card. | The Corporation may take an action and pay %6 to return Angel Gibson, Police Chief to the Runner's hand. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Arasaka License RIP 07-005_arasaka_license 5 Resource License Runner U 07-005 U %A, %2: Make a run. During the run, all ice encountered is at -1 strength. | %A, %A, %2: Select an ice type: code gate or wall. Make a run. During the run, all ice of the selected type has a base strength of 0. | If a Corporation trashes Arasaka License, that Corporation may trash two icebreakers at no cost. | (Only one license can be in play at a time. You cannot play a license while you have one in play.) Arena RIP 07-006_arena 5 Ice Sentry Corporation 0 U 07-006 U %S End the run. | When Runner encounters Arena, you must show the top card of R&D to the Runner. If it is an ice, replace Arena with the ice, rezzed, at no cost, and trash Arena; otherwise, place the card back on top of R&D face up. Arena Champion RIP 07-007_arena_champion 9 Ice Sentry - AP - Black Killer - Brainwipe - Sword Corporation 4 U 07-007 U %S Trash a program. | %S Do 1 brain damage. The Runner may not prevent this damage. | %S Do 1 Net damage. The Runner may not prevent this damage. AutoCyph Prototype RIP 07-008_autocyph_prototype 1 Program Icebreaker - 1 MU 1 Runner 0 C 07-008 C %1: Break a code gate subroutine. | %1: +1 strength. | Make a run when you install AutoCyph Prototype. AutoGrynd Prototype RIP 07-009_autogrynd_prototype 0 Program Icebreaker - Noisy - 1 MU 1 Runner 0 C 07-009 C %1: Break a wall subroutine. | %1: +1 strength. | Make a run when you install AutoGrynd Prototype. | Whenever you break a wall subroutine with AutoGrynd Prototype, lose %1 from a stealth card. AutoPing Prototype RIP 07-010_autoping_prototype 3 Program Icebreaker - 1 MU 1 Runner 0 C 07-010 C %2: Break a sentry subroutine. | %1: +1 strength. | Make a run when you install AutoPing Prototype. Barbed Wire Fence RIP 07-011_barbed_wire_fence 4 Ice Wall - RIP Corporation 0 R 07-011 R %S Do 1 Net damage. | %S End the run. | Barbed Wire Fence has +1 strength for each RIP counter on Runner's icebreakers. If Runner uses an icebreaker on Barbed Wire Fence, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Beagle RIP 07-012_beagle 0 Ice Sentry - Bloodhound - RIP Corporation 2 C 07-012 C %S Trace 0 - If trace is successful, give Runner a tag. | Increase the trace limit by 1 for each RIP counter on the Runner's icebreakers. | If Runner uses an icebreaker on Beagle, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Bender Harlow RIP 07-013_bender_harlow 3 Upgrade Sysop Corporation 5 U 07-013 U Runner must pay an %2, in addition to the normal cost, to break each trace subroutine of each piece of ice encountered during runs on this fort. Beneficial Merger RIP 07-014_beneficial_merger 5 Agenda Asset Corporation 2 C 07-014 C Score an additional 1 agenda point when you score Beneficial Merger. Bio-Feedback RIP 07-015_bio-feedback 3 Operation Black Ops Corporation C 07-015 C Play only if Runner has 2 or more tags. | Trash up to 2 pieces of cybernetic hardware and do 2 meat damage. | This damage cannot be prevented. Bio-Status Implants RIP 07-016_bio-status_implants 0 Hardware Cybernetic Runner C 07-016 C %T: Draw two cards. Blackball, Major Rocker RIP 07-017_blackball_major_rocker 5 Resource Cyberpunk - Rockerboy - Unique Runner R 07-017 R At the start of your turn, gain %1 for each rezzed node or upgrade. | The Corporation may take an action and pay %5 to return Blackball, Major Rocker to the Runner's hand. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Bootstrap, Rogue Sysop RIP 07-018_bootstrap_rogue_sysop 6 Resource Cyberpunk - Netrunner - Unique Runner R 07-018 R %A, discard a card: Trash a piece of black ice with a rez cost less than or equal to the cost to play the discarded card. | The Corporation may take an action and pay %6 to return Bootstrap, Rogue Sysop to the Runner's hand. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Brazen AI RIP 07-019_brazen_ai 3 Agenda Research - AI Corporation 2 C 07-019 C You must expose Brazen AI when you install it. | If Runner accesses Brazen AI but does not score it, the Runner gains %10. Ignore this effect if Runner accesses Brazen AI from the Archives. | A Runner may access Brazen AI, and choose not to score it. If Brazen AI is accessed from R&D, Runner must show it to you. Bypass Code RIP 07-020_bypass_code 6 Prep Runner R 07-020 R Select a piece of ice on a data fort, and make a run on that data fort. During that run the Corporation may not rez the selected ice. Camouflage RIP 07-021_camouflage 0 Program Stealth - 1 MU 1 Runner 0 U 07-021 U %1: Pass the encountered ice if the strength of Camouflage is equal to or greater than the encountered ice. | %2: +1 strength. | Camouflage can only use stealth bits and may use them as if it is an icebreaker. Celeritine Auto-Inject RIP 07-022_celeritine_auto-inject 3 Hardware Runner U 07-022 U Gain %3 at the start each run. When each run is over, pay %3. For each run after the first in a turn, take 1 meat damage when the run is complete; this damage cannot be prevented. Celeritine Booster RIP 07-023_celeritine_booster 0 Prep Runner U 07-023 U Gain %6 and make a run. After that run is completed, return %6 to the bank and suffer 1 meat damage; this damage cannot be prevented. Charity Work RIP 07-024_charity_work 0 Prep Runner C 07-024 C If you have %0, gain %6; otherwise, gain %2. Chuck Lie, Police Detective RIP 07-025_chuck_lie_police_detective 1 Resource Cyberpunk - Cop Runner U 07-025 U At the start of your turn, the Corporation must show you one card stored in HQ for each Chuck Lie, Police Detective in play. | The Corporation may trash a Chuck Lie, Police Detective by taking an action to spend %1. Clyton, Elite Solo RIP 07-026_clyton_elite_solo 6 Resource Cyberpunk - Solo - Unique Runner R 07-026 R %A, discard a card: Chose a rezzed or exposed node or upgrade. If the cost to play the discarded card is greater than the trash cost of the chosen card, trash it at no cost. | The Corporation may take an action and pay %6 to return Clyton, Elite Solo to the Runner's hand. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Code-Net Prototype RIP 07-027_code-net_prototype 0 Program 1 MU 1 Runner C 07-027 C Trash Code-Net Prototype: Prevent one of your programs from being trashed. | Gain %2 when you install Code-Net Prototype. Combination Lock RIP 07-028_combination_lock 2 Ice Code Gate - RIP Corporation 0 R 07-028 R %S End the run. | Combination Lock has +1 strength for each RIP counter on Runner's icebreakers. If Runner uses an icebreaker on Combination Lock, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Concentric Walls RIP 07-029_concentric_walls 5 Ice Wall - RIP Corporation 2 C 07-029 C %S End the run. | Concentric Walls has one additional "%S End the run" subroutine for each RIP counter on the Runner's icebreakers. If Runner uses an icebreaker on Concentric Walls, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Corporate Bribery RIP 07-030_corporate_bribery 0 Operation Gray Ops Corporation U 07-030 U Gain an action. Offer an agenda point you have to a Runner. If the Runner accepts, reduce your agenda points and increase the Runner's agenda points appropriately, and you may remove from the game up to 2 non-agenda cards. Corporate Payoff RIP 07-031_corporate_payoff 0 Operation Gray Ops Corporation U 07-031 U Gain an action. Offer any number of bits you have to a Runner. If the Runner accepts, reduce your bit pool and increase the Runner's bit pool appropriately, and remove from the game any 1 non-agenda card. Cyber-Psychosis RIP 07-032_cyber-psychosis 0 Operation Corporation R 07-032 R Only play Cyber-Psychosis if Runner is tagged and has cybernetic hardware installed. | Give Runner a Cyber-Psychosis counter. | If Runner has a Cyber-Psychosis counter, roll a die each time Runner is about to make a run. On a 1, the run is on HQ. On a 2, the run is on R&D. | On a 3, Runner jacks out before any access or encounter. | Runner may remove a Cyber-Psychosis counter by taking an action to trash a piece of cybernetic hardware. Damage Control Center RIP 07-033_damage_control_center 4 Node AI Corporation 1 R 07-033 R %2: Remove a virus counter of the Runner's choice. | %4: Prevent the Runner from trashing a piece of ice. | %A, %A: Install 3 cards. | If a Runner trashes Damage Control Center, remove up to 4 Bad Publicity points. Ignore this effect if Runner accesses Damage Control Center from the Archives. Danshi License RIP 07-034_danshi_license 3 Resource License Runner U 07-034 U %A: Remove a tag at no cost. | %A, %4: Remove all tags at no cost. | If a Corporation trashes Danshi License, draw 2 cards. | (Only one license can be in play at a time. You cannot play a license while you have one in play.) Data Fort Technical Readouts RIP 07-035_data_fort_technical_readouts 5 Prep Runner R 07-035 R Make a run. During this run, the Corp must pay %1 to rez ice, in addition to the normal cost. Derek, Street Ronin RIP 07-036_derek_street_ronin 1 Resource Cyberpunk - Solo Runner C 07-036 C Reduce the trash cost of nodes and upgrades by %1 to a minimum of %0. | The Corporation may take an action and pay %1 to trash Derek, Street Ronin. Disassembler RIP 07-037_disassembler 4 Ice Sentry - DecKrash - RIP Corporation 0 C 07-037 C %S End the run. | Disassembler has +1 strength for each RIP counter on Runner's icebreakers. If Runner uses an icebreaker on Disassembler, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) EBM License RIP 07-038_ebm_license 4 Resource License Runner C 07-038 C While EBM License is in play, any hardware removed from play is returned to your hand instead of going to the trash. If a Corporation trashes EBM License, you may immediately install a hardware card at no cost. | (Only one license can be in play at a time. You cannot play a license while you have one in play.) Electric Tripwire RIP 07-039_electric_tripwire 3 Ice Sentry - AP - Sword Corporation 1 U 07-039 U %S Do 1 Net damage. | %S Do 1 Net damage. Electronic Interference RIP 07-040_electronic_interference 5 Prep Runner U 07-040 U Play only if you made a successful run on HQ this turn. Discard up to 4 cards. The Corporation must discard as many cards as you. Electronic Registration RIP 07-041_electronic_registration 0 Prep Runner C 07-041 C Return an installed program to your hand and immediately reinstall it at no cost. The Corporation gives you a tag. Employee-Owned Franchise RIP 07-042_employee-owned_franchise 4 Agenda Gray Ops Corporation 2 R 07-042 R Place 6 franchise counters on Employee-Owned Franchise when you score it. | Franchise counter: Do not take your mandatory draw this turn. You may only use this ability at the start of your turn. Encryption Algorithm RIP 07-043_encryption_algorithm 3 Program Icebreaker - Base Link - 1 MU 1 Runner 2 C 07-043 C %1: Break code gate subroutine. | %1: Base link 2. | %2: +1 to link. | (Use only one base link card for each trace attempt made against you.) ESA Quality Organization RIP 07-044_esa_quality_organization 0 Node Corporation 2 C 07-044 C Place a quality counter on ESA Quality Organization when it is rezzed. | If you use the counter, replace it from the bit bank at the start of your next turn. | Quality counter: Gain %1. Exposure Run RIP 07-045_exposure_run 0 Prep Runner R 07-045 R Make a run on a subsidiary fort. When you encounter AP Ice or access an Ambush during the run, gain %2 for each Media or Rockerboy Cyberpunk Resource you have in play. Falsified Debit RIP 07-046_falsified_debit 2 Node Transactions Corporation 0 R 07-046 R You may advance Falsified Debit only after you rez it. You may only rez Falsified Debit if the Runner is tagged. For each advancement counter on Falsified Debit, the Runner must pay %1 at the start of the Runner's turn. Fortress Restructuring RIP 07-047_fortress_restructuring 4 Operation Corporation C 07-047 C Install a piece of ice as the innermost ice on a data fort. Ignore all installation costs. Ghost RIP 07-048_ghost 2 Upgrade Sysop - Ambush Corporation 1 U 07-048 U When Runner accesses Ghost, trash a program that has a RIP counter. Ignore this effect if Ghost is not rezzed. Gladiator RIP 07-049_gladiator 5 Ice Sentry - AP - Sword - RIP Corporation 0 C 07-049 C %S Do 1 Net damage. | %S End the run. | Gladiator has +1 strength for each RIP counter on Runner's icebreakers. If Runner uses an icebreaker on Gladiator, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Gladiator 2.0 RIP 07-050_gladiator_20 8 Ice Sentry - AP - Sword - RIP Corporation 4 U 07-050 U %S Do 1 Net damage for each RIP counter on Runner's icebreakers. | %S End the run. | If Runner uses an icebreaker on Gladiator, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Gravekeeper RIP 07-051_gravekeeper 4 Node AI - Ambush Corporation 0 R 07-051 R You may advance Gravekeeper before and after you rez it. | When Runner accesses Gravekeeper, add 1 RIP counter to any icebreaker for each advancement counter on Gravekeeper. | (The Runner may remove a RIP counter by taking an action to pay %1.) Gwen Pyro, Media Personality RIP 07-052_gwen_pyro_media_personality 6 Resource Cyberpunk - Media - Unique Runner R 07-052 R The Corp must pay %2, in addition to normal costs, to play an operation while Gwen Pyro, Media Personality is in play. | The Corp may take an action and pay %6 to return Gwen Pyro, Media Personality to the Runner's hand. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Hardwired, Ripperdoc RIP 07-053_hardwired_ripperdoc 4 Resource Cyberpunk - Medtech - Unique Runner U 07-053 U Reduce the installation cost of cybernetic hardware by %2, to a minimum of %0. | %A, %6: Remove 1 brain damage. | The Corp may take an action and pay %4 to trash Hardwired, Ripperdoc. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Help from the Street RIP 07-054_help_from_the_street 1 Prep Runner U 07-054 U Search your stack for up to 3 cyberpunk resources, show them to the Corp, and bring them into your hand. Reshuffle your stack afterwards. | >>>> Hidden Information RIP 07-055_hidden_information 0 Prep Runner C 07-055 C Gain an action. Offer to remove up to 3 specific virus counters from the Corp for a specific number of bits from the Corp's bit pool. If the Corp accepts, reduce its bits and increase your bits appropriately, and the remove the specified virus counters from the Corp. Hit on HQ RIP 07-056_hit_on_hq 0 Prep Runner U 07-056 U Make a run on HQ. Access an additional card for each Cop Cyberpunk Resource you have in play. You may trash 1 accessed card at no cost for each Solo Cyberpunk Resource you have in play, even if that card could not normally be trashed. Hit on R&D RIP 07-057_hit_on_randd 0 Prep Runner U 07-057 U Make a run on R&D. Access an additional card for each Tech Cyberpunk Resource you have in play. You may trash 1 accessed card at no cost for each Solo Cyberpunk Resource you have in play, even if that card could not normally be trashed. Hollow Victory RIP 07-058_hollow_victory 0 Resource Hidden Runner R 07-058 R %6, %T: Treat the Corporate bonus for the agenda just scored as if it didn't exist. You may only use this ability when an agenda is scored. | Hidden Resources are installed face down, but are put into the trash face up. House of Mirrors RIP 07-059_house_of_mirrors 3 Ice Wall Corporation 0 R 07-059 R When Runner encounters House of Mirrors, you may select a piece of rezzed ice and pay half its rez cost, rounded down. For the remainder of the encounter, House of Mirrors has the keywords, subroutines and strength of the selected piece of ice instead of its own. House of Mirrors does not have any non-subroutine abilities of the selected ice. House of Wax RIP 07-060_house_of_wax 0 Ice Sentry Corporation 0 R 07-060 R %S End the run. | When Runner encounters House of Wax, you may select a piece of rezzed ice and pay %2. For the remainder of the encounter, House of Wax has the strength of the selected piece of ice instead of its own. HQ Access Shunt RIP 07-061_hq_access_shunt 5 Hardware Runner U 07-061 U When you make a successful run on R&D, do not access cards from R&D. Instead, access cards from HQ. You may only install HQ Access Shunt if you have made a successful run on HQ this turn. Icepick Prototype RIP 07-062_icepick_prototype 0 Program Icebreaker - 1 MU 1 Runner 5 C 07-062 C %1: Break a subroutine and return Icepick Prototype to your hand. | Gain %1 when you install Icepick Prototype. Infocomp License RIP 07-063_infocomp_license 5 Resource License Runner U 07-063 U When you install Infocomp License, select an agenda type: Black Ops, Gray Ops, or Research. | %A, %A, %5: Select an agenda type: Black Ops, Gray Ops, or Research. | When you score an agenda, gain an additional agenda point if it is the type selected. | (Only one license can be in play at a time. You cannot play a license while you have one in play.) Inside Information RIP 07-064_inside_information 0 Resource Hidden Runner C 07-064 C %2, %T: Prevent an ice subroutine from taking effect. | Hidden Resources are installed face down, but are put into the trash face up. Insider Negotiations RIP 07-065_insider_negotiations 0 Prep Runner C 07-065 C Gain an action. Offer any number of agenda points you have scored to the Corp. If the Corp accepts, reduce your agenda points and increase the Corp's agenda points appropriately, and trash facedown 6 cards from the top of R&D. Insidious Bug RIP 07-066_insidious_bug 3 Program Virus - 1 MU 1 Runner U 07-066 U Whenever you pass an unrezzed piece of ice, give it a bug counter. The Corporation cannot rez ice that has 2 or more bug counters. | (The Corp may remove all virus counters by forgoing its next three actions.) Insidious Software House RIP 07-067_insidious_software_house 4 Node Virus Corporation 0 R 07-067 R When the Runner installs a program, you may pay %2 to give it a software counter. If Runner is tagged, you may take an action and pay %2 to trash a program with a software counter. Interface Upgrade RIP 07-068_interface_upgrade 1 Hardware Runner C 07-068 C Put %4 from the bank on Interface Upgrade when it is installed. Use these bits only to pay for installing a deck. If you use any of these bits, replace them from the bank at the start of your next turn. If Interface Upgrade is trashed, trash your deck and all of your non-cybernetic hardware. Invalidator RIP 07-069_invalidator 3 Program 1 MU 1 Runner U 07-069 U If you access an agenda, but cannot score it, you may trash that agenda. Jack the Ripper RIP 07-070_jack_the_ripper 10 Ice Sentry - AP - Black Brainwipe - Sword - RIP Corporation 5 U 07-070 U %S Do 1 Net damage for each RIP counter on Runner's icebreakers. | %S Do 1 brain damage for each RIP counter on Runner's icebreakers. | %S End the run. | If Runner uses an icebreaker on Jack the Ripper, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) JI3 RIP 07-071_ji3 0 Upgrade Sysop Corporation 2 U 07-071 U Install JI3 only in R&D or HQ. | %3: Remove a virus counter. Kamikaze RIP 07-072_kamikaze 0 Program Icebreaker - Noisy - 1 MU 1 Runner 0 C 07-072 C %T: Break all subroutines on the encountered ice if the strength of Kamikaze is equal to or greater than the encountered ice. Whenever you use this ability, lose all bits from stealth cards. | %2: +1 strength. Labyrinth RIP 07-073_labyrinth 8 Ice Sentry - AP - Black Brainwipe - Sword - RIP Corporation 4 U 07-073 U %S End the run. | %S End the run. | Runner must pay %1 for each RIP counter on all icebreakers, in addition to the normal cost, to break each subroutine of Labyrinth. | If Runner uses an icebreaker on Labyrinth, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) LDL Router RIP 07-074_ldl_router 1 Node Corporation 0 U 07-074 U When the Runner starts a run put an LDL counter on LDL Router. You may rez LDL Router at the start of a run. | LDL counter: Gain %1. Legionnaire RIP 07-075_legionnaire 6 Ice Sentry - AP - Hellbolt Corporation 5 R 07-075 R %S Trace 3 - Do 1 Net damage. | %S Trace 4 - Do 1 Net damage. | %S Trace 5 - Do 1 Net damage. | %S End the run. Life is Good RIP 07-076_life_is_good 0 Resource BBS Runner R 07-076 R %A: Shuffle your stack. Look at the top card of your stack. | %A: Shuffle your trash. Linc, Patchman RIP 07-077_linc_patchman 2 Resource Cyberpunk - Medtech Runner C 07-077 C Prevent up to 3 meat damage after the first one each turn. | The Corporation may take an action and pay %2 to trash a Linc, Patchman. Lingering Brain-Death RIP 07-078_lingering_brain-death 0 Node Ambush Corporation 0 R 07-078 R When Runner accesses Lingering Brain-Death, it does 1 brain damage for each %4 you pay. Ignore this effect if Runner accesses Lingering Brain-Death from the Archives. If Lingering Brain-Death is accessed from R&D, Runner must show it to you. Long Island City Grid RIP 07-079_long_island_city_grid 1 Upgrade Region Corporation 2 R 07-079 R Reduce the rez cost of cards in or on this fort by %1, to a minimum of %0. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Lylewood, Private Operator RIP 07-080_lylewood_private_operator 2 Resource Cyberpunk - Tech Runner C 07-080 C While there is a Lylewood, Private Operator in play, the Corporation cannot trash any of your hardware. | The Corporation may take an action and pay %2 to trash Lylewood, Private Operator. Magnetic Grapple RIP 07-081_magnetic_grapple 6 Ice Sentry Corporation 2 C 07-081 C %S Do 1 Net damage. The Runner cannot prevent this damage. | %S End the run. Malicious AI RIP 07-082_malicious_ai 5 Agenda Research - AI - Ambush Corporation 2 U 07-082 U If Runner accesses Malicious AI, it does 1 brain damage. Ignore this effect if Runner accesses Malicious AI from the Archives. This damage cannot be prevented unless the Runner pays %3 in addition to any other costs. Maze of Contortions RIP 07-083_maze_of_contortions 2 Ice Code Gate - RIP Corporation 2 C 07-083 C %S For the remainder of the run, Runner must pay %1, in addition to any other costs, to break a subroutine. | If Runner uses an icebreaker on Maze of Contortions, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Maze of Deceptions RIP 07-084_maze_of_deceptions 3 Ice Code Gate - RIP Corporation 0 C 07-084 C %S End the run. | Maze of Deceptions has +1 strength for each RIP counter on Runner's icebreakers. | If Runner uses an icebreaker on Maze of Deceptions, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Maze of Thorns RIP 07-085_maze_of_thorns 4 Ice Sentry Corporation 2 C 07-085 C %S For the remainder of the run, the Runner takes 1 Net damage for each subroutine encountered that isn't broken. Microkernal RIP 07-086_microkernal 2 Node Corporation 4 U 07-086 U You may advance Microkernal before and after you rez it. | Microkernal advancement counter: Draw 2 cards. Microtech License RIP 07-087_microtech_license 4 Resource License Runner R 07-087 R %A: The Corporation must trash, face down, the top card of R&D. You may only use this ability if you made a successful run on R&D this turn. | If a Corporation trashes Microtech License, that Corporation may shuffle all of the cards stored in the Archives into R&D. | (Only one license can be in play at a time. You cannot play a license while you have one in play.) Misdirection RIP 07-088_misdirection 4 Program Stealth - 1 MU 1 Runner C 07-088 C Put %2 from the bank on Misdirection when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. At the start of each run, place %1 on Misdirection from the bit bank. Murphy RIP 07-089_murphy 0 Node Virus - Ambush Corporation 1 C 07-089 C When Runner accesses Murphy, it gives a Murphy counter to a program. Ignore this effect if Runner accesses Murphy from the Archives. If Murphy is accessed from R&D, Runner must show it to you. When the Runner pays a cost to use an ability of a program with a Murphy counter, roll a die for each Murphy counter. On a 5 or 6, trash the program. The Runner may remove a Murphy counter by taking an action to pay %5. Nash, Nomad Scout RIP 07-090_nash_nomad_scout 2 Resource Cyberpunk - Nomad Runner U 07-090 U While there is a Nash, Nomad Scout in play, the Corporation cannot trash any of your resources except a Nash, Nomad Scout. | The Corporation may take an action and pay %2 to trash Nash, Nomad Scout. Net Matrix Technology RIP 07-091_net_matrix_technology 5 Agenda Research - AI - Ambush Corporation 3 C 07-091 C At the start of each run, Runner must pay %1 for each tag, in addition to any other costs, or end the run. Net-Psychosis RIP 07-092_net-psychosis 0 Operation Corporation R 07-092 R Play only if Runner is tagged and made more than 1 run last turn. | Give Runner a Net-Psychosis counter. | At the end of the Runner's turn, the Runner takes 1 meat damage unless there were at least as many runs that turn as Net-Psychosis counters. This damage may not be prevented. | Runner may remove a Net-Psychosis counter by taking an action to trash a program. Ninja RIP 07-093_ninja 5 Program Icebreaker - Killer - 1 MU 1 Runner 0 R 07-093 R %0: Trash encountered ice and a stealth card if the strength of Ninja is equal to or greater than the encountered ice. | %2: +1 strength. | Ninja can only use stealth bits. Observed Doorway RIP 07-094_observed_doorway 2 Ice Code Gate - RIP Corporation 1 C 07-094 C %S End the run. | If Runner uses an icebreaker on Observed Doorway, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Oral Exam RIP 07-095_oral_exam 4 Ice Code Gate - RIP Corporation 3 C 07-095 C %S End the run. | If Runner uses an icebreaker on Oral Exam, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Padlock RIP 07-096_padlock 7 Ice Code Gate Corporation 6 C 07-096 C %S End the run. Palisade RIP 07-097_palisade 3 Ice Wall - RIP Corporation 0 C 07-097 C %S End the run. | Palisade has +1 strength for each RIP counter on Runner's icebreakers. If Runner uses an icebreaker on Palisade, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Pattern Development RIP 07-098_pattern_development 4 Agenda Research - RIP Corporation 3 U 07-098 U If Runner accesses Pattern Development, give each installed icebreaker a RIP counter. Ignore this effect if Runner accesses Pattern Development from the Archives. | (The Runner may remove a RIP counter by taking an action to pay %1.) Perpetual Access RIP 07-099_perpetual_access 0 Program 1 MU 1 Runner R 07-099 R When a program is about to receive a RIP counter, give it to Perpetual Access instead. If Perpetual Access has five or more RIP counters on it at the end of a run, trash Perpetual Access. Picket Fence RIP 07-100_picket_fence 2 Ice Wall - RIP Corporation 0 C 07-100 C %S End the run. | If Runner uses an icebreaker on Picket Fence, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Poodle RIP 07-101_poodle 0 Ice Sentry - Watchdog - RIP Corporation 0 U 07-101 U %S For the remainder of the run, all ice is encountered at +1 strength. | %S Runner removes %1 from each stealth source. | Poodle has +1 strength for each RIP counter on Runner's icebreakers. If Runner uses an icebreaker on Poodle, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Pop Quiz RIP 07-102_pop_quiz 1 Ice Code Gate - RIP Corporation 0 C 07-102 C %S End the run. | If Runner uses an icebreaker on Pop Quiz, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Poppy, Concert Rocker RIP 07-103_poppy_concert_rocker 1 Resource Cyberpunk - Nomad Runner C 07-103 C Whenever you trash a node or upgrade, gain %2. | The Corporation may take an action and pay %1 to trash Poppy, Concert Rocker. Possibility Vortex RIP 07-104_possibility_vortex 4 Ice Code Gate - RIP Corporation 0 R 07-104 R %S Give an icebreaker a RIP counter if there is a RIP counter on an icebreaker. | %S End the run. | Possibility Vortex has +1 strength for each RIP counter on Runner's icebreakers. If Runner uses an icebreaker on Possibility Vortex, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Pretty Boy RIP 07-105_pretty_boy 8 Ice Sentry - AP - Sword - Killer Corporation 3 C 07-105 C %S Trash a program. | %S Do 1 Net damage. | %S End the run. Programmer's Toolkit RIP 07-106_programmers_toolkit 3 Program 1 MU 1 Runner C 07-106 C %A: Remove a RIP counter from an icebreaker. | %A, %6: Put a +1 strength counter on an icebreaker. Public Knowledge RIP 07-107_public_knowledge 0 Operation Asset Corporation U 07-107 U Gain an action. Offer to expose up to 5 specific Corp cards. If the Runner accepts, expose the specified cards, and gain %2 for each card exposed this way. R&D Access Shunt RIP 07-108_randd_access_shunt 5 Hardware Runner U 07-108 U When you make a successful run on HQ, do not access cards from HQ. Instead, access cards from R&D. You may only install R&D Access Shunt if you have made a successful run on R&D this turn. Raldo's Request RIP 07-109_raldos_request 0 Prep Sabotage Runner R 07-109 R Make a run on HQ. If the run is successful, do not access cards. Instead, the Corp must show you all cards stored in HQ. You may trash any operation stored in HQ, at a cost of %1 per card. Redirector RIP 07-110_redirector 3 Program Icebreaker - Stealth - 1 MU 1 Runner 0 R 07-110 R %1: Break code gate or wall subroutine. | %2: Break sentry subroutine. | %1: +1 strength. | Redirector can only use stealth bits. Remote Development Station RIP 07-111_remote_development_station 0 Node Corporation 0 U 07-111 U You may advance Remote Development Station before and after you rez it. You may rez Remote Development Station at any time. If you overwrite Remote Development Station, draw 3 cards for each advancement counter on it. If Runner trashes Remote Development Station, discard 1 card for each advancement counter on it. Remote Research Center RIP 07-112_remote_research_center 3 Node Corporation 0 U 07-112 U %A: Draw a card from the bottom of R&D. Remote Video Interface RIP 07-113_remote_video_interface 3 Hardware Runner R 07-113 R %A: Gain %5 if you accessed an agenda this turn, but didn't score it. | You may access an agenda but not score it while Remote Video Interface is installed. Research Technology RIP 07-114_research_technology 4 Agenda Research Corporation 3 C 07-114 C When you score Research Technology, you may draw up to 5 cards. Resource Control RIP 07-115_resource_control 1 Node Random Corporation 2 U 07-115 U Each time the Runner draws a card, roll a die. On a 1, gain %1. On a 2, Runner must discard a card if tagged. Retraction Offer RIP 07-116_retraction_offer 0 Prep Runner R 07-116 R Gain an action. Offer to remove a Bad Publicity point from the Corp for a specific number of bits from the Corp's bit pool. If the Corp accepts, reduce its bits and increase your bits appropriately, and remove a Bad Publicity point from the Corp. Rifle RIP 07-117_rifle 3 Program Random - Noisy - 1 MU 1 Runner 3 U 07-117 U %2: Roll a die. On a 1, 2, 3 or 4, pass the encountered ice. On a 5 or 6, suffer 1 brain damage. You may only use this ability if the strength of Rifle is equal to or greater than the encountered ice. Whenever you use this ability, lose all bits from stealth cards. | %3: +1 strength RIP Database RIP 07-118_rip_database 2 Node RIP Corporation 0 C 07-118 C All RIP Ice have +1 strength. | If Runner accesses RIP Database, give an icebreaker a RIP counter. Ignore this effect if RIP Database is not rezzed. | (The Runner may remove a RIP counter by taking an action to pay %1.) RIP Technology RIP 07-119_rip_technology 3 Agenda Asset Corporation 2 R 07-119 R The cost to rez RIP ice is reduced by %1 to a minimum of %0. Roanoke City Grid RIP 07-120_roanoke_city_grid 1 Upgrade Region - Random Corporation 4 U 07-120 U Install only inside a subsidiary data fort. | %A, %1: Install a card in this subsidiary data fort, at normal cost, then roll a die. On a 1 or 2, you may place an advancement counter on the installed card if it can be advanced. On a 6, trash Roanoke City Grid. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Roberto, Obvious Hacker RIP 07-121_roberto_obvious_hacker 2 Resource Cyberpunk - Netrunner Runner C 07-121 C Gain %1 at the start of each of your turns. Reduce your base link by 2. You can not break a trace subroutine. | The Corporation may take an action and pay %2 to trash Roberto, Obvious Hacker. Scalper Mattison RIP 07-122_scalper_mattison 3 Upgrade Sysop - Unique Corporation 3 R 07-122 R Install Scalper Mattison only in a subsidiary data fort. | The Runner may not trash any other card in or on this fort while Scalper Mattison is rezzed, even on the run during which Runner trashes Scalper Mattison. If Runner trashes Scalper Mattision, return to HQ any cards in this data fort that with advancement counters on it. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Selective Recall RIP 07-123_selective_recall 8 Operation Bad Publicity Corporation R 07-123 R Play only if Runner is tagged. Gain 3 Bad Publicity points. Search the Runner's stack, then select a card. Trash all installed copies of the selected card. Place in the Runner's trash all copies of the selected card from the Runner's stack. The Runner must reshuffle the stack afterwards. Sev Lotrim, Crime Boss RIP 07-124_sev_lotrim_crime_boss 6 Resource Cyberpunk - Fixer - Unique Runner R 07-124 R You may play the top card of your trash as if it was in your hand. If you play a prep this way, remove it from the game. | The Corporation may take an action and pay %6 to return Sev Lotrim to the Runner's hand. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Shanghai City Grid RIP 07-125_shanghai_city_grid 2 Upgrade Region - Random Corporation 7 R 07-125 R Roll a die when the Runner passes the last piece of ice during a run on this fort. | On a 1, the Runner resumes the run at the first piece of ice on this fort, and must pay %4 to jack out in addition to any normal costs. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Short Development Cycle RIP 07-126_short_development_cycle 2 Operation Research Corporation C 07-126 C Draw a card and gain an action. Signal Lock RIP 07-127_signal_lock 4 Ice Sentry - RIP Corporation 0 C 07-127 C %S For the remainder of the run the Runner must pay %1 for each RIP counter on Runner's icebreakers to jack out. | %S End the run. | If Runner uses an icebreaker on Signal Lock, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Simon Graves RIP 07-128_simon_graves 5 Upgrade Sysop - Ambush Corporation 4 R 07-128 R When Runner accesses Simon Graves, he gives one RIP counter to each icebreaker. Ignore this effect if Simon Graves is not rezzed. | (The Runner may remove a RIP counter by taking an action to pay %1.) Skin Inductance 'Trodes RIP 07-129_skin_inductance_trodes 1 Hardware Runner R 07-129 R %A, %T: Make a run. During this run ignore all AP subroutines, Net and brain damage; all ice you encounter is +2 strength. Soft Reset RIP 07-130_soft_reset 2 Prep Runner C 07-130 C Replace all stealth bits as if it was the start of your turn. Spartacus RIP 07-131_spartacus 9 Ice Sentry - AP - Black Zombie - RIP Corporation 0 U 07-131 U %S Do 1 brain damage. | %S Do 1 brain damage. | %S Do 1 brain damage and end the run. | Spartacus has +1 strength for each RIP counter on Runner's icebreakers. If Runner uses an icebreaker on Spartacus, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Statistical Analysis RIP 07-132_statistical_analysis 1 Operation Research Corporation C 07-132 C Draw three cards. Place two cards stored in HQ on top of R&D in any order you choose. Status Report Request RIP 07-133_status_report_request 1 Prep Runner C 07-133 C Make a run on HQ. If the run is successful, do not access any cards. Instead, for the rest of the turn reduce the strength of all ice on R&D by 2. Surveillance RIP 07-134_surveillance 0 Program 1 MU 1 Runner U 07-134 U At the end of your turn, gain %1 for each run you made. Synthetic Intelligence RIP 07-135_synthetic_intelligence 2 Agenda Research - AI Corporation 2 C 07-135 C You may not score Synthetic Intelligence the turn you install it. Teamwork RIP 07-136_teamwork 0 Prep Runner C 07-136 C Gain %1 for each cyberpunk resource you have in play. Technology Sell-Off RIP 07-137_technology_sell-off 1 Operation Research Corporation C 07-137 C Trash up to 5 cards from the top of R&D. Gain %2 for each card trashed this way. Thane Kent, Senior Engineer RIP 07-138_thane_kent_senior_engineer 5 Resource Cyberpunk - Tech - Unique Runner R 07-138 R %A, discard a card: If the discarded card is a hardware card, gain bits equal to half its cost to play. | The Corporation may take an action and pay %5 to return Thane Kent, Senior Engineer to the Runner's hand. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) The EuroTheater RIP 07-139_the_eurotheater 3 Resource Territory Runner U 07-139 U %A: Search your stack for a resource card. Show it to the Corp, then place it in your hand. Shuffle your stack when you are done. You may only use this ability once a turn. | Pay %1 at the start of your turn, or trash The EuroTheater. | (Only one Territory can be in play at a time. If you bring another into play, trash any old Territory. The Corporation cannot trash a Territory.) The Rustbelt RIP 07-140_the_rustbelt 1 Resource Territory Runner C 07-140 C %A: Search your stack for an hardware card. Show it to the Corp, then place it in your hand. Shuffle your stack when you are done. You may only use this ability once a turn. | Pay %1 at the start of your turn, or trash The Rustbelt. | (Only one Territory can be in play at a time. If you bring another into play, trash any old Territory. The Corporation cannot trash a Territory.) The Wasteland RIP 07-141_the_wasteland 0 Resource Territory Runner C 07-141 C Your hand size is 1 less while The Wasteland is in play. The first 3 meat damages done to you each turn have no effect. | (Only one Territory can be in play at a time. If you bring another into play, trash any old Territory. The Corporation cannot trash a Territory.) Think Outside the Box RIP 07-142_think_outside_the_box 3 Agenda Asset Corporation 1 C 07-142 C When you rez a piece of ice, reduce the rez cost by %1 to a minimum of %0, unless there is a piece of ice with the same name already rezzed. Tokyo-Chiba RIP 07-143_tokyo-chiba 4 Resource Territory Runner U 07-143 U %A: Draw three cards. You may only use this ability once a turn. | (Only one Territory can be in play at a time. If you bring another into play, trash any old Territory. The Corporation cannot trash a Territory.) True-Value Hardware Bundle RIP 07-144_true-value_hardware_bundle 0 Prep Runner C 07-144 C Install up to five pieces of hardware. Reduce the installation cost of any single piece of hardware by %2, to a minimum of %0. Underworld Resources RIP 07-145_underworld_resources 4 Operation Gray Ops - Bad Publicity Corporation U 07-145 U Trash a unique non-hidden resource at no cost or take a card from the Runner's trash and remove it from the game. Gain 2 Bad Publicity points. Variable Access Code RIP 07-146_variable_access_code 5 Ice Sentry - AP - Black Zombie - RIP Corporation 2 R 07-146 R %S End the run. | Runner must pay %1 for each RIP counter on Runner's icebreakers, in addition to the normal cost , to break each subroutine of Variable Access Code. If Runner uses an icebreaker on Variable Access Code, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Virtual Firestorm RIP 07-147_virtual_firestorm 8 Ice Sentry - Killer - RIP Corporation 3 R 07-147 R %S Trash a program for each RIP counter on Runner's icebreakers. | %S End the run. | When Virtual Firestorm is encountered, Runner may voluntarily trash any program that has a RIP counter. | If Runner uses an icebreaker on Virtual Firestorm, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Wall of Electrons RIP 07-148_wall_of_electrons 3 Ice Wall - Random - RIP Corporation 2 C 07-148 C %S Roll a die. If result is less than the number of RIP counters on Runner's icebreakers, end the run. If Runner uses an icebreaker on Wall of Electrons, give that icebreaker a RIP counter after the encounter. | (The Runner may remove a RIP counter by taking an action to pay %1.) Weasel, Street Punk RIP 07-149_weasel_street_punk 1 Resource Cyberpunk - Fixer Runner C 07-149 C At the start of your turn, look at one card from the top of your Stack for each Weasel, Street Punk in play. Return the cards to the Stack in the same order. The Corporation may trash a Weasel, Street Punk by taking an action to spend %1. WNS License RIP 07-150_wns_license 5 Resource Cyberpunk - Fixer Runner R 07-150 R When you score an agenda, give the Corporation a Bad Publicity point. You may not win by agenda while WNS License is in play. If a Corporation trashes WNS License, remove 3 Bad Publicity points from the Corporation. | Only one license can be in play at a time. You cannot play a license while you have one in play. WorldSat License RIP 07-151_worldsat_license 6 Resource License Runner U 07-151 U Forgo your next action, %2: Break a subroutine on the ice you are currently encountering. You may only use this ability once per turn. | If a Corporation trashes WorldSat License, you must forgo your next 4 actions. | (Only one license can be in play at a time. You cannot play a license while you have one in play.) Wu, Staff Reporter RIP 07-152_wu_staff_reporter 1 Resource Cyberpunk - Media Runner C 07-152 C At the start of your turn, look at one card from the top of R&D for each Wu, Staff Reporter in play, without changing their order. The Corporation may then shuffle R&D by spending %3. | The Corporation may take an action and pay %2 to trash Wu, Staff Reporter. WuTech Memory Prototype RIP 07-153_wutech_memory_prototype 0 Hardware Chip Runner C 07-153 C +2 MU. | Gain %1 when you install WuTech Memory Prototype. If any of your programs or hardware is removed from play, trash WuTech Memory Prototype. ZZ37 Speed Chip Prototype RIP 07-154_zz37_speed_chip_prototype 0 Hardware Chip Runner C 07-154 C Gain %1 when you install ZZ37 Speed Chip Prototype. Put %1 from the bank on ZZ37 Speed Chip Prototype when it is installed. Use this bit only to pay for using killers during runs. If you use the bit, replace it from the bank at the start of your next turn. If any of your programs or hardware is removed from play, trash Z37 Speed Chip Prototype. Advanced Chipset Winterdawn 08-001_advanced_chipset 1 Hardware Chip Runner U 08-001 U Put %2 from the bank on AC when you play it. Use these bits only to pay for installing Hardware-Chips. If you use any of these bits replace them at the start of your turn. Agents on the Street Winterdawn 08-002_agents_on_the_street 3 Node Gray Ops Corporation 1 U 08-002 U Gain %2 whenever Runner takes an action to use the ability of an installed card. | >>>> Agitator Winterdawn 08-003_agitator 3 Program Virus - 1 MU 1 Runner U 08-003 U Whenever you make a successful run on HQ, give the Corp an Agitator Counter. For every 2 Agitator Counters the Corp has, the Corp must pay %1 in addition to any other costs to put an Advancement Counter on a card that can be advanced. | (The Corp may remove all Virus counters by forgoing its next three actions.) AI Advisor Winterdawn 08-004_ai_advisor 2 Operation Corporation U 08-004 U Do one of the following: Gain %5; draw 3 cards; or gain 3 actions which can only be used to install cards. You are not required to take all of these actions. AI Old Boys Club Winterdawn 08-005_ai_old_boys_club 3 Node Transactions Corporation 1 R 08-005 R %A, %A, Trash X cards from R&D face up: Gain three times %X. X cannot be greater than 5. Anchorman Winterdawn 08-006_anchorman 6 Ice Sentry Corporation 2 U 08-006 U %S End the run. | For each piece of rezzed ice installed outside of Anchorman, Runner must pay %1 in addition to any other costs to break subroutines on Anchorman. Ares Antarctica Winterdawn 08-007_ares_antarctica 0 Upgrade Sysop Corporation 3 U 08-007 U %A: Install up to two pieces of ice on this fort. Basel City Grid Winterdawn 08-008_basel_city_grid 2 Upgrade Region Corporation 5 U 08-008 U For every Research agenda you have scored, increase the strength of all ice installed on this fort by 1. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Berserker Winterdawn 08-009_berserker 6 Program Icebreaker - Noisy - 1 MU 1 Runner 8 C 08-009 C %2: +1 Strength | %1: Break Sentry Subroutine | At the start of your turn reduce the Strength of Berserker by 2. Blind Man's Bluff Winterdawn 08-010_blind_mans_bluff 2 Prep Runner C 08-010 C Make a Run. Before Encountering any Ice on the fort you run on, re-arrange all unrezzed ice on that fort without revealing them. The Corp can look at them after you've moved them. Bob's Virtual Warehouse Winterdawn 08-011_bobs_virtual_warehouse 3 Program 1 MU 1 Runner U 08-011 U Maintenence: 1 (At the beginning of your turn, pay %1 or trash this card; the trashing cannot be prevented.) | At the end of your turn, before you discard, look through your Stack and select any one Hardware or Program Card. Show this card to the Corp and put it in your Hand. Shuffle your Stack afterwards. Boobytrap Winterdawn 08-012_boobytrap 0 Resource Hidden - Sabotage Runner C 08-012 C %T: Give the Corp a Bad-Publicity Counter and remove all tags. Use this ability only if the Corp is trying to trash Boobytrap. Bountyhunter Winterdawn 08-013_bountyhunter 6 Hardware Runner U 08-013 U Put 3 Bounty Counters on Bountyhunter when it comes into play. | Bounty Counter: Break an Ice Subroutine. | When you remove the last Bounty Counter from Bountyhunter, trash it. Bureaucratic Loop Winterdawn 08-014_bureaucratic_loop 0 Program 1 MU 1 Runner U 08-014 U %4, %T: Give the Corp a Loop Counter. For every Loop Counter the Corp has, increase the difficulty of all Agendas by 1. Use this ability only after a successful run on HQ. The Corp may remove a Loop Counter by taking an action to pay %3. But Wait! That's Not All... Winterdawn 08-015_but_wait_thats_not_all 3 Agenda Gray Ops Corporation 1 C 08-015 C When you score But Wait! That's Not All... refill with bits from the bank all Node-Advertisements you have in play up to their maximum amount of bits they receive when rezzed. Calculus Winterdawn 08-016_calculus 4 Hardware Runner C 08-016 C Put 3 Calculus Counters on Calculus when it comes into play. | Calculus Counter: Break a Code Gate Subroutine. | When you remove the last Calculus Counter from Calculus, trash it. Catburglar 2000 Winterdawn 08-017_catburglar_2000 3 Hardware Runner C 08-017 C When Catburglar 2000 comes into play, put %2 on it from the bank. Use these bits only during a Run for paying for Icebreakers encountering Sentries. If you use any of these bits, replace them from the bank at the start of your turn. Chameleon Winterdawn 08-018_chameleon 8 Program Base Link - Stealth - 1 MU 1 Runner R 08-018 R %0: Base Link 3 | %1: +1 Link | Put %2 from the bank on Chameleon when it is installed. Use these bits only to pay for Icebreakers but not for Noisy Icebreakers. If you use any of these bits replace them at the start of your turn. | (Use only one base link card for each trace attempt made against you.) Charity Fundraising Winterdawn 08-019_charity_fundraising 4 Operation White Ops Corporation C 08-019 C Gain %7, or remove up to 2 Bad Publicity points. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Charity Starts at Home Winterdawn 08-020_charity_starts_at_home 3 Operation White Ops Corporation U 08-020 U Gain 5 Justice counters. Play Charity Starts at Home only if you scored any White Ops agendas during this turn. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Chemical Reaction Winterdawn 08-021_chemical_reaction 0 Resource Hidden - Sabotage Runner U 08-021 U %T, Trash X Cards from your hand at random: The Corp trashes X cards from R&D face down in the Archives. Use this ability only after a successful run on R&D. Chico's Used Hardware Emporium Winterdawn 08-022_chicos_used_hardware_emporium 3 Resource Connection Runner R 08-022 R %A, Trash X pieces of hardware from your hand: Gain 3 times %X. X cannot be greater than 5. Chlorofoam Winterdawn 08-023_chlorofoam 0 Program Random - 1 MU 1 Runner R 08-023 R Maintenence: 1 (At the beginning of your turn, pay %1 or trash this card; the trashing cannot be prevented.) | At the beginning of an action you declare as a Run, roll a die. On a 5 or 6, the Corp derezzes one piece of Ice on the fort you declare the Run on. Claudia Winterdawn 08-024_claudia 9 Ice Sentry - Black Vampire - AP Corporation 5 C 08-024 C %S Trace 5 - If Trace is successful end the run and do 1 brain damage. | %S Trace 5 - If Trace is successful end the run and do 1 brain damage. This damage may not be prevented. | When Runner encounters Claudia, you may reduce the strength of a rezzed piece of ice installed outside of Claudia by X permanently and increase Claudia's strength by X for this encounter. X cannot be greater than the strength of that piece of ice. Clone of Angus Winterdawn 08-025_clone_of_angus 2 Resource Position Runner C 08-025 C For each Clone of Angus you have installed, increase your Base Link by 1. | %T: Avoid receiving a Tag. Cook the Books Winterdawn 08-026_cook_the_books 1 Prep Sabotage Runner U 08-026 U Make a run on HQ. If run is successful do one of the following: | If the Corp has any bits, do not access any cards; instead Corp loses %1 and gives you a tag, and you gain %8. | Or, do not access cards from HQ; instead, Corp loses %4. Co-Ordinated Comsats Winterdawn 08-027_co-ordinated_comsats 4 Agenda Gray Ops Corporation 2 U 08-027 U When you score Co-Ordinated Comsats, put 4 CC counters on it. At the start of your turn you may remove 1 CC counter from Co-Ordinated Comsats and put an advancement counter on a card that can be advanced. Core Command Shut Down Winterdawn 08-028_core_command_shut_down 5 Prep Sabotage Runner R 08-028 R Play only if you made a successful run on HQ this turn. | Derez a piece of rezzed Sentry ice. Corporate Image Change Winterdawn 08-029_corporate_image_change 3 Agenda White Ops Corporation 2 C 08-029 C When you score Corporate Image Change remove up to 1 Bad Publicity point and gain 4 Justice counters. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Corporate Liquidation Winterdawn 08-030_corporate_liquidation 0 Node Transactions Corporation 4 R 08-030 R At start of each of your turns trash a piece of rezzed ice and gain bits equal to the rez cost of the trashed ice. If you don't trash a piece of ice, trash Corporate Liquidation. Corporate Priority Change Winterdawn 08-031_corporate_priority_change 4 Agenda Asset Corporation 3 C 08-031 C At start of your turn you may cut any number of cards from the top of R&D to the bottom of R&D. Counter-Terrorism Winterdawn 08-032_counter-terrorism 3 Operation White Ops Corporation C 08-032 C Do not play Counter-Terrorism as an action; instead play Counter-Terrorism when Runner plays a Sabotage card. Cancel the effect of that Sabotage card and gain 2 Justice counters. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Court District Winterdawn 08-033_court_district 2 Upgrade Region - White Ops Corporation 4 R 08-033 R After Runner passes each piece of ice on this fort, gain one Justice counter. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Crackerjack 2000 Winterdawn 08-034_crackerjack_2000 3 Hardware Runner C 08-034 C When Crackerjack 2000 comes into play put %2 on it from the bank. Use these bits only during a Run for paying for Icebreakers encountering Code Gates. If you use any of these bits replace them at the start of your turn. Crash Test Dummy Winterdawn 08-035_crash_test_dummy 6 Hardware Runner C 08-035 C Put 4 CTD Counters on CTD when it comes into play. | CTD Counter: Break a Sentry Subroutine. | When you remove the last CTD Counter from CTD, trash it. CyberRally BBS Winterdawn 08-036_cyberrally_bbs 0 Prep Runner C 08-036 C Do one of the following: | Gain %2. | Or remove a tag, at no cost. | Or gain %1 and up to two actions which may only be used for installing programs. If you do not use the %1 during these actions, return it to the bank. Data Recycler Winterdawn 08-037_data_recycler 2 Upgrade Corporation 3 R 08-037 R Install Data Recycler only in HQ. | %A, Discard 2 cards face down: Take a card from Archives and put it in your hand. Digital Adrenalin Winterdawn 08-038_digital_adrenalin 4 Prep Runner C 08-038 C Give all of your installed Icebreakers +3 strength. At the beginning of each turn reduce the strength of all icebreakers affected by Digital Adrenalin by 1. All changes in strength are permanent. Digital Archeologist Winterdawn 08-039_digital_archeologist 0 Operation Corporation U 08-039 U Pay %X to choose X cards from the face-up pile of the Archives and shuffle them into R&D. Digital Baglady Winterdawn 08-040_digital_baglady 2 Program 1 MU 1 Runner U 08-040 U At the start of your turn, put the bottom 2 cards in your trash on the bottom of your stack. Digital Oath Winterdawn 08-041_digital_oath 6 Ice Code Gate - White Ice Corporation 5 C 08-041 C %S The Corp gains one Justice counter. | %S End the run. | (At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Disaster Relief Force Winterdawn 08-042_disaster_relief_force 2 Operation White Ops Corporation C 08-042 C Choose up to five pieces of ice from your archives, show them to Runner and put them on the top of R&D. You cannot choose black ice. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Disposable Body Armor Winterdawn 08-043_disposable_body_armor 3 Hardware Cybernetics Runner R 08-043 R %T: Prevent yourself from being flatlined and keep the cards you now have in hand. Put X cards from the top of your Stack into the Trash. X is the damage you would have taken beyond reducing your handsize to zero. Double Edged Sword Winterdawn 08-044_double_edged_sword 2 Prep Runner R 08-044 R Make a run. Ignore all subroutines that contain "End the Run". You may not break any other subroutines during this run. You may not jack out during this run. Eenie-Meenie-Minie-Mo Winterdawn 08-045_eenie-meenie-minie-mo 0 Program 1 MU 1 Runner U 08-045 U %4, %T: Give the Corp a EMMO Counter. For every EMMO Counter the Corp has, you may look at an additional card from R&D, access one of those cards, and replace the others on top of R&D in the same order. Use this ability only after making a successful run on R&D. The Corp may remove a EMMO Counter by taking an action to pay %3. Emergency Morph Command Winterdawn 08-046_emergency_morph_command 3 Prep Runner R 08-046 R Pay 1 Agenda Point to choose an icebreaker and replace any 'Break X Subroutine' where X is Sentry, Code-Gate or Wall, with 'Break Y Subroutine' where Y can be Sentry, Code-Gate or Wall. This change is permanent. Encryptor Winterdawn 08-047_encryptor 3 Ice Code Gate Corporation 3 C 08-047 C %S Runner accesses one less card during this run. Encryptor 2.0 Winterdawn 08-048_encryptor_20 5 Ice Code Gate Corporation 4 U 08-048 U %S Runner accesses one less card during this run. | %S End the run. Encryptor 3.0 Winterdawn 08-049_encryptor_30 8 Ice Code Gate Corporation 5 U 08-049 U %S Runner accesses one less card during this run. | %S Runner accesses one less card during this run. | %S End the run. Encryptor Deluxe Winterdawn 08-050_encryptor_deluxe 10 Ice Code Gate Corporation 6 R 08-050 R %S Runner accesses one less card during this run. | %S Runner accesses one less card during this run. | %S End the run. Ethan 'Rolodex' Reynolds, HR Winterdawn 08-051_ethan_rolodex_reynolds_hr 0 Upgrade Sysop Corporation 2 R 08-051 R %1: Take a sysop upgrade stored in HQ and install it in the fort containing Ethan "Rolodex" Reynolds. | %2: Take a sysop upgrade stored in Archives and install it in the fort containing Ethan "Rolodex" Reynolds. Use this ability only after Runner has passed a piece of ice and only once per run. After the run, trash that sysop upgrade. Ethics Training Winterdawn 08-052_ethics_training 0 Operation White Ops Corporation C 08-052 C Forgo you next action. Reveal all installed black ice and gain %1 for each revealed black ice. Trash any amount of revealed black ice. For each piece of black ice trashed in this way, gain %3. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Excaliber Protocol Winterdawn 08-053_excaliber_protocol 2 Operation White Ops Corporation C 08-053 C Do not play Excaliber Protocol as an action; instead play Excaliber Protocol when Runner encounters a piece of white ice. For every Justice counter you remove, increase the strength of that ice by 1. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Flypaper Winterdawn 08-054_flypaper 2 Node Ambush Corporation 0 U 08-054 U You may advance Flypaper before and after you rez it. | When Runner accesses Flypaper, it gives Runner a tag for every advancement counter on it. Food Poisoning Winterdawn 08-055_food_poisoning 2 Prep Sabotage Runner U 08-055 U Make a run. Prevent the effect of one Sysop installed in the fort you run and derez it. This Sysop cannot be rezzed for the remainder of the run. For the Common Good Winterdawn 08-056_for_the_common_good 0 Operation White Ops Corporation R 08-056 R Pay 1 agenda point to gain 2 actions. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Forget You Not Inc. Winterdawn 08-057_forget_you_not_inc 6 Operation Black Ops Corporation U 08-057 U Play only if Runner has been tagged this game. | Do 2 meat damage. Four-Eyes Winterdawn 08-058_four-eyes 4 Program Icebreaker - 1 MU 1 Runner 3 R 08-058 R %2: Break Code Gate Subroutine | %3: +2 Strength | For every %2 you spend when accessing cards after a successful run in which you used Four-Eyes, you may access 1 additional card. You may not spend more than %4 per run on this ability. Ghost in the Machine Winterdawn 08-059_ghost_in_the_machine 2 Prep Sabotage Runner U 08-059 U Play this card only if you made a successful run on HQ this turn. | Do one of the following: | Trash an unrezzed piece of ice. | Or pay the rez cost of a piece of rezzed ice to trash it. Goldsworthy Accountants Inc. Winterdawn 08-060_goldsworthy_accountants_inc 2 Node Gray Ops Corporation 4 C 08-060 C Gain %1 whenever you rez a card. GTI Product Catalogue Winterdawn 08-061_gti_product_catalogue 2 Node White Ops Corporation 3 U 08-061 U %A: Show to the Runner one card stored in HQ. Shuffle that card into R&D. Draw 2 cards. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) GTI Scholarship Fund Winterdawn 08-062_gti_scholarship_fund 3 Agenda White Ops Corporation 2 C 08-062 C For every 2 Advancement counters over GTI Scholarship Fund's difficulty that are on GTI Scholarship Fund when you score it, gain 1 Justice counter at the start of each of your turns. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Guineveire Winterdawn 08-063_guineveire 5 Ice Sentry - White Ice Corporation 3 C 08-063 C %S The Corp gains one Justice counter. | (At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Handshake Deal Winterdawn 08-064_handshake_deal 2 Operation White Ops Corporation U 08-064 U Do not play Handshake Deal as an action. Play Handshake Deal only after Runner has trashed one or more of your installed cards. Prevent those cards from being trashed and gain 1 Justice counter. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Hide and Seek Winterdawn 08-065_hide_and_seek 3 Upgrade Corporation 0 R 08-065 R Install Hide and Seek only in a subsidary data fort. | Rez Hide and Seek only after Runner has passed the last piece of ice on this fort, but before Runner accesses cards. | %T: Install any one agenda in this fort in another existing subsidary data fort. Any advancement counters on that agenda remain on it. Hotwired Chips Winterdawn 08-066_hotwired_chips 0 Prep Runner C 08-066 C Gain up to 3 consecutive actions, which you may only use to install Hardware-Chips. Humanitarian of the Year Award Winterdawn 08-067_humanitarian_of_the_year_award 3 Agenda Asset Corporation 1 R 08-067 R All White Ops Agendas have their difficulty reduced by one. Ice and Data Investigative Report Winterdawn 08-068_ice_and_data_investigative_report 2 Prep Runner U 08-068 U Play only if you have made a successful run on HQ. | If there are any rezzed SysOps in play, the Corp must trash those SysOps or gain 1 Bad Publicity Point. Internment Camp Round-Up Winterdawn 08-069_internment_camp_round-up 4 Operation Black Ops Corporation R 08-069 R Pay 1 agenda point: Trace 12 - If trace is successful give Runner 3 tags. For every Bad Publicity point you have add 3 to your trace strength for this attempt. Interrogation Winterdawn 08-070_interrogation 4 Operation Corporation C 08-070 C Play Interrogation only if you or Runner trashed a resource during this turn. Trash one resource and give Runner a tag. Intruder Alert Winterdawn 08-071_intruder_alert 3 Ice Code Gate - Anti Stealth Corporation 2 C 08-071 C %S End the run. | Whenever Runner encounters Intruder Alert, reduce all bits on all Stealth sources by 1. Iron Rhino Winterdawn 08-072_iron_rhino 7 Program Icebreaker - Noisy - 1 MU 1 Runner 4 R 08-072 R %3: Break up to 2 Wall Subroutines | %1: +1 Strength | Whenever you break Wall Subroutines with Iron Rhino, lose a total of 1 from Stealth cards. | For every %2 you spend when accessing cards after a successful run in which you used Iron Rhino to break a subroutine, you may trash a card you are accessing, even if it cannot normally be trashed. You may not spend more than %4 per run on this ability. Jobbin' at Ice and Data's Winterdawn 08-073_jobbin_at_ice_and_datas 1 Prep Runner C 08-073 C Do one of the following: | Gain %3. | Or expose up to two cards. | Or draw three cards and then discard one card of your choice. 'Just grab it all...' Winterdawn 08-074_just_grab_it_all 3 Prep Runner C 08-074 C Make a run on HQ or R&D. If run is successful access one additional card. Justice Attractor Winterdawn 08-075_justice_attractor 2 Ice Sentry - White Ice Corporation 5 C 08-075 C %S For the remainder of this run, the Corp gains one Justice counter for each piece of ice Runner encounters. | (At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) King Arthur Winterdawn 08-076_king_arthur 13 Ice Sentry - White Ice Corporation 6 R 08-076 R %S Corp gains one Justice counter. | %S Corp gains one Justice counter. | %S Corp gains one Justice counter. | %S End the run. | %S End the run. | (At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Kneecapper Winterdawn 08-077_kneecapper 2 Program 1 MU 1 Runner C 08-077 C %2: Reduce the Strength of one piece of rezzed Ice by 1 permanently. Use this ability only after successfully breaking all subroutines on that piece of Ice and only once per Run. Knothole Winterdawn 08-078_knothole 0 Program 1 MU 1 Runner U 08-078 U %4, %T: Give the Corp a Knothole Counter. For every Knothole Counter the Corp has, the Corp must pay %2 when installing a card in a Data Fort or reveal that card immediately after installing it. Use this ability only after making a successful run on HQ. The Corp may remove a Knothole counter by taking an action to pay %4. Lancelot Winterdawn 08-079_lancelot 9 Ice Sentry - White Ice Corporation 5 U 08-079 U %S The Corp gains one Justice counter. | %S The Corp gains one Justice counter. | (At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Lestat Winterdawn 08-080_lestat 13 Ice Sentry - Black Vampire - AP Corporation 7 R 08-080 R %S Trace 7 - If Trace is successful end the run and do 1 brain damage. | %S Trace 7 - If Trace is successful end the run and do 1 brain damage. This damage cannot be prevented. | When Runner encounters Lestat, you may reduce the strength of a rezzed piece of ice installed outside of Lestat by X permanently and increase Lestat's strength by X for this encounter. X cannot be greater than the strength of that piece of ice. Lockdown Winterdawn 08-081_lockdown 3 Operation Gray Ops Corporation U 08-081 U Play Lockdown only if Runner was tagged during this game. | Give Runner a Lockdown counter. As long as Runner has a Lockdown counter, he or she cannot access cards. Runner may take an action to pay %3 to remove a Lockdown counter. Long Needle Winterdawn 08-082_long_needle 2 Prep Runner R 08-082 R Make a run. If run is successful each virus delivers one additonal virus counter. Louis Winterdawn 08-083_louis 11 Ice Sentry - Black Vampire - AP Corporation 6 U 08-083 U %S Trace 6 - If Trace is successful end the run and do 1 brain damage. | %S Trace 6 - If Trace is successful end the run and do 1 brain damage. This damage cannot be prevented. | When Runner encounters Louis, you may reduce the strength of a rezzed piece of ice installed outside of Louis by X permanently and increase Louis' strength by X for this encounter. X cannot be greater than the strength of that piece of ice. Markers Winterdawn 08-084_markers 0 Prep Runner R 08-084 R Make a run. For every agenda point you pay during this run, you may pass a piece of rezzed Ice. Market Analysts Winterdawn 08-085_market_analysts 4 Agenda Asset Corporation 3 U 08-085 U From the time you score Market Analysts until the end of the game, you must play with the top card of R&D face up. | %0: Draw the top card from R&D | %1: Shuffle your R&D | You may only use these abilities during a run on R&D and only one ability once during any particular run. Matrixatron Winterdawn 08-086_matrixatron 5 Program Icebreaker - Noisy - 1 MU 1 Runner 8 C 08-086 C %3: +1 Strength | %1: Break Code Gate Subroutine | At the start of your turn reduce the Strength of Matrixatron by 2. Medical Bill Winterdawn 08-087_medical_bill 3 Upgrade Sysop Corporation 2 U 08-087 U Rez Medical Bill when Runner attempts to prevent any amount of Net or brain damage during a run on a fort where Medical Bill is installed. | Runner must pay %1 per point of damage prevented, in addition to any other costs, or that point of damage is not prevented. Meltdown Winterdawn 08-088_meltdown 9 Program Icebreaker - 2 MU 2 Runner 3 R 08-088 R %1: Break Ice Subroutine | %1: +1 Strength | If you use Meltdown during a Run, take 1 Brain Damage at the end of that Run. This Brain Damage cannot be prevented. Mobile Surveillence Unit Winterdawn 08-089_mobile_surveillence_unit 4 Agenda Asset Corporation 3 C 08-089 C Runner must pay %1 in addition to any other costs to remove a tag. Monkey's Revenge Winterdawn 08-090_monkeys_revenge 0 Program 1 MU 1 Runner U 08-090 U %4, %T: Give the Corp a Monkey Counter. For every Monkey Counter the Corp must draw an additional card from R&D when he draws a card and immediately discard all but one of them. The Corp may pay %1 when drawing a card from R&D to cancel this effect for that draw. Use this ability only after making a successful Run on R&D. The Corp may remove a Monkey Counter by taking an action to pay %4. Morgan LeFey Winterdawn 08-091_morgan_lefey 3 Program Icebreaker - 1 MU 1 Runner 3 U 08-091 U %1: +1 Strength | %1: Break White Ice Subroutine. Nero Yakata Winterdawn 08-092_nero_yakata 4 Resource Connection - Uniqe Runner R 08-092 R %2: Prevent all Meat damage from a single source. | The Corp must pay 1 Agenda Point in addition to any other costs to trash Nero Yakata. 'Netwatch' Live on DMS Winterdawn 08-093_netwatch_live_on_dms 4 Operation Corporation C 08-093 C Gain %7. Gain an additional %2 if Runner is tagged. No Pain, No Gain Winterdawn 08-094_no_pain_no_gain 0 Prep Runner C 08-094 C Make a run. During this run you may pay %2 to change any Subroutine you choose not to break to "%S Do 1 brain damage. This damage can not be prevented.". Nomad Terrorists Winterdawn 08-095_nomad_terrorists 0 Resource Connection - Hidden Runner C 08-095 C %3, %T: For the remainder of this run cancel the effects of an Upgrade-Region installed on the Fort you are running on. Use this ability only after declaring a Run. Now Enriched with Vitamin C Winterdawn 08-096_now_enriched_with_vitamin_c 4 Operation Research Corporation C 08-096 C Play Now Enriched With Vitamin C only if you scored any Research agendas this turn. Put a +1 strength counter on each rezzed piece of ice. Of Rice and Zen Winterdawn 08-097_of_rice_and_zen 5 Node Transactions - White Ops Corporation 1 R 08-097 R Gain %1 after every action Runner takes in which Runner didn't run. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) One Bad Apple Winterdawn 08-098_one_bad_apple 5 Operation White Ops Corporation U 08-098 U Trash a rezzed piece of black ice: Increase the strength of all other installed ice except other black ice by 1. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) One-Armed Bandit Winterdawn 08-099_one-armed_bandit 3 Hardware Runner R 08-099 R At the beginning of each of your turns roll a die. On a 2, 3, or 4, put that many bits from the bank on One-Armed Bandit. On a 5 or 6, remove all bits from One Armed Bandit. | %A: Take all bits from One-Armed Bandit. Open Door Policy Winterdawn 08-100_open_door_policy 3 Node White Ops Corporation 4 C 08-100 C For every piece of ice you choose not to rez during a run, gain a Justice counter when Runner passes that ice. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Osmosis Winterdawn 08-101_osmosis 4 Program Icebreaker - Worm - 1 MU 1 Runner 5 U 08-101 U Maintenence: 1 (At the beginning of your turn, pay %1 or trash this card; the trashing cannot be prevented.) | %1: +1 Strength | %1: Break Wall Subroutine. Percival Winterdawn 08-102_percival 7 Ice Sentry - White Ice Corporation 4 C 08-102 C %S The Corp gains one Justice counter. | %S The Corp gains one Justice counter. | (At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Phalanx Winterdawn 08-103_phalanx 7 Ice Wall - White Ice Corporation 5 C 08-103 C %S The Corp gains one Justice counter. | %S End the run. | (At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Pillage the Pension Winterdawn 08-104_pillage_the_pension 4 Operation Gray Ops - Bad Publicity Corporation C 08-104 C Gain %10 and 1 Bad Publicity point. Power of the Press Winterdawn 08-105_power_of_the_press 5 Resource Position Runner R 08-105 R While Power of the Press is in play treat all White Ops Agendas as Research; all Research Agendas as Gray Ops; all Gray Ops Agendas as Black Ops; and all Black Ops Agendas as Assets. Preacher Jones Winterdawn 08-106_preacher_jones 3 Upgrade Sysop - White Ops Corporation 1 R 08-106 R All agendas scored by Runner from this fort are worth one agenda point less, to a minimum of 1 agenda point. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Project Camelot Winterdawn 08-107_project_camelot 5 Agenda White Ops Corporation 2 R 08-107 R All White Ice gain "%S End the run" after all of the other subroutines written on the card. When you score Project Camelot reveal as many White Ice as you wish. Then gain one Justice counter for each rezzed or revealed White Ice. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Project Winterdawn Winterdawn 08-108_project_winterdawn 4 Agenda Research - White Ops Corporation 2 U 08-108 U When you score Project Winterdawn, put 4 Winterdawn counters on it. | Winterdawn counter: Remove or avoid receiving a Bad Publicity point. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Project Winterstorm Winterdawn 08-109_project_winterstorm 5 Agenda Research - Black Ops Corporation 2 R 08-109 R %5, %A: Do 2 Meat Damage | Use this ability only if Runner has been tagged this game. Pythagoras Plus Winterdawn 08-110_pythagoras_plus 3 Program Icebreaker - 1 MU 1 Runner 5 U 08-110 U Maintenence: 1 (At the beginning of your turn, pay %1 or trash this card; the trashing cannot be prevented.) | %1: +1 Strength | %1: Break Code Gate Subroutine Repo-Man Winterdawn 08-111_repo-man 2 Resource Connection - Unique Runner C 08-111 C At start of your turn you may trash up to five cards from your stack. Gain %1 for each card trashed in this way. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Reverse Polarity Winterdawn 08-112_reverse_polarity 2 Prep Runner R 08-112 R When you play Reverse Polarity, remove it from the game instead of trashing it. | Take all cards from trash and shuffle them. They become the new stack, while you shuffle the old stack and put it face up as the new trash. Rockerboy Roadie Winterdawn 08-113_rockerboy_roadie 6 Resource Position Runner C 08-113 C When Rockerboy Roadie comes into play, put 4 Tour Counters on it. | Remove a Tour Counter from Rockerboy Roadie: avoid receiving a tag. | %T: Avoid receiving a tag. Rocket Booster Winterdawn 08-114_rocket_booster 5 Program Icebreaker - Noisy - 1 MU 1 Runner 8 C 08-114 C %3: +1 Strength | %1: Break Wall Subroutine | At the start of your turn reduce the Strength of Rocket Booster by 2. Samurai Winterdawn 08-115_samurai 4 Program Icebreaker - 1 MU 1 Runner 3 U 08-115 U Maintenence: 1 (At the beginning of your turn, pay %1 or trash this card; the trashing cannot be prevented.) | %1: +1 Strength | %1: Break Sentry Subroutine Secret Handshake Winterdawn 08-116_secret_handshake 0 Prep Runner U 08-116 U Gain %1 and take an action to install up to 4 Non-Hidden Resource-Positions. | If you did not use that bit during this action, return that bit to the bank. Semtex 2000 Winterdawn 08-117_semtex_2000 3 Hardware Runner C 08-117 C When Semtex 2000 comes into play put %2 on it from the bank. Use these bits only during a Run for paying for Icebreakers encountering Walls. If you use any of these bits replace them at the start of your turn. Shareholder Revolt Winterdawn 08-118_shareholder_revolt 0 Resource Hidden - Sabotage Runner R 08-118 R %T, %X, Trash X cards at random from your hand: Remove X Advancement counters from a card that can be advanced. Use this ability only after a successful run on HQ. Siamese Twin Winterdawn 08-119_siamese_twin 3 Program 1 MU 1 Runner C 08-119 C Forgo your next action: Remove a tag at no cost. | Sift the Trash Winterdawn 08-120_sift_the_trash 0 Prep Runner C 08-120 C Take the card directly beneath Sift the Trash from the trash into your hand. You may pay %1 when you play Sift the Trash to take it back into your hand from the trash. Silent Crusaders Society Winterdawn 08-121_silent_crusaders_society 0 Node White Ops Corporation 1 C 08-121 C You may Advance S.C.S. before and after you rez it. | %A, %T: Gain 2 Justice counters for each advancement counter on S.C.S. | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Silent Partner Winterdawn 08-122_silent_partner 3 Resource Connection Runner C 08-122 C For every action, up to three, that you forgo when installing Silent Partner, put a bit from the bank on Silent Partner. Use these bits for paying any costs except for those incurred while making a run, installing cards, or playing preps. If you use these bits, replace them at the start of your turn. Skalderviken Beta Test Subject Winterdawn 08-123_skalderviken_beta_test_subject 3 Resource Position Runner U 08-123 U For every point of Net Damage successfully done to you, gain %1. | For every point of Brain Damage successfully done to you, gain %2. Skalderviken City Grid Winterdawn 08-124_skalderviken_city_grid 2 Upgrade Region Corporation 0 U 08-124 U After Runner passes each piece of ice on this fort, do 1 brain damage. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Snake Charmer Winterdawn 08-125_snake_charmer 5 Ice Wall Corporation 3 U 08-125 U %S End The run. | If Runner uses a worm to break a subroutine on Snake Charmer, add 4 to the strength of Snake Charmer. Sniper Winterdawn 08-126_sniper 5 Program Virus - 1 MU 1 Runner U 08-126 U For every successful Run on HQ give the Corp a Sniper Counter. If the Corp has 3 Sniper counters he must trash a piece of installed Ice at the start of his turn. Remove 3 Sniper counters if a piece of Ice is trashed in this way. | (The Corp may remove all Virus counters by forgoing its next three actions.) Soup Kitchen Volunteer Winterdawn 08-127_soup_kitchen_volunteer 2 Resource Position Runner C 08-127 C For every Justice Counter the Corp gains, gain %1. Streetcleaners, Inc. Winterdawn 08-128_streetcleaners_inc 4 Operation Gray Ops Corporation C 08-128 C Play only if Runner is tagged. | Runner must reveal all hidden resources. For every resource Runner has installed, Runner must pay %2 or trash that resource. 'Tabloid' Tommy Turnbull Winterdawn 08-129_tabloid_tommy_turnbull 0 Resource Connection - Hidden Runner U 08-129 U %T: For every %2 you spend, the Corp loses 1 Justice Counter. Use this ability only after a successful Run on HQ. Tear Gas Winterdawn 08-130_tear_gas 7 Ice Wall - Knockout Corporation 4 U 08-130 U %S Runner forgoes his or her next action. | %S End the run. Termite Winterdawn 08-131_termite 4 Hardware Runner C 08-131 C Put 3 Termite Counters on Termite when it comes into play. | Termite Counter: Break a Wall Subroutine. | When you remove the last Termite Counter from Termite, trash it. Terrel LaCroix Winterdawn 08-132_terrel_lacroix 0 Upgrade Sysop Corporation 2 R 08-132 R You may change all ice on this fort to white ice and remove the AP keyword from all ice installed on this fort during a run. Pay %1 for each ice you change that is not a black ice. You may rez Terrel LaCroix when Runner approaches a piece of ice. The Meek Winterdawn 08-133_the_meek 0 Resource Hidden - Sabotage Runner U 08-133 U %T, Trash X cards from your hand at random: The Corp trashes X cards stored in HQ face down in the Archives. Use this ability only after a successful run on HQ. The Truth is Out There Winterdawn 08-134_the_truth_is_out_there 0 Prep Runner C 08-134 C Play only after a successful run on HQ. Gain %1 for each Justice counter the corp has, and the corp loses %3 if it has any Justice counters. The Walls Have Ears Winterdawn 08-135_the_walls_have_ears 3 Ice Wall - Anti Stealth Corporation 1 C 08-135 C %S End the run. | Whenever Runner encounters The Walls Have Ears, reduce all bits on all Stealth sources by 1. The Zinger PM Winterdawn 08-136_the_zinger_pm 4 Hardware Deck - Cybernetics Runner R 08-136 R +1 MU | %2: Give The Zinger PM "+1 MU" | %1: Give The Zinger PM "+1 Handsize" | %2: Put on T.Z.PM %1 that may only be used on Icebreakers during a run. If you use this bit, replace it from the bank at the start of your turn. | %2: Give T.Z.PM "Prevents up t Trash Masher Winterdawn 08-137_trash_masher 5 Program Icebreaker - 1 MU 1 Runner 3 C 08-137 C %2: +3 Strength | %1: Break Killer Subroutine Trasher Winterdawn 08-138_trasher 4 Ice Sentry - Killer Corporation 3 C 08-138 C %S Trash a program. Truncheon Line Winterdawn 08-139_truncheon_line 4 Ice Wall - Knockout Corporation 3 C 08-139 C %S Runner forgoes his or her next action. Underground Crimelord Winterdawn 08-140_underground_crimelord 2 Resource Position Runner C 08-140 C When you install Underground Crimelord put %2 on it from the bank. Use these bits only for any costs you must pay in order for a Hidden Card to take effect. If you use any of these bits replace them at the start of your turn. USAF Battlesat Subgrid Winterdawn 08-141_usaf_battlesat_subgrid 3 Upgrade Region Corporation 4 U 08-141 U When Runner accesses USAF B.S., it does 1 Net damage for every rezzed piece of ice installed on this fort. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Virtual Eye Scan Technology Winterdawn 08-142_virtual_eye_scan_technology 4 Node Black Ops - Unique Corporation 3 R 08-142 R %2: Put an V.E.S.T. counter on V.E.S.T. Each V.E.S.T. counter increases your trace strength and your trace limit by 1. Use this ability only after Runner has completed a successful run. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Virtual Quarantine Winterdawn 08-143_virtual_quarantine 6 Operation Gray Ops Corporation U 08-143 U Play Virtual Quarantine only if Runner is tagged. | Pay 1 agenda point and give Runner a Quarantine counter. Each Quarantine counter causes Runner to forgo an action at the start of each of his or her turns. Virtual Vatican Winterdawn 08-144_virtual_vatican 4 Upgrade Region - White Ops Corporation 3 R 08-144 R The difficulty of White Ops agendas installed in this fort is reduced by 1. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) | (When a White Ops card is liberated or trashed by the Runner, the Corp gains a Justice counter. At the start of its turn the Corp may remove 4 Justice counters to gain %4, or to gain an action, or to remove 2 Bad Publicity counters.) Walkie Talkie Winterdawn 08-145_walkie_talkie 3 Ice Sentry - Anti Stealth Corporation 0 C 08-145 C %S End the run. | Whenever Runner encounters Walkie Talkie, reduce all bits on all Stealth sources by 1. Watchtower Winterdawn 08-146_watchtower 3 Upgrade Region Corporation 1 R 08-146 R Install Watchtower only in HQ. | Once per run, you may pay %3, in addition to any other costs, to install a piece of ice stored in HQ on the fort Runner is running on, before the encounter with the first piece of ice. | (Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.) Water Cannon Winterdawn 08-147_water_cannon 9 Ice Wall - Knockout Corporation 5 R 08-147 R %S Runner forgoes his or her next action. | %S Runner forgoes his or her next action. | %S End the run. Winterwitch Winterdawn 08-148_winterwitch 7 Program Icebreaker - 1 MU 1 Runner 0 R 08-148 R %1: Break Sentry Subroutine | %0: Break Black Ice Subroutine | %3: +2 Strength | When encountering Black Ice, add 3 to the Strength of Winterwitch for that Encounter. If you use Winterwitch during a Run, give the Corp a Justice counter at the end of that Run. Work To Rule Winterdawn 08-149_work_to_rule 3 Program Virus - 1 MU 1 Runner C 08-149 C For every successful run put a WTR Counter on the Datafort that was run. For every 2 WTR counters, the Corp must pay an additional %1 to Rez Ice on that Datafort. | (The Corp may remove all Virus counters by forgoing its next three actions.) Zetatech Data Cache 3000 Winterdawn 08-150_zetatech_data_cache_3000 2 Hardware Runner U 08-150 U At the beginning of your turn, look at the top card from your stack and place it facedown on Z.D.C. | %A: Look at all of the cards on Z.D.C.. For every bit you spend, put one card from Z.D.C. into your hand. If Z.D.C. is trashed, all cards on it are also trashed. Zetatech Prototype Winterdawn 08-151_zetatech_prototype 4 Hardware Deck Runner U 08-151 U Provides +1 MU. | Put %2 from the bank on ZP when you play it. Use these bits only to pay for installing programs. If you use any of these bits replace them at the start of your turn. | (Only one deck can be in play at a time. Trash any older decks.) Zinger Winterdawn 08-152_zinger 4 Resource Connection - Unique Runner R 08-152 R %2: Prevent a piece of Hardware from being trashed. | When you install Zinger put %2 on it from the bank. Use these bits only for installing Hardware. If you use any of these bits, replace them at the start of your turn. | (Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.) Archives Utility 99-001_archives Utility Card 99-001 This card is used to represent Archives HQ Utility 99-002_hq Utility Card 99-002 This card is used to represent HQ. R&D Utility 99-003_randd Utility Card 99-003 This card is used to represent R&D. Trace 0 Utility 99-004_trace_0 Utility Card 99-004 This card is used to represent the amount of bits spent during the trace attempt. Trace 1 Utility 99-005_trace_1 Utility Card 99-005 This card is used to represent the amount of bits spent during the trace attempt. Trace 2 Utility 99-006_trace_2 Utility Card 99-006 This card is used to represent the amount of bits spent during the trace attempt. Trace 3 Utility 99-007_trace_3 Utility Card 99-007 This card is used to represent the amount of bits spent during the trace attempt. Trace 4 Utility 99-008_trace_4 Utility Card 99-008 This card is used to represent the amount of bits spent during the trace attempt. Trace 5 Utility 99-009_trace_5 Utility Card 99-009 This card is used to represent the amount of bits spent during the trace attempt. Trace 6 Utility 99-010_trace_6 Utility Card 99-010 This card is used to represent the amount of bits spent during the trace attempt. Trace 7 Utility 99-011_trace_7 Utility Card 99-011 This card is used to represent the amount of bits spent during the trace attempt. Trace 8 Utility 99-012_trace_8 Utility Card 99-012 This card is used to represent the amount of bits spent during the trace attempt. Trace 9 Utility 99-013_trace_9 Utility Card 99-013 This card is used to represent the amount of bits spent during the trace attempt. Trace 10 Utility 99-014_trace_10 Utility Card 99-014 This card is used to represent the amount of bits spent during the trace attempt. Trace 11 Utility 99-015_trace_11 Utility Card 99-015 This card is used to represent the amount of bits spent during the trace attempt. Trace 12 Utility 99-016_trace_12 Utility Card 99-016 This card is used to represent the amount of bits spent during the trace attempt. Trace 13 Utility 99-017_trace_13 Utility Card 99-017 This card is used to represent the amount of bits spent during the trace attempt. Trace 14 Utility 99-018_trace_14 Utility Card 99-018 This card is used to represent the amount of bits spent during the trace attempt. Trace 15 Utility 99-019_trace_15 Utility Card 99-019 This card is used to represent the amount of bits spent during the trace attempt.